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Golden Plains: Difference between revisions

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==Trivia==
==Trivia==
*While [[Luigi]] turns silver when he collects the Gold Flower in ''New Super Mario Bros. 2'', he turns golden like every other character in {{for3ds}}.
*While [[Luigi]] turns silver when he collects the Gold Flower in ''New Super Mario Bros. 2'', he turns golden like every other character in {{for3ds}}.
**This is probably done to avoid confusion with the [[Metal Box]]
*After collecting 100 coins, the "power-up" sound effect chimes instead of the "1-Up" chime, indicating that the character has turned into a Gold Fighter.
*After collecting 100 coins, the "power-up" sound effect chimes instead of the "1-Up" chime, indicating that the character has turned into a Gold Fighter.
*There is a glitch on this stage when [[PK Starstorm]] hits a Gold Fighter, in which their outline from being gold remains after returning to normal for a short time.
*There is a glitch on this stage when [[PK Starstorm]] hits a Gold Fighter, in which their outline from being gold remains after returning to normal for a short time.

Revision as of 17:06, May 13, 2016

Golden Plains
SSB4 Golden Plains.JPG
MarioSymbol.svg
Universe Mario
Appears in SSB4 (3DS)
Availability Starter
Crate type Normal
Tracks available Athletic Theme / Ground Theme (New Super Mario Bros. 2)
Ground Theme / Underground Theme (Super Mario Bros.) (Alternate)
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned
Article on Super Mario Wiki World 1 (New Super Mario Bros. 2)

Golden Plains[1] (野原, Fields) is a stage in Super Smash Bros. for Nintendo 3DS. The stage is based on New Super Mario Bros. 2. The stage features many coins for fighters to collect.

Stage Layout

In this stage, several elements from the New Super Mario Bros. series appear, including thin platforms, scale-like platforms which will tilt (and potentially fall) when stood on, flat-top hills to stand on, and bottomless pits. Throughout the stage there are many coins for fighters to collect, and by collecting 100 of these, a fighter temporarily becomes a gold version of themselves called a "Gold Fighter". Gold Fighters have stronger attacks and super armor. They can still be grabbed and thrown, however. The number of coins the player has is displayed in the top-left corner of the screen; each player will only see their own count and not their enemies'.

Blue P Switches sometimes appear. When pressed, they make several blue coins appear.

Sometimes, an arrow signpost will appear and the screen will scroll in the direction the arrow points, bringing the fighters to a new area of the stage. This does not happen in For Fun.

Ω Form

The stage only consists of a single platform with a yellow pipe on each side. Coins never appear and the screen never scrolls.

Origin

[1]
World 1-1 as it appears in New Super Mario Bros. 2.

Golden Plains is based on New Super Mario Bros. 2. Collecting coins was a major objective of that game (in fact, the game challenges the player to collect 1,000,000 coins). This translates into Golden Plains's main gimmick of collecting coins. In most installments of the Super Mario Bros. series, collecting 100 coins results in earning an extra life. New Super Mario Bros. 2 introduced a power-up called the Gold Flower, transforming Mario into Gold Mario. Gold Mario could throw golden fireballs that turned several objects, including brick blocks, into coins. The game also features gold forms of many enemies, caused by Mario jumping through a Gold Ring, which primarily causes them to create coins as part of their movements or attacks.

The middle area of the stage appears to be based off of World 1-1 of New Super Mario Bros. 2, the left section resembling World 1-3, and the right portion appears to be based off of World 1-4.

The coin counter font is the font used for large text in Mario games since Super Mario 3D Land.

Gallery

Trivia

  • While Luigi turns silver when he collects the Gold Flower in New Super Mario Bros. 2, he turns golden like every other character in Super Smash Bros. for Nintendo 3DS.
    • This is probably done to avoid confusion with the Metal Box
  • After collecting 100 coins, the "power-up" sound effect chimes instead of the "1-Up" chime, indicating that the character has turned into a Gold Fighter.
  • There is a glitch on this stage when PK Starstorm hits a Gold Fighter, in which their outline from being gold remains after returning to normal for a short time.
  • The coins in this stage are the same size compared to Pikmin as the Mushroom Kingdom coins portrayed in the Pikmin Short Movie Occupational Hazards.
  • When in a multi-man battle in Classic Mode or All-Star Mode, the bar with number of characters left to fight in the battle is pushed down below the coin counter.
  • If Bayonetta uses Infernal Climax, any golden characters return to normal. Also, the coins become intangible for everybody.
  • When Pac-Man uses his Final Smash, the coins will stop rotating, but players (except Pac-Man) can still collect them (unless Pac-Man bites them and they turn into eyes, in which case they'll go through them). Any chomped characters that are Gold Fighters will return to normal.

References