For other uses of the term, see Stage (disambiguation).
The Battlefield stage in Super Smash Bros. for Nintendo 3DS is an example of a typical stage in the Super Smash Bros. series.

A stage (ステージ, Stage), also called a level, map, arena, stadium, or board, is a location in which characters fight or complete objectives. The word "stage" refers to a versus mode stage, but can also refer to the ground or large central platform within this location. As well as versus mode stages, single player mode stages, such as the Target Smash ones, exist for purposes other than fighting.

Versus stages

In all of the games of the Super Smash Bros. series, most versus mode stages are available from the start, while a small number must be unlocked by completing certain objectives. Some stages in SSB4 were made available through updates and are downloadable. Of these stages, only two are free. Most stages, like Princess Peach's Castle, are derived from places in playable characters' universes. Super Smash Bros. Melee introduced two Super Smash Bros. universe stages - Battlefield and Final Destination. In Super Smash Bros. Brawl, stages derived from games without associated playable characters were introduced, namely Smashville and Hanenbow, while PictoChat represents a Nintendo DS utility interface. Additionally, not every playable character has a stage from their own universe, the Fire Emblem universe lacked one in Melee (though one was planned), and the R.O.B. universe has, for unknown reasons, never had a stage. Included in all games other than the first are a small number (large number in Smash Wii U) of Past Stages - stages from a previous Smash game. These stages will have either no or minor alterations, an example being Dream Land (64) in SSB4, where the top blast line is much closer to the stage then it was in 64 or Melee.

Stages range in size from the large The Great Cave Offensive and Rumble Falls to the small Yoshi's Story and Peach's Castle. Typically, stages involve a large central platform with ledges, multiple smaller platforms, as well as blast lines above, below, and to the left and right of the visible area. Some stages, such as Mushroom Kingdom and Coliseum have floors that continue past the edge of the visible area and pass through a side blast line, these edges are known as "walk-off edges" or "walk-offs", because characters can walk offscreen without the need to become airborne. Stages with walk off edges on both the left and right, like Bridge of Eldin, are referred to as "walk-off stages", and only a select few, like Yoshi's Island, have only one walk-off. Some walk-off stages, such as Onett, have lower blast lines that are inaccessible normally, while others, such as Green Hill Zone, only infrequently have the lower blast lines introduced.

In Melee, moving and transforming stages were introduced. Big Blue and Rainbow Cruise consist entirely of platforms that move or appear on and offscreen while stages like Icicle Mountain and PAC-LAND scroll continuously up, to the side or down. Other stages, such as Pokémon Stadium, undergo partial transformations at certain intervals, while yet others, like Brawl's Castle Siege, and Smash 3DS's Paper Mario cycle through complete transformations. Similarly, stages like Delfino Plaza and Skyloft will take players to various areas via moving platforms. Mushroomy Kingdom may be one of two stages either randomly or based on a player's input prior to the match. Tortimer Island's, Gamer's and Garden of Hope's layout is randomized each battle as well.

Other stage elements include breakable barriers and platforms, such as the pillars of Luigi's Mansion and the stone floors of Skyworld; stage hazards and enemies, such as lasers, cars and Klaptraps; local items such as apples; and interactive objects such as Barrel Cannon and switches. While water has no effect on movement in Melee outside of the flowing river in Jungle Japes, Brawl introduced swimming, and some of its stages involve water that can be swum in.

In Brawl and Smash 4, the appearance of some items, namely crates and barrels, differs depending on the aesthetic style of the stage they appear on.

In all games, some stages (and in SSB's case, all but one) are banned in competitive play because they are considered disruptive or unfair. See banned stages.

In Super Smash Bros.

File:Ssb stageselect.jpg
The stage select screen in Smash 64.

There are nine versus stages in the original Super Smash Bros., eight starters and one unlockable stage: Mushroom Kingdom, shown in bold.

  Stages

  Congo Jungle
  Dream Land
  Hyrule Castle
  Mushroom Kingdom
  Peach's Castle
  Planet Zebes
  Saffron City
File:StreetFighterSymbol(preBrawl).svg Sector Z
  Yoshi's Island

In Melee

 
The stage select screen in Melee.

There are 29 versus stages in Super Smash Bros. Melee, 18 starters and 11 unlockable stages, shown below in bold. The three past stages are unlockable.

  Melee Stages

  Battlefield
  Big Blue
  Brinstar
  Brinstar Depths
File:StreetFighterSymbol(preBrawl).svg Corneria
  Final Destination
  Flat Zone
  Fountain of Dreams
  Fourside
  Great Bay
  Green Greens
  Icicle Mountain
  Jungle Japes
  Kongo Jungle
  Mushroom Kingdom
  Mushroom Kingdom II
  Mute City
  Onett
  Poké Floats
  Pokémon Stadium
  Princess Peach's Castle
  Rainbow Cruise
  Temple
File:StreetFighterSymbol(preBrawl).svg Venom
  Yoshi's Island
  Yoshi's Story

  Past Stages

  Kongo Jungle
  Dream Land
  Yoshi's Island

In Brawl

 
The stage select screen in Brawl.
File:BrawlMeleeStages.jpg
The Melee Stages screen in Brawl.

There are 41 versus stages in Super Smash Bros. Brawl, 29 starters and 12 unlockable stages, shown below in bold. None of the original Super Smash Bros. stages return, but there are 10 stages from Melee, one from each universe involved in the original Super Smash Bros.

  Brawl Stages

  75m
  Battlefield
  Bridge of Eldin
  Castle Siege
  Delfino Plaza
  Distant Planet
  Final Destination
  Flat Zone 2
  Frigate Orpheon
  Green Hill Zone
  Halberd
  Hanenbow
  Luigi's Mansion
  Lylat Cruise
  Mario Bros.
  Mario Circuit
  Mushroomy Kingdom
  New Pork City
  Norfair
  PictoChat
  Pirate Ship
  Pokémon Stadium 2
  Port Town Aero Dive
  Rumble Falls
  Shadow Moses Island
  Skyworld
  Smashville
  Spear Pillar
  Summit
  WarioWare, Inc.
  Yoshi's Island

  Melee Stages

  Big Blue
  Brinstar
  Corneria
  Green Greens
  Jungle Japes
  Onett
  Pokémon Stadium
  Rainbow Cruise
  Temple
  Yoshi's Island

In Smash 4

 
The stage select for Super Smash Bros. for Nintendo 3DS, showing the normal stages.
 
The stage select for Super Smash Bros. for Nintendo 3DS, showing the extra stages.
 
The stage select for Super Smash Bros. for Wii U, showing the normal stages.
 
The stage select for Super Smash Bros. for Wii U, showing the extra stages.

Stages in Super Smash Bros. 4 differ depending on the version. Super Smash Bros. for Nintendo 3DS features 42 stages total, 7 of which are unlockable, shown in bold, and 8 of which are downloadable content. Super Smash Bros. for Wii U features 55 stages, 6 of which are unlockable, shown in bold, and 9 of which are downloadable content. Bold and italic text denotes stages that are unlockable in one version, but a starter/downloadable stage in the other. 13 stages appear in both versions (with some having changes), however the majority of stages are exclusive to each version, with 3DS stages primarily pulled from handheld games and Wii U stages from console games (though, there are some exceptions). In addition, this is the first game where stages from multiple past games return at once.

All stages now have an optional Ω Form (Omega Form), changing their layout to be similar to Final Destination - some have walls that go all the way down to the bottom blast line, while others are basically floating islands.

Unique to Smash 4 is the disabling of Star KOs and Screen KOs on certain stages.

  Both Versions

  Battlefield
  Boxing Ring
  Duck Hunt (The 3DS version is a free automatic download on patch 1.1.1 onwards)
  Final Destination
  Gaur Plain
  Midgar (DLC)
  Super Mario Maker (DLC)
  Suzaku Castle (DLC)
  Umbra Clock Tower (DLC)
  Wily Castle
Familiar stages
    Dream Land (64) (DLC)
    Hyrule Castle (64) (DLC)
    Peach's Castle (64) (DLC)

  Nintendo 3DS Stages

  3D Land
  Arena Ferox
  Balloon Fight
  Dream Land
  Find Mii
  Gerudo Valley
  Golden Plains
  Living Room
  Magicant
  Mute City
  Pac-Maze
  Paper Mario
  PictoChat 2
  Prism Tower
  Rainbow Road
  Reset Bomb Forest
  Spirit Train
  Tomodachi Life
  Tortimer Island
  Unova Pokémon League
Familiar stages
    Brinstar
    Corneria
    Jungle Japes
    Distant Planet
    Flat Zone 2
    Green Hill Zone
    Mushroomy Kingdom
    WarioWare, Inc.
    Yoshi's Island

  Wii U Stages

  Big Battlefield
  Coliseum
  Flat Zone X
  Gamer
  Garden of Hope
  Jungle Hijinxs
  Kalos Pokémon League
  Mario Circuit
  Mario Galaxy
  Miiverse (Free DLC)
  Mushroom Kingdom U
  Orbital Gate Assault
  Pac-Land
  Palutena's Temple
  Pilotwings
  Pyrosphere
  Skyloft
  The Great Cave Offensive
  Town and City
  Wii Fit Studio
  Windy Hill Zone
  Woolly World
  Wrecking Crew
  Wuhu Island
Familiar Stages
    Kongo Jungle 64
    Onett
    Temple
    Yoshi's Island
    75m
    Bridge of Eldin
    Castle Siege
    Delfino Plaza
    Halberd
    Luigi's Mansion
    Lylat Cruise
    Mario Circuit (Brawl)
    Norfair
    Pirate Ship (DLC)
    Pokémon Stadium 2
    Port Town Aero Dive
    Skyworld
    Smashville

Single player stages

In the single player modes and challenges, a number of stages appear that are not available in versus mode.

  • The Home-Run Contest stages in Melee, Brawl, and SSB4 involve a central platform from which Sandbag is hit, and a very long stretch of ground to the right of the platform for it to land upon.
  • In Melee's "trophy tussle" event matches, the player fights CPUs upon a stage that takes the form of a giant object, the trophy for which he or she wins after completing the event.
  • The original Super Smash Bros. Board the Platforms stages function as agility tests, and there are 12 in total - each one is designed to challenge the player's character.
  • Like Board the Platforms, Break the Targets and Target Test stages of the original Super Smash Bros. and Melee respectively are tailored to challenge each character - 12 exist in the original and 25 in Melee. Some of Melee's Target Test stages are decorated in reference to their character's universe; Pikachu's, for example, has decorative Poké Balls in its walls, while the Ice Climbers' look like a level from the game Ice Climber. Brawl, however, simply has five Target Smash! stages for all characters, each representing a different difficulty level.
  • Areas in Adventure Mode and the Adventure Mode: The Subspace Emissary are technically defined as stages.
  • The Online Practice Stage in Brawl and SSB4 is playable only while waiting for an online match to load.
  • The controls test stage in Brawl and SSB4 is playable only for the purpose of testing custom controls, and only as Mario.

In Super Smash Bros.

In Melee

In Brawl

In Smash 4

Note: On the Wii U version, most of these stages can be played with two players.

Non-playable stages

Some stages exist, but are non-playable; developers did not intended for them to be played in. Non-playable stages are accessible only through hacks and debug programs, such as Action Replay. Some, such as "Test", are assumed to have been used for testing during game development, while others, such as the "Tutorial stage", are used in the game but not for the purpose of gameplay.

In Super Smash Bros.

In Melee

In Brawl

  • 1-Player Mode Credits - the file name of the single player mode credits is "STGCHARACROLL.pac", which technically defines it as a stage.
  • Results Screen - the results screen that appears after a match is a stage, playable only through hacking.[1]

In for Wii U

  • Photo Studio backgrounds - The backgrounds are all considered separate stages, and can only be played by hacking.

Custom Stages

Brawl introduced the Stage Builder, a tool that allows players to build their own stages, for use in multiplayer matches, using sets of provided objects, some unlockable. Brawl includes a set of Sample Stages that were built using the Stage Builder. The stage builder can also be used to build No KO stages and "CD Factories" - exploitative stages used for quickly obtaining CDs.

References