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Mega Man (SSBU): Difference between revisions

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(Not really necessary and italicize the name of the game fools)
Tag: Mobile edit
Tag: Mobile edit
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*{{change|As with all [[veteran]]s returning from ''Smash 4'', Mega Man's model features a more subdued color scheme. Some of the mechanical details on his body are more pronounced.}}
*{{change|As with all [[veteran]]s returning from ''Smash 4'', Mega Man's model features a more subdued color scheme. Some of the mechanical details on his body are more pronounced.}}
**{{change|Mega Man's metal areas also appear to show more of a shine.}}
**{{change|Mega Man's metal areas also appear to show more of a shine.}}
*{{change|Mega Man's Mega Buster now emits a small, blue ring-shaped particle upon firing. This resembles the effect present in Mega Man 8, Mega Man & Bass, and Mega Man 11.}}
*{{change|Mega Man's Mega Buster now emits a small, blue ring-shaped particle upon firing. This resembles the effect present in ''Mega Man 8'', ''Mega Man & Bass'', and ''Mega Man 11''.}}
*{{change|Mega Man now opens his mouth a little while firing the Mega Buster on the ground, unlike in his own games.}}
*{{change|Mega Man now opens his mouth a little while firing the Mega Buster on the ground, unlike in his own games.}}
**{{change|Mega Man also has his mouth opened while shielding.}}
**{{change|Mega Man also has his mouth opened while [[shield]]ing.}}
*{{change|All of Mega Man's victory poses have been changed in some way;}}
*{{change|All of Mega Man's [[victory pose|victory animations]] have been changed in some way;}}
**{{change|The [[victory animation]] where Mega Man fires two Mega Buster shots before posing is modified so he is running instead of falling from the sky.}}
**{{change|The victory animation where Mega Man fires two Mega Buster shots before posing is modified so he is running instead of falling from the sky.}}
**{{change|The victory animation where he strikes his title screen pose from ''Rock Man'', the Japanese version of the first Mega Man game, has been reanimated to be slightly slower.}}
**{{change|The victory animation where he strikes his title screen pose from ''Rock Man'', the Japanese version of the first ''Mega Man'' game, has been reanimated to be slightly slower.}}
**{{change|Mega Man now shoots thrice into the air instead of twice in his standing victory animation.}}
**{{change|Mega Man now shoots thrice into the air instead of twice in his standing victory animation.}}


Line 31: Line 31:
===Ground attacks===
===Ground attacks===
*{{buff|[[Neutral attack]] and [[Forward tilt]] have greater range, as the Mega Buster shots travel farther.}}
*{{buff|[[Neutral attack]] and [[Forward tilt]] have greater range, as the Mega Buster shots travel farther.}}
**{{change|Mega Man centers his eyes for a short while after using forward tilt.}}
**{{change|Mega Man centers his eyes for a short while after using his forward tilt.}}
*{{buff|The ability to use any ground attack out of a run in ''Ultimate'' benefits the usage of Mega Man's [[Up tilt]]/Mega Upper, as combined with its sheer knockback, it can catch landings and [[punish]] opponents much more effectively for KOs.}}
*{{buff|The ability to use any ground attack out of a run in ''Ultimate'' benefits the usage of Mega Man's [[Up tilt]]/Mega Upper, as combined with its sheer knockback, it can catch landings and [[punish]] opponents much more effectively for KOs.}}
**{{buff|Mega Upper deals more damage (clean: 17% -> 20.4%, mid: 12% -> 14.4%).}}
**{{buff|Mega Upper deals more damage (clean: 17% -> 20.4%, mid: 12% -> 14.4%).}}
*{{buff|[[Forward smash]]/Charge Shot has more range, activates faster, and has less end lag.}}
*{{buff|[[Forward smash]]/Charge Shot has more range, activates faster, and has less ending lag.}}
**{{buff|Charge Shot deals more damage (11% -> 13.8%).}}
**{{buff|Charge Shot deals more damage (11% -> 13.8%).}}
*{{buff|[[Up smash]]/Spark Shot activates faster and has less end lag. It also deals more damage (15.5% -> 19%).}}
*{{buff|[[Up smash]]/Spark Shot activates faster and has less ending lag. It also deals more damage (15.5% -> 19%).}}
*{{buff|Clean [[Down smash]]/Flame Blast deals more damage (17% -> 20.4%).}}
*{{buff|Clean [[Down smash]]/Flame Blast deals more damage (17% -> 20.4%).}}
*{{buff|[[Dash attack]]/Top Spin deals more damage (11% -> 14.8%).}}
*{{buff|[[Dash attack]]/Top Spin deals more damage (11% -> 14.8%).}}
Line 44: Line 44:
*{{buff|[[Forward aerial]]/Flame Sword deals more damage (Clean: 8% Late: 5% -> Clean: 10.2% Late: 6.0%) and knockback, improving its KO power.}}
*{{buff|[[Forward aerial]]/Flame Sword deals more damage (Clean: 8% Late: 5% -> Clean: 10.2% Late: 6.0%) and knockback, improving its KO power.}}
**{{buff|Flame Sword has less landing lag (Frame: 19 -> Frame: 10).}}
**{{buff|Flame Sword has less landing lag (Frame: 19 -> Frame: 10).}}
*{{buff|Full hit [[Up aerial]]/Air Shooter deals more damage (22% -> 26.4%).}}
*{{buff|The full hit of [[Up aerial]]/Air Shooter deals more damage (22% -> 26.4%).}}
*{{buff|[[Back aerial]]/Slash Claw deals a tiny bit more damage (12% -> 12.2%).}}
*{{buff|[[Down aerial]]/Hard Knuckle deals more damage (14%/12% -> 16.8%/14.4%).}}
*{{buff|[[Down aerial]]/Hard Knuckle deals more damage (14%/12% -> 16.8%/14.4%).}}
**{{buff|Hard Knuckle have less landing lag (Frame: 24 -> Frame: 15).}}
**{{buff|Hard Knuckle has less landing lag (Frame: 24 -> Frame: 15).}}
**{{buff|Hard Knuckle has a bit more reach.}}
**{{buff|Hard Knuckle has a bit more reach.}}


===Grabs and throws===
===Grabs and throws===
*{{buff|Mega Man's grab range seems to be slightly longer.}}
*{{buff|Mega Man's [[grab]] range seems to be slightly longer.}}
*{{buff|All throws deal more damage.}}
*{{buff|All throws deal more damage.}}
**{{buff|Up throw does more damage (7% -> 8.4%).}}
**{{buff|[[Up throw]] does more damage (7% -> 8.4%).}}
**{{buff|Down throw does more damage (4% -> 5.4%).}}
**{{buff|[[Down throw]] does more damage (4% -> 5.4%).}}
**{{buff|Back throw does more damage (11% -> 13.2%).}}
**{{buff|[[Back throw]] does more damage (11% -> 13.2%).}}
**{{buff|Forward throw does more damage (8% -> 9.6%).}}
**{{buff|[[Forward throw]] does more damage (8% -> 9.6%).}}
*{{change|Mega Man's throws are all reanimated to be less stiff.}}
*{{change|Mega Man's throws are all reanimated to be less stiff.}}
*{{buff|[[Pummel]] is quite faster.}}
*{{buff|[[Pummel]] is quite faster.}}
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*{{change|[[Crash Bomber]] visually flashes more intensely.}}
*{{change|[[Crash Bomber]] visually flashes more intensely.}}
**{{buff|The explosion does a bit more damage (8% -> 9.6%).}}
**{{buff|The explosion does a bit more damage (8% -> 9.6%).}}
*{{buff|[[Leaf Shield]] has a faster startup, less end lag when thrown, it spin more quickly around Mega Man and the leaves don't vanish upon hitting opponents, and the shield can be thrown much faster.}}
*{{buff|[[Leaf Shield]] has a faster startup, less ending lag when thrown, it spins more quickly around Mega Man and the leaves don't vanish upon hitting opponents, and the shield can be thrown much faster.}}
**{{buff|Leaf Shield properly acts like a shield with projectiles now.}}
**{{buff|Leaf Shield properly acts like a shield with projectiles now.}}
**{{change|Leaf Shield is now thrown when the button is released, and will stay around Mega Man when you hold the button down. Leaf Shield will be automatically thrown after a short while.}}
**{{change|Leaf Shield is now thrown when the button is released, and will stay around Mega Man when the player holds the button down. Leaf Shield will be automatically thrown after a short while.}}
**{{nerf|Leaf Shield no longer allows Mega Man to grab opponents or the ledge while the shield is activated.}}
**{{nerf|Leaf Shield no longer allows Mega Man to grab opponents or the ledge while the shield is activated.}}
**{{nerf|Leaf Shield does less damage (2% -> 1.8%).}}
**{{nerf|Leaf Shield does less damage (2% -> 1.8%).}}

Revision as of 21:43, December 11, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Mega Man's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mega Man.
Mega Man
in Super Smash Bros. Ultimate
Mega Man SSBU.png
MegaManSymbol.svg
Universe Mega Man
Other playable appearance in SSB4


Availability Unlockable
Final Smash Mega Legends
MegaManHeadSSBU.png
Mega Man's standard and special moves use weapons copied from the bosses he's fought throughout the Mega Man series, so he has more projectiles than any other fighter. His Final Smash now features Proto Man and Bass!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Mega Man (ロックマン, Rockman) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Mega Man is classified as fighter #46.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from Smash 4, Mega Man's model features a more subdued color scheme. Some of the mechanical details on his body are more pronounced.
    • Change Mega Man's metal areas also appear to show more of a shine.
  • Change Mega Man's Mega Buster now emits a small, blue ring-shaped particle upon firing. This resembles the effect present in Mega Man 8, Mega Man & Bass, and Mega Man 11.
  • Change Mega Man now opens his mouth a little while firing the Mega Buster on the ground, unlike in his own games.
    • Change Mega Man also has his mouth opened while shielding.
  • Change All of Mega Man's victory animations have been changed in some way;
    • Change The victory animation where Mega Man fires two Mega Buster shots before posing is modified so he is running instead of falling from the sky.
    • Change The victory animation where he strikes his title screen pose from Rock Man, the Japanese version of the first Mega Man game, has been reanimated to be slightly slower.
    • Change Mega Man now shoots thrice into the air instead of twice in his standing victory animation.

Attributes

  • Buff Like all characters, Mega Man's jumpsquat animation now takes three frames to complete (down from 4).
  • Buff Mega Man dashes faster.
  • Nerf Due to universal gameplay changes, footstools can now be teched, which worsens his combo game.

Ground attacks

  • Buff Neutral attack and Forward tilt have greater range, as the Mega Buster shots travel farther.
    • Change Mega Man centers his eyes for a short while after using his forward tilt.
  • Buff The ability to use any ground attack out of a run in Ultimate benefits the usage of Mega Man's Up tilt/Mega Upper, as combined with its sheer knockback, it can catch landings and punish opponents much more effectively for KOs.
    • Buff Mega Upper deals more damage (clean: 17% -> 20.4%, mid: 12% -> 14.4%).
  • Buff Forward smash/Charge Shot has more range, activates faster, and has less ending lag.
    • Buff Charge Shot deals more damage (11% -> 13.8%).
  • Buff Up smash/Spark Shot activates faster and has less ending lag. It also deals more damage (15.5% -> 19%).
  • Buff Clean Down smash/Flame Blast deals more damage (17% -> 20.4%).
  • Buff Dash attack/Top Spin deals more damage (11% -> 14.8%).

Aerial attacks

  • Buff Neutral aerial has greater range, as the Mega Buster shots travel further.
  • Buff Forward aerial/Flame Sword deals more damage (Clean: 8% Late: 5% -> Clean: 10.2% Late: 6.0%) and knockback, improving its KO power.
    • Buff Flame Sword has less landing lag (Frame: 19 -> Frame: 10).
  • Buff The full hit of Up aerial/Air Shooter deals more damage (22% -> 26.4%).
  • Buff Down aerial/Hard Knuckle deals more damage (14%/12% -> 16.8%/14.4%).
    • Buff Hard Knuckle has less landing lag (Frame: 24 -> Frame: 15).
    • Buff Hard Knuckle has a bit more reach.

Grabs and throws

  • Buff Mega Man's grab range seems to be slightly longer.
  • Buff All throws deal more damage.
  • Change Mega Man's throws are all reanimated to be less stiff.
  • Buff Pummel is quite faster.
    • Nerf Pummel deals significantly less damage (3% -> 1.5%).

Special Moves

  • Buff Metal Blade deals more damage when spawned (3% -> 6%) and knockback.
    • Change Metal Blade wobbles once it touches the ground or any surface.
    • Change Mega Man centers his eyes while standing still with the Metal Blade in his hand.
    • Nerf Metal Blade significantly deals less damage when picked up as an item (10% -> 3.6%).
  • Change Crash Bomber visually flashes more intensely.
    • Buff The explosion does a bit more damage (8% -> 9.6%).
  • Buff Leaf Shield has a faster startup, less ending lag when thrown, it spins more quickly around Mega Man and the leaves don't vanish upon hitting opponents, and the shield can be thrown much faster.
    • Buff Leaf Shield properly acts like a shield with projectiles now.
    • Change Leaf Shield is now thrown when the button is released, and will stay around Mega Man when the player holds the button down. Leaf Shield will be automatically thrown after a short while.
    • Nerf Leaf Shield no longer allows Mega Man to grab opponents or the ledge while the shield is activated.
    • Nerf Leaf Shield does less damage (2% -> 1.8%).
  • Change His Final Smash, Mega Legends, now has both Proto Man and Bass added to the lineup.

Classic Mode: Variable Weapons System: Online!

Mega Man's opponents are stylized similar to the many boss fights that are in the Mega Man series, (i.e Dr. Mario being Dr. Wily).

Round Opponent Stage
1 Ice Climbers Summit (Ω form)
2 Samus Coliseum (Ω form)
3 Donkey Kong Kongo Jungle (Ω form)
4 Captain Falcon Gamer (Ω form)
Bonus Stage
5 Mega Man (×6) Wily Castle
6 Galleom ?
Final Dr. Mario, then Mewtwo Wily Castle (Ω form)

Note: Every round except the bonus stage plays a track from the Mega Man series.

Role in World of Light

Mega Man was among the fighters that were summoned to fight against the army of Master Hands.

During the opening cutscene, Mega Man was present on the cliffside when Galeem unleashed its beams of light. He was vaporized offscreen and placed under Galeem's imprisonment along with the other fighters, excluding Kirby. A puppet fighter cloned from him is later seen, alongside ones cloned from Mario, Pikachu, Palutena, and other fighters.

Alternate costumes

Mega Man Palette (SSBU).png

From left to right: Default, Rush Coil, Leaf Shield, Metal Blade, Air Shooter, Slash Claw, Flame Sword and Flame Blast, Thunder Beam.

Gallery

Character Showcase Video

<youtube>m4632ulEnNc</youtube>

Trivia

  • Due to an error, Mega Man's character showcase video was originally not accessible on his fighter page on the Ultimate website. The error has since been fixed.
  • Mega Man is the only third-party veteran with a new arrangement in their character showcase video, using a new remix of Wood Man’s stage music. Snake, Pac-Man, and Ryu use arrangements from previous games while Sonic, Cloud, and Bayonetta use music ported from their home games.
  • Mega Man can recover from a bit above the bottom blast zone with Rush, double jump, directional air dodge. He can make it all the way back up, skimming the bottom blast zone if there's a surface that he can walljump off of.
  • Mega Man's Boxing Ring alias is one of only three that have been completely changed in North America, the others being Link and Ryu.
  • Mega Man's pose in his official art is notably similar to his pose on the North American and European box art for Mega Man 7, albeit horizontally mirrored.