SSBU Icon.png

Donkey Kong (SSBU)

From SmashWiki, the Super Smash Bros. wiki
Revision as of 19:42, July 2, 2018 by Kite (talk | contribs) (aerial hand slap)
Jump to navigationJump to search
Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Donkey Kong's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Donkey Kong.
Donkey Kong
in Super Smash Bros. Ultimate
Donkey Kong
Symbol of the DK series.
Universe Donkey Kong
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Starter
Final Smash Jungle Rush
DonkeyKongHeadSSBU.png
His charged punch is one of the strongest attacks in the game! In Super Smash Bros. Ultimate, his Final Smash has been updated from Konga Beat to a flurry of punches!
—"Today's Fighter" Super Smash Blog description

Donkey Kong (ドンキーコング, Donkey Kong) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from SSB4, Donkey Kong's model features a more subdued color scheme. His fur is less detailed, and his facial proportions have been tweaked.
  • Change Like most of the returning roster, Donkey Kong has become much more expressive than in the previous games.
  • Change Donkey Kong now always faces the screen regardless of which direction he turns.
  • Change Up taunt has an altered animation.
  • Change Donkey Kong now hangs onto the ledge with one hand instead of two.

Ground Moves

  • Change Down tilt has an altered animation.
  • Change Forward smash has an altered animation.
  • Buff Up smash can now hit grounded opponents.

Aerial Attacks

  • Change Forward aerial has an altered animation, with Donkey Kong performing a downwards punch without flipping, now looking identical to his aerial attack in Donkey Kong 64.
  • Buff Forward aerial is significantly faster.
  • Nerf Back aerial deals less damage (13% down to 11%).

Throws/other attacks

  • Change Cargo throw now involves Donkey Kong hauling the opponent over his shoulder, similar to his appearance in the arcade game Donkey Kong.

Special Moves

  • Nerf Giant Punch has more ending lag.
  • Buff Aerial Giant Punch no longer causes Donkey Kong to become helpless.
  • Change Donkey Kong now charges up Giant Punch with more circular arm motions. Additionally, his expression slowly gets angrier as he charges (including maintaining the expression throughout other animations after its charge), and he has an altered pose upon using the punch.
  • Buff Headbutt now has super armor.
  • Change Donkey Kong now glints and strikes a pose upon ending a grounded Spinning Kong.
  • Nerf Aerial Spinning Kong travels a shorter distance.
  • Buff Aerial Spinning Kong's multiple hits now connect better into a new final hit, giving it more utility.
  • Buff Aerial Hand Slap has significantly less landing lag, making it a safe on shield and a potential combo starter.
  • Change Donkey Kong now has a new, yet unnamed Final Smash that comprises of a single punch that, if successfully landed, leads to a series of rapid punches that traps and launches the opponent, based off of his attacks in Donkey Kong Jungle Beat.

Alternate costumes

https://www.youtube.com/watch?v=sPK2K78Evow

Gallery

Character Showcase video

<youtube>K7IsUGeFXP0</youtube>