Gravity is a measure of how fast a falling character reaches their maximum falling speed. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster.

From Super Smash Bros. Brawl onward, the vertical knockback suffered by characters is based on both their weight and their gravity, with higher-gravity characters taking more knockback; horizontal knockback is unaffected. This reduces the natural effect of gravity on launch distance, keeping characters with low weight but high gravity (most notably Fox) from having disproportionally high vertical endurance, and in fact results in their endurance being slightly worse than a fighter with lower gravity. Despite horizontal knockback being unaffected, fighters with higher gravity tend to have poorer horizontal endurance, due to the gravity compensation resulting in slightly higher hitstun. Since a character's air friction only takes effect after the hitstun ends, this results in it taking slightly longer for fighters with higher gravity to be slowed down by their air friction, thus getting KOed earlier. It also affects how difficult the character is to combo - by applying slightly more knockback to characters that more quickly fall into the next attack, it slightly normalizes the effect of setup and multi-hit moves on the cast.

Gravity also affects how high a character is able to jump; two characters with the same jump force will not jump the same height if they have different gravity.

In Super Smash Bros. 4, a character's gravity can be altered by using the equipment bonus effects, Thistle Jump or Anchor Jump, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's falling speed.

Super Smash Bros. gravity values

Source: [1]

Super Smash Bros. Melee gravity values

Rank Character Gravity
n/a Giga Bowser 0.25
1   Fox 0.23
2   Falco 0.17
3-5   Bowser 0.13
3-5   Ganondorf 0.13
3-5   Captain Falcon 0.13
6   Sheik 0.12
7   Roy 0.114
8-11   Link 0.11
8-11   Young Link 0.11
8-11   Pikachu 0.11
8-11   Pichu 0.11
12-13   Donkey Kong 0.1
12-13   Ice Climbers 0.1
14-16   Mario 0.095
14-16   Dr. Mario 0.095
14-16   Mr. Game & Watch 0.095
17   Yoshi 0.093
18   Ness 0.09
19   Marth 0.085
20   Mewtwo 0.082
21-22   Peach 0.08
21-22   Kirby 0.08
23   Zelda 0.073
24   Luigi 0.069
25   Samus 0.066
26   Jigglypuff 0.064

Notes

  • Wireframes have gravities of 0.09 (Male) and 0.073 (Female).
  • Sandbag has a gravity of 0.05.

Super Smash Bros. Brawl gravity values

Rank Character Gravity
1   Fox 0.175
2   Sheik 0.1409
3   Wolf 0.13
4   Falco 0.112
5   Squirtle 0.1067
6-8   Bowser 0.1027
6-8   Ganondorf 0.1027
6-8   Captain Falcon 0.1027
9   Meta Knight 0.0956
10   Diddy Kong 0.092
11   Lucas 0.09
12   Link 0.089
13   Zero Suit Samus 0.0884
14   Pikachu 0.087
15-16   Charizard 0.085
15-16   Sonic 0.085
17   Wario 0.0842
18-19   King Dedede 0.0837
18-19   Ike 0.0837
20   Donkey Kong 0.081
21   Snake 0.08
22   Ice Climbers 0.077
23   Mr. Game & Watch 0.07505
24-25   Mario 0.075
24-25   Pit 0.075
26   Yoshi 0.07347
27   Ness 0.0711
28-29   Toon Link 0.07
28-29   Ivysaur 0.07
30   Marth 0.06715
31   Zelda 0.067
32-33   Luigi 0.065
32-33   R.O.B. 0.065
34   Peach 0.0632
35   Lucario 0.0625
36   Kirby 0.061
37   Olimar 0.06
38   Samus 0.058
39   Jigglypuff 0.05056

Notes

  • The Fighting Alloys all share Mario's gravity value of 0.075, just as they share his weight.
  • In Melee and Brawl, Captain Falcon, Ganondorf, and Bowser have all shared the same gravity values.
  • Sheik is the only veteran to have her gravity increased from Melee to Brawl.

Super Smash Bros. 4 gravity values

Rank Character Gravity
n/a Giga Bowser 0.198
1   Fox 0.19
2   Greninja 0.18
3   Sheik 0.15
4   Falco 0.13
5-8   Zero Suit Samus 0.12
5-8   Captain Falcon 0.12
5-8   Ryu 0.12
5-8   Bayonetta 0.12
n/a Giga Mac 0.12
9   Roy 0.114
10-12   Bowser 0.11
10-12   Meta Knight 0.11
10-12   Charizard 0.11
13   Ganondorf 0.107835
14   Mega Man 0.1071
n/a Wario-Man 0.1071
15-16   Diddy Kong 0.105
15-16   Palutena 0.105
17   Mii Brawler 0.1
18   Cloud 0.098
19-20   Link 0.096
19-20   Mii Swordfighter 0.096
n/a   Mii Swordfighter (Fighting Mii Team) 0.096
21   Pikachu 0.095
22-25   Bowser Jr. 0.092
22-25   Wario 0.092
22-25   Ike 0.092
22-25   Corrin 0.092
26-29   Lucas 0.09
26-29   R.O.B. 0.09
26-29   Wii Fit Trainer 0.09
26-29   Sonic 0.09
n/a   Mii Brawler (Fighting Mii Team) 0.09
30   Robin 0.089
31   King Dedede 0.087885
32-34   Mario 0.08715
32-34   Dr. Mario 0.08715
32-34   Mii Gunner 0.08715
n/a   Mii Gunner (Fighting Mii Team) 0.087
35   Donkey Kong 0.08505
36   Shulk 0.085
37   Lucario 0.084
n/a Mega Lucario 0.084
38   Mewtwo 0.082
39-40   Pit 0.081
39-40   Dark Pit 0.081
41-43   Yoshi 0.08
41-43   Mr. Game & Watch 0.08
41-43   Little Mac 0.08
44   Toon Link 0.079
45   Villager 0.078
46-47   Samus 0.077
46-47   Ness 0.077
48   Duck Hunt 0.076
49-51   Luigi 0.075
49-51   Marth 0.075
49-51   Lucina 0.075
52   Pac-Man 0.072
53   Zelda 0.071
54-55   Peach 0.068
54-55   Olimar 0.068
56   Kirby 0.06405
57   Rosalina 0.062
58   Jigglypuff 0.053088

Update history

1.1.5

  •   Samus's gravity: 0.075 → 0.077

Super Smash Bros. Ultimate gravity values

Rank Character Gravity
1   Fox 0.23
2   Mii Brawler 0.192
3   Greninja 0.18
4   Sheik 0.15
5-6   Pichu 0.14
5-6   Piranha Plant 0.14
7-8   Falco 0.13
7-8   Wolf 0.13
9   Squirtle 0.128
10   Joker 0.127
11   Incineroar 0.126
12-13   Bowser 0.125
12-13   Diddy Kong 0.125
14-19   Bayonetta 0.12
14-19   Captain Falcon 0.12
14-19   Ken 0.12
14-19   Palutena 0.12
14-19   Ryu 0.12
14-19   Zero Suit Samus 0.12
20-21   Chrom 0.114
20-21   Roy 0.114
22-23   Charizard 0.11
22-23   Meta Knight 0.11
24   Ganondorf 0.108
25-26   Mega Man 0.107
25-26   Wario 0.107
27   Mii Swordfighter 0.106
28   King K. Rool 0.105
29-31   Cloud 0.098
29-31   Mii Gunner 0.098
29-31   Shulk 0.098
32   King Dedede 0.097
33-34   Link 0.096
33-34   Young Link 0.096
35   Pikachu 0.095
36-38   Bowser Jr. 0.092
36-38   Corrin 0.092
36-38   Ike 0.092
39-44   Little Mac 0.09
39-44   Lucas 0.09
39-44   R.O.B. 0.09
39-44   Ridley 0.09
39-44   Sonic 0.09
39-44   Wii Fit Trainer 0.09
45   Robin 0.089
46-48   Dr. Mario 0.087
46-48   Inkling 0.087
46-48   Mario 0.087
49-51   Donkey Kong 0.085
49-51   Richter 0.085
49-51   Simon 0.085
52   Lucario 0.084
53   Luigi 0.083
54-56   Ice Climbers 0.082
54-56   Ivysaur 0.082
54-56   Mewtwo 0.082
57-59   Dark Pit 0.081
57-59   Pit 0.081
57-59   Toon Link 0.081
60-62   Mr. Game & Watch 0.08
60-62   Snake 0.08
60-62   Yoshi 0.08
63   Villager 0.078
64   Ness 0.077
65   Duck Hunt 0.076
66-68   Dark Samus 0.075
66-69   Lucina 0.075
66-69   Marth 0.075
66-69   Samus 0.075
70   Pac-Man 0.072
71   Zelda 0.071
72-74   Daisy 0.07
72-74   Isabelle 0.07
72-74   Peach 0.07
75   Olimar 0.068
76   Kirby 0.064
77   Rosalina 0.062
77   Jigglypuff 0.053

Trivia

  • Not counting Giga Bowser, Fox holds the distinction of being the character with the highest gravity value in all games.
  • Lucas is the only character from the transition from Brawl to Smash 4 to have his gravity value kept the same. Similarly, fellow DLC veterans Roy and Mewtwo's gravity values are the same as in their last appearance in Melee.
  • Sheik is the only character to debut in Melee whose gravity has been increased in more than one game.

See also