Master Hand

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GAY |- | Forward Smash || Gun || Master Hand makes the shape of a gun, and fires sets of bullets. It fires 1 set if above 100 HP, and three sets if below. 5% each. |- | A^ || Drill || Master Hand flies up, then slams down while spinning in a drill-like fashion. 1-25% |- | Up Smash || Ram || Master Hand flies off the screen, then appears in the background as a fist. It attempts to slam into the player, then flies back onto the stage from the top of the screen. 16% |- | Av || Sweep || Master Hand makes several sweeping motions. The amount of motions depend on the size of the platform. 12% |- | Down Smash || Crush || Master Hand flies off the top of the screen, then appears in the background. It attempts to flatten the player. 16% |- | B || Walk || Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them. 18%. |- | B^ || Jet || Master Hand makes a vaguely plane-like shape, then flies into the background. It attempts to fly into the player, then flies in from the right. If the player makes contact with it when it is taking off, they will be burned. 12-16% |- | B>[m 1] || Slap || Master Hand makes a slapping motion across the platform. 16% |- | Bv || Punch || Master Hand hovers over the target, then quickly punches down. 8-24% (note: On any level other than Final Destination this move has a high chance of Master Hand getting stuck, and he won't be able to get out for the rest of the match). |}

  1. ^ B> attacks were not given to "normal" characters until Melee.

Super Smash Bros. Melee

In Super Smash Bros. Melee, Master Hand can only be controlled if set to Player 3. Also note that the directions are pressed on the directional pad, not the control stick.

Solo moves

Move Name Description
A↑ Jet Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies in from the right. When Master Hand is about to launch, if the player is at his wrist, the player will be meteor smashed. This attack can be meteor cancelled at the start of his attack. 10-30%
A→ Ram Master Hand flies off the screen, then appears in the background as a fist. He attempts to slam into the player, then flies back onto the stage from the top of the screen. If the player is in the middle of the jump, then the player will be meteor smashed, therefore the ram cannot KO grounded players until very high percentages. This attack can be meteor canceled. 34%
A↓ Crush Master Hand flies off the top of the screen, then appears in the background. He attempts to flatten the player. Semi-spikes the characters powerfully if the player is inside of his palm. If a player is very close to the thumb, he/she will be sent upward with high vertical knockback. 30%
B↑ Lasers Master Hand shoots a laser beam from each of his fingertips. Only the endpoints do damage. 9% each
B→ Gun Master Hand makes the shape of a gun, and fires sets of bullets. He fires 1 set if above 100 HP, and three sets if below. 10% (one set) 6% (three sets)
Z up or down Grab Master Hand grabs his opponent and begins to crush them. They can escape by button mashing, but, if they fail to do so, Master Hand will toss them away. 13%/crush, then 18-20% afterwards. Depending on the direction pressed with Z, Master Hand will throw the opponent differently. If up is used, he will throw them upward behind him. If right, he will slam them into the ground meteor smashing the player. Since he slams them into the ground, the down throw is incapable of KOing any opponents unless the stage has a lower blast line in the middle. Anyone touches Master Hand while crushing other player will take damage, but there will be no knockback and will never cause the player to flinch.
R← Poke Master Hand pokes the air three times. The third poke is more powerful. 7-34%
R→ Punch Master Hand hovers over the target, then quickly punches down. Meteor smashes the player when he punches down (with an explosion effect), even while the player is in the middle of a jump. Airbone players cannot be meteor smashed. 24%
R up Slap Master Hand slaps the ground. 26%
R↑ Drill Master Hand flies up, then slams down while spinning in a drill-like fashion. If player is in the airbone and is touching Master Hand while he attempt to slams down while spinning in the air, the player will be spiked. Almost no knockback if the player doesn't utilize DI. This attack can punish any players who utilize DI. If the player utilize DI at his palm and wirst, they will be sent sideways with decent horizontal knockback. If the grounded opponents utilize DI at his fingertips, last hit is a semi-spike. 1-48%
L↑ Sweep Master Hand makes a slapping motion across the platform. 25%
L↓ Walk Master Hand "walks" using his pointer and middle fingers. When he reaches his opponent, he "kicks" them. 10-30%

Moves used in conjunction with Crazy Hand

MH (Master Hand) and CH (Crazy Hand) must both press the input shown to trigger the combination attack.These only work in Melee.

MH input CH input Move Description
Y← Y→ Applaud A shockwave is released that puts the player to sleep, then the two hands clap together five times.
Y↑ Y↑ Double Punch The two hands punch together.
Y↑ Y↓ Catch Crazy Hand punches across the stage and is caught by Master Hand. A shock wave that deals shadow damage is released at impact.

Brawl (hacked)

Hacker Y.S made a code using USBGecko program that allows the player to use bosses on boss battles on Brawl. Those are the available commands for Master Hand. He is not playable, just controllable. He can only be used in Boss Battles (some glitches occur and some attacks cannot be used). This is because unlike the first two games, Master Hand is no longer considered a character. He is in the "Boss" class, and therefore his controls work differently. This is similar to how Sandbag is no longer considered by the game to be a character, as he cannot be grabbed in Brawl. The start button self-destructs any boss. Available commands:

Move Name Description
A Poke Master Hand Pokes 3 times.
A^ Ram Master Hand flies into the background and back on stage as a fist.
Av Crush Master Hand slaps the ground.
A< Sweep Master Hand uses the back of his hand and sweeps across the platform 3 times.
A> Punch Master Hand punches downward.
B Lasers Master Hand shoots lasers from his fingertips.
B^ Jet Master Hand makes a plane-like shape with his hand and flies from the background back on the stage.
B< Slap Master Hand slaps across the stage.
B> Ground hit Master Hand makes a fist and floats close to the ground, then he hits the ground with his palm.
X^ Drill Master Hand drills into the ground.
X< Walk Master Hand walks across the platform.
Unusable Move 1 Gun Master Hand makes a gun shape and shoots a bullet.
Unusable Move 2 Grab Master Hand grabs the player and crushes them with his hand 3 times, then throws them.

Changes from Original to Melee

  • Lost his ability to turn around.
  • No longer has the Slam move, where he turns into a fist and flies twords the player across the stage (not to be confused with Ram).
  • Has the Lasers, Ground Hit, and Grab added to his moveset.
  • Now has amount of HP dependent on difficulty, instead of 300 HP regardless of difficulty.
  • Pokes three times instead of twice.

Changes from Melee to Brawl

  • Has been buffed - many of his attacks are faster, deal more damage, and are more difficult to dodge. Walking Hand and Hand Swipe have almost instantaneous start-up.
  • Hand Drill is more difficult to dodge: it can only be dodged if a player perfectly executes a roll, or leaves the stage until the attack finishes. Even then, many characters' rolls are too short to escape his vacuum, and going off the stage can make it hard to come back, as there are hitboxes of the drill that prevents the player from grabbing the ledge. However, this attack is still easier to avoid by using the attacks that can move the character a considerable distance (though not every approach attack can be used avoid this attack easier). The player may also run away from this attack if they are very fast enough with characters like Sonic. If playing as Lucario, using a well timed down special before Master Hand slams down while spinning in a drill-like fashion will also work.
  • After using Jet Technique, Master Hand returns to his normal position on the right side of the stage, instead of appearing on the left and traveling back to the right side. Jet attack can no longer meteor smash during the start up.
  • During the start of Master and Crazy Hands' Applause attack, characters are hit by the Fan effect while in the air.
  • Ram creates no freeze frames, regardless of whether it hits or misses. Now, it also deals horizontal knockback and can no longer meteor smash.
  • Laser attack moves forth and back once.
  • Gun attack cannot be avoided by crouching. Also gun attack only fires one shot.
  • Walking Hand begins almost instantaneously and has more power, allowing Master Hand to suddenly hit, and potentially KO, nearby players.
  • Hand Swipe is faster, stronger, and covers a larger area.
  • Up throw now has horizontal knockback instead of upward knockback.
  • Relative to the average knockback of their moves, Master Hand is now more powerful than Crazy Hand.

Changes from Brawl to SSB4

An icon for denoting incomplete things.
  • When fought with Crazy Hand at Intensity 5.1 and higher, Master Hand will "rip open" after a set amount of damage is done and will become the Master Core.
  • Master Hand and Crazy Hand now share the same pool of HP.
  • Master Hand and Crazy Hand are heavily buffed; and also have a much larger moveset.
  • Master Hand has a new wait animation.
  • Master Hand has less "down time" between attacks.
  • Obtains the ability to snap at the player, stunning the on the ground or launching the on the air.
  • Obtains the ability to place small orange platforms at random locations on the floor. Platforms will continually rise and can carry a player off-screen. The speed at which they rise is affected by the difficulty played.
  • Obtains the ability to create a fire sphere which he crushes into multiple smaller projectiles raining on the stage.
  • Obtains an additional grab attack. Unless target frees itself it is left on the floor with sleep condition. Master Hand then follows up with a Drill attack.
  • Master Hand teams up with Crazy Hand by throwing a volley of 5 energy spheres. Smaller spheres are fast and redirected by Crazy Hand. Larger spheres are slow and redirected by Master Hand.

Attack Order

Brawl

Attacks in parentheses require Crazy Hand.

First Move

  • Sweep
  • Lasers
  • Punch
  • (Double Punch)

Second Move

  • Drill
  • Grab
  • Gun
  • (Applaud)
  • (Double Punch)
  • (Catch)

Third Move

  • Background Punch
  • Background Jet
  • Background Slap

Fourth Move

  • Grab
  • Walk
  • Crush
  • (Applaud)
  • (Twin Laser)

Fifth Move

  • Slap
  • Poke
  • (Double Jet)

Trivia

  • Master Hand has shared his voice actor with the announcer of each Smash Bros. game to date, as well as Crazy Hand in Melee, Brawl, and SSB4.
  • If Master Hand sets a record in Melee, via the Name Entry Glitch, the record will be given to Mario. This happens because Master Hand isn't really a playable character so he has an ID of 0, so it gives the record to the nearest ID which is 1, which is Mario.
  • If Master Hand is used in Training Mode, when the player activates Reset on the Training Menu, Master Hand begins to face right instead of left. His targeting system therefore becomes flawed, e.g. Gun will fire to the right of the opponent.
  • Super Smash Bros. for Nintendo 3DS is the first installment since the original Super Smash Bros. to show a VS. screen when the player reaches Master Hand in Classic Mode.

See also

References