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Lucas (SSBU)

Revision as of 22:38, November 14, 2018 by Poe376 (talk | contribs) (→‎Aerial attacks: Added content + edited phrasing to be less subjective)
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This article is about Lucas' appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Lucas.
Lucas
in Super Smash Bros. Ultimate
Lucas SSBU.png
EarthboundSymbol.svg
Universe EarthBound
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash PK Starstorm
LucasHeadSSBU.png

Lucas (リュカ, Lucas) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. Lani Minella reprises her role as Lucas, albeit through recycled voice lines.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  •   As with all veterans returning from SSB4, Lucas's model features a more subdued color scheme. Similar to Brawl, some of the detailing on his clothes and weapons are more prominent, such as the vertical stitching of his socks.
  •   The Rope Snake's scales are more pronounced.
  •   Like other characters, Lucas always faces the screen regardless of which direction he turns. This affects his movesets as well (such as the end of his up tilt), all of which appear to be mirrored.
  •   Like Ness, Lucas makes a new face when hit, with his eyes growing somewhat larger and rounder.
  •   PK-based attacks are now cyan instead of pink.
  •   Like Ness, Lucas's victory theme is now the ending of "Eight Melodies" from both Mother / EarthBound Beginnings as well as "Eight Melodies" from EarthBound layered together.
  •   Lucas now strikes a different pose during his Seven Needles victory animation.

Attributes

  •   Lucas is slightly faster overall.
  •   Like all characters, Lucas's jumpsquat animation now takes three frames to complete.

Ground attacks

  •   Up smash has a larger hitbox and has an additional blue layer to visualise the hitbox's increased size.
  •   Up smash has less endlag and invincibility on startup.
  •   Down smash covers more range, making it easier to edgeguard opponents. In turn, this also makes each hit cover shield, as it did not in Smash 4.
  •   Lucas' fingers are now more pronounced during his down smash, where he bends his elbow after each shot.

Aerial attacks

  •   Neutral aerial's hitbox is larger. The landing lag on the move has been reduced by one frame, allowing the move to combo into tilts and jab easily.
  •   Neutral aerial's multihits have less hitlag, making the animation faster on hit.
  •   Neutral aerial can send at more than one angle now, making it less consistent for combos in the air.
  •   Forward aerial has reduced landing lag.
  •   Back aerial's animation is faster.
  •   Back aerial can now spike grounded opponents. While this is benefited by opponents' inability to tech grounded spikes, this takes away Lucas's ability to send grounded opponents offstage from behind him.
  •   Up aerial's hitbox is bigger and has slightly less start up and landing lag.
  •   Down aerial has reduced landing lag.
  •   Grab aerial has decreased range.
  •   Grab aerial has more active frames.
  •   Grab aerial deals more damage on both the early and late hits.

Throws/other attacks

  •   Lucas's animation when holding a grabbed opponent has been altered, as he now holds the opponent with telekinesis.
  •   Lucas now looks angry during his standing grab animation.
  •   Rope Snake grounded has less range.
  •   Rope Snake grounded has less endlag.
  •   Rope Snake now moves towards Lucas after he is done using him in the grab. The snake disappears without shrinking when the animation is interruptible.
  •   Lucas has a new forward throw animation similar to Diddy Kong's forward throw.
  •   Up throw deals more knockback.
  •   Down throw has more ending lag, hindering its combo potential and ability to follow up with other moves.

Special Moves

  •   PK Freeze sends at a more horizontal angle, being better for edgeguarding.
  •   PK Freeze doesn't send Lucas into freefall and travels faster akin to Ness's PK Flash buff.
  •   Lucas' animation during PK Freeze has been tweaked; he now faces more towards the screen.
  •   PK Fire now has its PSI graphics from Mother 3 when fired and upon hitting someone.
    •   Similar to Ness, he leaves a red spark on his hand until he fires PK Fire, like his down smash.
  •   PK Fire has slightly decreased endlag.
  •   PK Fire has increased damage.
  •   PK Fire has slightly increased landing lag.
  •   Lucas’ PK Thunder 2 now has blue lightning, similar to Ness’, rather than the purple coloration from Smash 4.
  •   Grounded PK Thunder has reduced ending lag and moves slightly faster.
  •   PSI Magnet now features its PSI graphics from Mother 3 upon use. Lucas' back is angled lower in the end of his animation, similar to the beginning of his run animation in Mother 3.
  •   PSI Magnet has less ending lag, meaning Lucas can act faster to attacks.
  •   PSI Magnet no longer halts Lucas's horizontal momentum in the air, akin to Ness's buff.
  •   PK Starstorm is now similar to its Brawl iteration, firing meteors inwards towards the center of the stage, but at a slower rate and with slower meteors. His animation no longer reuses Ness' Final Smash animation and instead is more similar to his animation in Brawl. Lucas is also assisted by Kumatora and Boney. Like his other PSI moves, the move features graphics from PK Starstorm's animation in the Mother games.
  •   If PK Starstorm is used via the Final Smash Meter, the trajectory of the meteors can be angled.

Role in World of Light

Lucas was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.

Alternate costumes

 

Gallery

Character Showcase Video

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