Convenient list of all Smash 4 custom moves with their in-game descriptions.
BowserEdit
1. Fire Breath | 2. Fire Shot | 3. Fire Roar |
---|---|---|
"Breathes fire. Power decreases if used too much. You can control the angle a little bit." | "Spit out a fireball. Power won't change even if used in rapid succession." | "More powerful than Fire Breath, but it runs out quickly and takes longer to recharge." |
1. Flying Slam | 2. Dash Slam | 3. Dash Slash |
---|---|---|
"Grab an opponent, jump into the air, and slam them to the ground." | "Dash and grab an opponent. The jump isn't high, but there's more sideways movement." | "Charge and slash opponents with your claws. Low damage, but high launch power." |
1. Whirling Fortress | 2. Flying Fortress | 3. Sliding Fortress |
---|---|---|
"Duck inside your shell and spin. You can move sideways while spinning." | "Spins high into the air but doesn't deal damage." | "Spin while sliding quickly to send opponents flying. Less vertical range." |
1. Bowser Bomb | 2. Turbulent Bomb | 3. Slip Bomb |
---|---|---|
"Butt-stomp your enemies. On the ground, you can lift opponents with your horns." | "Jump up diagonally, and push opponents with a gust of wind when you land." | "Drop down and shake the ground, causing nearby opponents to fall over." |
Bowser Jr.Edit
1. Clown Cannon | 2. Piercing Cannon | 3. Air Cannon |
---|---|---|
"Fire a slow, heavy cannonball. Charge it to boost the cannonball's speed and power." | "Fire a smaller, less-powerful cannonball that can bash through multiple fighters." | "Blast opponents with wind. In the air, you can also use it to move backward quickly." |
1. Clown Kart Dash | 2. Koopa Drift | 3. Grounding Dash |
---|---|---|
"Transform the Junior Clown Car into a kart that speeds forward. Change direction to spin." | "While spinning, the kart careens forward, hitting opponents multiple times." | "A Clown Kart Dash that buries foes. Doesn't go far, and ends in an auto spin." |
1. Abandon Ship! | 2. Meteor Ejection | 3. Koopa Meteor |
---|---|---|
"Eject from the Junior Clown Car just before it explodes. You can attack while you fall." | "Jump out of the Junior Clown Car, and send it crashing to the ground." | "Launch high into the air before the Junior Clown Car explodes, firing you downwards." |
1. Mechakoopa | 2. Impatient Mechakoopa | 3. Big Mechakoopa |
---|---|---|
"Deploy a Mechakoopa that will explode if thrown, attacked, or just left alone." | "Launch a Mechakoopa a fair distance. It explodes shortly after landing." | "A large, powerful Mechakoopa. Walks past enemies, so throw it to make it go boom!" |
Captain FalconEdit
1. Falcon Punch | 2. Falcon Dash Punch | 3. Mighty Falcon Punch |
---|---|---|
"Charge up for a moment, then strike. The direction can be changed while charging." | "Dash forward and punch. Slightly weaker, and you're vulnerable before striking." | "A bigger, more powerful Falcon Punch, but the buildup leaves you more open than ever." |
1. Raptor Boost | 2. Heavy Raptor Boost | 3. Wind-up Raptor Boost |
---|---|---|
"Dash forward, and uppercut when you reach an opponent." | "A dashing punch that's slow but is difficult to interrupt." | "Step back before dashing forward. Charges up faster than other moves." |
1. Falcon Dive | 2. Falcon Strike | 3. Explosive Falcon Dive |
---|---|---|
"Jump and grab a foe. If you connect with your prey, you'll explode off of them." | "Jump higher than the Falcon Dive, but doesn't grab opponents." | "Doesn't jump as high as the Falcon Dive, but it's more explosive." |
1. Falcon Kick | 2. Falcon Kick Fury | 3. Lightning Falcon Kick |
---|---|---|
"On the ground, does a flying sideways kick. In the air, kicks diagonally downwards." | "A Falcon Kick that hits multiple times and can launch opponents at the end." | "A quick, electrical flying kick that goes straight through enemies." |
CharizardEdit
1. Flamethrower | 2. Fire Fang | 3. Fireball Cannon |
---|---|---|
"Breathe fire on your opponents. Can be aimed slightly. The longer you use it, the weaker it gets." | "A short-range fire-breathing attack. Hits quickly and continuously to rack up damage." | "Fires distinct balls of fire that travel far but do less damage than Flamethrower." |
1. Flare Blitz | 2. Blast Burn | 3. Dragon Rush |
---|---|---|
"Hurtle sideways in an explosive assault. Damages both you and your foes." | "Slower but more explosive than Flare Blitz. Deals more damage to you and your foes." | "Less powerful than Flare Blitz, but you don't take damage when using it." |
1. Fly | 2. Rising Cyclone | 3. Fly High |
---|---|---|
"Spiral to the sky. Can hit opponents multiple times while soaring upwards." | "The movement distance is reduced, but it sucks in enemies and launches them." | "Your flight distance is increased, but you don't deal any damage." |
1. Rock Smash | 2. Sinking Skull | 3. Rock Hurl |
---|---|---|
"Headbutt a rock to send fragments flying. Both the headbutt and the fragments can hurt rivals." | "Pound your opponent into the ground, where they will be stuck for a little while." | "Similar to Rock Smash. The rocks fly higher, but they cause less damage." |
Dark PitEdit
1. Silver Bow | 2. Piercing Bow | 3. Guiding Bow |
---|---|---|
"Fire an arrow of darkness. Stronger than Pit's arrows, but they don't curve as much." | "Fire a giant arrow that travels through foes. A powerful shot, but leaves you quite open." | "Fire a mystical arrow that can be easily controlled but is slower and less powerful." |
1. Electroshock Arm | 2. Electrocut Arm | 3. Quickshock Arm |
---|---|---|
"A steadfast forward charge with a weapon that launches foes diagonally upward." | "Ready your weapon, and strike if an enemy comes in range. You won't flinch while readied." | "Charge forward with such speed, you won't stop even after delivering an uppercut." |
1. Power of Flight | 2. Striking Flight | 3. Breezy Flight |
---|---|---|
"Soar on shining black wings in any upward direction of your choosing." | "A takeoff that launches opponents. More restricted in direction than the Power of Flight." | "A speedy ascent that causes a gale, pushing back opponents in the vicinity." |
1. Guardian Orbitars | 2. Impact Orbitars | 3. Amplifying Orbitars |
---|---|---|
"Summon shields that block attacks and reflect projectiles, but only from the sides." | "Summon shields that launch enemies but don't reflect projectiles or block attacks." | "Summon shields that are easily broken but boost the power of reflected projectiles." |
Diddy KongEdit
1. Peanut Popgun | 2. Exploding Popgun | 3. Jumbo Peanuts |
---|---|---|
"Diddy's trusty peanut shooter. Don't charge it for too long, or it'll blow up in your face!" | "Charges quickly and explodes, damaging nearby enemies. Doesn't actually fire any peanuts." | "Shoot giant peanuts that don't travel as far but pack a real punch." |
1. Monkey Flip | 2. Back Flip | 3. Flying Monkey Flip |
---|---|---|
"Leap forward to grab whoever you contact, or press the button again to kick." | "A backward leap that switches to a flying forward kick if you press the button again." | "A higher jump with a weaker kick, but the grab attack is stronger." |
1. Rocketbarrel Boost | 2. Rocketbarrel Attack | 3. Rocketbarrel Kaboom |
---|---|---|
"Rocket through the air and tackle opponents. Can be charged for extra distance." | "Hits harder than Rocketbarrel Boost, but doesn't fly quite as well." | "Charges faster and steers better, but you'll explode if you hit terrain." |
1. Banana Peel | 2. Shocking Banana Peel | 3. Battering Banana Peel |
---|---|---|
"Throw a banana peel behind you to trip foes. Only one peel can exist at a time." | "A banana peel that paralyzes foes. More effective if stepped on." | "Throw a banana peel straight up. The peel launches foes straight up, as well." |
Donkey KongEdit
1. Giant Punch | 2. Lightning Punch | 3. Storm Punch |
---|---|---|
"A mighty punch. Press the button once to charge it, then again to release it." | "Charges up much faster, but isn't quite as mighty. Deals electrical damage." | "A punch that's not very strong, but it pushes opponents away with a gust of wind." |
1. Headbutt | 2. Jumping Headbutt | 3. Stubborn Headbutt |
---|---|---|
"Headbutt opponents in front of you, and bury them if they're on the ground." | "Jump up before headbutting. Buries opponents for a shorter time." | "A slow but powerful headbutt. Being attacked won't interrupt this move." |
1. Spinning Kong | 2. Chopper Kong | 3. Kong Cyclone |
---|---|---|
"A whirlwind of punches. You can move left and right while spinning." | "Spin high into the air like a helicopter. Doesn't deal any damage to opponents." | "Suck opponents in as you spin, and then launch them with a single punch." |
1. Hand Slap | 2. Focused Slap | 3. Hot Slap |
---|---|---|
"Slap the ground to cause shock waves that send opponents into the air." | "Smaller shock waves, but opponents will be stunned and sent flying." | "Creates flame pillars that can hit airborne fighters." |
Dr. MarioEdit
1. Megavitamins | 2. Fast Capsule | 3. Mega Capsule |
---|---|---|
"Throw a vitamin capsule that bounces off the ground." | "Throw a capsule that flies swift and true. Not strong, but easy to use repeatedly." | "Throws a large, slow-moving capsule. Short ranged, but hits multiple times." |
1. Super Sheet | 2. Shocking Sheet | 3. Breezy Sheet |
---|---|---|
"A sheet that rejects projectiles. Has a short reach but a wide vertical range." | "Launch foes with an electrically charged sheet. Can't reflect projectiles, though." | "Use your sheet to whip up a gale that damages foes while pushing them back." |
1. Super Jump Punch | 2. Super Jump | 3. Ol' One-Two |
---|---|---|
"This rising punch may have no coins involved, but it's extra powerful at the start of the jump." | "A slow jump that travels higher. No attack power, but you can move horizontally." | "A burning uppercut. Not much height, but causes a powerful explosion at its peak." |
1. Dr. Tornado | 2. Soaring Tornado | 3. Clothesline Tornado |
---|---|---|
"Spins repeatedly. You can move sideways while spinning and press the button repeatedly to rise." | "A rapid spin that creates wind and launches foes. Rises high, but can't move very far horizontally." | "A spin that launches opponents you collide with. Slow, but has high launching power." |
Duck HuntEdit
1. Trick Shot | 2. High-Explosive Shot | 3. Zigzag Shot |
---|---|---|
"Kick an explosive can. Press the button to shoot it, bouncing it and boosting its power." | "Kick a can into the air more quickly. Explodes as soon as you shoot it." | "Kick a can that moves back and forth as you shoot it. The hits knock foes into the air." |
1. Clay Shooting | 2. Rising Clay | 3. Clay Break |
---|---|---|
"Toss a clay pigeon. Press the button again to fire a volley of three shots at its position." | "Toss a clay pigeon that can't be shot. The farther it goes, the more it hurts." | "Toss a clay pigeon that's harder to shoot, but the shots deal more damage." |
1. Duck Jump | 2. Duck Jump Snag | 3. Super Duck Jump |
---|---|---|
"Use the duck's wings to fly. You can control which direction you fly in." | "The duck flies and the dog bites nearby fighters. You can't fly for long, though." | "Fly high into the air, causing a gust of wind that pushes opponents aside." |
1. Wild Gunman | 2. Quick Draw Aces | 3. Mega Gunman |
---|---|---|
"Call one of five gunmen who each shoot at different speeds. They can be defeated." | "Call one of five gunmen. They fire more quickly, but their shots don't travel very far." | "Call a bigger but slower gunman with high defense to aid you." |
FalcoEdit
1. Blaster | 2. Explosive Blaster | 3. Burst Blaster |
---|---|---|
"A blaster shot that can't be fired very rapidly but makes enemies flinch." | "Fires a shot that slows down as it travels and explodes just before it stops." | "Fires faster shots, but the power and range are decreased." |
1. Falco Phantasm | 2. Falco Phase | 3. Falco Charge |
---|---|---|
"Dash forward with incredible speed, knocking opponents into the air." | "You can't be hit while dashing, but the move doesn't hit opponents, either." | "A shorter dash that hits much harder at the beginning of the move." |
1. Fire Bird | 2. Fast Fire Bird | 3. Distant Fire Bird |
---|---|---|
"Wrap yourself in flame, and dash through the air in the direction of your choosing." | "Same as Fire Bird, but you can dash instantly. You don't go as far, though." | "Takes longer to charge, but flies farther and hits enemies harder." |
1. Reflector | 2. Accele-Reflector | 3. Reflector Void |
---|---|---|
"Kick out an energy shield that reflects projectiles and deals damage." | "Only reflects when moving forward, but sends them back stronger than normal." | "Destroys shots rather than reflecting them. The reflector itself does more damage." |
FoxEdit
1. Blaster | 2. Impact Blaster | 3. Charge Blaster |
---|---|---|
"Rapid-fire lasers that deal damage but don't knock opponents back." | "Slower lasers that deal damage and knock opponents back." | "Charge up and fire a single, powerful laser. It's slow but deals a lot of damage." |
1. Fox Illusion | 2. Fox Burst | 3. Wolf Flash |
---|---|---|
"Dash through opponents at great speed to knock them into the air." | "The dash itself deals no damage, but an explosion occurs where you stop." | "Dash into the air at an angle. When it hits, it sends opponents crashing downward." |
1. Fire Fox | 2. Flying Fox | 3. Twisting Fox |
---|---|---|
"Engulf yourself in flames and rocket skyward. You can change the direction while you're charging." | "Sends you high into the air at high speed, but deals no damage." | "Spin to pull opponents in, then rise into the air, hitting multiple times on the way." |
1. Reflector | 2. Big Reflector | 3. Amplifying Reflector |
---|---|---|
"A shield that reflects projectiles, upping their speed and power." | "A larger reflective shield that doesn't power up reflected projectiles." | "Sends projectiles back with twice the speed and power, but takes longer to activate." |
GanondorfEdit
1. Warlock Punch | 2. Warlock Blade | 3. Warlock Thrust |
---|---|---|
"Channel dark energy into a devastating punch, difficult to interrupt." | "Draw a sword and thrust it forward. The blade's tip deals the most damage." | "A faster, explosive Warlock Punch. Make sure your fist hits home for max damage." |
1. Flame Choke | 2. Flame Wave | 3. Flame Chain |
---|---|---|
"Rush forward to grab an enemy. Grabbed enemies will be thrown straight down." | "Dash forward to grab an enemy and blast them into the air into other enemies." | "Dash forward and strike enemies repeatedly rather than grab them." |
1. Dark Dive | 2. Dark Fists | 3. Dark Vault |
---|---|---|
"Jump up and grab an enemy,and then shock and launch them." | "Punch opponents into the air, and then hit them in midair to send them higher." | "Jump extra high, but you can only grab at the beginning or end of the attack." |
1. Wizard's Foot | 2. Wizard's Dropkick | 3. Wizard's Assault |
---|---|---|
"A magic kick that flies straight when on the ground and diagonally when airborne." | "Jump low into the air before doing the flying kick." | "A faster flying kick that goes straight through foes. In the air, the kick goes straight down." |
GreninjaEdit
1. Water Shuriken | 2. Stagnant Shuriken | 3. Shifting Shuriken |
---|---|---|
"Fire a shuriken of water straight ahead. Charge it up to make the shuriken grow!" | "Fires a water shuriken that hovers in place wherever it is created." | "Fires two different types of shuriken depending on whether you tap the button or hold it." |
1. Shadow Sneak | 2. Shadow Strike | 3. Shadow Dash |
---|---|---|
"Send a shadow along the ground. Release the button to warp to that point and strike!" | "A slower, more powerful form of Shadow Sneak that delivers a truly decisive blow." | "Instantly warp a set distance. Less flexible than the standard Shadow Sneak, but more speedy." |
1. Hydro Pump | 2. High-Capacity Pump | 3. Single-Shot Pump |
---|---|---|
"Fire a powerful water jet, propelling you in whichever direction you have pressed." | "Fire two jets for a bigger boost. Slower than Hydro Pump, but easier to control." | "Rocket skyward with a single short blast. Travels high, but you can't change direction." |
1. Substitute | 2. Exploding Attack | 3. Substitute Ambush |
---|---|---|
"Evade an incoming enemy attack by summoning a substitute, and then counterattack." | "Vanish momentarily, and then reappear with a powerful explosion. Not a counterattack." | "Evade an enemy attack with a substitute, and then launch a slow but extra-powerful counter." |
IkeEdit
1. Eruption | 2. Tempest | 3. Furious Eruption |
---|---|---|
"Plunge your sword into the ground, triggering a fiery burst. Hurts you when fully charged." | "Plunging the sword into the ground creates a wind gust that pushes opponents away." | "The eruption covers a wider area the more you charge it, but it also harms you." |
1. Quick Draw | 2. Close Combat | 3. Unyielding Blade |
---|---|---|
"Lunge forward and slash at any foe in your path. Can be charged." | "A faster forward lunge that ends with a body blow that launches foes." | "Grants super armor during the charge and lunge, but the lunge is slower and shorter." |
1. Aether | 2. Aether Drive | 3. Aether Wave |
---|---|---|
"Throw your sword up, jump to grab it, and then swing it on the way down." | "Throw your sword diagonally up, jump to grab it, and then swing it on the way down." | "Creates a shock wave when hitting the ground, but it's less powerful than normal." |
1. Counter | 2. Paralyzing Counter | 3. Smash Counter |
---|---|---|
"Block and counter an enemy attack. The strength of your strike depends on their attack." | "A counter that paralyzes enemies instead of dealing damage." | "Deliver a slower, more powerful attack when countering." |
JigglypuffEdit
1. Rollout | 2. Relentless Rollout | 3. Raging Rollout |
---|---|---|
"A rolling attack that can be charged to achieve incredible speeds." | "An unstoppable rolling attack that keeps going even after bumping into enemies." | "A rolling attack that cannot be turned around. When fully charged, it has serious power." |
1. Pound | 2. Sideways Pound | 3. Pound Blitz |
---|---|---|
"Step forward and slap your opponent so hard they fly straight into the air." | "Slap opponents, and launch them sideways." | "A lunging strike that sends you sliding across the ground. Can hit multiple times." |
1. Sing | 2. Hyper Voice | 3. Spinphony |
---|---|---|
"A soothing song that causes extreme drowsiness in nearby opponents." | "A funky tune that sends opponents reeling backward if they get too close." | "A thrilling melody that somehow spins enemies around where they stand." |
1. Rest | 2. Leaping Rest | 3. Wakie Wakie |
---|---|---|
"A well-earned nap. Use it while touching a foe to unleash its hidden power." | "A well-earned nap… with added altitude. No one will disturb you all the way up there." | "A short yet peaceful nap. Oh, and you explode when you wake up. Not so peaceful, I guess." |
King DededeEdit
1. Inhale | 2. Dedede Storm | 3. Taste Test |
---|---|---|
"Inhale opponents and spit them out as stars." | "A cyclone from King Dedede's mouth that pulls foes in, hits repeatedly, and launches upward." | "Inhale opponents quickly, and spit them out as stars immediately." |
1. Gordo Throw | 2. Topspin Gordo | 3. Bouncing Gordo |
---|---|---|
"Throw a Gordo. If opponents attack it with the right timing, they can hit it back." | "Throw a Gordo that moves slowly at first, then kicks into high gear after it bounces." | "Throw a Gordo that bounces back and forth. Lasts awhile, but each hit doesn't hurt much." |
1. Super Dedede Jump | 2. Rising Dedede | 3. Quick Dedede Jump |
---|---|---|
"A big jump, and then a downward crash. Press up to cancel it." | "A big jump that attacks on the way up instead of the way down." | "A jump and crash that's extra fast but doesn't go as high or hit as hard." |
1. Jet Hammer | 2. Armored Jet Hammer | 3. Dash Jet Hammer |
---|---|---|
"You charge it while walking around, but charge it for too long and you'll take damage." | "Charging gives you super armor, but charging fully hurts you more. Also deals less damage." | "Pushes you backward while charging, and sends you dashing forward when you attack." |
KirbyEdit
1. Inhale | 2. Ice Breath | 3. Jumping Inhale |
---|---|---|
"Inhale an opponent. You can then copy one of their abilities or spit them out as a star." | "Breathe cold air to freeze nearby opponents." | "Leap forward and inhale an opponent. The star you can spit out won't do damage, though." |
1. Hammer Flip | 2. Hammer Bash | 3. Giant Hammer |
---|---|---|
"A powerful hammer attack that can launch foes. Dangerous when fully charged." | "A hammer swing that sends victims flying skyward. Powerful, but can't be charged." | "Swing an enormous hammer. It's slow but deals a lot of damage." |
1. Final Cutter | 2. Wave Cutter | 3. Upper Cutter |
---|---|---|
"Jump high into the air, striking on the way up and down. Creates a shock wave when landing." | "Jump high into the air, and then slam down to the ground, sending rocks flying." | "Strike powerfully as you rise through the air. You can't attack on the way down." |
1. Stone | 2. Grounding Stone | 3. Meteor Stone |
---|---|---|
"Turn into a heavy object and plummet. You'll take no damage while transformed." | "Takes longer to transform, but can bury opponents." | "Has a meteor effect on foes you hit while falling, but it takes longer to transform back." |
LinkEdit
1. Hero's Bow | 2. Power Bow | 3. Quickfire Bow |
---|---|---|
"Fires an arrow. The longer you hold the button, the stronger the shot." | "Shorter-range arrows, but if you draw the bow fully, they'll deal a hefty blow." | "Rapid-fire arrows that can pass through enemies to hit others." |
1. Gale Boomerang | 2. Boomerang | 3. Ripping Boomerang |
---|---|---|
"Deals damage on its way out, and can pull opponents towards you on its way back." | "A normal boomerang with good attack power, but it won't pull opponents." | "A short-ranged boomerang that passes through opponents, dealing multiple hits." |
1. Spin Attack | 2. Shocking Spin | 3. Whirling Leap |
---|---|---|
"Strike opponents while spinning. Acts as a jump if used in midair." | "Strong and electrical, but sideways motion is reduced and it leaves you vulnerable." | "Sends you soaring high into the air, but doesn't deal any damage to opponents." |
1. Bomb | 2. Giant Bomb | 3. Meteor Bomb |
---|---|---|
"Pull out a throwable bomb that exploded on impact or when the fuse runs out." | "Pull out a huge bomb that makes a huge boom. (Where the heck does Link keep these things?!)" | "Pull out a short-fused bomb that has a meteor effect on airborne foes." |
Little MacEdit
1. Straight Lunge | 2. Flaming Straight Lunge | 3. Stunning Straight Lunge |
---|---|---|
"Blast forward with a powerful punch. Press once to charge and again to strike." | "Blast forward with a flaming punch that hits multiple times before launching opponents." | "Blast through opponents at high speed. Will stun and launch at full charge." |
1. Jolt Haymaker | 2. Grounding Blow | 3. Guard Breaker |
---|---|---|
"Leap forward, dodging low attacks, and deliver a punch. Press again to punch early." | "Jump high into the air to whack opponents downward and bury them." | "A slower but more powerful Jolt Haymaker that can't be blocked by shields." |
1. Rising Uppercut | 2. Tornado Uppercut | 3. Rising Smash |
---|---|---|
"Punch upward while twisting into the air. Hits opponents multiple times." | "A twisting uppercut that reaches greater heights. Knocks foes away, only hitting them once." | "Pop up foes, and then leap up to deliver an extra-powerful punch. Doesn't go very high." |
1. Slip Counter | 2. Compact Counter | 3. Dash Counter |
---|---|---|
"Wait for your opponent to attack, and then counter with an uppercut." | "A weaker counterattack that doesn't knock foes very far, allowing for easy follow-up combos." | "The counter window is shorter, but you dash forward to strike, making it useful at range." |
LucarioEdit
1. Aura Sphere | 2. Snaring Aura Sphere | 3. Piercing Aura Sphere |
---|---|---|
"Charge a ball of energy that can damage foes even while powering up. Press again to launch it." | "Charge a slow-moving energy ball that draws opponents in and damages them." | "Charge a faster, weaker energy ball that passes through foes." |
1. Force Palm | 2. Advancing Force Palm | 3. Long-Distance Force Palm |
---|---|---|
"A punch that unleashes concentrated energy. Will grab an enemy if they're close enough." | "Dash forward while using Force Palm. If it doesn't connect, you're left open to attack." | "A Force Palm with more range but less damage." |
1. Extreme Speed | 2. Ride the Wind | 3. Extreme Speed Attack |
---|---|---|
"A dash through the air that ends in an attack. You can swerve mid-flight with directional input." | "Fly through the air longer but slower than Extreme Speed. Doesn't do damage." | "Leaves you vulnerable at the start, but sends opponents flying at any point during the attack." |
1. Double Team | 2. Glancing Counter | 3. Stunning Double Team |
---|---|---|
"Prepare for an incoming attack, and counterattack with a sliding kick if struck." | "Dodge to avoid taking damage, and then immediately strike with a strong punch." | "A counter move that can paralyze your opponent if timed correctly." |
LucinaEdit
1. Shield Breaker | 2. Storm Thrust | 3. Dashing Assault |
---|---|---|
"Thrust the sword forward to pierce through shields. Can be charged." | "Thrust the sword forward. The tip creates a gust of wind that pushes opponents back." | "Thrust while dashing forward. Deals slightly less damage than normal." |
1. Dancing Blade | 2. Effortless Blade | 3. Heavy Blade |
---|---|---|
"Attack up to four times. Press up or down to change the combo type." | "You can't change the combo type, but you can wait longer between attacks. Lower damage." | "Each strike is stronger but launches foes, making it hard to pull off a combo." |
1. Dolphin Slash | 2. Crescent Slash | 3. Dolphin Jump |
---|---|---|
"Strike upward with your sword as you rise into the air. Deals most damage at the start." | "Rise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high." | "Jump really high, but you won't deal any damage." |
1. Counter | 2. Easy Counter | 3. Iai Counter |
---|---|---|
"Prepare for an attack and strike back if hit. The power depends on your enemy's attack." | "Your counter stance lasts longer, but the attack power is lower." | "A successful counter knocks back opponents behind you. Faster but does less damage." |
LuigiEdit
1. Fireball | 2. Bouncing Fireball | 3. Ice Ball |
---|---|---|
"Throw a fireball straight ahead. It will bounce if it hits a wall or the ground." | "Throw a fireball that bounces along the ground. Gradually loses power." | "Throw a slow-moving, icy ball at your foes." |
1. Green Missile | 2. Floating Missile | 3. Quick Missile |
---|---|---|
"A sideways dive that can be charged. It's Luigi, so this move can backfire." | "Float sideways in a straight line. Charges quickly, but doesn't do a lot of damage." | "Fly faster and farther than normal, sliding across the ground if you miss." |
1. Super Jump Punch | 2. Fiery Jump Punch | 3. Burial Header |
---|---|---|
"Punch up through the air. Stronger at the start of the move." | "Easier to get a critical hit at the start, but you don't jump as high." | "Can bury opponents on the way down, but no critical hits on the way up." |
1. Luigi Cyclone | 2. Mach Cyclone | 3. Clothesline Cyclone |
---|---|---|
"A spinning attack that can be moved sideways. Tap the button quickly to rise." | "A spin that pushes opponents. Not much sideways movement, but can rise quite far." | "A slow but powerful whirlwind slap that sends opponents flying sideways." |
MarioEdit
1. Fireball | 2. Fast Fireball | 3. Fire Orb |
---|---|---|
"Throws a fireball that bounces on the ground." | "Throws a faster, slightly weaker fireball straight ahead." | "Throws a big ball of fire. Slow, but hits repeatedly before disappearing." |
1. Cape | 2. Shocking Cape | 3. Gust Cape |
---|---|---|
"Whips out a cape to spin opponents around and reflect projectiles." | "Whips out a cape that zaps opponents. Doesn't reflect projectiles." | "Create a gust of wind with low attack power that can push back opponents." |
1. Super Jump Punch | 2. Super Jump | 3. Explosive Punch |
---|---|---|
"A rising punch that hits repeatedly." | "More jump than the Super Jump Punch, but with none of the punch." | "Less jump than the Super Jump Punch, but with an explosive punch at the top." |
1. F.L.U.D.D. | 2. Scalding F.L.U.D.D. | 3. High-Pressure F.L.U.D.D. |
---|---|---|
"Blasts opponents with water. It can be charged and aimed at an angle." | "Shoots hot water a short distance. Burns opponents on contact." | "Takes a while to fully charge, but blasts opponents with torrents of water." |
MarthEdit
1. Shield Breaker | 2. Storm Thrust | 3. Dashing Assault |
---|---|---|
"Thrust your sword forward. Can be charged. Great for breaking shields." | "Thrust your sword forward, creating a gust of wind that knocks opponents back." | "Thrust while dashing forward. Deals slightly less damage than normal." |
1. Dancing Blade | 2. Effortless Blade | 3. Heavy Blade |
---|---|---|
"Press repeatedly to unleash a sword combo. Press up or down to change the attacks." | "You can't change the combo type, but you can wait longer between attacks. Lower damage." | "Each strike is stronger but launches foes, making it hard to pull off a combo." |
1. Dolphin Slash | 2. Crescent Slash | 3. Dolphin Jump |
---|---|---|
"Strike upward with your sword as you rise into the air. Deals most damage at the start." | "Rise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high." | "Jump really high, but you won't deal any damage." |
1. Counter | 2. Easy Counter | 3. Iai Counter |
---|---|---|
"Prepare for an attack and strike back if hit. The power depends on your enemy's attack." | "Your counter stance lasts longer, but the attack power is lower." | "A successful counter knocks back opponents behind you. Faster but does less damage." |
Mega ManEdit
1. Metal Blade | 2. Hyper Bomb | 3. Shadow Blade |
---|---|---|
"Metal Man's spinning saw. It goes through foes. The direction it travels can be chosen." | "Bomb Man's weapon. Throw bombs in an arc that explode on contact with an opponent." | "Shadow Man's spinning blade. It flies a set distance and returns to you." |
1. Crash Bomber | 2. Ice Slasher | 3. Danger Wrap |
---|---|---|
"Crash Man's weapon. Fire a bomb that will attach to any opponent in its path and explode." | "Ice Man's weapon. Fire an ice projectile that will freeze enemies upon contact." | "Burst Man's weapon. Fire an explosive projectile that arcs steeply upward." |
1. Rush Coil | 2. Tornado Hold | 3. Beat |
---|---|---|
"Summon your faithful dog, Rush, to propel you to new heights." | "Tengu Man's weapon. A tornado-blowing fan sends you hurtling skyward to damage enemies." | "Summon the bird-type robot Beat to carry you through the air." |
1. Leaf Shield | 2. Skull Barrier | 3. Plant Barrier |
---|---|---|
"Wood Man's rotating shield. It hurts foes who get close. Press again to fire the leaves." | "Skull Man's weapon. A rotating barrier of skulls that reflects enemy projectiles." | "Plant Man's weapon. The deadly petals provide great protection but don't travel far when fired." |
Meta KnightEdit
1. Mach Tornado | 2. Entangling Tornado | 3. Dreadful Tornado |
---|---|---|
"Twirl and hit enemies multiple times. Press repeatedly to increase spin." | "Pull enemies in, and then hit them straight up into the air." | "A more powerful Mach Tornado, but the amount of spins can't be increased." |
1. Drill Rush | 2. High-Speed Drill | 3. Shieldbreaker Drill |
---|---|---|
"Spin into opponents with your sword. You can change the angle a bit." | "Faster than Drill Rush, but the angle can't be changed." | "A Drill Rush designed to break shields. Attack power and distance are reduced." |
1. Shuttle Loop | 2. Blade Coaster | 3. Lazy Shuttle Loop |
---|---|---|
"Fly into the air and strike, and then strike again after looping." | "Fly forward instead of up. Enemies hit will be launched at a lower angle." | "Do a slow loop, and then strike hard while rising quickly." |
1. Dimensional Cape | 2. Shield Piercer | 3. Stealth Smasher |
---|---|---|
"Vanish, teleport in any direction, and then attack when reappearing." | "The attack penetrates shields, but the power and distance are lower." | "Longer travel distance, but you're left vulnerable for longer." |
Mii BrawlerEdit
1. Shot Put | 2. Ultimate Uppercut | 3. Exploding Side Kick |
---|---|---|
"This iron ball makes an impact, but it doesn't go very far." | "A devastating uppercut charged up with all your might." | "A kick so explosive, it'll set the world on fire (or at least your leg)." |
1. Onslaught | 2. Burning Dropkick | 3. Headache Maker |
---|---|---|
"Rush forward to deliver a flurry of kicks, and then finish with an uppercut." | "A fiery dropkick with decent range. Charge it to really turn up the heat!" | "Pummel your foes with a swing of your arms as you descend from a jump." |
1. Soaring Axe Kick | 2. Helicopter Kick | 3. Piston Punch |
---|---|---|
"Hit 'em on the way up while flipping, and hit 'em on the way down with an axe kick." | "A series of spin kicks delivered while soaring diagonally into the air." | "A storm of rising punches, carrying both you and your foes into the air for a high-flying combo." |
1. Head-On Assault | 2. Feint Jump | 3. Foot Flurry |
---|---|---|
"Crash headfirst into the ground, burying any foes standing nearby." | "An invincible leap out of danger that you can combo into a mighty kick." | "A flurry of kicks. On the ground you'll change forward, but in the air you'll stay in place." |
Mii GunnerEdit
1. Charge Blast | 2. Laser Blaze | 3. Grenade Launch |
---|---|---|
"A straight plasma shot. Charge it for extra firepower." | "A rapid-fire laser beam that will do damage but won't make foes flinch." | "A grenade thrown in an arc that explodes on impact." |
1. Flame Pillar | 2. Stealth Burst | 3. Gunner Missile |
---|---|---|
"Fire a blast diagonally toward the ground, creating a miniature inferno on impact." | "A stealthy shot that explodes when you release the button." | "Fires a guided missile. Alternatively, enter the move like a smash attack for a super missile!" |
1. Lunar Launch | 2. Cannon Uppercut | 3. Arm Rocket |
---|---|---|
"Shoot downward, and the recoil will rocket you into the air." | "An uppercut powered by a downward blast that can dunk airborne foes." | "Take to the sky using jet propulsion. The direction of flight can be adjusted left or right." |
1. Echo Reflector | 2. Bomb Drop | 3. Absorbing Vortex |
---|---|---|
"Reflects enemy projectiles, sending them back even stronger than they were before." | "A thrown bomb that rolls a short distance on the ground." | "Sucks in enemy projectiles, forming a barrier that also heals your damage." |
Mii SwordfighterEdit
1. Gale Strike | 2. Shuriken of Light | 3. Blurring Blade |
---|---|---|
"A blade technique that sends a tornado hurtling forth." | "A small throwing weapon made of light that flies straight forward." | "A flurry of sword slashes. Charge it longer for extra power." |
1. Airborne Assault | 2. Slash Launcher | 3. Chakram |
---|---|---|
"Flip forward to strike a foe, and then rebound off of them." | "Rush through anyone in your path, and launch them upward." | "A throwing weapon that you can guide with directional inputs." |
1. Stone Scabbard | 2. Skyward Slash Dash | 3. Hero's Spin |
---|---|---|
"A high jump followed by a firm downward strike with your sword." | "A flurry of slashes that sends you in the direction of your choice." | "A spinning sword attack that sends you upward if used in the air." |
1. Blade Counter | 2. Reversal Slash | 3. Power Thrust |
---|---|---|
"Counter an enemy attack. The strength of your strike depends on their attack." | "Creates a rainbow that reflects projectiles. Can also flip foes around if it hits them." | "A high-speed strike that goes forward on the ground and diagonally down in the air." |
Mr. Game & WatchEdit
1. Chef | 2. XXL Chef | 3. Short-Order Chef |
---|---|---|
"Fling inedible food from a frying pan. Hold down the button to fling five foods in a row." | "Fling massive food (still inedible). Lower range and slower, but more powerful." | "Quickly flings mini bits of food from a frying pan. Lower attack power, but longer range." |
1. Judge | 2. Extreme Judge | 3. Chain Judge |
---|---|---|
"Swing your hammer. The power changes depending on the number displayed." | "Only "1" or "9" will appear, but the latter isn't quite as devastating as usual." | "The number shown on the card equals the number of continuous hits dealt." |
1. Fire | 2. Heavy Trampoline | 3. Trampoline Launch |
---|---|---|
"Launch into the air and open a parachute, allowing you to glide down." | "Lower vertical distance, but you do more damage on the way up." | "Launches you and any foes next to you in the air. No parachute included." |
1. Oil Panic | 2. Efficient Panic | 3. Panic Overload |
---|---|---|
"Collect energy-based projectiles in a bucket. Once it's full, do the move again to throw oil." | "The bucket fills more quickly, but it deals less damage." | "The bucket has a smaller absorption area, but the attack area is larger." |
NessEdit
1. PK Flash | 2. Rising PK Flash | 3. PK Freeze |
---|---|---|
"An electrical blast that explodes after a while or when you release the button." | "A PK Flash that just keeps rising. Lower on power and sideways motion." | "Like PK Flash, but freezes opponents when it hits." |
1. PK Fire | 2. PK Bonfire | 3. PK Fire Burst |
---|---|---|
"A lightning bolt that erupts into a flame pillar when it hits an opponent." | "The lightning bolt doesn't travel as far, but the flame pillars stick around longer." | "The lightning bolt releases a single flame when it hits. Knocks opponents farther." |
1. PK Thunder | 2. Lasting PK Thunder | 3. Rolling PK Thunder |
---|---|---|
"Fires a steerable ball of lightning. Hit yourself with it to go flying." | "Doesn't disappear when it hits an opponent, but deals less damage." | "A more powerful PK Thunder, but the lightning ball moves more slowly." |
1. PSI Magnet | 2. PSI Vacuum | 3. Forward PSI Magnet |
---|---|---|
"Create a psychic field that absorbs energy-based projectiles to heal damage." | "Pull opponents in, and then deal damage at the end of the move. Does not pull projectiles in." | "The field appears in front of you. It can launch foes when vanishing, as well as absorbing projectiles." |
OlimarEdit
1. Pikmin Pluck | 2. Hardy Pikmin Pluck | 3. Explosive Pluck |
---|---|---|
"Pluck a maximum of three Pikmin in this order: red, yellow, blue, white, purple." | "Pluck Pikmin that have more durability. It takes longer to pluck them, though." | "Trigger an explosive effect when you pluck a Pikmin, but Pikmin are less resilient." |
1. Pikmin Throw | 2. Sticky Pikmin Throw | 3. Tackle Pikmin Throw |
---|---|---|
"Throw your Pikmin. Most colors will stick to opponents, but purple Pikmin will slam them." | "Throw Pikmin that are harder to shake off, but their attacks do less damage." | "All Pikmin will behave like Purple Pikmin: they'll slam into opponents instead of sticking." |
1. Winged Pikmin | 2. Winged Pikmin Jump | 3. Mighty Winged Pikmin |
---|---|---|
"Summon winged Pikmin to fly you around. Less effective if you have more Pikmin." | "Winged Pikmin pull you straight up very quickly, pushing opponents aside." | "You can fly just as far with Pikmin in tow as without, but you can't fly as far to begin with." |
1. Pikmin Order | 2. Order Tackle | 3. Dizzy Whistle |
---|---|---|
"Blow your whistle to recall your Pikmin and change their order." | "Recalled Pikmin will deal damage when returning, but you're left vulnerable." | "Spin nearby opponents around as you recall your Pikmin, but you're left open to attack." |
Pac-ManEdit
1. Bonus Fruit | 2. Freaky Fruit | 3. Lazy Fruit |
---|---|---|
"Summon a variety of fruit to throw at your foes. Some of them seem a little less edible, though..." | "Summon fruit that move in strange and unpredictable ways, or even travel farther." | "Summon slow-moving fruit that tend to stick around for quite some time." |
1. Power Pellet | 2. Distant Power Pellet | 3. Enticing Power Pellet |
---|---|---|
"Summon a row of Pac-Dots ending in a Power Pellet, and send PAC-MAN on a retro dash." | "Summon Pac-Dots that move faster and farther, but your own movement is slower." | "Summon a row of Pac-Dots that pull your opponents toward them." |
1. Pac-Jump | 2. Power Pac-Jump | 3. Meteor Trampoline |
---|---|---|
"Bounce high into the air with a trampoline that sticks around for a little while." | "Summon a trampoline that bounces you higher than usual but doesn't stick around." | "Bounces you less high. When it's red, it has a meteor effect and can bury whoever jumps on it." |
1. Fire Hydrant | 2. On-Fire Hydrant | 3. Dire Hydrant |
---|---|---|
"Summon a fire hydrant that shoots powerful jets of water that push nearby fighters." | "Summon a fire hydrant that unleashes fire instead of water. Careful, it'll hurt you too!" | "Summon a fire hydrant that will explode after a while or when it hits the ground." |
PalutenaEdit
1. Autoreticle | 2. Explosive Flame | 3. Heavenly Light |
---|---|---|
"Fire energy blasts from your staff directly at an opponent in front of you." | "Create a blast in front of you that can hit opponents multiple times." | "Surround yourself in rays of light that damage opponents." |
1. Reflect Barrier | 2. Angelic Missile | 3. Super Speed |
---|---|---|
"Casts a reflective wall that moves forward for a short distance. Can be used to push rivals." | "Hurtle forth and collide with enemies to send them flying." | "Dash headfirst into opponents. You can even jump and attack while dashing." |
1. Warp | 2. Jump Glide | 3. Rocket Jump |
---|---|---|
"Teleport in any direction. You can't attack or be attacked while warping." | "Jump into the air and glide around. Move faster by pressing left or right." | "Create an explosion at your feet that blasts you into the air. Also damages opponents." |
1. Counter | 2. Lightweight | 3. Celestial Firework |
---|---|---|
"Prepare for an opponent's attack, and strike back when struck." | "Makes you lighter and significantly faster, but you'll also be easier to launch as a result." | "Shoot a firework into the air. The firework explodes when hit or after a short time." |
PeachEdit
1. Toad | 2. Sleepy Toad | 3. Grumpy Toad |
---|---|---|
"Use Toad as an unwilling shield. If he gets hit, he spreads spores." | "A counter that puts opponents in front of you to sleep. Launches airborne opponents." | "Not a counterattack. Releases spores that deal minor damage." |
1. Peach Bomber | 2. Flower Bomber | 3. Flying Peach Bomber |
---|---|---|
"Jump sideways and deliver a powerful hip bash." | "A hip bash that plants flowers on enemies' heads. If you miss, you're left open to attacks." | "Rise into the air and deliver a hip bash. Harder to land, but it's more powerful." |
1. Peach Parasol | 2. Parasol High Jump | 3. Light Parasol |
---|---|---|
"Jump high into the air and open your parasol. Keep it open to slowly float down." | "Jump into the air quickly, but you can't open your parasol." | "The jump isn't very high, but opening the parasol lifts you a little bit higher." |
1. Vegetable | 2. Light Veggie | 3. Heavy Veggie |
---|---|---|
"Pluck a veggie on the ground. The veggie's power depends on its mood." | "Pluck a slow-flying veggie from the ground. Can only be used so many times in a row." | "Pluck a heavy veggie that doesn't go far but can launch opponents." |
PikachuEdit
1. Thunder Jolt | 2. Thunder Wave | 3. Thunder Shock |
---|---|---|
"Send a ball of electricity bouncing along the stage." | "The ball of electricity paralyzes foes but does less damage." | "Shoot a ball of electricity horizontally. Triggers a small blast as it disappears." |
1. Skull Bash | 2. Shocking Skull Bash | 3. Heavy Skull Bash |
---|---|---|
"A flying headbutt that can be charged up." | "A flying headbutt that deals multiple hits. The last hit has added launch power." | "Dives sideways. Deals more damage if it hits near the start of the attack." |
1. Quick Attack | 2. Meteor Quick Attack | 3. Quick Feet |
---|---|---|
"A fast attack in any direction. Change direction midmove to move a second time." | "A Quick Attack with a meteor effect. Potent at the start and when changing direction." | "Doesn't move twice, but moves much farther than Pikachu's other up specials." |
1. Thunder | 2. Thunder Burst | 3. Distant Thunder |
---|---|---|
"A lightning strike that deals more damage to opponents if the bolt hits you." | "An electrical burst around you that sends opponents flying." | "The thundercloud will appear higher up. Deal more damage near the cloud." |
PitEdit
1. Palutena Bow | 2. Piercing Bow | 3. Guiding Bow |
---|---|---|
"Fire a guidable arrow. While charging, you can aim the bow straight up." | "Fire a stronger arrow that can pierce through foes. Charging takes longer. Can't be guided." | "Fire an arrow that can be guided much more easily but has less power." |
1. Upperdash Arm | 2. Interception Arm | 3. Quickdash Arm |
---|---|---|
"Dash forward and uppercut opponents. Can reflect projectiles." | "Acts as a counter, allowing you to uppercut enemies if they try to hit you. No dash." | "A faster, longer dash that continues after the uppercut, making it hard to control." |
1. Power of Flight | 2. Striking Flight | 3. Breezy Flight |
---|---|---|
"Fly high through the air. The flight angle can be changed while charging." | "The angle of flight can't be controlled as much, but you deal damage at takeoff." | "Doesn't fly as far, but creates a whirlwind around Pit that can push enemies away." |
1. Guardian Orbitars | 2. Impact Orbitars | 3. Amplifying Orbitars |
---|---|---|
"Shields your front and back and reflects projectiles, but you're vulnerable from above." | "The Orbitars damage foes and knock them back. Won't shield you or reflect projectiles." | "Boosts the power of projectiles it reflects, but the Orbitars can be broken more easily." |
R.O.B.Edit
1. Robo Beam | 2. Wide-Angle Beam | 3. Infinite Robo Beam |
---|---|---|
"Fire a laser beam, but only when the LED on your head is flashing. It can bounce off the floor." | "A Robo Beam that can be fired at a wider range of angles but doesn't do quite as much damage." | "Never runs out of charge, but isn't as strong as the standard Robo Beam." |
1. Arm Rotor | 2. Reflector Arm | 3. Backward Arm Rotor |
---|---|---|
"Hop forward with an arm-spinning attack. Can also be used to reflect projectiles." | "A longer arm spin that makes it easier to reflect projectiles. No forward movement." | "Spin opponents around while knocking them away. Its slow start leaves you open to attack." |
1. Robo Burner | 2. Robo Rocket | 3. High-Speed Burner |
---|---|---|
"Use your thrusters to fly or hover in the air. You can also attack while airborne." | "Quickly sends you high into the air. Unable to hover like Robo Burner." | "You can fly around faster, but it burns through your fuel more quickly." |
1. Gyro | 2. Fire Gyro | 3. Slip Gyro |
---|---|---|
"Fire a spinning top. You can only have one on the stage at a time." | "Fire a flaming top. Deals more damage, but doesn't travel as far." | "Fire a slippery top that slides across the ground instead of bouncing." |
RobinEdit
1. Thunder | 2. Thunder+ | 3. Speed Thunder |
---|---|---|
"Lightning magic that can be charged to cast Elthunder, Arcthunder, and Thoron." | "Cast stronger lightning magic. Can't be used as many times in a row as Thunder." | "Charges and travels faster than Thunder, but isn't quite strong." |
1. Arcfire | 2. Arcfire+ | 3. Fire Wall |
---|---|---|
"Cast a spell to throw a ball of fire. When it hits, it triggers a pillar of flames." | "Cast a spell that causes a large explosion when it lands. Slower to cast than Arcfire." | "Cast a giant flame pillar in front of you that can be used to guard against attacks." |
1. Elwind | 2. Soaring Elwind | 3. Gliding Elwind |
---|---|---|
"Cast wind magic downward, dealing damage and boosting you into the air twice." | "The second Elwind will send you higher than the first." | "The first shot sends you up at a forward angle, and then the second fires straight down." |
1. Nosferatu | 2. Distant Nosferatu | 3. Goetia |
---|---|---|
"A dark curse that steals the life force of enemies." | "Can ensnare opponents farther away, but it's less powerful than normal." | "Pulls opponents in before trapping them. No healing effect, but deals more damage." |
Rosalina & LumaEdit
1. Luma Shot | 2. Luma Warp | 3. Power Luma Shot |
---|---|---|
"Fling Luma forward. Press the button again to call Luma back. This attack can be charged." | "Warp Luma forward. What this move lacks in attacking power it makes up for in sheer speed." | "Send Luma spinning forward like a drill. He travels slowly but has serious power." |
1. Star Bits | 2. Floaty Star Bit | 3. Shooting Star Bit |
---|---|---|
"Command Luma to fire three Star Bits forward. Works at any range." | "Luma fires one slower Star Bit that doesn't go far but is good at getting in the way." | "Luma fires a single, high-powered Star Bit in a straight line. Travels far." |
1. Launch Star | 2. Launch Star Plus | 3. Launch Star Attack |
---|---|---|
"Fly into the air at an angle. You can adjust the angle a bit by pressing left and right." | "Sends you skyward quicker, but you can't control the angle of the ascent." | "You travel a shorter distance than normal, but hitting opponents will launch them." |
1. Gravitational Pull | 2. Catch & Release | 3. Guardian Luma |
---|---|---|
"Draw items and projectiles safely toward you. While being drawn in, they can damage foes." | "Pull foes in and damage them. Has no effect on items or projectiles." | "Causes Luma to grow bigger and protect you from attacks. Also does a bit of damage." |
SamusEdit
1. Charge Shot | 2. Dense Charge Shot | 3. Melee Charge Shot |
---|---|---|
"An energy ball that shoots straight. Can be charged and stored for later." | "A Charge Shot with even more power, but at the expense of range and speed." | "A point-blank Charge Shot that isn't a projectile. Charging expands its range." |
1. Missile | 2. Relentless Missile | 3. Turbo Missile |
---|---|---|
"Launch a homing missile. Perform like a smash attack to launch a Super Missile." | "Launch a slower, more persistent missile. Also, the Super Missiles decelerate after a bit." | "Launch a missile that takes a second to get going. Its direction can be adjusted." |
1. Screw Attack | 2. Screw Rush | 3. Apex Screw Attack |
---|---|---|
"Spin into the air. Any opponents caught by the move get hit several times." | "Spin forward through the air, launching opponents sideways." | "Hits at the start and peak of the jump. The force at the peak can launch foes." |
1. Bomb | 2. Slip Bomb | 3. Mega Bomb |
---|---|---|
"Drop a bomb in Morph Ball form. You'll fly upward if you're hit by the explosion." | "Drop a bomb that can knock foes over but deals less damage." | "Drop a stronger bomb with a longer fuse. Only one can exist at a time." |
SheikEdit
1. Needle Storm | 2. Penetrating Needles | 3. Paralyzing Needle |
---|---|---|
"Throw needles forward if on the ground and diagonally down if in the air. Can be charged." | "Throw needles that go through enemies. You can only throw up to three at a time." | "Throw needles that deal slightly less damage but paralyze opponents. Charges more slowly." |
1. Burst Grenade | 2. Gravity Grenade | 3. Skimming Grenade |
---|---|---|
"Throw a stealthy grenade that pulls opponents in before exploding." | "Has a smaller explosion radius, but foes hit by the burst will be knocked toward you." | "Throw a small, bouncing grenade. The longer it takes to explode, the less damage it deals." |
1. Vanish | 2. Gale | 3. Abyss |
---|---|---|
"Throw a bomb to the ground and warp in any direction. Deals some damage." | "An ultra-swift teleport. No attacking ability at all, but makes up for it in sheer speed." | "A stealthy leap that has a meteor effect on any opponents in its path." |
1. Bouncing Fish | 2. Jellyfish | 3. Pisces |
---|---|---|
"Flip through the air and strike foes with your heel. If you land the kick, you bounce back." | "Flip higher and slam downward with your heel. Land the kick to bounce straight up." | "Flip lower and press the button again to kick. Land the kick to bounce forward." |
ShulkEdit
1. Monado Arts | 2. Decisive Monado Arts | 3. Hyper Monado Arts |
---|---|---|
"Activate one of five different Arts, each of which provides a different advantage." | "Activate stronger Arts that last longer. However, they can't be canceled once used." | "Your Arts are much stronger, but the drawbacks are too. Doesn't last as long." |
1. Back Slash | 2. Back Slash Leap | 3. Back Slash Charge |
---|---|---|
"Leap forward to deliver a powerful slash. Attack from behind for massive damage!" | "Leap high into the air, and deliver a powerful descending slice." | "Leap forward, shrugging off foes' attacks, to deliver a powerful slash." |
1. Air Slash | 2. Advancing Air Slash | 3. Mighty Air Slash |
---|---|---|
"Lift enemies into the air with a rising slash. Can be followed up with a midair strike." | "Slash upward and launch foes diagonally. Press again to deliver a second strike." | "A more focused version of the standard Air Slash. Sacrifices range for sheer brute force." |
1. Vision | 2. Dash Vision | 3. Power Vision |
---|---|---|
"Evade an incoming enemy attack, and deliver a swift counterattack." | "Counter an enemy's incoming attack while moving swiftly past them." | "An extra-powerful counter that's much less effective when used repeatedly." |
SonicEdit
1. Homing Attack | 2. Stomp | 3. Surprise Attack |
---|---|---|
"Jump into the air, and then home in on the closest fighter (if there's one in range)." | "Jump into the air before slamming straight down with a meteor smash." | "A faster Homing Attack with less range and power than normal." |
1. Spin Dash | 2. Hammer Spin Dash | 3. Burning Spin Dash |
---|---|---|
"Roll forward at high speed. You can charge it, change the direction, and link to other attacks." | "Starts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash." | "A more powerful Spin Dash with no hop at the start. Jumps during the dash are lower." |
1. Spring Jump | 2. Double Spring | 3. Springing Headbutt |
---|---|---|
"Spawns a spring. When used on the ground, it sticks around and can be used by anyone." | "Doesn't spring as high, but the move can be used twice in a row without landing." | "Spring straight up and deliver a headbutt. The spring doesn't stick around, though." |
1. Spin Charge | 2. Auto-Spin Charge | 3. Gravitational Charge |
---|---|---|
"A forward dash that can be powered up by rapidly pressing the special-move button." | "A Spin Charge that can be powered up simply by holding the button." | "Foes in front are pulled in while foes behind are pushed. Takes more button presses to power up." |
Toon LinkEdit
1. Hero's Bow | 2. Fire Arrow | 3. Piercing Bow |
---|---|---|
"Fire an arrow with your bow. Charge it up for more power and range." | "Sets fire to the ground where the arrow lands, but the range is reduced." | "Fires a piercing bow at high speed. Does less damage than normal arrows." |
1. Boomerang | 2. Floating Boomerang | 3. High-Speed Boomerang |
---|---|---|
"Deals damage on its way out and on its way back. Can be thrown diagonally." | "Throw a boomerang that's slow to return. It'll vanish if it hits anything on its way back." | "Throw a high-speed boomerang that passes through fighters. Deals less damage than normal." |
1. Spin Attack | 2. Sliding Spin Attack | 3. Flying Spin Attack |
---|---|---|
"Spin with your sword. Can hit opponents more than once and can be charged." | "Slide forward while spinning. If used in the air, you'll move more sideways than up." | "A spin attack that ends in an upwards slash, sending both you and the slashee into the air." |
1. Bomb | 2. Time Bomb | 3. Short-Fused Bomb |
---|---|---|
"Pull out a throwable bomb. It'll explode after a while or when it hits something." | "The bomb only explodes when its fuse runs out. Does less damage but launches foes." | "A powerful bomb with a very short fuse. The explosion sends fighters flying upward." |
VillagerEdit
1. Pocket | 2. Garden | 3. Pocket Plus |
---|---|---|
"Pocket an item or projectile to use later. Press the button again to take it back out." | "You can only pocket items in front of you, but it can hit foes and plant flowers on their heads." | "Stash items and projectiles more easily, but they become slightly less effective." |
1. Lloid Rocket | 2. Liftoff Lloid | 3. Pushy Lloid |
---|---|---|
"Fire Lloid forward like a rocket. Hold the button to ride on top of Lloid." | "Fire Lloid forward, but he'll soon shoot up into the air, letting you ride to great heights!" | "Lloid will hit opponents multiple times, pushing them before exploding." |
1. Balloon Trip | 2. Extreme Balloon Trip | 3. Balloon High Jump |
---|---|---|
"Fly around at an average speed with great horizontal and vertical recovery, but the balloons can be popped." | "Fly using special balloons that don't rise as fast but cause an explosion when they burst." | "Rise quickly to an incredible height. Any foes in the way will get hit and take damage." |
1. Timber | 2. Timber Counter | 3. Super Timber |
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"Plant a seed, water it, and chop the tree down. Each step has a different effect on foes." | "A fresh sprout trips opponents, and the fully grown tree fights back if attacked!" | "Slower but stronger. Use lots of water to grow a huge tree. The axe has high launching power." |
WarioEdit
1. Chomp | 2. Inhaling Chomp | 3. Garlic Breath |
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"A big, toothy bite that can be used to eat enemies, projectiles and items." | "Pull enemies in, and then bite down. Slightly less powerful than normal." | "Wario's breath is rancid enough to cause enemies to fall over and pass out. Ugh." |
1. Wario Bike | 2. Speeding Bike | 3. Burying Bike |
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"Ride around on a bike and crash into enemies. Takes some time to recharge." | "The bike is faster and lighter, but it does less damage and falls apart easier." | "The bike is slower and heavier. Run over enemies to bury them." |
1. Corkscrew | 2. Widescrew | 3. Corkscrew Leap |
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"Jump while spinning, hitting opponents multiple times." | "Less damage than Corkscrew, but you can change the angle." | "Takes longer to charge and doesn't deal damage, but goes much higher." |
1. Wario Waft | 2. Rose-Scented Waft | 3. Quick Waft |
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"Release noxious gas from your rear end. It, uh... "charges" automatically." | "Release noxious gas that makes flowers grow on opponents' heads." | "The noxious gas charges more quickly, but it's less offensive." |
Wii Fit TrainerEdit
1. Sun Salutation | 2. Enriched Sun Salutation | 3. Sweeping Sun Salutation |
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"Charge a ball of energy. Press again to launch it. Heals you slightly when fully charged." | "Charge a ball of energy that condenses while charging. Press again to launch it. Won't heal." | "The energy ball travels slowly but hits foes multiple times, pushing them away." |
1. Header | 2. Huge Header | 3. Weighted Header |
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"Head a soccer ball at opponents. Press the button again to head the ball early." | "Head a larger ball that's slightly slower and less powerful but easier to hit with." | "Head a heavy ball that's more powerful but quick to drop to the ground." |
1. Super Hoop | 2. Jumbo Hoop | 3. Hoop Hurricane |
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"Gyrate into the air, striking opponents. Press rapidly to go higher." | "Gyrate into the air with larger hoops that deal damage over a wider area. Can't go as high." | "Pull in opponents while rising, and then knock them upward with the hoops." |
1. Deep Breathing | 2. Volatile Breathing | 3. Steady Breathing |
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"Press the button at the right time to heal and boost your launching power." | "A forbidden breathing method that causes an explosion. Doesn't heal or power you up." | "If successful, you're briefly impossible to launch. Takes a while to use again, though." |
YoshiEdit
1. Egg Lay | 2. Lick | 3. Egg Launch |
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"Grab an opponent with your tongue, swallow them, and turn them into an egg." | "Jump forward and attack with your tongue. Surprisingly effective." | "Turn a foe into an egg and launch them. This egg is easier to break out of." |
1. Egg Roll | 2. Heavy Egg Roll | 3. Light Egg Roll |
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"Turn into an egg and roll into enemies. You can jump once while in the egg." | "Slow, but deals a lot of damage when you roll into opponents." | "A bouncing version of Egg Roll. Doesn't last very long." |
1. Egg Throw | 2. High Jump | 3. Timed Egg Throw |
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"Lob an egg. You can set the angle of the throw with directional inputs." | "Jump really high. In midair, you can use the move more than once." | "Lob an egg that goes right through opponents as it flies and then explodes." |
1. Yoshi Bomb | 2. Star Bomb | 3. Crushing Bomb |
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"Jump up quickly and slam to the ground, shooting stars out left and right." | "Deals less damage with the bombing motion, but the stars are powerful and fly far." | "A full-power slam attack. So powerful, in fact, that the stars forget to fly out." |
ZeldaEdit
1. Nayru's Love | 2. Nayru's Rejection | 3. Nayru's Passion |
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"Envelop yourself in a crystal that deals damage and reflects projectiles." | "Similar to Nayru's Love, but instead of hitting the opponent, it spins them around." | "Spin to pull opponents in, and then deal fire damage. Won't reflect projectiles." |
1. Din's Fire | 2. Din's Flare | 3. Din's Blaze |
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"Fire magic that explodes after a time or when the button is released." | "Travels farther, but can't be aimed up or down. Damage is the same at all distances." | "A steady fireball that floats in the air and explodes after a bit." |
1. Farore's Wind | 2. Farore's Squall | 3. Farore's Windfall |
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"Teleport in any direction. Deals damage when disappearing and reappearing." | "Teleporting doesn't deal damage, but a gust of wind will push foes away." | "Will only teleport upward, but foes hit when reappearing are meteor smashed." |
1. Phantom Slash | 2. Phantom Breaker | 3. Phantom Strike |
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"Summon a Phantom that slashes foes in front of you. Can be charged." | "The Phantom travels a set distance and wears down enemy shields rapidly." | "The summoned Phantom strikes harder than normal but will not move forward much." |
Zero Suit SamusEdit
1. Paralyzer | 2. Blast Shot | 3. Electromagnetic Net |
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"Fire an energy blast that stuns enemies. Can be charged." | "Shoot farther and faster than normal, but it's slightly less powerful and won't stun." | "The energy blast expands after being fired, but it has reduced range." |
1. Plasma Whip | 2. Plasma Dash | 3. Whip Lash |
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"Attack foes with an energy whip. Can also be used to grab on edges." | "A dashing strike with your gun. Doesn't use the whip, so it can't grab to edges." | "Knock foes toward you with the very end of the whip. The rest of the whip does nothing." |
1. Boost Kick | 2. Impact Kick | 3. Lateral Kick |
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"Rise into the air, striking multiple times, and then finish with a spinning kick." | "Kick opponents into the air, and then finish with a powerful spinning kick." | "Lift opponents into the air at an angle, and then dash forward with a spinning kick." |
1. Flip Jump | 2. Shooting Star Flip Kick | 3. Low Kick |
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"Flip through the air. If you land on an opponent, they'll be buried in the ground." | "The flip itself doesn't attack, but press the button again to do a descending kick." | "A flip that doesn't go very high but quickly covers a lot of ground." |