Lucina (SSBU): Difference between revisions
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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|As with all other Echo Fighters, Lucina has different taunts and victory animations.}} | *{{change|As with all other Echo Fighters, Lucina has different taunts and victory animations.}} | ||
*{{change|Lucina's on-screen appearance is slightly different from that of Marth, as she removes her mask. She also has a different | *{{change|Lucina's on-screen appearance is slightly different from that of Marth, as she removes her mask. She also has a different No Contest animation as well.}} | ||
*{{change|Lucina's Shield Breaker and Counter have different, though functionally identical, animations. This change is reflected in Kirby's copy ability | *{{change|Lucina's Shield Breaker and Counter have different, though functionally identical, animations. This change is also reflected in Kirby's copy ability.}} | ||
*{{change|Lucina's [[victory theme]] is now different from that of Marth, being a remix of the ''Fire Emblem Awakening'' song, Id (Purpose).}} | *{{change|Lucina's [[victory theme]] is now different from that of Marth, being a remix of the ''Fire Emblem Awakening'' song, Id (Purpose).}} | ||
===Attributes=== | ===Attributes=== | ||
*{{change|Due to the Parallel Falchion lacking a [[tipper]] like Falchion, its entire blade deals equal damage and knockback | *{{change|Due to the Parallel Falchion lacking a [[tipper]] like Falchion, its entire blade deals equal damage and knockback, equal to the weighted average of Marth's sweet and sourspot attacks.}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{change|Lucina's up tilt (named "Anti-air Slash" in the in-game tips) | *{{change|Lucina's up tilt (named "Anti-air Slash" in the in-game tips) deals damage based on timing. On the later half of the slash, the attack does more damage while also having weaker knockback.}} | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Much like with {{SSBU|Marth}}, Lucina highly benefits from the universal changes in ''SSBU'', particularly in terms of aerials and tilts. In addition, the new engine is also a benefit to Lucina's balanced blade, as the faster pace of the game allows her greater close-combat capabilities to be an advantage in certain | Much like with {{SSBU|Marth}}, Lucina highly benefits from the universal changes in ''SSBU'', particularly in terms of aerials and tilts. In addition, the new engine is also a benefit to Lucina's balanced blade, as the faster pace of the game allows her greater close-combat capabilities to be an advantage in certain situations. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|As with all [[veteran]]s returning from ''SSB4'', Lucina's model features a more subdued color scheme. Her clothing now has simple detailing, her hair has been reshaped, and her face appears sharper.}} | *{{change|As with all [[veteran]]s returning from ''SSB4'', Lucina's model features a more subdued color scheme. Her clothing now has simple detailing, her hair has been reshaped, and her face appears sharper.}} |
Revision as of 18:30, January 3, 2019
Lucina in Super Smash Bros. Ultimate | |
---|---|
Universe | Fire Emblem |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | Critical Hit |
“ | Lucina is Marth's echo fighter, so she shares most of her standard and special attacks with Marth. However, while Marth's attacks are more powerful when made with the tip of his blade, Lucina's attacks just as powerful whether you use the tip or the base of the sword. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Lucina (ルキナ, Lucina) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character on June 12th, 2018. She is an Echo Fighter of Marth. Lucina is classified as fighter #21ε.
Laura Bailey's portrayal of Lucina from Smash 4 was repurposed for Ultimate.
How to unlock
Complete one of the following:
- Play VS. matches, with Lucina being the 23rd character to be unlocked.
- Clear Classic Mode with Yoshi or any character in his unlock tree, being the fifth character unlocked after Ganondorf.
- Have Lucina join the player's party in World of Light.
With the exception of the third method, Lucina must then be defeated on Arena Ferox.
Differences from Marth
As in SSB4, Lucina's primary difference is that her sword attacks deal equal damage throughout her blade.
Aesthetics
- As with all other Echo Fighters, Lucina has different taunts and victory animations.
- Lucina's on-screen appearance is slightly different from that of Marth, as she removes her mask. She also has a different No Contest animation as well.
- Lucina's Shield Breaker and Counter have different, though functionally identical, animations. This change is also reflected in Kirby's copy ability.
- Lucina's victory theme is now different from that of Marth, being a remix of the Fire Emblem Awakening song, Id (Purpose).
Attributes
- Due to the Parallel Falchion lacking a tipper like Falchion, its entire blade deals equal damage and knockback, equal to the weighted average of Marth's sweet and sourspot attacks.
Ground Attacks
- Lucina's up tilt (named "Anti-air Slash" in the in-game tips) deals damage based on timing. On the later half of the slash, the attack does more damage while also having weaker knockback.
Changes from Super Smash Bros. 4
Much like with Marth, Lucina highly benefits from the universal changes in SSBU, particularly in terms of aerials and tilts. In addition, the new engine is also a benefit to Lucina's balanced blade, as the faster pace of the game allows her greater close-combat capabilities to be an advantage in certain situations.
Aesthetics
- As with all veterans returning from SSB4, Lucina's model features a more subdued color scheme. Her clothing now has simple detailing, her hair has been reshaped, and her face appears sharper.
- Lucina has several new basic animations. Her idle, crouch, and sidestep all have new animations, and her jump animations have all been changed as well, resembling (but not identical to) Roy's jumps in Smash 4.
- Lucina's victory theme is now a snippet of the Fire Emblem Awakening song, Id (Purpose). [1]
Attributes
- Like all characters, Lucina's jumpsquat animation now takes three frames to complete (down from 5).
- Lucina walks faster (1.5 → 1.575).
- Lucina runs significantly faster (1.785 → 1.964).
- Lucina's initial dash is significantly faster (1.5 → 2.255).
- Lucina's air speed is faster (1.02 → 1.071).
- Lucina is taller, her height matching Marth.
Ground attacks
- Jab's animation has been altered to swing in a more horizontal arc. This appears to lower its vertical range.
- Jab cannot be connected into tilts or forward smash anymore, even at higher percents.
- Jab does not retain her horizontal momentum anymore. Like Marth, Lucina will stop her horizontal momentum if she uses her Jab.
- Dash attack has had its animation updated.
- Dash attack deals more damage.
- Up tilt does not retain her horizontal momentum anymore. Like Marth, Lucina will stop her horizontal momentum if she uses her Up tilt.
- Lucina's up tilt now has her move forward just like Marth's. This improves its horizontal range and gives it the same spacing potential as Marth's.
Aerial attacks
- All aerials have less landing lag (Neutral: frame 12 → 7, Forward: 16 → 10, Back: 17 → 10, Up: 14 → 9, Down: 24 → 14).
Throws/other attacks
- Standing grab has reduced startup.
- Standing grab and dash grab have increased ending lag.
- Lucina has a new forward throw animation, a quick elbow strike to the chest.
- Lucina's forward throw deals more damage.
- Down throw's animation has been changed slightly, with Lucina slamming the opponent onto the ground with a more exaggerated throw.
- Down throw has altered knockback.
Special Moves
- Shield Breaker can now be manually angled.
- Shield Breaker now only has the Parallel Falchion glow purple instead of Lucina's whole body.
- Dancing Blade is significantly faster. Thus, the hits now transition to the next attack much faster than before and can be buffered, making it harder to escape from.
- Dancing Blade's neutral inputs have all altered animations, except for the third. The first input is now an outward swing similar to her forward tilt, the second is an inward swing instead of a stab and the final swing no longer has Lucina spinning before she slashes the opponent.
- Dancing Blade's first swing is slower.
- Dolphin Slash now leaves multiple afterimages of Lucina during the leap.
- Counter now causes a large yellow flash if an attack is countered, and plays the noise from Critical Hit if the counterattack successfully lands.
Classic Mode: A Path of Heroes
All of Lucina's opponents are Fire Emblem characters. They appear in reverse of the order their respective games were released, likely referencing Lucina travelling into the past in her own game.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Male and Female Corrin | Find Mii | Lost in Thoughts All Alone | |
2 | Chrom | Arena Ferox | Conquest (Ablaze) | |
3 | Male and Female Robin | Reset Bomb Forest | Id (Purpose) | |
4 | Ike | Castle Siege | Eternal Bond | |
5 | Roy | Norfair | Beyond Distant Skies - Roy's Departure | |
6 | Marth | Coliseum | Story 5 Meeting | |
Bonus Stage | ||||
Final | Master Hand | Final Destination | Master Hand | On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle. |
Role in World of Light
Although Lucina does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (excluding Kirby) when Galeem unleashed his beams of light.
Lucina was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. She can be found in the area that resembles the remains of a clockwork guarded by the spirit of Omega Ridley.
Alternate costumes
Gallery
Taunting on Skyloft.
Taunting with Marth on Castle Siege.
Lucina unleashing Critical Hit on Arena Ferox.
With all playable Fire Emblem veterans on Coliseum.
Character Showcase Video
<youtube>vQqvKaCne4k</youtube>
Trivia
- Lucina and Dark Pit are the first and only full clones to retain their full clone status for two consecutive games in a row.
- At least two of Lucina's screenshots on the Ultimate site allude to events from Fire Emblem Awakening.
- The screenshot depicting her alongside Marth alludes to their kinship as descendant and ancestor, respectively.
- The screenshot of her taunting defensively in front of Charizard alludes to "The Threat of Silence" paralogue from Awakening, in which the Shepherds must protect the draconic Tiki.
- Lucina is the only Echo Fighter to not be the same gender as the character she's based on. In this case Marth, the character she is based on, is male, and Lucina is female.
- Due to Lucina's height being changed to Marth's height, she stands the same height as Chrom, who in the Fire Emblem games is significantly taller than Lucina.
Fire Emblem universe | |
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Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |