End of Day
Template:Infobox Final Smash End of a Level (一日の終わり, End of one day) is Olimar's OP Final Smash. Captain Olimar takes off in his spaceship (which traps and hurts enemies, doing about 27% damage from entering to take-off), leaving his opponents alone for Red Bulborbs (a common Pikmin enemy) to attack them. During the duration of the Bulborbs' attacks, the opponents receive about 47% damage. Afterward, the ship crash lands back onto the stage, hurting (34%) anyone in its path. A perfectly performed End of Day attack can cause nearly 100% damage to the opponents, plus the final explosion is often powerful enough to land a KO after the Bulborbs do their damage, placing this Final Smash as one of the most devastating in Super Smash Bros. Brawl, and it seems to be equally destructive in Super Smash Bros. 4. Despite being left behind, Olimar's Pikmin are unharmed, but left vulnerable to attack. Then,The Aplayer craps his pants as the game crashes
Overview
Upon activation of this move, the camera will follow Olimar's ascent into space and then fixate on the sky mostly above the upper blast line, causing opposing players to struggle to see what they are doing. The time of day changes to nighttime for the duration of this Final Smash, no matter what stage one is playing on. Pausing the match during the attack will not allow the use of regular pause camera controls; the camera will remain fixed. Olimar's ship is a meteor smash if it hits a foe in midair upon ascent. It is therefore possible to use of End of Day to edgeguard by intercepting recovering enemies with the ship; this is also virtually impossible to meteor cancel.
When finishing the move, the explosion from the crashing ship sends Olimar shooting up to the top of the screen in a state similar to helplessness (it uses the tumbling animation, but he cannot perform any attacks until he touches solid ground, just like when he is helpless). Olimar cannot tech on the floor after he tumbles out of his ship. Until Olimar lands from this jump, the Pikmin will not move to him and he cannot perform Pikmin Order. Opponents that have survived the attack can then have an opportunity to kill Pikmin quickly before they react.
As Olimar's ship always falls at the center of the stage, it is considered a good idea to pitfall trap the opponents at the center and upper parts of the stage. The ship's liftoff can bury opponents, but only if they are close to the ship at liftoff. In SSB4, you can now control where the ship lands, allowing more range and overall usage, but also with the danger of a SD if overshot.
All damage from End of Day can be avoided by characters with high vertical recovery like Pit, R.O.B., and Meta Knight or characters with multiple midair jumps such as Kirby, Jigglypuff, and King Dedede by allowing them to stay within range of the camera (avoiding hoop damage) when it pans upward as well as allowing them to avoid the entire length of the Bulborb attacks. However, the camera may make it difficult to tell if the character will land on the ground or not, or if they will be in the range of the ship's attack when it falls. These characters must also avoid touching Olimar's ship at the sky above the upper blast line or they will be star KO'd automatically. Other characters can also partially dodge the Final Smash by sidestepping constantly, provided they weren't buried before the Bulborbs attack. In Mushroomy Kingdom 1-2 (the underground version), a player on the top layer of blocks can also avoid the Bulborbs.
Certain stages (such as custom stages) will cause Olimar to self-destruct after using this Final Smash; since the ship will always fall in the center of the stage, it will drop right through if there is no platform in the middle. This can happen in Bridge of Eldin and just before the loop in Mushroomy Kingdom 1-2. (In Brawl, this will probably not actually count as an SD due to Brawl's KO-allotting system.)
Whether the main part of the move has an actual hitbox or not is unknown; the only Bulborb model created simply bobs up and down at the bottom of the screen while the opponents take steady damage.
End of Day is one of the four Final Smashes that can affect a team player with Friendly Fire turned off, a trait shared with Landmaster, Puff Up, and Galaxia Darkness. This is solely because of the hoop damage caused when the screen moves away from the main stage. Teammates will be affected at a much smaller interval than opponents, though. As the hoop damage is the only ally damage involved, End of Day can only KO an ally when in Stamina Mode. Like Landmaster, this will not count as a self-destruct.
The confirmation of the move at Smash Bros. DOJO!! stated that if more fighters are present, the move does more damage. On the other hand, if more fighters are dueling when this Final Smash is initiated, then there is more of a chance that the fighters would steal Olimar's KOs. Masahiro Sakurai stated that this was to balance the move out. However, the wording of the statement partially implies that the damage dealt to each opponent depends on the number of opponents, where in actuality the damage to each opponent is constant, and it simply deals more damage in total when all opponents are considered.
Origin
Olimar's Final Smash originates from Pikmin on the Nintendo GameCube, where at the end of each day (hence the name), Olimar would have to gather up his army and then fly off into the atmosphere in his ship, the Dolphin, along with the Pikmin Onions. If any Pikmin are left behind, they are eaten by predators on the surface - in the cutscenes, Red Bulborbs (as well as other beasts, though Red Bulborbs are the most common ones) are shown to hunt at night, which is why they were the selected enemies for the attack in Brawl. The vessel used by the Captain in Brawl, known as the Hocotate Ship, is taken from Pikmin 2 and the landing could possibly be a reference to either the ship crash at the beginning of or the bad ending of the first Pikmin.
Description from the Brawl Instruction Booklet
As dusk falls, climb into Olimar's ship and take to the starry skies. Back on the stage, foes are attacked by the fierce wild beasts that come out to feed at night.
Description from the Super Smash Bros. for Nintendo 3DS Foldout
Take to the sky as wild beasts attack your foes.
Trophy
End of Day
- Olimar's Final Smash. Dusk falls, and his spaceship makes a landing. Olimar takes the Onion, with all his Pikmin aboard, and blasts off for the stars. In Pikmin, native life-forms grew active and violent at night, making it lethal to remain on the surface--this is why Olimar would take his Onions and leave at night. This technique breaks the framework of the game.
- : Super Smash Bros. Brawl
Trivia
- The trophy states that Olimar takes the Onion, but he in fact takes his ship, the Hocotate Ship. Furthermore, Olimar leaves the Pikmin behind, even though it says he takes them aboard. Unlike the games, Olimar boards his ship without being accompanied by his Pikmin's respective Onions; in fact, Onions don't even appear in his Final Smash. Finally, the Bulborbs attacking the players don't harm the Pikmin in Smash (in the games, Pikmin left behind were eaten).
- Because the camera goes up along with the ship, it views things that can only otherwise be viewed via hacking the game:
- In New Pork City, the tower on the top of the stage in the background can be seen in the night sky.
- In Yoshi's Island, the player can see the moon where Yoshi fought Raphael the Raven.
- In the underground section of Castle Siege, instead of the night sky, the player can see the roof of the cave.
- On Delfino Plaza, the player is able to see Corona Mountain.
- Visual effects, such as that of Shadow's Chaos Control, are still visible during the Final Smash.
- If done on Flat Zone 2, Olimar will fly out of the Game and Watch.
Gallery
External links
- Confirmation
- YouTube commercial with attack
- YouTube video on the underground version of Mushroomy Kingdom glitch