Reflection
Reflection is a phenomenon wherein one fighter gains control of an opponent's projectile and uses it as their own attack. Most but not all projectiles reverse direction upon being reflected, sending them back to their original users.
Properties[edit]
To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named Reflector, Ness's forward smash, or a character wearing a Franklin Badge. Most reflectors increase the damage done by projectiles, as well as the speed at which they travel back, and can also change their remaining active period (lifespan) to further adjust how much effective distance they can cover. Reflected projectiles also change ownership from the original user to the reflector, damaging the original user if they are hit. Projectiles can be reflected in any direction, and can be reflected multiple times to multiplicatively increase the damage dealt. A projectile can theoretically be reflected an infinite amount of times as long as it is active and will change ownership every time, though most reflecting attacks can only reflect projectiles up to a certain damage threshold before some kind of counter-measure activates. Repeatedly reflecting the same projectile will also stack speed multipliers, but will not stack lifespan multipliers, with the projectile instead using the multiplier of the last used reflector.
In Super Smash Bros. and Super Smash Bros. Melee, if a projectile is too strong for a reflector, the reflector breaks as if it was a shield and stuns the user. From Super Smash Bros. Brawl onward, the projectile simply ignores the reflector and hits the user. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, they undergo a proportionally-substantial amount of lag due to being outprioritized.
Reflectors are generally very useful moves, as they help prevent projectile camping and spamming. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as Samus, than those who lack a reliable reflector.
In addition to the above, Villager and Isabelle are able to grab projectiles and items and store them for later use via their neutral special move, Pocket. While not strictly a reflector, retrieved projectiles have their damage increased by 1.9×, much like the damage multipliers used by reflectors.
In Super Smash Bros. 4 and Super Smash Bros. Ultimate, projectiles can only be reflected up to 7 times before disappearing. Additionally, in Ultimate, a visual indicator in the form of a flashing blue hexagon (akin to Fox's Reflector) is displayed when a projectile is reflected.
In Spirit Battles, damage dealt by reflected projectiles is increased by the "Reflect-Damage Buffed" rule, often accompanied by the "All fighters' reflected projectiles have increased power" condition.
List of reflectors[edit]
Reflectors only available as custom moves are in italics.
| User | Move | Damage multiplier | Speed multiplier | Lifespan multiplier | Max damage reflectable |
|---|---|---|---|---|---|
| All characters | Powershield |
0.5 | 1 | 1 | — |
| Perfect Shield Reflect |
1.2 | 1.5 | 2[3] | — | |
| Bayonetta | Witch Time |
1 | 1 | 1 | — |
| Dark Pit | Electroshock Arm[7] | 1 | 1 | 1 | 50 |
| Electrocut Arm[7] | 1 | 1 | 50 | ||
| Quickshock Arm[7] | 1.3 | 1 | 50 | ||
| Guardian Orbitars | 1.5 | 1.7 | 0.7 | 50 | |
| Amplifying Orbitars | 2 | 2 | 50 | ||
| Dr. Mario | Super Sheet | 1.5 |
1 | 0.75 | 50 |
| Breezy Sheet | 1.5 | ||||
| Falco | Reflector | 1.5 |
1 |
0.8 | 50 |
| Accele-Reflector | 1 | 2.1 | 50 | ||
| Reflector Void[8] | 0.7 | 0.6 | 999 | ||
| Fox | Reflector | 1.5 |
1 |
1 | 50 |
| Big Reflector | 1.2 | 1 | |||
| Amplifying Reflector | 2.1 | 1.8 | |||
| Hero | Bounce[9] | 1.5 | 1.4 | 1.1 | 50 |
| Joker | Makarakarn[10] | 1.6 | 1.9 | 0.7 | 50 |
| Kazuya | Left Splits Kick | 2.4 | 1.8 | 0.8 | 80 |
| King Dedede | Inhale |
1.5 | 1.6 | — | |
| King K. Rool | Gut Check | 1.5 | 2 | 1 | 50 |
| Lucas | Forward smash | 1.5 | 1.5 | 0.7 | 50 |
| Mario | Cape | 1.5 | 1 | 0.75 | 50 |
| Gust Cape | 1.5 | 1 | 50 | ||
| Mega Man | Skull Barrier | 1.2 | 1.2 | 25 | |
| Mewtwo | Confusion[11] | 1.4 | 1.2 | 1.25 | 50 |
| Mii Gunner | Echo Reflector | 1.4 |
1.1 |
1 | 50 |
| Mii Swordfighter | Reversal Slash | 1.5 |
1 |
0.75 |
50 |
| Min Min | Up smash | 1.8 | 2.4 | 0.8 | 80 |
| Mr. Game & Watch | Oil Panic[8] |
1 | 0.8 | 0.8 | 50 |
| Ness | Forward smash | 1.5 |
1 |
— | |
| Palutena | Reflect Barrier | 1.17 |
1.25 | 1 | 50 |
| Pit | Angel Ring | 1.5 | 1 | 50 | |
| Mirror Shield | 1.5 | 1.7 | 50 | ||
| Upperdash Arm[7] | 1 | 1 | 1 | 50 | |
| Interception Arm[7] | 1 | 1 | 50 | ||
| Quickdash Arm | 1.3 | 1 | 50 | ||
| Guardian Orbitars | 1.5 | 1.7 | 0.7 | 50 | |
| Amplifying Orbitars | 2 | 2 | 50 | ||
| R.O.B. | Arm Rotor | 1.5 | 1 |
1 | 50 |
| Reflector Arm | 1.8 | 1.5 | 50 | ||
| Backward Arm Rotor | 1.5 | 1.3 | 50 | ||
| Sora | Counterattack[4] | 1.4 | 1 | 1 | 80 |
| Wolf | Reflector | 1.3 |
1.8 | 0.5 | 50 |
| Zelda | Nayru's Love | 1.5 |
1 |
0.75 | 50 |
| Nayru's Rejection | 1.25 | 1.2 | 50 | ||
| Home-Run Bat |
Forward smash | 2 | 2.5 | 0.5 | 80 |
| Franklin Badge | 1.3 | 1.3 | 0.5 | 50 | |
| Gardevoir | 1.3 | 2.2 |
0.5 |
100 | |
| Ghirahim | 1 | 1.25 |
1 | 25 | |
| Color TV-Game 15 | 1.1 | 1.25 | 1 | 34 | |
| Gray Fox | 1 | 1 | 0.5 | 100 | |
| Shovel Knight | 1.2 | 1.1 | 1.1 | 20 | |
- ^ Does not change the ownership of Poké Balls.
- ^ Available as a Skill in World of Light; can only reflect projectiles up to 3 times.
- ^ Does not reset the lifespan of fighter-generated projectiles, and instead just multiplies their remaining lifespan.
- ^ a b Does not reverse projectile direction.
- ^ Does not trigger reflection effect.
- ^ The original owner can still control the projectile if acceptable.
- ^ a b c d e Does not change the ownership of certain projectiles reflected.
- ^ a b Only reflects physical projectiles. Absorbs energy-based projectiles.
- ^ Selected randomly through Command Selection.
- ^ Only available while Arsene is active.
- ^ In Melee, simply reverses projectiles without changing their owner.
List of reflectable attacks[edit]
These attacks can also be blocked by the passive shields worn by Link (from Melee onward), Young Link, Toon Link, and Hero.