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Zero Suit Samus (SSBU): Difference between revisions

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(→‎Aerial Attacks: Check the notice... no percentages till release.)
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===Aerial Attacks===
===Aerial Attacks===
*{{buff|Neutral aerial has less landing lag.}}
*{{buff|All aerials except down aerial have less landing lag.}}
*{{buff|Forward aerial has less landing lag.}}
*{{buff|Back aerial has less landing lag.}}
*{{buff|Up aerial has less landing lag.}}
*{{buff|Grab aerial has less landing lag.}}
*{{buff|Back aerial’s sourspot is significantly bigger, meaning the move no longer has a blindspot.}}
*{{buff|Back aerial’s sourspot is significantly bigger, meaning the move no longer has a blindspot.}}
*{{nerf|Back aerial’s sourspot does less damage (10% → 8%) and has less knockback.}}
*{{nerf|Back aerial’s sourspot does less damage and has less knockback.}}
*{{nerf|Up aerial seems to be much harder to combo into itself, hindering its combo potential.}}
*{{nerf|Up aerial seems to be much harder to combo into itself, hindering its combo potential.}}
*{{change|Grab aerial follows her vertical movement, unlike Samus' new grab aerial. However, it goes limp after she lands (a purely aesthetic change).}}
*{{change|Grab aerial follows her vertical movement, unlike Samus' new grab aerial. However, it goes limp after she lands (a purely aesthetic change).}}

Revision as of 02:51, November 5, 2018

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This article is about Zero Suit Samus's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Zero Suit Samus.
Zero Suit Samus
in Super Smash Bros. Ultimate
Zero Suit Samus SSBU.png
MetroidSymbol.svg
Universe Metroid
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Zero Laser
ZeroSuitSamusHeadSSBU.png
Although not as powerful as Samus, her speed is exceptional! Her Paralyzer not only has the ability to stun opponents, but it can also turn into a whip. For her Final Smash, she dons her suit and fires a powerful laser!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Zero Suit Samus (ゼロスーツサムス, Zero Suit Samus) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Once again, Zero Suit Samus is unconnected to the standard playable Samus, although she temporarily transforms into the latter during her Final Smash.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Zero Suit Samus's model mostly features a more subdued color scheme, though her eyes are a more vibrant green and less blue. Most of her suit is now a lighter shade of blue with a matte texture, which matches her in-game design in Metroid: Samus Returns.
  • Change While Zero Suit Samus retains some design elements from SSB4, the material of her Zero Suit no longer looks homogeneous. Her physique has been altered as well, with her figure now being leaner and more muscular, as in Samus Returns.
  • Change Zero Suit Samus has a new idle animation. She now holds the Paralyzer up to her head similar to one of her idle poses and victory animation.

Attributes

  • Buff Like all characters, Zero Suit Samus's jumpsquat animation now only takes three frames to complete.
  • Buff The change to airdodging greatly benefits Zero Suit Samus, as it allows her to reliably punish airdodges with her powerful Boost Kick and Flip Jump.

Ground Attacks

  • Nerf Up smash has less vertical range.
  • Change Down smash no longer treated as a projectile, meaning both characters experience hitlag/shieldlag.
  • Nerf Down smash has significantly less knockback.
  • Nerf Down smash's stun duration is affected more significantly by the opponent's percentage. It now stuns less at low percents.

Aerial Attacks

  • Buff All aerials except down aerial have less landing lag.
  • Buff Back aerial’s sourspot is significantly bigger, meaning the move no longer has a blindspot.
  • Nerf Back aerial’s sourspot does less damage and has less knockback.
  • Nerf Up aerial seems to be much harder to combo into itself, hindering its combo potential.
  • Change Grab aerial follows her vertical movement, unlike Samus' new grab aerial. However, it goes limp after she lands (a purely aesthetic change).

Throws/other attacks

  • Buff All grabs have less startup and endlag.
  • Nerf Down throw has more endlag, greatly reducing its combo potential.
  • Nerf Back throw has more endlag, reducing its combo potential.

Special Moves

  • Buff Plasma Whip's sweetspot does more damage (7.5% → 9%) and has significantly more knockback.
  • Nerf Plasma Whip takes longer to tether to the ledge.
  • Nerf Plasma Whip's tether range was reduced.
  • Nerf Boost Kick has more landing lag.
  • Buff Flip Jump travels slightly faster.
  • Buff The bounce from Flip Jump's footstool stomp is significantly shorter.
  • Buff Flip jump's footstool stomp has less endlag.
  • Change Zero Suit Samus has a new Final Smash where she summons her gunship as before, but temporarily dons her Varia Suit (using the same model as the playable version) and fires a single, long-lasting laser from the top of the ship, similarly to Aura Storm. The players chooses where to aim the laser with a targeting reticle.


Gallery

Character Showcase Video

<youtube>Y4PTxiq11Fk</youtube>

Trivia

  • Ridley's reveal trailer marks Zero Suit Samus' first appearance in a cinematic CGI Smash trailer since Super Smash Bros. Brawl.
  • Despite no longer being linked by in-battle transformation, Zero Suit Samus temporarily dons the Varia Suit during her Final Smash.
  • Zero Suit Samus is one of the few characters to have completely different Final Smashes in every game since the concept's introduction in Brawl, along with Pit and King Dedede.