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Donkey Kong (SSBU): Difference between revisions

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*{{change|Donkey Kong's nose is now based on his design from ''Mario Party 10'' onwards.}}
*{{change|Donkey Kong's nose is now based on his design from ''Mario Party 10'' onwards.}}
*{{change|Like most of the returning roster, Donkey Kong has become much more expressive than in the previous games.}}
*{{change|Like most of the returning roster, Donkey Kong has become much more expressive than in the previous games.}}
*{{change|Donkey Kong now always faces the screen regardless of which direction he turns. This makes most of his animations mirrored and alters some of his animations, such as his walk/dash animations.}}
*{{change|Donkey Kong now always faces the screen regardless of which direction he turns. This makes him ambidextrous, most of his animations mirrored and alters some of his animations, such as his walk/dash animations.}}
*{{change|Up taunt has an altered animation.}}
*{{change|Up taunt has an altered animation.}}
*{{change|Donkey Kong now hangs onto the ledge with one hand instead of two.}}
*{{change|Donkey Kong now hangs onto the ledge with one hand instead of two.}}

Revision as of 17:51, August 11, 2018

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This article is about Donkey Kong's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Donkey Kong.
Donkey Kong
in Super Smash Bros. Ultimate
Donkey Kong
Symbol of the DK series.
Universe Donkey Kong
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Starter
Final Smash Jungle Rush
DonkeyKongHeadSSBU.png
His charged punch is one of the strongest attacks in the game! In Super Smash Bros. Ultimate, his Final Smash has been updated from Konga Beat to a flurry of punches!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Donkey Kong (ドンキーコング, Donkey Kong) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. He retains his voice clips from Super Smash Bros. 4, although as with Bowser, these could potentially be placeholder voice clips.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Donkey Kong's model features a more subdued color scheme. His fur is less detailed, and his facial proportions have been tweaked.
  • Change Donkey Kong's nose is now based on his design from Mario Party 10 onwards.
  • Change Like most of the returning roster, Donkey Kong has become much more expressive than in the previous games.
  • Change Donkey Kong now always faces the screen regardless of which direction he turns. This makes him ambidextrous, most of his animations mirrored and alters some of his animations, such as his walk/dash animations.
  • Change Up taunt has an altered animation.
  • Change Donkey Kong now hangs onto the ledge with one hand instead of two.
  • Change Hand shaking victory pose has an altered animation. He now looks at the camera at the freeze frame and shakes his hands as opposed to his whole body afterwards.

Attributes

  • Buff Donkey Kong benefits from the universal 3 frame jumpsquat, making ground to air transitions faster.

Ground Moves

  • Buff Neutral attack does more damage and is easier to combo.
  • Change Down tilt has an altered animation.
  • Change Forward smash has an altered animation.
  • Buff Up smash can now hit grounded opponents.

Aerial Attacks

  • Change Forward aerial has an altered animation, with Donkey Kong performing a downwards punch without flipping, now looking identical to his aerial attack in Donkey Kong 64.
  • Buff Forward aerial is significantly faster.
  • Change Back aerial deals more knockback and hits at a lower angle, improving its offensive potential. However, this also makes it less effective at performing combos.
  • Buff Back aerial has less landing lag.

Throws/other attacks

  • Change Pummel animation has slightly changed. Donkey Kong now chops the opponent's body rather than their head.
  • Change Cargo throw now involves Donkey Kong hauling the opponent over his shoulder, similar to his appearance in the arcade game Donkey Kong.
  • Change Up throw's animation has changed. Donkey Kong throws his opponent into the ground, and then into the air with both hands.
  • Buff Up throw deals more damage and knockback, and its animation is also much quicker.
  • Buff Back throw does more damage and knockback.
  • Change Cargo back throw's animation has changed. Donkey Kong holds the opponent with both hands by the legs and hurls them behind himself.
  • Change Cargo up throw deals more damage and knockback, which makes it better for KO'ing, but less effective for combos.

Special Moves

  • Change Donkey Kong now charges Giant Punch with either arm due to his mirrored stance. Previously, Giant Punch was charged with his right arm in Smash 64 and his left arm in the other games.
  • Change Donkey Kong now charges up Giant Punch with more circular arm motions. Additionally, his expression slowly gets angrier as he charges (including maintaining the expression throughout other animations after its charge), and he has an altered pose upon using the punch.
  • Nerf Giant Punch has more ending lag.
  • Buff Aerial Giant Punch no longer causes Donkey Kong to become helpless.
  • Buff Headbutt now has super armor.
  • Change Donkey Kong now glints and strikes a pose upon ending a grounded Spinning Kong, doing another spin before coming to a full stop.
  • Nerf Aerial Spinning Kong travels a shorter distance.
  • Buff Aerial Spinning Kong's multiple hits now connect better into a new final hit, giving it more utility.
  • Buff Aerial Spinning Kong travels slightly higher.
  • Buff Aerial Hand Slap has significantly less landing lag, making it a safe on shield and a potential combo starter.
  • Change Donkey Kong now has a new Final Smash (name unknown) that comprises of a single punch that, if successfully landed, leads to a series of rapid punches that traps and launches the opponent. The move alongside the comical hammer noises it produces are based off of Donkey Kong's attacks in Donkey Kong Jungle Beat.

Alternate costumes

https://www.youtube.com/watch?v=sPK2K78Evow

Gallery

Character Showcase video

<youtube>K7IsUGeFXP0</youtube>