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The Great Maze: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{Infobox Stage
{{Infobox Stage
|location     = [[Subspace]]
|subtitle     = [[Subspace]]
|name        = The Great Maze
|name        = The Great Maze
|image        = [[Image:GMaze.jpg|225px|A map of The Great Maze, showing where the Subspacial Smashers and Bosses are.]]
|image        = [[File:The Great Maze-Save Point.png|225px]][[File:TheGreatMazeMap.jpg|225px]]
|caption      = [[Image:SmashBrosSymbol.svg|50px]]
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert]]<br>A map of The Great Maze, showing where the Subspacial Smashers and Bosses are.
|universe    = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|games        = ''[[Brawl]]''
|hometo      = [[Tabuu]]
|availability = Subspace Emissary
|availability = Subspace Emissary
|precedingSSEstage = [[Subspace (Part II)]]
}}
}}
'''The Great Maze''' ({{ja|大迷宮|Dai Meikyū}}, ''Great Maze'') is the thirty-first and final stage of the [[Subspace Emissary]] in ''[[Super Smash Bros. Brawl]]''. After many sections of the [[World of Trophies]] are sent to [[Subspace]], [[Tabuu]] creates a large maze made of sections from most of the previously visited levels in the game. To complete this, the player must win a number of battles, against vicious [[False character#In The Great Maze|Subspacial clones]] of almost all the characters in the game (excluding {{SSBB|Zero Suit Samus}}, {{SSBB|Sheik|}}, {{SSBB|Sonic}}, {{SSBB|Toon Link}}, {{SSBB|Wolf}}, and {{SSBB|Jigglypuff}}), and against all of the [[boss]]es (except for {{SSBB|Master Hand}} and {{SSBB|Crazy Hand}}).


'''The Great Maze''' is the final level of [[Super Smash Bros. Brawl]]'s [[Subspace Emissary]]. After many sections of the [[World of Trophies]] are sent to Subspace, [[Tabuu]] combines all the levels of the game and mixes them all together to create one large maze which has parts from all the levels all the characters have been in. The heroes of the game are forced to go through this large maze. However, to beat this level, the player does not go to a goal. To beat it, the player must fight [[False Character#Beings Made of Subspace|Subspacial clones]] of all the characters in the game (excluding [[Toon Link (SSBB)|Toon Link]], [[Wolf (SSBB)|Wolf]], [[Sonic (SSBB)|Sonic]], and [[Jigglypuff (SSBB)|Jigglypuff]]). Aside from that, the player must also re-defeat all the [[boss]]es encountered in the game, except for [[Master Hand]] and [[Crazy Hand]].  
[[File:SSEFinalBossDoor.jpg|thumb|left|The door leading to the final battle against Tabuu.]]  
[[File:OpenedLastDoor.jpg|thumb|left|The door when opened. Tabuu's wings can be seen inside.]]  
There is no specific order in which the player must beat all the enemies, and it is possible to play as any character that has been rescued so far. [[Save Point]]s and Warp points are dispersed throughout the maze. These two types of checkpoints are indicated by the ''Smash Bros.'' emblem mounted on a trophy stand and look like a forest clearing with a Subspace rip in the fabric of the sky. Save Points restore the player's stock to 4 (6 in later runs) and damage to 0%, as well as letting the player re-select characters or fiddle with stickers. Warp Points are identical but also allow teleportation between other visited Warp Points, as well as serving as both entry and exit points to and from the maze itself.


[[Image:SSEDoor.jpg|thumb|left|The door leading to the final battle against Tabuu.]]  
Pausing at any time displays a map of all visited rooms, as well as the player's current position inside a room and where [[door]]s and room-to-room links are. Once enough rooms have been visited to form a loop with the starting point, the map will also display all the locations of unbeaten characters and bosses with icons in the form of a monster head.
There is no specific order the player must beat all the enemies – the player can also choose to play as any character that has been rescued in the preceding stages. Also, there are various Save Points and Warp Points throughout the maze. The checkpoints are indicated by the Smash Bros. emblem mounted on a trophy stand and look like a forest clearing with a Subspace rip in the fabric of the sky. Save Points restore the player's stock to 4 and damage to 0%, as well as letting the player re-select characters or fiddle with stickers. Warp Points are identical but also allow teleportation between other visited Warp Points, as well as serving as both entry and exit points to and from the maze itself.


Pausing at any time displays a map of all visited rooms, as well as the player's current position inside a room and where [[Door|doors]] and room-to-room links are. Once the player goes through enough rooms to form a loop with the starting point, the map will also display all the locations of unbeaten characters and bosses in the form of a monster head. After the player has defeated all the characters and bosses, the player will then open a large purple door in the center of the maze, which leads to [[Tabuu's Residence]]. After the player beats Tabuu, the Great Maze is spread apart and all the levels and locations of the World of Trophies are returned to their normal state. All except for The Isle Of The Ancients, since so many Subspace Bombs went off in 1 place, the force of the Subspace was so strong on it, it could not return. This does not prevent the player from re-entering the Great Maze for completion later. Also, it is strange but afterward, the stages on the Isle Of The Ancient are still playable.
Once all battles are completed, a large purple door becomes accessible in the center of the maze, which leads to Tabuu's Residence. Any subspacial clone or boss that has not yet been defeated will be seen obstructing the door and can only vanish once each character or boss is defeated. Upon winning this final battle, in-story the Great Maze is spread apart and all the levels and locations of the [[World of Trophies]] are returned to their normal state. The [[Isle of the Ancients]], however, is not restored: the great number of Subspace Bombs going off in one place has taken it beyond repair. In-game, the Great Maze remains on the world map afterwards so that the player can reenter it whenever they want, and the stages on the Isle of the Ancients can be replayed again (having been made inaccessible after the first completion of [[The Subspace Bomb Factory II|the second Subspace Bomb Factory]])
{{clr}}


==Stage Recreations==
==Playable Characters==
Five characters are always available to choose from in The Great Maze. {{SSBB|Ness}}, {{SSBB|Luigi}}, and {{SSBB|Kirby}} are revived by [[Dedede Brooch]]es, {{SSBB|King Dedede}} is revived by Luigi and Ness, and {{SSBB|Bowser}} is revived by King Dedede. {{SSBB|Sonic}} appears at the very end of the Great Maze and can join the fight against Tabuu. All other characters with the exception of {{SSBB|Toon Link}}, {{SSBB|Wolf}}, and {{SSBB|Jigglypuff}} must be revived as trophies in [[Subspace (Part I)|Sub]][[Subspace (Part II)|space]].


===Guaranteed===
*{{SSBB|Bowser}}
*{{SSBB|King Dedede}}
*{{SSBB|Kirby}}
*{{SSBB|Luigi}}
*{{SSBB|Ness}}
===Revived in Part I===
*{{SSBB|Captain Falcon}}
*{{SSBB|Diddy Kong}}
*{{SSBB|Donkey Kong}}
*{{SSBB|Falco}}
*{{SSBB|Fox}}
*{{SSBB|Ike}}
*{{SSBB|Lucas}}
*{{SSBB|Mario}}
*{{SSBB|Marth}}
*{{SSBB|Mr. Game & Watch}}
*{{SSBB|Olimar}}
*{{SSBB|Pikachu}}
*{{SSBB|Pit}}
*{{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}} and {{SSBB|Charizard}})
*{{SSBB|Samus}}/{{SSBB|Zero Suit Samus}}
===Revived in Part II===
*{{SSBB|Ganondorf}} (only if Link and Zelda are revived)
*{{SSBB|Ice Climbers}}
*{{SSBB|Link}}
*{{SSBB|Lucario}}
*{{SSBB|Meta Knight}}
*{{SSBB|Peach}}
*{{SSBB|R.O.B.}}
*{{SSBB|Snake}}
*{{SSBB|Wario}}
*{{SSBB|Yoshi}}
*{{SSBB|Zelda}}/{{SSBB|Sheik}}
===Joins the team to fight Tabuu===
*{{SSBB|Sonic}}
==Stage recreations==
Some parts of The Great Maze are combinations of older stages, with many having slight modifications and different music from than the originals. This includes [[The Forest]] with the [[Door#Day-changing doors|day-changing doors]] from [[The Lake]] and [[The Research Facility (Part II)|The Research Facility]] with the three-switch doors from the [[Subspace Bomb Factory (Part II)|Subspace Bomb Factory]]. Some of these stages sport new areas, such as the elevator rooms in The Halberd and The Research Facility, the mountain entrance to The Battlefield Fortress, the icy floors in The Ruined Zoo, the triple switch doors in the Research Facility, and the day-changing doors section in The Forest. In addition, all three of the Halberd's playable sections appear in the Great Maze despite the Halberd being destroyed and never entering Subspace. Lastly, some of the areas are laid out in such a way that the player will go through a level in the opposite direction, such as the Ruined Zoo, the Wilds, and the Battlefield Fortress. And since the [[R.O.B. Squad]] was destroyed in the Isle of the Ancients, they do not appear as enemies in the Great Maze.
[[File:TGMLabelled.png|thumb|300px|The completed map with the rooms labelled. See table.]]
{|class="wikitable"
{|class="wikitable"
!Stage recreated!!Portion of stage!!Song used
!Stage recreated!!Portion(s) of stage used!!Song(s) played
|-  
|-  
|[[Midair Stadium]]||[[Petey Piranha]] battle||''Airship Theme (Super Mario Bros. 3)''
|rowspan="2"|[[Midair Stadium]]||[[Petey Piranha]] battle||''{{SSBBMusicLink|Super Mario Bros.|Airship Theme (Super Mario Bros. 3)}}''
|-
|'''11.''' The stadium ('''Warp Point''')||''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: Subspace}}''
|-
|rowspan="2"|[[Skyworld (SSE)|Skyworld]]||'''1.''' Third section cube room||rowspan="2"|''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: The Plain}}''
|-
|'''3.''' Vertical half of the second section
|-
|-
|rowspan="2"|[[Skyworld (SSE)|Skyworld]]||First descent||''Step: The Plain''
|[[Sea of Clouds]]||'''2.''' Horizontal pillar section (''original'') ||''Step: The Plain''
|-
|-
|Second section||''Step: The Plain''
|[[The Jungle]]||'''20.''' Vertical section||''{{SSBBMusicLink|Donkey Kong|Jungle Level}}''
|-
|-
|[[The Jungle]]||Vertical section||''Jungle Level''
|[[The Lake]]||[[Rayquaza]] battle||''{{SSBBMusicLink|Pokémon|Victory Road}}''
|-
|-
|[[The Lake]]||[[Rayquaza]] battle||''Victory Road''
|rowspan="4"|[[The Ruined Zoo]]||[[Porky]] battle||''{{SSBBMusicLink|EarthBound|Porky's Theme}}''
|-
|-
|rowspan="4"|[[The Ruined Zoo]]||[[Porky]] battle||''Porky's Theme''
|'''9.''' Last section||rowspan="3"|''{{SSBBMusicLink|EarthBound|Snowman}}''
|-
|-
|Above-ground section||''Snowman''
|'''8.''' Sewer level (''icy left half is original'')
|-
|-
|Sewer level||''Snowman''
|'''7.''' First half of the [[Porky Statue]] chase section
|-
|-
|The first section where Lucas ran away from the Pig King Statue||''Snowman''
|rowspan="3"|[[The Battlefield Fortress]]||'''13.''' Alternate outdoor area (''original'')||rowspan="2"|''{{SSBBMusicLink|Fire Emblem|Crimean Army Sortie}}''
|-
|-
|rowspan="3"|[[Battlefield Fortress]]||Castle||''Crimean Army Sortie''
|'''14.''' Most of the castle
|-
|-
|Outdoors (original)||''Crimean Army Sortie''
|'''39.''' Second half of the underground mine cart area||''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: The Cave}}''
|-
|-
|Underground||''Step: The Cave''
|rowspan="2"|[[The Forest]]||'''4/5. '''Day-changing doors (''original'')||rowspan="2"|''{{SSBBMusicLink|The Legend of Zelda|The Dark World}}''
|-
|-
|rowspan="2"|[[The Forest]]||Last section||''The Dark World''
|'''6.''' First part of the last section
|-
|-
|Day-changing doors (original)||''The Dark World''
|[[The Research Facility (Part I)|The Research Facility I]]||'''19.''' Single elevator section (''original'')||''{{SSBBMusicLink|Metroid|Opening/Menu (Metroid Prime)}}''
|-
|-
|[[Research Facility (Part I)|Research Facility]]||Elevator section||''Opening/Menu (Metroid Prime)''
|[[The Lake Shore]]||'''38.''' Outdoor Jyk area||''Step: The Plain''
|-
|-
|[[The Lake Shore]]||Outdoor Jyk area||''Step: The Plain''
|rowspan="3"|[[The Path to the Ruins]]||'''10.'''  A vertical pillar balance section (original)||rowspan="2"|''{{SSBBMusicLink|Super Mario Bros.|Gritzy Desert}}''
|-
|-
|rowspan="2"|[[Path to the Ruins]]||Underground portion||''Step: The Cave''
|'''26.''' Most of the first area
|-
|-
|Outdoor area||''Gritzy Desert''
|'''35.''' First part of the underground section||''Step: The Cave''
|-
|-
|[[The Ruins]]||Bulk of level||''Underground Theme (Super Mario Land)''
|[[The Cave]]||'''32.''' Combinations of all stage elements ('''Warp Point''') (''original'')||''Step: Subspace''
|-
|-
|[[The Wilds (Part I)|The Wilds I]]||[[Galleom]] battle||''Boss Battle Song 1''
|rowspan="3"|[[The Ruins]]||'''34.''' Almost all of the first main section||rowspan="2"|''{{SSBBMusicLink|Super Mario Bros.|Underground Theme (Super Mario Land)}}''
|-
|-
|rowspan="2"|[[The Wilds (Part II)|The Wilds II]]||Bulk of level||''Step: The Plain''
|'''27.''' Flame bar part of the second section
|-
|-
|Vertical section with slanted platforms (original)||''Gritzy Desert''
|'''28.''' Elevator room with enemies ('''Warp Point''') (''original'')||''Step: Subspace''
|-
|-
|rowspan="2"|[[The Swamp]]||First area||''Jungle Level''
|rowspan="2"|[[The Wilds (Part I)|The Wilds I]]||[[Galleom]] battle||''{{SSBBMusicLink|Super Smash Bros. Brawl|Boss Battle Song 1}}''
|-
|-
|Swampy areas||''Bramble Blast''
|'''31.''' First half of the second main area||rowspan="3"|''Step: The Plain''
|-
|-
|rowspan="2"|[[Research Facility (Part II)|Research Facility]]||[[Ridley]] battle||''Vs. Ridley''
|rowspan="2"|[[The Wilds (Part II)|The Wilds II]]||'''29.''' Pre-elevator portion of the first area
|-
|-
|3-switch door and associated areas (all original)||''Opening/Menu (Metroid Prime)''
|'''30.''' Spiky part of the second section
|-
|-
|[[Outside the Ancient Ruins]]||First portion of level||''Gritzy Desert''
|rowspan="5"|[[The Swamp]]||'''15.''' First area||''Jungle Level''
|-
|-
|[[Glacial Peak]]||Latter half of level||''Frozen Hillside''
|'''16.''' Top part of the ladder section ('''Warp Point''')||''Step: Subspace''
|-
|-
|rowspan="2"|[[Battleship Halberd Interior]]||Middle portion||''Meta Knight's Revenge''
|'''36.''' Fraction of the rivertop spring section||rowspan="3"|''{{SSBBMusicLink|Donkey Kong|Bramble Blast}}''
|-
|-
|Elevators in the Halberd (original)||''Meta Knight's Revenge''
|'''33.''' Rivertop barrel section
|-
|-
|[[Battleship Halberd Exterior]]||Starboard exterior||''Meta Knight's Revenge''
|'''37.''' Cube room from above section
|-
|rowspan="2"|[[The Research Facility (Part II)|The Research Facility II]]||[[Ridley]] battle||''{{SSBBMusicLink|Metroid|Vs. Ridley}}''
|-
|'''23/24/25.''' 3-switch door and associated areas (''all original'')||''Opening/Menu (Metroid Prime)''
|-
|[[Outside the Ancient Ruins]]||'''18.''' First half of the main level||''Gritzy Desert''
|-
|[[The Glacial Peak]]||'''12.''' Latter half of the climb||''{{SSBBMusicLink|Kirby|Frozen Hillside}}''
|-
|rowspan="2"|[[Battleship Halberd Interior]]||'''21.''' Second area||rowspan="3"|''{{SSBBMusicLink|Kirby|Meta Knight's Revenge}}''
|-
|'''22.''' Elevators in the Halberd (''original'')
|-
|[[Battleship Halberd Exterior]]||'''17.''' Right-side exterior (slightly condensed)
|-
|-
|[[Battleship Halberd Bridge]]||[[Duon]] battle||''Boss Battle Song 1''
|[[Battleship Halberd Bridge]]||[[Duon]] battle||''Boss Battle Song 1''
|-
|-
|[[Subspace Bomb Factory (Part II)|Subspace Bomb Factory II]]||[[Meta Ridley]] battle||''Vs. Ridley''
|[[The Subspace Bomb Factory (Part II)|The Subspace Bomb Factory II]]||[[Meta Ridley]] battle||''Vs. Ridley''
|}
|}
==Vs. stages==
The fights against each [[False character#In The Great Maze|subspacial clone]] each take place on a unique stage. A gallery of these stages can be found [[/Vs Stages|here]].


==Tabuu's Residence==
==Tabuu's Residence==
{{Infobox Stage
{{Infobox Stage
|location     = [[Subspace]]
|subtitle     = [[Subspace]]
|name        = Tabuu's Residence
|name        = Tabuu's Residence
|image        = [[Image:Tabuu stage.png|200px|Kirby across from Tabuu.]]
|image        = [[File:Tabuu stage.png|200px|Kirby across from Tabuu.]]
|caption      = [[Image:SmashBrosSymbol.svg|50px]]
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert]]
|universe    = [[Super Smash Bros. (universe)|Smash Bros.]]
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|games        = ''[[Brawl]]''
|hometo      = [[Tabuu]]
|availability = [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]<br/>[[Boss Battles Mode|Boss Battles]]<br/>[[Hacking]]}}
|availability = [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]<br/>[[Boss Battles Mode|Boss Battles]]<br/>[[Hacking]]}}


'''Tabuu's Residence''' is the common fan name given to the stage on which the player fights [[Tabuu]]. It is very similar to [[Final Destination (SSBB)|Final Destination]], consisting only of one similarly long and purple [[platform]], though slightly longer and differently patterned (with a central design similar to that on Tabuu's wings); and with its own background visuals, somewhat reminiscent of [[Special Stages: Final Destination|the version of Final Destination]] in ''[[Super Smash Bros. Melee]]''. Its [[Music (SSBB)#Super Smash Bros. Brawl|music]] is titled ''Boss Battle Song 2''. The stage can be accessed in other modes via [[hacking]] techniques.
'''Tabuu's Residence''' is the common fan name given to the stage on which the player fights [[Tabuu]]. It is very similar to {{SSBB|Final Destination}}, consisting only of one similarly long and purple [[platform]], though slightly longer and differently patterned (with a central design similar to that on Tabuu's wings); and with its own background visuals, somewhat reminiscent of [[Final Destination (SSBM)|the version of Final Destination]] in ''[[Super Smash Bros. Melee]]''. Its [[Music (SSBB)#Super Smash Bros. Brawl|music]] is titled ''Boss Battle Song 2''. The stage can be accessed in other modes via [[hacking]] techniques.


==Music==
==Music==
The Great Maze has many different music tracks in it, some of which only appear during the fights with the dark clones or the bosses.
The Great Maze has many different music tracks in it, some of which only appear during the fights with the dark clones or the bosses. Of these, only Pit, Fox, Falco, Captain Falcon, Snake, Olimar, and R.O.B.'s false character battle themes are not from their respective universes.


*''Against The Dark Knight'' - Dark Marth, Dark Ike
*''{{SSBBMusicLink|Fire Emblem|Against the Dark Knight}}'' - False Marth, False Ike
*''Airship Theme (Super Mario Bros. 3)'' - Petey Piranha, Dark Mario, Dark Bowser, Dark Yoshi, Dark Wario
*''{{SSBBMusicLink|Super Mario Bros.|Airship Theme (Super Mario Bros. 3)}}'' - Petey Piranha, False Mario, False Yoshi, False Bowser, False Wario
*''Battle For Storm Hill'' - Dark Diddy Kong, Dark Donkey Kong
*''{{SSBBMusicLink|Donkey Kong|Battle For Storm Hill}}'' - False Donkey Kong, False Diddy Kong  
*''Boss Battle Song 1'' - Galleom, Duon
*''{{SSBBMusicLink|Super Smash Bros. Brawl|Boss Battle Song 1}}'' - Galleom, Duon
*''Boss Battle Song 2'' - Tabuu
*''{{SSBBMusicLink|Super Smash Bros. Brawl|Boss Battle Song 2}}'' - Tabuu
*''Bramble Blast'' - The Swamp Recreated
*''{{SSBBMusicLink|Donkey Kong|Bramble Blast}}'' - Most of The Swamp Recreated
*''Castle/Boss Fortress (Super Mario World/SMB 3)'' - Dark Peach, Dark Pit
*''{{SSBBMusicLink|Super Mario Bros.|Castle/Boss Fortress (Super Mario World/SMB 3)}}'' - False Peach, False Pit
*''Crimean Army Sortie'' - Part of Battlefield Fortress Recreated
*''{{SSBBMusicLink|Fire Emblem|Crimean Army Sortie}}'' - Most of The Battlefield Fortress Recreated
*''Flat Zone (Melee)'' - Dark Mr. Game & Watch, Dark R.O.B.
*''{{SSBBMusicLink|Super Smash Bros.|Flat Zone (Melee)}}'' - False Mr. Game & Watch, False R.O.B.
*''Frozen Hillside'' - Part of The Glacial Peak Recreated
*''{{SSBBMusicLink|Kirby|Frozen Hillside}}'' - The Glacial Peak Recreated
*''Gerudo Valley'' - Dark Link, Dark Zelda/Sheik, Dark Ganondorf
*''{{SSBBMusicLink|The Legend of Zelda|Gerudo Valley}}'' - False Link, False Zelda, False Ganondorf
*''Gourmet Race'' - Dark Kirby, Dark Meta Knight, Dark King Dedede, Dark Olimar
*''{{SSBBMusicLink|Kirby|Gourmet Race}}'' - False Kirby, False Meta Knight, False King Dedede, False Olimar
*''Gritzy Desert'' -Outside the Ancient Ruins Recreated, Path to the Ruins Recreated, Area South of Midair Stadium
*''{{SSBBMusicLink|Super Mario Bros.|Gritzy Desert}}'' - Outside the Ancient Ruins Recreated, most of The Path to the Ruins Recreated
*''Ice Climber'' - Dark Ice Climbers
*''{{SSBBMusicLink|Nintendo|Ice Climber}}'' - False Ice Climbers
*''Jungle Level'' - Area East of Tabuu, The Jungle Recreated
*''{{SSBBMusicLink|Donkey Kong|Jungle Level}}'' - The Jungle Recreated, Part of The Swamp Recreated
*''Luigi's Mansion Theme'' - Dark Luigi
*''{{SSBBMusicLink|Super Mario Bros|Luigi's Mansion Theme}}'' - False Luigi
*''Meta Knight's Revenge'' - Battleship Halberd Recreated
*''{{SSBBMusicLink|Kirby|Meta Knight's Revenge}}'' - Battleship Halberd Recreated
*''Opening / Menu (Metroid Prime)'' - Research Facility Recreated
*''{{SSBBMusicLink|Metroid|Opening/Menu (Metroid Prime)}}'' - The Research Facility Recreated
*''Porky's Theme'' - Porky Minch
*''{{SSBBMusicLink|EarthBound|Porky's Theme}}'' - Porky Minch
*''Save Point'' - Inside Save Points, Door to Tabuu's Residence
*''{{SSBBMusicLink|Super Smash Bros. Brawl|Save Point}}'' - Inside Save Points, Door to Tabuu's Residence
*''Sector 1'' - Dark Samus, Dark Fox, Dark Falco, Dark Captain Falcon, Dark Snake
*''{{SSBBMusicLink|Metroid|Sector 1}}'' - False Samus, False Fox, False Falco, False Captain Falcon, False Snake
*''Snowman'' - The Ruined Zoo Recreated
*''{{SSBBMusicLink|EarthBound|Snowman}}'' - The Ruined Zoo Recreated
*''Step: Subspace'' - Near Pink Save Points
*''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: Subspace}}'' - In the four main save points, with warp areas
*''Step: The Cave'' - Part of The Ruins Recreated, Part of Battlefield Fortress Recreated
*''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: The Cave}}'' - Part of The Path to the Ruins Recreated, Part of The Battlefield Fortress Recreated
*''Step: The Plain'' - Skyworld Recreated, The Lake Shore Recreated, The Wilds Recreated
*''{{SSBBMusicLink|Super Smash Bros. Brawl|Step: The Plain}}'' - Skyworld Recreated, The Sea of Clouds Recreated, The Lake Shore Recreated, all of The Wilds I and most of The Wilds II Recreated
*''The Dark World'' - The Forest Recreated, The Plain Recreated
*''{{SSBBMusicLink|The Legend of Zelda|The Dark World}}'' - The Forest Recreated
*''Underground Theme (Super Mario Land)'' - Part of The Ruins Recreated
*''{{SSBBMusicLink|Super Mario Bros.|Underground Theme (Super Mario Land)}}'' - The Ruins Recreated
*''Unfounded Revenge / Smashing Song of Praise'' - Dark Lucas, Dark Ness
*''{{SSBBMusicLink|EarthBound|Unfounded Revenge/Smashing Song of Praise}}'' - False Ness, False Lucas
*''Victory Road'' - Rayquaza, Dark Pikachu, Dark Pokémon Trainer, Dark Lucario
*''{{SSBBMusicLink|Pokémon|Victory Road}}'' - Rayquaza, False Pikachu, False Pokémon Trainer, False Lucario
*''Vs. Ridley'' - Ridley, Meta Ridley
*''{{SSBBMusicLink|Metroid|Vs. Ridley}}'' - Ridley, Meta Ridley


==Trivia==
==Trivia==
*Despite having only 4 stock at a time available for the initial playthrough, 6 are available on any successive playthroughs.
[[File:SSEUnused.png|thumb|350px|The unused section in the Great Maze. Everything above the Ice Climbers is completely inaccessible.]]
*Some parts of The Great Maze are combinations of older stages, such as [[The Forest]] with the [[Door#Day-changing doors|day-changing doors]] from [[The Lake]].
*Most of the re-used sections from other levels contain inaccessible areas that were part of the original level. While no enemies, doors, or other special objects can spawn there, and the collision detection is typically inactive, all of the terrain, including most platforms, are still rendered outside of the camera's view. Only a couple of rooms had any inaccessible sections actually removed.
*Also, there are new areas in from the some of the older stages that didn't exist before, such as the elevator room in The Halberd, or the icy floors in The Ruined Zoo.
**Since they were designed specifically for the Great Maze, new rooms do not have these areas, with one exception, in a room meant to resemble [[The Battlefield Fortress]]. Since this room never appears outside the Great Maze, this section is completely unused in the Subspace Emissary. It is unknown why this section exists; the most likely explanation is that the room was originally going to be larger, or was originally going to be used elsewhere as well.
*Many of the stage remakes have a different music than the original versions.
*Despite having only 4 stocks at a time available for the initial playthrough, 6 are available on all successive playthroughs. This is likely due to two reasons; the possibility that the player did not retrieve any trophies in Subspace Part I and II, leaving them with only 5 characters for the entirety of the Great Maze (Bowser, King Dedede, Kirby, Luigi, and Ness, with Sonic not appearing until the end) and that subsequent playthroughs do not allow for a refreshed stock post-cutscene before Tabuu.
*Some of the area recreations are laid out in such a way that the player will go through a level in the opposite direction from the first time.
*To form a loop back to Midair Stadium, at least 9 bosses/Subspacial clones must be defeated: Petey Piranha, Link, Diddy Kong, Samus, Ridley, Mario, Galleom, Lucas/Wario, and Lucario/Rayquaza.
*There is not a single [[R.O.B. Squad|R.O.B.]] in the Great Maze (except the playable one). This suggests that they have all been destroyed in the Isle of Ancients.
**To unlock certain areas some bosses/Subspacial clones need to be defeated: Pit, Duon, Meta Knight, Porky, Captain Falcon, Donkey Kong, King Dedede, Falco, Meta Ridley, Pokémon Trainer, Zelda, Wario/Lucas, Rayquaza/Lucario, Ice Climbers and Ganondorf.
*The Halberd was destroyed and never entered Subspace, yet it still shows up in The Great Maze.
***The Subspacial clones that have their door vanish are: Kirby, Yoshi, Snake, Mr. Game & Watch, Ness, Olimar, Pikachu, R.O.B., Bowser, Fox, Peach, Luigi, Ike and Marth.
*All the [[Primid]] types appear in this level.
*If a [[Sacrificial KO]] is performed on a false character in the Great Maze while the player is on their last stock and holding an item, a glitch will occur where the player will reappear in the area they were previously in, no music will be played, and after a few seconds, the screen fades into the [[Continue|Continue screen]].
*Four stages do not appear in The Great Maze: [[The Plain]], [[The Ruined Hall]], [[The Canyon]], and [[The Subspace Bomb Factory I]].
*After the player finished this level, the Stage Clear page will not have the music that it has on any other stage.
*This level is one of the six levels that do not have a cutscene to start it. [[The Plain]], [[The Ruins]], [[The Swamp]], [[The Research Facility (Part II)]], and [[The Subspace Bomb Factory (Part II)]] are the other levels to have this distinction.


==External Links==
==External links==
*[http://www.gamefaqs.com/console/wii/file/928518/52132 A guide to the Great Maze.]
*[http://www.gamefaqs.com/console/wii/file/928518/52132 A guide to the Great Maze.]
*[http://www.smashbros.com/en_us/gamemode/modea/modea16.html Smash Bros. DOJO!! Update about the Great Maze]
*[http://www.smashbros.com/wii/en_us/gamemode/modea/modea16.html Smash Bros. DOJO!! Update about the Great Maze]


{{SSBBStages}}
{{SSBBStages}}
[[Category:Subspace Emissary]]
{{SubspaceArmy}}
[[Category:Subspace Emissary Levels]]
[[Category:Subspace Emissary Levels]]
[[Category:Super Smash Bros. universe]]
[[es:El gran laberinto]]

Latest revision as of 07:15, February 21, 2024

Subspace
The Great Maze
The Great Maze-Save Point.pngTheGreatMazeMap.jpg
Symbol of the Smash Bros. series.
A map of The Great Maze, showing where the Subspacial Smashers and Bosses are.
Universe Super Smash Bros.
Appears in Brawl
Availability Subspace Emissary
Preceding SSE stage Subspace (Part II)

The Great Maze (大迷宮, Great Maze) is the thirty-first and final stage of the Subspace Emissary in Super Smash Bros. Brawl. After many sections of the World of Trophies are sent to Subspace, Tabuu creates a large maze made of sections from most of the previously visited levels in the game. To complete this, the player must win a number of battles, against vicious Subspacial clones of almost all the characters in the game (excluding Zero Suit Samus, Sheik, Sonic, Toon Link, Wolf, and Jigglypuff), and against all of the bosses (except for Master Hand and Crazy Hand).

The door leading to the final battle against Tabuu.
The door when opened. Tabuu's wings can be seen inside.

There is no specific order in which the player must beat all the enemies, and it is possible to play as any character that has been rescued so far. Save Points and Warp points are dispersed throughout the maze. These two types of checkpoints are indicated by the Smash Bros. emblem mounted on a trophy stand and look like a forest clearing with a Subspace rip in the fabric of the sky. Save Points restore the player's stock to 4 (6 in later runs) and damage to 0%, as well as letting the player re-select characters or fiddle with stickers. Warp Points are identical but also allow teleportation between other visited Warp Points, as well as serving as both entry and exit points to and from the maze itself.

Pausing at any time displays a map of all visited rooms, as well as the player's current position inside a room and where doors and room-to-room links are. Once enough rooms have been visited to form a loop with the starting point, the map will also display all the locations of unbeaten characters and bosses with icons in the form of a monster head.

Once all battles are completed, a large purple door becomes accessible in the center of the maze, which leads to Tabuu's Residence. Any subspacial clone or boss that has not yet been defeated will be seen obstructing the door and can only vanish once each character or boss is defeated. Upon winning this final battle, in-story the Great Maze is spread apart and all the levels and locations of the World of Trophies are returned to their normal state. The Isle of the Ancients, however, is not restored: the great number of Subspace Bombs going off in one place has taken it beyond repair. In-game, the Great Maze remains on the world map afterwards so that the player can reenter it whenever they want, and the stages on the Isle of the Ancients can be replayed again (having been made inaccessible after the first completion of the second Subspace Bomb Factory)

Playable Characters[edit]

Five characters are always available to choose from in The Great Maze. Ness, Luigi, and Kirby are revived by Dedede Brooches, King Dedede is revived by Luigi and Ness, and Bowser is revived by King Dedede. Sonic appears at the very end of the Great Maze and can join the fight against Tabuu. All other characters with the exception of Toon Link, Wolf, and Jigglypuff must be revived as trophies in Subspace.

Guaranteed[edit]

Revived in Part I[edit]

Revived in Part II[edit]

Joins the team to fight Tabuu[edit]

Stage recreations[edit]

Some parts of The Great Maze are combinations of older stages, with many having slight modifications and different music from than the originals. This includes The Forest with the day-changing doors from The Lake and The Research Facility with the three-switch doors from the Subspace Bomb Factory. Some of these stages sport new areas, such as the elevator rooms in The Halberd and The Research Facility, the mountain entrance to The Battlefield Fortress, the icy floors in The Ruined Zoo, the triple switch doors in the Research Facility, and the day-changing doors section in The Forest. In addition, all three of the Halberd's playable sections appear in the Great Maze despite the Halberd being destroyed and never entering Subspace. Lastly, some of the areas are laid out in such a way that the player will go through a level in the opposite direction, such as the Ruined Zoo, the Wilds, and the Battlefield Fortress. And since the R.O.B. Squad was destroyed in the Isle of the Ancients, they do not appear as enemies in the Great Maze.

The completed map with the rooms labelled. See table.
Stage recreated Portion(s) of stage used Song(s) played
Midair Stadium Petey Piranha battle Airship Theme (Super Mario Bros. 3)
11. The stadium (Warp Point) Step: Subspace
Skyworld 1. Third section cube room Step: The Plain
3. Vertical half of the second section
Sea of Clouds 2. Horizontal pillar section (original) Step: The Plain
The Jungle 20. Vertical section Jungle Level
The Lake Rayquaza battle Victory Road
The Ruined Zoo Porky battle Porky's Theme
9. Last section Snowman
8. Sewer level (icy left half is original)
7. First half of the Porky Statue chase section
The Battlefield Fortress 13. Alternate outdoor area (original) Crimean Army Sortie
14. Most of the castle
39. Second half of the underground mine cart area Step: The Cave
The Forest 4/5. Day-changing doors (original) The Dark World
6. First part of the last section
The Research Facility I 19. Single elevator section (original) Opening/Menu (Metroid Prime)
The Lake Shore 38. Outdoor Jyk area Step: The Plain
The Path to the Ruins 10. A vertical pillar balance section (original) Gritzy Desert
26. Most of the first area
35. First part of the underground section Step: The Cave
The Cave 32. Combinations of all stage elements (Warp Point) (original) Step: Subspace
The Ruins 34. Almost all of the first main section Underground Theme (Super Mario Land)
27. Flame bar part of the second section
28. Elevator room with enemies (Warp Point) (original) Step: Subspace
The Wilds I Galleom battle Boss Battle Song 1
31. First half of the second main area Step: The Plain
The Wilds II 29. Pre-elevator portion of the first area
30. Spiky part of the second section
The Swamp 15. First area Jungle Level
16. Top part of the ladder section (Warp Point) Step: Subspace
36. Fraction of the rivertop spring section Bramble Blast
33. Rivertop barrel section
37. Cube room from above section
The Research Facility II Ridley battle Vs. Ridley
23/24/25. 3-switch door and associated areas (all original) Opening/Menu (Metroid Prime)
Outside the Ancient Ruins 18. First half of the main level Gritzy Desert
The Glacial Peak 12. Latter half of the climb Frozen Hillside
Battleship Halberd Interior 21. Second area Meta Knight's Revenge
22. Elevators in the Halberd (original)
Battleship Halberd Exterior 17. Right-side exterior (slightly condensed)
Battleship Halberd Bridge Duon battle Boss Battle Song 1
The Subspace Bomb Factory II Meta Ridley battle Vs. Ridley

Vs. stages[edit]

The fights against each subspacial clone each take place on a unique stage. A gallery of these stages can be found here.

Tabuu's Residence[edit]

Subspace
Tabuu's Residence
Kirby across from Tabuu.
Symbol of the Smash Bros. series.
Universe Super Smash Bros.
Appears in Brawl
Availability The Subspace Emissary
Boss Battles
Hacking

Tabuu's Residence is the common fan name given to the stage on which the player fights Tabuu. It is very similar to Final Destination, consisting only of one similarly long and purple platform, though slightly longer and differently patterned (with a central design similar to that on Tabuu's wings); and with its own background visuals, somewhat reminiscent of the version of Final Destination in Super Smash Bros. Melee. Its music is titled Boss Battle Song 2. The stage can be accessed in other modes via hacking techniques.

Music[edit]

The Great Maze has many different music tracks in it, some of which only appear during the fights with the dark clones or the bosses. Of these, only Pit, Fox, Falco, Captain Falcon, Snake, Olimar, and R.O.B.'s false character battle themes are not from their respective universes.

Trivia[edit]

The unused section in the Great Maze. Everything above the Ice Climbers is completely inaccessible.
  • Most of the re-used sections from other levels contain inaccessible areas that were part of the original level. While no enemies, doors, or other special objects can spawn there, and the collision detection is typically inactive, all of the terrain, including most platforms, are still rendered outside of the camera's view. Only a couple of rooms had any inaccessible sections actually removed.
    • Since they were designed specifically for the Great Maze, new rooms do not have these areas, with one exception, in a room meant to resemble The Battlefield Fortress. Since this room never appears outside the Great Maze, this section is completely unused in the Subspace Emissary. It is unknown why this section exists; the most likely explanation is that the room was originally going to be larger, or was originally going to be used elsewhere as well.
  • Despite having only 4 stocks at a time available for the initial playthrough, 6 are available on all successive playthroughs. This is likely due to two reasons; the possibility that the player did not retrieve any trophies in Subspace Part I and II, leaving them with only 5 characters for the entirety of the Great Maze (Bowser, King Dedede, Kirby, Luigi, and Ness, with Sonic not appearing until the end) and that subsequent playthroughs do not allow for a refreshed stock post-cutscene before Tabuu.
  • To form a loop back to Midair Stadium, at least 9 bosses/Subspacial clones must be defeated: Petey Piranha, Link, Diddy Kong, Samus, Ridley, Mario, Galleom, Lucas/Wario, and Lucario/Rayquaza.
    • To unlock certain areas some bosses/Subspacial clones need to be defeated: Pit, Duon, Meta Knight, Porky, Captain Falcon, Donkey Kong, King Dedede, Falco, Meta Ridley, Pokémon Trainer, Zelda, Wario/Lucas, Rayquaza/Lucario, Ice Climbers and Ganondorf.
      • The Subspacial clones that have their door vanish are: Kirby, Yoshi, Snake, Mr. Game & Watch, Ness, Olimar, Pikachu, R.O.B., Bowser, Fox, Peach, Luigi, Ike and Marth.
  • If a Sacrificial KO is performed on a false character in the Great Maze while the player is on their last stock and holding an item, a glitch will occur where the player will reappear in the area they were previously in, no music will be played, and after a few seconds, the screen fades into the Continue screen.
  • Four stages do not appear in The Great Maze: The Plain, The Ruined Hall, The Canyon, and The Subspace Bomb Factory I.
  • After the player finished this level, the Stage Clear page will not have the music that it has on any other stage.
  • This level is one of the six levels that do not have a cutscene to start it. The Plain, The Ruins, The Swamp, The Research Facility (Part II), and The Subspace Bomb Factory (Part II) are the other levels to have this distinction.

External links[edit]