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Falco (SSBU): Difference between revisions

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*{{buff|[[Up tilt]] has much less ending lag and a larger hitbox, hitting grounded opponents more easily.}}
*{{buff|[[Up tilt]] has much less ending lag and a larger hitbox, hitting grounded opponents more easily.}}
*{{nerf|Up tilt does less damage.}}
*{{nerf|Up tilt does less damage.}}
*{{nerf|[[Down tilt]] has more startup.}}
*{{nerf|[[Down tilt]] has more startup (frame 7 → 10).}}
*{{buff|Down tilt does more damage.}}
*{{buff|Down tilt does more damage.}}
*{{change|[[Forward smash]] has an altered animation.}}
*{{change|[[Forward smash]] has an altered animation.}}
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===Aerial Attacks===
===Aerial Attacks===
*{{buff|All aerials have less landing lag (Neutral: frame 15 → 9, Forward: 25 → 15, Back: 15 → 13, Up: 15 → 9, Down: 23 → 14).}}
*{{buff|All aerials have less landing lag (Neutral: frame 15 → 9, Forward: 25 → 15, Back: 15 → 13, Up: 15 → 9, Down: 23 → 14).}}
*{{buff|[[Forward aerial]] has less startup.}}
*{{buff|[[Forward aerial]] has less startup (frame 10 → 7).}}
*{{buff|[[Back aerial]] has a larger hitbox.}}
*{{buff|[[Back aerial]] has a larger hitbox.}}
*{{nerf|Back aerial has increased startup.}}
*{{nerf|Back aerial has increased startup (frame 4 → 9).}}
*{{nerf|[[Up aerial]] does less damage.}}
*{{nerf|[[Up aerial]] does less damage.}}
*{{change|Up aerial has an altered animation.}}
*{{change|Up aerial has an altered animation.}}
*{{buff|[[Down aerial]] has significantly faster startup and less endlag. It also autocancels from a shorthop.}}
*{{buff|[[Down aerial]] has significantly faster startup (frame 16 → 10) and less endlag. It also autocancels from a shorthop.}}


===Throws/other attacks===
===Throws/other attacks===

Revision as of 16:37, December 13, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Falco's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Falco Lombardi.
Falco
in Super Smash Bros. Ultimate
Falco SSBU.png
StarFoxSymbol.svg
Universe Star Fox
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Team Star Fox
FalcoHeadSSBU.png
He's a talented aerial fighter with amazing jumping ability, but Falco is a bit slower on the ground. His final smash is an all-out attack using an unorthodox formation of Arwings!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Falco (ファルコ, Falco) is a playable character in Super Smash Bros. Ultimate. Falco is classified as fighter #20.

Mark Lund, Falco's voice actor from Star Fox 64 3D, Star Fox Zero, and Starlink: Battle for Atlas reprises his role with new voice clips.

How to unlock

Complete one of the following:

  • Play VS. matches, with Falco being the 32nd character to be unlocked.
  • Clear Classic Mode with Fox or any character in his unlock tree, being the fourth character unlocked after Peach.
  • Have Falco join the player's party in World of Light.

With the exception of the third method, Falco must then be defeated on Corneria.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from SSB4, Falco's model features a more subdued color scheme. His feathers feature simple detailing, similar to Brawl.
  • Change While Falco retains some design elements from SSB4, he now wears his flight suit and headset from Star Fox Zero.
  • Change Falco has altered sidestep and rolling animations.
  • Change Falco now says "Come on!" during his side taunt instead of "Get some!".
  • Change Falco now does a different pose in his jumping in the air victory animation.
  • Change Falco has a new victory pose. He walks up to the camera, shrugs, and says "Sorry! Gotta jet!" while crossing his arms. This line replaces his "You aren't worth the trouble." line from previous games.

Attributes

  • Buff Like all characters, Falco's jumpsquat animation now takes three frames to complete (down from 6).
  • Buff Falco dashes much faster (1.472 → 1.619).
  • Buff Falco walks slightly faster (1.28 → 1.344).
  • Buff Falco's air speed is slightly higher (0.93 → 0.977).

Ground attacks

  • Change Neutral infinite now finishes with a spinning downwards kick instead of a knifehand strike. Falco also now does a backflip upon finishing the attack.
  • Buff Neutral infinite's final hit has less ending lag.
  • Buff Forward tilt has less ending lag.
  • Buff Up tilt has much less ending lag and a larger hitbox, hitting grounded opponents more easily.
  • Nerf Up tilt does less damage.
  • Nerf Down tilt has more startup (frame 7 → 10).
  • Buff Down tilt does more damage.
  • Change Forward smash has an altered animation.
  • Nerf Up smash has an altered animation. It now hits much higher from the ground, causing it to miss against short characters.
  • Buff Up smash does slightly more damage.
  • Change Falco's torso faces the opposite direction when performing his down smash.

Aerial Attacks

  • Buff All aerials have less landing lag (Neutral: frame 15 → 9, Forward: 25 → 15, Back: 15 → 13, Up: 15 → 9, Down: 23 → 14).
  • Buff Forward aerial has less startup (frame 10 → 7).
  • Buff Back aerial has a larger hitbox.
  • Nerf Back aerial has increased startup (frame 4 → 9).
  • Nerf Up aerial does less damage.
  • Change Up aerial has an altered animation.
  • Buff Down aerial has significantly faster startup (frame 16 → 10) and less endlag. It also autocancels from a shorthop.

Throws/other attacks

  • Change Down throw has an altered animation. Falco now lies the opponent on the ground and fires a point blank Blaster shot without slamming the opponent downwards. [1]

Special Moves

  • Blaster:
    • Buff Blaster fires slightly faster and has significantly lower ending lag on the ground.
    • Change Blaster makes a different sound when fired and when hitting an opponent.
  • Falco Phantasm:
    • Buff Falco Phantasm has less ending lag when used on the ground.
    • Nerf Falco Phantasm has shorter travel distance when used in the air.
    • Nerf Falco Phantasm no longer travels through shields, making it extremely unsafe if blocked.
  • Reflector:
    • Change Reflector's ending animation has been altered, with Falco standing upright to catch his Reflector while turned slightly.
    • Buff Reflector has significantly reduced ending lag.
  • Final Smash:
    • Change Falco has a new Final Smash, Team Star Fox, which involves him leading an Arwing strike in a similar manner to Fox's Final Smash, but with a more erratic and aggressive flight pattern. Unlike Fox's version, Falco's sends opponents almost vertically. Upon activating, Falco yells, "Showtime!" If the Arwings successfully catch their target, Falco yells, "Time for a little payback!", one of Falco's famous quotes from Star Fox 64 with it captioned on screen during the cinematic. [2]
      • If the Final Smash hits multiple opponents, he will yell "We've got multiple bogies inbound!". [3]

Classic Mode: Soar Above the Darkness

All of Falco's battles are against "dark" forms of main characters.

Round Opponent Stage Music Notes
1 Dark Samus Frigate Orpheon Multiplayer - Metroid Prime 2: Echoes
2 Dark Pit Reset Bomb Forest Dark Pit's Theme
3 Dark Link and Dark Toon Link Bridge of Eldin Dark World (for 3DS / Wii U)
4 Grey Lucas New Pork City Porky's Theme References the Masked Man from Mother 3.
5 Red Captain Falcon Port Town Aero Dive Devil's Call in Your Heart References Blood Falcon.
6 Giant Mr. Game & Watch Find Mii Flat Zone
Bonus Stage
Final Crazy Hand Final Destination Crazy Hand On intensity 7.0 or higher, Master Hand teams up with Crazy Hand and Master Hand/Crazy Hand plays instead.

Role in World of Light

Falco was among the fighters summoned to the cliffside to fight an army of Master Hands.

During the opening cutscene, Falco was present when Galeem unleashed his beams of light. Falco attempted to flee the scene immediately, as he was already seated in his Arwing; however, Galeem destroyed his aircraft and vaporized him, placing him under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.

Falco is unlocked in the space area of the World of Light on the planet resembling Titania. The player must have a Slippy Toad or ROB 64 spirit to ride the Great Fox to navigate this sector. Then, the player must defeat the Starship Mario and the Aparoid spirits to access his unlock stage.

Alternate costumes

Falco Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>rJj9J5MW8xg</youtube>

Trivia

  • One of the pictures of Falco from his fighter page on the Ultimate website features him using Fire Bird above the Great Plateau Tower. This is a likely homage to Revali, a similar looking character from The Legend of Zelda: Breath of the Wild.
  • A section of Falco's trailer pictures him showing frustration by charging Fire Bird once he notices a roast chicken food item on the ground. This is a recurring joke from Super Smash Bros. for Wii U, as Falco's clear movie shows him crouching near the roast chicken food item, as well as Roy's clear movie, where he is seen "turning" into a roast chicken item upon being hit by Flare Blade.
  • In Falco's character showcase video, frame-by-frame inspection reveals that the hitbox visualization of Falco's Blaster lasers and Falco Phantasm are visible while Falco fights Cloud. [4][5]. This is likely an error that went unnoticed during editing.
  • Falco's artwork was one of the three that have been updated on the official site, alongside Palutena and Shulk. In his case, he is covered with more feathers, his forehead appears slightly larger, and his body and beak have more saturated colors.
  • Due to an error on the American official site blog, Falco does not have his own Fighter tag nor the general "Fighter" tag on his blog entry, thus not being listed when sorting the "By Fighter" category. The former also applies to Incineroar.