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List of semi-spikes (SSBU): Difference between revisions

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This is a list of '''[[semi-spike]]s in ''[[Super Smash Bros. Ultimate]]'''''.
This is a list of '''[[semi-spike]]s in ''[[Super Smash Bros. Ultimate]]'''''.
{{incomplete|Missing angles from 31 to 35 due to confusion on the angle range.}}
==Neutral attack tippers==
==Neutral Attack Tippers==
In ''Ultimate'', every character's [[neutral attack]] is designed with a semi-spike (180°) [[tipper]] on the first hit to ensure the rest of the combo connects, with the exception of {{SSBU|Ganondorf}}, {{SSBU|Isabelle}}, {{SSBU|Mega Man}}, {{SSBU|Meta Knight}}, {{SSBU|Pichu}}, {{SSBU|Pikachu}}, {{SSBU|Roy}}/{{SSBU|Chrom}}, {{SSBU|Samus}}/{{SSBU|Dark Samus}}, and {{SSBU|Wario}}.
In ''Ultimate'', every character's [[neutral attack]] is designed with a semi-spike (180°) [[tipper]] on the first hit to ensure the rest of the combo connects, with the exception of {{SSBU|Ganondorf}}, {{SSBU|Isabelle}}, {{SSBU|Mega Man}}, {{SSBU|Meta Knight}}, {{SSBU|Pichu}}, {{SSBU|Pikachu}}, {{SSBU|Roy}}/{{SSBU|Chrom}}, {{SSBU|Samus}}/{{SSBU|Dark Samus}}, and {{SSBU|Wario}}.


Additionally, the following characters have similar 180° tippers on the second hit of their neutral attacks as well as on the first hit: {{SSBU|Banjo & Kazooie}}, {{SSBU|Diddy Kong}}, {{SSBU|Falco}}, {{SSBU|Fox}}, {{SSBU|Hero}}, {{SSBU|Incineroar}}, {{SSBU|Joker}}, {{SSBU|King Dedede}}, {{SSBU|King K. Rool}}, {{SSBU|Link}}, {{SSBU|Mii Brawler}}, {{SSBU|Mii Swordfighter}}, {{SSBU|Piranha Plant}}, {{SSBU|Pit}}/{{SSBU|Dark Pit}}, {{SSBU|Ivysaur}}, {{SSBU|Robin}}, {{SSBU|Terry}}, {{SSBU|Toon Link}}, and {{SSBU|Young Link}}.
Additionally, the following characters have similar 180° tippers on the second hit of their neutral attacks as well as on the first hit: {{SSBU|Banjo & Kazooie}}, {{SSBU|Diddy Kong}}, {{SSBU|Falco}}, {{SSBU|Fox}}, {{SSBU|Hero}}, {{SSBU|Incineroar}}, {{SSBU|Ivysaur}}, {{SSBU|Joker}}, {{SSBU|King Dedede}}, {{SSBU|King K. Rool}}, {{SSBU|Link}}, {{SSBU|Mii Brawler}}, {{SSBU|Mii Swordfighter}}, {{SSBU|Piranha Plant}}, {{SSBU|Pit}}/{{SSBU|Dark Pit}}, {{SSBU|Robin}}, {{SSBU|Terry}}, {{SSBU|Toon Link}}, and {{SSBU|Young Link}}.


==List==
==List==
==={{SSBU|Banjo & Kazooie}}===
==={{SSBU|Banjo & Kazooie}}===
*Down tilt (all hitboxes) - Launches at an angle of 32˚
*Down tilt (all hitboxes) - Launches at an angle of 32°.
*Neutral aerial (top-back multihit) - The top-rear hitbox has an angle of 335°.
*Back aerial (1st and 2nd hit) - The hitbox covering Kazooie has a angle of 180° on the first hit and 190° on the second hit versus grounded opponents.
*Back aerial (1st and 2nd hit) - The hitbox covering Kazooie has a angle of 180° on the first hit and 190° on the second hit versus grounded opponents.
*Up aerial (late 1st hit) - The wing hitboxes have angles of 178° and 2°.
*Up aerial (late 1st hit) - The wing hitboxes have angles of 178° and 2°.
Line 18: Line 18:
*Forward aerial (1st hit) - The top inner hitbox has an angle of 28°.
*Forward aerial (1st hit) - The top inner hitbox has an angle of 28°.
*[[Bullet Climax]] - The uncharged bullets have an angle of 0°.
*[[Bullet Climax]] - The uncharged bullets have an angle of 0°.
*[[Witch Twist]] (final hit) - Has an angle of 32˚ on the first use, and on its second midair use.
*[[Witch Twist]] (final hit) - Has an angle of 32° on the first use, and on its second midair use.
*[[Bullet Arts]] - Only hitboxes on her guns deal knockback. <!--Arts without knockback are not included-->
**Neutral attack (hit 3, forward) - Has an angle of 34°.
**Dash attack - Has an angle of 2°.
**Forward tilt (hit 1 & 2) - Hit 1 has an angle of 4° and hit 2 has an angle of 20°.
**Up smash (forward) - Has an angle of 17°.
**Neutral aerial (lower foot) - Has an angle of 330°.
**Back aerial - Has an angle of 12°.
**[[After Burner Kick]] (upwards) - Upper leg has an angle of 20° and lower leg has an angle of 340°


==={{SSBU|Bowser}}===
==={{SSBU|Bowser}}===
*Back aerial - Has an angle of 35˚
*Back aerial - Has an angle of 35°.
*Down aerial (landing hit) - Has an angle of 20°.
*Down aerial (landing hit) - Has an angle of 20°.
*[[Whirling Fortress]] (grounded multihits) - Has angles of 160° and 165°.
*Up throw (multihits) - Has an angle of 0°.
*Up throw (multihits) - Has an angle of 0°.
*Down throw (collateral hit) - Has an angle of 0°.
*Down throw (collateral hit) - Has an angle of 0°.
*[[Whirling Fortress]] (grounded multihits) - Has angles of 160° and 165°.


==={{SSBU|Bowser Jr.}}===
==={{SSBU|Bowser Jr.}}===
*Dash attack (multihits) - An early inner hitbox has an angle of 30°
*Dash attack (multihits) - An early inner hitbox has an angle of 30°.
*Up smash (2nd hit) - Hitbox furthest from the ground has an angle of 190°.
*Up smash (2nd hit) - Hitbox furthest from the ground has an angle of 190°.
*Forward throw (collateral hit) - Has an angle of 25°.
*Forward throw (collateral hit) - Has an angle of 25°.
*Down throw - Has an angle of 30°.
*Down throw - Has an angle of 30°.
*[[Shadow Mario Paint]] (multihits) - Has angles of 150° between frames 170-290.


==={{SSBU|Byleth}}===
==={{SSBU|Byleth}}===
*Forward tilt - Has an angle of 35˚
*Forward tilt - Has an angle of 35°.
*Neutral aerial (landing hit) - Has an angle of 30°.
*Neutral aerial (landing hit) - Has an angle of 30°.
*Back aerial - The early tipper has an angle of 28°.
*Back aerial - The early tipper has an angle of 28°.
*[[Failnaught]] (uncharged) - Has an angle of 35˚
*[[Failnaught]] (uncharged) - Has an angle of 35°.


==={{SSBU|Captain Falcon}}===
==={{SSBU|Captain Falcon}}===
*Down tilt - Has an angle of 25° on the foot and leg, an angle of 155° on his body.
*Down tilt - Has an angle of 25° on the foot and leg, an angle of 155° on his body.
*Down Smash - Both hits of the move have angles of 28°.
*Down smash - Both hits of the move have angles of 28°.
*Forward aerial (sweetspot) - Has an angle of 32˚
*Forward aerial (sweetspot) - Has an angle of 32°.
*Up aerial - The late hit has an angle of 30°.
*Up aerial - The late hit has an angle of 30°.


==={{SSBU|Charizard}}===
==={{SSBU|Charizard}}===
*Down smash - Has an angle of 33˚
*Forward aerial (sweetspot) has an angle of 34°.
*Forward aerial (sweetspot) - The sweetspot towards the end of the move has an angle of 34˚


==={{SSBU|Chrom}}===
==={{SSBU|Chrom}}===
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*Neutral attack (3rd hit) - Has an angle of 30°.
*Neutral attack (3rd hit) - Has an angle of 30°.
*Forward smash (1st and 2nd hit) - The first hit has hitboxes with angles of 170°, 0°, and 180°, while the second hit has angles of 15° and 170°.
*Forward smash (1st and 2nd hit) - The first hit has hitboxes with angles of 170°, 0°, and 180°, while the second hit has angles of 15° and 170°.
*Down smash - The final hit has an angle of 35˚
*Down smash - The final hit has an angle of 35°.
*Down smash (1st hit) - Has angles of 170°, 155°, 160°, and 150°.
*Down smash (1st hit) - Has angles of 170°, 155°, 160°, and 150°.


==={{SSBU|Corrin}}===
==={{SSBU|Corrin}}===
*Dash attack (multihits) - Has an angle of 14°.
*Dash attack (multihits) - Has an angle of 14°.
*Down smash - The front hit has an angle of 32˚, and the back hit has an angle of 35˚
*Down smash - The front hit has an angle of 32°, and the back hit has an angle of 35°.


==={{SSBU|Daisy}}===
==={{SSBU|Daisy}}===
*Neutral attack (hit 2) - Has an angle of 35˚
*Neutral attack (hit 2) - Has an angle of 35°.
*Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents.
*Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents.
*Forward smash (tennis racket) - Has an angle of 27°.
*Forward smash (tennis racket) - Has an angle of 27°.
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==={{SSBU|Dark Pit}}===
==={{SSBU|Dark Pit}}===
*Forward smash (1st hit) - One hitbox has an angle of 0° versus aerial opponents.
*Forward smash (1st hit, very close) - One hitbox has an angle of 0° versus aerial opponents and another with an angle of 35° versus grounded opponents.
*Down smash (2nd hit) - Has an angle of 30°.
*Down smash (2nd hit) - Has an angle of 30°.
*Neutral aerial (top-back multihit) - The top-rear hitbox has an angle of 335°.
*Up aerial (multihits) - Outer hitboxes have angles of 165°.
*Up aerial (multihits) - Outer hitboxes have angles of 165°.


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*Up smash (2nd - 4th hits) - The second and third hits have inner hitboxes with an angle of 160°, while the fourth hit has an inner hitbox with an angle of 170°.
*Up smash (2nd - 4th hits) - The second and third hits have inner hitboxes with an angle of 160°, while the fourth hit has an inner hitbox with an angle of 170°.
*Down smash - Has an angle of 30°.
*Down smash - Has an angle of 30°.
*Neutral aerial (1st hit) - Has an angle of 32˚
*Neutral aerial (1st hit) - Has an angle of 32°
*Forward aerial (1st - 4th hits) - Inner hitboxes have angles of 18°.
*Forward aerial (1st - 4th hits) - Inner hitboxes have angles of 18°.
*[[Missile]] (homing missile) - Has an angle of 0°.
*[[Missile]] (homing missile) - Has an angle of 0°.
*[[Phazon Laser]] - Contact hitbox has an angle of 18°, point-blank and inner hitboxes have an angle of 20°, and upper-edge has an angle of 325°.


==={{SSBU|Diddy Kong}}===
==={{SSBU|Diddy Kong}}===
*Forward tilt - Has an angle of 35˚
*Forward tilt - Has an angle of 35°.
*Dash attack (1st and 2nd hit) - The first hit has a foot hitbox with an angle of 10° versus aerial opponents, while the second hit has two foot hitboxes with an angle of 25° versus grounded opponents and 10° versus aerial opponents.
*Dash attack (1st and 2nd hit) - The first hit has a foot hitbox with an angle of 35° versus grounded opponents and 10° versus aerial opponents, while the second hit has two foot hitboxes with an angle of 25° versus grounded opponents and 10° versus aerial opponents.
*Forward smash (1st hit) - The early first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 10° versus aerial opponents, while the late first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 0° versus aerial opponents.
*Forward smash (1st hit) - The early first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 10° versus aerial opponents, while the late first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 0° versus aerial opponents.
*Down smash - The front hit has an angle of 33˚, and the back hit has an angle of 35˚
*Down smash - The front hit has an angle of 33°, and the back hit has an angle of 35°.


==={{SSBU|Donkey Kong}}===
==={{SSBU|Donkey Kong}}===
*N/A
*[[Spinning Kong]] (grounded, 2nd - 6th hits) - Inner forward hitbox has an angle of 20°


==={{SSBU|Dr. Mario}}===
==={{SSBU|Dr. Mario}}===
*Down smash - The first hit has an angle or 32˚, and the second hit has an angle of 30°.
*Down smash - The first hit has an angle or 32°, and the second hit has an angle of 30°.
*[[Doctor Finale]] - The front capsule has angles of 34° on hits 1-5 and 30° on hits 7-9, the back capsule has angles of 30° on hits 1-7 and 28° on hits 8-10.


==={{SSBU|Duck Hunt}}===
==={{SSBU|Duck Hunt}}===
*Forward tilt (angled down) - Has an angle of 30°.
*Forward tilt (angled down) - Has an angle of 30°.
*Down tilt - Has an angle of 25°.
*Down tilt - Has an angle of 25°.
*Forward smash (2nd hit) - Has an angle of 30°.
*Down smash (3rd hit) - Has an angle of 150°.
*Down smash (3rd hit) - Has an angle of 150°.


==={{SSBU|Falco}}===
==={{SSBU|Falco}}===
*Up smash (2nd hit) - The late hit has an angle of 200°
*Up smash (2nd hit) - The late hit has an angle of 200°.
*Down smash - The tippers have an angle of 25°.
*Down smash - The tippers have an angle of 25°.
*Back throw - The throw has an angle of 35˚.
*Back throw - The throw has an angle of 35°.


==={{SSBU|Fox}}===
==={{SSBU|Fox}}===
*Down smash - The tippers have an angle of 25°.
*Down smash - The tippers have an angle of 25°.
*Back aerial - Has an angle of 30°.
*Back aerial - Has an angle of 30°.
*Down aerial (multihits) - Body hitbox has an angle of 325°.
*[[Reflector]] - Has an angle of 10° versus grounded opponents and 24° versus aerial opponents.
*[[Reflector]] - Has an angle of 10° versus grounded opponents and 24° versus aerial opponents.


==={{SSBU|Ganondorf}}===
==={{SSBU|Ganondorf}}===
*Forward tilt - Has an angle of 22°.
*Forward tilt - Has an angle of 22°.
*Up tilt - The windboxes have angles of 180° and 0°, while the sourspot of the late hit has an angle of 0°.
*Up tilt - The sourspot of the late hit has an angle of 0°.
*Down smash - The first hit has hitboxes with angles of 160°, 175°, 147°, and 150°, and the second hit has an angle of 35˚
*Down smash - The first hit has hitboxes with angles of 160°, 175°, 147°, and 150°, and the second hit has an angle of 35°.
*Up aerial - The mid hit has an angle of 30°, and the late hit has an angle of 0°.
*Up aerial - The mid hit has an angle of 30°, and the late hit has an angle of 0°.
*[[Warlock Punch]] (aerial version) - Has an angle of 30°.
*[[Warlock Punch]] (aerial version) - Has an angle of 30°.
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==={{SSBU|Greninja}}===
==={{SSBU|Greninja}}===
*Down smash - Has an angle of 30°.
*Down smash - Has an angle of 30°.
*Back aerial - Has an angle of 35° on the upper and middle of the leg on the 1st hit and the upper leg of the 2nd hit.
*[[Substitute]] (diagonal down) - Has an angle of 25°.
*[[Water Shuriken]] (max charge) - Has an angle of 18° except on the final hit that affects opponents that aren't downed.


==={{SSBU|Hero}}===
==={{SSBU|Hero}}===
*Forward tilt (1st hit) - The close hitbox has an angle of 35° versus aerial opponents.
*[[Kaswoosh]] (multihits) - The hitbox at the center has an angle of 175°
*[[Kaswoosh]] (multihits) - The hitbox at the center has an angle of 175°


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*Up tilt (multihits) - Tipper hitbox has an angle of 160° versus aerial opponents.
*Up tilt (multihits) - Tipper hitbox has an angle of 160° versus aerial opponents.
*Down tilt - Has an angle of 20°.
*Down tilt - Has an angle of 20°.
*[[Squall Hammer]] (spinning hits) - Inner hitboxes have an angle of 25° and the outer hitboxes have an angle of 32°.


==={{SSBU|Ike}}===
==={{SSBU|Ike}}===
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==={{SSBU|Incineroar}}===
==={{SSBU|Incineroar}}===
*Forward tilt - Has an angle of 31˚
*Forward tilt - Has an angle of 31°
*Forward throw (collateral hit) - Has an angle of 30°.
*Forward throw (collateral hit) - Has an angle of 30°.
*Back throw (collateral hit) - Has an angle of 32°
*Back throw (collateral hit) - Has an angle of 32°.
*[[Alolan Whip]] (lariat) - Has an angle of 145.
*[[Alolan Whip]] - A successful lariat has an angle of 145° and failed has an angle of 30°.
*[[Cross Chop]] - Frames 16-19 has an angle of 30° and frames 20-26 have an angle of 5°.
*[[Max Malicious Moonsault]] (contact start) - Has an angle of 10°.


==={{SSBU|Inkling}}===
==={{SSBU|Inkling}}===
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==={{SSBU|Isabelle}}===
==={{SSBU|Isabelle}}===
*Down smash - Has an angle of 28°.
*Down smash - Has an angle of 28°.
==={{SSBU|Ivysaur}}===
*Down smash - Has an angle of 34˚


==={{SSBU|Jigglypuff}}===
==={{SSBU|Jigglypuff}}===
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*Down smash - Has an angle of 0°.
*Down smash - Has an angle of 0°.
*Down aerial (1st hit) - Foot hitbox has an angle of 145°.
*Down aerial (1st hit) - Foot hitbox has an angle of 145°.
*Forward throw - Has an angle of 35˚
*Forward throw - Has an angle of 35°
*[[Rollout]] - Has an angle of 30°.
*[[Rollout]] - Has an angle of 30°.


==={{SSBU|Joker}}===
==={{SSBU|Joker}}===
*Forward tilt - When angled up, the first hit tipper has an angle of 180°, and when unangled or angled down, the second hit has an angle of 35˚ and 25°.
*Forward tilt - When angled up, the first hit tipper has an angle of 180° and an angle of 35° along his arm, and when unangled or angled down the second hit has an angle of 35° and 25°. With Arsène, unangled has an angle of 35° and angled down 25°.
*Dash attack (1st hits) - Has angles of 25°, 10°, and 15° versus aerial opponents.
*Dash attack (1st hits) - Has angles of 25°, 10°, and 15° versus aerial opponents and an angle of 35° versus grounded opponents on the lower hitbox.
*Down smash - The first hit has an angle of 32˚, and the second has an angle of 30°.
*Down smash - The first hit has an angle of 32°, and the second has an angle of 30°.
*Forward aerial (hit 2, Arsene) - Has an angle of 34˚
*Forward aerial (hit 2, Arsène) - Has an angle of 34°.
*Back aerial (Arsene) - Has an angle of 35˚
*Back aerial (Arsène) - Has an angle of 35°.
 
==={{SSBU|Kazuya}}===
*Neutral attack - 1st (aerial opponents) and 3rd (aerial opponents) hits have angles of 33°, 2nd (aerial opponents) hit is 30°, 5th (grounded opponents), 6th-8th hits are 0°.
*Forward tilt - Has an angle of 20°.
*Up-forward tilt - 1st hit has an angle of 0° versus grounded opponents and 10° versus aerial opponents and the 2nd hit has an angle of 15° versus aerial opponents.
*Down-back tilt - Has an angle of 0°.
*[[Gates of Hell]] - Has an angle of 165° and the collateral hit has an angle of 19°.
*Side taunt (1st - 3rd hits) - Have angles of 180°.
*[[Final Blaster]] - Initial hit has an angle of 35° and the central laser's looping hits after frame 3 is 30° for the very close hitbox and 20° for the other non-tipper hitboxes as well as the very close hitbox after frame 26.


==={{SSBU|Ken}}===
==={{SSBU|Ken}}===
*Forward tilt (light, close) - Has an angle of 180° versus grounded opponents.
*Forward tilt (light, close) - Has an angle of 180° versus grounded opponents.
*Forward tilt (heavy) - Has an angle of 34°.
*Down smash (tipper) - Has an angle of 35°.
*[[Tatsumaki Senpukyaku]] - The start has an angle of 0° and the grounded strong version's front hitbox has an angle of 31° versus aerial opponents.
*Inazuma Kick - When performed from [[Nata Otoshi Geri]] or [[Oosoto Mawashi Geri]], the second hit has an angle of 30°.
*[[Hadoken]] - Has an angle of 0° versus grounded opponents.


==={{SSBU|King Dedede}}===
==={{SSBU|King Dedede}}===
*Forward tilt (multihits) - Non-tipper hitboxes have angles of 22°.
*Forward tilt (multihits) - Non-tipper hitboxes have angles of 22°.
*Forward smash (windboxes) - Has an angle of .
*Down tilt - Has an angle of 35°.
*Down smash - Tipper hitbox has an angle of 30°.
*Down smash - Tipper hitbox has an angle of 30°.
*[[Inhale (King Dedede)|Inhale]] - Has angles of 170° and 0°.


==={{SSBU|King K. Rool}}===
==={{SSBU|King K. Rool}}===
*[[Blunderbuss]] (windbox) - Has an angle of 160°.
*Back throw - Has an angle of 35°.
*[[Blast-O-Matic]] (initial hit) - Has an angle of 30°.


==={{SSBU|Kirby}}===
==={{SSBU|Kirby}}===
*Down smash - Has an angle of 29°.
*Down smash - Has an angle of 29°.
*Down aerial (landing) - Has an angle of 25°.
*[[Stone]] (landing) - Has an angle of 25°.
*[[Inhale (Kirby)|Inhale]] - Has an angle of 160°.
*[[Ultra Sword]] (trapping hit) - Has an angle of 22°.


==={{SSBU|Link}}===
==={{SSBU|Link}}===
*Neutral attack (3rd hit) - Has an angle of 30°.
*Neutral attack (3rd hit) - Has an angle of 30°.
*Down smash (2nd hit) - Has an angle of 30°.
*Down smash (2nd hit) - Has an angle of 30°.
*[[Spin Attack]] (3rd and 4th aerial back hit) - The third hit has an angle of 150°, while the fourth hit has an angle of 160°.
*Forward throw - Has an angle of 30°.
*Up throw (collateral hit) - Has an angle of 20°.
*Up throw (collateral hit) - Has an angle of 20°.
*[[Spin Attack]] (1st - 4th aerial back hit) - The first and second hit has an angle of 145°, the third hit has an angle of 150°, and the fourth hit has an angle of 160°.


==={{SSBU|Little Mac}}===
==={{SSBU|Little Mac}}===
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*Forward aerial - Has an angle of 30°.
*Forward aerial - Has an angle of 30°.
*Back aerial - Has an angle of 30°.
*Back aerial - Has an angle of 30°.
*[[Straight Lunge]] (uncharged and partial charge) - Has an angle of 35°.


==={{SSBU|Lucario}}===
==={{SSBU|Lucario}}===
*Down smash - Has an angle of 33°.
*Down aerial (1st hit) - Has an inner hitbox with an angle of 150° versus aerial opponents.
*Down aerial (1st hit) - Has an inner hitbox with an angle of 150° versus aerial opponents.


==={{SSBU|Lucas}}===
==={{SSBU|Lucas}}===
*[[PSI Magnet]] (windbox) - Has an angle of 180°.
*[[PSI Magnet]] (release) - Has an angle of 25°.
*[[PK Freeze]] - Has an angle of 34°.


==={{SSBU|Lucina}}===
==={{SSBU|Lucina}}===
*Down tilt - Has an angle of 30°.
*Down tilt - Has an angle of 30°.
*[[Dancing Blade]] 3 Up - Inner hitbox has an angle of 35°.
*Dancing Blade 4 Down - Finisher has an angle of 30°.


==={{SSBU|Luigi}}===
==={{SSBU|Luigi}}===
*Dash attack (multihits) - Has an angle of 0°.
*Dash attack - Hits 1-3 have angles of 0° and the hit 4 has an angle of 10°.
*[[Luigi Cyclone]] (windbox) - Has an angle of 180°.


==={{SSBU|Mario}}===
==={{SSBU|Mario}}===
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==={{SSBU|Marth}}===
==={{SSBU|Marth}}===
*Down tilt - Has an angle of 30°.
*Down tilt - Has an angle of 30°.
*[[Dancing Blade]] 3 Up - Inner hitbox has an angle of 35°.
*Dancing Blade 4 Down - Finisher has an angle of 30°.


==={{SSBU|Mega Man}}===
==={{SSBU|Mega Man}}===
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==={{SSBU|Meta Knight}}===
==={{SSBU|Meta Knight}}===
*[[Mach Tornado]] (windbox) - Has an angle of 180°.
*Down smash - Has an angle of 35°.
*Down aerial (middle hit) - Has an angle of 35°.
*[[Drill Rush]] (multihits) - Has outer hitboxes with angles of 30°.
*[[Drill Rush]] (multihits) - Has outer hitboxes with angles of 30°.
*[[Darkness Illusion]] - Has angles of 20° and 160° depending on the direction he was facing.
*[[Darkness Illusion]] - Has angles of 20° and 160° depending on the direction he was facing.
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===={{SSBU|Mii Brawler}}====
===={{SSBU|Mii Brawler}}====
*Down smash - The front and back hitboxes have angles of 32° and 35°, respectively.
*Forward aerial (1st hit) - Has an angle of 25°.
*Forward aerial (1st hit) - Has an angle of 25°.
*[[Flashing Mach Punch]] (1st hit) - Far hitbox has an angle of 190°.
*[[Flashing Mach Punch]] (1st hit) - Far hitbox has an angle of 190°.
*[[Head-On Assault]] (late) - Has an angle of 10°.
*[[Feint Jump]] - The kick has an angle of 35° and the autokick has an angle of 340°, both versus aerial opponents.


===={{SSBU|Mii Gunner}}====
===={{SSBU|Mii Gunner}}====
*Neutral attack (hit 3, 1st hit) - Has an angle of 350° on the arm hitbox.
*Forward smash (multihits) - Has angles of 180° and 0°.
*Forward smash (multihits) - Has angles of 180° and 0°.
*[[Grenade Launch]] (multihits) - Has an angle of 160°.
*[[Gunner Missile]] (homing) - Has an angle of 0°.
*[[Echo Reflector]] - Has an angle of 10° versus grounded opponents and 24° versus aerial opponents.
*[[Full Blast]] (multihits) - Has an angle of 30° on the main laser and 35° on the smaller lasers.


===={{SSBU|Mii Swordfighter}}====
===={{SSBU|Mii Swordfighter}}====
*Neutral attack (3rd hit) - Has an angle of 30°.
*Neutral attack (3rd hit) - Has an angle of 30°.
*Down smash (1st hit) - Has an angle of 27°.
*Down smash - The 1st hit has an angle of 27° and the 2nd hit has an angle of 32°.
*[[Blurring Blade]] (1st - 5th hits, grounded) - Has an angle of 180°.
*[[Chakram]] (tilt) - Has an angle of 0°.
*[[Power Thrust]] (clean) - Has an angle of 35°.
*[[Final Edge]] - The close and mid hits have angles of 25° and 32°, respectively.


==={{SSBU|Min Min}}===
==={{SSBU|Min Min}}===
*Forward tilt (Ramram) - Has an angle of 30°.
*Down smash - The tippers have an angle of 30°.
*Down smash - The tippers have an angle of 30°.
*Forward smash (Ramram) - Has an angle of 30°.
*Forward throw - Has an angle of 33°.
*Back throw (collateral hit) - Has an angle of 32°.
*Down throw (collateral hit) - Has an angle of 0°.
*Down throw (collateral hit) - Has an angle of 0°.


==={{SSBU|Mr. Game and Watch}}===
==={{SSBU|Mr. Game & Watch}}===
*Up tilt (1st hit) - Has an angle of 170° versus aerial opponents.
*Up tilt (1st hit) - Has an angle of 145° versus grounded opponents and 170° versus aerial opponents.
*Down tilt - Has an angle of 30°.
*Down tilt - Has an angle of 30°.
*Down smash - The non-tipper hitbox has an angle of 20°.
*Down smash - The non-tipper hitbox has an angle of 20°.
*Neutral aerial (1st and 2nd hit) - The first hit has fish hitboxes with angles of 165°, while the second hit has fish hitboxes with angles of 160° and 150°.
*Neutral aerial (1st - 3rd hits) - The first hit has fish hitboxes with angles of 165°, the second hit has fish hitboxes with angles of 160° and 150°, and the third hit's forward fish hitbox has an angle of 145°.
*[[Chef]] (pan) - Has an angle of 10°.
*[[Chef]] (pan) - Has an angle of 10°.
*[[Judge]] (six) - Has an angle of 20°.
*[[Judge]] (six) - Has an angle of 20°.
*[[Octopus]] (edge hits) - Has angles of 15° and 150°.
==={{SSBU|Mythra}}===
*Up smash (bottom edges) - Has an angle of 145°.
*Down smash - Has an angle of 35°.
*Forward throw - Has an angle of 33°.
*[[Lightning Buster]] - Grounded hit 2 (uncharged and charged) has an angle of 160° versus grounded opponents and 145° versus aerial opponents. Aerial hit 2 has an angle of 145° (uncharged)/155° (fully charged) versus aerial opponents. Fully charged hit 3 has close sword hitboxes with angles of 15°.
*[[Photon Edge]] - First hit has an angle of 30° versus grounded opponents (early only) and 35° versus aerial opponents. Second hit has an angle of 5° on the trailing hitbox and 10° on the close hitbox versus aerial opponents. Third hit has an angle of 0° on the sword and body hitboxes, 10° on her leg hitbox, and 170° on the tipper versus grounded opponents. <!--Fourth hit has an angle of 15° completely covered by non-semi hitbox.--> Fifth hit has an angle of 340° on the leg hitbox, 0° on the trailing hitbox, and 330° on the arm hitbox.
*[[Sacred Arrow]] (weaker multihits) - Have angles of 175° and 5°.


==={{SSBU|Ness}}===
==={{SSBU|Ness}}===
*Dash attack (1st and 2nd hit) - The first hit has an outer hitbox with an angle of 0° versus grounded opponents, while the second hit has an angle of 20°.
*Dash attack (1st and 2nd hit) - The first hit has an outer hitbox with an angle of 0° versus grounded opponents, while the second hit has an angle of 20°.
*Down smash (2nd back hit) - Has an angle of 28°.
*Down smash - The second back hit has an angle of 28°, front first hit has an angle of 35°, and the front second hit has an angle of 33°.


==={{SSBU|Olimar}}===
==={{SSBU|Olimar}}===
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==={{SSBU|Palutena}}===
==={{SSBU|Palutena}}===
*Forward tilt (1st hit) - The late hitbox at the head of Palutena's staff has an angle of 20°.
*Forward tilt (1st hit) - The late hitbox at the head of Palutena's staff has an angle of 20°.
*Up tilt (1st hits) - Upper hitbox has an angle of 190°.
*Down tilt - Has an angle of 35° versus grounded opponents.
*Down smash - The late hit has an angle of 28°.
*Down smash - The late hit has an angle of 28°.
*[[Explosive Flame]] (multihits) - Has an angle of 160°.
*[[Black Hole Laser]] (multihits) - The lower rear and front of the laser has an angle of 10°.


==={{SSBU|Peach}}===
==={{SSBU|Peach}}===
*Neutral attack (hit 2) - Has an angle of 35°.
*Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents.
*Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents.
*Forward smash (tennis racket) - Has an angle of 27°.
*Forward smash (tennis racket) - Has an angle of 27°.
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==={{SSBU|Pichu}}===
==={{SSBU|Pichu}}===
*Neutral attack - Has an angle of 0°.
*Neutral attack - Has an angle of 0°.
*Forward smash (multhits) - Has an inner hitbox with an angle of 20°.
*Forward smash (multihits) - Has an inner hitbox with an angle of 20°.
*Down smash (multihits) - Has an angle of 173°.
*Down smash (multihits) - Has an angle of 173°.
*[[Volt Tackle]] (starting dash) - Has an angle of 20°.


==={{SSBU|Pikachu}}===
==={{SSBU|Pikachu}}===
*Neutral attack - Has an angle of 0°.
*Neutral attack - Has an angle of 0°.
*Down smash (multihits) - Has outer hitboxes with an angle of 178°.
*Down smash (multihits) - Has outer hitboxes with an angle of 178°.
*Forward aerial (multihits) - The lower, rear hitbox has an angle of 35°.
*[[Volt Tackle]] (starting dash) - Has an angle of 30°.


==={{SSBU|Piranha Plant}}===
==={{SSBU|Piranha Plant}}===
*Down Smash (1st hit) - Has an angle of 30°.
*Down smash (1st hit) - Has angles of 30° and 32°.
*[[Poison Breath]] (windbox) - Has an angle of 18°.
*Down throw (collateral hits) - Has an angle of .
*Down throw (Collateral hits) - Has an angle of .
*[[Piranhacopter]] (1st hit) - Has an angle of 145°.


==={{SSBU|Pit}}===
==={{SSBU|Pit}}===
*Forward smash (1st hit) - One hitbox has an angle of 0° versus aerial opponents.
*Forward smash (1st hit, very close) - One hitbox has an angle of 0° versus aerial opponents and another with an angle of 35° versus grounded opponents.
*Down smash (2nd hit) - Has an angle of 30°.
*Down smash (2nd hit) - Has an angle of 30°.
*Neutral aerial (top-back multihit) - The top-rear hitbox has an angle of 335°.
*Up aerial (multihits) - Outer hitboxes have angles of 165°.
*Up aerial (multihits) - Outer hitboxes have angles of 165°.


==={{SSBU|Pokémon Trainer}}===
==={{SSBU|Pokémon Trainer}}===
===={{SSBU|Charizard}}====
===={{SSBU|Charizard}}====
*N/A
*Down tilt - Has an angle of 30°.
<!--*Up smash (very late hit) - The tip of the wing has a 340° hitbox at the end of the first hit that only affects airborne opponents. Impossible to hit because ID 0 has the same pos and size and is autolink-->
*Down smash - Has an angle of 33°.
*Forward aerial (sweetspot) - The sweetspot towards the end of the move has an angle of 34°.
*[[Triple Finish]] - The top of Charizard's first four Fire Blasts and the final Fire Blasts have angles of 20°.


===={{SSBU|Ivysaur}}====
===={{SSBU|Ivysaur}}====
*Forward tilt (multihits) - All hitboxes except the tipper have an angle of 20°.
*Forward tilt (multihits) - All hitboxes except the tipper have an angle of 20°.
*Down tilt - Has an angle of 30°.
*Down tilt - Has an angle of 30°.
*Down smash - The tippers have an angle of 30°.
*Down smash - The tippers have an angle of 30° and the rest of the vine has an angle of 34°.
*[[Triple Finish]] (multihits) - Non-tipper hitbox has an angle of 10°.
*[[Triple Finish]] (multihits) - Non-tipper hitbox has an angle of 10°.


===={{SSBU|Squirtle}}====
===={{SSBU|Squirtle}}====
*Neutral attack (3rd hit) - Has an angle of 30°.
*Down smash - Has an angle of 28°.
*Down smash - Has an angle of 28°.
*Down aerial (final hit) - Has an angle of 35°.
*[[Triple Finish]] (multihits) - Close hitboxes have angles of 30° (lower) and 330° (upper).
==={{SSBU|Pyra}}===
*Forward tilt - Has an angle of 35°.
*Down smash - Has an angle of 35°.
*Forward throw - Has an angle of 33°.
*[[Flame Nova]] -  The following are hitboxes with a semi-spike angle above -0.1 speed, several hitboxes because semi-spike angles when below -0.1 speed.
**1 rotation - Has an angle 180° versus grounded opponents on the mid and outer hitboxes on the multihits.
**2 rotations - Has an angle 180° versus grounded opponents on the mid and outer hitboxes on the multihits. Hit 1 has an angle of 340° on the inner-bottom hit versus aerial opponents and the lower outer hitbox of front hit 3 has an angle of 160°.
**3 rotations - Has an angle 180° versus grounded opponents on the mid and outer hitboxes on the multihits.
*[[Blazing End]] - Traveling hits before frame 31 have an angle of 0° versus grounded opponents. The spinning hits have an angle of 0° on the base for the early hits and only versus aerial opponents on the mid and late hits, and a 190° angle on the blade versus grounded opponents.


==={{SSBU|R.O.B.}}===
==={{SSBU|R.O.B.}}===
*Down smash (multihits) - Has an angle of 170°.
*Down smash - The multihits have angles of 170° and last hit has an angle of 33°.
*Back aerial - Has an angle of 35°.


==={{SSBU|Richter}}===
==={{SSBU|Richter}}===
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==={{SSBU|Ridley}}===
==={{SSBU|Ridley}}===
*N/A
*[[Space Pirate Rush]] - When colliding with a wall it has an angle of 145°.


==={{SSBU|Robin}}===
==={{SSBU|Robin}}===
*Down tilt - Has an angle of 30°.
*Down tilt - Has an angle of 30°.
*Down smash (bronze sword) - Has an angle of 28°.
*Down smash (bronze sword) - Has an angle of 28°.
*Neutral aerial - Every hit has an angle of 30° except for the late 2nd levin sword hit.
*Neutral aerial - Every hit has an angle of 30° except for the late 2nd Levin sword hit.
*[[Pair Up]] (trapping hit) - Has an angle of 22°


==={{SSBU|Rosalina & Luma}}===
==={{SSBU|Rosalina & Luma}}===
*Down tilt - Has an angle of 30°.
*Down tilt - Has an angle of 30°.
*Dash attack (Rosalina, 1st hit) - Has an angle of 30° versus aerial opponents.
*Dash attack (1st hit) - Rosalina an angle of 30° while Luma's is 35°, both versus aerial opponents.
*Back aerial - Rosalina's attack has an angle of 30°, while Luma's has an angle of 28°.
*Down smash - Rosalina's attack has an angle of 33° while Luma's is 32°.
*Back aerial - Rosalina's attack has an angle of 30° while Luma's is 28°.
*[[Grand Star]] (star projectiles) - Has an angle of .


==={{SSBU|Roy}}===
==={{SSBU|Roy}}===
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==={{SSBU|Ryu}}===
==={{SSBU|Ryu}}===
*Forward tilt (light, close) - Has an angle of 180° versus grounded opponents.
*Forward tilt (light, close) - Has an angle of 180° versus grounded opponents.
*Down smash (tipper) - Has an angle of 35°.
*[[Hadoken]] (non-input) - Has an angle of 0° versus grounded opponents.
*[[Shinku Hadoken]] (center) - Has an angle of 32°.


==={{SSBU|Samus}}===
==={{SSBU|Samus}}===
*Up smash (2nd - 4th hits) - Second and third hits have inside hitboxes with an angle of 160°, while the fourth hit has an inside hitbox with an angle of 170°.
*Up smash (2nd - 4th hits) - Second and third hits have inside hitboxes with an angle of 160°, while the fourth hit has an inside hitbox with an angle of 170°.
*Down smash - Has an angle of 30°.
*Down smash - Has an angle of 30°.
*Neutral aerial (1st hit) - Has an angle of 32°.
*Forward aerial (1st - 4th hits) - Inside hitboxes have angles of 18°.
*Forward aerial (1st - 4th hits) - Inside hitboxes have angles of 18°.
*[[Missile]] (homing missile) - Has an angle of 0°.
*[[Missile]] (homing missile) - Has an angle of 0°.
*[[Zero Laser]] - Contact hitbox has an angle of 18°, thruster hitboxes have angles of 20° and 0°, point-blank and inner hitboxes have an angle of 20°, and upper-edge has an angle of 325°.
==={{SSBU|Sephiroth}}===
*Forward throw - Has an angle of 28°.


==={{SSBU|Sheik}}===
==={{SSBU|Sheik}}===
*Up tilt (1st hit) - The two outermost hitboxes have angles of 0° and 330°.
*Up tilt (1st hit) - The two outermost hitboxes have angles of 0° and 330°.
*Forward smash (1st hit) - Rear hitbox has an angle of 35°.
*Down smash (1st hit) - Has hitboxes with angles of 200° and 165°.
*Down smash (1st hit) - Has hitboxes with angles of 200° and 165°.
*[[Sheikah Dance]] (hit 3) - Has an angle of 30°.


==={{SSBU|Shulk}}===
==={{SSBU|Shulk}}===
*Forward smash (1st hit) - The lower monado hitbox has an angle of 10°.
*Forward smash (1st hit) - The lower Monado hitbox has an angle of 10°.
*Down aerial (1st hit) - Has an angle of 160° versus grounded opponents.
*Down aerial (1st hit) - Has an angle of 160° versus grounded opponents and 215° versus aerial opponents.
*Forward throw (collateral hit) - Has an angle of 25°.
*Forward throw (collateral hit) - Has an angle of 25°.
*Back throw (collateral hit) - Has an angle of 25°.
*Back throw (collateral hit) - Has an angle of 25°.
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*Down smash - Has an angle of 30°.
*Down smash - Has an angle of 30°.
*Down throw - Has an angle of 20°.
*Down throw - Has an angle of 20°.
*[[Spin Charge]] (multihits) - Has an angle of 9°.
==={{SSBU|Sora}}===
*Forward tilt (combo) - The first hit has an angle of 180° on the early and mid tipper and the whole trailing hitbox. The second hit has an angle of 180° on the tipper versus grounded opponents. <!--hits grounded and aerial but an aerial-only hitbox takes priority-->
*Up tilt - The second hit has angles of 354° and 186° on the outer side hitboxes and hits 3-5 have angles of 18° and 162° on the outer side hitboxes.
*Down smash - Has an angle of 32°.
*Forward aerial (1st hit) -Has angles of 35° on the blade and 30° on the tipper.
*[[Aerial Sweep]] (back hit 30) - The upper hitboxes have angles of 150°.
*[[Thundaga]] - Starts with an angle of 10° if used on the ground or 344° if used on in the air.
==={{SSBU|Steve}}===
*Down smash (final hit) - has an angle of 27°.
*Forward throw - Has a collateral hitbox of 10° and a throw hitbox of 25°.
*[[House of Boom]] - The launching hitbox has an angle of 30° for the trapped opponent and 35° for bystanders.


==={{SSBU|Terry}}===
==={{SSBU|Terry}}===
*N/A
*Neutral attack (2nd hit) - Fist hitboxes have angles of 170° versus aerial opponents and 180° versus grounded opponents.
*Down smash - Has an angle of 32°.
*[[Crack Shoot]]
**Tapped - Early hit has an angle of 30° versus grounded opponents and 10° versus aerial opponents. Mid hits have angles of 30° on the body hitboxes for grounded and aerial opponents and on the foot hitbox for opponents, also the foot hitboxes versus aerial opponents has an angle of 0° on frames 4 & 5, 350° on frames 6 & 7, and 340° on frames 8 & 9.
**Held - Early hit has an angle of 15° versus grounded opponents and 5° versus aerial opponents. Mid hits body hitboxes have angles of 30° versus grounded opponents and 0° versus aerial opponents. The foot hitboxes have angles of 30° versus grounded opponents and 345° versus aerial opponents on frames 4 & 5.
*[[Triple Wolf]] - First and second geyser have angles of 20° for both the captured opponent and bystanders.


==={{SSBU|Toon Link}}===
==={{SSBU|Toon Link}}===
*Neutral attack (3rd hit) - Has an angle of 30°.
*Neutral attack (3rd hit) - Has an angle of 30°.
*Forward tilt - The middle hitbox has an angle of 20°.
*Forward tilt - The middle hitbox has an angle of 20°.
*Down aerial (windboxes) - Has an angle of .
*Down aerial (landing) - Damaging hitbox has an angle of 30°.
*Up throw (collateral hit) - Has an angle of 20°.
*[[Spin Attack]] (grounded multihits) - Has hitboxes with angles of 180° and 355°.
*[[Spin Attack]] (grounded multihits) - Has hitboxes with angles of 180° and 355°.
*Up throw (collateral hit) - Has an angle of 20°.
*[[Triforce Slash]] (trapping hit) - Has an angle of 22°.


==={{SSBU|Villager}}===
==={{SSBU|Villager}}===
*N/A
*Up smash (multihits) - Upper hitboxes have an angle of 185°.


==={{SSBU|Wario}}===
==={{SSBU|Wario}}===
*Down smash - Has an angle of 30°.
*Down smash - Has an angle of 30°.
*[[Wario Bike]] (turning) - The late hit has an angle of 25°.
*[[Wario Bike]] (turning) - The late hit has an angle of 25°.
*[[Corkscrew]] (multihits) - Upper hitboxes have angles of 145°.
*[[Wario Waft]] (full charged) - The clean hit has an angle of 35°.


==={{SSB4|Wii Fit Trainer}}===
==={{SSBU|Wii Fit Trainer}}===
*Neutral attack (1st and 2nd hit) - The first hit has arm hitboxes with angles of 340° and 200° in addition to the standard 180° tippers, while the second hit has hitboxes with an angle of 8° versus aerial opponents.
*Neutral attack (1st and 2nd hit) - The first hit has arm hitboxes with angles of 340° and 200° in addition to the standard 180° tippers, while the second hit has hitboxes with an angle of 8° versus aerial opponents.
*Down smash - Has an angle of 20°.
*Down smash - Has an angle of 20°.


==={{SSBU|Wolf}}===
==={{SSBU|Wolf}}===
*Down smash - The tippers have an angle of 30°.
*Down smash - The tippers have an angle of 30° and the sourspot has an angle of 35°.
*[[Wolf Flash]] (end) - The sourspot has an angle of 28°.


==={{SSBU|Yoshi}}===
==={{SSBU|Yoshi}}===
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==={{SSBU|Young Link}}===
==={{SSBU|Young Link}}===
*Neutral attack (3rd hit) - Has an angle of 30°.
*Neutral attack (3rd hit) - Has an angle of 30°.
*Up smash (1st and 2nd hits) - Tipper hitbox has an angle of 149° versus aerial opponents.
*Down smash - Has an angle of 30°.
*Down smash - Has an angle of 30°.
*[[Spin Attack]] (grounded multihits) - Has hitboxes with angles of 173°.
*Up throw (collateral hit) - Has an angle of 20°.
*Up throw (collateral hit) - Has an angle of 20°.
*[[Spin Attack]] - The grounded multihits have hitboxes with angles of 173° and the 8th aerial hit has an angle of 146°.
*[[Triforce Slash]] - The trapping hit has an angle of 22° and the final hit has an angle of 35°.


==={{SSBU|Zelda}}===
==={{SSBU|Zelda}}===
*Forward smash (multihits) - Has angles of 25° and 165°.
*Up smash (multihits) - Two outer hitboxes have angles of 160°.
*Up smash (multihites) - Two outer hitboes have angles of 160°.
*Down smash - The tippers have an angle of 20°.
*Down smash - The tippers have an angle of 20°.
*Neutral aerial (multihits) - The back hit has angles of 152° and 210° versus aerial opponents.
*Neutral aerial (multihits) - The back hit has angles of 152° and 210° versus aerial opponents.
*[[Nayru's Love]] (multihits) - Has an angle of 160°.
*[[Nayru's Love]] (multihits) - Has an angle of 160°.
*[[Phantom]] (full charge windbox) - Has an angle of 6°.


==={{SSBU|Zero Suit Samus}}===
==={{SSBU|Zero Suit Samus}}===
*Forward smash (1st hit) - The non-tipper hitboxes have angles of 18° and 16° versus aerial opponents.
*Forward smash (1st hit) - The non-tipper hitboxes have angles of 18° and 16° versus aerial opponents.
*Forward throw (collateral) - Has an angle of 0°.
*Forward throw - Has an angle of 33°.
*Down throw (collateral) - Has an angle of 0°.
*[[Plasma Whip]] - The arm hitbox has an angle of 20° and 17° for the early and mid hits respectively on the ground and 0° in the air. The whip hitbox has an angle of 10°, 17°, and 15° for the early, mid, and late hits respectively on the ground and 345°, 10°, and 345° for the mid, late, and very late hits respectively in the air.


==See also==
==See also==

Latest revision as of 01:09, February 26, 2024

This is a list of semi-spikes in Super Smash Bros. Ultimate.

Neutral attack tippers[edit]

In Ultimate, every character's neutral attack is designed with a semi-spike (180°) tipper on the first hit to ensure the rest of the combo connects, with the exception of Ganondorf, Isabelle, Mega Man, Meta Knight, Pichu, Pikachu, Roy/Chrom, Samus/Dark Samus, and Wario.

Additionally, the following characters have similar 180° tippers on the second hit of their neutral attacks as well as on the first hit: Banjo & Kazooie, Diddy Kong, Falco, Fox, Hero, Incineroar, Ivysaur, Joker, King Dedede, King K. Rool, Link, Mii Brawler, Mii Swordfighter, Piranha Plant, Pit/Dark Pit, Robin, Terry, Toon Link, and Young Link.

List[edit]

Banjo & Kazooie[edit]

  • Down tilt (all hitboxes) - Launches at an angle of 32°.
  • Neutral aerial (top-back multihit) - The top-rear hitbox has an angle of 335°.
  • Back aerial (1st and 2nd hit) - The hitbox covering Kazooie has a angle of 180° on the first hit and 190° on the second hit versus grounded opponents.
  • Up aerial (late 1st hit) - The wing hitboxes have angles of 178° and 2°.

Bayonetta[edit]

  • Down smash (1st hit) - Has an angle of 0°.
  • Forward aerial (1st hit) - The top inner hitbox has an angle of 28°.
  • Bullet Climax - The uncharged bullets have an angle of 0°.
  • Witch Twist (final hit) - Has an angle of 32° on the first use, and 0° on its second midair use.
  • Bullet Arts - Only hitboxes on her guns deal knockback.
    • Neutral attack (hit 3, forward) - Has an angle of 34°.
    • Dash attack - Has an angle of 2°.
    • Forward tilt (hit 1 & 2) - Hit 1 has an angle of 4° and hit 2 has an angle of 20°.
    • Up smash (forward) - Has an angle of 17°.
    • Neutral aerial (lower foot) - Has an angle of 330°.
    • Back aerial - Has an angle of 12°.
    • After Burner Kick (upwards) - Upper leg has an angle of 20° and lower leg has an angle of 340°

Bowser[edit]

  • Back aerial - Has an angle of 35°.
  • Down aerial (landing hit) - Has an angle of 20°.
  • Up throw (multihits) - Has an angle of 0°.
  • Down throw (collateral hit) - Has an angle of 0°.
  • Whirling Fortress (grounded multihits) - Has angles of 160° and 165°.

Bowser Jr.[edit]

  • Dash attack (multihits) - An early inner hitbox has an angle of 30°.
  • Up smash (2nd hit) - Hitbox furthest from the ground has an angle of 190°.
  • Forward throw (collateral hit) - Has an angle of 25°.
  • Down throw - Has an angle of 30°.
  • Shadow Mario Paint (multihits) - Has angles of 150° between frames 170-290.

Byleth[edit]

  • Forward tilt - Has an angle of 35°.
  • Neutral aerial (landing hit) - Has an angle of 30°.
  • Back aerial - The early tipper has an angle of 28°.
  • Failnaught (uncharged) - Has an angle of 35°.

Captain Falcon[edit]

  • Down tilt - Has an angle of 25° on the foot and leg, an angle of 155° on his body.
  • Down smash - Both hits of the move have angles of 28°.
  • Forward aerial (sweetspot) - Has an angle of 32°.
  • Up aerial - The late hit has an angle of 30°.

Charizard[edit]

  • Forward aerial (sweetspot) has an angle of 34°.

Chrom[edit]

  • Down tilt - Has an angle of 30°.

Cloud[edit]

  • Neutral attack (3rd hit) - Has an angle of 30°.
  • Forward smash (1st and 2nd hit) - The first hit has hitboxes with angles of 170°, 0°, and 180°, while the second hit has angles of 15° and 170°.
  • Down smash - The final hit has an angle of 35°.
  • Down smash (1st hit) - Has angles of 170°, 155°, 160°, and 150°.

Corrin[edit]

  • Dash attack (multihits) - Has an angle of 14°.
  • Down smash - The front hit has an angle of 32°, and the back hit has an angle of 35°.

Daisy[edit]

  • Neutral attack (hit 2) - Has an angle of 35°.
  • Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents.
  • Forward smash (tennis racket) - Has an angle of 27°.
  • Down smash (multihits) - Has angles of 0° and 180°.
  • Vegetable - Has an angle of 30°.

Dark Pit[edit]

  • Forward smash (1st hit, very close) - One hitbox has an angle of 0° versus aerial opponents and another with an angle of 35° versus grounded opponents.
  • Down smash (2nd hit) - Has an angle of 30°.
  • Neutral aerial (top-back multihit) - The top-rear hitbox has an angle of 335°.
  • Up aerial (multihits) - Outer hitboxes have angles of 165°.

Dark Samus[edit]

  • Up smash (2nd - 4th hits) - The second and third hits have inner hitboxes with an angle of 160°, while the fourth hit has an inner hitbox with an angle of 170°.
  • Down smash - Has an angle of 30°.
  • Neutral aerial (1st hit) - Has an angle of 32°
  • Forward aerial (1st - 4th hits) - Inner hitboxes have angles of 18°.
  • Missile (homing missile) - Has an angle of 0°.
  • Phazon Laser - Contact hitbox has an angle of 18°, point-blank and inner hitboxes have an angle of 20°, and upper-edge has an angle of 325°.

Diddy Kong[edit]

  • Forward tilt - Has an angle of 35°.
  • Dash attack (1st and 2nd hit) - The first hit has a foot hitbox with an angle of 35° versus grounded opponents and 10° versus aerial opponents, while the second hit has two foot hitboxes with an angle of 25° versus grounded opponents and 10° versus aerial opponents.
  • Forward smash (1st hit) - The early first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 10° versus aerial opponents, while the late first hit has an inner hitbox with an angle of 22° and a hand hitbox with an angle of 0° versus aerial opponents.
  • Down smash - The front hit has an angle of 33°, and the back hit has an angle of 35°.

Donkey Kong[edit]

  • Spinning Kong (grounded, 2nd - 6th hits) - Inner forward hitbox has an angle of 20°

Dr. Mario[edit]

  • Down smash - The first hit has an angle or 32°, and the second hit has an angle of 30°.
  • Doctor Finale - The front capsule has angles of 34° on hits 1-5 and 30° on hits 7-9, the back capsule has angles of 30° on hits 1-7 and 28° on hits 8-10.

Duck Hunt[edit]

  • Forward tilt (angled down) - Has an angle of 30°.
  • Down tilt - Has an angle of 25°.
  • Forward smash (2nd hit) - Has an angle of 30°.
  • Down smash (3rd hit) - Has an angle of 150°.

Falco[edit]

  • Up smash (2nd hit) - The late hit has an angle of 200°.
  • Down smash - The tippers have an angle of 25°.
  • Back throw - The throw has an angle of 35°.

Fox[edit]

  • Down smash - The tippers have an angle of 25°.
  • Back aerial - Has an angle of 30°.
  • Down aerial (multihits) - Body hitbox has an angle of 325°.
  • Reflector - Has an angle of 10° versus grounded opponents and 24° versus aerial opponents.

Ganondorf[edit]

  • Forward tilt - Has an angle of 22°.
  • Up tilt - The sourspot of the late hit has an angle of 0°.
  • Down smash - The first hit has hitboxes with angles of 160°, 175°, 147°, and 150°, and the second hit has an angle of 35°.
  • Up aerial - The mid hit has an angle of 30°, and the late hit has an angle of 0°.
  • Warlock Punch (aerial version) - Has an angle of 30°.

Greninja[edit]

  • Down smash - Has an angle of 30°.
  • Back aerial - Has an angle of 35° on the upper and middle of the leg on the 1st hit and the upper leg of the 2nd hit.
  • Substitute (diagonal down) - Has an angle of 25°.
  • Water Shuriken (max charge) - Has an angle of 18° except on the final hit that affects opponents that aren't downed.

Hero[edit]

  • Forward tilt (1st hit) - The close hitbox has an angle of 35° versus aerial opponents.
  • Kaswoosh (multihits) - The hitbox at the center has an angle of 175°

Ice Climbers[edit]

  • Up tilt (multihits) - Tipper hitbox has an angle of 160° versus aerial opponents.
  • Down tilt - Has an angle of 20°.
  • Squall Hammer (spinning hits) - Inner hitboxes have an angle of 25° and the outer hitboxes have an angle of 32°.

Ike[edit]

  • Forward aerial - Has an angle of 30°.
  • Forward throw - Has an angle of 28°.
  • Back throw - Has an angle of 28°.

Incineroar[edit]

  • Forward tilt - Has an angle of 31°
  • Forward throw (collateral hit) - Has an angle of 30°.
  • Back throw (collateral hit) - Has an angle of 32°.
  • Alolan Whip - A successful lariat has an angle of 145° and failed has an angle of 30°.
  • Cross Chop - Frames 16-19 has an angle of 30° and frames 20-26 have an angle of 5°.
  • Max Malicious Moonsault (contact start) - Has an angle of 10°.

Inkling[edit]

  • Down tilt (1st hit) - Tipper hitbox has an angle of 160°.
  • Down smash - The first hit has an angle of 32°, and the second hit has an angle of 30°.

Isabelle[edit]

  • Down smash - Has an angle of 28°.

Jigglypuff[edit]

  • Down tilt - Has an angle of 20°.
  • Down smash - Has an angle of 0°.
  • Down aerial (1st hit) - Foot hitbox has an angle of 145°.
  • Forward throw - Has an angle of 35°
  • Rollout - Has an angle of 30°.

Joker[edit]

  • Forward tilt - When angled up, the first hit tipper has an angle of 180° and an angle of 35° along his arm, and when unangled or angled down the second hit has an angle of 35° and 25°. With Arsène, unangled has an angle of 35° and angled down 25°.
  • Dash attack (1st hits) - Has angles of 25°, 10°, and 15° versus aerial opponents and an angle of 35° versus grounded opponents on the lower hitbox.
  • Down smash - The first hit has an angle of 32°, and the second has an angle of 30°.
  • Forward aerial (hit 2, Arsène) - Has an angle of 34°.
  • Back aerial (Arsène) - Has an angle of 35°.

Kazuya[edit]

  • Neutral attack - 1st (aerial opponents) and 3rd (aerial opponents) hits have angles of 33°, 2nd (aerial opponents) hit is 30°, 5th (grounded opponents), 6th-8th hits are 0°.
  • Forward tilt - Has an angle of 20°.
  • Up-forward tilt - 1st hit has an angle of 0° versus grounded opponents and 10° versus aerial opponents and the 2nd hit has an angle of 15° versus aerial opponents.
  • Down-back tilt - Has an angle of 0°.
  • Gates of Hell - Has an angle of 165° and the collateral hit has an angle of 19°.
  • Side taunt (1st - 3rd hits) - Have angles of 180°.
  • Final Blaster - Initial hit has an angle of 35° and the central laser's looping hits after frame 3 is 30° for the very close hitbox and 20° for the other non-tipper hitboxes as well as the very close hitbox after frame 26.

Ken[edit]

  • Forward tilt (light, close) - Has an angle of 180° versus grounded opponents.
  • Forward tilt (heavy) - Has an angle of 34°.
  • Down smash (tipper) - Has an angle of 35°.
  • Tatsumaki Senpukyaku - The start has an angle of 0° and the grounded strong version's front hitbox has an angle of 31° versus aerial opponents.
  • Inazuma Kick - When performed from Nata Otoshi Geri or Oosoto Mawashi Geri, the second hit has an angle of 30°.
  • Hadoken - Has an angle of 0° versus grounded opponents.

King Dedede[edit]

  • Forward tilt (multihits) - Non-tipper hitboxes have angles of 22°.
  • Down tilt - Has an angle of 35°.
  • Down smash - Tipper hitbox has an angle of 30°.

King K. Rool[edit]

  • Back throw - Has an angle of 35°.
  • Blast-O-Matic (initial hit) - Has an angle of 30°.

Kirby[edit]

  • Down smash - Has an angle of 29°.
  • Stone (landing) - Has an angle of 25°.
  • Ultra Sword (trapping hit) - Has an angle of 22°.

Link[edit]

  • Neutral attack (3rd hit) - Has an angle of 30°.
  • Down smash (2nd hit) - Has an angle of 30°.
  • Forward throw - Has an angle of 30°.
  • Up throw (collateral hit) - Has an angle of 20°.
  • Spin Attack (1st - 4th aerial back hit) - The first and second hit has an angle of 145°, the third hit has an angle of 150°, and the fourth hit has an angle of 160°.

Little Mac[edit]

  • Forward tilt (1st hit) - Has angles of 0° and 10° versus aerial opponents.
  • Down smash - Has an angle of 30°.
  • Forward aerial - Has an angle of 30°.
  • Back aerial - Has an angle of 30°.
  • Straight Lunge (uncharged and partial charge) - Has an angle of 35°.

Lucario[edit]

  • Down smash - Has an angle of 33°.
  • Down aerial (1st hit) - Has an inner hitbox with an angle of 150° versus aerial opponents.

Lucas[edit]

Lucina[edit]

  • Down tilt - Has an angle of 30°.
  • Dancing Blade 3 Up - Inner hitbox has an angle of 35°.
  • Dancing Blade 4 Down - Finisher has an angle of 30°.

Luigi[edit]

  • Dash attack - Hits 1-3 have angles of 0° and the hit 4 has an angle of 10°.

Mario[edit]

  • Down smash - The front and back hits have angles of 32° and 30°, respectively.
  • Mario Finale - The mid and late hits have hitboxes with angles of 23° and 20° on aerial opponents.

Marth[edit]

  • Down tilt - Has an angle of 30°.
  • Dancing Blade 3 Up - Inner hitbox has an angle of 35°.
  • Dancing Blade 4 Down - Finisher has an angle of 30°.

Mega Man[edit]

  • Dash attack - Has angles of 20° and 0°.

Meta Knight[edit]

  • Down smash - Has an angle of 35°.
  • Down aerial (middle hit) - Has an angle of 35°.
  • Drill Rush (multihits) - Has outer hitboxes with angles of 30°.
  • Darkness Illusion - Has angles of 20° and 160° depending on the direction he was facing.

Mewtwo[edit]

  • Up smash (multihits) - Has outer hitboxes with an angle of 170°.
  • Neutral aerial (multihits) - Hand hitboxes have angles of 185°.

Mii Fighters[edit]

Mii Brawler[edit]

  • Down smash - The front and back hitboxes have angles of 32° and 35°, respectively.
  • Forward aerial (1st hit) - Has an angle of 25°.
  • Flashing Mach Punch (1st hit) - Far hitbox has an angle of 190°.
  • Head-On Assault (late) - Has an angle of 10°.
  • Feint Jump - The kick has an angle of 35° and the autokick has an angle of 340°, both versus aerial opponents.

Mii Gunner[edit]

  • Neutral attack (hit 3, 1st hit) - Has an angle of 350° on the arm hitbox.
  • Forward smash (multihits) - Has angles of 180° and 0°.
  • Grenade Launch (multihits) - Has an angle of 160°.
  • Gunner Missile (homing) - Has an angle of 0°.
  • Echo Reflector - Has an angle of 10° versus grounded opponents and 24° versus aerial opponents.
  • Full Blast (multihits) - Has an angle of 30° on the main laser and 35° on the smaller lasers.

Mii Swordfighter[edit]

  • Neutral attack (3rd hit) - Has an angle of 30°.
  • Down smash - The 1st hit has an angle of 27° and the 2nd hit has an angle of 32°.
  • Blurring Blade (1st - 5th hits, grounded) - Has an angle of 180°.
  • Chakram (tilt) - Has an angle of 0°.
  • Power Thrust (clean) - Has an angle of 35°.
  • Final Edge - The close and mid hits have angles of 25° and 32°, respectively.

Min Min[edit]

  • Forward tilt (Ramram) - Has an angle of 30°.
  • Down smash - The tippers have an angle of 30°.
  • Forward smash (Ramram) - Has an angle of 30°.
  • Forward throw - Has an angle of 33°.
  • Back throw (collateral hit) - Has an angle of 32°.
  • Down throw (collateral hit) - Has an angle of 0°.

Mr. Game & Watch[edit]

  • Up tilt (1st hit) - Has an angle of 145° versus grounded opponents and 170° versus aerial opponents.
  • Down tilt - Has an angle of 30°.
  • Down smash - The non-tipper hitbox has an angle of 20°.
  • Neutral aerial (1st - 3rd hits) - The first hit has fish hitboxes with angles of 165°, the second hit has fish hitboxes with angles of 160° and 150°, and the third hit's forward fish hitbox has an angle of 145°.
  • Chef (pan) - Has an angle of 10°.
  • Judge (six) - Has an angle of 20°.
  • Octopus (edge hits) - Has angles of 15° and 150°.

Mythra[edit]

  • Up smash (bottom edges) - Has an angle of 145°.
  • Down smash - Has an angle of 35°.
  • Forward throw - Has an angle of 33°.
  • Lightning Buster - Grounded hit 2 (uncharged and charged) has an angle of 160° versus grounded opponents and 145° versus aerial opponents. Aerial hit 2 has an angle of 145° (uncharged)/155° (fully charged) versus aerial opponents. Fully charged hit 3 has close sword hitboxes with angles of 15°.
  • Photon Edge - First hit has an angle of 30° versus grounded opponents (early only) and 35° versus aerial opponents. Second hit has an angle of 5° on the trailing hitbox and 10° on the close hitbox versus aerial opponents. Third hit has an angle of 0° on the sword and body hitboxes, 10° on her leg hitbox, and 170° on the tipper versus grounded opponents. Fifth hit has an angle of 340° on the leg hitbox, 0° on the trailing hitbox, and 330° on the arm hitbox.
  • Sacred Arrow (weaker multihits) - Have angles of 175° and 5°.

Ness[edit]

  • Dash attack (1st and 2nd hit) - The first hit has an outer hitbox with an angle of 0° versus grounded opponents, while the second hit has an angle of 20°.
  • Down smash - The second back hit has an angle of 28°, front first hit has an angle of 35°, and the front second hit has an angle of 33°.

Olimar[edit]

  • Down smash - Has an angle of 28°.

Pac-Man[edit]

  • Dash attack (multihits) - Has an angle of 12°.
  • Down smash - The clean hit has an angle of 29°.

Palutena[edit]

  • Forward tilt (1st hit) - The late hitbox at the head of Palutena's staff has an angle of 20°.
  • Up tilt (1st hits) - Upper hitbox has an angle of 190°.
  • Down tilt - Has an angle of 35° versus grounded opponents.
  • Down smash - The late hit has an angle of 28°.
  • Explosive Flame (multihits) - Has an angle of 160°.
  • Black Hole Laser (multihits) - The lower rear and front of the laser has an angle of 10°.

Peach[edit]

  • Neutral attack (hit 2) - Has an angle of 35°.
  • Dash attack (1st hit) - The inner hitbox has an angle of 30° versus aerial opponents.
  • Forward smash (tennis racket) - Has an angle of 27°.
  • Down smash (multihits) - Has angles of 0° and 180°.
  • Vegetable - Has an angle of 30°.

Pichu[edit]

  • Neutral attack - Has an angle of 0°.
  • Forward smash (multihits) - Has an inner hitbox with an angle of 20°.
  • Down smash (multihits) - Has an angle of 173°.
  • Volt Tackle (starting dash) - Has an angle of 20°.

Pikachu[edit]

  • Neutral attack - Has an angle of 0°.
  • Down smash (multihits) - Has outer hitboxes with an angle of 178°.
  • Forward aerial (multihits) - The lower, rear hitbox has an angle of 35°.
  • Volt Tackle (starting dash) - Has an angle of 30°.

Piranha Plant[edit]

  • Down smash (1st hit) - Has angles of 30° and 32°.
  • Down throw (collateral hits) - Has an angle of 0°.
  • Piranhacopter (1st hit) - Has an angle of 145°.

Pit[edit]

  • Forward smash (1st hit, very close) - One hitbox has an angle of 0° versus aerial opponents and another with an angle of 35° versus grounded opponents.
  • Down smash (2nd hit) - Has an angle of 30°.
  • Neutral aerial (top-back multihit) - The top-rear hitbox has an angle of 335°.
  • Up aerial (multihits) - Outer hitboxes have angles of 165°.

Pokémon Trainer[edit]

Charizard[edit]

  • Down tilt - Has an angle of 30°.
  • Down smash - Has an angle of 33°.
  • Forward aerial (sweetspot) - The sweetspot towards the end of the move has an angle of 34°.
  • Triple Finish - The top of Charizard's first four Fire Blasts and the final Fire Blasts have angles of 20°.

Ivysaur[edit]

  • Forward tilt (multihits) - All hitboxes except the tipper have an angle of 20°.
  • Down tilt - Has an angle of 30°.
  • Down smash - The tippers have an angle of 30° and the rest of the vine has an angle of 34°.
  • Triple Finish (multihits) - Non-tipper hitbox has an angle of 10°.

Squirtle[edit]

  • Down smash - Has an angle of 28°.
  • Down aerial (final hit) - Has an angle of 35°.
  • Triple Finish (multihits) - Close hitboxes have angles of 30° (lower) and 330° (upper).

Pyra[edit]

  • Forward tilt - Has an angle of 35°.
  • Down smash - Has an angle of 35°.
  • Forward throw - Has an angle of 33°.
  • Flame Nova - The following are hitboxes with a semi-spike angle above -0.1 speed, several hitboxes because semi-spike angles when below -0.1 speed.
    • 1 rotation - Has an angle 180° versus grounded opponents on the mid and outer hitboxes on the multihits.
    • 2 rotations - Has an angle 180° versus grounded opponents on the mid and outer hitboxes on the multihits. Hit 1 has an angle of 340° on the inner-bottom hit versus aerial opponents and the lower outer hitbox of front hit 3 has an angle of 160°.
    • 3 rotations - Has an angle 180° versus grounded opponents on the mid and outer hitboxes on the multihits.
  • Blazing End - Traveling hits before frame 31 have an angle of 0° versus grounded opponents. The spinning hits have an angle of 0° on the base for the early hits and only versus aerial opponents on the mid and late hits, and a 190° angle on the blade versus grounded opponents.

R.O.B.[edit]

  • Down smash - The multihits have angles of 170° and last hit has an angle of 33°.
  • Back aerial - Has an angle of 35°.

Richter[edit]

  • Dash attack (multihits) - The top front hitbox has an angle of 10°.

Ridley[edit]

Robin[edit]

  • Down tilt - Has an angle of 30°.
  • Down smash (bronze sword) - Has an angle of 28°.
  • Neutral aerial - Every hit has an angle of 30° except for the late 2nd Levin sword hit.
  • Pair Up (trapping hit) - Has an angle of 22°

Rosalina & Luma[edit]

  • Down tilt - Has an angle of 30°.
  • Dash attack (1st hit) - Rosalina an angle of 30° while Luma's is 35°, both versus aerial opponents.
  • Down smash - Rosalina's attack has an angle of 33° while Luma's is 32°.
  • Back aerial - Rosalina's attack has an angle of 30° while Luma's is 28°.
  • Grand Star (star projectiles) - Has an angle of 0°.

Roy[edit]

  • Down tilt - Has an angle of 30°.

Ryu[edit]

  • Forward tilt (light, close) - Has an angle of 180° versus grounded opponents.
  • Down smash (tipper) - Has an angle of 35°.
  • Hadoken (non-input) - Has an angle of 0° versus grounded opponents.
  • Shinku Hadoken (center) - Has an angle of 32°.

Samus[edit]

  • Up smash (2nd - 4th hits) - Second and third hits have inside hitboxes with an angle of 160°, while the fourth hit has an inside hitbox with an angle of 170°.
  • Down smash - Has an angle of 30°.
  • Neutral aerial (1st hit) - Has an angle of 32°.
  • Forward aerial (1st - 4th hits) - Inside hitboxes have angles of 18°.
  • Missile (homing missile) - Has an angle of 0°.
  • Zero Laser - Contact hitbox has an angle of 18°, thruster hitboxes have angles of 20° and 0°, point-blank and inner hitboxes have an angle of 20°, and upper-edge has an angle of 325°.

Sephiroth[edit]

  • Forward throw - Has an angle of 28°.

Sheik[edit]

  • Up tilt (1st hit) - The two outermost hitboxes have angles of 0° and 330°.
  • Forward smash (1st hit) - Rear hitbox has an angle of 35°.
  • Down smash (1st hit) - Has hitboxes with angles of 200° and 165°.
  • Sheikah Dance (hit 3) - Has an angle of 30°.

Shulk[edit]

  • Forward smash (1st hit) - The lower Monado hitbox has an angle of 10°.
  • Down aerial (1st hit) - Has an angle of 160° versus grounded opponents and 215° versus aerial opponents.
  • Forward throw (collateral hit) - Has an angle of 25°.
  • Back throw (collateral hit) - Has an angle of 25°.

Simon[edit]

  • Dash attack (multihits) - The top front hitbox has an angle of 10°.

Snake[edit]

  • Down smash - The first hit has an angle of 25°, while the second hit has an angle of 20°.

Sonic[edit]

  • Forward tilt (1st hit) - Has an angle of 28°.
  • Down smash - Has an angle of 30°.
  • Down throw - Has an angle of 20°.
  • Spin Charge (multihits) - Has an angle of 9°.

Sora[edit]

  • Forward tilt (combo) - The first hit has an angle of 180° on the early and mid tipper and the whole trailing hitbox. The second hit has an angle of 180° on the tipper versus grounded opponents.
  • Up tilt - The second hit has angles of 354° and 186° on the outer side hitboxes and hits 3-5 have angles of 18° and 162° on the outer side hitboxes.
  • Down smash - Has an angle of 32°.
  • Forward aerial (1st hit) -Has angles of 35° on the blade and 30° on the tipper.
  • Aerial Sweep (back hit 30) - The upper hitboxes have angles of 150°.
  • Thundaga - Starts with an angle of 10° if used on the ground or 344° if used on in the air.

Steve[edit]

  • Down smash (final hit) - has an angle of 27°.
  • Forward throw - Has a collateral hitbox of 10° and a throw hitbox of 25°.
  • House of Boom - The launching hitbox has an angle of 30° for the trapped opponent and 35° for bystanders.

Terry[edit]

  • Neutral attack (2nd hit) - Fist hitboxes have angles of 170° versus aerial opponents and 180° versus grounded opponents.
  • Down smash - Has an angle of 32°.
  • Crack Shoot
    • Tapped - Early hit has an angle of 30° versus grounded opponents and 10° versus aerial opponents. Mid hits have angles of 30° on the body hitboxes for grounded and aerial opponents and on the foot hitbox for opponents, also the foot hitboxes versus aerial opponents has an angle of 0° on frames 4 & 5, 350° on frames 6 & 7, and 340° on frames 8 & 9.
    • Held - Early hit has an angle of 15° versus grounded opponents and 5° versus aerial opponents. Mid hits body hitboxes have angles of 30° versus grounded opponents and 0° versus aerial opponents. The foot hitboxes have angles of 30° versus grounded opponents and 345° versus aerial opponents on frames 4 & 5.
  • Triple Wolf - First and second geyser have angles of 20° for both the captured opponent and bystanders.

Toon Link[edit]

  • Neutral attack (3rd hit) - Has an angle of 30°.
  • Forward tilt - The middle hitbox has an angle of 20°.
  • Down aerial (landing) - Damaging hitbox has an angle of 30°.
  • Up throw (collateral hit) - Has an angle of 20°.
  • Spin Attack (grounded multihits) - Has hitboxes with angles of 180° and 355°.
  • Triforce Slash (trapping hit) - Has an angle of 22°.

Villager[edit]

  • Up smash (multihits) - Upper hitboxes have an angle of 185°.

Wario[edit]

  • Down smash - Has an angle of 30°.
  • Wario Bike (turning) - The late hit has an angle of 25°.
  • Corkscrew (multihits) - Upper hitboxes have angles of 145°.
  • Wario Waft (full charged) - The clean hit has an angle of 35°.

Wii Fit Trainer[edit]

  • Neutral attack (1st and 2nd hit) - The first hit has arm hitboxes with angles of 340° and 200° in addition to the standard 180° tippers, while the second hit has hitboxes with an angle of 8° versus aerial opponents.
  • Down smash - Has an angle of 20°.

Wolf[edit]

  • Down smash - The tippers have an angle of 30° and the sourspot has an angle of 35°.
  • Wolf Flash (end) - The sourspot has an angle of 28°.

Yoshi[edit]

  • Down tilt - The non-tipper hitboxes have an angle of 28°.
  • Down smash - Has an angle of 26°.

Young Link[edit]

  • Neutral attack (3rd hit) - Has an angle of 30°.
  • Up smash (1st and 2nd hits) - Tipper hitbox has an angle of 149° versus aerial opponents.
  • Down smash - Has an angle of 30°.
  • Up throw (collateral hit) - Has an angle of 20°.
  • Spin Attack - The grounded multihits have hitboxes with angles of 173° and the 8th aerial hit has an angle of 146°.
  • Triforce Slash - The trapping hit has an angle of 22° and the final hit has an angle of 35°.

Zelda[edit]

  • Up smash (multihits) - Two outer hitboxes have angles of 160°.
  • Down smash - The tippers have an angle of 20°.
  • Neutral aerial (multihits) - The back hit has angles of 152° and 210° versus aerial opponents.
  • Nayru's Love (multihits) - Has an angle of 160°.

Zero Suit Samus[edit]

  • Forward smash (1st hit) - The non-tipper hitboxes have angles of 18° and 16° versus aerial opponents.
  • Forward throw - Has an angle of 33°.
  • Down throw (collateral) - Has an angle of 0°.
  • Plasma Whip - The arm hitbox has an angle of 20° and 17° for the early and mid hits respectively on the ground and 0° in the air. The whip hitbox has an angle of 10°, 17°, and 15° for the early, mid, and late hits respectively on the ground and 345°, 10°, and 345° for the mid, late, and very late hits respectively in the air.

See also[edit]