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  • Villager (SSB4) (category Characters (SSB4))
    City 4, Midwest Mayhem 10, and 17th at EVO 2015. Ranked 12th on the Midwest Smash 4 Power Rankings.  Panda Bair - Placed 13th at Smash 'N' Splash 4, and
    41 KB (3,666 words) - 10:43, April 17, 2024
  • Peach (SSB4) (category Characters (SSB4))
    (hits 1-4)/20% (total) → 2%/3% (hits 1-4)/3% (hit 5)/11%-15% (total)). Down smash has smaller hitboxes (4.3u/4.3u/5u/5u → 2.5u/3.2u/3.2u (hits 1-4)/4.3u (hit
    71 KB (9,008 words) - 19:11, May 1, 2024
  • Jigglypuff (SSB4) (category Characters (SSB4))
    duration (frames 21-25 → 21-23). Edge attack has less range (4.8u/5.5u (early), 4.5u/4.5/4.5u (late) → 4.5u (extended)), especially vertically. Edge attack launches
    75 KB (8,927 words) - 13:51, April 20, 2024
  • Lucina (SSB4) (category Characters (SSB4))
    she was during SSB4's initial release. 1.0.4 Neutral attack's first hit deals less knockback (25 base/60 scaling → 20/50). While this does allow it to connect
    53 KB (5,868 words) - 02:10, May 2, 2024
  • Fox (SSB4) (category Characters (SSB4))
    hard to reach areas. Back aerial: Back aerial has larger hitboxes (4u/4u/4u/3u → 4.6u/4.6u). However, Fox can no longer hit smaller characters (or as many
    67 KB (8,683 words) - 23:30, March 24, 2024
  • Corrin (SSB4) (category Characters (SSB4))
    is slightly lower (1.028 → 1.026). Rolls have a shorter duration (frames 4-16 → 4-14) and more ending lag (FAF 30 → 31) Neutral aerial deals less damage
    41 KB (4,047 words) - 18:01, May 6, 2024
  • Luigi (SSB4) (category Characters (SSB4))
    Neutral aerial has smaller hitboxes, especially the late hit (4.5u/4.5u (both) → 4.5u/4u (clean), 3u/2.5u (late)). The clean hit deals less damage (14%
    93 KB (11,305 words) - 11:02, April 17, 2024
  • Bayonetta (SSB4) (category Characters (SSB4))
    Smash Bros. 4. For the character in other contexts, see Bayonetta. Bayonetta (ベヨネッタ, Bayonetta) is a character and newcomer in Super Smash Bros. 4, and is
    64 KB (7,256 words) - 11:16, April 11, 2024
  • Sonic (SSB4) (category Characters (SSB4))
    more difficult to escape from. Hits 2-7 have smaller hitboxes (4.5u/4.5u/4.5u/4.5u → 4u/4u/4u/4u) and the upper hitboxes are positioned lower (y offset: 26
    76 KB (9,429 words) - 10:25, May 1, 2024
  • Meta Knight (SSB4) (category Characters (SSB4))
    identical vertical hitbox positioning (y offset: 4.8 (hit 1)/6/11.2 (hit 2)/5.6 (hit 3)/6.4/10.4 (hit 4)/6.4/5.6 (hit 5) → 5.3 (all/y stretch: 5.2 (all)).
    107 KB (13,584 words) - 16:33, February 28, 2024
  • Lucas (SSB4) (category Characters (SSB4))
    uses two smaller extended hitboxes rather than four normal hitboxes (4.5u/4.5u/4.5u/4u → 3.7u/3.7u). This gives the move less range overall, both in front
    73 KB (9,408 words) - 15:00, April 4, 2024
  • Ike (SSB4) (category Characters (SSB4))
    its edgeguarding and spacing potential. Down tilt has smaller hitboxes (4u/4u/4u/4u → 3.8u/3.8u/3.8u/3.8u) and the furthest hitboxes have been moved closer
    74 KB (8,566 words) - 03:36, April 22, 2024
  • Captain Falcon (SSB4) (category Characters (SSB4))
    hindering its KO potential. Down smash smaller hitboxes (6u/5u/4u/3.5u (front)/5u/4.5u/4u (back) → 4.5u/4.2u/3.7u (both)) with the foot hitbox being moved slightly
    68 KB (8,436 words) - 21:33, April 24, 2024
  • Mario (SSB4) (category Characters (SSB4))
    duration (frames 4-19 → 4-16). Air dodge has less startup lag (frame 4 → 3) and ending lag (FAF 50 → 33). Air dodge has a shorter duration (frames 4-29 → 3-27)
    77 KB (9,650 words) - 10:00, May 1, 2024
  • Marth (SSB4) (category Characters (SSB4))
    auto-cancel window (frames 1-4 → 1-2). The near hits deal less damage (10% → 9.5%). Up aerial has smaller hitboxes (4.8u/4.8u/4.8u/4.8u → 3.5u/3u/2u/3.5u). This
    82 KB (10,172 words) - 21:03, December 5, 2023
  • Bowser Jr. (SSB4) (category Characters (SSB4))
    Smash Bros. 4. For the character in other contexts, see Bowser Jr.. Bowser Jr. (クッパJr., Koopa Jr.) is a playable character in Super Smash Bros. 4. After initially
    51 KB (4,604 words) - 13:23, March 5, 2024
  • Wario (SSB4) (category Characters (SSB4))
    smash no longer has super armor. Forward smash has smaller hitboxes (5u/4u/4u → 4.5u/3.5u) no longer covering Wario's body, no longer making the move disjointed
    67 KB (7,986 words) - 10:25, May 1, 2024
  • Diddy Kong (SSB4) (category Characters (SSB4))
    duration (frames 4-19 → 4-15). Air dodge has less startup (frame 4 → 2) and ending lag (FAF 40 → 32). Air dodge has a shorter duration (frames 4-29 → 2-26).
    81 KB (10,554 words) - 10:02, May 1, 2024
  • Mewtwo (SSB4) (category Characters (SSB4))
    Mewtwo's rolls have a shorter intangibility duration (frames 4-21 (forward), 4-19 (back) → 4-14 (both)). Mewtwo's item swing animations have changed. Dash
    73 KB (8,722 words) - 12:06, April 25, 2024
  • Mega Man (SSB4) (category Characters (SSB4))
    Super Smash Bros. 4. For the character in other contexts, see Mega Man. Mega Man (ロックマン, Rockman) is a newcomer in Super Smash Bros. 4. He was announced
    42 KB (3,953 words) - 10:25, May 1, 2024
  • Kirby (SSB4) (category Characters (SSB4))
    duration and less intangibility (frames 4-10 → 4-9). It has smaller hitboxes (5.5u/5u (clean)/4.5u/5u (late) → 4u/4u (both)). Down tilt: Down tilt no longer
    70 KB (7,640 words) - 23:55, April 6, 2024
  • Sheik (SSB4) (category Characters (SSB4))
    DI. Forward smash: Forward smash has smaller hitboxes (4.5u/4u/5u → 3.2u/3u/4u (hit 1), 6u/4.5u → 4u/3.5u (hit 2)). Its second hit also has a shorter duration
    77 KB (9,124 words) - 09:08, April 12, 2024
  • Rosalina & Luma (SSB4) (category Characters (SSB4))
    hitbox on her head (5u → 4u). Luma's up smash has a larger hitbox (4u → 5.5u). Luma's up smash deals more damage during its late hit (4% → 5%). Rosalina's down
    48 KB (4,816 words) - 21:56, April 16, 2024
  • Ganondorf (SSB4) (category Characters (SSB4))
    7u/6.2u → 5.3u/4.5u). Forward aerial: Forward aerial has less ending lag (FAF 55 → 45). Forward aerial has larger hitboxes (3.4u/5u → 4u/5.5u). The sourspot
    88 KB (10,762 words) - 04:00, April 18, 2024
  • R.O.B. (SSB4) (category Characters (SSB4))
    lag (FAF 30 → 34). Up angled forward tilt has smaller hitboxes (4.2/4/3.5/4.2u → 4/3.8/2.5/4u). Up tilt: Arms' tip and arms' base up tilt have significantly
    69 KB (7,744 words) - 16:02, March 28, 2024
  • Zero Suit Samus (SSB4) (category Characters (SSB4))
    Down tilt has smaller hitboxes (4u/4.7u/4u → 4.2u/3.8u) and the nearest hitbox has been removed. The move also does not extend as far (y offset: -7/-1
    88 KB (11,094 words) - 07:37, May 12, 2024
  • Pit (SSB4) (category Characters (SSB4))
    smaller hitbox (4.8u/4.32u/3.36u/2.4u → 3.5u) which does not extend as far vertically or horizontally (y/z offsets: (2.8/7.2)/(2/16.8) → 4.5/7, y/z stretch:
    87 KB (11,114 words) - 09:56, April 23, 2024
  • Greninja (SSB4) (category Characters (SSB4))
    Smash Bros. 4. For the character in other contexts, see Greninja. Greninja (ゲッコウガ, Gekkouga) is a playable character in Super Smash Bros. 4. It was revealed
    49 KB (5,587 words) - 18:45, February 6, 2024
  • Robin (SSB4) (category Characters (SSB4))
    Super Smash Bros. 4. For the character in other contexts, see Robin. Robin (ルフレ, Reflet) is a playable newcomer in Super Smash Bros. 4. He was confirmed
    52 KB (5,138 words) - 14:49, March 8, 2024
  • Bowser (SSB4) (category Characters (SSB4))
    damage output (21% → 16%). Hits 2-6 have smaller hitboxes (5.5u/5.5u/4.4u/4.4u → 4.2u/4.2u/3.7u/3.7u), they have been moved closer to Bowser (z offset: -9/9/-6/6
    89 KB (11,597 words) - 17:22, November 22, 2023
  • Super Smash Bros. 4 (category Super Smash Bros. 4)
    Super Smash Bros. 4 (also referred to by shorthands such as Smash 4, SSB4, for (スマブラfor), or more informally Sm4sh, and officially as Super Smash Bros
    61 KB (8,668 words) - 11:07, May 12, 2024
  • Shulk (SSB4) (category Characters (SSB4))
    hit's radii decreased: 4/4/4 → 2/2/4. Forward smash's first hit's positions elevated: [-2,0,1]/[4.1,0,1]/[10,0,1] → [11–4,0,2]/[11–4,0,-0.5]/[-2,0,1]. Forward
    64 KB (6,628 words) - 22:46, April 10, 2024
  • Donkey Kong (SSB4) (category Characters (SSB4))
    duration (frames 6-9 → 7-9). It also has smaller hitboxes (4.8u/4.8u/5.28u/6.4u → 4.4u/4.4u/5.5u). Dash attack: Donkey Kong has a new dash attack, the
    68 KB (7,449 words) - 01:34, April 10, 2024
  • Yoshi (SSB4) (category Characters (SSB4))
    changes to Smash 4's mechanics do not benefit him as much as other characters. While Yoshi was initially regarded highly when Smash 4 was first released
    78 KB (9,532 words) - 17:04, April 9, 2024
  • Zelda (SSB4) (category Characters (SSB4))
    40 → 50). Forward smash has smaller hitboxes (3.5u/3.5u/4.3u/5u → 4.2u/4.5u (hits 1-4), 4.5u/4.5u/5.7u/6.7u → 5.5u/6u (hit 5) and because the move only
    86 KB (10,264 words) - 18:04, April 22, 2024
  • Cloud (SSB4) (category Characters (SSB4))
    Super Smash Bros. 4. For the character in other contexts, see Cloud Strife. Cloud (クラウド, Cloud) is a playable character in Super Smash Bros. 4. He was officially
    57 KB (6,058 words) - 08:09, April 26, 2024
  • Mii Fighter (SSB4) (category Characters (SSB4))
    whose stock icons do not depict the character's head or body. The Mii Fighters are the only playable characters in the entire series who do not appear as opponents
    19 KB (2,499 words) - 20:05, March 24, 2024
  • Palutena (SSB4) (category Characters (SSB4))
    Smash Bros. 4. For the character in other contexts, see Palutena. Palutena (パルテナ, Palutena) is a playable character in Super Smash Bros. 4. She was revealed
    63 KB (5,941 words) - 16:50, April 18, 2024
  • Olimar (SSB4) (category Characters (SSB4))
    attack has a shorter duration (frames 4-7 (hit 1)/ 8-10 (hit 1 antenna)/4-6 (hit 2) → 4 (hit 1 clean)/5 (hit 1 late)/4-5 (hit 2)). The first hit has increased
    102 KB (12,563 words) - 21:48, May 5, 2024
  • Falco (SSB4) (category Characters (SSB4))
    shorter duration (frames 4-7 (clean)/8-19 (late) → 4-5/6-11). Back aerial has smaller hitboxes (4.5u/6u/4u → 4.8u/3.2u (clean), 4u/5u/4u → 3.8u/2.8u (late))
    78 KB (10,269 words) - 05:47, April 14, 2024
  • Ryu (SSB4) (category Characters (SSB4))
    in Super Smash Bros. 4. For the character in other contexts, see Ryu. Ryu (リュウ, Ryū) is a playable character in Super Smash Bros. 4. Initially leaked via
    54 KB (5,330 words) - 11:37, January 25, 2024
  • King Dedede (SSB4) (category Characters (SSB4))
    attack deals less damage (6% → 4% (hit 1), 5% → 4% (hit 2), 2% → 1% (loop)) and has smaller hitboxes (6u/3.5u → 2.5u (hits 1-2), 4u/5u/7u → 2u/3u/7u (loop))
    68 KB (8,107 words) - 04:24, May 3, 2024
  • Pikachu (SSB4) (category Characters (SSB4))
    (frames 3-8 → 4-8) and has less range (4.8u/5.76u/4.5u → 4u/5u/4u). It also deals less damage (6%/5% (clean)/5%/4% (late) → 5% (clean)/4% (late)). Up aerial's
    61 KB (6,474 words) - 19:37, April 24, 2024
  • Mii Brawler (SSB4) (category Characters (SSB4))
    many times toward the screen then poses. Does a punch and kick combo, and poses. Cartwheels into the foreground, does a roundhouse kick and poses. See also:
    34 KB (3,163 words) - 00:44, April 4, 2024
  • setting a C4 in Brawl. C4 being planted on Kirby. C4 being detonated. C4 being planted on a wall. Snake's C3, with a C4 for comparison. C4 as shown by
    8 KB (1,086 words) - 10:30, May 12, 2022
  • Charizard (SSB4) (category Characters (SSB4))
    → 60°/75° (late)). Dash attack has smaller hitboxes (4.5u/4.5u/4.5u → 4.5u/4u (clean), 4u/4u/4u → 4u/3.5u (late)) and it has lost its hitbox which was the
    79 KB (8,863 words) - 21:44, April 16, 2024
  • Roy (SSB4) (category Characters (SSB4))
    for example, Roy's blade does 6% damage while the tip does 4%, and the attack has no other hitboxes, it is written as 6%/4%. For a gallery of Roy's hitboxes
    63 KB (7,271 words) - 09:11, March 23, 2024
  • Dr. Mario (SSB4) (category Characters (SSB4))
    Rolls and air dodge have decreased intangibility frames (frames 4-19 → 4-16 (rolls), frames 4-29 → 3-27 (air dodge)). Sidestep has increased intangibility
    81 KB (9,115 words) - 10:00, May 1, 2024
  • Mr. Game & Watch (SSB4) (category Characters (SSB4))
    (frames 4-19 → 4-16). Air dodge has less startup (frame 4 → 2) and ending lag (FAF 50 → 32). Air dodge has slightly less intangibility (frames 4-29 → 2-26)
    82 KB (8,978 words) - 17:21, January 28, 2024
  • Link (SSB4) (category Characters (SSB4))
    38 → 31). Rolls have a shorter duration (frames 4-19 → 4-17). Air dodge has decreased startup lag (frame 4 → 3) and ending lag (FAF 50 → 34). Spot dodge
    70 KB (8,264 words) - 20:31, May 13, 2024
  • Mii Swordfighter (SSB4) (category Characters (SSB4))
    damage: 1.2%/3.2%/4.8%/8.8% → 2%/4%/6.6%/10%. Reversal Slash ending lag reduced by 2: 40 → 38. Slash Launcher start-up reduced by 4: 17 → 13 frames. Skyward
    36 KB (3,379 words) - 11:41, January 25, 2024
  • Lucario (SSB4) (category Characters (SSB4))
    Super Smash Bros. 4. For the character in other contexts, see Lucario. Lucario (ルカリオ, Lucario) is a playable character in Super Smash Bros. 4. Its return to
    58 KB (7,094 words) - 10:50, April 9, 2024
  • Toon Link (SSB4) (category Characters (SSB4))
    his direct buffs do not significantly improve him, while his direct nerfs are more drastic. The changes to Smash 4's mechanics also do not benefit him as
    70 KB (7,084 words) - 21:50, May 14, 2024
  • Samus (SSB4) (category Characters (SSB4))
    less range having smaller hitboxes (4.3u/4.3u/4.3u → 4u/4u/3u) and a reduced Y (12.8 → 12) and Z position (15.2/10.4/4.4 → 12.2/6.2/0/2). It also has increased
    70 KB (7,932 words) - 01:14, April 5, 2024
  • Dark Pit (SSB4) (category Characters (SSB4))
    100 players in Super Smash Bros. 4 of all time. See also: Category:Pit players (SSB4); Category:Dark Pit players (SSB4)  Earth  (#42) - The best Pit player
    40 KB (4,099 words) - 22:34, October 27, 2023
  • Pac-Man (SSB4) (category Characters (SSB4))
    Category:Pac-Man players (SSB4)  Abadango - The best Pac-Man player in the world in the early metagame, placing highly at major such as 4th at EVO 2015 and 17th
    48 KB (4,455 words) - 10:25, May 1, 2024
  • Ness (SSB4) (category Characters (SSB4))
    three hits have smaller hitboxes (3u/3u/2.5u → 3u/2u (hits 1 & 2), 4.5u/4u/3.8u → 4u/2.4u (hit 3)). Forward tilt: Forward tilt deals less damage (12%/11%/10%
    55 KB (6,801 words) - 19:35, April 7, 2024
  • Little Mac (SSB4) (category Characters (SSB4))
    more exploitable. 1.0.4 The period Little Mac can be at his maximum fall speed before using hard landing lag has been shortened: 4 → 3 frames. End of roll
    69 KB (6,887 words) - 13:13, January 29, 2024
  • Wii Fit Trainer (redirect from Treinadora do Wii Fit) (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    Main article: Wii Fit Trainer (SSB4) The female Wii Fit Trainer was confirmed as a playable newcomer in Super Smash Bros. 4 on June 11th, 2013, during E3 2013
    21 KB (2,501 words) - 05:59, January 22, 2024
  • Duck Hunt (SSB4) (category Characters (SSB4))
    players (SSB4)  Brood - Placed 4th at Umebura 13, 7th at both Umebura 22 and Umebura 28, 13th at Smash of the Titans 15, and 25th at GENESIS 4.  Dandy Penguin
    47 KB (4,154 words) - 11:35, January 25, 2024
  • Wii Fit Trainer (SSB4) (category Characters (SSB4))
    reprise their roles in the Japanese version of SSB4. The Portuguese, Dutch and Russian versions of SSB4 also use their British English voices. They also
    53 KB (4,644 words) - 16:27, March 29, 2024
  • efforts of doing so. Defeating Wario is not required to win this event match. The terrain will not regenerate once it is destroyed, like it normally does. Completing
    2 KB (158 words) - 22:30, August 9, 2023
  • Master Hand (SSB4) (category Unplayable characters (SSB4)) (section Changes from Brawl to SSB4)
    Finger Bullets are no longer absorbable and do 1% more damage. Laser Nails are all on the same plane. They also do 4% more damage per hit. Jetstream has had
    8 KB (639 words) - 00:58, April 12, 2024
  • Item (category Items (SSB4))
    be swallowed starting in Brawl, and starting in Smash 4, can even heal these characters when they do so, unless the item is explosive, which deal minor damage
    50 KB (2,036 words) - 01:19, March 9, 2024
  • not the case in Smash 4 and Ultimate. An example of this difference can be seen with Ganondorf's forward aerial. In Brawl and Smash 4 (and Ultimate prior
    6 KB (870 words) - 00:39, September 22, 2021
  • counter-attacks or absorbers do not take the stale-move negation of the incoming attack into consideration. Prior to SSB4, items are also affected by stale-move
    20 KB (3,143 words) - 19:35, March 12, 2024
  • larger (3.6u/2.4u (clean), 3.2/0.8u (late) → 3.6u (all)), and have more favorable placements (X offset: -0.4u/0.8u → 3.6u/0u (clean), 2.4 (late)). It deals
    39 KB (4,407 words) - 13:45, May 10, 2024
  • movement. Certain down specials do not function in the air at all, such as Peach's Vegetable and Donkey Kong's Hand Slap prior to SSB4. Others will display unique
    34 KB (325 words) - 22:46, November 6, 2023
  • Lock (category Techniques (SSB4)) (section In SSB4)
    lock or reset. Some moves only do so in very specific circumstances, while others almost always do. The listings below do not take any of these parameters
    25 KB (1,313 words) - 00:45, April 12, 2024
  • Assist Trophy (category Items (SSB4)) (section In Super Smash Bros. 4)
    new ones, 30 returning from SSB4, and two returning from Brawl after being cut from SSB4. Nine Assist Trophies from SSB4 were also cut (with two of them
    58 KB (1,635 words) - 18:12, May 6, 2024
  • frames to do a small step forward smash. This is only possible after dashing forward, not backward. Pressing A after the first 3 frames to do a dash attack
    38 KB (1,985 words) - 15:55, March 30, 2024
  • hit's radii decreased: 4/4/4 → 2/2/4. Forward smash's first hit's positions elevated: [-2,0,1]/[4.1,0,1]/[10,0,1] → [11–4,0,2]/[11–4,0,-0.5]/[-2,0,1]. Forward
    3 KB (4,321 words) - 01:20, January 11, 2019
  • second), 4.275% → 3.325% (third, neutral & up), 4.75% → 3.325% (third, down), 5.7% → 4.75% (fourth, neutral), 6.65% → 5.7% (fourth, up), 4.75% → 4.275% (fourth
    61 KB (7,045 words) - 22:38, May 11, 2024
  • Nefarious Ne'er-do-wells was a Spirit Board event focused on villainous spirits. It ran from 6 a.m. on June 26, 2020 to 6 a.m. on June 29, 2020 (UTC).
    15 KB (152 words) - 08:32, February 14, 2022
  • matching its interruptibility. The sweetspot has larger hitboxes (3.6u/3.6u → 4.4u/4.4u). It has a slightly altered animation, setting the Binding Blade ablaze
    57 KB (7,049 words) - 03:05, May 6, 2024
  • damage (6%/5% (clean), 4% (late) → 4%). It has less range, due to only possessing 2 hitboxes instead of 3, and them being smaller (4u/5u/4u → 2.8u/3.6u). It
    78 KB (12,461 words) - 05:33, May 10, 2024
  • Auto-canceling (category Techniques (SSB4)) (section Smash 4)
    and Brawl and frame 78 in SSB4 (although in theory, it auto-cancels on frame 60 in Melee and Brawl and on frame 56 in SSB4 due to forward aerial's animation
    21 KB (3,033 words) - 06:15, December 29, 2023
  • Poké Ball (category Items (SSB4)) (section Super Smash Bros. 4)
    Lucario do not emerge from a Poké Ball during their on-screen appearances. In SSB4, damage varies based on distance. Projectiles thrown point-blank do more
    54 KB (1,889 words) - 10:01, May 1, 2024
  • connects first. Blaster moves slower and does less damage (4% (gun), 5% (close/far laser), 6% (mid laser) → 3/5/4/3%), and the Blaster is no longer transcendent
    23 KB (2,364 words) - 14:42, March 20, 2024
  • Invincibility does cause hitlag, but causes no damage or knockback. Smash attacks in this table are not charged. All attacks from Smash 4 and Ultimate display
    39 KB (443 words) - 11:50, November 10, 2023
  • Villager (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    Wild World Main article: Villager (SSB4) The male Villager was confirmed as a playable character in Super Smash Bros. 4 in the first trailer shown for the
    14 KB (1,529 words) - 18:47, March 29, 2024
  • Crazy Hand (SSB4) (category Unplayable characters (SSB4)) (section Changes from Brawl to SSB4)
    Classic does not have to be beaten quickly in order to summon Crazy Hand. Instead, the player can choose to fight him (and earn more rewards for doing so)
    7 KB (653 words) - 02:20, July 29, 2023
  • (frames 4-19 → 5-17), and more ending lag (FAF 34 → 38). Spot dodge has less startup (frame 4 → 3). Air dodge grants more intangibility (frames 4-29 → 4-32)
    70 KB (9,060 words) - 19:59, May 8, 2024
  • Smash Ball (category Items (SSB4)) (section In Super Smash Bros. 4)
    (スマッシュボール, Smash Ball) is an item in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate. It allows the user to activate a powerful
    13 KB (1,672 words) - 08:58, March 26, 2024
  • have smaller hitboxes overall (4.2966u/5.4684u/4.2966u → 3.5154u/4.6872u/5.0778u (hit 1), 4.2966u/4.2966u/4.2966u → 3.5154u/4.6872u/5.0778u (hit 2) Both hits
    53 KB (5,534 words) - 21:02, May 8, 2024
  • List of SSB4 trophies (Super Mario Bros. series) (category Trophies (SSB4-3DS))
    Mario series that appear in Super Smash Bros. 4. There are 58 trophies shared between both versions of Smash 4, 52 that are exclusive to Super Smash Bros
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  • longer duration (frame 13-16 → 12-18). Up smash has larger hitboxes (4.4u/4.8u/4.4u → 4.9u/4.9u/5u). The body sourspot hitboxes have increased set knockback
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  • attack does 1.3671× damage in Melee and 1.4× damage in Brawl, Smash 4, and Ultimate. For example, a smash attack that normally does 16% damage will do 21.8736%
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  • different from their defaults, and the DLC characters, who do not have custom special moves at all. Smash 4 also introduced command-input moves. In Super Smash
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  • hands, as it does in the original Street Fighter II. Hadoken deals significantly less damage (9%/9.5%/10% → 4.5%/5%/5.5% (standard), 10.8%/11.4%/12% → 5.625%/6
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  • update 3.1.0 4 prior to update 4.0.0 [8, 22] prior to update 3.1.0 [-2, 24] prior to update 4.0.0 [-12, 13] prior to update 4.0.0 6 prior to update 4.0.0 [12
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  • Figure-8 Circuit (category Stages (SSB4-Wii U)) (section Super Smash Bros. 4)
    but do not interfere with the fighters. Walk-offs are removed. In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to Smash 4's Ω
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  • Meteor smash (category Techniques (SSB4))
    grounded opponent does not induce enough knockback to knock the opponent off the ground, it has a chance of tripping them. In Super Smash Bros. 4, characters
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  • Knight, and Jigglypuff can do a midair jump five times. King Dedede can do a midair jump four times. Pit and Dark Pit can do a midair jump three times.
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  • Mr. Saturn (category Items (SSB4)) (section In Super Smash Bros. 4)
    making it great for combos. It also does a significant amount of shield damage—21 in Melee and 42 in Brawl. In Smash 4 and Ultimate, Mr. Saturn will always
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  • stackexchange.com/questions/344041/what-does-a-spirit-primary-type-advantage-do https://www.youtube.com/watch?v=4PRS0UHXJt4 Super Smash Bros. SPECIAL Demonstration
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  • Mii Gunner (SSB4) (category Characters (SSB4))
    This article is about Mii's appearance in Super Smash Bros. 4. For the character in other contexts, see Mii. Mii Gunners (射撃タイプ, Shooting Type) are one
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  • Recovery (category Techniques (SSB4)) (section List of recoveries in Super Smash Bros. 4)
    With the exception of the Mii Fighters, character customization does not return from Smash 4, so characters who had custom special moves that improved their
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  • although some characters will not reverse even when doing the input or have extreme difficulty doing so, such as Samus. Characters introduced into this
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  • Forward roll grants less intangibility (frames 4-15 → 4-12). Back roll grants less intangibility (frames 4-15 → 4-14) and has more ending lag (FAF 28 → 33)
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  • Stock (category Modes (SSB4))
    on the game. Failing the Bonus Stages of Classic Mode does not cost the player a stock, nor does it count for the loss of the No-Miss Clear bonus. When
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  • roll grants less intangibility (frames 4-16 → 4-15). Back roll has more startup with less intangibility (frames 4-16 → 5-16), and more ending lag (FAF 30
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  • Alternate costume (SSB4) (category Palette swaps (SSB4))
    Each character in Super Smash Bros. 4 has a set of alternate costumes. Due to the presence of 8-Player Smash, all characters now have eight costumes (except
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  • Training Mode (category Modes (SSB4)) (section Minor bugs (Smash 4))
    SSB4, and rage is not present in SSB4; a new modifier in Ultimate allows the player to turn these elements on or off. Additionally, pausing in SSB4 and
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  • Bumper (category Items (SSB4)) (section In Super Smash Bros. 4)
    Smash Bros. 4, the Castle Bumper keeps its old design and its property of dealing 1% of damage when touched, unlike the Bumper item. It does not, however
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  • 5, hit 2: 4.0u → 4.3). However, both hits' hitboxes have modified positionings (hit 1: 4.2/0.0 X-axis → 4.2/-1.0, hit 2: 4.2/0.0 X-axis → 4.2/-1.3). This
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  • Reflection (category Techniques (SSB4))
    italics. Does not change the ownership of Poké Balls. Available as a Skill in World of Light; can only reflect projectiles up to 3 times. Does not reverse
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  • List of SSB4 trophies (Pikmin series) (category Trophies (SSB4-3DS))
    Pikmin series that appear in Super Smash Bros. 4. There are 15 trophies shared between both versions of Smash 4 and 11 that are exclusive to Super Smash Bros
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  • Golden Hammer (category Items (SSB4)) (section In Super Smash Bros. 4)
    (ゴルデンピコピコハンマー, Golden Squeaky Hammer), which allows the fighters to float, but it does not inflict any damage or knockback to opponents; instead, it produces a
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  • List of Copy Abilities (redirect from Copy ability (SSB4)) (category Kirby (SSB4))
    Additionally, while their alternate costumes do not affect Kirby's copy ability, Jigglypuff (sans SSB4), Mewtwo, Olimar, Pac-Man, and Steve's copy ability
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  • animation in Super Smash Bros. 4. Fox's helpless animation in Ultimate. The moves Fire, Robo Burner, Spring Jump, and Cypher do not cause helplessness in Brawl
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  • 7/-3.3 (hits 1-4/5)). Flame Pillar deals less shield damage (0 → -1/-1.1/-1.4 (hits 1/2-5/6)). Gunner Missile deals less shield damage (-1/-4.5 (Homing/Super)
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  • Slash does not have intangibility on frame 9, and its super armor does not start until frame 10 (compared to Blazer's super armor starting on frame 4). However
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  • Bayonetta (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    can summon demons to do her bidding in combat. Main article: Bayonetta (SSB4) Bayonetta appears as a newcomer in Super Smash Bros. 4, and is the seventh
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  • hitboxes being smaller (4.5u/4u → 4u/4u (clean), 4u/3u (late)) and located closer to Wario (Z offset: 6u/11u → 5.8u/2u (clean), 6u/9u → 4.8u/2u (late)). The
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  • Metal Box (category Items (SSB4)) (section In Super Smash Bros. 4)
    Bowser's Fire Breath. Increases the fighter's weight (3.0× in Melee; 4.5× in Brawl, Smash 4, and Ultimate) than normal; however, weight independent attacks
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  • Directional influence (category Techniques (SSB4)) (section In Super Smash Bros. 4)
    Sakurai angle. Directional influence does not exist in the original Super Smash Bros.; only smash directional influence does. Coupled with hitstun being much
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  • Pikachu does survive, it has a very strong recovery, making it difficult to KO from an edgeguard after a significant combo. Quick Attack does leave Pikachu
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  • Team Healer (category Items (SSB4)) (section In Super Smash Bros. 4)
    Brawl, if eaten it will have no effect, though in SSB4 it will heal 1% as other non-healing items do. The Ice Climbers are capable of using the item on each
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  • → 1.4×, Purple: 1.4× → 1.6×). Neutral aerial: Neutral aerial's hitboxes are smaller (loop: 3.5u/2.5u/2.5u/3.5u → 3u/2u/2u/3u, last: 5u/4u/4u/5u → 4u/3u/3u/4u)
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  • Final Destination (SSB4) (category Stages (SSB4-3DS))
    This article is about the Super Smash Bros. 4 stage. For other uses, see Final Destination (disambiguation). Final Destination (終点, Endpoint) is a stage
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  • Stage Builder (redirect from Stage Builder (SSB4)) (category Modes (SSB4-Wii U)) (section 4.0.0)
    2-dimensional backdrops, meaning that they do not have depth and things that normally move in their original stages do not move (clouds, water, etc), and in
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  • a second hit. Sourspot damage was changed and mids do different damage, sourspot (4% → 3%), mid (4% → 5%). Due to the fact that mid has priority on both
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  • Forward aerial: Its hitboxes are larger (4.2u/3.8u/3.5u (hits 1-2) → 4.5u/4.5u/4.5u, 5u/4.5u/3.5u (hit 3) → 4.5u/4.5u/4.5u). It has longer durations on each
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  • hitboxes, and the hitbox on Snake's back has been removed (5.4u/5.7u/4u → 4.5u/5.4u (clean), 5u/5u/4u → 4.3u/5u (late)). The late hit has gained a sourspot on
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  • horizontal range (Z offset: 3u/2u → 4.5u/4u). The jump attack now immobilises the opponent for exactly 20 frames if the move does not cause tumble, regardless
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  • per input in Melee, and 8 frames per input from Brawl onward (14.4 for buttons in Smash 4 and Ultimate, but they cannot be inputted as quickly as stick inputs)
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  • Mega Man (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    coded by Dr. Light, as he canonically does not have free will beyond the limits of his programming. Mega Man does have his breaking point, though, as seen
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  • Mii (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    Main article: Mii Fighter (SSB4) Miis, under the name of Mii Fighters, are customizable fighters in Super Smash Bros. 4. They can be one of three types:
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  • Tech-chasing (category Techniques (SSB4))
    punish games. Projectiles can also do a good job of tech-chasing when timed correctly. Tech-chasing is much easier to do on characters with short tech rolls
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  • hitboxes (4.8u/4u → 4u/3.5u (clean), 4.5u/3.5u → 3.3u/2.8u (late)), the sourspot does not extend as far (Z offset: 5u-16u → 7u-12u, Y offset: 4u → 4.5u), and
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  • such moves are Bowser Bomb in Brawl and Falco's Reflector in Smash 4. In Brawl and Smash 4 prior to version 1.1.0, shielding opponents were not affected by
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  • Sandbag (redirect from Sandbag (SSB4)) (category Items (SSB4)) (section In Super Smash Bros. 4)
    Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate. It also appears as an item during matches in Brawl, SSB4, and Ultimate. Sandbag made its
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  • Wily Castle (category Stages (SSB4-Wii U))
    Bros. Ultimate. With hazards off in Ultimate, the Yellow Devil does not appear, and neither do any of the unique platforms, leaving the stage a flat plane
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  • smashes also do not produce the effect until higher percentages. The Deadly Blow activating does not necessarily guarantee a KO. The game does not consider
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  • Fairy Bottle (category Items (SSB4)) (section In Super Smash Bros. 4)
    debuted in Super Smash Bros. 4. It can be picked up and thrown, and can only be opened by a player with 100% damage or more; doing so will release the fairy
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  • duration of 8 frames for every throw, which is increased to 18 frames in Smash 4. In Smash 64 and Ultimate, throw invincibility is instead specific to each
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  • has more startup (frame 8 → 9). Dash grab's grabbox does not extend as far (Z offset: 4-10.6 → 4-10.4), slightly reducing its range. When Peach grabs an
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  • for example, Marth's blade does 4% damage while the tip does 6%, and the attack has no other hitboxes, it is written as 4%/6%. NTSC PAL Twirls his sword
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  • all random events. Computer players do things randomly: the higher the computer's level, the more likely it is to do a specified action. Random items appear
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  • Lylat Cruise (category Stages (SSB4-Wii U))
    Ultimate. With stage hazards turned off in Ultimate, the stage does not tilt. It also does not leave the starry background, making it impossible to use Smash
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  • Mute City SNES (redirect from Mute City (SSB4)) (category Stages (SSB4-3DS))
    the racer no longer races through the pit stop every other lap, instead doing so at random. In Super Smash Bros. for Nintendo 3DS, the Ω form has players
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  • Ridley (redirect from Ridley (SSB4)) (category Trophies (SSB4-Wii U))
    that are somewhat retained from the Metroid series. The attack that Ridley does when he flies into the background of the stage and tries to ram into the
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  • Princess Peach (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    damage the veggies will do by looking at them. Happy/indifferent ones just do a bit, while the ones that just look sick of life do a lot. And the ones that
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  • Just like Smash 4, the latest version of the game must be downloaded to access the online modes for the same reasons. As of version 4.0.0, upon opening
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  • Hammer (item) (category Items (SSB4)) (section In Super Smash Bros. 4)
    Bros., where the Hammer instead does 30% damage with even more knockback. The Hammer can also "chain" into itself, doing 60% and likely KOing the opponent
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  • Pokémon Stadium 2 (category Stages (SSB4-Wii U)) (section Smash 4)
    The stage also does not change. In Super Smash Bros. Ultimate, the main platform of the Ω form and Battlefield form is identical to SSB4's Ω form; however
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  • L-cancelled. Neutral aerial can do more damage with both hits (13% → 15%). The sweetspot also has a longer duration (frames 4-5 → 4-12) and it has less end lag
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  • than it was at the time of Brawl's release. Smash 4's tournament scene peaked in 2016, with the Smash 4 bracket at EVO 2016 setting the record for largest
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  • smash's ghost has a bigger hitbox (4.8u → 5.4u (early), 4u → 4.3u (late)) and extends vertically (Y offset: 5 → 5.4-4.2), improving its range. Forward smash's
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  • Capsule (category Items (SSB4)) (section In Super Smash Bros. 4)
    it, no matter how massive that one item may be. How does it do that? No idea! But all you have to do to get the prize is break the capsule. It's possible
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  • Fast fall (category Techniques (SSB4)) (section Super Smash Bros. 4)
    Bros. and Super Smash Bros. 4, the character will flash and a white star will appear at their torso when fast falling (in Smash 4, the stars can appear in
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  • although they do not clap on the results screen in Super Smash Bros. for Nintendo 3DS or in team battles in either version of SSB4. In SSB4's team battles
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  • Home-Run Contest (category Modes (SSB4-Wii U)) (section Changes in Super Smash Bros. 4)
    the air to perform a no-ping hit. The characters that cannot do a no-ping hit or it does not go farther than their normal Home-Run swing at any percent
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  • deals more damage (8%/4%/3% → 12%/6%/4.5%). Rosalina's up tilt has a weaker late hit and has less intangibility (frames 4-11 → 4-10). Luma's up tilt has
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  • collision detection for. Smash 64 uses cuboids whereas Melee, Brawl, Smash 4, and Ultimate use spheres and sphere-like structures known as capsules (cylinders
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  • Falco Lombardi (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    Fox Command Main article: Falco (SSB4) Falco is once again an unlockable playable character in Super Smash Bros. 4. He retains his appearance from Star
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  • slightly further (Z offset: 4-8.7 → 4-9.1), slightly improving its range Dash grab does not extend as far (Z offset: 4-10.6 → 4-10), somewhat reducing its
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  • air released as of Smash 4, however, gravity still determines when an air released opponent will land. In Super Smash Bros. 4, a character's gravity can
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  • in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. Trophies represent various characters, items, and other elements from the
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  • three hitboxes instead of only one (4u → 4.2u/4.2u/3.5u), while the late hit has larger hitboxes (4u/2.5u/2.5u → 4u/4u/3u), and both cover a larger area
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  • roll grants less intangibility (frames 4-17 → 4-15). Back roll has more startup with less intangibility (frames 4-17 → 5-16), and more ending lag (FAF 31
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  • Project M. He is currently ranked 4th out of 41 on the official tier list, a slight improvement where he is ranked 4th out of 38 in Brawl. However, in
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  • Bridge of Eldin (category Stages (SSB4-Wii U))
    nearby fighters, at a deadly semi-spike angle in Brawl, radially away in Smash 4, and a diagonal vertical angle in Ultimate. The bomb also destroys the middle
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  • forward aerial deal more damage than Fox (7% (hit 1)/5% (hit 2)/6% (hit 3)/4% (hit 4) → 9%/8%/7%/5%), thus, giving it more damage than Fox's if all hits connect
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  • top eight placings while active from 2006 to 2009, including 4th at Super Champ Combo and 4th at Pound 3, defeating players such as Azen.  Kalamazhu - A
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  • final hit has a much larger hitbox (4.5u/4.5u/3u → 9.76u). The loop hits have altered hitbox sizes (4.5u/4.5u/3u → 4.69u/4.69u/2.43u) and positions, to allow
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  • Air dodge (category Techniques (SSB4)) (section In Super Smash Bros. 4)
    air dodge at this time does not reduce knockback, a rumor that was started when it was noticed that higher-level CPUs were doing it constantly. However
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  • roll grants less intangibility (frames 4-19 → 4-16). Back roll has more startup with less intangibility (frames 4-19 → 5-17) and more ending lag (FAF 33
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  • taunt: Does a playful fighter's stance and cackles threateningly showing his teeth. Down taunt: Claps his hands four times, changing feet as he does so. Jumps
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  • will appear as they do in Super Smash Bros. However, the credits go by much faster, have different paths that they can move, and do not pause when shot
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  • Corrin (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    within special rings. Main article: Corrin (SSB4) Corrin is a downloadable newcomer in Super Smash Bros. 4 released on February 3rd, 2016, alongside Bayonetta
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  • Pokémon Stadium 2 and the falling portion of Summit. In Super Smash Bros. 4, the equipment bonus effects, Thistle Jump and Anchor Jump, can be used to
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  • removing its blindspot. The move's two other hitboxes are smaller (5.4u/4.4u → 4.7u/3.7u), and one of them is offset further from Greninja (Y-offset: -7
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  • Fire Bar (category Items (SSB4))
    effective range. Throwing the item does not count towards the loss of fireballs, but it does not reset it. The Fire Bar does not have a hitbox on its hilt,
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  • appeared. Unlike in SSB4, the duck does not blink in any animations that the dog does. This is similar to a situation in SSB4 where R.O.B. does not emote in the
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  • Fire Flower (category Items (SSB4)) (section In Super Smash Bros. 4)
    fire effects. In Super Smash Bros. 4, damage dealt when thrown or dropped is dependent on distance. When dropped, items do more damage at greater heights as
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  • Giga Bowser (Final Smash) (category Trophies (SSB4-Wii U)) (section Changes from Brawl to SSB4)
    them. Negative Zone has no effects on Giga Bowser, and Peach Blossom does damage but does not put Giga Bowser to sleep. Both Triforce Slashes and the Blue
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  • Gold (collectible) (category Trophies (SSB4-3DS)) (section Super Smash Bros. 4)
    Attacks that do not involve a stick input, CPU inputs, and inputs made during Sudden Death all do not count. Matches that are quit also do not yield any
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  • roll grants less intangibility (frames 4-21 → 4-15). Back roll has more startup and grants less intangibility (frames 4-21 → 5-16). Spot dodge has less ending
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  • Bunny Hood (category Items (SSB4)) (section In Super Smash Bros. 4)
    instead of their head. The Bunny Hood does not affect Yoshi's midair jump in Melee and Brawl, but it does in SSB4 and Ultimate. The Bunny Hood doesn't increase
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  • has been reduced to reflect this (Z offset: 4u-9.4u → 4u-8.4u (standing), 4u-11.2u → 4u-10u (dash), 4u-15.4u → 4u-14.2u (pivot)). Pummel: Pummel deals much
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  • Squirtle. In Brawl and SSB4, flame and electric attacks make Hotheads grow larger and more powerful (in Ultimate, all attacks can do this, albeit not as quickly)
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  • Goldeen (category Pokémon (SSB4)) (section In Super Smash Bros. 4)
    harmless Pokémon in the game, the other being Mew. Goldeen does not have any hitboxes, so it doesn't do any damage to any of the characters. Thus, it was established
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  • Watch to do a T-Pose with Fire upon hitting opponents off screen by their last stock. Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its
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  • palette swap in Brawl. The Dark Link alternate costume in SSB4 Toon Link's Dark Link costume in SSB4 The Dark Link alternate costume in Ultimate Young Link's
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  • Music (SSB4-3DS) (category Music (SSB4))
    article: List of SSB4 Music (Super Mario Bros. series) Main article: List of SSB4 Music (Donkey Kong series) Main article: List of SSB4 Music (The Legend
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  • for example, Marth's blade does 4% damage while the tip does 6%, and the attack has no other hitboxes, it is written as 4%/6%. See also: Category:Marth
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  • Skull Kid (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    returns as an Assist Trophy from Super Smash Bros. 4. Training Mode describes his Assist Trophy: Does disruptive things like turning the stage upside down
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  • Smash directional influence (category Techniques (SSB4)) (section Super Smash Bros. 4)
    changes a character's position before launch. DI does not exist in the original Super Smash Bros., while SDI does; as a result, SDI in Super Smash Bros. is often
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  • roll grants less intangibility (frame 4-19 → 4-16). Back roll has more startup with less intangibility (frame 4-19 → 5-17), and more ending lag (FAF 34
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  • Ω form (category Stages (SSB4-3DS)) (section Smash 4)
    signs merely break when an attack occurs nearby, and do not physically interact with the fighters, they do not affect gameplay. The platforms fought on in the
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  • perform a different edge attack than normal. The attacks are usually slower, but do more damage to opponents, although the increase is usually only 3-5%. For
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  • Pikmin Jump) in SSB4 is Sacred-type. This is presumably an error, possibly by copy-pasting a similar hitbox from Pit. As the hitbox does no damage, its type
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  • hit 2), 8.5% (forward), 9.975% (back/up), 11.4% (down sourspot)/13.3% (meteor) → 4.2%/8.5%, 10.5%, 11.8%/11.4%, 12.3%/14.2%. Neutral, forward and back aerials'
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  • with Zelda in Brawl, and Smash 4 onwards splits Zelda and Sheik into separate characters, this marks the only time Sheik does not appear on the character
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  • grants less intangibility (frames 4-16 → 4-15) and has more ending lag (FAF 30 → 31). Back roll has has more startup (frame 4 → 5) and ending lag (FAF 30 →
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  • Super Scope (category Items (SSB4)) (section In Super Smash Bros. 4)
    Bros. 4, and Super Smash Bros. Ultimate, is a shooting item that appears in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. 4, and Super
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  • the second hit. It has significantly smaller hitboxes (4u/6u/6u → 3.8u/4u/4u (hit 1), 6u/4u → 5u/4u (hit 2)). It has its damage values reversed (6% → 5%
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  • Fireball (category Luigi (SSB4)) (section In Super Smash Bros. 4)
    overall more predictable). They do have some advantages over Mario's however; they do slightly more damage (in Brawl, Smash 4, and Ultimate), are more spammable
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  • WarioWare, Inc. (category Stages (SSB4-3DS)) (section Super Smash Bros. 4)
    players will walk around on an invisible floor, as they do in the microgames. This status of the stage does not last long, though. In the WarioWare games, microgames
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  • Smoke Ball (category Items (SSB4)) (section In Super Smash Bros. 4)
    (ケムリ玉, Smoke Ball) is an item in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate. While the Smoke Ball is original to the Smash
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  • infinite that he could do on numerous characters. However, due to the rest of his kit and combos remaining untouched, the nerf does not significantly affect
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  • Jigglypuff (SSB4)/Down special (category Body attacks (SSB4))
    This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Rest. Jigglypuff's down special is Rest. Opponents must
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  • Smash Bros. 4, they also provide new Palutena's Guidance conversations for every veteran not present in SSB4, the downloadable fighters of SSB4, the base
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  • has a longer duration (frame 3-4 (hit 1), frame 7-8 (hit 2) → 3-5/7-12 and less ending lag (FAF 45 → 39). Dash attack does more damage (7% (clean) 5% (late)
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  • allowing them to connect more reliably. The looping hits are larger (4u/4u/4u/4u → 4.2u/4.2u/4u/4u), slightly improving its range. The last hit has increased knockback
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  • roll grants less intangibility (frames 4-17 → 4-15). Back roll has more startup with less intangibility (frames 4-17 → 5-16) and more ending lag (FAF 30
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  • All-Star Mode (category Modes (SSB4-Wii U)) (section Super Smash Bros. 4)
    unlocked. Dog and ducks do not appear. Microgames do not occur. Checkpoint lampposts do not appear. Flying Men do not appear. Fruits do not grow. 2007-2013
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  • (Easy Final Smash in SSB4 and Ultimate) randomly occurs when any player is KO'd and is 5 points behind the current leader. Also, in SSB4, at least 6 KOs between
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  • F.L.U.D.D. (category Trophies (SSB4-Wii U))
    it charges faster and does fire damage instead of pushing opponents while keeping them immobile for the duration of the move. Does 9% damage if all hits
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  • fixed in Super Smash Bros. 4. Although Little Mac's entrance animation shows him flinging off his pink sweatshirt, he does not do so if his currently chosen
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  • Food (category Items (SSB4)) (section In Super Smash Bros. 4)
    dispensed from the Party Ball. As a relatively common item, food generally does not recover significant amounts of damage. The strongest food items recover
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  • Spring (category Items (SSB4)) (section In Super Smash Bros. 4)
    as a Jump Pad) is an item in Super Smash Bros. Brawl and Super Smash Bros. 4. It was first confirmed for Brawl at E for All. The spring made its first appearance
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  • attack button is released. Prior to Smash 4, this causes the character to simply stop attacking – however, from Smash 4 onwards, neutral infinites have a final
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  • chance of tripping them. This rate is 13.5% in Brawl, and from version 1.1.4 of SSB4 onward and in Ultimate, it was changed to 7%. In addition, some attacks
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  • first time; the player does not have to unlock, challenge, or download that character in order for them to be selectable (as one must do to select unlockable
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  • Placed 4th at Smashwick 4, 7th at both DoKomi 2019 and Calyptus Cup X: Purple Age, 17th at Ultimate Fighting Arena 2019, and 25th at Albion 4 with wins
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  • Blast Box (category Items (SSB4)) (section In Super Smash Bros. 4)
    is a heavy item that appears in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate, which has the appearance of a crate with a
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  • smash has larger hitboxes and more horizontal range. Hitbox sizes (4/4/5.6/5.6u → 4.5/4.5/7/7u). Sweetspots X-offset (-10.8/10.8u → -12/12u). Down smash's
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  • duration (frames 4-7 (front), 13-16 (back) → 4-6/12-14) and it has more ending lag (FAF 32 → 40). It also has less intangibility (frames 4-16 → 4-14). Down smash's
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  • despite the move's reduced hitbox sizes (4u/4.4u/4.5u → 3.5u/3u/4.8u (hits 1 and 2), 4.3u/4.3u/3.5u/5.2u → 4.3u/4.3u/3u/5.2u (hit 3)). The final hit has
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  • examples of attacks that do significant shield damage. Quite a few attacks deal extra shield damage, but most such attacks do not have a high value for
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  • Super Mushroom (category Items (SSB4)) (section In Super Smash Bros. 4)
    (applies a 1.6× multiplier in Melee, and a 1.42× multiplier in Super Smash Bros. 4 and Super Smash Bros. Ultimate). Applies a reduction multiplier to the fighter's
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  • Lucario (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    Pokémon Diamond/Pearl Main article: Lucario (SSB4) Lucario returns as a playable character in Super Smash Bros. 4. Physically, it has been updated to have its
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  • vulnerable during her rolls' ending lag. Dark Samus does not use her Morph Ball when rolling, and she does not somersault while double jumping or jumping backward
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  • with Metal Face. The song has been shortened and edited to loop, which it does not in Xenoblade Chronicles. Source: Xenoblade Chronicles Composition and
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  • are slower and deals less damage (8-15% → 4-12%). Hero's Bow does not set targets on fire like Fire Bow does. Toon Link can B-reverse Hero's Bow unlike
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  • also been increased (4.8u/5.6u/3.408u/2.4u → 6.4u/6.8u/4.3u/3u). Its hitlag multiplier has been significantly increased (1.0x → 1.4x), making it somewhat
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  • shorter duration (frames 4-33 (grounded)/4-31 (aerial) → 4-29/4-27). Along with retaining their high base knockback, hits 2-4 of grounded Screw Attack
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  • aerial's hits deal altered damage (3% (hits 1-4), 5% (hit 5) 15.74% (total) → 4% (hits 1-2), 2% (hits 3-4), 3% (hit 5), 15% (total)). The final hit deals
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  • first installment, appears as an Assist Trophy in Brawl and Smash 4. In Ultimate, Saki does not return as an Assist Trophy, but appears as a Spirit and the
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  • performing a regular midair jump, but do rapid backward somersaults when performing a backward midair jump. This does not apply to characters with multiple
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  • Bullet Bill (category Items (SSB4)) (section In Super Smash Bros. 4)
    Mario Bros. : Super Mario Sunshine The Bullet Bill debuts in Super Smash Bros. 4 as a transformation item. Bullet Bills appear on the ground and can be picked
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  • hits connect (16% (clean)/10% (late) → 7% (hit 1)/6% (hit 2)/5% (hit 3)/4% (hit 4)/20% (total)). Back aerial's angles have been altered (361° → 60°). Back
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  • tilt does 9% regardless of angling; Captain Falcon's forward tilt can do from 10% to 12%. Up tilt is 1% weaker. Down tilt is 2% weaker and lasts 4 frames
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  • potential. The hitboxes are placed farther from Dr. Mario (Z offset: 4.4u/4u → 5.4u/4.9u), improving its horizontal range. It has gained a shieldstun multiplier
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  • female Trainer jumps into the air with her right arm raised, doing a full spin mid-jump, and does a double fist pump as she lands. When the active Pokémon
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  • aerial: Both of neutral aerial's hits have larger hitboxes (3u/3.6u/4u/2.5u → 4u/4.5u/4.5u/2.5u) Forward aerial: Forward aerial auto-cancels significantly
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  • Boomerang (item) (category Items (SSB4))
    thrown out and 7% returning. The Boomerang does not need to hit an opponent for the multiplier to occur, but it does require the Boomerang to return from a
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  • Unira (category Items (SSB4)) (section In Super Smash Bros. 4)
    Unira) is an item that appears in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate. Uniras made their first appearance in the
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  • Tortimer Island (category Stages (SSB4-3DS))
    also does not change into different variations. In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to the Ω form in SSB4; however
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  • Mario does. The phrase "Come on" is the most common phrase in taunts, being used by seven characters: Pit (from SSB4 onwards), Sonic (from SSB4 onwards)
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  • King Dedede (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    Crystal Shards Main article: King Dedede (SSB4) King Dedede returns as a playable character in Super Smash Bros. 4. He has a more cartoonish look than his appearance
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  • the only Sephiroth player to win a major, doing so at Battle of BC 4 and using the character for all of top 8.  M4E - The best Sephiroth player in Europe
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  • Fox was with his 4th place finish at GENESIS 3 where he beat Mariguas and tacos. He also went Fox at Inka Fest 2019 where he also placed 4th and took a set
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  • Sound Test (category Music (SSB4)) (section Super Smash Bros. 4)
    In SSB4, every character is missing their swimming voice clip. This is possibly due to characters not being able to swim in the 3DS version. In SSB4 and
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  • Phantom Slash (category Zelda (SSB4)) (section In Super Smash Bros. 4)
    uncharged, the Phantom does a quick and weak inwards slash; mid-charged, it does a stronger outwards slash; at maximum-charge, it does a powerful upwards slash
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  • Jigglypuff (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    Lillis, its original voice actress from the anime's 4Kids Entertainment dub until 2006. Until SSB4, Jigglypuff had green eyes, the same color as its shiny
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  • Peach Blossom (category Trophies (SSB4-Wii U))
    KOs when holding powerful items, such as a Home-Run Bat. In SSB4, the Final Smash does 30% damage maximum rather than 40% in Brawl. It has a much smaller
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