Yoshi (SSBU)
Yoshi in Super Smash Bros. Ultimate | |
---|---|
Universe | Yoshi |
Other playable appearances | in SSB in Melee in Brawl in SSB4 |
Availability | Starter (Unlockable in World of Light) |
Final Smash | Stampede! |
“ | Yoshi is all about egg-related moves, like throwing eggs, swallowing opponents and turning them into eggs, or turning into an egg and charging toward an opponent. With a high jump, recovery is a piece of cake for Yoshi! And for his Final Smash, a Yoshi army stampedes through the stage. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Yoshi (ヨッシー, Yoshi) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. Yoshi is classified as fighter #05.
As in all previous Smash Bros. games and nearly all of Yoshi's game appearances, Kazumi Totaka's portrayal of Yoshi from Yoshi's Story was repurposed for Ultimate.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from Smash 4, Yoshi's model features a more subdued color scheme. His irises appear larger and his shoes feature simple detailing.
- Yoshi now always faces the screen regardless of the direction he turns. Because of this, his stance is now mirrored, and so is his moveset.
- Yoshi no longer reverts to his posture and idle poses from Brawl while holding a small item.
- Yoshi's dashing animation is changed. It is now a more upright run with his arms moving, similar to his dashing animation in Yoshi's Island DS.
- Yoshi has a new idle animation, which is similar to his idle animation in Super Mario World 2: Yoshi's Island.
- Yoshi's double jump animation is altered to face the screen more.
- Yoshi has new falling animations.
- Yoshi's tail-based moves now make a cartoony pounding sound effect upon connecting.
- Yoshi has a new alternate costume based on his appearance in Yoshi's Crafted World. It replaces his black costume from Smash 4.
- Two of Yoshi's victory poses were slighly altered: the victory animation where Yoshi spins around and strikes a v sign now has him performing a Flutter Jump, before spinning around once and striking a v sign; and the victory animation where Yoshi punches the air once and striking a pose now has him punching the air twice and, strikes a pose with his right leg farther back.
Attributes
- Like all characters, Yoshi's jumpsquat animation now takes three frames to complete (down from 6).
- Yoshi runs faster (1.86 → 2.046).
- Yoshi's initial dash is significantly faster (1.33 → 1.98).
- Yoshi walks slightly faster (1.15 → 1.208).
- Yoshi's air speed has been increased, now being almost as high as Jigglypuff's from Melee (1.28 → 1.344). Yoshi now has the fastest air speed in the game.
Ground attacks
- Neutral attack:
- Jab 2 has a lowered angle, making aerial follow ups more difficult.
- Forward tilt:
- Forward tilt has a new animation, and considerably less ending lag (39 → 31).
- Forward tilt does more damage (7% → 8%).
- Up tilt:
- Up tilt no longer hits short characters in front of him.
- Dash attack:
- Dash attack has less ending lag (FAF 50 → 41).
- Dash attack does more damage (9%/6% → 11%/8% (clean/late)).
Aerial attacks
- Neutral aerial:
- Neutral aerial has less landing lag (11 → 8).
- Forward aerial:
- Forward aerial has a different animation, with Yoshi no longer flipping after the headbutt.
- Forward air has less landing lag (17 → 13).
- Back aerial:
- Back aerial has a slightly altered animation, with Yoshi striking a new pose at the end of the move.
- Back aerial's hits transition faster.
- When hitting grounded opponents, Back aerial's first 2 hits now launch opponents vertically with much less knockback (similar to its Brawl counterpart). This can lead to easy aerial follow ups even at high percents.
- Back aerial has less landing lag (19 → 12).
- Up aerial:
- Up aerial has a new animation where Yoshi raises his tail up from behind without flipping.
- Up aerial has less ending lag (FAF 39 → 37).
- Up aerial has less landing lag (14 → 9).
- Down aerial:
- Down aerial has been reworked, the looping hits now have the autolink angle, with the finishing hit dealing strong vertical knockback. This weakens its edgeguarding potential but improves its offensive capabilities and consistency at linking all of the hits.
- Down aerial's landing hit deals more knockback, potentially causing opponents to tumble, which it could not do in previous games due to its fixed knockback.
- Down aerial has less landing lag (24 → 18).
Throws/other attacks
- Grab:
- Yoshi's grab animation has changed. Now after grabbing an opponent and holding them in his mouth, his cheeks become swollen and jiggle, as if the fighter inside is trying to break out. He also holds his mouth closed with his hands, and he no longer crouches down to the ground.
- Grab has less ending lag (FAF 56 → 49)
- Dash grab:
- Dash grab has more startup lag (10 → 15)
- Dash grab has much less ending lag (FAF 68 → 57)
- Pivot grab:
- Pivot grab has more startup lag (10 → 17)
- Pivot grab has much less ending lag (FAF 65 → 52)
- Forward throw:
- Forward throw does more damage (7% → 9%).
- Back throw:
- Back throw does more damage (7% → 9%).
- Down throw:
- The changes to knockback significantly weaken down throw's combo potential.
Special Moves
- Egg Lay:
- Egg Lay has less startup (20 → 18) and ending lag (FAF 44 → 42).
- Egg Lay has a slightly altered animation, inflating Yoshi's cheeks more as he swallows opponents similar to his grab.
- Egg Roll:
- Yoshi strikes a new pose before using Egg Roll.
- Yoshi always bounces once when using Egg Roll on the ground. This makes the move's execution slower and more predictable.
- Egg Roll does more damage.
- Egg Roll has a shorter maximum duration.
- Changing direction takes significantly more frames.
- Egg Throw:
- Eggs from Egg Throw can now bounce on the ground before they break.
- Yoshi gains slightly more vertical distance on the first Egg Throw, particularly after a jump.
- Egg Throw has more ending lag (54 → 56)
- Yoshi can now use his right arm or left arm to throw eggs in his Egg Throw due to his mirrored stance.
- Yoshi Bomb:
- Grounded Yoshi Bomb now has armor briefly on startup.
- Yoshi Bomb can now sweetspot a ledge even if Yoshi is facing away from it.
- Yoshi Bomb can now descend through soft platforms if the control stick is held down.
- Yoshi vocalizes when using grounded Yoshi Bomb.
- Final Smash:
- Yoshi has a new Final Smash called Stampede!. He headbutts in front of him and an army of multicolored Yoshis stampede over the trapped players, similar to his part of the Super Smash Bros. Melee opening.
Classic Mode: Jurassic Journey!
Yoshi's adversaries consist of playable reptiles.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Ivysaur | Distant Planet | World Map - Pikmin 2 | Ivysaur appears without Pokémon Trainer. |
2 | Ridley | Great Bay | Yoshi's Tale | Opponent is Giant |
3 | King K. Rool | Jungle Japes | Wildlands | |
4 | Koopalings | Yoshi's Island | Flower Field | The Koopalings are fought in the order Mario faces them in Super Mario World. |
5 | Charizard | Garden of Hope | Bandit Valley | Charizard appears without Pokémon Trainer. |
6 | Bowser | Mushroom Kingdom U | Melty Monster | Opponent is Giant |
Bonus Stage | ||||
Final | Rathalos | ?* | Roar/Rathalos |
*: The stage used here is not a normally playable stage, but appears to be one based on the Monster Hunter series.
Note: With the exceptions of Rounds 1 and 6, a song from the Yoshi universe is played regardless of the stage.
Character unlock tree
Yoshi's Classic Mode character unlock tree includes the following characters in order:
Each character can be unlocked by clearing Yoshi's Classic Mode, or the Classic Mode of any preceding character, if all preceding characters have been unlocked. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to Mario's character unlock tree, starting with Sonic.
Role in World of Light
Although Yoshi does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
He can be found in a candy-like hill to be awakened, which can be accessed in short time after taking Sheik's route.
Alternate costumes
Gallery
Yoshi about to use his forward aerial attack on Tortimer Island.
Air dodging a shot from Zelda's Super Scope on Mario Galaxy.
Launching his tongue at a shrunken Kirby on Gaur Plain.
Idling with Mr. Game & Watch in Skyloft.
Green and Yellow Yoshis in Skyworld.
Green, Yellow, Blue and Red Yoshis on Green Greens.
Stuck in a Black Hole with Pit on Big Blue.
Character Showcase Video
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Trivia
- Yoshi is the only "Original 8" member:
- That is not playable in the E3 demo.
- To not have his Final Smash be revealed when the game was announced at E3, as a consequence.
- That did not appear before Ultimate's title was revealed.
- To not be seen in King K. Rool's trailer.
- To not appear in the World of Light trailer, as well as the only member who has never appeared in any CGI trailers.
- To be the only sole representative starter.
- That is not playable in the E3 demo.
- Yoshi's stock icon in Ultimate bears a strong resemblance to his stock icon from Super Smash Bros. 4.
- Yoshi is the only character to have an alternate costume based on an upcoming game.
- As a result, this is the second time the Yoshi universe has had, in some way, representation from an upcoming game; Woolly World appeared as a stage in Super Smash Bros. for Wii U before Yoshi's Woolly World released.
Yoshi universe | |
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Fighter | Yoshi (SSB · SSBM · SSBB · SSB4 · SSBU) |
Stages | Super Happy Tree · Yoshi's Story · Yoshi's Island (SSBM) · Yoshi's Island (SSBB) · Woolly World |
Enemies | Shy Guy · Fly Guy |
Other | Kamek |
Trophies, Stickers, and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Yoshi |
Related universe | Mario |