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Link (SSBU): Difference between revisions

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(→‎Aerials: I saw on the live E3 stream where it combo'd even at 300% on sudden death.)
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===Aerials===
===Aerials===
*{{change|Link's forward aerial's first hit is weaker. This makes it more likely to lead into the second hit, but less effective at edgeguarding on its own.}}
*{{buff|Link's forward aerial's first hit appears to have set knockback. This makes it possible for it to lead into the second hit at all percentages.}}
*{{change|Link's back aerial has a slightly different animation.}}
*{{change|Link's back aerial has a slightly different animation.}}
*{{buff|Down aerial has significantly reduced landing lag, comparable to an L-canceled down aerial from ''Melee''.}}
*{{buff|Down aerial has significantly reduced landing lag, comparable to an L-canceled down aerial from ''Melee''.}}

Revision as of 16:40, June 14, 2018

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This article is about Link's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Link.
Link
in Super Smash Bros. Ultimate
Link
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Starter
Final Smash Ancient Bow and Arrow
LinkHeadSSBU.png

Link is a playable character in Super Smash Bros. Ultimate. He was teased in a trailer released on March 8th, 2018 before being fully confirmed as playable on June 12th, 2018.

Changes from Super Smash Bros. 4

Link is based on of his appearance from The Legend of Zelda: Breath of the Wild. He also has an alternate costume based on the Tunic of the Wild. His moveset now greatly incorporates elements from the game.

Aesthetics

  • Change Many of Link's animations have changed to reflecting him using his right hand to attack with his sword, as opposed to past games where he used his left hand.

Attributes

  • Buff At 0% damage, Link can launch a Sword Beam with a forward smash.
  • Buff With the implementation of universal frame 3 jumpsquat, Link's aerial capabilities are improved compared to Smash 4.

Ground Attacks

  • Change The final hit of Link's neutral attack is altered: he now swipes vertically instead of thrusting the sword. This also has an effect on the angle, being more vertical than previous games.
  • Change Link's up tilt has a slightly different animation.

Aerials

  • Buff Link's forward aerial's first hit appears to have set knockback. This makes it possible for it to lead into the second hit at all percentages.
  • Change Link's back aerial has a slightly different animation.
  • Buff Down aerial has significantly reduced landing lag, comparable to an L-canceled down aerial from Melee.

Throws/other attacks

  • Change Link no longer uses the Clawshot for his grabs, instead having standard grabs where he reaches out with one hand. This significantly decreases their lag, but also their range.
  • Nerf Due to Link's Clawshot being retired, he no longer has a grab aerial or a tether recovery.

Special moves

  • Change The arrows fired from Link's Bow can be picked up and thrown after it sticks to the ground.
    • Buff Using the Bow while holding an arrow causes Link to fire two arrows in one shot.
  • Change Link's Boomerang no longer creates a tornado returning, like in Melee and Smash 64. This means he can no longer bring opponents towards him to continue combos, or push them away with the lingering wind hitbox. However, just like in Melee and Smash 64, Link's Boomerang now has a returning hitbox to possibly interrupt approaches from enemies.
  • Buff Link can now reuse his double jump if hit during his Spin Attack.
  • Change Link's down special is now the Remote Bomb Rune. It does not explode on contact and is instead manually detonated. While this allows for item setups, it also prevents Link from extending his recovery in the same way as previous games.
  • Buff Link can now bomb recover by taking out a detonator bomb, Z-dropping, then detonating.
  • Change Link has a new Final Smash where he fires an Ancient Arrow.

Gallery