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Lucina (SSBU): Difference between revisions

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==Differences from {{SSBU|Marth}}==
==Differences from {{SSBU|Marth}}==
As in ''SSB4'', Lucina's primary difference is that her sword attacks deal equal damage throughout her blade.
As in ''SSB4'', Lucina's attributes and moveset are the same as Marth's, with all moves performing identically - but the primary difference is that her sword attacks deal equal damage throughout her blade.
 
===Aesthetics===
===Aesthetics===
*{{change|As with all other Echo Fighters, Lucina has different taunts and victory animations.}}
*{{change|As with all other Echo Fighters, Lucina has different taunts and victory animations.}}

Revision as of 18:32, January 3, 2019

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Lucina's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Lucina.
Lucina
in Super Smash Bros. Ultimate
Lucina SSBU.png
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearance in SSB4


Availability Unlockable
Final Smash Critical Hit
LucinaHeadSSBU.png
Lucina is Marth's echo fighter, so she shares most of her standard and special attacks with Marth. However, while Marth's attacks are more powerful when made with the tip of his blade, Lucina's attacks just as powerful whether you use the tip or the base of the sword.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Lucina (ルキナ, Lucina) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character on June 12th, 2018. She is an Echo Fighter of Marth. Lucina is classified as fighter #21ε.

Laura Bailey's portrayal of Lucina from Smash 4 was repurposed for Ultimate.

How to unlock

Complete one of the following:

With the exception of the third method, Lucina must then be defeated on Arena Ferox.

Differences from Marth

As in SSB4, Lucina's attributes and moveset are the same as Marth's, with all moves performing identically - but the primary difference is that her sword attacks deal equal damage throughout her blade.

Aesthetics

  • Change As with all other Echo Fighters, Lucina has different taunts and victory animations.
  • Change Lucina's on-screen appearance is slightly different from that of Marth, as she removes her mask. She also has a different No Contest animation as well.
  • Change Lucina's Shield Breaker and Counter have different, though functionally identical, animations. This change is also reflected in Kirby's copy ability.
  • Change Lucina's victory theme is now different from that of Marth, being a remix of the Fire Emblem Awakening song, Id (Purpose).

Attributes

  • Change Due to the Parallel Falchion lacking a tipper like Falchion, its entire blade deals equal damage and knockback, equal to the weighted average of Marth's sweet and sourspot attacks.

Ground Attacks

  • Change Lucina's up tilt (named "Anti-air Slash" in the in-game tips) deals damage based on timing. On the later half of the slash, the attack does more damage while also having weaker knockback.

Changes from Super Smash Bros. 4

Much like with Marth, Lucina highly benefits from the universal changes in SSBU, particularly in terms of aerials and tilts. In addition, the new engine is also a benefit to Lucina's balanced blade, as the faster pace of the game allows her greater close-combat capabilities to be an advantage in certain situations.

Aesthetics

  • Change As with all veterans returning from SSB4, Lucina's model features a more subdued color scheme. Her clothing now has simple detailing, her hair has been reshaped, and her face appears sharper.
  • Change Lucina has several new basic animations. Her idle, crouch, and sidestep all have new animations, and her jump animations have all been changed as well, resembling (but not identical to) Roy's jumps in Smash 4.
  • Change Lucina's victory theme is now a snippet of the Fire Emblem Awakening song, Id (Purpose). [1]

Attributes

  • Buff Like all characters, Lucina's jumpsquat animation now takes three frames to complete (down from 5).
  • Buff Lucina walks faster (1.5 → 1.575).
  • Buff Lucina runs significantly faster (1.785 → 1.964).
    • Buff Lucina's initial dash is significantly faster (1.5 → 2.255).
  • Buff Lucina's air speed is faster (1.02 → 1.071).
  • Change Lucina is taller, her height matching Marth.

Ground attacks

  • Nerf Jab's animation has been altered to swing in a more horizontal arc. This appears to lower its vertical range.
    • Nerf Jab cannot be connected into tilts or forward smash anymore, even at higher percents.
    • Nerf Jab does not retain her horizontal momentum anymore. Like Marth, Lucina will stop her horizontal momentum if she uses her Jab.
  • Change Dash attack has had its animation updated.
    • Buff Dash attack deals more damage.
  • Nerf Up tilt does not retain her horizontal momentum anymore. Like Marth, Lucina will stop her horizontal momentum if she uses her Up tilt.
  • Buff Lucina's up tilt now has her move forward just like Marth's. This improves its horizontal range and gives it the same spacing potential as Marth's.

Aerial attacks

  • Buff All aerials have less landing lag (Neutral: frame 12 → 7, Forward: 16 → 10, Back: 17 → 10, Up: 14 → 9, Down: 24 → 14).

Throws/other attacks

  • Buff Standing grab has reduced startup.
    • Nerf Standing grab and dash grab have increased ending lag.
  • Change Lucina has a new forward throw animation, a quick elbow strike to the chest.
    • Buff Lucina's forward throw deals more damage.
  • Change Down throw's animation has been changed slightly, with Lucina slamming the opponent onto the ground with a more exaggerated throw.
    • Change Down throw has altered knockback.

Special Moves

  • Buff Shield Breaker can now be manually angled.
    • Change Shield Breaker now only has the Parallel Falchion glow purple instead of Lucina's whole body.
  • Buff Dancing Blade is significantly faster. Thus, the hits now transition to the next attack much faster than before and can be buffered, making it harder to escape from.
    • Change Dancing Blade's neutral inputs have all altered animations, except for the third. The first input is now an outward swing similar to her forward tilt, the second is an inward swing instead of a stab and the final swing no longer has Lucina spinning before she slashes the opponent.
    • Nerf Dancing Blade's first swing is slower.
  • Change Dolphin Slash now leaves multiple afterimages of Lucina during the leap.
  • Change Counter now causes a large yellow flash if an attack is countered, and plays the noise from Critical Hit if the counterattack successfully lands.

Classic Mode: A Path of Heroes

All of Lucina's opponents are Fire Emblem characters. They appear in reverse of the order their respective games were released, likely referencing Lucina travelling into the past in her own game.

Round Opponent Stage Music Notes
1 Male and Female Corrin Find Mii Lost in Thoughts All Alone
2 Chrom Arena Ferox Conquest (Ablaze)
3 Male and Female Robin Reset Bomb Forest Id (Purpose)
4 Ike Castle Siege Eternal Bond
5 Roy Norfair Beyond Distant Skies - Roy's Departure
6 Marth Coliseum Story 5 Meeting
Bonus Stage
Final Master Hand Final Destination Master Hand On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle.

Role in World of Light

Although Lucina does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (excluding Kirby) when Galeem unleashed his beams of light.

Lucina was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. She can be found in the area that resembles the remains of a clockwork guarded by the spirit of Omega Ridley.

Alternate costumes

Lucina Palette (SSBU).png
LucinaHeadSSBU.png LucinaHeadGreenSSBU.png LucinaHeadBlackSSBU.png LucinaHeadWhiteSSBU.png LucinaHeadRedSSBU.png LucinaHeadYellowSSBU.png LucinaHeadNavySSBU.png LucinaHeadPurpleSSBU.png

Gallery

Character Showcase Video

<youtube>vQqvKaCne4k</youtube>

Trivia

  • Lucina and Dark Pit are the first and only full clones to retain their full clone status for two consecutive games in a row.
  • At least two of Lucina's screenshots on the Ultimate site allude to events from Fire Emblem Awakening.
    • The screenshot depicting her alongside Marth alludes to their kinship as descendant and ancestor, respectively.
    • The screenshot of her taunting defensively in front of Charizard alludes to "The Threat of Silence" paralogue from Awakening, in which the Shepherds must protect the draconic Tiki.
  • Lucina is the only Echo Fighter to not be the same gender as the character she's based on. In this case Marth, the character she is based on, is male, and Lucina is female.
  • Due to Lucina's height being changed to Marth's height, she stands the same height as Chrom, who in the Fire Emblem games is significantly taller than Lucina.