Ness (SSBU): Difference between revisions
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | {{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | ||
Ness was buffed substantially for his appearance in ''Super Smash Bros. Ultimate''. Among his most notable buffs are his increased damage output, stronger up smash, and his down smash's greater edge-guarding potential. | Ness was buffed substantially for his appearance in ''Super Smash Bros. Ultimate''. Among his most notable buffs are his increased damage output, stronger up smash, and his down smash's greater edge-guarding potential. Additionally, his enhanced movement speed and varied zoning tools make him a more formidable opponent.. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Ness' model features a more subdued color scheme | *{{change|Ness' model features a more subdued color scheme, and some of the detailing on his clothes and weapons are more prominent, such as the stitching on his socks.}} | ||
*{{change|Ness faces the screen regardless of which direction he turns, which also causes his animations to be mirrored.}} | *{{change|Ness always faces the screen regardless of which direction he turns, which also causes all of his animations to be mirrored.}} | ||
*{{change|The text on his yo-yo now reads "SUPER NINTENDO 2018 MOTHER". The yo-yo also produces trailing | *{{change|The text on his yo-yo now reads "SUPER NINTENDO 2018 MOTHER". The yo-yo also produces trailing aftereffects when in motion.}} | ||
*{{change|Many of his PSI moves now have their respective PSI graphics from ''{{b|EarthBound|game}}''.}} | *{{change|Many of his PSI moves now have their respective PSI graphics from ''{{b|EarthBound|game}}''.}} | ||
*{{change|Ness' eyes bulge and grow more circular when he is hit or frozen.}} | *{{change|Ness' eyes bulge and grow more circular when he is hit or frozen.}} | ||
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*{{change|Ness' [[victory pose]]s have been slightly altered:}} | *{{change|Ness' [[victory pose]]s have been slightly altered:}} | ||
**When Ness poses with his bat, he swings his bat only once instead of multiple times. | **When Ness poses with his bat, he swings his bat only once instead of multiple times. | ||
**Ness skips into the victory area instead of hopping in place | **Ness skips into the victory area instead of hopping in place. | ||
**He has a more astonished expression during his look-about victory pose. | **He has a more astonished expression during his look-about victory pose. | ||
===Attributes=== | ===Attributes=== | ||
*{{buff|Like all characters, Ness's [[jumpsquat]] animation now takes | *{{buff|Like all characters, Ness's [[jumpsquat]] animation now takes 3 frames to complete.}} | ||
*{{buff|Ness [[jump]]s higher.}} | *{{buff|Ness [[jump]]s higher.}} | ||
*{{buff|Ness [[dash]]es faster.}} | *{{buff|Ness [[dash]]es faster.}} | ||
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**{{nerf|Neutral attack deals slightly less damage.}} | **{{nerf|Neutral attack deals slightly less damage.}} | ||
*{{buff|[[Forward tilt]] deals more damage and can trip opponents.}} | *{{buff|[[Forward tilt]] deals more damage and can trip opponents.}} | ||
*{{buff|Up tilt has more horizontal range and a bigger hitbox.}} | |||
*{{change|Dash attack has a new animation - Ness now pulls his hands to his hips to generate PSI.}} | |||
*{{buff|[[Up smash]] and [[down smash]] have regained the charging hitboxes they had prior to ''SSB4''. The yo-yo can also hang below the ledge, improving Ness's edge-guarding abilities significantly.}} | *{{buff|[[Up smash]] and [[down smash]] have regained the charging hitboxes they had prior to ''SSB4''. The yo-yo can also hang below the ledge, improving Ness's edge-guarding abilities significantly.}} | ||
*{{buff|Up smash deals significantly more knockback.}} | *{{buff|Up smash deals significantly more knockback.}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
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**{{buff|Neutral aerial has reduced landing lag.}} | **{{buff|Neutral aerial has reduced landing lag.}} | ||
**{{buff|Neutral aerial has increased range.}} | **{{buff|Neutral aerial has increased range.}} | ||
**{{change|Ness now emits PSI from his hands to indicate its increased range. The move also produces a magical sound effect.}} | |||
*{{change|[[Forward aerial]]:}} | *{{change|[[Forward aerial]]:}} | ||
**{{buff|Forward aerial has reduced landing lag.}} | **{{buff|Forward aerial has reduced landing lag.}} | ||
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**{{buff|Back aerial deals more damage.}} | **{{buff|Back aerial deals more damage.}} | ||
*{{change|[[Up aerial]] is a completely different move in which Ness waves his hand in an arc over his head and emits PSI from his index finger, hitting 5 times.}} | *{{change|[[Up aerial]] is a completely different move in which Ness waves his hand in an arc over his head and emits PSI from his index finger, hitting 5 times.}} | ||
**{{nerf|The multi-hit nature of the move makes it much more punishable when hitting a shield.}} | |||
**{{nerf|The multi-hit nature of the move makes it | |||
**{{nerf|Up aerial has less horizontal range.}} | **{{nerf|Up aerial has less horizontal range.}} | ||
**{{buff|Up aerial deals more damage when all hits connect.}} | **{{buff|Up aerial deals more damage when all hits connect.}} | ||
*{{change|[[Down aerial]]:}} | *{{change|[[Down aerial]]:}} | ||
**{{buff|Down air has reduced | **{{buff|Down air has reduced end lag and landing lag, and its animation is faster overall.}} | ||
**{{buff|Down air | **{{buff|Down air autocancels sooner, allowing Ness to buffer the move out of a [[shorthop]] and suffer no lag. This grants the move combo potential and greatly improves its utility.}} | ||
**{{bugfix|Down air now has proper knockback scaling in line with spikes | **{{bugfix|Down air now has proper knockback scaling in line with other [[spike|spikes]].}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{change|[[ | *{{change|Ness now [[grab|grabs]] and [[pummel|pummels]] his opponents using PSI.}} | ||
**{{buff|Pummel deals slightly more damage.}} | **{{buff|Pummel deals slightly more damage.}} | ||
**{{nerf|Pummel is | **{{nerf|Pummel is slower.}} | ||
*{{nerf|[[Down throw]] deals more knockback, reducing its combo potential at mid-percents.}} | *{{nerf|[[Down throw]] deals more knockback, reducing its combo potential at mid-percents.}} | ||
===Special moves=== | ===Special moves=== | ||
* | *[[PK Flash]]: | ||
**{{change| | **{{change|PK Flash is more seafoam in color and emits its respective graphic from ''EarthBound'' upon being exploding.}} | ||
**{{buff| | **{{buff|PK Flash travels faster.}} | ||
**{{buff| | **{{buff|PK Flash can now can now travel through [[platform#Soft_platforms|soft]] and [[platform#Semisoft_platforms|semisoft platforms]].}} | ||
**{{buff|PK Flash no longer dissipates upon making contact with [[platform#Hard_platforms|hard platforms]] and can instead be held at the ground until the move is fully-charged.}} | **{{buff|PK Flash no longer dissipates upon making contact with [[platform#Hard_platforms|hard platforms]] and can instead be held at the ground until the move is fully-charged.}} | ||
**{{buff| | **{{buff|PK Flash's explosion has more active frames.}} | ||
**{{buff| | **{{buff|PK Flash no longer causes [[helpless|helplessness]] when used in the air.}} | ||
* | *[[PK Fire]]: | ||
**{{change| | **{{change|Ness now uses one hand to fire the projectile, emitting a red spark from his index finger and pointing in the direction of the move. Diamond-shaped PSI energy also rises up within the fire pillar, resembling PK Fire's graphics from ''EarthBound''.}} | ||
**{{buff|PK Fire does more damage on its initial hit.}} | |||
**{{buff|PK Fire does more damage on its initial hit}} | **{{buff|PK Fire has less end lag and landing lag.}} | ||
**{{buff|PK Fire | **{{buff|The projectile's hitbox is larger, and the flame pillar engulfs opponents more reliably.}} | ||
**{{buff|The projectile's hitbox is larger | |||
**{{change|PK Fire pushes Ness back slightly when used on the ground, similar to {{SSBU|Lucas}}'s PK Fire.}} | **{{change|PK Fire pushes Ness back slightly when used on the ground, similar to {{SSBU|Lucas}}'s PK Fire.}} | ||
* | *[[PK Thunder]]: | ||
**{{change|PK Thunder | **{{change|PK Thunder more closely resemble its appearance in ''EarthBound''.}} | ||
**{{buff|PK Thunder now has a window of intangibility | **{{buff|PK Thunder now has a window of [[intangibility]] during its startup frames.}} | ||
**{{buff|PK Thunder now has an angle indicator when the ball of lighting moves close to Ness, allowing the player to see the trajectory Ness will travel during PK Thunder 2.}} | **{{buff|PK Thunder now has an angle indicator when the ball of lighting moves close to Ness, allowing the player to see the trajectory Ness will travel during PK Thunder 2.}} | ||
**{{buff|PK Thunder 2 travels further.}} | **{{buff|PK Thunder 2 travels further.}} | ||
**{{buff|PK Thunder 2 has more | **{{buff|PK Thunder 2 has more intangibility frames during the move, significantly improving its safety against [[Counterattack|counterattacks]].}} | ||
**{{nerf|PK Thunder 2 deals less knockback.}} | **{{nerf|PK Thunder 2 deals less knockback.}} | ||
* | *[[PSI Magnet]]: | ||
**{{change|PSI Magnet | **{{change|PSI Magnet more closely resembles its appearance in ''EarthBound''. The move features a visible suction effect around the magnet.}} | ||
**{{buff|PSI Magnet is larger.}} | **{{buff|PSI Magnet is larger.}} | ||
**{{buff|PSI Magnet no longer halts Ness's horizontal momentum in the air.}} | **{{buff|PSI Magnet no longer halts Ness's horizontal momentum in the air.}} | ||
**{{buff|PSI Magnet now has a weak hitbox on startup | **{{buff|PSI Magnet now has a weak hitbox on startup and deals damage to opponents who enter it. This lingering hitbox can destroy weak physical projectiles that enter it, improving its safety when used for [[Absorption|absorption]].}} | ||
*{{change|Ness's [[Final Smash]], [[PK Starstorm]], summons slower meteors that spread out over the stage, similar to its ''Brawl'' iteration. [[Paula]] and [[Poo]] now accompany Ness during the move. PK Starstorm particle effects from ''EarthBound'' accompany each meteor, and the Sound Stone's background pattern appears in the stage's background.}} | |||
*{{change|[[PK Starstorm]] | |||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
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==Trivia== | ==Trivia== | ||
*Ness is the only one of the four original unlockable characters from | *Ness is the only one of the four original [[Unlockable character|unlockable characters]] from ''Smash 64'' to be playable in the E3 demo. | ||
**Ness is also the only one to appear on the box art. However, {{SSBU|Captain Falcon}} is | **Ness is also the only one to appear on the box art. However, {{SSBU|Captain Falcon}} is featured in the full group artwork. | ||
*Ness's yo-yo reads "SUPER NINTENDO 2018" and "MOTHER", in reference to his console of origin, ''Ultimate'' | *Ness's yo-yo reads "SUPER NINTENDO 2018" and "MOTHER", in reference to his console of origin, ''Ultimate'''s year of release, and his home series, respectively. | ||
*''Ultimate'' is the first Smash game where Ness does not receive any new voice clips. | *''Ultimate'' is the first Smash game where Ness does not receive any new voice clips. | ||
Revision as of 21:48, November 16, 2018
Ness in Super Smash Bros. Ultimate | |
---|---|
Universe | EarthBound |
Other playable appearances | in SSB in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | PK Starstorm |
“ | Ness has a variety of moves, from long-range attacks using psychic powers known as "PSI," to short-range attacks with his bat and yo-yo. Ness can also unleash PK Thunder, a guided attack that can launch him like a rocket or help him recover! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Ness (ネス, Ness) is a playable character in Super Smash Bros. Ultimate. He was revealed along with all other previous fighters on June 12, 2018. Makiko Ōmoto reprises her role as Ness through archived voice recordings.
Changes from Super Smash Bros. 4
Ness was buffed substantially for his appearance in Super Smash Bros. Ultimate. Among his most notable buffs are his increased damage output, stronger up smash, and his down smash's greater edge-guarding potential. Additionally, his enhanced movement speed and varied zoning tools make him a more formidable opponent..
Aesthetics
- Ness' model features a more subdued color scheme, and some of the detailing on his clothes and weapons are more prominent, such as the stitching on his socks.
- Ness always faces the screen regardless of which direction he turns, which also causes all of his animations to be mirrored.
- The text on his yo-yo now reads "SUPER NINTENDO 2018 MOTHER". The yo-yo also produces trailing aftereffects when in motion.
- Many of his PSI moves now have their respective PSI graphics from EarthBound.
- Ness' eyes bulge and grow more circular when he is hit or frozen.
- Ness has a new idle animation where he bounces in place with his arms to the side, similar to Sonic.
- His air dodge now resembles its Melee iteration more closely.
- Ness' victory poses have been slightly altered:
- When Ness poses with his bat, he swings his bat only once instead of multiple times.
- Ness skips into the victory area instead of hopping in place.
- He has a more astonished expression during his look-about victory pose.
Attributes
- Like all characters, Ness's jumpsquat animation now takes 3 frames to complete.
- Ness jumps higher.
- Ness dashes faster.
- Ness has faster air speed.
Ground Attacks
- Neutral attack connects more reliably.
- Neutral attack deals slightly less damage.
- Forward tilt deals more damage and can trip opponents.
- Up tilt has more horizontal range and a bigger hitbox.
- Dash attack has a new animation - Ness now pulls his hands to his hips to generate PSI.
- Up smash and down smash have regained the charging hitboxes they had prior to SSB4. The yo-yo can also hang below the ledge, improving Ness's edge-guarding abilities significantly.
- Up smash deals significantly more knockback.
Aerial Attacks
- Neutral aerial:
- Neutral aerial has reduced landing lag.
- Neutral aerial has increased range.
- Ness now emits PSI from his hands to indicate its increased range. The move also produces a magical sound effect.
- Forward aerial:
- Forward aerial has reduced landing lag.
- Forward aerial deals more damage.
- Back aerial:
- Back aerial has reduced landing lag.
- Back aerial deals more damage.
- Up aerial is a completely different move in which Ness waves his hand in an arc over his head and emits PSI from his index finger, hitting 5 times.
- The multi-hit nature of the move makes it much more punishable when hitting a shield.
- Up aerial has less horizontal range.
- Up aerial deals more damage when all hits connect.
- Down aerial:
- Down air has reduced end lag and landing lag, and its animation is faster overall.
- Down air autocancels sooner, allowing Ness to buffer the move out of a shorthop and suffer no lag. This grants the move combo potential and greatly improves its utility.
- Down air now has proper knockback scaling in line with other spikes.
Throws/other attacks
- Ness now grabs and pummels his opponents using PSI.
- Pummel deals slightly more damage.
- Pummel is slower.
- Down throw deals more knockback, reducing its combo potential at mid-percents.
Special moves
- PK Flash:
- PK Flash is more seafoam in color and emits its respective graphic from EarthBound upon being exploding.
- PK Flash travels faster.
- PK Flash can now can now travel through soft and semisoft platforms.
- PK Flash no longer dissipates upon making contact with hard platforms and can instead be held at the ground until the move is fully-charged.
- PK Flash's explosion has more active frames.
- PK Flash no longer causes helplessness when used in the air.
- PK Fire:
- Ness now uses one hand to fire the projectile, emitting a red spark from his index finger and pointing in the direction of the move. Diamond-shaped PSI energy also rises up within the fire pillar, resembling PK Fire's graphics from EarthBound.
- PK Fire does more damage on its initial hit.
- PK Fire has less end lag and landing lag.
- The projectile's hitbox is larger, and the flame pillar engulfs opponents more reliably.
- PK Fire pushes Ness back slightly when used on the ground, similar to Lucas's PK Fire.
- PK Thunder:
- PK Thunder more closely resemble its appearance in EarthBound.
- PK Thunder now has a window of intangibility during its startup frames.
- PK Thunder now has an angle indicator when the ball of lighting moves close to Ness, allowing the player to see the trajectory Ness will travel during PK Thunder 2.
- PK Thunder 2 travels further.
- PK Thunder 2 has more intangibility frames during the move, significantly improving its safety against counterattacks.
- PK Thunder 2 deals less knockback.
- PSI Magnet:
- PSI Magnet more closely resembles its appearance in EarthBound. The move features a visible suction effect around the magnet.
- PSI Magnet is larger.
- PSI Magnet no longer halts Ness's horizontal momentum in the air.
- PSI Magnet now has a weak hitbox on startup and deals damage to opponents who enter it. This lingering hitbox can destroy weak physical projectiles that enter it, improving its safety when used for absorption.
- Ness's Final Smash, PK Starstorm, summons slower meteors that spread out over the stage, similar to its Brawl iteration. Paula and Poo now accompany Ness during the move. PK Starstorm particle effects from EarthBound accompany each meteor, and the Sound Stone's background pattern appears in the stage's background.
Role in World of Light
Ness was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.
Alternate costumes
Gallery
Ness idling on the Bridge of Eldin.
Performing his up smash on Kalos Pokémon League.
Performing PK Flash on Frigate Orpheon.
Dashing in Smashville.
Dodging Bowser's Bowser Bomb with Ike on Gaur Plain.
Diddy Kong trying to steal Ness's banana on Moray Towers.
Ness striking Bowser Jr. with Death's Scythe on Yoshi's Story.
Expelled by a Super Launch Star on Yoshi's Island.
Frozen by Alolan Vulpix on Tortimer Island.
Ness being teleported away by Abra on Arena Ferox.
Character Showcase Video
<youtube>jtlUHmonMGQ</youtube>
Trivia
- Ness is the only one of the four original unlockable characters from Smash 64 to be playable in the E3 demo.
- Ness is also the only one to appear on the box art. However, Captain Falcon is featured in the full group artwork.
- Ness's yo-yo reads "SUPER NINTENDO 2018" and "MOTHER", in reference to his console of origin, Ultimate's year of release, and his home series, respectively.
- Ultimate is the first Smash game where Ness does not receive any new voice clips.
EarthBound (Mother) universe | |
---|---|
Fighters | Ness (SSB · SSBM · SSBB · SSB4 · SSBU) · Lucas (SSBB · SSB4 · SSBU) |
Assist Trophies | Jeff · Starman |
Bosses | Porky Statue · Porky |
Stages | Onett · Fourside · New Pork City · Magicant |
Items | Mr. Saturn · Franklin Badge · Ramblin' Evil Mushroom |
Enemies | Devil Car · Starman |
Other | Boney · Flying Man · Kumatora · Paula · Poo · Rope Snake · Ultimate Chimera |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | EarthBound |