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Kid Icarus (universe): Difference between revisions

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{{DISPLAYTITLE:''Kid Icarus'' (universe)}}
{{Title|''Kid Icarus'' (universe)}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{Infobox Series
{{Infobox Series
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==Franchise description==
==Franchise description==
[[File:Kid Icarus Classic Logo.png|thumb|left|The first ''Kid Icarus'' series logo.]]
[[File:Kid Icarus Classic Logo.png|thumb|left|The first ''Kid Icarus'' series logo.]]
During the "golden age" of the [[nwiki:NES|Famicom/NES]] in the late 1980s, one of the original titles and IPs released alongside titles such as {{uv|Metroid}} and {{uv|The Legend of Zelda}} was ''Kid Icarus'', an action platformer that aimed to blend several genres. The game's development process was stressed by time constraints, and the game was released on NES on July 1987 to mixed critical reception, which focused criticism on its frustratingly high difficulty and some odd design choices; despite all this, the game has long since been regarded as a cult classic for the console, and some of its characters had been featured on the American cartoon ''Captain N: The Game Master'' alongside other video game characters popularized by the NES. Following this, a sequel for the Game Boy, ''Kid Icarus: Of Myth and Monsters'', was co-developed between Nintendo and Tose Co., Ltd. and released on November 1991. Reception was decidedly more favorable for the sequel, citing significant improvements to the gameplay all around, though the game never reached the level of public attention that the original had. In an odd twist, ''Of Myths and Monsters'' was, for literally two decades, one of few first-party Nintendo games that were not published in Japan.  
After Nintendo's commercially successful releases of platforming games such as ''Super Mario Bros.'' and adventure games such as ''The Legend of Zelda'' during the "golden age" of the [[nwiki:NES|Famicom/NES]] in the late 1980s, the company was interested in entering a different genre. This resulted in the development of the action game ''Metroid'' for the Family Computer Disk System and Nintendo Entertainment System. ''Kid Icarus'' was developed alongside ''Metroid'' as its sister game, as both were co-developed by Nintendo's Research and Development 1 (R&D1) division and Intelligent Systems, and both games shared various programmers and elements. ''Kid Icarus'' was developed for the Famicom Disk System because its Disk Card format had more storage capacity than the Famicom's cartridges, allowing the developers to create a longer game with a larger setting and the ability to store players' progress. The game was also the debut of Nintendo video game designer Toru Osawa; originally the project's only staff member, Osawa wanted to make an action game with role-playing elements based on Greek mythology and drew the game's pixel art. After ''Metroid''{{'}}s development was complete, more staff members were allotted to the development of ''Kid Icarus'', such as director Satoru Okada, producer Gunpei Yokoi, musical composer Hirokazu Tanaka, and co-designer Yoshio Sakamoto. Osawa originally wanted to make the game completely serious, but opted for something more humorous after objections from the rest of the development team. Development was stressed by time constraints, as staff had to work overtime and stay in an unheated development office at night to meet the game's projected release date, and several stages had to be dropped because of scheduling conflicts; ultimately, however, the game was finished and entered production only three days before its Famicom release date of December 19, 1986. A cartridge-based version was released on the NES in February and July 1987 in Europe and North America, respectively; among other minor changes, this version used the rare password-based system of restoring player progress. Upon release, ''Kid Icarus'' was met with mixed reception, with criticism focused on its frustratingly high difficulty and some odd design choices, but the game has nonetheless been regarded as a cult classic for the console. Various characters, including the protagonist [[Pit]] and antagonists Medusa and Eggplant Wizard, were featured in the American animated television series ''Captain N: The Game Master'', which aired from 1989 to 1991 and featured many video game characters popularized by the NES. Meanwhile, a sequel for the Game Boy, ''Kid Icarus: Of Myths and Monsters'', was co-developed between Nintendo and Tose Co., Ltd. and released in North America in November 1991 and in Europe in May 1992. Reception for the sequel was decidedly more favorable than that of the original, as critics cited significant gameplay improvements, but the game never reached the original's level of public attention. Additionally, despite being developed in Japan, ''Kid Icarus: Of Myths and Monsters'' was not released there until 2012, originally making it one of the few first-party Nintendo games not published in Japan.


For fifteen years following the 1991 release of the second game, the ''Kid Icarus'' "franchise" made no return appearances in any format, and the two-game series had seemed to have forever been left behind in a state where it would represent nothing more than a curious piece of history from the Nintendo timeline. But then, in 2006, ''{{b|Super Smash Bros.|series}}'' series director [[Masahiro Sakurai]] began an ambitious series revival for ''Kid Icarus'', first by announcing through a trailer the inclusion of the main character, {{SSBB|Pit}}, as a new playable fighter in his then-highly-anticipated ''[[Super Smash Bros. Brawl]]'' for the Wii. Sakurai had previously brought another obscure NES title from the era, {{uv|Ice Climber}}, back into the public limelight by including [[Ice Climbers|its player-characters]] as playable fighters in 2001's ''[[Super Smash Bros. Melee]]'', but for ''Brawl'', Sakurai debuted a radical, anime-style redesign for Pit, as well as a more detailed reimagining of Pit's in-game homeworld.
Following the release of ''Kid Icarus: Of Myths and Monsters'', the series received no new installments for twenty years and little in the way of return appearances outside of a [[trophy]] of Pit in 2001's ''[[Super Smash Bros. Melee]]'' and the first game's 2004 re-release in the ''Famicom Mini Disk System Selection'' for the Game Boy Advance and 2007 release on the Wii's Virtual Console. During this hiatus were unconfirmed, rumored projects for a third installment, including possible entries on the Super Nintendo Entertainment System and Nintendo 64. In the early 2000s, Capcom moved their resources to redo their ''Dead Phoenix'' project into a new, untitled ''Kid Icarus'' game for the GameCube, and a series revival developed by Factor 5 was planned for the Wii; however, both projects were ultimately canceled. In 2006, ''{{b|Super Smash Bros.|series}}'' series director [[Masahiro Sakurai]] indirectly started an ambitious series revival of the ''Kid Icarus'' franchise, first by announcing through a trailer the inclusion of {{SSBB|Pit}} as a new playable fighter in his highly-anticipated fighting game ''[[Super Smash Bros. Brawl]]'' for the Wii. Sakurai, who had previously brought another obscure NES title from the same era, {{uv|Ice Climber}}, back into the public eye through [[Ice Climbers|its player-characters]]' inclusions as playable fighters in ''Melee'', debuted a new, anime-inspired design for Pit and a detailed reimagining of the ''Kid Icarus'' setting, inspired by changes in the art styles of games like ''The Legend of Zelda'' and based on what the franchise might have stylistically looked like by then if it had not gone dormant. Following ''Brawl''{{'}}s release in 2008, Sakurai was asked by then-Nintendo president Satoru Iwata to direct a new game for the then-unknown Nintendo 3DS to show off its capabilities, giving him the choice to revitalize a dormant property for the title. Deciding to use an existing Nintendo IP for the project, Sakurai was inspired by ''Brawl'' players' feedback that many fighters on its roster had not been featured in an original game for some time and ultimately chose ''Kid Icarus'' for this series reboot. Sakurai's choice of ''Kid Icarus'' was both due to its long absence from the gaming market, its continued Western popularity, and his own involvement with the characters and setting's reimagining in ''Brawl''. Sakurai also decided to make this new game a third-person shooter, a genre unpopular in Japan but seemingly suited to the 3DS's 3D effects.


[[File:Brawl Kid Icarus revival.png|thumb|The modern, ''Uprising''-era designs for [[Pit]] and [[Palutena]] are based on their appearances in ''Brawl'', seen here in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]].]]
[[File:Brawl Kid Icarus revival.png|thumb|The modern, ''Uprising''-era designs for [[Pit]] and [[Palutena]] are based on their appearances in ''Brawl'', seen here in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]].]]
As Sakurai later noted, the redesigned Pit's appearance in ''Brawl'' greatly influenced his decision to jump-start the series's revival with a new installment. Following ''Brawl''{{'}}s release in 2008, Sakurai was asked by then-Nintendo president Satoru Iwata to direct a new game for the then-unknown Nintendo 3DS system to show off its capabilities, giving him the choice to revitalize a dormant property for the title. He ultimately chose ''Kid Icarus'' for this series reboot, being inspired by Pit’s story of an angel that could not fly. Following this decision, he directed and wrote the scenario for ''Kid Icarus: Uprising'', a high-budget title that features on-rails-shooter segments in the air that are separate from third-person-shooter segments on the ground.


''Uprising''’s overall presentation makes full use of the character designs introduced in ''Brawl'', complete with fully voiced character dialogue and copious amounts of story-driven cutscenes, but also with a far more whimsical tone to the story and dialogue itself. The game was released on March 2012 to glowing reviews, however Sakurai has yet to confirm interest in a sequel. Nonetheless, the now-familiar modern design for Pit is considered standard for the franchise, and has made a return appearance in ''Brawl''{{'}}s sequel, ''[[Super Smash Bros. 4]]''. Meanwhile, ''Of Myths and Monsters'' was released in Japan for the first time in the country's history on the 3DS Virtual Console, a month before the release of ''Uprising''.
Desiring a balance between story-based gameplay hindrances and the plot-required triumph of good over evil, Sakurai wrote the story and script for the game, entitled ''Kid Icarus: Uprising'', by himself. As a result, characters' roles and personalities were shaped by their role in the game's structure, dialogue was able to be perfectly meshed with the story and music, and while the game retained influence from Greek mythology, Sakurai did not base the story on anything specific and avoided portraying a simple "good versus evil" storyline. Several outside illustrators were hired to help design characters and locations in a manga-inspired art style, and in 2009, the development studio Project Sora was established for the game's development. The first game developed for the 3DS, ''Uprising'' was intended to be distinct from the previous ''Kid Icarus'' games, being a 3D shooter divided between airborne rail shooter segments and ground-based third-person shooter segments as opposed to the previous games' side-scrolling 2D platforming gameplay, and contrasting the original game's notorious difficulty with adjustable difficulty settings and a relatively simple control scheme, including more responsive touchscreen controls than previous first-person shooter games on the DS. Music was composed by a team consisting of Japanese composers who had prominently contributed to ''Brawl''; the team was directed by Takahiro Nishi and orchestration was handled by Yasunori Mitsuda. The game was officially announced at Nintendo's E3 2010 conference, immediately following the announcement of the Nintendo 3DS. To promote the game, Nintendo collaborated with three Japanese animation studios to produce a series of animated shorts based on the ''Kid Icarus'' characters and setting, consisting of Studio 4°C's ''Medusa's Revenge'', Shaft's two-part ''Palutena's Revolting Dinner'', and Production I.G's three-part ''Thanatos Rising'', all supervised by Sakurai and streamed in Japan, Europe, and North America through the 3DS's Nintendo Video service one week before the game's respective release in each region. ''Kid Icarus: Uprising'' was released in March 2012, featuring similar character designs to the ones introduced in ''Brawl'', a fully voiced cast, story-driven cutscenes, and a more whimsical tone to the story and dialogue. It was met with critical acclaim, as critics praised the attention to detail, mechanical flexibility, general gameplay balance, and voiced dialogue, but criticized its difficult control scheme and linear structure. The game was also a financial success, selling over 200,000 units in the first month alone and boosting the sales of the 3DS by the thousands; Nintendo even cited ''Uprising'' among other games like ''Fire Emblem: Awakening'' for suddenly increased profits. By April 2013, ''Uprising'' had sold 1.18 million units, making it the tenth best-selling 3DS title at the time.


The ''Kid Icarus'' games themselves are set on a multi-plane Grecian fantasy world called Angel Land, where a plane hanging above the mortal Overworld is the light realm of [[Skyworld]], ruled over by the Goddess of Light, [[Palutena]]. In the original game, the Goddess of Darkness banished to the hellish plane of the Underworld, Medusa, conquers Angel Land and imprisons Palutena. The young angel [[Pit]] (note that the name "Kid Icarus" is not the main character's name itself, but more of a comedic descriptor of how he is essentially a child equivalent to the Greek myth of the winged man Icarus), who was captured by Medusa's army, escapes the Underworld and sets out on a quest to defeat Medusa by gathering the Three Sacred Treasures. In ''Of Myths and Monsters'', Pit battles a demon named Orcos to prove that he is worthy of using the Three Sacred Treasures. Many years later in ''Uprising'', Pit must battle the resurrected Medusa and her minions again, but ends up thrust into a much stranger, multi-sided conflict involving a greatly-expanded cast of literally colorful allies and enemies, several of which are drawn from other figures and monsters in Greek mythology. ''Uprising'' introduces several new major characters, including [[Magnus]], a human mercenary who teams up with Pit on multiple occasions; [[Dark Pit]], a brooding copy of Pit created from Pandora's Mirror of Truth; Hades, the true ruler of the Underworld and the main villain behind Medusa's resurrection; and [[Viridi]], the Goddess of Nature who commands the Forces of Nature and attempts to wipe out humanity with her Reset Bombs. Pit's fights take him through human cities under siege, temples and caverns in the Underworld, Palutena's residence in the Skyworld, and even outer space.
Despite the game's critical and commercial success, Sakurai confirmed that there were no plans for a sequel. Nevertheless, many elements from ''Kid Icarus: Uprising'' were introduced into [[Super Smash Bros. 4|the next ''Super Smash Bros.'' game]] on the [[Super Smash Bros. for Wii U|Wii U]] and [[Super Smash Bros. for Nintendo 3DS|3DS]] in 2014 — whose development was unable to start until Sakurai was finished with ''Uprising'' — including stages, items, music, trophies, and playable fighters in the form of Pit, [[Palutena]], and [[Dark Pit]], all based on their appearances in ''Uprising''. Pit, Palutena, and Dark Pit returned as playable fighters in 2018's ''[[Super Smash Bros. Ultimate]]'' for the Nintendo Switch, which also includes stages, music, [[spirit]]s, and other elements from the ''Kid Icarus'' games. Meanwhile, the return of the ''Kid Icarus'' franchise saw the first two games being ported to modern consoles; ''Kid Icarus: Of Myths and Monsters'' was released on the 3DS Virtual Console in 2012 — including in Japan for the first time — one month before the release of ''Uprising'', and the original ''Kid Icarus'' was released on the Wii U's Virtual Console in 2013 and Nintendo Switch Online (NSO) in 2019, and was included with the North American and PAL region releases of the NES Classic Edition.
 
The ''Kid Icarus'' games are set in a multi-plane Grecian fantasy world called Angel Land, where a plane hanging above the mortal Overworld is the light realm of [[Skyworld]], ruled by the Goddess of Light, Palutena. In the original game, Medusa, the Goddess of Darkness banished to the hellish plane of the Underworld, conquers Angel Land and imprisons Palutena. Captured by Medusa's army, the young angel Pit — who is comedically described by the game's title as a child equivalent of the Greek myth of the winged man Icarus — escapes from the Underworld and sets out on a quest to defeat Medusa by gathering Palutena's [[Three Sacred Treasures]]. In ''Kid Icarus: Of Myths and Monsters'', Pit battles the demon Orcos, who has invaded Angel Land, to prove that he is worthy of wielding the Three Sacred Treasures. Many years later in ''Kid Icarus: Uprising'', Pit must battle the resurrected Medusa and her minions but ends up thrust into a much stranger, multi-sided conflict involving an expanded cast of allies and enemies, several of which are drawn from other figures and monsters in Greek mythology. New characters introduced in ''Uprising'' include [[Magnus]], a human mercenary who teams up with Pit on multiple occasions; Dark Pit, a brooding copy of Pit created from Pandora's Mirror of Truth; Hades, the true ruler of the Underworld and the main villain behind Medusa's resurrection; and [[Viridi]], the Goddess of Nature who commands the Forces of Nature and attempts to wipe out humanity with her Reset Bombs. Pit's fights take him through human cities under siege, temples and caverns in the Underworld, Palutena's residence in the Skyworld, and even outer space.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
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===Stage===
===Stage===
*[[File:Icon-skyworld.gif|right|link=Skyworld]]'''[[Skyworld]]''' ([[Starter stage|Starter]]): This stage, set in the eponymous realm of the franchise's world, features several platforms that can actually be shattered by characters attacks, but they become replaced by clouds that substitute as platforms right after, although the clouds are pass-through.{{clear}}
*[[File:Icon-skyworld.gif|right|link=Skyworld]]'''[[Skyworld]]''' ([[Starter stage|Starter]]): This stage, set in the eponymous realm of the franchise's world, features several platforms that can actually be shattered by characters attacks, but they become replaced by clouds that substitute as platforms right after, although the clouds are pass-through.{{clr}}


===Music===
===Music===
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*[[File:ResetBombForestIconSSB4-3.png|75px|right|link=Reset Bomb Forest]]'''[[Reset Bomb Forest]]''' ([[Starter stage|Starter]]): staged on castle ruins in a war-torn land from ''{{s|icaruspedia|Kid Icarus: Uprising}}''. It is based on the events of {{s|icaruspedia|Chapter 11}}, where Hades has pitted mankind against each other so he could reap more souls. It is a transitional stage with two phases. The first phase is staged on stone ruins with multiple platforms, like [[Castle Siege]]. Humans wage war in the background. In response to the environmental destruction brought upon by war, [[Viridi]] tosses a {{s|icaruspedia|Reset Bomb}} onto the soldiers. Its detonation causes the stage to transform into a dense forest with fragile platforms and a [[Lurchthorn]] at its base. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Pit and Palutena. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar. Reset Bomb Forest was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, and is one of the few 3DS stages to represent a handheld-exclusive title.{{clr}}
*[[File:ResetBombForestIconSSB4-3.png|75px|right|link=Reset Bomb Forest]]'''[[Reset Bomb Forest]]''' ([[Starter stage|Starter]]): staged on castle ruins in a war-torn land from ''{{s|icaruspedia|Kid Icarus: Uprising}}''. It is based on the events of {{s|icaruspedia|Chapter 11}}, where Hades has pitted mankind against each other so he could reap more souls. It is a transitional stage with two phases. The first phase is staged on stone ruins with multiple platforms, like [[Castle Siege]]. Humans wage war in the background. In response to the environmental destruction brought upon by war, [[Viridi]] tosses a {{s|icaruspedia|Reset Bomb}} onto the soldiers. Its detonation causes the stage to transform into a dense forest with fragile platforms and a [[Lurchthorn]] at its base. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Pit and Palutena. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar. Reset Bomb Forest was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, and is one of the few 3DS stages to represent a handheld-exclusive title.{{clr}}
====''for Wii U''====
====''for Wii U''====
*[[File:SkyworldIconSSB4-U.png|75px|right|link=Skyworld]]{{GameIcon|SSBB}}'''[[Skyworld]]''' ([[Starter stage|Starter]]): an arena staged in the heavens of Angel Land from ''Kid Icarus'', surrounded by clouds. A building resembling the [[wikipedia:Pantheon, Rome|Pantheon]] appears in the background. The hard, stone platforms of the stage can be destroyed, exposing the light cloud platforms that supported them. These can be phased through and enable better movement options for navigating the stage. However, breaking the stones removes the stage's grabbable ledges. It can support up to 6 players in [[8-Player Smash]], but the platforms are not breakable in this mode. It is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Dark Pit. Its [[Ω form]] is a spacious floating platform like [[Final Destination]].{{clr}}
*[[File:PalutenasTempleIconSSB4-U.png|75px|right|link=Palutena's Temple]]'''[[Palutena's Temple]]''' ([[Starter stage|Starter]]): a massive arena staged on a [[icaruspedia:Palutena's Temple|palace in the sky]] from the original ''{{s|icaruspedia|Kid Icarus}}'' and ''Kid Icarus: Uprising''. It is based on the events of {{s|icaruspedia|Chapter 20}}, during which the temple was usurped from Palutena by the {{s|icaruspedia|Chaos Kin}} and has fallen to ruins. This is reflected in the fragmented platforms of Palutena's Temple. The stage is multifaceted, as it includes a cave, a waterfall, springs, ladders, breakable bridges, and a building with a statue in Palutena's visage. As the largest stage in all of ''Smash Bros.'', it is large enough to accommodate [[8-Player Smash]]. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar and is staged before Palutena's statue.{{clr}}
*[[File:PalutenasTempleIconSSB4-U.png|75px|right|link=Palutena's Temple]]'''[[Palutena's Temple]]''' ([[Starter stage|Starter]]): a massive arena staged on a [[icaruspedia:Palutena's Temple|palace in the sky]] from the original ''{{s|icaruspedia|Kid Icarus}}'' and ''Kid Icarus: Uprising''. It is based on the events of {{s|icaruspedia|Chapter 20}}, during which the temple was usurped from Palutena by the {{s|icaruspedia|Chaos Kin}} and has fallen to ruins. This is reflected in the fragmented platforms of Palutena's Temple. The stage is multifaceted, as it includes a cave, a waterfall, springs, ladders, breakable bridges, and a building with a statue in Palutena's visage. As the largest stage in all of ''Smash Bros.'', it is large enough to accommodate [[8-Player Smash]]. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar and is staged before Palutena's statue.{{clr}}
*[[File:SkyworldIconSSB4-U.png|75px|right|link=Skyworld]]{{GameIcon|SSBB}}'''[[Skyworld]]''' ([[Starter stage|Starter]]): an arena staged in the heavens of Angel Land from ''Kid Icarus'', surrounded by clouds. A building resembling the [[wikipedia:Pantheon, Rome|Pantheon]] appears in the background. The hard, stone platforms of the stage can be destroyed, exposing the light cloud platforms that supported them. These can be phased through and enable better movement options for navigating the stage. However, breaking the stones removes the stage's grabbable ledges. It can support up to 6 players in [[8-Player Smash]], but the platforms are not breakable in this mode. It is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Dark Pit. Its [[Ω form]] is a spacious floating platform like [[Final Destination]].{{clr}}


===Items===
===Items===
{{main|Items}}
{{main|Items}}
While there were no ''Kid Icarus'' items in ''Brawl'', five are introduced in ''SSB4''. Additionally, a new item called the {{b|Drill|item}} bears a strong resemblances to the {{s|icaruspedia|Drill Arm}} from ''Kid Icarus: Uprising''. However, it is considered part of the {{uv|Super Smash Bros.}} universe in-game. Two Assist Trophies have also been added.
While there were no ''Kid Icarus'' items in ''Brawl'', five are introduced in ''SSB4''. Additionally, a new item called the [[Drill]] bears a strong resemblances to the {{s|icaruspedia|Drill Arm}} from ''Kid Icarus: Uprising''. However, it is considered part of the {{uv|Super Smash Bros.}} universe in-game. Two Assist Trophies have also been added.


*'''[[Daybreak]]''' (combining/shooting): a powerful, golden gun from ''Uprising''. It releases a powerful beam similar to the {{b|Zero Laser|Samus}}. Like the [[Dragoon]], it is composed of three different pieces that must be collected to unleash its power.
*'''[[Daybreak]]''' (combining/shooting): a powerful, golden gun from ''Uprising''. It releases a powerful beam similar to the {{b|Zero Laser|Samus}}. Like the [[Dragoon]], it is composed of three different pieces that must be collected to unleash its power.
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*'''{{SSB4MusicLink|Kid Icarus|Boss Fight 1 (Kid Icarus: Uprising)}}''': it plays in Smash Run and on Palutena's Temple and was featured in the trailer "Goddess of Light".
*'''{{SSB4MusicLink|Kid Icarus|Boss Fight 1 (Kid Icarus: Uprising)}}''': it plays in Smash Run and on Palutena's Temple and was featured in the trailer "Goddess of Light".
*'''{{SSB4MusicLink|Kid Icarus|Magnus's Theme}}''': sourced from ''Kid Icarus: Uprising''. It plays on Palutena's Temple.
*'''{{SSB4MusicLink|Kid Icarus|Magnus's Theme}}''': sourced from ''Kid Icarus: Uprising''. It plays on Palutena's Temple.
*'''{{SSB4MusicLink|Kid Icarus|Dark Pit}}''': sourced from ''Uprising''. It plays on Smash Run.
*'''{{SSB4MusicLink|Kid Icarus|Dark Pit's Theme}}''': sourced from ''Uprising''. It plays on Reset Bomb Forest and Palutena's Temple. It is included on Disc 1 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Kid Icarus|Dark Pit's Theme}}''': sourced from ''Uprising''. It plays on Reset Bomb Forest and Palutena's Temple. It is included on Disc 1 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Kid Icarus|Hades's Infernal Theme}}''': sourced from ''Uprising''. It plays on Palutena's Temple.
*'''{{SSB4MusicLink|Kid Icarus|Hades's Infernal Theme}}''': sourced from ''Uprising''. It plays on Palutena's Temple.
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==Games with elements appearing in the ''Super Smash Bros.'' series==
==Games with elements appearing in the ''Super Smash Bros.'' series==
The ''Kid Icarus'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 3 games. The latest game represented in this universe is ''{{iw|icaruspedia|Kid Icarus: Uprising}}'', released on March 22, 2012.
===''{{iw|icaruspedia|Kid Icarus}}''===
===''{{iw|icaruspedia|Kid Icarus}}''===
*Playable characters:
*Playable characters:
**{{GameIcon|SSBB}} [[Pit]] debuts in this game as the main playable character.
**{{GameIcon|SSBB}} [[Pit]] debuts in this game as the main playable character.
**{{GameIcon|SSBB}} Several Centurions from this game make up [[Palutena’s Army]].
**{{GameIcon|SSBB}} Several Centurions from this game make up [[Palutena’s Army]], which is Pit's [[Final Smash]] in ''Brawl''.
**{{GameIcon|SSB4}} The [[Three Sacred Treasures]] debut in this game.
**{{GameIcon|SSB4}} The [[Three Sacred Treasures]] debuts in this game and appears as Pit's Final Smash in ''Smash 4''.
**{{GameIcon|SSB4}} [[Palutena]] debuts in this game as a damsel in distress that needs to be rescued.
**{{GameIcon|SSB4}} [[Palutena]] debuts in this game as a damsel in distress that needs to be rescued.
*Stages:
*Stages:
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**{{GameIcon|SSB4-WiiU}} [[Palutena's Temple]] originates from this game as the Palace in the Sky.
**{{GameIcon|SSB4-WiiU}} [[Palutena's Temple]] originates from this game as the Palace in the Sky.
*Enemies:
*Enemies:
**{{GameIcon|SSB4}} Reaper appears as an enemy.
**{{GameIcon|SSB4}} [[Reaper]] appears as an enemy.
**{{GameIcon|SSB4-3DS}} Monoeye, Daphne and Zuree appear in [[Smash Run]].
**{{GameIcon|SSB4-3DS}} [[Monoeye]], [[Daphne]], and [[Zuree]] appear in [[Smash Run]].
*Trophies:
*Trophies:
**{{GameIcon|SSBM}} Pit, Palutena, Palutena’s Army, [[Monoeye]], Daphne, Zuree, Twinbellows, Thanatos, Mik, Specknose, Centurions, and Pit (Eggplant) appear as trophies.
**{{GameIcon|SSBM}} Pit appears as a trophy using his classic design.
**{{GameIcon|SSBB}} Palutena appears as a trophy.
**{{GameIcon|SSBB}} The Centurions appears as trophies in ''Brawl'' as part of the Palutena's Army trophy, as well as in ''Smash For 3DS''.
**{{GameIcon|SSB4-3DS}} Monoeye, Daphne, Zuree, Twinbellows, Thanatos, Mik, Specknose, and Pit (Eggplant) appear as trophies.
**{{GameIcon|SSB4-WiiU}} Palutena's Temple appears as a trophy.
*Stickers:
*Stickers:
**{{GameIcon|SSBB}} Pit, Eggplant Wizard and Reaper & Reapette appear as stickers.
**{{GameIcon|SSBB}} Pit, Eggplant Wizard, and Reaper & Reapette appear as stickers.
*Spirits:
*Spirits:
**{{GameIcon|SSBU}} Pit, Palutena, Three Sacred Treasures, Medusa, Hewdraw, Pandora, Thanatos, Specknose, Centurion, Twinbellows, Reaper & Reapette and Eggplant Wizard appear as spirits.
**{{GameIcon|SSBU}} Three Sacred Treasures, Medusa, Hewdraw, Pandora, Thanatos, Specknose, Centurion, Twinbellows, Reaper & Reapette and Eggplant Wizard appear as spirits.
*Music:
*Music:
**{{GameIcon|SSBB}} '''"{{SSBUMusicLink|Kid Icarus|Title Theme - Kid Icarus}}"''' - A remix of the original Kid Icarus's title screen theme. This track is also played during Pit's Classic Mode credits.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Title Theme - Kid Icarus}}'''": A remix of the original game's title screen theme. This track is also played during Pit's Classic Mode credits.
**{{GameIcon|SSBB}} '''"{{SSBUMusicLink|Kid Icarus|Underworld}}"''' - A small medley consisting of a remixed version of the Underworld level theme and the Grim Reaper's theme.  
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Underworld}}'''": A small medley consisting of a remixed version of the Underworld level theme and the Grim Reaper's theme.
**{{GameIcon|SSBB}} '''"{{SSBUMusicLink|Kid Icarus|Overworld}}"''' - This is a redone version of the Overworld level theme from the original Kid Icarus. It is not the Skyworld level theme as the name would suggest--the track is mislabeled in ''Brawl''.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Overworld}}'''": This is a redone version of the Overworld level theme from the game. It is not the Skyworld level theme as the name would suggest--the track is mislabeled in ''Brawl''.
**{{GameIcon|SSBB}} '''"{{SSBUMusicLink|Kid Icarus|Kid Icarus Original Medley}}"''' - A medley made up of numerous parts of several tracks taken directly from the original Kid Icarus, including the title theme, the fortress theme, and the Skyworld level theme, among many others.  
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Kid Icarus Original Medley}}'''": A medley made up of numerous parts of several tracks taken directly from the game, including the title theme, the fortress theme, and the Skyworld level theme, among many others.
**{{GameIcon|SSB4-3DS}} '''"{{SSBUMusicLink|Kid Icarus|Death God Theme}}"''' The theme that plays when being spotted by a reaper.
**{{GameIcon|SSB4-3DS}} "'''Death God Theme'''": Sourced from this game, it's the theme that plays exclusively when being spotted by a Reaper in Smash Run.
**{{GameIcon|SSBB}} '''"[[Victory theme#Kid Icarus Victory Theme|Victory! Kid Icarus Series]]"''' - Derived from the original Kid Icarus's title screen theme, this fanfare was not actually heard in this form in the first two Kid Icarus titles, but an orchestrated remix of it was included as the victory fanfare for the multiplayer portion of ''Kid Icarus Uprising''.
**{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Other|Famicom Medley}}'''"  (''for 3DS / Wii U''): Contains a section of "Underworld".
**{{GameIcon|SSBB}} "'''[[Victory theme#Kid Icarus Victory Theme|Victory! Kid Icarus Series]]'''": Derived from the original game's title screen theme, this fanfare was not actually heard in this form in the first two Kid Icarus titles, but an orchestrated remix of it was included as the victory fanfare for the multiplayer portion of ''Kid Icarus Uprising''.


===''{{iw|icaruspedia|Kid Icarus: Of Myths and Monsters}}''===
===''{{iw|icaruspedia|Kid Icarus: Of Myths and Monsters}}''===
*Playable characters:
*Playable characters:
**{{GameIcon|SSBB}} Certain elements of Pit's modern design come from this game, such as his laurel crown.  
**{{GameIcon|SSBB}} Certain elements of Pit's modern design come from this game, such as his laurel crown.
*Stickers:
*Stickers:
**{{GameIcon|SSBB}} Pit (Kid Icarus: Of Myths and Monsters) uses artwork from this game.
**{{GameIcon|SSBB}} Pit's artwork from this game appears as a sticker.


===''{{iw|icaruspedia|Kid Icarus: Uprising}}''===
===''{{iw|icaruspedia|Kid Icarus: Uprising}}''===
*Playable characters:
*Playable characters:
**{{GameIcon|SSB4}} [[Dark Pit]] debuts in this game as a supporting character and an occasional playable character.
**{{GameIcon|SSB4}} [[Dark Pit]] debuts in this game as a supporting character and an occasional playable character.
**{{GameIcon|SSB4}} Pit's [[special moves]] were changed to reference weapons and abilities he used in this game, such as the [[Upperdash Arm]], [[Power of Flight]], and [[Guardian Orbitars]].
**{{GameIcon|SSB4}} [[List of voice actors|Antony Del Rio]], Pit and Dark Pit's English voice actor, reprises their roles in the series.
**{{GameIcon|SSB4}} [[List of voice actors|Antony Del Rio]], Pit and Dark Pit's English voice actor, reprises their roles in the series.
**{{GameIcon|SSBU}} [[Lightning Chariot]] debuts in this game.
**{{GameIcon|SSB4}} All of Palutena's special moves, [[custom moves]], and Final Smash come from abilities she lends to Pit in this game.
**{{GameIcon|SSBU}} [[Lightning Chariot]] debut in this game and appears as Pit's Final Smash in ''Ultimate''.
**{{GameIcon|SSB4}} A costume based on [[Viridi]] appears for the {{SSB4|Mii Swordfighter}} in ''Smash 4'' and ''Ultimate''.
*Stages:
*Stages:
**{{GameIcon|SSB4-3DS}} [[Reset Bomb Forest]] debuts in this game as the main setting of Chapter 11.
**{{GameIcon|SSB4-3DS}} [[Reset Bomb Forest]] debuts in this game as the main setting of Chapter 11.
**{{GameIcon|SSB4-WiiU}} The design of [[Palutena's Temple]] is taken from this game.
*Stage elements:
*Stage elements:
**{{GameIcon|SSB4-3DS}} [[Viridi]] appears in the background of Reset Bomb Forest.
**{{GameIcon|SSB4}} Viridi makes a cameo in both the Reset Bomb Forest and Palutena's Temple stages.
**{{GameIcon|SSB4-WiiU}} The design of Palutena's Temple is taken from this game.
*Enemies:
**{{GameIcon|SSB4}} [[Souflee]] appears as an enemy.
**{{GameIcon|SSB4-3DS}} [[Skuttler]], [[Skuttler Cannoneer]], [[Skuttler Mage]], [[Orne]], [[Nutski]], [[Lurchthorn]], [[Lethinium]], [[Boom Stomper]], [[Mahva]], [[Bumpety Bomb]], [[Megonta]], [[Flage]], and [[Mimicutie]] appear in Smash Run.
*Items:
*Items:
**{{GameIcon|SSB4}} [[Daybreak]], [[Ore Club]], [[X Bomb]], [[Killer Eye]], and [[Back Shield]] appear as items.
**{{GameIcon|SSB4}} [[Daybreak]], [[Ore Club]], [[X Bomb]], [[Killer Eye]], and [[Back Shield]] appear as items.
**{{GameIcon|SSB4-WiiU}} Ore Club, X Bomb, Back Shield, Magnus and Phosphora appear as items in [[Smash Tour]].
**{{GameIcon|SSB4-WiiU}} Ore Club, X Bomb, Back Shield, Magnus and Phosphora appear as items in [[Smash Tour]].
**{{GameIcon|SSBU}} [[Staff]] appears as an item.
*Assist Trophies:
*Assist Trophies:
**{{GameIcon|SSB4}} [[Magnus]] and [[Phosphora]] appear as assist trophies.
**{{GameIcon|SSB4}} [[Magnus]] and [[Phosphora]] appear as Assist Trophies.
*Mii Costume:
**{{GameIcon|SSB4}} Viridi appears as a Mii Costume.
*Trophies:
*Trophies:
**{{GameIcon|SSB4}} Dark Pit, Daybreak, Ore Club, X Bomb, Killer Eye, Back Shield, Magnus, Phosphora, Souflee, Dark Pit Staff, Palutena Bow, Guardian Orbitars, Upper Dash Arm, Skuttler, Skuttler Cannoneer, Skuttler Mage, Orne, Nutski, Lurchthorn, Lethinium, Boom Stomper, Mahva, Bumpety Bomb, Megonta, Flage, Mimicutie, Viridi, Fiends Cauldron, Great Reaper, Galactic Fiend Kraken, Hades, Reset Bomb, Cragalanche, Arlon, Pyrrhon, Chariot Master, Chaos Kin, Pseudo-Palutena, Space Pirate Ship, Dark Pit Staff, and Black Hole Laser appear as trophies.
**{{GameIcon|SSB4-3DS}} Palutena Bow, Guardian Orbitars, Upper Dash Arm, Viridi, Fiends Cauldron, Great Reaper, Galactic Fiend Kraken, Hades, Reset Bomb, Cragalanche, Arlon, Pyrrhon, Chariot Master, Chaos Kin, Pseudo-Palutena, and Space Pirate Ship appear as trophies.
*Spirits
*Spirits
**{{GameIcon|SSBU}} Pandora, Hades, Hades (Final Form), Lurchthorn, Magnus, Daybreak, Pseudo-Palutena, Viridi, Phosphora, Mimicutie, Dyntos, and Dark Pit appear as spirits. Pit, Palutena, Three Sacred Treasures, Medusa (Kid Icarus: Uprising) Hewdraw, Pandora, Amazon Pandora, Thanatos, Centurion, Twinbellows, Reaper & Reapette, and Eggplant Wizard use artwork from this game.
**{{GameIcon|SSBU}} Hades, Hades (Final Form), Medusa (Kid Icarus: Uprising), Amazon Pandora, Lurchthorn, Magnus, Daybreak, Pseudo-Palutena, Viridi, Phosphora, Mimicutie, and Dyntos appear as spirits.
**{{GameIcon|SSBU}} The spirits of the Three Sacred Treasures, Medusa, Hewdraw, Pandora, Thanatos, Centurion, Twinbellows, Reaper & Reapette, and Eggplant Wizard use artwork from this game.
**{{GameIcon|SSBU}} Pit and Palutena appear as fighter spirits using their artwork from this game.
*Music:
*Music:
**{{GameIcon|SSB4}} '''"{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}"''': an arrangement of "Space-Pirate Ship" and "In the Space-Pirate Ship" from ''{{s|icaruspedia|Kid Icarus: Uprising}}''.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}'''": An arrangement of "Space-Pirate Ship" and "In the Space-Pirate Ship".
**{{GameIcon|SSB4}} '''"{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}"''': an arrangement of "Viridi, Goddess of Nature", "Reset Bomb Forest", and "Wrath of the Reset Bomb" from ''Uprising''. It is included on Disc 1 of ''[[A Smashing Soundtrack]]''.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}'''": An arrangement of "Viridi, Goddess of Nature", "Reset Bomb Forest", and "Wrath of the Reset Bomb". It is included on Disc 1 of ''[[A Smashing Soundtrack]]''.
**{{GameIcon|SSB4-WiiU}} '''"{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}"''': an arrangement of "Destroyed Skyworld" from ''Uprising''. It is included on Disc 2 of ''A Smashing Soundtrack'' and is featured in the trailer "Goddess of Light".
**{{GameIcon|SSB4-WiiU}} "'''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'''": An arrangement of "Destroyed Skyworld". It is included on Disc 2 of ''A Smashing Soundtrack'' and is featured in the trailer "Goddess of Light".
**{{GameIcon|SSB4-WiiU}} '''"{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}"''': an arrangement of "Lightning Chariot Base" from ''Uprising''.
**{{GameIcon|SSB4-WiiU}} "'''{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}'''": An arrangement of "Lightning Chariot Base".
**{{GameIcon|SSB4}} '''"{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising)}}"''': sourced from ''Uprising''.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}'''": Sourced from the game.
**{{GameIcon|SSB4}} '''"{{SSBUMusicLink|Kid Icarus|Magnus's Theme}}"''': sourced from ''Uprising''.  
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Magnus's Theme}}'''": Sourced from the game.
**{{GameIcon|SSB4}} '''"{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}"''': sourced from ''Uprising''. It is included on Disc 1 of ''A Smashing Soundtrack''.
**{{GameIcon|SSB4-3DS}} "'''{{SSB4MusicLink|Kid Icarus|Dark Pit}}'''": Sourced from the game, it plays exclusively in Smash Run.
**{{GameIcon|SSB4}} '''"{{SSBUMusicLink|Kid Icarus|Hades's Infernal Theme}}"''': sourced from ''Uprising''.  
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'''": Sourced from the game, it is included on Disc 1 of ''A Smashing Soundtrack''.
**{{GameIcon|SSB4-3DS}} '''"{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}"''': sourced from ''Uprising''. It plays exclusively in Smash Run.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Hades's Infernal Theme}}'''": Sourced from the game.
**{{GameIcon|SSB4}} '''"{{SSBUMusicLink|Kid Icarus|Thunder Cloud Temple}}"''': sourced from ''Uprising''.  
**{{GameIcon|SSB4-3DS}} "'''{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}'''": Sourced from the game, it plays exclusively in Smash Run.
**{{GameIcon|SSB4}} '''"[[Victory theme#Dark Pit Victory Theme|Victory! Dark Pit]]"''': the first few bars of the "Dark Pit's Theme".
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Thunder Cloud Temple}}'''": Sourced from the game.
**{{GameIcon|SSB4-3DS}} "'''Orne Theme'''": Sourced from this game, it's the theme that plays exclusively when within close proximity of an Orne in Smash Run.
**{{GameIcon|SSB4}} "'''[[Victory theme#Dark Pit Victory Theme|Victory! Dark Pit]]'''": The first few bars of the "Dark Pit's Theme".


==Similarities to ''Super Smash Bros.'' in ''Kid Icarus: Uprising''==
==Similarities to ''Super Smash Bros.'' in ''Kid Icarus: Uprising''==
Line 333: Line 351:
**Hynden Walch was replaced by Dayci Brookshire in ''Ultimate'' as the voice of Viridi, with all of her old Palutena's Guidance lines being re-recorded.
**Hynden Walch was replaced by Dayci Brookshire in ''Ultimate'' as the voice of Viridi, with all of her old Palutena's Guidance lines being re-recorded.
*Each of the three playable ''Kid Icarus'' characters are unlocked in a different realm in ''Super Smash Bros. Ultimate's'' [[Adventure Mode: World of Light]]; {{SSBU|Pit}} is unlocked in [[the Light Realm]], {{SSBU|Dark Pit}} is unlocked in [[the Dark Realm]], and {{SSBU|Palutena}} is unlocked in {{b|the Final Battle|World of Light}}.
*Each of the three playable ''Kid Icarus'' characters are unlocked in a different realm in ''Super Smash Bros. Ultimate's'' [[Adventure Mode: World of Light]]; {{SSBU|Pit}} is unlocked in [[the Light Realm]], {{SSBU|Dark Pit}} is unlocked in [[the Dark Realm]], and {{SSBU|Palutena}} is unlocked in {{b|the Final Battle|World of Light}}.
*''Kid Icarus'', ''{{uv|Fire Emblem}}'', and ''{{uv|Xenoblade Chronicles}}'' are the only universes to feature weapons as their icons.
*''Kid Icarus'', {{uv|Fire Emblem}}, and {{uv|Xenoblade Chronicles}} are the only universes to feature weapons as their series symbols.
*''Kid Icarus'', alongside {{uv|Star Fox}} and {{uv|EarthBound}}, are the only multi-character universes where every character representing it has access to both a [[projectile]] and a [[reflection]] move.
*''Kid Icarus'', alongside {{uv|Star Fox}} and {{uv|EarthBound}}, are the only multi-character universes where every character representing it has access to both a [[projectile]] and a [[reflection]] move.
**In this case, [[Angel Ring]], [[Mirror Shield]], [[Upperdash Arm]], [[Electroshock Arm]], [[Guardian Orbitars]] and [[Reflect Barrier]] all have reflection properties, while [[Palutena Bow]], [[Silver Bow]], [[Autoreticle]], [[Explosive Flame]], and [[Celestial Firework]] are all projectiles.
**In this case, [[Angel Ring]], [[Mirror Shield]], [[Upperdash Arm]], [[Electroshock Arm]], [[Guardian Orbitars]] and [[Reflect Barrier]] all have reflection properties, while [[Palutena Bow]], [[Silver Bow]], [[Autoreticle]], [[Explosive Flame]], and [[Celestial Firework]] are all projectiles.

Revision as of 19:19, January 28, 2024

Kid Icarus (universe)
KidIcarusModernLogo.jpg
KidIcarusSymbol.svg
Developer(s) Nintendo
Tose
Project Sora
Sora Ltd.
Publisher(s) Nintendo
Genre(s) Platformer
Third-Person shooter
Rail shooter
Console/platform of origin Nintendo Entertainment System (Famicom Disk System)
First installment Kid Icarus (1986)
Latest installment Kid Icarus: Uprising (2012)
Article on Icaruspedia Kid Icarus (universe)

The Kid Icarus universe (パルテナの鏡, Mirror of Palutena) refers to the Smash Bros. series' collection of characters, stages, and properties that hail from Nintendo's Kid Icarus games, which were originally a pair of cult-classic action/platformer games for NES and Game Boy. A twenty-one-year hiatus for the series ensued, and it only ended once Masahiro Sakurai developed and released a third game for the 3DS after debuting a heavy stylistic redesign for the series and its star, the young angel knight Pit, in 2008's Super Smash Bros. Brawl.

Franchise description

The first Kid Icarus series logo.

After Nintendo's commercially successful releases of platforming games such as Super Mario Bros. and adventure games such as The Legend of Zelda during the "golden age" of the Famicom/NES in the late 1980s, the company was interested in entering a different genre. This resulted in the development of the action game Metroid for the Family Computer Disk System and Nintendo Entertainment System. Kid Icarus was developed alongside Metroid as its sister game, as both were co-developed by Nintendo's Research and Development 1 (R&D1) division and Intelligent Systems, and both games shared various programmers and elements. Kid Icarus was developed for the Famicom Disk System because its Disk Card format had more storage capacity than the Famicom's cartridges, allowing the developers to create a longer game with a larger setting and the ability to store players' progress. The game was also the debut of Nintendo video game designer Toru Osawa; originally the project's only staff member, Osawa wanted to make an action game with role-playing elements based on Greek mythology and drew the game's pixel art. After Metroid's development was complete, more staff members were allotted to the development of Kid Icarus, such as director Satoru Okada, producer Gunpei Yokoi, musical composer Hirokazu Tanaka, and co-designer Yoshio Sakamoto. Osawa originally wanted to make the game completely serious, but opted for something more humorous after objections from the rest of the development team. Development was stressed by time constraints, as staff had to work overtime and stay in an unheated development office at night to meet the game's projected release date, and several stages had to be dropped because of scheduling conflicts; ultimately, however, the game was finished and entered production only three days before its Famicom release date of December 19, 1986. A cartridge-based version was released on the NES in February and July 1987 in Europe and North America, respectively; among other minor changes, this version used the rare password-based system of restoring player progress. Upon release, Kid Icarus was met with mixed reception, with criticism focused on its frustratingly high difficulty and some odd design choices, but the game has nonetheless been regarded as a cult classic for the console. Various characters, including the protagonist Pit and antagonists Medusa and Eggplant Wizard, were featured in the American animated television series Captain N: The Game Master, which aired from 1989 to 1991 and featured many video game characters popularized by the NES. Meanwhile, a sequel for the Game Boy, Kid Icarus: Of Myths and Monsters, was co-developed between Nintendo and Tose Co., Ltd. and released in North America in November 1991 and in Europe in May 1992. Reception for the sequel was decidedly more favorable than that of the original, as critics cited significant gameplay improvements, but the game never reached the original's level of public attention. Additionally, despite being developed in Japan, Kid Icarus: Of Myths and Monsters was not released there until 2012, originally making it one of the few first-party Nintendo games not published in Japan.

Following the release of Kid Icarus: Of Myths and Monsters, the series received no new installments for twenty years and little in the way of return appearances outside of a trophy of Pit in 2001's Super Smash Bros. Melee and the first game's 2004 re-release in the Famicom Mini Disk System Selection for the Game Boy Advance and 2007 release on the Wii's Virtual Console. During this hiatus were unconfirmed, rumored projects for a third installment, including possible entries on the Super Nintendo Entertainment System and Nintendo 64. In the early 2000s, Capcom moved their resources to redo their Dead Phoenix project into a new, untitled Kid Icarus game for the GameCube, and a series revival developed by Factor 5 was planned for the Wii; however, both projects were ultimately canceled. In 2006, Super Smash Bros. series director Masahiro Sakurai indirectly started an ambitious series revival of the Kid Icarus franchise, first by announcing through a trailer the inclusion of Pit as a new playable fighter in his highly-anticipated fighting game Super Smash Bros. Brawl for the Wii. Sakurai, who had previously brought another obscure NES title from the same era, Ice Climber, back into the public eye through its player-characters' inclusions as playable fighters in Melee, debuted a new, anime-inspired design for Pit and a detailed reimagining of the Kid Icarus setting, inspired by changes in the art styles of games like The Legend of Zelda and based on what the franchise might have stylistically looked like by then if it had not gone dormant. Following Brawl's release in 2008, Sakurai was asked by then-Nintendo president Satoru Iwata to direct a new game for the then-unknown Nintendo 3DS to show off its capabilities, giving him the choice to revitalize a dormant property for the title. Deciding to use an existing Nintendo IP for the project, Sakurai was inspired by Brawl players' feedback that many fighters on its roster had not been featured in an original game for some time and ultimately chose Kid Icarus for this series reboot. Sakurai's choice of Kid Icarus was both due to its long absence from the gaming market, its continued Western popularity, and his own involvement with the characters and setting's reimagining in Brawl. Sakurai also decided to make this new game a third-person shooter, a genre unpopular in Japan but seemingly suited to the 3DS's 3D effects.

The modern, Uprising-era designs for Pit and Palutena are based on their appearances in Brawl, seen here in The Subspace Emissary.

Desiring a balance between story-based gameplay hindrances and the plot-required triumph of good over evil, Sakurai wrote the story and script for the game, entitled Kid Icarus: Uprising, by himself. As a result, characters' roles and personalities were shaped by their role in the game's structure, dialogue was able to be perfectly meshed with the story and music, and while the game retained influence from Greek mythology, Sakurai did not base the story on anything specific and avoided portraying a simple "good versus evil" storyline. Several outside illustrators were hired to help design characters and locations in a manga-inspired art style, and in 2009, the development studio Project Sora was established for the game's development. The first game developed for the 3DS, Uprising was intended to be distinct from the previous Kid Icarus games, being a 3D shooter divided between airborne rail shooter segments and ground-based third-person shooter segments as opposed to the previous games' side-scrolling 2D platforming gameplay, and contrasting the original game's notorious difficulty with adjustable difficulty settings and a relatively simple control scheme, including more responsive touchscreen controls than previous first-person shooter games on the DS. Music was composed by a team consisting of Japanese composers who had prominently contributed to Brawl; the team was directed by Takahiro Nishi and orchestration was handled by Yasunori Mitsuda. The game was officially announced at Nintendo's E3 2010 conference, immediately following the announcement of the Nintendo 3DS. To promote the game, Nintendo collaborated with three Japanese animation studios to produce a series of animated shorts based on the Kid Icarus characters and setting, consisting of Studio 4°C's Medusa's Revenge, Shaft's two-part Palutena's Revolting Dinner, and Production I.G's three-part Thanatos Rising, all supervised by Sakurai and streamed in Japan, Europe, and North America through the 3DS's Nintendo Video service one week before the game's respective release in each region. Kid Icarus: Uprising was released in March 2012, featuring similar character designs to the ones introduced in Brawl, a fully voiced cast, story-driven cutscenes, and a more whimsical tone to the story and dialogue. It was met with critical acclaim, as critics praised the attention to detail, mechanical flexibility, general gameplay balance, and voiced dialogue, but criticized its difficult control scheme and linear structure. The game was also a financial success, selling over 200,000 units in the first month alone and boosting the sales of the 3DS by the thousands; Nintendo even cited Uprising among other games like Fire Emblem: Awakening for suddenly increased profits. By April 2013, Uprising had sold 1.18 million units, making it the tenth best-selling 3DS title at the time.

Despite the game's critical and commercial success, Sakurai confirmed that there were no plans for a sequel. Nevertheless, many elements from Kid Icarus: Uprising were introduced into the next Super Smash Bros. game on the Wii U and 3DS in 2014 — whose development was unable to start until Sakurai was finished with Uprising — including stages, items, music, trophies, and playable fighters in the form of Pit, Palutena, and Dark Pit, all based on their appearances in Uprising. Pit, Palutena, and Dark Pit returned as playable fighters in 2018's Super Smash Bros. Ultimate for the Nintendo Switch, which also includes stages, music, spirits, and other elements from the Kid Icarus games. Meanwhile, the return of the Kid Icarus franchise saw the first two games being ported to modern consoles; Kid Icarus: Of Myths and Monsters was released on the 3DS Virtual Console in 2012 — including in Japan for the first time — one month before the release of Uprising, and the original Kid Icarus was released on the Wii U's Virtual Console in 2013 and Nintendo Switch Online (NSO) in 2019, and was included with the North American and PAL region releases of the NES Classic Edition.

The Kid Icarus games are set in a multi-plane Grecian fantasy world called Angel Land, where a plane hanging above the mortal Overworld is the light realm of Skyworld, ruled by the Goddess of Light, Palutena. In the original game, Medusa, the Goddess of Darkness banished to the hellish plane of the Underworld, conquers Angel Land and imprisons Palutena. Captured by Medusa's army, the young angel Pit — who is comedically described by the game's title as a child equivalent of the Greek myth of the winged man Icarus — escapes from the Underworld and sets out on a quest to defeat Medusa by gathering Palutena's Three Sacred Treasures. In Kid Icarus: Of Myths and Monsters, Pit battles the demon Orcos, who has invaded Angel Land, to prove that he is worthy of wielding the Three Sacred Treasures. Many years later in Kid Icarus: Uprising, Pit must battle the resurrected Medusa and her minions but ends up thrust into a much stranger, multi-sided conflict involving an expanded cast of allies and enemies, several of which are drawn from other figures and monsters in Greek mythology. New characters introduced in Uprising include Magnus, a human mercenary who teams up with Pit on multiple occasions; Dark Pit, a brooding copy of Pit created from Pandora's Mirror of Truth; Hades, the true ruler of the Underworld and the main villain behind Medusa's resurrection; and Viridi, the Goddess of Nature who commands the Forces of Nature and attempts to wipe out humanity with her Reset Bombs. Pit's fights take him through human cities under siege, temples and caverns in the Underworld, Palutena's residence in the Skyworld, and even outer space.

In Super Smash Bros. Melee

There are a large number of trophies in Super Smash Bros. Melee that depict classic Nintendo games from the past, and a trophy depicting a 3D rendition of the classic-style Pit is no exception. However, there is no additional representation of the Kid Icarus franchise in the game.

Trophy

In Super Smash Bros. Brawl

Kid Icarus is introduced as a primary universe in the Super Smash Bros. series in the third installment, Super Smash Bros. Brawl.

Fighter

  • PitIcon(SSBB).png
    Pit (Starter): A young angel knight who serves the goddess Palutena and saves the kingdom of Angel Land from the evil of the Underworld goddess Medusa. For his appearance in Brawl as a fighter, Pit has undergone a major character redesign. He uses the Sacred Bow of Palutena in combat, both to fire arrows, as it always has, and also to demonstrate its previously unseen ability to split in half and be used as a pair of swords for close-quarters combat. Like Kirby, Jigglypuff, Meta Knight, and Charizard, Pit can jump multiple times in the air. His neutral special move is the Palutena's Arrow, which Pit uses in a similar style as Link, Young Link, and Toon Link; however, Pit's arrows travel much faster, unaffected by gravity, and their trajectory can be controlled (i.e. it can be made to curve upwards or downwards) by pressing a direction right after releasing the arrow. His up special move, titled Wings of Icarus, is a unique move giving him the ability of temporary free flight around the stage. His down special move, Mirror Shield, reflects projectile attacks and protects Pit from damage on one side. His side special move is the Angel Ring, a reflector move in which Pit spins the Palutena's Bow at a blinding speed in a full 360 circle, which does damage to his opponents.

On the final character select screen (after all characters are unlocked), Pit shares the fourth column with fellow Famicom/NES-originated characters Ice Climbers, R.O.B., and Samus.

Stage

  • Icon-skyworld.gif
    Skyworld (Starter): This stage, set in the eponymous realm of the franchise's world, features several platforms that can actually be shattered by characters attacks, but they become replaced by clouds that substitute as platforms right after, although the clouds are pass-through.

Music

Original Tracks

  • Underworld: A small medley consisting of a remixed version of the Underworld level theme and the Grim Reaper's theme. It is used on the Skyworld stage.
  • Skyworld: This is a redone version of the Overworld level theme from the original Kid Icarus. It is not the Skyworld level theme as the name would suggest--the track is mislabeled in Brawl. It is the theme of the Skyworld stage.
  • Title (Kid Icarus): A remix of the original Kid Icarus's title screen theme. It is used on the Skyworld stage. This track is also played during Pit's Classic Mode credits.

Source Track

  • Kid Icarus Original Medley: A medley made up of numerous parts of several tracks taken directly from the original Kid Icarus, including the title theme, the fortress theme, and the Skyworld level theme, among many others. It is used on the Skyworld stage.

Victory Theme

  • Victory! Pit: Derived from the original Kid Icarus's title screen theme, this fanfare was not actually heard in this form in the first two Kid Icarus titles, but an orchestrated remix of it was included as the victory fanfare for the multiplayer portion of Kid Icarus Uprising.

Trophies

Stickers

Masterpiece

Main article: Masterpieces

In Super Smash Bros. 4

Between Brawl and SSB4, Smash director Masahiro Sakurai revived the long dormant Kid Icarus franchise with Kid Icarus: Uprising. This 3DS title greatly expanded the Kid Icarus universe with a wealth of new characters, storylines, enemies, and weapons. A lot of the new material from Uprising was introduced into SSB4, such as music, stages, and trophies. In addition to the return of Pit, Skyworld, and most Kid Icarus content from Brawl, two new playable characters, five items, two Assist Trophies, two new stages, and a wealth of other new content is in SSB4.

Fighters

  • PitIcon(SSB4-U).png
    Pit (Starter): An angel and the captain of Palutena's army, he liberated Angel Land from the Underworld goddess Medusa. He was one of the few veterans revealed along with SSB4 on June 11, 2013, and the only one amongst them who debuted in Brawl. Pit had undergone notable changes to reflect his abilities and character in Kid Icarus: Uprising. Nearly all of his special moves were changed: he now pulls out his Upperdash Arm for his side special, protects himself with Guardian Orbitars for his down special, and soars with Power of Flight for his up special. With Palutena now a playable fighter, Pit instead utilizes the Three Sacred Treasures for his Final Smash. He has a smash taunt on Palutena's Temple where Palutena provides tips and insight on his opponents. Antony Del Rio, who portrayed Pit in Uprising, replaces Lani Minella as the English voice of Pit in overseas versions.
  • PalutenaIcon(SSB4-U).png
    Palutena (Starter): The Goddess of Light and the ruler of Skyworld. In the original Kid Icarus, Palutena is usurped by Medusa as the ruler of Angel Land and serves as the damsel in distress. Her presence and role were greatly expanded in Kid Icarus: Uprising as Pit's advisor and confidant. A powerful and omniscient figure, Palutena sends Pit as her attaché to rid the world of Underworld monsters, the Forces of Nature, extraterrestrials, and rival gods. Without her, Pit would not be able to fly or have access to such a wide arsenal of weapons. After months of rumors, potential leaks, and teases from Sakurai, Palutena was announced as a playable fighter during Nintendo's E3 Digital Event on June 10, 2014. She is a swift, magical character that utilizes her staff, halo, and shield in her attacks. Palutena has one of the most diverse selection of custom moves in the entire roster, all of which are derived from Powers she would grant Pit in Uprising.
  • DarkPitIcon(SSB4-U).png
    Dark Pit (Unlockable): Pit's doppelgänger and rival from Kid Icarus: Uprising. He is an incomplete clone of Pit that came into being when Pit destroyed the Mirror of Truth in Chapter 5. A troubled, disgruntled angel, Dark Pit butts heads with Pit multiple times throughout the events of Uprising all the while avoiding Hades' Underworld Army. In SSB4, Dark Pit is a clone of Pit. While some weapons in his arsenal are different – such as the Silver Bow and Electroshock Arm – his animations are identical to Pit's and function similarly. The most substantial difference between Dark Pit and Pit is that they have different Final Smashes. Dark Pit shoots a powerful beam from his eponymous Dark Pit Staff, like Zelda's Light Arrow. Like fellow clones Lucina and Dr. Mario, Dark Pit was originally planned to be an alternate character skin for Pit like Alph is for Olimar, but Sakurai thought it would be out of character for him to use the Three Sacred Treasures in his Final Smash and decided to make him a separate fighter instead.

Stages

for Nintendo 3DS

  • ResetBombForestIconSSB4-3.png
    Reset Bomb Forest (Starter): staged on castle ruins in a war-torn land from Kid Icarus: Uprising. It is based on the events of Chapter 11, where Hades has pitted mankind against each other so he could reap more souls. It is a transitional stage with two phases. The first phase is staged on stone ruins with multiple platforms, like Castle Siege. Humans wage war in the background. In response to the environmental destruction brought upon by war, Viridi tosses a Reset Bomb onto the soldiers. Its detonation causes the stage to transform into a dense forest with fragile platforms and a Lurchthorn at its base. It is one of the possible stages to appear in Level 3 of All-Star Mode as a home stage for Pit and Palutena. Dark Pit is unlocked on this stage. Its Ω form is columnar. Reset Bomb Forest was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, and is one of the few 3DS stages to represent a handheld-exclusive title.

for Wii U

  • SkyworldIconSSB4-U.png
    Super Smash Bros. BrawlSkyworld (Starter): an arena staged in the heavens of Angel Land from Kid Icarus, surrounded by clouds. A building resembling the Pantheon appears in the background. The hard, stone platforms of the stage can be destroyed, exposing the light cloud platforms that supported them. These can be phased through and enable better movement options for navigating the stage. However, breaking the stones removes the stage's grabbable ledges. It can support up to 6 players in 8-Player Smash, but the platforms are not breakable in this mode. It is one of the possible stages to appear in Level 1 of All-Star Mode as a home stage for Dark Pit. Its Ω form is a spacious floating platform like Final Destination.
  • PalutenasTempleIconSSB4-U.png
    Palutena's Temple (Starter): a massive arena staged on a palace in the sky from the original Kid Icarus and Kid Icarus: Uprising. It is based on the events of Chapter 20, during which the temple was usurped from Palutena by the Chaos Kin and has fallen to ruins. This is reflected in the fragmented platforms of Palutena's Temple. The stage is multifaceted, as it includes a cave, a waterfall, springs, ladders, breakable bridges, and a building with a statue in Palutena's visage. As the largest stage in all of Smash Bros., it is large enough to accommodate 8-Player Smash. Dark Pit is unlocked on this stage. Its Ω form is columnar and is staged before Palutena's statue.

Items

Main article: Items

While there were no Kid Icarus items in Brawl, five are introduced in SSB4. Additionally, a new item called the Drill bears a strong resemblances to the Drill Arm from Kid Icarus: Uprising. However, it is considered part of the Super Smash Bros. universe in-game. Two Assist Trophies have also been added.

  • Daybreak (combining/shooting): a powerful, golden gun from Uprising. It releases a powerful beam similar to the Zero Laser. Like the Dragoon, it is composed of three different pieces that must be collected to unleash its power.
  • Ore Club (battering/shooting): a sentient weapon from Uprising forged from divine rocks. It is a slow but strong battering club. It releases a small whirlwind when swung at full charge.
  • X Bomb (throwing): a spherical explosive from Uprising. When tossed, it detonates in a massive x-shaped blast. This attribute derives from the puzzle game Meteos, not Uprising.
  • Killer Eye (throwing): a one-eyed turret from Uprising that shoots beams of energy when tossed. It fires these beams from its eyes, even when knocked on its sides.
  • Back Shield (status): a golden, angelic shield from Uprising that protects the user's backside from most attacks. Its face has a different design in SSB4 than it does in Uprising.

Assist Trophies

  • Magnus: a burly swordsman from Uprising similar to the Greek hero Heracles. He chases down the nearest opponent and strikes them with his massive sword. He can be attacked and defeated. He does not attack the summoner.
  • Phosphora: one of Viridi's subordinates in Uprising; a warrior who can conjure lightning in her hands. She flies and teleports around the stage throwing balls and projectile spears of electricity at opponents. She does not attack the summoner.

Smash Tour items

  • Ore Club (Red): a sentient weapon from Uprising forged from divine rocks. The user starts battle with an Ore Club in-hand.
  • X Bomb (Red): a spherical explosive from Uprising. The user starts battle with an X Bomb in-hand.
  • Back Shield (Red): an angelic shield from Uprising. The user starts battle with a Back Shield equipped.
  • Magnus (Red): a burly swordsman from Uprising. All players the user KO'd during a match are launched across the board.
  • Phosphora (Red): a warrior who can conjure lightning in her hands. The user can land instantly by tapping down during a match.

Enemies

Main article: Enemies

Enemies that appear in both Smash Run in the 3DS version and Smash Tour in the Wii U version.

  • Reaper: a cloaked, skeletal figure from the original Kid Icarus that wields a scythe. In Smash Run, it summons a swarm of Reapettes to attack opponents as it swings its long-raging scythe. In Smash Tour, it grants a Checkpoint Bonus to any players that pass it on the board with at least three fighters. Any less, and the player is launched.
  • Souflee: a flying, pastry-like creature from Kid Icarus: Uprising. In Smash Run, it darts around erratically, making it difficult to hit. In Smash Tour, players who catchup to it on the board are granted a Checkpoint Bonus.

Smash Run enemies

Enemies exclusive to the 3DS version. They appear in Smash Run. More Smash Run enemies come from the Kid Icarus series than any other universe, with nineteen total.

  • Monoeye: an octopus-like monster from Kid Icarus with one eye. It releases damage-dealing balls of energy from its eyes. It predates the similar-looking Feyesh enemy from Brawl's Subspace Emissary.
  • Skuttler: a skeletal cyclops from Uprising with the body of a sea star. It whacks opponents with a bone-shaped club. It carries a skull-shaped shield, but it does not protect itself with it.
  • Skuttler Cannoneer: a Skuttler from Uprising that carries a projectile-shooting arm cannon. The projectile's behavior depends on the cannon's color: the green cannon shoots cannonballs, the blue one shoots energy projectiles that phase through walls, and the red one fires homing missiles.
  • Skuttler Mage: a witch doctor-like Skuttler from Uprising that wields a wand. It strikes opponents with a stat-reducing spell.
  • Daphne: a floating, flower-like monster from Kid Icarus. It releases pollen-like explosives.
  • Zuree: a cloaked, banshee-like monster from Kid Icarus with long claws. It conceals itself in a white vapor before striking opponents with a powerful swipe.
  • Orne: a massive, demonic skull from Uprising shrouded in purple flames. Though slow, it is indestructible. Contact results in an instant KO.
  • Clubberskull: a visceral, heart-shaped cyclops from Uprising with muscular forearms and skull-like fists. It initially is sealed within its skull-like fists but is freed with just one attack. When unleashed, a Clubberskull is an incredibly powerful enemy that does not flinch.
  • Nutski: a flying, acorn-like cyclops from Uprising. The buzz about erratically and drop explosive seeds.
  • Lurchthorn: a skeletal, oarfish-like creature from Uprising with a pair of eyes on each body segment. It flies slowly and shoots projectiles from its eyes. Each segment can be damaged, but it is only defeated once its head is destroyed. It also appears on the Reset Bomb Forest stage.
  • Lethinium: a flower-like creature from Uprising. It fires a powerful beam from its stigma, leaving its backside vulnerable.
  • Boom Stomper: an enormous, sentient boulder from Uprising. Though slow-moving, it attacks opponents from afar by stomping onto the earth. The seedling sprouting from its head is its weak point.
  • Mahva: a white, vampire squid-like creature from Uprising. It protects itself and other enemies in a spherical barrier. The barrier can be destroyed.
  • Bumpety Bomb: a masked bomb on wheels from Uprising. Like a Bob-omb, it idly rolls around. When it spots an opponent, it light’s its fuse and rolls after them.
  • Megonta: an enormous woodlouse from Uprising. It curls into a ball and rolls into opponents with its indestructible shell. The weak point is its leggy underbelly.
  • Flage: a floating, gelatinous cyclops from Uprising with blade-like hands. Like Zuree, it is invisible before slicing opponents with a flurry attack.
  • Mimicutie: a treasure chest with legs from Uprising. It disguises itself as a chest. Opponents that approach it will be attacked by a flurry of kicks.

Mii Costume

Outfit

  • Mii Swordfighter's stock icon in Super Smash Bros. for Wii U. Viridi Outfit (DLC): this outfit is based on Viridi, the goddess of nature from Kid Icarus: Uprising. She is a prominent figure in the game as the leader of the Forces of Nature. In the 3DS version of SSB4, she appears as a stage element on Reset Bomb Forest. In the Wii U version, she appears in most of the Palutena's Guidance conversations. The outfit was released with a corresponding blonde wig as downloadable content on September 30, 2015. The Mii wields Viridi's staff as a weapon. An official Mii based on Viridi's likeness can be downloaded via QR code on the official site.

Headgear

Music

Original Tracks

Arrangements and remixes unique to SSB4.

  • In the Space-Pirate Ship: an arrangement of "Space-Pirate Ship" and "In the Space-Pirate Ship" from Kid Icarus: Uprising. It plays in Smash Run and on Palutena's Temple.
  • Wrath of the Reset Bomb (Remix): an arrangement of "Viridi, Goddess of Nature", "Reset Bomb Forest", and "Wrath of the Reset Bomb" from Uprising. It plays on Reset Bomb Forest and Palutena's Temple. It is included on Disc 1 of A Smashing Soundtrack.
  • Destroyed Skyworld: an arrangement of "Destroyed Skyworld" from Uprising. It plays on Palutena's Temple. It is included on Disc 2 of A Smashing Soundtrack and was featured in the trailer "Goddess of Light".
  • Lightning Chariot Base: an arrangement of "Lightning Chariot Base" from Uprising. It plays on Palutena's Temple.

Returning Tracks

Arrangements and remixes from previous Smash titles.

  • Super Smash Bros. BrawlTitle (Kid Icarus): an arrangement of "Title" from the original Kid Icarus. It plays on Skyworld.
  • Super Smash Bros. BrawlUnderworld: an arrangement of "Underworld Theme" and "Reaper" from Kid Icarus. It plays on Skyworld.
  • Super Smash Bros. BrawlOverworld: an arrangement of "Overworld Theme" from Kid Icarus. It plays on Skyworld.

Source Tracks

Compositions and arrangements directly sourced from the Kid Icarus series with no alterations.

  • Kid Icarus Retro Medley: a medley of the pieces from the Famicom version of Kid Icarus, including "Title", "Labyrinth", "Stage Clear", "Overworld Theme", "Skyworld Theme", "The Palace in the Sky", and "Game Over". It plays on Skyworld. In Brawl it was entitled the "Kid Icarus Original Medley".
  • Boss Fight 1 (Kid Icarus: Uprising): it plays in Smash Run and on Palutena's Temple and was featured in the trailer "Goddess of Light".
  • Magnus's Theme: sourced from Kid Icarus: Uprising. It plays on Palutena's Temple.
  • Dark Pit: sourced from Uprising. It plays on Smash Run.
  • Dark Pit's Theme: sourced from Uprising. It plays on Reset Bomb Forest and Palutena's Temple. It is included on Disc 1 of A Smashing Soundtrack.
  • Hades's Infernal Theme: sourced from Uprising. It plays on Palutena's Temple.
  • Wrath of the Reset Bomb (Original): sourced from Uprising. It plays on Smash Run.
  • Thunder Cloud Temple: sourced from Uprising. It plays on Palutena's Temple.

Victory Themes

Other

In Smash Run, "Death God Theme" from Kid Icarus plays when spotted by a Reaper and "Orne Theme" from Uprising plays when pursued by an Orne.

Trophies

Masterpiece

Main article: Masterpieces

In Super Smash Bros. Ultimate

The franchise returns mostly untouched and still based on their Kid Icarus: Uprising iterations.

Fighters

  • 28.
    PitIcon(SSBU).png
    Pit (Unlockable): The captain of Palutena's army returns as an unlockable fighter after being a starter in Brawl and Smash 4. He now calls upon the Lightning Chariot for his Final Smash.
  • 54.
    PalutenaIcon(SSBU).png
    Palutena (Unlockable): The Goddess of Light returns as an unlockable fighter after being a starter in Smash 4. She no longer has any custom special moves due to them being cut, but Reflect Barrier is now merged with her counter, Explosive Flame is now her side special, and she has received major mobility buffs to compensate for losing Lightweight.
  • 28ε.
    DarkPitIcon(SSBU).png
    Dark Pit (Unlockable): The dark doppelgänger forged from the Mirror of Truth returns from Smash 4 as an unlockable fighter, functionally unchanged from his previous appearance. One difference is that he is now branded as an Echo Fighter of Pit.

Stages

All Kid Icarus stages from previous titles return.

  • Super Smash Bros. Brawl
    SkyworldIconSSBU.png
    Skyworld (Starter): Returning as a retro stage.
  • Super Smash Bros. for Nintendo 3DS
    ResetBombForestIconSSBU.png
    Reset Bomb Forest (Starter): Returning from Smash 3DS as a retro stage.
  • Super Smash Bros. for Wii U
    PalutenasTempleIconSSBU.png
    Palutena's Temple (Starter): Returns as a retro stage. Palutena's Guidance makes a return as well, with new dialogue for characters not present in Smash 4, as well as Smash 4's DLC fighters and a few updated guidances.

World of Light Sub-World

  • The first floor of the Temple of Light
    This is the second floor of the Temple of Light
    Temple of Light: Loosely based on the depiction of Skyworld in Kid Icarus: Uprising, the Temple of Light appears as sub-world in The Light Realm. This sub-world opens up after the player pressed all three colored buttons on the overworld. Simon and Pit are unlocked here and must be unlocked to progress through the mode. After the player unlocks Pit, the light breach to the eastern part of The Light Realm will dissipate.

Items

Bold italics denote a new item to the Smash Bros. series.

  • Daybreak: a powerful, golden gun from Uprising. It releases a powerful beam similar to the Zero Laser. Like the Dragoon, it is composed of three different pieces that must be collected to unleash its power.
  • Ore Club: a sentient weapon from Uprising forged from divine rocks. It is a slow but strong battering club. It releases a small whirlwind when swung at full charge.
  • X Bomb (throwing): a spherical explosive from Uprising. When tossed, it detonates in a massive x-shaped blast. This attribute derives from the puzzle game Meteos, not Uprising.
  • Killer Eye (throwing): a one-eyed turret from Uprising that shoots beams of energy when tossed. It fires these beams from its eyes, even when knocked on its sides.
  • Back Shield (status): a golden, angelic shield from Uprising that protects the user's backside from most attacks. Its face has a different design in SSB4 than it does in Uprising.
  • Staff: a laser staff from Uprising that fires a laser beam that deals more damage the further away the target is.

Assist Trophy

The Magnus Assist Trophy has been removed, with only Phosphora returning.

Mii Costume

Outfit

Headgear

Music

Returning Tracks

Arrangements and remixes from previous Smash games.

Source Tracks

Tracks directly sourced from the Kid Icarus games.

Victory Themes

  • Victory! Kid Icarus Series: A remix of a short excerpt from the title theme of Kid Icarus, unchanged from Brawl and Smash 4. Used by Pit and Palutena.
  • Victory! Dark Pit: A remix of a short excerpt of "Dark Pit's Theme" from Kid Icarus: Uprising. Remains unchanged from Smash 4.

Spirits

Games with elements appearing in the Super Smash Bros. series

The Kid Icarus universe has games represented throughout the Super Smash Bros. series with a total of 3 games. The latest game represented in this universe is Kid Icarus: Uprising, released on March 22, 2012.

Kid Icarus

  • Playable characters:
    • Super Smash Bros. Brawl Pit debuts in this game as the main playable character.
    • Super Smash Bros. Brawl Several Centurions from this game make up Palutena’s Army, which is Pit's Final Smash in Brawl.
    • Super Smash Bros. 4 The Three Sacred Treasures debuts in this game and appears as Pit's Final Smash in Smash 4.
    • Super Smash Bros. 4 Palutena debuts in this game as a damsel in distress that needs to be rescued.
  • Stages:
  • Enemies:
  • Trophies:
    • Super Smash Bros. Melee Pit appears as a trophy using his classic design.
    • Super Smash Bros. Brawl Palutena appears as a trophy.
    • Super Smash Bros. Brawl The Centurions appears as trophies in Brawl as part of the Palutena's Army trophy, as well as in Smash For 3DS.
    • Super Smash Bros. for Nintendo 3DS Monoeye, Daphne, Zuree, Twinbellows, Thanatos, Mik, Specknose, and Pit (Eggplant) appear as trophies.
    • Super Smash Bros. for Wii U Palutena's Temple appears as a trophy.
  • Stickers:
    • Super Smash Bros. Brawl Pit, Eggplant Wizard, and Reaper & Reapette appear as stickers.
  • Spirits:
    • Super Smash Bros. Ultimate Three Sacred Treasures, Medusa, Hewdraw, Pandora, Thanatos, Specknose, Centurion, Twinbellows, Reaper & Reapette and Eggplant Wizard appear as spirits.
  • Music:
    • Super Smash Bros. Brawl "Title Theme - Kid Icarus": A remix of the original game's title screen theme. This track is also played during Pit's Classic Mode credits.
    • Super Smash Bros. Brawl "Underworld": A small medley consisting of a remixed version of the Underworld level theme and the Grim Reaper's theme.
    • Super Smash Bros. Brawl "Overworld": This is a redone version of the Overworld level theme from the game. It is not the Skyworld level theme as the name would suggest--the track is mislabeled in Brawl.
    • Super Smash Bros. Brawl "Kid Icarus Original Medley": A medley made up of numerous parts of several tracks taken directly from the game, including the title theme, the fortress theme, and the Skyworld level theme, among many others.
    • Super Smash Bros. for Nintendo 3DS "Death God Theme": Sourced from this game, it's the theme that plays exclusively when being spotted by a Reaper in Smash Run.
    • Super Smash Bros. for Wii U "Famicom Medley" (for 3DS / Wii U): Contains a section of "Underworld".
    • Super Smash Bros. Brawl "Victory! Kid Icarus Series": Derived from the original game's title screen theme, this fanfare was not actually heard in this form in the first two Kid Icarus titles, but an orchestrated remix of it was included as the victory fanfare for the multiplayer portion of Kid Icarus Uprising.

Kid Icarus: Of Myths and Monsters

  • Playable characters:
    • Super Smash Bros. Brawl Certain elements of Pit's modern design come from this game, such as his laurel crown.
  • Stickers:
    • Super Smash Bros. Brawl Pit's artwork from this game appears as a sticker.

Kid Icarus: Uprising

  • Playable characters:
  • Stages:
  • Stage elements:
    • Super Smash Bros. 4 Viridi makes a cameo in both the Reset Bomb Forest and Palutena's Temple stages.
    • Super Smash Bros. for Wii U The design of Palutena's Temple is taken from this game.
  • Enemies:
  • Items:
  • Assist Trophies:
  • Trophies:
    • Super Smash Bros. for Nintendo 3DS Palutena Bow, Guardian Orbitars, Upper Dash Arm, Viridi, Fiends Cauldron, Great Reaper, Galactic Fiend Kraken, Hades, Reset Bomb, Cragalanche, Arlon, Pyrrhon, Chariot Master, Chaos Kin, Pseudo-Palutena, and Space Pirate Ship appear as trophies.
  • Spirits
    • Super Smash Bros. Ultimate Hades, Hades (Final Form), Medusa (Kid Icarus: Uprising), Amazon Pandora, Lurchthorn, Magnus, Daybreak, Pseudo-Palutena, Viridi, Phosphora, Mimicutie, and Dyntos appear as spirits.
    • Super Smash Bros. Ultimate The spirits of the Three Sacred Treasures, Medusa, Hewdraw, Pandora, Thanatos, Centurion, Twinbellows, Reaper & Reapette, and Eggplant Wizard use artwork from this game.
    • Super Smash Bros. Ultimate Pit and Palutena appear as fighter spirits using their artwork from this game.
  • Music:

Similarities to Super Smash Bros. in Kid Icarus: Uprising

In a similar way to how many fundamental gameplay elements in the Smash Bros. series are inspired by the Kirby series, there are several elements and references in Kid Icarus: Uprising that are clearly inspired by those in the Smash Bros. series. This is often attributed to Masahiro Sakurai being the lead designer for both games. Some examples include:

  • When battling on foot, Pit can execute different, often stronger versions of attacks by quickly tapping the Circle Pad in a direction relative to the direction he is facing. The tapping motion is also used to dash and dodge attacks.
    • In one of Uprising's tutorial videos, Pit directly notes that the dashing technique is familiar. Palutena claims that it's from "Super Bash Sisters", Pit attempts to correct her, but she doesn't believe him.
  • When knocked down, Pit can perform getup rolls or attacks, and can also press the attack button upon landing after being hit to execute a breakfall.
  • Many of the enemies in Uprising appear to be influenced by Subspace Emissary enemies, in terms of design and function. For instance, the Stackjaw enemy operates similarly to the Gamyga. Additionally, several enemies from Uprising appear in Super Smash Bros. for Nintendo 3DS's Smash Run mode, making up the majority of the enemies that appear at all.
  • Various attacks have differing effects when they connect, including flame, electric, freezing, darkness, and light.
  • The Powers system, which involves placing shaped objects on a grid to utilize extra abilities, is very similar to the Sticker system in Brawl, and nearly identical to the Powers system in Smash Run in Super Smash Bros. for Nintendo 3DS.
  • The Daybreak item in Together mode operates similarly to the Dragoon, involving a collection of three parts that then fire a one-hit KO attack.
  • The menus and idol system are very similar to the menus and Trophy system from Brawl.
  • The difficulty setting screen shown before playing over a chapter again is very similar to the ones in Super Smash Bros. for Wii U's and Super Smash Bros. for Nintendo 3DS's Classic Modes, with even the titles of the difficulty levels being the same (5.0, for example, is "Heatin' Up") and having near identical sound effects and visuals.

Trivia