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Challenger's Approach: Difference between revisions

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(Undid edit by Zowayix:  the info is duplicated because it's relevant)
Tag: Undo
(add tested mechanics; remove incorrect mechanics)
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[[File:Challenger's_Approach_icon.png|270px|thumb|The Challenger's Approach icon.]]
[[File:Challenger's_Approach_icon.png|270px|thumb|The Challenger's Approach icon.]]
{{cquote|''A rematch against a fighter you couldn't defeat before. Pull off victory this time!''|cite=Description from ''Ultimate''{{'}}s Mode Guide}}
{{cquote|''A rematch against a fighter you couldn't defeat before. Pull off victory this time!''|cite=Description from ''Ultimate''{{'}}s Mode Guide}}
'''Challenger's Approach''' is a mode in ''[[Super Smash Bros. Ultimate]]'' where the player can attempt to fight again against an [[unlockable character]]. This mode is available in the Games & More menu and after failing a Challenger Approaching fight. When selected, the Challenger Approaching screen will appear for the unlockable fighter that has been lost to, then the player is able to choose any character they have unlocked to rematch the unlockable fighter.
'''Challenger's Approach''' is a mode in ''[[Super Smash Bros. Ultimate]]'' where the player can rematch an [[unlockable character]] they previously failed to unlock. This mode is available in the Games & More menu after its conditions are met.


==Unlock Order==
When the mode is selected, the Challenger Approaching screen will appear for the unlockable fighter that has been lost to, then the player can choose any available character to rematch the unlockable fighter.
====Timed encounters====
When the player finishes a VS. match, a [[Mob Smash]], a [[Spirit Board]] fight or exits the World of Light, a new character can challenge the player to a Challenger Approaching duel. However, the player must then wait 10 minutes before a new Challenger Approaching challenge is issued. This 10-minute cooldown can be bypassed by closing the game and reopening it. <!--Do not add changing language settings here as another method, this only works because changing the language reboots the game.-->


Time-based Challenger Approaching challenges are issued in a specific order, skipping any characters unlocked in the World of Light or whose Challenger Approaching fight has already been triggered due to Classic Mode.
The fights are the same as the usual Challenger Approaching fights, including stage, music, and CPU level.


Below is a table listing the order characters unlocked, the amount of time needed to unlock them, and the stage and music accompanying their unlock battle. The values listed under "Cumulative Wait Time" are idealized values that assume that no characters are unlocked in the World of Light or have their Challenger Approaching fights triggered by Classic Mode, that the player never closes the game after first opening it until they trigger Palutena's Challenger Approaching fight, and the player never spends longer than the minimum amount of time (10 minutes) between triggering Challenger Approaching fights.
==Mechanics==
If the player loses a Challenger Approaching fight, that challenger will reappear under the Challenger's Approach mode after performing approximately 400 in-battle actions. This requirement applies regardless of who the challenger is, how many other characters have been unlocked or challenged, or which method was originally used to issue the Challenger Approaching fight. There is no wait time requirement.


Challenger's Approach can appear after doing anything that would cause a Challenger Approaching fight to appear, such as exiting World of Light. If the conditions for both are met at the same time, a Challenger Approaching fight will take priority over the Challenger's Approach notification.


{|class="wikitable sortable" style="text-align:center; min-width: 40%"
When the Challenger's Approach mode appears, an in-game screen will notify the player. This screen will reappear each time the mode appears. If a Challenger's Approach rematch becomes available but the mode is already there (from an earlier challenger that the player hasn't accepted the rematch for yet), the new challenger will silently queue up behind the existing challenger(s) and no in-game notification will appear.
!data-sort-type="number"|Order!!Character!!Cumulative Wait Time!!Stage!!Music
 
|-
If multiple characters become eligible for a rematch at the same time, they will queue up in the order listed below. The order is mostly based on [[fighter number]], so for example {{SSBU|Dark Samus}} will appear first. However, for unknown reasons, Richter appears before Inkling and Simon appears after King K. Rool. If multiple characters queue up (become silently eligible for rematches) one at a time instead of all at once, this order will not apply (instead they will queue up in the order they became eligible).
|1st||{{CharHead|Ness|SSBU|hsize=20px}}||0 minutes||[[Onett]] (hazards off)||''{{SSBUMusicLink|EarthBound|Bein' Friends}}''
 
|-
If the player loses a Challenger's Approach fight, the same mechanics apply as any other Challenger Approaching fight (the character will become eligible for another rematch after 400 more in-battle actions). If more than one character has queued up, the Challenger's Approach mode will remain and the player may immediately rematch the next character in the queue. If no other characters remain in the queue, the Challenger's Approach mode will disappear.
|2nd||{{CharHead|Zelda|SSBU|hsize=20px}}||10 minutes||[[Temple]]||''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}''
 
|-
===Unlock order===
|3rd||{{CharHead|Bowser|SSBU|hsize=20px}}||20 minutes||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}''
This order applies if all characters simultaneously enter the Challenger's Approach queue, which is possible if the player loses against every Challenger Approaching fight with few in-battle actions in between, then performs 400 in-battle actions in a single VS match.
|-
 
|4th||{{CharHead|Pit|SSBU|hsize=20px}}||30 minutes||[[Skyworld]]||''{{SSBUMusicLink|Kid Icarus|Underworld}}''
{|class="wikitable sortable"
|-
!data-sort-type="number"|Fighter Number!![[Fighter]]
|5th||{{CharHead|Inkling|SSBU|hsize=20px}}||40 minutes||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Splattack! (Original)|Splattack!}}''
|-
|6th||{{CharHead|Villager|SSBU|hsize=20px}}||50 minutes||[[Smashville]]||''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}''
|-
|-
|7th||{{CharHead|Marth|SSBU|hsize=20px}}||1 hour||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''
|{{SortKey|4.5}}04<sup>ε</sup>||{{CharHead|Dark Samus|SSBU|hsize=20px}}
|-
|-
|8th||{{CharHead|Young Link|SSBU|hsize=20px}}||1 hour & 10 minutes||[[Great Bay]]||''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}''
|09||{{CharHead|Luigi|SSBU|hsize=20px}}
|-
|-
|9th||{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}||1 hour & 20 minutes||[[Wii Fit Studio]]||''{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}''
|10||{{CharHead|Ness|SSBU|hsize=20px}}
|-
|-
|10th||{{CharHead|Ice Climbers|SSBU|hsize=20px}}||1 hour & 30 minutes||[[Summit]]||''{{SSBUMusicLink|Ice Climber|Ice Climber (Brawl)}}''
|11||{{CharHead|Captain Falcon|SSBU|hsize=20px}}
|-
|-
|11th||{{CharHead|Captain Falcon|SSBU|hsize=20px}}||1 hour & 40 minutes||[[Port Town Aero Dive]]||''{{SSBUMusicLink|F-Zero|F-ZERO Medley}}''
|12||{{CharHead|Jigglypuff|SSBU|hsize=20px}}
|-
|-
|12th||{{CharHead|Peach|SSBU|hsize=20px}}||1 hour & 50 minutes||[[Princess Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|Rolling Hills A}}''
|13||{{CharHead|Peach|SSBU|hsize=20px}}
|-
|-
|13th||{{CharHead|Ryu|SSBU|hsize=20px}}||2 hours||{{SSBU|Battlefield}}||''{{SSBUMusicLink|Street Fighter|Ryu Stage}}''
|{{SortKey|13.5}}13<sup>ε</sup>||{{CharHead|Daisy|SSBU|hsize=20px}}
|-
|-
|14th||{{CharHead|Ike|SSBU|hsize=20px}}||2 hours & 10 minutes||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Eternal Bond}}''
|14||{{CharHead|Bowser|SSBU|hsize=20px}}
|-
|-
|15th||{{CharHead|Jigglypuff|SSBU|hsize=20px}}||2 hours & 20 minutes||[[Saffron City]]||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (64)}}''
|15||{{CharHead|Ice Climbers|SSBU|hsize=20px}}
|-
|-
|16th||{{CharHead|King K. Rool|SSBU|hsize=20px}}||2 hours & 30 minutes||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''
|16||{{CharHead|Sheik|SSBU|hsize=20px}}
|-
|-
|17th||{{CharHead|Sonic|SSBU|hsize=20px}}||2 hours & 40 minutes||[[Green Hill Zone]]||''{{SSBUMusicLink|Sonic The Hedgehog|Green Hill Zone}}''
|17||{{CharHead|Zelda|SSBU|hsize=20px}}
|-
|-
|18th||{{CharHead|Simon|SSBU|hsize=20px}}||2 hours & 50 minutes||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)}}''
|18||{{CharHead|Dr. Mario|SSBU|hsize=20px}}
|-
|-
|19th||{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||3 hours||[[Brinstar]]||''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}''
|19||{{CharHead|Pichu|SSBU|hsize=20px}}
|-
|-
|20th||{{CharHead|Little Mac|SSBU|hsize=20px}}||3 hours & 10 minutes||[[Boxing Ring]] (Punch-Out!!)||''{{SSBUMusicLink|Punch-Out!!|Jogging / Countdown}}''
|20||{{CharHead|Falco|SSBU|hsize=20px}}
|-
|-
|21st||{{CharHead|Isabelle|SSBU|hsize=20px}}||3 hours & 20 minutes||[[Town and City]]||''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}''
|21||{{CharHead|Marth|SSBU|hsize=20px}}
|-
|-
|22nd||{{CharHead|Shulk|SSBU|hsize=20px}}||3 hours & 30 minutes||[[Gaur Plain]]||''{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles Medley}}''
|{{SortKey|21.5}}21<sup>ε</sup>||{{CharHead|Lucina|SSBU|hsize=20px}}
|-
|-
|23rd||{{CharHead|Lucina|SSBU|hsize=20px}}||3 hours & 40 minutes||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''
|22||{{CharHead|Young Link|SSBU|hsize=20px}}
|-
|-
|24th||{{CharHead|Wario|SSBU|hsize=20px}}||3 hours & 50 minutes||[[WarioWare, Inc.]]||''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}''
|23||{{CharHead|Ganondorf|SSBU|hsize=20px}}
|-
|-
|25th||{{CharHead|Ridley|SSBU|hsize=20px}}||4 hours||[[Norfair]]||''{{SSBUMusicLink|Metroid|Vs. Ridley}}''
|24||{{CharHead|Mewtwo|SSBU|hsize=20px}}
|-
|-
|26th||{{CharHead|Pokémon Trainer|SSBU|hsize=20px}}||4 hours & 10 minutes||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}''
|25||{{CharHead|Roy|SSBU|hsize=20px}}
|-
|-
|27th||{{CharHead|Lucario|SSBU|hsize=20px}}||4 hours & 20 minutes||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}''
|{{SortKey|25.5}}25<sup>ε</sup>||{{CharHead|Chrom|SSBU|hsize=20px}}
|-
|-
|28th||{{CharHead|Daisy|SSBU|hsize=20px}}||4 hours & 30 minutes||[[Figure-8 Circuit]]||''{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}''
|26||{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}
|-
|-
|29th||{{CharHead|Roy|SSBU|hsize=20px}}||4 hours & 40 minutes||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Beyond Distant Skies - Roy's Departure}}''
|27||{{CharHead|Meta Knight|SSBU|hsize=20px}}
|-
|-
|30th||{{CharHead|King Dedede|SSBU|hsize=20px}}||4 hours & 50 minutes||[[Fountain of Dreams]]||''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}''
|28||{{CharHead|Pit|SSBU|hsize=20px}}
|-
|-
|31st||{{CharHead|R.O.B.|SSBU|hsize=20px|color=Grey}}||5 hours||[[Wrecking Crew]]||''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}''
|{{SortKey|28.5}}28<sup>ε</sup>||{{CharHead|Dark Pit|SSBU|hsize=20px}}
|-
|-
|32nd||{{CharHead|Falco|SSBU|hsize=20px}}||5 hours & 10 minutes||[[Corneria]]||''{{SSBUMusicLink|Star Fox|Star Fox Medley}}''
|29||{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}
|-
|-
|33rd||{{CharHead|Luigi|SSBU|hsize=20px}}||5 hours & 20 minutes||[[Luigi's Mansion]]||''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion}}''
|30||{{CharHead|Wario|SSBU|hsize=20px}}
|-
|-
|34th||{{CharHead|Pichu|SSBU|hsize=20px}}||5 hours & 30 minutes||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}''
|31||{{CharHead|Snake|SSBU|hsize=20px}}
|-
|-
|35th||{{CharHead|Richter|SSBU|hsize=20px}}||5 hours & 40 minutes||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}''
|32||{{CharHead|Ike|SSBU|hsize=20px}}
|-
|-
|36th||{{CharHead|Lucas|SSBU|hsize=20px}}||5 hours & 50 minutes||[[New Pork City]]||''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}''
|33-35||{{CharHead|Pokémon Trainer|SSBU|hsize=20px}}
|-
|-
|37th||{{CharHead|Diddy Kong|SSBU|hsize=20px}}||6 hours||[[Kongo Falls]]||''{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}''
|36||{{CharHead|Diddy Kong|SSBU|hsize=20px}}
|-
|-
|38th||{{CharHead|Meta Knight|SSBU|hsize=20px}}||6 hours & 10 minutes||[[Halberd]]||''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}''
|37||{{CharHead|Lucas|SSBU|hsize=20px}}
|-
|-
|39th||{{CharHead|Snake|SSBU|hsize=20px}}||6 hours & 20 minutes||[[Shadow Moses Island]]||''{{SSBUMusicLink|Metal Gear|Encounter}}''
|38||{{CharHead|Sonic|SSBU|hsize=20px}}
|-
|-
|40th||{{CharHead|Ganondorf|SSBU|hsize=20px}}||6 hours & 30 minutes||[[Bridge of Eldin]]||''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}''
|39||{{CharHead|King Dedede|SSBU|hsize=20px}}
|-
|-
|41st||{{CharHead|Corrin|SSBU|hsize=20px}}||6 hours & 40 minutes||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}''
|40||{{CharHead|Olimar|SSBU|hsize=20px}}
|-
|-
|42nd||{{CharHead|Mega Man|SSBU|hsize=20px}}||6 hours & 50 minutes||[[Wily Castle]]||''{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}''
|41||{{CharHead|Lucario|SSBU|hsize=20px}}
|-
|-
|43rd||{{CharHead|Bayonetta|SSBU|hsize=20px}}||7 hours||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}''
|42||{{CharHead|R.O.B.|SSBU|hsize=20px|color=Grey}}
|-
|-
|44th||{{CharHead|Toon Link|SSBU|hsize=20px}}||7 hours & 10 minutes||[[Pirate Ship]]||''{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}''
|43||{{CharHead|Toon Link|SSBU|hsize=20px}}
|-
|-
|45th||{{CharHead|Rosalina & Luma|SSBU|hsize=20px}}||7 hours & 20 minutes||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Egg Planet (Remix)}}''
|44||{{CharHead|Wolf|SSBU|hsize=20px}}
|-
|-
|46th||{{CharHead|Incineroar|SSBU|hsize=20px}}||7 hours & 30 minutes||[[Boxing Ring]] (Super Smash Bros.)||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''
|45||{{CharHead|Villager|SSBU|hsize=20px}}
|-
|-
|47th||{{CharHead|Sheik|SSBU|hsize=20px}}||7 hours & 40 minutes||[[Gerudo Valley]]||''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley (Remix)}}''
|46||{{CharHead|Mega Man|SSBU|hsize=20px}}
|-
|-
|48th||{{CharHead|Olimar|SSBU|hsize=20px}}||7 hours & 50 minutes||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Remix)}}''
|47||{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}
|-
|-
|49th||{{CharHead|Pac-Man|SSBU|hsize=20px}}||8 hours||[[Pac-Land]]||''{{SSBUMusicLink|Pac-Man|PAC-MAN}}''
|48||{{CharHead|Rosalina & Luma|SSBU|hsize=20px}}
|-
|-
|50th||{{CharHead|Dark Samus|SSBU|hsize=20px}}||8 hours & 10 minutes||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}''
|49||{{CharHead|Little Mac|SSBU|hsize=20px}}
|-
|-
|51st||{{CharHead|Wolf|SSBU|hsize=20px}}||8 hours & 20 minutes||[[Lylat Cruise]]||''{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}''
|50||{{CharHead|Greninja|SSBU|hsize=20px}}
|-
|-
|52nd||{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}||8 hours & 30 minutes||[[Flat Zone X]]||''{{SSBUMusicLink|Game & Watch|Flat Zone 2}}''
|54||{{CharHead|Palutena|SSBU|hsize=20px}}
|-
|-
|53rd||{{CharHead|Robin|SSBU|hsize=20px}}||8 hours & 40 minutes||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}''
|55||{{CharHead|Pac-Man|SSBU|hsize=20px}}
|-
|-
|54th||{{CharHead|Dark Pit|SSBU|hsize=20px}}||8 hours & 50 minutes||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''
|56||{{CharHead|Robin|SSBU|hsize=20px}}
|-
|-
|55th||{{CharHead|Cloud|SSBU|hsize=20px}}||9 hours||[[Midgar]]||''{{SSBUMusicLink|Final Fantasy|Fight On!}}''
|57||{{CharHead|Shulk|SSBU|hsize=20px}}
|-
|-
|56th||{{CharHead|Duck Hunt|SSBU|hsize=20px}}||9 hours & 10 minutes||{{b|Duck Hunt|stage}}||''{{SSBUMusicLink|Duck Hunt|Duck Hunt Medley}}''
|58||{{CharHead|Bowser Jr.|SSBU|hsize=20px}}
|-
|-
|57th||{{CharHead|Ken|SSBU|hsize=20px}}||9 hours & 20 minutes||[[Boxing Ring]] (Punch-Out!!)||''{{SSBUMusicLink|Street Fighter|Ken Stage}}''
|59||{{CharHead|Duck Hunt|SSBU|hsize=20px}}
|-
|-
|58th||{{CharHead|Greninja|SSBU|hsize=20px}}||9 hours & 30 minutes||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}''
|60||{{CharHead|Ryu|SSBU|hsize=20px}}
|-
|-
|59th||{{CharHead|Chrom|SSBU|hsize=20px}}||9 hours & 40 minutes||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}''
|{{SortKey|60.5}}60<sup>ε</sup>||{{CharHead|Ken|SSBU|hsize=20px}}
|-
|-
|60th||{{CharHead|Mewtwo|SSBU|hsize=20px}}||9 hours & 50 minutes||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''
|61||{{CharHead|Cloud|SSBU|hsize=20px}}
|-
|-
|61st||{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||10 hours||[[Delfino Plaza]]||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}''
|62||{{CharHead|Corrin|SSBU|hsize=20px}}
|-
|62nd||{{CharHead|Dr. Mario|SSBU|hsize=20px}}||10 hours & 10 minutes||[[New Donk City Hall]]||''{{SSBUMusicLink|Super Mario Bros.|Fever}}''
|-
|63rd||{{CharHead|Palutena|SSBU|hsize=20px}}||10 hours & 20 minutes||[[Palutena's Temple]]||''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}''
|}
 
====Classic Mode====
When the player completes Classic Mode, a new character will challenge the player to a Challenger Approaching duel. This character will be the next character in the table below who the player hasn't attempted to unlock through a duel. After all of the characters in a column are unlocked, the unlock sequence loops around to {{SSBU|Mario}}'s column, then {{SSBU|Donkey Kong}}'s column, and so on.
 
The unlock sequence for [[Downloadable content (SSBU)|downloadable fighters]] begins at Mario's column.
 
The Challenger Approaching duels are the same as those issued on a timed basis, this is simply another way to trigger them.
 
Notably, all [[clone]]s, semi-clones, and pseudo-clones except for {{SSBU|Ganondorf}}, {{SSBU|Roy}}, and {{SSBU|Chrom}} are in the same column as the character they are based on.
 
{|class="wikitable" style="text-align:center;"
!Unlock Order !!{{head|Mario|SSBU|s=32px}}!!{{head|Donkey Kong|SSBU|s=32px}}!!{{head|Link|SSBU|s=32px}}!!{{head|Samus|SSBU|s=32px}}!!{{head|Yoshi|SSBU|s=32px}}!!{{head|Kirby|SSBU|s=32px}}!!{{head|Fox|SSBU|s=32px}}!!{{head|Pikachu|SSBU|s=32px}}
|-
|-
|1st||{{head|Sonic|SSBU|s=32px}}||{{head|Bowser|SSBU|s=32px}}||{{head|King K. Rool|SSBU|s=32px}}||{{head|Inkling|SSBU|s=32px}}||{{head|Lucario|SSBU|s=32px}}||{{head|Ness|SSBU|s=32px}}||{{head|Captain Falcon|SSBU|s=32px}}||{{head|Villager|SSBU|s=32px}}
|63||{{CharHead|Bayonetta|SSBU|hsize=20px}}
|-
|-
|2nd||{{head|Bayonetta|SSBU|s=32px}}||{{head|Pokémon Trainer|SSBU|s=32px}}||{{head|Ice Climbers|SSBU|s=32px}}||{{head|Wii Fit Trainer|SSBU|s=32px}}||{{head|Marth|SSBU|s=32px}}||{{head|Jigglypuff|SSBU|s=32px}}||{{head|Zero Suit Samus|SSBU|s=32px}}||{{head|Shulk|SSBU|s=32px}}
|{{SortKey|66.5}}66<sup>ε</sup>||{{CharHead|Richter|SSBU|hsize=20px}}
|-
|-
|3rd||{{head|Little Mac|SSBU|s=32px}}||{{head|Rosalina|SSBU|s=32px}}||{{head|Simon|SSBU|s=32px}}||{{head|Pit|SSBU|s=32px}}||{{head|Ryu|SSBU|s=32px}}||{{head|Pac-Man|SSBU|s=32px}}||{{head|Peach|SSBU|s=32px}}||{{head|R.O.B.|g=SSBU|s=32px|cl=Grey}}
|64||{{CharHead|Inkling|SSBU|hsize=20px}}
|-
|-
|4th||{{head|Ike|SSBU|s=32px}}||{{head|King Dedede|SSBU|s=32px}}||{{head|Meta Knight|SSBU|s=32px}}||{{head|Incineroar|SSBU|s=32px}}||{{head|Ganondorf|SSBU|s=32px}}||{{head|Zelda|SSBU|s=32px}}||{{head|Falco|SSBU|s=32px}}||{{head|Mega Man|SSBU|s=32px}}
|65||{{CharHead|Ridley|SSBU|hsize=20px}}
|-
|-
|5th||{{head|Luigi|SSBU|s=32px}}||{{head|Sheik|SSBU|s=32px}}||{{head|Snake|SSBU|s=32px}}||{{head|Dark Samus|SSBU|s=32px}}||{{head|Lucina|SSBU|s=32px}}||{{head|Robin|SSBU|s=32px}}||{{head|Daisy|SSBU|s=32px}}||{{head|Isabelle|SSBU|s=32px}}
|67||{{CharHead|King K. Rool|SSBU|hsize=20px}}
|-
|-
|6th||{{head|Roy|SSBU|s=32px}}||{{head|Greninja|SSBU|s=32px}}||{{head|Young Link|SSBU|s=32px}}||{{head|Cloud|SSBU|s=32px}}||{{head|Ridley|SSBU|s=32px}}||{{head|Corrin|SSBU|s=32px}}||{{head|Bowser Jr.|SSBU|s=32px}}||{{head|Mr. Game & Watch|SSBU|s=32px}}
|66||{{CharHead|Simon|SSBU|hsize=20px}}
|-
|-
|7th||{{head|Dr. Mario|SSBU|s=32px}}||{{head|Diddy Kong|SSBU|s=32px}}||{{head|Richter|SSBU|s=32px}}||{{head|Wario|SSBU|s=32px}}||{{head|Chrom|SSBU|s=32px}}||{{head|Lucas|SSBU|s=32px}}||{{head|Wolf|SSBU|s=32px}}||{{head|Pichu|SSBU|s=32px}}
|68||{{CharHead|Isabelle|SSBU|hsize=20px}}
|-
|-
|8th||{{head|Olimar|SSBU|s=32px}}||{{head|Duck Hunt|SSBU|s=32px}}||{{head|Toon Link|SSBU|s=32px}}||{{head|Dark Pit|SSBU|s=32px}}||{{head|Ken|SSBU|s=32px}}||{{head|Palutena|SSBU|s=32px}}||{{head|Mewtwo|SSBU|s=32px}}||[[File:None.png|32px|Pikachu's column is shorter than other characters'.]]
|69||{{CharHead|Incineroar|SSBU|hsize=20px}}
|}
|}


==Trivia==
==Trivia==
*DLC fighters are the only ones not included in the table since they are automatically unlocked upon purchasing them.
*The difficulty of the fights depend on the number of characters unlocked, if the player had not unlocked any, the difficulty of the fights are at level 1 difficulty. However, each character unlocked will steadily increase the opponent's difficulty.
*This mode along with [[Sephiroth Challenge]] are the only modes in ''Ultimate'' that would no longer be available at some point. In this case, Challenger's Approach would no longer be available if the player has unlocked all unlockable characters in the game.
*This mode along with [[Sephiroth Challenge]] are the only modes in ''Ultimate'' that would no longer be available at some point. In this case, Challenger's Approach would no longer be available if the player has unlocked all unlockable characters in the game.
*When the Challenger Approaching screen appears after Classic Mode or a timed encounter, the screen stays up for a few seconds and then the game automatically proceeds to the fight. However, when the Challenger Approaching screen appears for a Challenger's Approach rematch, the player must press A to dismiss the screen and proceed to the character selection menu.


{{SSBUMenus}}
{{SSBUMenus}}


[[Category:Modes (SSBU)]]
[[Category:Modes (SSBU)]]

Revision as of 01:12, June 17, 2023

The Challenger's Approach icon.
A rematch against a fighter you couldn't defeat before. Pull off victory this time!
—Description from Ultimate's Mode Guide

Challenger's Approach is a mode in Super Smash Bros. Ultimate where the player can rematch an unlockable character they previously failed to unlock. This mode is available in the Games & More menu after its conditions are met.

When the mode is selected, the Challenger Approaching screen will appear for the unlockable fighter that has been lost to, then the player can choose any available character to rematch the unlockable fighter.

The fights are the same as the usual Challenger Approaching fights, including stage, music, and CPU level.

Mechanics

If the player loses a Challenger Approaching fight, that challenger will reappear under the Challenger's Approach mode after performing approximately 400 in-battle actions. This requirement applies regardless of who the challenger is, how many other characters have been unlocked or challenged, or which method was originally used to issue the Challenger Approaching fight. There is no wait time requirement.

Challenger's Approach can appear after doing anything that would cause a Challenger Approaching fight to appear, such as exiting World of Light. If the conditions for both are met at the same time, a Challenger Approaching fight will take priority over the Challenger's Approach notification.

When the Challenger's Approach mode appears, an in-game screen will notify the player. This screen will reappear each time the mode appears. If a Challenger's Approach rematch becomes available but the mode is already there (from an earlier challenger that the player hasn't accepted the rematch for yet), the new challenger will silently queue up behind the existing challenger(s) and no in-game notification will appear.

If multiple characters become eligible for a rematch at the same time, they will queue up in the order listed below. The order is mostly based on fighter number, so for example Dark Samus will appear first. However, for unknown reasons, Richter appears before Inkling and Simon appears after King K. Rool. If multiple characters queue up (become silently eligible for rematches) one at a time instead of all at once, this order will not apply (instead they will queue up in the order they became eligible).

If the player loses a Challenger's Approach fight, the same mechanics apply as any other Challenger Approaching fight (the character will become eligible for another rematch after 400 more in-battle actions). If more than one character has queued up, the Challenger's Approach mode will remain and the player may immediately rematch the next character in the queue. If no other characters remain in the queue, the Challenger's Approach mode will disappear.

Unlock order

This order applies if all characters simultaneously enter the Challenger's Approach queue, which is possible if the player loses against every Challenger Approaching fight with few in-battle actions in between, then performs 400 in-battle actions in a single VS match.

Fighter Number Fighter
4.504ε DarkSamusHeadSSBU.png Dark Samus
09 LuigiHeadSSBU.png Luigi
10 NessHeadSSBU.png Ness
11 CaptainFalconHeadSSBU.png Captain Falcon
12 JigglypuffHeadSSBU.png Jigglypuff
13 PeachHeadSSBU.png Peach
13.513ε DaisyHeadSSBU.png Daisy
14 BowserHeadSSBU.png Bowser
15 IceClimbersHeadSSBU.png Ice Climbers
16 SheikHeadSSBU.png Sheik
17 ZeldaHeadSSBU.png Zelda
18 DrMarioHeadSSBU.png Dr. Mario
19 PichuHeadSSBU.png Pichu
20 FalcoHeadSSBU.png Falco
21 MarthHeadSSBU.png Marth
21.521ε LucinaHeadSSBU.png Lucina
22 YoungLinkHeadSSBU.png Young Link
23 GanondorfHeadSSBU.png Ganondorf
24 MewtwoHeadSSBU.png Mewtwo
25 RoyHeadSSBU.png Roy
25.525ε ChromHeadSSBU.png Chrom
26 MrGame&WatchHeadSSBU.png Mr. Game & Watch
27 MetaKnightHeadSSBU.png Meta Knight
28 PitHeadSSBU.png Pit
28.528ε DarkPitHeadSSBU.png Dark Pit
29 ZeroSuitSamusHeadSSBU.png Zero Suit Samus
30 WarioHeadSSBU.png Wario
31 SnakeHeadSSBU.png Snake
32 IkeHeadSSBU.png Ike
33-35 PokémonTrainerHeadSSBU.png Pokémon Trainer
36 DiddyKongHeadSSBU.png Diddy Kong
37 LucasHeadSSBU.png Lucas
38 SonicHeadSSBU.png Sonic
39 KingDededeHeadSSBU.png King Dedede
40 OlimarHeadSSBU.png Olimar
41 LucarioHeadSSBU.png Lucario
42 ROBHeadGreySSBU.png R.O.B.
43 ToonLinkHeadSSBU.png Toon Link
44 WolfHeadSSBU.png Wolf
45 VillagerHeadSSBU.png Villager
46 MegaManHeadSSBU.png Mega Man
47 WiiFitTrainerHeadSSBU.png Wii Fit Trainer
48 Rosalina&LumaHeadSSBU.png Rosalina & Luma
49 LittleMacHeadSSBU.png Little Mac
50 GreninjaHeadSSBU.png Greninja
54 PalutenaHeadSSBU.png Palutena
55 Pac-ManHeadSSBU.png Pac-Man
56 RobinHeadSSBU.png Robin
57 ShulkHeadSSBU.png Shulk
58 BowserJrHeadSSBU.png Bowser Jr.
59 DuckHuntHeadSSBU.png Duck Hunt
60 RyuHeadSSBU.png Ryu
60.560ε KenHeadSSBU.png Ken
61 CloudHeadSSBU.png Cloud
62 CorrinHeadSSBU.png Corrin
63 BayonettaHeadSSBU.png Bayonetta
66.566ε RichterHeadSSBU.png Richter
64 InklingHeadSSBU.png Inkling
65 RidleyHeadSSBU.png Ridley
67 KingKRoolHeadSSBU.png King K. Rool
66 SimonHeadSSBU.png Simon
68 IsabelleHeadSSBU.png Isabelle
69 IncineroarHeadSSBU.png Incineroar

Trivia

  • This mode along with Sephiroth Challenge are the only modes in Ultimate that would no longer be available at some point. In this case, Challenger's Approach would no longer be available if the player has unlocked all unlockable characters in the game.
  • When the Challenger Approaching screen appears after Classic Mode or a timed encounter, the screen stays up for a few seconds and then the game automatically proceeds to the fight. However, when the Challenger Approaching screen appears for a Challenger's Approach rematch, the player must press A to dismiss the screen and proceed to the character selection menu.