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Golden Plains: Difference between revisions

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*Turning gold after collect 100 coins makes the "power-up" sound effect instead of the "1-Up" chime. This may have been done to prevent players from thinking they've received an extra [[Stock]] or [[KO]] point.
*Turning gold after collect 100 coins makes the "power-up" sound effect instead of the "1-Up" chime. This may have been done to prevent players from thinking they've received an extra [[Stock]] or [[KO]] point.
**It could also suggest that collecting 100 coins instantly grants the player a Gold Flower.
**It could also suggest that collecting 100 coins instantly grants the player a Gold Flower.
*In [[All-Star Mode]], the list of characters fought appears under the coin counter.
*In Classic Mode's multi-man battles and [[All-Star Mode]], the list of characters fought appears under the coin counter.
*There's a glitch on this stage regarding {{SSB4|Ness}} and {{SSB4|Lucas}}'s Final Smash, PK Starstorm. If one hits a golden {{SSB4|Lucina}} with PK Starstorm, Lucina is still gold until she returns to normal. After she returns to normal, the golden outline will still be there until it disappears. It's currently unknown if this works with any other characters.
*There's a glitch on this stage regarding {{SSB4|Ness}} and {{SSB4|Lucas}}'s Final Smash, PK Starstorm. If one hits a golden {{SSB4|Lucina}} with PK Starstorm, Lucina is still gold until she returns to normal. After she returns to normal, the golden outline will still be there until it disappears. It's currently unknown if this works with any other characters.



Revision as of 10:46, September 7, 2015

Golden Plains
SSB4 Golden Plains.JPG
MarioSymbol.svg
Universe Mario
Appears in SSB4 (3DS)
Availability Starter
Tracks available Athletic Theme / Ground Theme (New Super Mario Bros. 2)
Ground Theme / Underground Theme (Super Mario Bros.) (Alternate)
Article on Super Mario Wiki World 1 (New Super Mario Bros. 2)

Golden Plains[1] (野原, Fields) is a stage in Super Smash Bros. for Nintendo 3DS. The stage features many coins for fighters to collect.

Layout

In this stage, several elements from the New Super Mario Bros. series appear, including thin platforms, scale-like platforms which will tilt (and potentially fall) when stood on, flat-top hills to stand on, and bottomless pits. Throughout the stage there are many coins for fighters to collect, and by collecting 100 of these, a fighter temporarily becomes a gold version of themselves called a "Gold Fighter". Gold Fighters have stronger attacks and do not flinch from opponents' attacks. The number of coins the player has is displayed in the top-left corner of the screen; each player will only see their own count and not their enemies'.

Blue P-Switches sometimes appear. When pressed, they make several blue coins appear.

Sometimes, an arrow signpost will appear and the screen will scroll in the direction the arrow points, bringing the fighters to a new area of the stage.

Origin

Golden Plains is based on New Super Mario Bros. 2. Collecting coins was a major objective of that game (in fact, the game challenges the player to collect one million coins). This translates into Golden Plains's main gimmick of collecting coins. In most installments of the Super Mario Bros. series, collecting 100 coins results in earning an extra life. New Super Mario Bros. 2 introduced a power-up called the Gold Flower, transforming Mario into Gold Mario. Gold Mario could throw golden fireballs that turned several objects, including brick blocks, into coins. The game also features gold forms of many enemies, caused by Mario jumping through a Gold Ring, which primarily causes them to create coins as part of their movements or attacks.

The middle area of the stage appears to be based off of World 1-1 of New Super Mario Bros. 2, the left section resembling World 1-3, and the right portion appears to be based off of World 1-4.

The coin counter font is the font used for large text in Mario games since Super Mario 3D Land.

Gallery

Trivia

  • While Luigi turns silver when he collects the Gold Flower in New Super Mario Bros. 2, he turns golden like every other character in Super Smash Bros. for Nintendo 3DS.
  • The gold that covers the characters appears to be a recolored Metal Box effect.
  • Turning gold after collect 100 coins makes the "power-up" sound effect instead of the "1-Up" chime. This may have been done to prevent players from thinking they've received an extra Stock or KO point.
    • It could also suggest that collecting 100 coins instantly grants the player a Gold Flower.
  • In Classic Mode's multi-man battles and All-Star Mode, the list of characters fought appears under the coin counter.
  • There's a glitch on this stage regarding Ness and Lucas's Final Smash, PK Starstorm. If one hits a golden Lucina with PK Starstorm, Lucina is still gold until she returns to normal. After she returns to normal, the golden outline will still be there until it disappears. It's currently unknown if this works with any other characters.

References