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[[File:AdventureMap.jpg|thumb|300px|right|The [[Adventure Map]] depicting the World of Trophies]]
[[File:AdventureMap.jpg|thumb|300px|right|The [[Adventure Map]] depicting the World of Trophies]]
The '''World of Trophies''' ({{ja|トロフィーの世界|Torofī no sekai}}, ''World of Trophies'') (called '''This World''' on the [[Smash Bros. DOJO!!]] website and on the trophies) is the world in which the [[Subspace Emissary]] takes place. The area is quite diverse in terrain, ranging from forests to deserts. There is a Floating Island of the Ancients above a large ocean, where the Subspace Army holds its base of operations. All the [[character]]s of ''Smash Bros.'' live in different areas in this world. The [[Ancient Minister]]'s [[trophy]] description states he was once the ruler of 'this world' who lived on The Floating Island of the Ancients with the [[R.O.B.]]s. Tabuu wanted the R.O.B.s to construct [[Subspace Bombs]], and forced the Ancient Minister to order them to detonate the bombs and lead the [[Subspace Army]].  
The '''World of Trophies''' ({{ja|トロフィーの世界|Torofī no sekai}}, ''World of Trophies'') (known simply as '''This World''' according to the [[Smash Bros. DOJO!! (SSBB)|Smash Bros. DOJO!!]] website and some trophy descriptions) is the setting in which [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]] takes place.


In the World of Trophies, trophies that depict various [[Nintendo]] characters hold [[Vs. Mode|fights]]. Fighting is their sole existence. When defeated, instead of dying, the character is turned into a trophy. When a character returns to trophy state, he or she must be revived by another character or a [[Dedede Brooch]], a badge that revives a character after a certain amount of time. Bosses, such as [[Petey Piranha]] or {{SSBB|Master Hand}}, actually die when defeated.  
==Geography==
The World of Trophies is a large land mass with a very diverse geography that includes [[The Plain|grasslands]], [[The Lake|a large lake]], [[The Forest|temperate]] and [[The Jungle|tropical forests]], [[The Swamp|wetlands]], [[The Wilds I|badlands]], and [[The Glacial Peak|a snowy mountain]]. Interestingly, there are remnants of civilization strewn about the World of Trophies. This is evident with the existence of [[The Ruined Zoo|a dilapidated zoo]], [[The Battlefield Fortress|a large castle]], and an [[The Path to the Ruins|area]] [[The Ruins|consisting of]] [[The Ruined Hall|ancient]] [[Outside the Ancient Ruins|ruins]].


Some characters from the same game series are friends or [[enemies]] in this world as well, such as [[Donkey Kong]] & [[Diddy Kong]], and [[Link]] & [[Zelda]]. In addition, some characters that appeared in different games became friends, such as [[Pokémon Trainer]] & [[Lucas]], [[Captain Falcon]] and [[Olimar]],and [[Kirby]] & either [[Peach]] or [[Zelda]] (depending on what princess was saved). Thus, it is unclear whether the trophies are the true characters, or simply animated statuettes of them.
The World of Trophies is neighbored by a vast ocean and two locations that are located in the sky: a [[wikipedia:Floating island (fiction)|floating island]] known as the [[Island of the Ancients]], and [[Skyworld (SSE)|a location based on and named after]] {{s|icaruspedia|Skyworld}}.
 
==History==
Initially, the [[opening movie]]s of ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' merely showed [[playable character]]s as toy/[[trophy]] versions of themselves. Prior to the release of ''[[Super Smash Bros. Brawl]]'', [[Masahiro Sakurai]] developed this quirk into an integral aspect within the ''Super Smash Bros.'' series' lore. According to Sakurai, playable characters live on the World of Trophies and [[Versus Mode|fight each other in a variety of battles]].<ref name="ThisWorld">[http://www.smashbros.com/wii/en_us/gamemode/modea/modea01.html This World...]</ref> Upon defeat, a character is turned into a trophy, a process that is akin to death.<ref name="ThisWorld"/> However, a defeated character can be revived in two ways: either by simply touching their [[Trophy Stand]],<ref name="ThisWorld"/> or by equipping them with [[Dedede Brooch|a special brooch]]. As shown in ''Brawl''{{'}}s Adventure Mode, [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]], non-playable characters can also be turned into trophies upon being hit with a Trophy Stand, and NPCs created from [[Shadow Bug]]s can even be outright destroyed.
 
Although fighting is the primary purpose among the playable characters within the ''Super Smash Bros.'' series, Sakurai explains that it also serves as a form of bonding between them, regardless of which [[universe]] they hail from.<ref name="TheSSE">[http://www.smashbros.com/wii/en_us/gamemode/modea/modea02.html What is The Subspace Emissary?]</ref> This is first shown in the fight between {{SSBB|Mario}} and {{SSBB|Kirby}} at the [[Midair Stadium]], where the winner of the fight revives the loser and then cordially shake hands afterward.<ref name="ThisWorld"/> These bonds are further developed in response to the threat of the [[Subspace Army]], as the playable characters collectively unite to stop the Subspace Army from destroying the one home that they collectively share.<ref name="TheSSE"/>
 
Despite the remnants of civilization located around the World of Trophies, there may be some active form of civilization aside from the trophies, as evident by the [[crowd]] in attendance at the [[Midair Stadium]]. By extension, the World of Trophies actually does have a ruler: [[Master Hand]], who is the embodiment of creation within the ''Super Smash Bros.'' universe.<ref name="Mystery"/> In comparison, [[Skyworld (SSE)|Skyworld]] is ruled by [[Palutena]], while the [[Isle of the Ancients]] was formerly ruled by the [[Ancient Minister|Master Robot]] prior to the invasion of the Subspace Army.<ref name="Mystery"/> Although the playable characters were successful in stopping the Subspace Army and its leader, [[Tabuu]], from fully capturing the World of Trophies within [[Subspace]], this came at a heavy cost: {{SSBB|R.O.B.}}, who was the Master Robot/[[Ancient Minister]], became the only survivor of his species, and the Isle of the Ancients was effectively destroyed due to being engulfed in a plethora of [[Subspace Bomb]] explosions.<ref name="Mystery">[http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html Mysteries of The Subspace Emissary]</ref>
 
==Legacy==
Although the World of Trophies is not directly featured in ''[[Super Smash Bros. 4]]'', it and the events of The Subspace Emissary are nevertheless referenced. {{SSB4|R.O.B.}}'s status as the only remaining member of his species is referenced by his [[Boxing Ring]] [[Boxing Ring#Character titles|title]] "The Last of His Kind". In {{forwiiu}}, [[Palutena's Guidance]] regarding {{SSB4|Mario}} and {{SSB4|Mr. Game & Watch}} directly mention {{SSB4|Pit}}'s alliance with Mario early on in the Subspace Emissary, and Mr. Game & Watch's ability to generate [[Shadow Bug]]s, respectively. In {{for3ds}}, [[Generator]]s, [[Glice]]s, [[Glire]]s, [[Glunder]]s, [[Mite]]s, [[Poppant]]s, and [[Roturret]]s appear in [[Smash Run]], while their respective trophies directly mention the Subspace Army.


==Trivia==   
==Trivia==   
*{{SSBB|Luigi}}'s and {{SSBB|Zelda}}'s pose for their trophies seen in the Subspace Emissary are for some reason different than those collected in {{SSBB|Classic Mode}}.  
*For unspecified reasons, {{SSBB|Luigi}} and {{SSBB|Zelda}} are the only characters who, upon being rendered into their trophy forms during The Subspace Emissary, strike poses that are entirely different from the ones used for their respective {{SSBB|Classic Mode}} trophies.
*The World of Trophies is not a canonical location to any game series' overall storyline.  
*Although the World of Trophies is not canonical to any particular [[universe]], it nevertheless features [[Skyworld (SSE)|a location based on and named after]] {{s|icaruspedia|Skyworld}}, which is a major location in the [[Kid Icarus (universe)|''Kid Icarus'' universe]].  


{{SubspaceArmy}}
{{SubspaceArmy}}

Revision as of 02:38, May 18, 2017

The Adventure Map depicting the World of Trophies

The World of Trophies (トロフィーの世界, World of Trophies) (known simply as This World according to the Smash Bros. DOJO!! website and some trophy descriptions) is the setting in which The Subspace Emissary takes place.

Geography

The World of Trophies is a large land mass with a very diverse geography that includes grasslands, a large lake, temperate and tropical forests, wetlands, badlands, and a snowy mountain. Interestingly, there are remnants of civilization strewn about the World of Trophies. This is evident with the existence of a dilapidated zoo, a large castle, and an area consisting of ancient ruins.

The World of Trophies is neighbored by a vast ocean and two locations that are located in the sky: a floating island known as the Island of the Ancients, and a location based on and named after Skyworld.

History

Initially, the opening movies of Super Smash Bros. and Super Smash Bros. Melee merely showed playable characters as toy/trophy versions of themselves. Prior to the release of Super Smash Bros. Brawl, Masahiro Sakurai developed this quirk into an integral aspect within the Super Smash Bros. series' lore. According to Sakurai, playable characters live on the World of Trophies and fight each other in a variety of battles.[1] Upon defeat, a character is turned into a trophy, a process that is akin to death.[1] However, a defeated character can be revived in two ways: either by simply touching their Trophy Stand,[1] or by equipping them with a special brooch. As shown in Brawl's Adventure Mode, The Subspace Emissary, non-playable characters can also be turned into trophies upon being hit with a Trophy Stand, and NPCs created from Shadow Bugs can even be outright destroyed.

Although fighting is the primary purpose among the playable characters within the Super Smash Bros. series, Sakurai explains that it also serves as a form of bonding between them, regardless of which universe they hail from.[2] This is first shown in the fight between Mario and Kirby at the Midair Stadium, where the winner of the fight revives the loser and then cordially shake hands afterward.[1] These bonds are further developed in response to the threat of the Subspace Army, as the playable characters collectively unite to stop the Subspace Army from destroying the one home that they collectively share.[2]

Despite the remnants of civilization located around the World of Trophies, there may be some active form of civilization aside from the trophies, as evident by the crowd in attendance at the Midair Stadium. By extension, the World of Trophies actually does have a ruler: Master Hand, who is the embodiment of creation within the Super Smash Bros. universe.[3] In comparison, Skyworld is ruled by Palutena, while the Isle of the Ancients was formerly ruled by the Master Robot prior to the invasion of the Subspace Army.[3] Although the playable characters were successful in stopping the Subspace Army and its leader, Tabuu, from fully capturing the World of Trophies within Subspace, this came at a heavy cost: R.O.B., who was the Master Robot/Ancient Minister, became the only survivor of his species, and the Isle of the Ancients was effectively destroyed due to being engulfed in a plethora of Subspace Bomb explosions.[3]

Legacy

Although the World of Trophies is not directly featured in Super Smash Bros. 4, it and the events of The Subspace Emissary are nevertheless referenced. R.O.B.'s status as the only remaining member of his species is referenced by his Boxing Ring title "The Last of His Kind". In Super Smash Bros. for Wii U, Palutena's Guidance regarding Mario and Mr. Game & Watch directly mention Pit's alliance with Mario early on in the Subspace Emissary, and Mr. Game & Watch's ability to generate Shadow Bugs, respectively. In Super Smash Bros. for Nintendo 3DS, Generators, Glices, Glires, Glunders, Mites, Poppants, and Roturrets appear in Smash Run, while their respective trophies directly mention the Subspace Army.

Trivia