Lucas (SSBU): Difference between revisions
(→Aerial attacks: Added content + edited phrasing to be less subjective) |
(digestibility cleanup, again. Man some of these articles can be eyebleeding at first with how many changes are listed in that big blobby wobby list. Hopefully my tweaks are making a dent in that!) |
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===Attributes=== | ===Attributes=== | ||
*{{buff|Lucas is slightly faster overall.}} | *{{buff|Lucas is slightly faster overall. The global changes to initial dashes especially benefit his ground movement.}} | ||
*{{buff|Like all characters, Lucas's [[jumpsquat]] animation now takes three frames to complete.}} | *{{buff|Like all characters, Lucas's [[jumpsquat]] animation now takes three frames to complete.}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|[[Up smash]] has a larger hitbox and has an additional blue layer to visualise the hitbox's increased size.}} | *{{buff|[[Up smash]] has a larger hitbox and has an additional blue layer to visualise the hitbox's increased size.}} | ||
*{{buff|Up smash has less endlag and invincibility on startup.}} | **{{buff|Up smash has less endlag and invincibility on startup.}} | ||
*{{buff|[[Down smash]] covers more range, making it easier to edgeguard opponents. In turn, this also makes each hit cover shield, as it did not in ''Smash 4''.}} | *{{buff|[[Down smash]] covers more range, making it easier to edgeguard opponents. In turn, this also makes each hit cover shield, as it did not in ''Smash 4''.}} | ||
*{{change|Lucas' fingers are now more pronounced during his down smash, where he bends his elbow after each shot.}} | **{{change|Lucas' fingers are now more pronounced during his down smash, where he bends his elbow after each shot.}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff|[[Neutral aerial]]'s hitbox is larger. The landing lag on the move has been reduced by one frame, allowing the move to combo into tilts and jab easily.}} | *{{buff|[[Neutral aerial]]'s hitbox is larger. The landing lag on the move has been reduced by one frame, allowing the move to combo into tilts and jab easily.}} | ||
*{{change|Neutral aerial's multihits have less hitlag, making the animation faster on hit.}} | **{{change|Neutral aerial's multihits have less hitlag, making the animation faster on hit.}} | ||
*{{nerf|Neutral aerial can send at more than one angle now, making it less consistent for combos in the air.}} | **{{nerf|Neutral aerial can send at more than one angle now, making it less consistent for combos in the air.}} | ||
*{{buff|[[Forward aerial]] has reduced landing lag.}} | *{{buff|[[Forward aerial]] has reduced landing lag.}} | ||
*{{buff|[[Back aerial]]'s animation is faster.}} | *{{buff|[[Back aerial]]'s animation is faster.}} | ||
*{{change|Back aerial can now spike grounded opponents. While this is benefited by opponents' inability to tech grounded spikes, this takes away Lucas's ability to send grounded opponents offstage from behind him.}} | **{{change|Back aerial can now spike grounded opponents. While this is benefited by opponents' inability to tech grounded spikes, this takes away Lucas's ability to send grounded opponents offstage from behind him.}} | ||
*{{buff|[[Up aerial]]'s hitbox is bigger and has slightly less start up and landing lag.}} | *{{buff|[[Up aerial]]'s hitbox is bigger and has slightly less start up and landing lag.}} | ||
*{{buff|[[Down aerial]] has reduced landing lag.}} | *{{buff|[[Down aerial]] has reduced landing lag.}} | ||
*{{nerf|[[Grab aerial]] has decreased range.}} | *{{nerf|[[Grab aerial]] has decreased range.}} | ||
*{{buff|Grab aerial has more active frames.}} | **{{buff|Grab aerial has more active frames.}} | ||
*{{buff|Grab aerial deals more damage on both the early and late hits.}} | **{{buff|Grab aerial deals more damage on both the early and late hits.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{change|Lucas's animation when holding a grabbed opponent has been altered, as he now holds the opponent with telekinesis.}} | *{{change|Lucas's animation when holding a grabbed opponent has been altered, as he now holds the opponent with telekinesis.}} | ||
*{{change|Lucas now looks angry during his standing [[grab]] animation | **{{change|Lucas now looks angry during his standing [[grab]] animation.}} | ||
*{{change|Rope Snake now moves towards Lucas after he is done using him in the grab. The snake disappears without shrinking when the animation is interruptible.}} | *{{change|Rope Snake now moves towards Lucas after he is done using him in the grab. The snake disappears without shrinking when the animation is interruptible.}} | ||
**{{nerf|Rope Snake grounded has less range.}} | |||
**{{buff|Rope Snake grounded has less endlag.}} | |||
*{{change|Lucas has a new [[forward throw]] animation similar to {{SSBU|Diddy Kong}}'s forward throw.}} | *{{change|Lucas has a new [[forward throw]] animation similar to {{SSBU|Diddy Kong}}'s forward throw.}} | ||
*{{buff|[[Up throw]] deals more knockback.}} | *{{buff|[[Up throw]] deals more knockback.}} | ||
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===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[PK Freeze]] sends at a more horizontal angle, being better for edgeguarding.}} | *{{buff|[[PK Freeze]] sends at a more horizontal angle, being better for edgeguarding.}} | ||
*{{buff|PK Freeze doesn't send Lucas into freefall and travels faster akin to Ness's [[PK Flash]] buff.}} | **{{buff|PK Freeze doesn't send Lucas into freefall and travels faster akin to Ness's [[PK Flash]] buff.}} | ||
*{{change|Lucas' animation during PK Freeze has been tweaked; he now faces more towards the screen.}} | **{{change|Lucas' animation during PK Freeze has been tweaked; he now faces more towards the screen.}} | ||
*{{change|[[PK Fire]] now has its PSI graphics from ''Mother 3'' when fired and upon hitting someone.}} | *{{change|[[PK Fire]] now has its PSI graphics from ''Mother 3'' when fired and upon hitting someone.}} | ||
**{{change|Similar to Ness, he leaves a red spark on his hand until he fires PK Fire, like his down smash.}} | **{{change|Similar to Ness, he leaves a red spark on his hand until he fires PK Fire, like his down smash.}} | ||
*{{buff|PK Fire has slightly decreased endlag.}} | **{{buff|PK Fire has slightly decreased endlag.}} | ||
*{{buff|PK Fire has increased damage.}} | **{{buff|PK Fire has increased damage.}} | ||
*{{nerf|PK Fire has slightly increased landing lag.}} | **{{nerf|PK Fire has slightly increased landing lag.}} | ||
*{{change|Lucas’ [[PK Thunder 2]] now has blue lightning, similar to Ness’, rather than the purple coloration from ''Smash 4''.}} | *{{change|Lucas’ [[PK Thunder 2]] now has blue lightning, similar to Ness’, rather than the purple coloration from ''Smash 4''.}} | ||
*{{buff|Grounded [[PK Thunder]] has reduced ending lag and moves slightly faster.}} | **{{buff|Grounded [[PK Thunder]] has reduced ending lag and moves slightly faster.}} | ||
*{{change|[[PSI Magnet]] now features its PSI graphics from ''Mother 3'' upon use. Lucas' back is angled lower in the end of his animation, similar to the beginning of his run animation in ''Mother 3.''}} | *{{change|[[PSI Magnet]] now features its PSI graphics from ''Mother 3'' upon use. Lucas' back is angled lower in the end of his animation, similar to the beginning of his run animation in ''Mother 3.''}} | ||
*{{buff|PSI Magnet has less [[ending lag]], meaning Lucas can act faster to attacks.}} | **{{buff|PSI Magnet has less [[ending lag]], meaning Lucas can act faster to attacks.}} | ||
*{{buff|PSI Magnet no longer halts Lucas's horizontal momentum in the air, akin to Ness's buff.}} | **{{buff|PSI Magnet no longer halts Lucas's horizontal momentum in the air, akin to Ness's buff.}} | ||
*{{change|[[PK Starstorm]] is now similar to its ''Brawl'' iteration, firing meteors inwards towards the center of the stage, but at a slower rate and with slower meteors. His animation no longer reuses Ness' Final Smash animation and instead is more similar to his animation in ''Brawl''. Lucas is also assisted by [[Kumatora]] and [[Boney]]. Like his other PSI moves, the move features graphics from PK Starstorm's animation in the ''Mother'' games.}} | *{{change|[[PK Starstorm]] is now similar to its ''Brawl'' iteration, firing meteors inwards towards the center of the stage, but at a slower rate and with slower meteors. His animation no longer reuses Ness' Final Smash animation and instead is more similar to his animation in ''Brawl''. Lucas is also assisted by [[Kumatora]] and [[Boney]]. Like his other PSI moves, the move features graphics from PK Starstorm's animation in the ''Mother'' games.}} | ||
*{{change|If PK Starstorm is used via the [[Final Smash Meter]], the trajectory of the meteors can be angled.}} | **{{change|If PK Starstorm is used via the [[Final Smash Meter]], the trajectory of the meteors can be angled.}} | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== |
Revision as of 00:33, November 15, 2018
Lucas in Super Smash Bros. Ultimate | |
---|---|
Universe | EarthBound |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | PK Starstorm |
Lucas (リュカ, Lucas) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. Lani Minella reprises her role as Lucas, albeit through recycled voice lines.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Lucas's model features a more subdued color scheme. Similar to Brawl, some of the detailing on his clothes and weapons are more prominent, such as the vertical stitching of his socks.
- The Rope Snake's scales are more pronounced.
- Like other characters, Lucas always faces the screen regardless of which direction he turns. This affects his movesets as well (such as the end of his up tilt), all of which appear to be mirrored.
- Like Ness, Lucas makes a new face when hit, with his eyes growing somewhat larger and rounder.
- PK-based attacks are now cyan instead of pink.
- Like Ness, Lucas's victory theme is now the ending of "Eight Melodies" from both Mother / EarthBound Beginnings as well as "Eight Melodies" from EarthBound layered together.
- Lucas now strikes a different pose during his Seven Needles victory animation.
Attributes
- Lucas is slightly faster overall. The global changes to initial dashes especially benefit his ground movement.
- Like all characters, Lucas's jumpsquat animation now takes three frames to complete.
Ground attacks
- Up smash has a larger hitbox and has an additional blue layer to visualise the hitbox's increased size.
- Up smash has less endlag and invincibility on startup.
- Down smash covers more range, making it easier to edgeguard opponents. In turn, this also makes each hit cover shield, as it did not in Smash 4.
- Lucas' fingers are now more pronounced during his down smash, where he bends his elbow after each shot.
Aerial attacks
- Neutral aerial's hitbox is larger. The landing lag on the move has been reduced by one frame, allowing the move to combo into tilts and jab easily.
- Neutral aerial's multihits have less hitlag, making the animation faster on hit.
- Neutral aerial can send at more than one angle now, making it less consistent for combos in the air.
- Forward aerial has reduced landing lag.
- Back aerial's animation is faster.
- Back aerial can now spike grounded opponents. While this is benefited by opponents' inability to tech grounded spikes, this takes away Lucas's ability to send grounded opponents offstage from behind him.
- Up aerial's hitbox is bigger and has slightly less start up and landing lag.
- Down aerial has reduced landing lag.
- Grab aerial has decreased range.
- Grab aerial has more active frames.
- Grab aerial deals more damage on both the early and late hits.
Throws/other attacks
- Lucas's animation when holding a grabbed opponent has been altered, as he now holds the opponent with telekinesis.
- Lucas now looks angry during his standing grab animation.
- Rope Snake now moves towards Lucas after he is done using him in the grab. The snake disappears without shrinking when the animation is interruptible.
- Rope Snake grounded has less range.
- Rope Snake grounded has less endlag.
- Lucas has a new forward throw animation similar to Diddy Kong's forward throw.
- Up throw deals more knockback.
- Down throw has more ending lag, hindering its combo potential and ability to follow up with other moves.
Special Moves
- PK Freeze sends at a more horizontal angle, being better for edgeguarding.
- PK Freeze doesn't send Lucas into freefall and travels faster akin to Ness's PK Flash buff.
- Lucas' animation during PK Freeze has been tweaked; he now faces more towards the screen.
- PK Fire now has its PSI graphics from Mother 3 when fired and upon hitting someone.
- Similar to Ness, he leaves a red spark on his hand until he fires PK Fire, like his down smash.
- PK Fire has slightly decreased endlag.
- PK Fire has increased damage.
- PK Fire has slightly increased landing lag.
- Lucas’ PK Thunder 2 now has blue lightning, similar to Ness’, rather than the purple coloration from Smash 4.
- Grounded PK Thunder has reduced ending lag and moves slightly faster.
- PSI Magnet now features its PSI graphics from Mother 3 upon use. Lucas' back is angled lower in the end of his animation, similar to the beginning of his run animation in Mother 3.
- PSI Magnet has less ending lag, meaning Lucas can act faster to attacks.
- PSI Magnet no longer halts Lucas's horizontal momentum in the air, akin to Ness's buff.
- PK Starstorm is now similar to its Brawl iteration, firing meteors inwards towards the center of the stage, but at a slower rate and with slower meteors. His animation no longer reuses Ness' Final Smash animation and instead is more similar to his animation in Brawl. Lucas is also assisted by Kumatora and Boney. Like his other PSI moves, the move features graphics from PK Starstorm's animation in the Mother games.
- If PK Starstorm is used via the Final Smash Meter, the trajectory of the meteors can be angled.
Role in World of Light
Lucas was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.
Alternate costumes
Gallery
Taunting on Green Greens.
Lucas using his Rope Snake on Skyloft.
Using PSI Magnet near the Black Hole item on Skyworld.
Lucas holding a Master Ball on Castle Siege.
Lucas approaching Gray Fox on Golden Plains.
Lucas and Diddy Kong being attacked by Marshadow on the Bridge of Eldin.
Lucas getting attacked by Rathalos on Garden of Hope.
Snake with Lucas' Rope Snake on Pokémon Stadium.
Character Showcase Video
<youtube>GWjfyyGNL8c</youtube>
EarthBound (Mother) universe | |
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Fighters | Ness (SSB · SSBM · SSBB · SSB4 · SSBU) · Lucas (SSBB · SSB4 · SSBU) |
Assist Trophies | Jeff · Starman |
Bosses | Porky Statue · Porky |
Stages | Onett · Fourside · New Pork City · Magicant |
Items | Mr. Saturn · Franklin Badge · Ramblin' Evil Mushroom |
Enemies | Devil Car · Starman |
Other | Boney · Flying Man · Kumatora · Paula · Poo · Rope Snake · Ultimate Chimera |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | EarthBound |