SSBU Icon.png

Simon (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 82: Line 82:
Simon Lashes Out.png|Simon's splash art.
Simon Lashes Out.png|Simon's splash art.
<!--Simon amiibo.png|Simon's [[amiibo]].-->
<!--Simon amiibo.png|Simon's [[amiibo]].-->
SSBU Simon Number.png|Simon's fighter card.
SSBUWebsiteSimon1.jpg|Simon on [[Palutena's Temple]].
SSBUWebsiteSimon1.jpg|Simon on [[Palutena's Temple]].
SSBUWebsiteSimon2.jpg|Simon using his down smash on the [[Great Plateau Tower]].
SSBUWebsiteSimon2.jpg|Simon using his down smash on the [[Great Plateau Tower]].
Line 88: Line 89:
SSBUWebsiteSimon5.jpg|Simon holding a bottle of [[Holy Water]] next to {{SSBU|Young Link}} on [[Figure-8 Circuit]].
SSBUWebsiteSimon5.jpg|Simon holding a bottle of [[Holy Water]] next to {{SSBU|Young Link}} on [[Figure-8 Circuit]].
SSBUWebsiteSimon6.jpg|Simon throwing his [[Cross]] on [[Mario Galaxy]].
SSBUWebsiteSimon6.jpg|Simon throwing his [[Cross]] on [[Mario Galaxy]].
SSBU Simon Number.png|Fighter Number Card
</gallery>
</gallery>



Revision as of 19:53, December 1, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Simon's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Simon Belmont.
Simon
in Super Smash Bros. Ultimate
Simon
Symbol of the Castlevania series.
Universe Castlevania
Availability Unlockable
Final Smash Grand Cross
SimonHeadSSBU.png
Simon Lashes Out!
—Introduction Tagline
The protagonist of Castlevania. He uses his holy whip, Vampire Killer, to perform a smash attack with long reach. He also uses projectiles like an axe, holy water and cross.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Simon (シモン, Simon) is a playable character in Super Smash Bros. Ultimate. He was announced as a newcomer alongside Richter, Chrom, Dark Samus, and King K. Rool during a Nintendo Direct on August 8th, 2018. Simon is classified as fighter #66.

Attributes

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.
  • Simon's design is based on his appearance from the older Castlevania games, most noticeably on the X68000 release of Castlevania Chronicles with some elements from Super Castlevania IV, such as his shoulder pad and the spiked bracelet he wears on his upper arm. His idle animation, walk, and jump are all inspired from the original Castlevania, though his backwards jump and roll are taken from Richter's backflip and backdash animations respectively. Simon can also crawl, much like he could in Super Castlevania IV.
  • Simon is a heavyweight with slow movement and a fast falling speed.
  • Simon's main weapon is his fully upgraded "Vampire Killer" whip which he uses in the Castlevania games, giving him tremendous reach for many moves, but noticeable startup lag as a result. He has the longest average reach of any fighter in the game.
  • Some of Simon's attacks have unique sound effects taken from his original series. His whip uses the lashing and striking sounds from some of the old Castlevania games, while his uppercut attack uses the sound effect from Symphony of the Night.
  • Much like how Richter borrows moves originally from Simon, Simon borrows moves from Richter, such as his Jumping Slide and Blade Dash techniques.

Moveset

Ground attacks

  • Neutral attack - Two whip strikes with the whip coiled followed by a flurry of whip strikes and an upward finisher. Simon holds the whip lengthwise with both hands.
    • If the button is held, Simon will perform the whip twirl from Super Castlevania IV. It is freely controllable and is able to destroy weak projectiles, such as Metal Blade and Missile. Functions similarly to Sheik's old Chain.
  • Forward tilt - A whip swing with very long range but notable startup. Based on the iconic whip strike introduced in the first Castlevania.
  • Up tilt - A quick whip swing that covers his head.
  • Down tilt - A slide kick. If the button is pressed again, Simon does a jumping kick with the forward momentum, which is capable of jumping off platforms and edges. Based on Richter Belmont's Slide and Jumping Slide from Castlevania: Symphony of the Night.
  • Dash attack - Dashes while quickly spinning his whip. Capable of destroying weak projectiles. Based on Richter Belmont's Blade Dash from Castlevania: Symphony of the Night.
Smash attacks
  • Forward smash - A long-ranged whip crack. Outranges Corrin's forward smash, making it the longest uncharged forward smash in the entire game.
  • Up smash - A vertical whip crack, boasting impressive vertical range but poor horizontal hitboxes.
  • Down smash - Spins his whip around his body, with great range on both sides.

Aerial attacks

  • Neutral aerial - A whip twirl around his body.
  • Forward aerial - A whip swing, which can be angled slightly upward and downward at roughly a 20 degree angle. It also acts as a tether recovery. Based on the directional whip mechanics from Super Castlevania IV.
  • Back aerial - Identical to forward aerial, except backwards.
  • Up aerial - An upward whip swing with impressive vertical range but poor horizontal hitboxes. It can act as a tether recovery, and covers more vertical distance than Uppercut.
  • Down aerial - A divekick. It is a stall-then-fall and bounces off opponents, and it appears to meteor smash in its earlier frames. Simon and Richter both obtained this ability in Castlevania: Harmony of Despair.

Grab attacks

Notably, while Simon can use his whip as a tether recovery, he does not use it to grab opponents.

Special moves

On-screen appearance

  • Appears on screen surrounded by light.

Taunts

  • Holds the Vampire Killer in the air, coiled up.
  • Holds the Vampire Killer lengthwise and spins it around himself twice.
  • Cracks the Vampire Killer on the ground next to him.

Victory poses

  • Holds the coiled Vampire Killer in the air and unleashes it as he spins once.
  • Whips the ground around him twice before holding the Vampire Killer taut.
  • Jumps up to grab a Magic Crystal then whips forward. Simon will then continuously whip and jump as the camera cuts to a side view, referencing a phenomenon when the A and B buttons are held after collecting an orb in the original Castlevania.

Role in World of Light

Simon was among the fighters that were summoned to fight against the army of Master Hands.

Simon was present on the cliffside when Galeem unleashed its beams of light. He was vaporized offscreen and transformed into a spirit along with the other fighters, excluding Kirby. His puppet fighter is later seen with Villager, Captain Falcon, and others.

Alternate costumes

Simon Palette (SSBU).png

Reveal trailer

<youtube>3VrbkoWUyIg</youtube>

Gallery

Character showcase video

<youtube>RY7WL-n1atg</youtube>

Trivia

  • Simon's render is based off of the boxart of the original Castlevania, now turned to face the side and with the Vampire Killer in front of him.
    • It also slightly resembles Mario's render pose in Brawl, albeit mirrored horizontally.
  • Simon is the first character to be introduced in the same installment as his clone since Melee, where Marth was added to the roster along with his clone, Roy.
    • He is also the first third party character to ever have a clone.
  • The screenshot of Simon holding an axe in front of Bowser is a reference to Super Mario Bros., where the axe is often the key to defeating Bowser and his imposters in castle levels.
  • In the August 8, 2018 Nintendo Direct, the words: "Richter originated some of these moves. So, Simon also echoes Richter!" are seen on the bottom. Sakurai also mentions that because some of Simon's moves originate from Richter, it's "hard to say who's really echoing who".
  • Simon is the only playable character introduced in Ultimate to have an Echo Fighter.
  • In Simon's reveal trailer, he creates flames with the Holy Water into some Food items next to Link, a reference to the cooking mechanic featured in The Legend of Zelda: Breath of the Wild.