Super Smash Bros. Ultimate

Ness (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 17: Line 17:
==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
Ness was buffed substantially for his appearance in ''Super Smash Bros. Ultimate''. Among his most notable buffs are his increased damage output, stronger up smash, and his down smash's greater edge-guarding potential. While some of these changes emphasize his existing strengths, Ness also has additional tools for zoning and edgeguarding and additional PK Thunder 2 distance and enhanced movement speed to address his weakness in recovery.  
Ness was buffed substantially for his appearance in ''Super Smash Bros. Ultimate''. Among his most notable buffs are his increased damage output, stronger up smash, and his down smash's greater edge-guarding potential. Additionally, his enhanced movement speed and varied zoning tools make him a more formidable opponent..  


===Aesthetics===
===Aesthetics===
*{{change|Ness' model features a more subdued color scheme. Some of the detailing on his clothes and weapons are more prominent, such as the vertical stitching of his socks.}}
*{{change|Ness' model features a more subdued color scheme, and some of the detailing on his clothes and weapons are more prominent, such as the stitching on his socks.}}
*{{change|Ness faces the screen regardless of which direction he turns, which also causes his animations to be mirrored.}}
*{{change|Ness always faces the screen regardless of which direction he turns, which also causes all of his animations to be mirrored.}}
*{{change|The text on his yo-yo now reads "SUPER NINTENDO 2018 MOTHER". The yo-yo also produces trailing [[wikipedia:Motion aftereffect|aftereffects]] when in motion.}}
*{{change|The text on his yo-yo now reads "SUPER NINTENDO 2018 MOTHER". The yo-yo also produces trailing aftereffects when in motion.}}
*{{change|Many of his PSI moves now have their respective PSI graphics from ''{{b|EarthBound|game}}''.}}
*{{change|Many of his PSI moves now have their respective PSI graphics from ''{{b|EarthBound|game}}''.}}
*{{change|Ness' eyes bulge and grow more circular when he is hit or frozen.}}
*{{change|Ness' eyes bulge and grow more circular when he is hit or frozen.}}
Line 29: Line 29:
*{{change|Ness' [[victory pose]]s have been slightly altered:}}
*{{change|Ness' [[victory pose]]s have been slightly altered:}}
**When Ness poses with his bat, he swings his bat only once instead of multiple times.
**When Ness poses with his bat, he swings his bat only once instead of multiple times.
**Ness skips into the victory area instead of hopping in place in previous games.
**Ness skips into the victory area instead of hopping in place.
**He has a more astonished expression during his look-about victory pose.
**He has a more astonished expression during his look-about victory pose.


===Attributes===
===Attributes===
*{{buff|Like all characters, Ness's [[jumpsquat]] animation now takes three frames to complete.}}
*{{buff|Like all characters, Ness's [[jumpsquat]] animation now takes 3 frames to complete.}}
*{{buff|Ness [[jump]]s higher.}}
*{{buff|Ness [[jump]]s higher.}}
*{{buff|Ness [[dash]]es faster.}}
*{{buff|Ness [[dash]]es faster.}}
Line 42: Line 42:
**{{nerf|Neutral attack deals slightly less damage.}}
**{{nerf|Neutral attack deals slightly less damage.}}
*{{buff|[[Forward tilt]] deals more damage and can trip opponents.}}
*{{buff|[[Forward tilt]] deals more damage and can trip opponents.}}
*{{buff|Up tilt has more horizontal range and a bigger hitbox.}}
*{{change|Dash attack has a new animation - Ness now pulls his hands to his hips to generate PSI.}}
*{{buff|[[Up smash]] and [[down smash]] have regained the charging hitboxes they had prior to ''SSB4''. The yo-yo can also hang below the ledge, improving Ness's edge-guarding abilities significantly.}}
*{{buff|[[Up smash]] and [[down smash]] have regained the charging hitboxes they had prior to ''SSB4''. The yo-yo can also hang below the ledge, improving Ness's edge-guarding abilities significantly.}}
*{{buff|Up smash deals significantly more knockback.}}
*{{buff|Up smash deals significantly more knockback.}}
*{{buff|Up tilt has more horizontal range and a bigger hitbox.}}
*{{change|Dash attack has a new animation. Ness now pulls his hands to his hips to generate PSI unlike him pushing out his palms and PSI appearing like in the previous games.}}


===Aerial Attacks===
===Aerial Attacks===
Line 51: Line 51:
**{{buff|Neutral aerial has reduced landing lag.}}
**{{buff|Neutral aerial has reduced landing lag.}}
**{{buff|Neutral aerial has increased range.}}
**{{buff|Neutral aerial has increased range.}}
***{{change|Ness now emits PSI from his hands to indicate its increased range, similar in appearance to {{SSBU|Zelda}}'s neutral aerial.}}
**{{change|Ness now emits PSI from his hands to indicate its increased range. The move also produces a magical sound effect.}}
****{{change|Neutral aerial now uses a [[magic]] sound effect in line with the changes to its animation.}}
*{{change|[[Forward aerial]]:}}
*{{change|[[Forward aerial]]:}}
**{{buff|Forward aerial has reduced landing lag.}}
**{{buff|Forward aerial has reduced landing lag.}}
Line 60: Line 59:
**{{buff|Back aerial deals more damage.}}
**{{buff|Back aerial deals more damage.}}
*{{change|[[Up aerial]] is a completely different move in which Ness waves his hand in an arc over his head and emits PSI from his index finger, hitting 5 times.}}  
*{{change|[[Up aerial]] is a completely different move in which Ness waves his hand in an arc over his head and emits PSI from his index finger, hitting 5 times.}}  
**{{change|The move now uses magic sound effects in lieu of its new animation.}}
**{{nerf|The multi-hit nature of the move makes it much more punishable when hitting a shield.}}
**{{nerf|The multi-hit nature of the move makes it riskier for Ness to land on shield, bearing a stark contrast to his relatively safe up aerial in ''Smash 4''.}}
**{{nerf|Up aerial has less horizontal range.}}
**{{nerf|Up aerial has less horizontal range.}}
**{{buff|Up aerial deals more damage when all hits connect.}}
**{{buff|Up aerial deals more damage when all hits connect.}}
*{{change|[[Down aerial]]:}}
*{{change|[[Down aerial]]:}}
**{{buff|Down air has reduced ending and landing lag, and is speedier overall.}}
**{{buff|Down air has reduced end lag and landing lag, and its animation is faster overall.}}
**{{buff|Down air now autocancels sooner after the hitbox, allowing Ness to buffer the move out of a shorthop and land with no lag. This, in combination with the new engine preventing grounded spikes from being teched, grants the move combo potential reminiscent of its appearance in Brawl. The larger autocancel window also heavily improves its landing utility.}}
**{{buff|Down air autocancels sooner, allowing Ness to buffer the move out of a [[shorthop]] and suffer no lag. This grants the move combo potential and greatly improves its utility.}}
**{{bugfix|Down air now has proper knockback scaling in line with spikes on the rest of the cast.}}
**{{bugfix|Down air now has proper knockback scaling in line with other [[spike|spikes]].}}


===Throws/other attacks===
===Throws/other attacks===
*{{change|[[Grab]]:}}
*{{change|Ness now [[grab|grabs]] and [[pummel|pummels]] his opponents using PSI.}}
**{{change|Ness now grabs and [[pummel]]s his opponents using PSI.}}
**{{buff|Pummel deals slightly more damage.}}
**{{buff|Pummel deals slightly more damage.}}
**{{nerf|Pummel is noticeably slower.}}
**{{nerf|Pummel is slower.}}
*{{nerf|[[Down throw]] deals more knockback, reducing its combo potential at mid-percents.}}
*{{nerf|[[Down throw]] deals more knockback, reducing its combo potential at mid-percents.}}


===Special moves===
===Special moves===
*{{change|[[PK Flash]]:}}
*[[PK Flash]]:
**{{change|Aspects of PK Flash's animations have been tweaked; the explosion is now more seafoam in color and emits particles featuring its respective graphic from ''EarthBound'' upon being unleashed.}}
**{{change|PK Flash is more seafoam in color and emits its respective graphic from ''EarthBound'' upon being exploding.}}
**{{buff|The projectile travels faster.}}
**{{buff|PK Flash travels faster.}}
**{{buff|The projectile can now can now travel through [[platform#Soft_platforms|soft]] and [[platform#Semisoft_platforms|semisoft platforms]].}}
**{{buff|PK Flash can now can now travel through [[platform#Soft_platforms|soft]] and [[platform#Semisoft_platforms|semisoft platforms]].}}
**{{buff|PK Flash no longer dissipates upon making contact with [[platform#Hard_platforms|hard platforms]] and can instead be held at the ground until the move is fully-charged.}}
**{{buff|PK Flash no longer dissipates upon making contact with [[platform#Hard_platforms|hard platforms]] and can instead be held at the ground until the move is fully-charged.}}
**{{buff|The explosion has more active frames.}}
**{{buff|PK Flash's explosion has more active frames.}}
**{{buff|Ness no longer becomes [[helpless]] upon releasing PK Flash in the air.}}
**{{buff|PK Flash no longer causes [[helpless|helplessness]] when used in the air.}}
*{{change|[[PK Fire]]:}}
*[[PK Fire]]:
**{{change|Aspects of the move's animations have been tweaked; Ness now uses one hand to fire the projectile, summoning a red spark on his index finger and pointing in the direction of the move. Diamond-shaped PSI energy also rises up within the fire pillar, bearing close resemblance to PK Fire's graphic effects from ''EarthBound''.}}
**{{change|Ness now uses one hand to fire the projectile, emitting a red spark from his index finger and pointing in the direction of the move. Diamond-shaped PSI energy also rises up within the fire pillar, resembling PK Fire's graphics from ''EarthBound''.}}
**{{buff|Ness fires PK Fire 3 frames faster.}}
**{{buff|PK Fire does more damage on its initial hit.}}
**{{buff|PK Fire does more damage on its initial hit}}
**{{buff|PK Fire has less end lag and landing lag.}}
**{{buff|PK Fire's landing lag has been significantly reduced.}}
**{{buff|The projectile's hitbox is larger, and the flame pillar engulfs opponents more reliably.}}
**{{buff|The projectile's hitbox is larger.}}
**{{buff|The flame pillar engulfs opponents more reliably.}}
**{{buff|PK Fire has significantly less ending lag.}}
**{{change|PK Fire pushes Ness back slightly when used on the ground, similar to {{SSBU|Lucas}}'s PK Fire.}}
**{{change|PK Fire pushes Ness back slightly when used on the ground, similar to {{SSBU|Lucas}}'s PK Fire.}}
*{{change|[[PK Thunder]]:}}
*[[PK Thunder]]:
**{{change|PK Thunder's graphic effects have been changed to more closely resemble the move's appearance in ''EarthBound''.}}
**{{change|PK Thunder more closely resemble its appearance in ''EarthBound''.}}
**{{buff|PK Thunder now has a window of intangibility shortly before Ness summons the electric ball.}}
**{{buff|PK Thunder now has a window of [[intangibility]] during its startup frames.}}
**{{buff|PK Thunder now has an angle indicator when the ball of lighting moves close to Ness, allowing the player to see the trajectory Ness will travel during PK Thunder 2.}}
**{{buff|PK Thunder now has an angle indicator when the ball of lighting moves close to Ness, allowing the player to see the trajectory Ness will travel during PK Thunder 2.}}
**{{buff|PK Thunder 2 travels further.}}
**{{buff|PK Thunder 2 travels further.}}
**{{buff|PK Thunder 2 has more [[intangibility]] frames during the move, significantly improving its safety and recovery against [[Counterattack|counterattacks]].}}
**{{buff|PK Thunder 2 has more intangibility frames during the move, significantly improving its safety against [[Counterattack|counterattacks]].}}
**{{nerf|PK Thunder 2 deals less knockback.}}
**{{nerf|PK Thunder 2 deals less knockback.}}
*{{change|[[PSI Magnet]]:}}
*[[PSI Magnet]]:
**{{change|PSI Magnet now uses its graphic effects from ''EarthBound'' and displays a visible suction field around the magnet.}}
**{{change|PSI Magnet more closely resembles its appearance in ''EarthBound''. The move features a visible suction effect around the magnet.}}
**{{buff|PSI Magnet is larger.}}
**{{buff|PSI Magnet is larger.}}
**{{buff|PSI Magnet no longer halts Ness's horizontal momentum in the air.}}
**{{buff|PSI Magnet no longer halts Ness's horizontal momentum in the air.}}
**{{buff|PSI Magnet now has a weak hitbox on startup.}}
**{{buff|PSI Magnet now has a weak hitbox on startup and deals damage to opponents who enter it. This lingering hitbox can destroy weak physical projectiles that enter it, improving its safety when used for [[Absorption|absorption]].}}
**{{buff|PSI Magnet now deals damage to opponents who enter it (even if they are attacking), in addition to pushing them away.}}
*{{change|Ness's [[Final Smash]], [[PK Starstorm]], summons slower meteors that spread out over the stage, similar to its ''Brawl'' iteration. [[Paula]] and [[Poo]] now accompany Ness during the move. PK Starstorm particle effects from ''EarthBound'' accompany each meteor, and the Sound Stone's background pattern appears in the stage's background.}}
***{{buff|PSI Magnet's lasting hitbox can break weak projectiles that enter it, improving its safety when used for [[Absorption|absorption]].}}
*{{change|[[PK Starstorm]] is similar to its ''Brawl'' iteration, firing slower meteors that spread out over the stage. [[Paula]] and [[Poo]] now accompany Ness during the move. PK Starstorm particle effects from ''EarthBound'' accompany each meteor, and the Sound Stone's background pattern from ''EarthBound'' appears in the stage's background.}}
**{{change|If PK Starstorm is used via the [[Final Smash Meter]], the trajectory of the meteors can be angled.}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==
Line 138: Line 129:


==Trivia==
==Trivia==
*Ness is the only one of the four original unlockable characters from the ''Smash 64'' game to be playable in the E3 demo.
*Ness is the only one of the four original [[Unlockable character|unlockable characters]] from ''Smash 64'' to be playable in the E3 demo.
**Ness is also the only one to appear on the box art. However, {{SSBU|Captain Falcon}} is also featured in the full group artwork.
**Ness is also the only one to appear on the box art. However, {{SSBU|Captain Falcon}} is featured in the full group artwork.
*Ness's yo-yo reads "SUPER NINTENDO 2018" and "MOTHER", in reference to his console of origin, ''Ultimate''{{'}}s set year of release, and his home series, respectively.
*Ness's yo-yo reads "SUPER NINTENDO 2018" and "MOTHER", in reference to his console of origin, ''Ultimate'''s year of release, and his home series, respectively.
*''Ultimate'' is the first Smash game where Ness does not receive any new voice clips.
*''Ultimate'' is the first Smash game where Ness does not receive any new voice clips.



Revision as of 21:48, November 16, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Ness' appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ness.
Ness
in Super Smash Bros. Ultimate
Ness SSBU.png
EarthboundSymbol.svg
Universe EarthBound
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash PK Starstorm
Ness (SSBU)
Ness has a variety of moves, from long-range attacks using psychic powers known as "PSI," to short-range attacks with his bat and yo-yo. Ness can also unleash PK Thunder, a guided attack that can launch him like a rocket or help him recover!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Ness (ネス, Ness) is a playable character in Super Smash Bros. Ultimate. He was revealed along with all other previous fighters on June 12, 2018. Makiko Ōmoto reprises her role as Ness through archived voice recordings.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Ness was buffed substantially for his appearance in Super Smash Bros. Ultimate. Among his most notable buffs are his increased damage output, stronger up smash, and his down smash's greater edge-guarding potential. Additionally, his enhanced movement speed and varied zoning tools make him a more formidable opponent..

Aesthetics

  • Change Ness' model features a more subdued color scheme, and some of the detailing on his clothes and weapons are more prominent, such as the stitching on his socks.
  • Change Ness always faces the screen regardless of which direction he turns, which also causes all of his animations to be mirrored.
  • Change The text on his yo-yo now reads "SUPER NINTENDO 2018 MOTHER". The yo-yo also produces trailing aftereffects when in motion.
  • Change Many of his PSI moves now have their respective PSI graphics from EarthBound.
  • Change Ness' eyes bulge and grow more circular when he is hit or frozen.
  • Change Ness has a new idle animation where he bounces in place with his arms to the side, similar to Sonic.
  • Change His air dodge now resembles its Melee iteration more closely.
  • Change Ness' victory poses have been slightly altered:
    • When Ness poses with his bat, he swings his bat only once instead of multiple times.
    • Ness skips into the victory area instead of hopping in place.
    • He has a more astonished expression during his look-about victory pose.

Attributes

  • Buff Like all characters, Ness's jumpsquat animation now takes 3 frames to complete.
  • Buff Ness jumps higher.
  • Buff Ness dashes faster.
  • Buff Ness has faster air speed.

Ground Attacks

  • Buff Neutral attack connects more reliably.
    • Nerf Neutral attack deals slightly less damage.
  • Buff Forward tilt deals more damage and can trip opponents.
  • Buff Up tilt has more horizontal range and a bigger hitbox.
  • Change Dash attack has a new animation - Ness now pulls his hands to his hips to generate PSI.
  • Buff Up smash and down smash have regained the charging hitboxes they had prior to SSB4. The yo-yo can also hang below the ledge, improving Ness's edge-guarding abilities significantly.
  • Buff Up smash deals significantly more knockback.

Aerial Attacks

  • Change Neutral aerial:
    • Buff Neutral aerial has reduced landing lag.
    • Buff Neutral aerial has increased range.
    • Change Ness now emits PSI from his hands to indicate its increased range. The move also produces a magical sound effect.
  • Change Forward aerial:
    • Buff Forward aerial has reduced landing lag.
    • Buff Forward aerial deals more damage.
  • Change Back aerial:
    • Buff Back aerial has reduced landing lag.
    • Buff Back aerial deals more damage.
  • Change Up aerial is a completely different move in which Ness waves his hand in an arc over his head and emits PSI from his index finger, hitting 5 times.
    • Nerf The multi-hit nature of the move makes it much more punishable when hitting a shield.
    • Nerf Up aerial has less horizontal range.
    • Buff Up aerial deals more damage when all hits connect.
  • Change Down aerial:
    • Buff Down air has reduced end lag and landing lag, and its animation is faster overall.
    • Buff Down air autocancels sooner, allowing Ness to buffer the move out of a shorthop and suffer no lag. This grants the move combo potential and greatly improves its utility.
    • Bug fix Down air now has proper knockback scaling in line with other spikes.

Throws/other attacks

  • Change Ness now grabs and pummels his opponents using PSI.
    • Buff Pummel deals slightly more damage.
    • Nerf Pummel is slower.
  • Nerf Down throw deals more knockback, reducing its combo potential at mid-percents.

Special moves

  • PK Flash:
    • Change PK Flash is more seafoam in color and emits its respective graphic from EarthBound upon being exploding.
    • Buff PK Flash travels faster.
    • Buff PK Flash can now can now travel through soft and semisoft platforms.
    • Buff PK Flash no longer dissipates upon making contact with hard platforms and can instead be held at the ground until the move is fully-charged.
    • Buff PK Flash's explosion has more active frames.
    • Buff PK Flash no longer causes helplessness when used in the air.
  • PK Fire:
    • Change Ness now uses one hand to fire the projectile, emitting a red spark from his index finger and pointing in the direction of the move. Diamond-shaped PSI energy also rises up within the fire pillar, resembling PK Fire's graphics from EarthBound.
    • Buff PK Fire does more damage on its initial hit.
    • Buff PK Fire has less end lag and landing lag.
    • Buff The projectile's hitbox is larger, and the flame pillar engulfs opponents more reliably.
    • Change PK Fire pushes Ness back slightly when used on the ground, similar to Lucas's PK Fire.
  • PK Thunder:
    • Change PK Thunder more closely resemble its appearance in EarthBound.
    • Buff PK Thunder now has a window of intangibility during its startup frames.
    • Buff PK Thunder now has an angle indicator when the ball of lighting moves close to Ness, allowing the player to see the trajectory Ness will travel during PK Thunder 2.
    • Buff PK Thunder 2 travels further.
    • Buff PK Thunder 2 has more intangibility frames during the move, significantly improving its safety against counterattacks.
    • Nerf PK Thunder 2 deals less knockback.
  • PSI Magnet:
    • Change PSI Magnet more closely resembles its appearance in EarthBound. The move features a visible suction effect around the magnet.
    • Buff PSI Magnet is larger.
    • Buff PSI Magnet no longer halts Ness's horizontal momentum in the air.
    • Buff PSI Magnet now has a weak hitbox on startup and deals damage to opponents who enter it. This lingering hitbox can destroy weak physical projectiles that enter it, improving its safety when used for absorption.
  • Change Ness's Final Smash, PK Starstorm, summons slower meteors that spread out over the stage, similar to its Brawl iteration. Paula and Poo now accompany Ness during the move. PK Starstorm particle effects from EarthBound accompany each meteor, and the Sound Stone's background pattern appears in the stage's background.

Role in World of Light

Ness was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.

Alternate costumes

Ness Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>jtlUHmonMGQ</youtube>

Trivia

  • Ness is the only one of the four original unlockable characters from Smash 64 to be playable in the E3 demo.
    • Ness is also the only one to appear on the box art. However, Captain Falcon is featured in the full group artwork.
  • Ness's yo-yo reads "SUPER NINTENDO 2018" and "MOTHER", in reference to his console of origin, Ultimate's year of release, and his home series, respectively.
  • Ultimate is the first Smash game where Ness does not receive any new voice clips.