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  • Zero Suit Samus (SSB4) (category Zero Suit Samus (SSB4)) (section Ground attacks)
    Suit Samus walks faster (1.33 → 1.4). Zero Suit Samus dashes faster (1.93 → 2.1). Zero Suit Samus' air speed is faster (1.034 → 1.2). Zero Suit Samus' air
    82 KB (10,013 words) - 11:30, March 25, 2024
  • Zero Suit Samus (category Zero Suit Samus) (section In Super Smash Bros. 4)
    fighter info, see Zero Suit Samus (SSBB), Zero Suit Samus (SSB4), and Zero Suit Samus (SSBU). This article is about the character Zero Suit Samus. For other pages
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  • Zero Laser (category Zero Suit Samus) (section Zero Suit Samus)
    Smash Samus (SSB4)/Final Smash Samus (SSBU)/Final Smash Zero Suit Samus: Zero Suit Samus (SSBU)/Final Smash Confirmation Video Demonstration Zero Laser
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  • Zero Suit Samus (SSBU) (category Zero Suit Samus (SSBU)) (section Changes from Super Smash Bros. 4)
    is about Zero Suit Samus's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Zero Suit Samus. Zero Suit Samus (ゼロスーツサムス
    63 KB (8,316 words) - 09:59, April 20, 2024
  • Samus (SSB4) (category Samus (SSB4)) (section Ground attacks)
    with SSB4. However, unlike in Brawl, Samus is no longer capable of transitioning into Zero Suit Samus, as she is now a standalone character. Samus is ranked
    70 KB (7,932 words) - 01:14, April 5, 2024
  • Zero Suit Samus (SSB4)/Neutral attack (category Zero Suit Samus (SSB4))
    individual hit, see: Zero Suit Samus (SSB4)/Neutral attack/Hit 1 Zero Suit Samus (SSB4)/Neutral attack/Hit 2 Zero Suit Samus (SSB4)/Neutral attack/Hit 3
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  • Zero Suit Samus (SSBB) (category Zero Suit Samus (SSBB))
    about Zero Suit Samus' appearance in Super Smash Bros. Brawl. For other uses of Samus' "Zero Suit" character design, see Zero Suit Samus. Zero Suit Samus
    33 KB (3,106 words) - 13:15, February 17, 2024
  • Samus (SSBB) (category Samus (SSBB)) (section Ground attacks)
    I) In Classic Mode, Samus/Zero Suit Samus can appear as an opponent in Stage 6 on Norfair or Frigate Orpheon. Samus/Zero Suit Samus can also appear as an
    43 KB (5,409 words) - 02:54, March 30, 2024
  • Zero Suit Samus (SSB4)/Neutral aerial (category Zero Suit Samus (SSB4))
    timed landing. This was because the electric effect the move has gave Zero Suit Samus a lot more hitlag on shield compared to her opponent. In update 1.1
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  • Samus (SSBU) (category Samus (SSBU)) (section Changes from Super Smash Bros. 4)
    represents Young Samus). 264. Samus Aran 269. Gravity Suit 270. Fusion Suit 271. Phazon Suit 272. Dark Suit 273. Light Suit 274. Young Samus 1,497. Samus (Metroid
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  • Samus (SSB) (category Samus (SSB)) (section Ground attacks)
    This article is about Samus' appearance in Super Smash Bros. For the character in other contexts, see Samus Aran. Samus (サムス, Samus) is a starter character
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  • Tether recovery (category Techniques (SSB4)) (section In Super Smash Bros. 4)
    reasons. Up specials: Zero Suit Samus - Plasma Wire Ivysaur - Vine Whip Olimar - Pikmin Chain Side specials: Sheik - Chain Zero Suit Samus - Plasma Whip Grab
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  • Zero-to-death combo (category Techniques (SSB4)) (section In Super Smash Bros. 4)
    setup the grab Zero Suit Samus zero-death in SSB4, and how to do it Peach turnip lock zero-death in SSB4 Altered turnip lock zero-death in SSB4 Mii Brawler's
    25 KB (4,002 words) - 22:48, December 18, 2023
  • Edge attack (category Edge attacks) (section List of fast edge attacks/edge attacks)
    secondary edge attack animation from Brawl for his edge attack, while Giga Bowser uses his standard edge attack animation from Brawl for his edge attack. Bowser's
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  • percentages). Neutral air: Ike, Lucas. Forward air: Luigi, Rosalina, Samus, Zero Suit Samus, Pit, Palutena, King Dedede, Lucario, Ness*, Dark Pit, Mega Man
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  • Flip Jump (category Zero Suit Samus (SSB4))
    in Smash 4. Start of the Flip Jump. Zero Suit Samus in the air after using Flip Jump. Zero Suit Samus will kick if the special button or attack button is
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  • Footstool Jump (category Techniques (SSB4))
    smash in Brawl. In Brawl, Captain Falcon and Zero Suit Samus can perform an infinite (and thus potential zero-to-death) combo on R.O.B. Captain Falcon's
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  • Zero Suit Samus (SSB4)/Pummel (category Zero Suit Samus (SSB4))
    Zero Suit Samus knees the grabbed opponent.
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  • Wii Fit Trainer (SSB4) (category Characters (SSB4))
    As Bowser and Bowser Jr., two players must defeat Wii Fit Trainer, Zero Suit Samus, Rosalina & Luma, Zelda, and female Robin, but not Peach. KOing Peach
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  • Cloud (SSB4) (category Characters (SSB4))
    ") See also: Category:Cloud players (SSB4)  ANTi - Used Cloud as a secondary alongside Mario and Zero Suit Samus. Placed 1st at both CEO 2016 and Get On
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  • Rosalina & Luma (SSB4) (category Characters (SSB4))
    keep attacking her foes until it finally explodes. A Situation of some Gravity: As Zero Suit Samus, the player must defeat Rosalina & Luma while Zero Suit
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  • Norfair (category Stages (SSB4-Wii U))
    acquires the Gravity Suit that she can venture underneath the magma. Norfair is also where Samus gets notable upgrades to her Power Suit, such as the Wave
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  • Captain Falcon (SSB4) (category Characters (SSB4)) (section Ground attacks)
    harder to hit. Edge attack has a shorter duration (frames 24-28 → 22-24). Edge attack has less intangibility (frames 1-22 → 1-19). Edge attack deals less damage
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  • Sheik (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Trainer. Identity Crisis: Sheik must defeat Samus. After defeating her, the player must then defeat Zero Suit Samus. If Sheik gets knocked out, then Zelda will
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  • Dr. Mario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    neutral attack, any tilt attack, his dash attack, and any aerial attack, and always uses specific clips for both his up and down smash attacks. Dr. Mario
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  • Zelda (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Identity Crisis: As Sheik, the player must defeat Samus. After defeating her, the player must defeat Zero Suit Samus. Zelda can appear if Sheik is KO'd. Princess
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  • Bayonetta (SSB4) (category Characters (SSB4))
    or simply hold down the attack button after a whiffed aerial attack to pelt opponents with minor damage, making a missed attack less of a detriment for
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  • Roy (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Roy Koopa. Alongside Zero Suit Samus and Wii Fit Trainer. Using Flare Blade on Link. All of Roy's alternate costumes. Using Double-Edge Dance's last forward
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  • Gaur Plain (category Stages (SSB4-3DS))
    his dash attack against Samus on the stage. Yoshi launching his tongue at a shrunken Kirby on the stage. Zero Suit Samus posing with her suited self on
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  • Little Mac (SSB4) (category Characters (SSB4))
    than 30 frames of ending lag. Little Mac's neutral attack, in particular, is tied with Zero Suit Samus' for the fastest in the game, thanks to it hitting
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  • Plasma Whip (category Zero Suit Samus (SSB4))
    which Samus uses in her Power Suit. The move in Brawl Unused animation of Zero Suit Samus using Plasma Whip to grab an item. Unused animation of Zero Suit
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  • Mii Brawler (SSB4) (category Characters (SSB4))
    Mii Swordfighter. Two Brawlers attacking Donkey Kong. Preparing to use Shot Put on Zero Suit Samus. Two Brawlers attacking in midair. All three Mii types
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  • Neutral attack (category Neutral attacks) (section Types of neutral attacks)
    Zero Suit Samus and Little Mac, with Little Mac's neutral attack in Smash 4 also having anti-rebounding priority. Pikachu, Pichu, Isabelle and Steve all
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  • Mario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    lag (FAF 50 → 46). Edge attack: Edge attack no longer has set knockback (110 (set)/100 (scaling) → 90 (base)/20 (scaling)). Edge attack deals consistent
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  • units). Mario's forward roll animation in Melee. Zero Suit Samus rolls away from Snake's aerial attack in Brawl. Mii Brawler performing their backward roll
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  • Palutena (SSB4) (category Characters (SSB4))
    using the "attack" descriptor that smash attacks usually share with neutral attack, tilt attacks, dash attack, aerial attacks, and floor attacks. Play Nintendo
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  • Pit (SSB4) (category Characters (SSB4)) (section Ground attacks)
    (z offset: -1.2 → z stretch: -4), giving it less range inside of Pit. Edge attack: As with other edge attacks, edge attack no longer has set knockback (110
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  • Ike (SSB4) (category Characters (SSB4)) (section Ground attacks)
    dash attack's duration (frames 18-19 → 15-16/17-19). Dash attack has more ending lag (FAF 51 → 53). Dash attack covers less distance. Dash attack has smaller
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  • Robin (SSB4) (category Characters (SSB4))
    Bronze Sword are neutral attack, tilt attacks, neutral aerial, dash attack, floor attacks, and edge attack. For a gallery of Robin's hitboxes, see here
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  • Pac-Man (SSB4) (category Characters (SSB4))
    Mega Man fighting on Battlefield. Using his forward aerial against Zero Suit Samus' forward aerial. Using Power Pellet. Using his up taunt alongside Kirby
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  • Olimar (SSB4) (category Characters (SSB4)) (section Ground attacks)
    attack: Olimar has a new edge attack, a punch from the Pikmin series. As with other edge attacks, edge attack no longer has set knockback (110 (set), 100 (scaling)
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  • Jigglypuff (SSB4) (category Characters (SSB4)) (section Ground attacks)
    attacks. Edge attack has a shorter duration (frames 21-25 → 21-23). Edge attack has less range (4.8u/5.5u (early), 4.5u/4.5/4.5u (late) → 4.5u (extended))
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  • Counter. Fox’s down special, Reflector. Ness’s down special, PSI Magnet. Zero Suit Samus’s down special, Flip Jump. Pyra’s down special, Swap.
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  • Charizard (SSB4) (category Characters (SSB4)) (section Ground attacks)
    that can pressure it safely and force it to approach unsafely, such as Zero Suit Samus. Although a number of Charizard's normal moves have minimal start-up
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  • Mii Gunner (SSB4) (category Characters (SSB4))
    Heights. A Mii Gunner attacking Rosalina. The Mii Gunner's forward smash. A gunner using his final smash against Zero Suit Samus, Lucina, and Zelda. A
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  • Bowser (SSB4) (category Characters (SSB4)) (section Ground attacks)
    higher angle (361° → 48°). Edge attack: Bowser has a new edge attack, an inward slash similar to his previous over 100% edge attack, albeit faster. Compared
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  • Luigi (SSB4) (category Characters (SSB4)) (section Ground attacks)
    floor attack has less startup lag (frame 20 → 19). Edge attack: Luigi has a new edge attack, a double-footed legsweep. This new animation keeps Luigi on the
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  • Meta Knight (SSB4) (category Characters (SSB4)) (section Ground attacks)
    range. Edge attack: As with other edge attacks, edge attack no longer has set knockback (110 (set), 100 (scaling) → 90 (base)/20). Edge attack has a shorter
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  • Lucas (SSB4) (category Characters (SSB4)) (section Ground attacks)
    less range. Front floor attack: Front floor attack now starts in front of Lucas, rather than from behind. Edge attack: Edge attack has less startup lag (frame
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  • Yoshi (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Olimar and Zero Suit Samus due to him previously having a shorter meteor-cancel window than most other characters. Neutral attack: Neutral attack has an altered
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  • Kirby (SSB4) (category Characters (SSB4)) (section Ground attacks)
    special move was undecided. SSB4 is the only game in the series where Kirby's dash attack hasn't been changed, as his break spin attack from Brawl was retained
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  • Dark Pit (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Nairo having previously mained him, but after Nairo dropped him for Zero Suit Samus, his representation has become noticeably worse than Pit's, who already
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  • Daybreak (category Items (SSB4)) (section In Super Smash Bros. 4)
    this are Link, Marth, Lucina, Young Link, Pit (Smash 4 only), Dark Pit (Smash 4 only), Zero Suit Samus, Ike, King Dedede, Toon Link, Corrin, Bayonetta, Hero
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  • Diddy Kong (SSB4) (category Characters (SSB4)) (section Ground attacks)
    ending lag. As with other edge attacks, edge attack no longer has set knockback (110 (set), 100 (scaling) → 90 (base)/20). Edge attack now deals consistent
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  • Knockback (section SSB)
    (flames). Zero Suit Samus's up smash (launcher), Paralyzer and Boost Kick (all but final hit). From Melee onward, there are certain attacks that deal zero knockback
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  • Meteor smash (redirect from Meteor attack) (category Techniques (SSB4))
    user's own recovery more difficult in certain cases. Some even, like Zero Suit Samus, outright make the user shoot downward, leading to a certain Self-Destruct
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  • Greninja (SSB4) (category Characters (SSB4))
    the "hit-and-run" archetype alongside the likes of Sonic, Sheik and Zero Suit Samus. This is clearly evident in regard to its mobility: it has the fourth
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  • placeholder. The final game appropriately uses their SSB4 artwork. The pose that Zero Suit Samus performs for Paralyzer was taken from Brawl in early shots
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  • Corrin (SSB4) (category Characters (SSB4))
    the Wii U version. Fighting Shulk. Battling Ganondorf, Lucina, and Zero Suit Samus on Coliseum. Both male and female Corrin on Final Destination. Fighting
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  • R.O.B. (SSB4) (category Characters (SSB4)) (section Ground attacks)
    throw's combo potential at low to medium percentages. Edge attack: R.O.B. has a new edge attack, a fiery blast from his thrusters. Robo Beam: Uncharged
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  • Super Smash Bros. 4 (category Super Smash Bros. 4)
    Mid-match character transformations have been removed. Sheik, Zelda, Zero Suit Samus, Samus, are all now completely separate characters, while Charizard returns
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  • (tail attack +32) Blathers (tail attack +7) Bowser Jr. (tail attack +25) Chaos (arm/leg attack +10) Chihuahua (tail attack +12) Deoxys (slash attack +10)
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  • Villager (SSB4) (category Characters (SSB4))
    11th place in the first 4BR tier list. Given the nerfs to other top and high-tier characters such as Sheik and Zero Suit Samus, and Ranai's high 5th place
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  • Ledge-canceling (redirect from Edge cancel) (category Techniques (SSB4))
    In Ultimate, despite Kirby having access to Sheik's Needle Storm and Zero Suit Samus' Paralyzer via Copy Ability, Kirby cannot ledge cancel with either due
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  • Brawl, Zero Suit Samus's Final Smash is very weak due to its small area-of-effect and low power, and it forces her to turn into the less viable Samus when
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  • Up smash (category Smash attacks)
    with excellent power. In Ultimate, Zero Suit Samus's up smash is a reliable combo starter at low to mid percents, leading into all of her aerials except
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  • Grab aerial (category Zero Suit Samus)
    tether recovery narrowly missing the ledge in Brawl. Samus using her grab aerial offensively in Brawl. Samus using her grab aerial as a Tether Recovery in Brawl
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  • Lyn (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    Battle uses a Zero Suit Samus puppet fighter and is fought on the Gaur Plain stage's Battlefield form. During the battle, Zero Suit Samus starts off with
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  • Version 4.2 hotpatched was released on January 4, 2018, and a Version 5.0 update was announced on December 12, 2022. Updated Roster: Samus and Zero Suit Samus
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  • Mega Man (SSB4) (category Characters (SSB4))
    rank 28th on the first 4BR tier list. However, his popularity would become stronger after game updates nerfed Sheik, Zero Suit Samus and Bayonetta, and his
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  • like in Smash 4, Samus, Zero Suit Samus, Zelda, and Sheik are all separate characters (so Samus can no longer transform into Zero Suit Samus; while Zelda
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  • Taunt (section Taunt attacks)
    series. In Brawl, using Samus's up taunt and then very quickly pressing down and up on the D-Pad causes her to change into Zero Suit Samus. Greninja's down taunt
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  • trailer). The cast of 35 playable characters (39 if Zelda, Sheik, Samus, Zero Suit Samus, Squirtle, Ivysaur and Charizard are all treated as separate without
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  • Smash attack (category Smash attacks) (section Super Smash Bros. 4)
    fully-charged smash attack does 1.3671× damage in Melee and 1.4× damage in Brawl, Smash 4, and Ultimate. For example, a smash attack that normally does
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  • Castle Siege (category Stages (SSB4-Wii U)) (section In Smash 4)
    Donkey Kong, Ike and Zero Suit Samus fight on the top tier. Marth and Ike stand on the top tier. Yoshi, Donkey Kong, Ike and Zero Suit Samus on the middle tier
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  • List of SSB4 trophies (Metroid series) (category Trophies (SSB4-3DS))
    appeared as the artificial intelligence of Samus's operating system in 2002's Metroid Fusion. The Gunship (Zero Suit Samus) trophy is the only Final Smash trophy
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  • Combo (category Techniques (SSB4)) (section SSB4)
    blast line, ending in a potential kill move. Mario, Captain Falcon, Zero Suit Samus, Meta Knight, Bayonetta, Byleth and Steve are characters with well-known
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  • Falco (SSB4) (category Characters (SSB4)) (section Ground attacks)
    compensated knockback scaling (50 → 48). Floor attacks' angles have been altered (361° → 48°). Edge attack: Edge attack no longer has set knockback (110 (set)/100
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  • charged. Spin Attack and Flying Spin Attack have 2 less frames of startup. Trip invincibility and all trip followups except floor attack have one less
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  • Pac-Man (SSB4)/Up aerial (category Foot attacks (SSB4)) (section Attack)
    identical in function to up aerials of other characters, such as Mario, Zero Suit Samus, and Captain Falcon, albeit slightly slower. It has similar combo potential
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  • Dream Land (redirect from Dream Land (SSB)) (category Stages (SSB4-3DS)) (section Super Smash Bros. 4)
    stage favors characters with primarily vertical finishers, such as Zero Suit Samus, Meta Knight, and Ryu. This advantage has resulted in the stage being
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  • Chrom (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    appearance by another playable character, the other being Zero Suit Samus's version of Zero Laser. Chrom also continues to appear in one of Robin's victory
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  • Captain Falcon (SSBB) (category F-Zero universe) (section Ground attacks)
    [Specials: Direct] Attack + 3 Capt. Falcon (F-Zero): [Slash] Resistance +23 Capt. Falcon (F-Zero GX): [Arm, Leg] Attack + 8 Capt. Falcon (F-Zero X): [Specials:
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  • dance that is surpassed only by Zero Suit Samus and Mythra. His sidestep and rolls are tied with Fox, Sheik and Zero Suit Samus' for the fastest in the game
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  • horizontal knockback (which is also the strongest attack in Wolf's moveset). The end part of Zero Suit Samus' side special move, Plasma Whip, has a visible
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  • Slash (redirect from Slash Attack) (section List of slash attacks)
    extends well beyond the attack itself. Bowser's up smash in SSB4, which uses the stab effect. Greninja using Water Shuriken, a projectile with the slash effect
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  • Reverse aerial rush (category Techniques (SSB4))
    his forward tilt (and dash attack in SSB4 and Ultimate). In Ultimate, his back aerial is a solid follow-up from his dash attack. Falco - his back aerial
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  • Aether (category Ike (SSB4))
    Bros. DOJO!! page and the official Smash Bros. 4 site show him performing Aether on Samus and Zero Suit Samus respectively. The first use of Aether after
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  • relatively unchanged, unlike other former powerful characters in SSB4 (such as Sheik and Zero Suit Samus). As a result, despite the introduction of DLC characters
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  • which are present in Zero Suit Samus' SSB4 design and were absent in Fusion), she superficially resembles one of Zero Suit Samus' alternate costumes from
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  • increased combo potential due to Pit's faster jumpsquat and jump speed. Edge attack: Edge attack deals more damage (7% → 9%). Palutena Bow: Palutena Bow has less
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  • in Brawl, Zero Suit Samus have a tether grab but do not have either a grab aerial or a tether recovery tied to a grab input. Link and Samus also have a
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  • Diddy Kong (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    himself had been nerfed, such as Sheik and Zero Suit Samus, allowing him to rise above them. Main article: List of SSB4 trophies (Donkey Kong series) Diddy Kong
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  • Air dodge (category Techniques (SSB4)) (section In Super Smash Bros. 4)
    Wii U. Before version 1.0.4 of Smash 3DS, Wii Fit Trainer had only 12 landing lag frames from an air dodge, while Zero Suit Samus had 15; these were later
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  • Sheik (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    in previous installments, Sheik is now a standalone character, like Zero Suit Samus and Charizard. She has also gained two new special moves, one of which
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  • Link (SSB) (category Characters (SSB)) (section Off ledge Spin Attack)
    he will not attack or move until the player makes the first few strikes or after a period of time. Link's boomerang (neutral special attack) goes farther
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  • which had previously been removed in the patch 1.1.1 of Smash 4. Edge attack: Edge attack deals more damage (7% → 9%). Down taunt: Due to Luigi's down taunt
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  • Down tilt (redirect from Strong Down attack) (category Tilt attacks) (section Crouching attacks)
    Down/lower/under strong attack) before Ultimate, is a tilt performed by any character by holding the control stick lightly down and pressing the attack button while
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  • increased by charging a smash attack, nor does it decrease when an attack is stale. Attacks listed below contain attacks with shield damage. Unless stated
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  • trophy earned depending on the character used. The also applies to Samus/Zero Suit Samus and Pokemon Trainer (all three of his Pokémon; Squirtle, Ivysaur
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  • attempt to be hit by the opponent's recovery attack. Flip Jump - Zero Suit Samus does a flip jump. If an attack button is pressed while she performs this
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  • increased combo potential due to her faster jumpsquat and jump speed. Edge attack: Edge attack deals more damage (7% → 9%). Toad: Toad has less startup with a
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  • Captain Falcon (SSBU) (category F-Zero universe) (section Changes from Super Smash Bros. 4)
    his semi-guaranteed setups into forward aerial at high percents. Edge attack: Edge attack deals more damage (7% → 10%). Falcon Punch: It has less ending
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  • paralyzed by the Paralyzer. Pit getting hit by her Plasma Whip. Zero Suit Samus attacking Pit with her Plasma Wire. Pit's original Brawl artwork portrayed
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  • Jigglypuff (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    Brawl. From Smash 4 onward, it can once again be rendered helpless by touching a red trampoline from Pac-Jump. Jigglypuff and Zero Suit Samus are the only characters
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  • level. Down throw: Down throw has less ending lag (FAF 88 → 87). Edge attack: Edge attack deals more damage (7% → 9%). Mach Tornado: Mach Tornado travels
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  • nullified by the move gaining transcendent priority. *The second hitbox of Zero Suit Samus' up smash behaves like an aerial. It may be out-prioritised by another
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  • using the "attack" descriptor that smash attacks usually share with neutral attack, tilt attacks, dash attack, aerial attacks, and floor attacks. This was
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  • Edge slipping (category Techniques (SSB4))
    the edge. Player C catches this and attacks with Falco's back aerial, which causes Player D's Donkey Kong to slide off the edge and into their edge slip
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  • cast. Donkey Kong replaces E. Honda, Wii Fit Trainer replaces Zangief, Zero Suit Samus replaces Ken, Link replaces Guile, Peach replaces Chun-Li, Pac-Man replaces
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  • Rosalina to attack with her, or it can be sent away with Luma Shot to attack from a distance. This allows Rosalina numerous possibilities to attack opponents
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  • base/90 scaling → 95/60). This overall improves its combo potential. Edge attack: Edge attack deals more damage (7% → 9%). Needle Storm: Its charge can be canceled
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  • perform any ground attack out of a run, including their neutral attack, tilt attacks, and all smash attacks. In previous games, only dash attacks, up smashes
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  • development in 2007. Amy Rose: [Leg] Attack +14 Classic Sonic JP Ver.: [Arm] Attack +21 Classic Sonic US Ver.: [Throwing] Attack +20 Dr. Eggman: Launch Resistance
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  • combo potential due to Dark Pit's faster jumpsquat and jump speed. Edge attack: Edge attack deals more damage (7% → 9%). Silver Bow: Silver Bow has less startup
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  • B-reversing (category Techniques (SSB4))
    Marth Lucina Lucario Zelda Pikachu Pichu Link Young Link Toon Link Zero Suit Samus Donkey Kong Charizard Snake Mario Olimar R.O.B. Kirby (with a copy ability
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  • Flame (redirect from Flame Attack) (section List of flame attacks)
    spirit trait Fire Attack ↑, the support spirit skill Fire & Explosion Attack ↑, as well as certain Spirit Battle conditions. Flame attacks are resisted by
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  • Oil Panic (category Mr. Game & Watch (SSB4)) (section In Super Smash Bros. 4)
    with a character with fast and decently damaging projectiles (such as Zero Suit Samus or Pikachu). When Mr. Game & Watch uses a non-full Oil Panic, the move
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  • hit. It launches at a slightly more vertical angle (80° → 83°). Edge attack: Edge attack deals more damage (7% → 9%). It has increased intangibility (frames
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  • he was in SSB4. Falco's design is now a combination of his appearance in Star Fox Zero, and his design used in Brawl and SSB4. His flight suit, boots, and
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  • range. All hits of neutral attack have shorter durations (frames 4-6 → 4 (hits 1 and 2), 4-7 → 4-5 (hit 3)). Dash attack: Dash attack hits four times instead
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  • with superior mobility and longer disjointed range (such as Shulk or Zero Suit Samus), superior zoning abilities (most notably Link) or great recoveries
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  • Wario (SSB4)/Neutral special/Default (category Bite attacks (SSB4))
    Boomerang Samus: Charge Shot, Dense Charge Shot, both variations of Missile, Relentless Missile and Turbo Missile, Bomb, Slip Bomb, Mega Bomb Zero Suit Samus:
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  • Absorption (redirect from Energy-based attack) (category Techniques (SSB4)) (section List of absorbable attacks)
    (such as Samus' fully charged Charge Shot, which could bring Oil Panic's attack close to one-hit KO potential). For playable characters, if an attack has only
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  • Sonic (SSB4)/Down aerial (category Foot attacks (SSB4)) (section Attack)
    resembles the Sonic Rocket from Sonic Battle. It is similar to Sheik's and Zero Suit Samus' and while it has more start up and landing lag than than their's, it
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  • Zero Suit Samus (SSB4)/Up smash (category Zero Suit Samus (SSB4))
    1.0.4/ 1.0.1 Startup lag (frame 8 → 10). First hit duration (1 frame → 2). All the loop hits start three frames later (the final hit still comes out on
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  • opponent more forcefully and with a single arm instead of two. Edge attack: Edge attack deals more damage (7% → 9%). Fireball: Fireball has less ending
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  • but allowing it to combo better into a sweetspotted back aerial. Edge attack: Edge attack deals more damage (7% → 9%). Nayru's Love: The hitboxes of Nayru's
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  • with both hands and performing a short jump before the main hit. Edge attack: Edge attack deals more damage (7% → 9%). Monado Arts: Monado Arts possess a
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  • 2018 alongside Zero Suit Samus and the rest of the returning roster. Wii Fit Trainer is classified as Fighter #47. As in Super Smash Bros. 4, both the female
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  • meaning that they deal roughly the same damage as Mario's. Edge attack: Edge attack deals more base damage (7% → 8.51%). Megavitamins: Megavitamins has
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  • Focus Attack crumple punish. Two forward tilts locks into a held neutral attack deals 26%, turning missed techs into potential KOs. Neutral attack: Tapped
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  • animation. Edge attack: Edge attack deals more damage (7% → 10%). Fire Breath: It deals more damage per hit (1.2% → 1.8%). It has larger hitboxes (4u → 4.5u)
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  • icon during the animation. Edge attack: Edge attack deals more damage (7% → 9%). Chef: Chef deals more damage (5% → 8% (pan), 4% → 5% (food)) without compensation
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  • not meteor cancel. Edge attack: Edge attacks have new longer animations although their interruptibility was compensated. Edge attacks have more set knockback
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  • Ness (SSB) (category Characters (SSB)) (section Edge sweetspotting)
    Yoshi, can cancel their double jump with an attack, granting him a burst of speed he can use to move and attack extremely quickly. Ness's fast movement combined
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  • longer be edge-canceled. Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3/late hit 3). All tilt attacks deal 1%
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  • Charge (category Techniques (SSB4))
    stands on an edge and the yo-yo reaches beyond the edge. In Smash 4 and Ultimate, the fighter's eye in their icons will briefly glint when an attack is fully
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  • Boomerang: [Weapon] Attack +4 Colin: [Specials: Direct] Attack +4 Daphnes Nohansen Hyrule: [Electric] Attack +31 Darknut: [Slash] Attack +13 Epona & Link:
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  • pummel the opponent before throwing them or before they break out. Edge attack: Edge attack deals more damage (7% → 9%). Bullet Climax: The move's bullets
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  • Captain Falcon (SSBM) (category F-Zero universe) (section Ground attacks)
    35). Dash attack: Dash attack has a shorter total duration (FAF 41 → 38). Dash attack has a much larger hitbox (3.6667u → 5.86u). Dash attack has a shorter
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  • Ike: Ninian: [Arm, Leg] Attack + 6 Lilina: [Leg] Attack + 5 Mist: [Slash] Attack + 8 Deke: [Slash] Attack + 9 Eirika: [Slash] Attack +17 Ike (Fire Emblem:
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  • Chomp (category Wario (SSB4))
    coins. Garlic Breath is inspired by Wario's love of garlic. Biting Zero Suit Samus. Eating a Rolling Crate. Kirby using Chomp. Chomp in Brawl. Wario chomping
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  • him. Barkle: [Tail] attack +32 Blathers: [Tail] attack +7 Bowser Jr. (Super Mario Sunshine): [Tail] attack +25 Chihuahua: [Tail] attack +12 Chunky Kong: [Throwing]
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  • [Electric] attack +31 Dark Samus: [Electric] attack +31 Darknut: [Slash] attack +13 Epona & Link: [Arm, Leg] attack +9 Fierce Deity Link: [Slash] attack +21 Girl
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  • slightly hindering its combo potential despite Ike's faster jumpsquat. Edge attack: Edge attack deals more damage (8% → 10%). Eruption: The move now produces multiple
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  • Advanced technique (category Techniques (SSB4)) (section Zero Suit Samus)
    Lowrider Charge Cancel Charge Storage Cancel Wavebounce Screw Attack Sweetspot Screw Attack Spike Up B OoS Decagrab Extended Grapple Reverse z-air Rising
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  • Chrom has a set voice clip for all three of his smash attacks. Neutral attack: Neutral attack has more horizontal range due to an altered animation where
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  • Stage spike (redirect from Edge meteor) (category Techniques (SSB4))
    similar fashion to a meteor smash. Stage spikes can be used as an edge-guarding or as a edge-guard breaking technique, depending on who is doing the stage
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  • front of Zero Suit Samus. Opponents struck by the very tip of it will be blasted away. Attacking from Above – This move sends Zero Suit Samus diagonally
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  • sooner (frames 4-19 → 3-18). Air dodge grants more intangibility (frames 4-29 → 4-32). Air dodge has much more ending lag (34 → 43). Neutral attack: The first
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  • Fox Zero. Return to Corneria - Star Fox Zero: The theme of the second mission on Corneria, the game's second-to-last level, taken from Star Fox Zero. Victory
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  • Pit, Zero Suit Samus, and King Dedede. The scripts for Super Diffusion Beam were never removed from the game's code in the transition from Smash 4 to Ultimate
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  • Adventure Mode. SSB4 E3 Nintendo Direct trailer SSB4 E3 Nintendo Direct trailer - Japanese April 2014 SSB4 Nintendo Direct April 2014 SSB4 Nintendo Direct
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  • opponents fought in this event along with Wario, Meta Knight, Pit, Zero Suit Samus, Lucas, Diddy Kong, and the Pokémon Trainer. Event 26: The Slow and
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  • Extremely risky to use offstage due to its high falling speed, causing Zero Suit Samus to inevitably self-destruct even if it is initiated at a fair height
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  • a total of four. In SSB4, with any character that can turn around using their midair jump, holding backward and pressing the attack button a few frames
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  • allowing for a potential surprise attack. Min Min can uniquely attack with one ARM and use the other one mid-attack (and can do so in entirely different
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  • combo ability on heavyweights, but reduces it on lightweights. Edge attack: Edge attack deals more damage (7% → 9%). Bow and Arrows: Link uses the Traveler's
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  • time as R.O.B.. Zelda and Samus also have different names displayed, labelled at different times as "Sheik" and "Zero Suit Samus", respectively. R.O.B. appeared
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  • beam similar to Samus' Zero Laser. It exclusively appears in Smash Run in the Nintendo 3DS version. Main article: Alternate costume (SSB4)/Mii Fighter Tails
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  • the eight opponents fought in this event along with Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and the Pokémon Trainer. Co-Op Event 8:
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  • current sword to the Bronze Sword (i.e. neutral attack, tilt attacks, dash attack, floor attacks, and edge attack). KOing opponents will speed up the recharging
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  • List of taunts (SSB4) (category Taunts (SSB4)) (section Zero Suit Samus)
    around her body, saying "You're mine." Zero Suit Samus's up taunt. Zero Suit Samus's side taunt. Zero Suit Samus's down taunt.
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  • Dash attack Dash attack deals more damage (10 → 11) with knockback scaling not fully compensated (70 → 65), dealing more knockback. Dash attack sends
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  • the opponent did not meteor cancel. Edge attack: Edge attacks have more set knockback (90 → 110). Slow edge attack deals more damage (8%/6% → 10%). Blaster
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  • 63 Dash attack KBG: 78/72 → 85/77 Dash attack angles: 45/60/70° → 45/50/55° Forward aerial has less landing lag: 20 → 16. Up aerial damage: 5% → 4%, weakening
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  • Man universe. The "Mega Man Zero" spirit is inaccurately named, as it actually depicts Zero in his design from the Mega Man Zero series. No Mega Man series
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  • Emissary in Brawl, where he meets Samus and Pikachu and proceeds to scratch Samus's Power Suit against the wall. Pikachu frees Samus with Thunder, and the pair
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  • [Weapon] Attack +4 Bowser (Mario Power Tennis): [Darkness] Attack +21 Colin: [Specials: Direct] Attack +4 Daphnes Nohansen Hyrule: [Electric] Attack +31 Darknut:
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  • Feint Jump provide better horizontal recovery. Feint Jump, much like Zero Suit Samus' Flip Jump, is a good tool that can both mix up and extend Mii Brawler's
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  • combo potential at high percents, while still lacking KO potential. Edge attack: Edge attack deals more damage (8% → 9%). Thunder Jolt: Thunder Jolt has less
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  • seams or artifacts. Neutral attack 1 connects into neutral attack 2 more reliably. Introduced a minor bug where neutral attack 1 would no longer produce
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  • List of idle poses (SSB4) (category Idle poses (SSB4)) (section Zero Suit Samus)
    Paralyzer beside her head. Adjusts her Paralyzer. Zero Suit Samus's first idle pose Zero Suit Samus's second idle pose
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  • the sweetspot much harder to land. Dash attack: Dash attack has a bigger hitbox (3.5u (clean)/3.5u (late) → 5u/4.5u). Up tilt: Up tilt has less ending lag
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  • and she can apply Ink through several attacks that are some of her most potent tools such as her neutral attack. She further sports a powerful recovery
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  • opponents fought in this event along with Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Diddy Kong, and the Pokémon Trainer. Event 21: Visit to Onett:
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  • Home-Run Contest (category Modes (SSB4-Wii U)) (section Changes in Super Smash Bros. 4)
    Brawler in the contest as seen in Super Smash Bros. for Nintendo 3DS. Zero Suit Samus in the contest in Super Smash Bros. for Wii U. There is a wall approximately
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  • Jigglypuff (SSB4)/Down special (category Body attacks (SSB4))
    Jigglypuff in order for Rest to connect and the attack has high endlag. However, it is an extremely powerful attack, dealing 56% damage (including the flower
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  • has less ending lag (FAF 43 → 38), improving its combo potential. Edge attack: Edge attack deals more damage (7% → 9%). Down taunt: Down taunt has much more
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  • altered (110° → 80°). Floor attack: Front floor attack no longer has a hitbox with set knockback. Edge attack: Both edge attacks have increased set knockback
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  • vibrate in place while charging. This also applies to Zero Suit Samus if she charges a smash attack while holding a Star Rod. In male Byleth's right victory
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  • Weapon attacks are boosted by Weapon Attack stickers in Super Smash Bros. Brawl's The Subspace Emissary and the support spirit skills Weapon Attack ↑ and
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  • Dedede too! Strong Down Attack – He can attack while prone by cartwheeling forward. This lets him attack while moving, like a dash attack. Super Dedede Jump
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  • [Weapon] Attack +16 Cell Phone: [Slash] Resistance +4 Dyna Blade: Launch Resistance +46 Gordo: [Throwing] Attack +5 Hot Head: [Flame] Attack +10 King Dedede
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  • better resembling the Ground Pound from the Wario Land games. Edge attack: Edge attack deals more damage (8% → 10%). Chomp: Both biting opponents and
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  • Tornado, Drill Rush, dash attack, and glide attack. When combined with his incredible attack speed, this makes Meta Knight's attacks very difficult to challenge
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  • Monado Arts (category Shulk (SSB4))
    instantly switch to the Shield Art in order to weaken the second hit of Zero Suit Samus' forward smash. Darkshad's Shulk prepares dial storage in midair with
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  • improves its combo potential, as its total duration was unchanged. Edge attack: Edge attack deals more damage (7% → 9%). Peanut Popgun: Peanut Popgun has less
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  • one, update 4.0.0. introduced her neutral attack's "Wobbelle" technique, which can trap the opponent at an edge reliably with her neutral attack until KO
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  • Zero Suit Samus (SSB4)/Back throw (category Zero Suit Samus (SSB4))
    1.1.5 The throw deals more damage (4% → 6%) although its knockback was compensated (70 (base), 60 (scaling) → 72/45).
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  • grab than others: Bowser Donkey Kong Diddy Kong Wario Link Ganondorf Zero Suit Samus Pit Meta Knight King Dedede Falco Captain Falcon Pikachu Squirtle Charizard
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  • weapons. Yeah, let's do that. Palutena: Anyway, Zero Suit Samus is a difficult target to hit. Keep your attack sure and ready. These conversations are new
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  • Zero Suit Samus (SSB4)/Down throw (category Zero Suit Samus (SSB4))
    1.1.1 The hitbox now has an extended hitbox (x/y stretch: 0/0 → -2.5/4), which gives it more range in the Z axis. 1.1.5 The throw deals less damage (5%
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  • Zero Suit Samus (SSB4)/Dash attack (category Zero Suit Samus (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • time. Edge attack: Edge attack deals more damage (8% → 10%). Giant Punch: The move has less lag when charge-canceled by shielding (8 frames → 4), making
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  • Reflection (category Techniques (SSB4)) (section List of reflectable attacks)
    reflection attack, the reflection hitbox will remain active until being unfrozen and trigger if hit. This causes a side effect of some attacks being able
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  • article: List of SSB4 Music (Super Smash Bros. series) Tracks and remixes unique to SSB4. Menu: The default menu music for Super Smash Bros. 4. There are differences
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  • Zero Suit Samus (SSB4)/Up special/Default (category Zero Suit Samus (SSB4)) (section Attack)
    about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Boost Kick. 1.1.4 Knockback scaling (220 → 209). Angle (50° → 48°).
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  • Screw Attack, which can be thrown at someone to make them perform a move similar to Samus's Screw Attack, leaving them helpless after it. Smash 4 and Ultimate
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  • Zero Suit Samus (SSB4)/Grab (category Zero Suit Samus (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zero Suit Samus (SSB4)/Down special/Default (category Zero Suit Samus (SSB4))
    This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Flip Jump.
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  • that would make the regular version better in certain situations. In Brawl, SSB4 and Ultimate, most side special moves can be reversed in the first few frames
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  • Inhale (Kirby) (category Kirby (SSB4))
    default Inhale now coming out faster and having less endlag by 4 frames. Main article: Kirby (SSB4)/Neutral special/Custom 2 Ice Breath in Super Smash Bros.
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  • Recovery (category Techniques (SSB4)) (section List of recoveries in Super Smash Bros. 4)
    horizontal distances. Due to slower average falling speeds and increased ease of edge sweet spotting, recoveries are generally more powerful in Super Smash Bros
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  • Zero Suit Samus (SSB4)/Neutral special/Default (category Zero Suit Samus (SSB4))
    is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Paralyzer. 1.0.4/ 1.0.1 Charged version angle against grounded opponents
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  • Zero Suit Samus (SSB4)/Up aerial (category Zero Suit Samus (SSB4)) (section Attack)
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Item (category Items (SSB4))
    hit by an attack depends on the damage dealt by said attack. In Smash 64 and Melee, the formula is base damage / 60, so for example, an attack that deals
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  • List of Copy Abilities (redirect from Copy ability (SSB4)) (category Kirby (SSB4))
    has been based on a different version of the character copied, as Brawl and SSB4 use the Twilight Princess incarnation of Zelda. In Super Smash Bros. Ultimate
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  • Zero Suit Samus (SSB4)/Back aerial (category Zero Suit Samus (SSB4)) (section Attack)
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zero Suit Samus (SSB4)/Down aerial (category Zero Suit Samus (SSB4)) (section Attack)
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • {\displaystyle d} is the base damage of the attack, rounded down. Usually that corresponds to the damage the attack would deal if not shielded. However, many
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  • Zero Suit Samus (SSB4)/Forward tilt (category Zero Suit Samus (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Roy/Chrom, Samus/Dark Samus, and Wario. Additionally, the following characters have similar 180° tippers on the second hit of their neutral attacks as well
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  • Zero Suit Samus (SSB4)/Forward aerial (category Zero Suit Samus (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • character is hit by another attack 10 frames afterwards while still in hitstun, the knockback power and angle of both attacks is scaled for the second hit
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  • Zero Suit Samus (SSB4)/Down tilt (category Zero Suit Samus (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zero Suit Samus (SSB4)/Grab aerial (category Zero Suit Samus (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zero Suit Samus (SSB4)/Up throw (category Zero Suit Samus (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zero Suit Samus (SSB4)/Neutral attack/Hit 3 (category Zero Suit Samus (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zero Suit Samus (SSB4)/Down smash (category Zero Suit Samus (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zero Suit Samus (SSB4)/Forward throw (category Zero Suit Samus (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zero Suit Samus (SSB4)/Neutral attack/Hit 1 (category Zero Suit Samus (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zero Suit Samus (SSB4)/Neutral attack/Hit 2 (category Zero Suit Samus (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zero Suit Samus (SSB4)/Up tilt (category Zero Suit Samus (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Zero Suit Samus (SSB4)/Forward smash (category Zero Suit Samus (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Drop cancel (category Techniques (SSB4)) (section Applicable attacks in Smash 4)
    successfully perform it. When used with aerial attacks that have little lag, a drop cancelled aerial attack can lead to lethal combos due to the incredibly
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  • subtly shifting her position. Adjusts her Paralyzer. Zero Suit Samus's first idle pose Zero Suit Samus's second idle pose
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  • duration of the attack being the same (frames 15-17 (grounded), 16-18 → 16-20 (aerial)). Neutral attack 1 connects into neutral attack 2 more reliably
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  • opponents off the ground, but can push them off edges. Pushing refers to the windbox property being used by attacks, such as the Water Gun and F.L.U.D.D. to push
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  • Gameplay modification (redirect from 4XM) (section In Smash 4)
    BrawlVault, a database with many Brawl mods and custom models/textures Brawl, SSB4 3DS, SSB4 WiiU, Ultimate on modding and development community GameBanana
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  • Inhale (King Dedede) (category King Dedede (SSB4))
    Inhale does more damage than Kirby's Inhale. This attack does 12% when the opponent is exhaled (14.4% in 1v1 battles). Also, if the character-projectile
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  • projectile attack, while some have two or even three, and for the most part, one of these projectiles serves as the character's neutral special attack. It is
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  • The up special move, commonly referred to as up B, is a special attack performed by pressing the special move button while holding the control stick upwards
    38 KB (172 words) - 16:39, December 2, 2022
  • Angling (category Techniques (SSB4)) (section List of attacks that can be angled)
    Super Smash Bros. 4 it became common for angled attacks to have no damage difference to the non-angled attacks, along with some angled attacks starting to deal
    11 KB (773 words) - 10:30, April 12, 2023
  • Prime 3: Corruption. Dark Samus then poses with her free hand on her Arm Cannon, which is pointed upward. The pose resembles Samus' render from Metroid: Other
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  • taking advantage of his massive weight value. As the armor is subtractive, attack that inflict knockback below the threshold won't launch either character
    39 KB (1,132 words) - 10:04, July 27, 2023
  • differences (SSB) List of regional version differences (SSBM) List of regional version differences (SSBB) List of regional version differences (SSB4)
    135 KB (1,593 words) - 23:53, April 21, 2024
  • (however, armor that pulls from a shared resource or that can occur outside of attacks will be listed). Purely aesthetic mechanics, such as Devil Kazuya. Moves
    35 KB (407 words) - 15:43, March 22, 2024
  • Natural combo (category Techniques (SSB4)) (section Neutral attacks)
    a neutral attack; most characters will perform multiple attacks (such as Mario's jab, cross, kick), with some following into a rapid attack. Some characters
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  • Smash Bros. Brawl. Flaws in artificial intelligence AI flaws (SSB) AI flaws (SSBM) AI flaws (SSB4) AI flaws (SSBU) http://www.youtube.com/watch?v=D9nursdpKIw
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  • Kill confirm (category Techniques (SSB4)) (section In Super Smash Bros. 4)
    of kill confirms in the Super Smash Bros. series: A weak attack (such as a jab or a dash attack) that sends the opponent with weak enough knockback to lead
    38 KB (714 words) - 09:40, November 15, 2023
  • List of event matches (category Event Matches (SSB4-Wii U))
    Theme CD 16 Power Suit ON! (2 stocks) (2 stocks) (2 stocks) Frigate Orpheon Ending (Metroid) Transform into Samus using Power Suit Samus. — 17 Super Waterfall
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  • can be rotated 90 degrees. Zero Suit Samus' Zero Laser Final Smash features Zero Suit Samus donning her orange Power Suit, referencing how the Z-Tetrimino
    358 KB (1,682 words) - 21:33, May 4, 2024
  • Smasher:Nairo (category Zero Suit Samus players (SSB4)) (section In Smash 4)
    Smash 4 Zero Suit Samus and Bowser player in the world, and, before his retirement, the best Ultimate Palutena player and one of the best Zero Suit Samus
    57 KB (4,555 words) - 01:45, April 4, 2024
  • The following is lists of all custom moves in Super Smash Bros. 4. All fighters (excluding downloadable fighters) have custom moves, one default and two
    81 KB (46 words) - 18:36, May 18, 2023
  • Smasher:ANTi (category Zero Suit Samus players (SSB4))
    Big House 5 - ZeRo (Sheik) vs ANTi (WFT, Mario) WNF 2.5 - ANTi vs ZeRo - Grand Finals CEO 2016 SSB4 Top 8 - ANTi vs Mr. R CEO 2016 SSB4 Grand Finals -
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  • House 5 - Nairo (Zero Suit Samus, Meta Knight) Vs. ZeRo (Sheik) - Grand Finals GENESIS 3 - TSMZeRo (Sheik) vs Ranai (Villager) - Smash 4 - Winners Finals
    72 KB (6,833 words) - 03:29, March 24, 2024
  • Smasher:ESAM (category Samus players (SSB4)) (section Smash 4)
    the first two games with Dr. Mario before winning three in a row with Zero Suit Samus. At PAX Arena, ESAM was upset 1-3 by Jbandrew in top 32. In losers bracket
    65 KB (5,769 words) - 12:48, March 11, 2024
  • Smasher:Mew2King (category Cloud players (SSB4)) (section SSB4)
    (Diddy Kong) SSB4 Grand Finals OUTFOXX'D! Loser's Quarters - ANTi (Mario, Zero Suit Samus) vs. Cog/MVG Mew2King (Cloud) Top 32 - GOML 2016 - TSM.ZeRo vs FOX
    74 KB (3,544 words) - 01:09, April 4, 2024
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