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Yoshi's Island (SSBB): Difference between revisions

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==In [[competitive play]]==
==In [[competitive play]]==
Yoshi's Island is usually a starter stage in most tournaments, but is sometimes a [[counterpick]] as well, as the stage doesn't have any overly disruptive features. The Shy Guys can disrupt projectiles such as {{SSBB|Falco}}'s [[Blaster]]s, and can [[gimp]] Ness's [[PK Thunder]] recovery. The walls on the side of the main platform prevent characters such as {{SSBB|Meta Knight}} and {{SSBB|Pit}} from [[gliding]] underneath the stage and make it more difficult for characters to be [[stage spike]]d. {{SSBB|Donkey Kong}} does notoriously well here, as the tilted ledges allow him to climb back onstage earlier when using ledge drop to jump and [[Spinning Kong]]. For some reason, performing this causes Donkey Kong to retain his ledge [[intangibility]] frames until the move ends. The Support Ghost can also aid characters' recoveries by acting as a platform to land on, and if Ness or Lucas is trapped between this and the stage, they will not be able to recover.
Yoshi's Island is usually a starter stage in most tournaments, but is sometimes a [[counterpick]] as well, as the stage doesn't have any overly disruptive features. The Shy Guys can disrupt projectiles such as {{SSBB|Falco}}'s [[Blaster]]s, and can [[gimp]] Ness's [[PK Thunder]] recovery. The walls on the side of the main platform prevent characters such as {{SSBB|Meta Knight}} and {{SSBB|Pit}} from [[gliding]] underneath the stage and make it more difficult for characters to be [[stage spike]]d. {{SSBB|Donkey Kong}} does notoriously well here, as the tilted ledges allow him to climb back onstage earlier when using ledge drop to jump and [[Spinning Kong]]. For some reason, performing this causes Donkey Kong to retain his ledge [[intangibility]] frames until the move ends. The Blarggwich can also aid characters' recoveries by acting as a platform to land on, and if Ness or Lucas is trapped between this and the stage, they will not be able to recover.


==Gallery==
==Gallery==
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**Ironically, however, it is the only stage to actually be based off of "Super Mario World 2: Yoshi's Island".
**Ironically, however, it is the only stage to actually be based off of "Super Mario World 2: Yoshi's Island".
**Like the previous two stages, it continues the tradition of being a familiar stage in the next game, by appearing in ''SSB4''.
**Like the previous two stages, it continues the tradition of being a familiar stage in the next game, by appearing in ''SSB4''.
*The Support Ghost can be seen off screen by pausing while it isn't supporting the characters.
*The Blarggwich can be seen off screen by pausing while it isn't supporting the characters.
*If a player's shield breaks while they are standing on one of the sloped parts at the end of the main platform, when they land they will roll off the stage, which cancels the [[shield break]] stun, and they will immediately regain consciousness, allowing them to move much sooner than normal.
*If a player's shield breaks while they are standing on one of the sloped parts at the end of the main platform, when they land they will roll off the stage, which cancels the [[shield break]] stun, and they will immediately regain consciousness, allowing them to move much sooner than normal.
*This is the only new stage from one of the ''Mario'' sub-universes in ''Brawl'' not to be [[banned stage|banned]] from any tournaments, and is the only ''Mario''-related stage to be considered "neutral" - that is, can be used anytime ([[Delfino Plaza]] is almost always a counter-pick, [[Luigi's Mansion]] and Melee's {{SSBM|Yoshi's Island}} and [[Rainbow Cruise]] are either banned or counter-picks depending on the region (though the former has been banned more often in recent times), and all the others are usually banned).
*This is the only new stage from one of the ''Mario'' sub-universes in ''Brawl'' not to be [[banned stage|banned]] from any tournaments, and is the only ''Mario''-related stage to be considered "neutral" - that is, can be used anytime ([[Delfino Plaza]] is almost always a counter-pick, [[Luigi's Mansion]] and Melee's {{SSBM|Yoshi's Island}} and [[Rainbow Cruise]] are either banned or counter-picks depending on the region (though the former has been banned more often in recent times), and all the others are usually banned).

Revision as of 21:57, May 14, 2015

Yoshi's Island
Yoshi's Island
File:YoshiSymbol.png
Universe Yoshi
Appears in SSBB
SSB4 (3DS)
Availability Starter
Crate type Presents
Tracks available In Brawl:
Obstacle Course
Ending (Yoshi's Story)
Yoshi's Island
Flower Field
Wildlands

Bolded tracks must be unlocked
In SSB4:
Obstacle Course (Spring/Summer)
Obstacle Course (Fall/Winter)
Ending (Yoshi's Story) (Alternate)
Tournament legality
Brawl Singles: Starter/Counter
Doubles: Starter/Counter
Article on Super Mario Wiki Yoshi's Island (place)
For other stages with this name, see Yoshi's Island (disambiguation).

Yoshi's Island (ヨッシーアイランド, Yoshi Island) is a stage in Super Smash Bros. Brawl and a familiar stage in Super Smash Bros. for Nintendo 3DS. This time, it is based on the design of Super Mario World 2: Yoshi's Island (which is also used in Yoshi's Island DS and Yoshi Touch & Go). It has a horizontal design, with two main platforms. The top one tilts during play. There is a ghost, called the Blarggwich, who appears and disappears at random, creating a temporary platform that can save recovering characters. The stage will also change between the four seasons during the match. This stage could be considered the "spiritual successor" to Yoshi's Story from Melee; both Yoshi's Story and this stage have walls going to the bottom of the stage, they both have attackable Fly Guys that fly in with food items, and the Blarggwich's function as a temporary extra platform can be considered similar to Randall the Cloud.

Origin

"Make Eggs, Throw Eggs," the first level of Super Mario World 2: Yoshi's Island, is a prime example of the game's distinctive graphics.

This stage is from Super Mario World 2: Yoshi's Island. In Yoshi's Island, the design of the stages looks similar to drawings. In the first world, Chomps appear in the background, go up in the sky, and try to fall on Yoshi. A large Chomp appears near the stage on each side but in the background. Each season represents certain levels in Yoshi's Island. In this stage, summer has smiling flowers that look like the collectible flowers used in Yoshi's Island to increase one's score. In Yoshi's Island, Shy Guys appear and carry items that one can get by throwing eggs at them. When the item is taken or if they stay on screen long enough they will fly away. Also from Yoshi's Island are the Blarggwiches, which serve as platforms for a certain amount of time. The Blarggwiches are retained in this stage. The Goonies were also enemies in Yoshi's Island. They appear in the stage during the summer and fall seasons.

Seasons

When the match begins, the season that players start on is entirely random. The changes that the seasons make to the stage are merely aesthetic - they do not affect the gameplay in any way.

  • Spring: Scenery here distinctly resembles the pastel-drawn backgrounds of the Overworld stages in Super Mario World 2: Yoshi's Island. Giant red tulips, like in the first level of Yoshi's Island, appear behind the stage.
  • Summer: Flowers, resembling the Special Flowers in the original Yoshi's Island, sprout everywhere with the coming of summer.
  • Autumn: Fall colors take over and stationary Goonies appear, hovering in the sky with a four-frame animation. Wheat grass appears in the background, but in the actual games, wheat grass is never actually found.
  • Winter: Heavy snowfall is this season's main addition to the graphics. Like most weather effects in Brawl, the snow is not rendered in 3D. Pausing and angling the camera will reveal that it is only two-dimensional.

In competitive play

Yoshi's Island is usually a starter stage in most tournaments, but is sometimes a counterpick as well, as the stage doesn't have any overly disruptive features. The Shy Guys can disrupt projectiles such as Falco's Blasters, and can gimp Ness's PK Thunder recovery. The walls on the side of the main platform prevent characters such as Meta Knight and Pit from gliding underneath the stage and make it more difficult for characters to be stage spiked. Donkey Kong does notoriously well here, as the tilted ledges allow him to climb back onstage earlier when using ledge drop to jump and Spinning Kong. For some reason, performing this causes Donkey Kong to retain his ledge intangibility frames until the move ends. The Blarggwich can also aid characters' recoveries by acting as a platform to land on, and if Ness or Lucas is trapped between this and the stage, they will not be able to recover.

Gallery

Trivia

  • While using Olimar's Final Smash, End of Day, a drawing of a moon can be seen in the sky. This moon was the location of the battle against World 5 boss Raphael the Raven in Yoshi's Island.
  • This is the third stage in the series that has acquired the name "Yoshi's Island".
    • Ironically, however, it is the only stage to actually be based off of "Super Mario World 2: Yoshi's Island".
    • Like the previous two stages, it continues the tradition of being a familiar stage in the next game, by appearing in SSB4.
  • The Blarggwich can be seen off screen by pausing while it isn't supporting the characters.
  • If a player's shield breaks while they are standing on one of the sloped parts at the end of the main platform, when they land they will roll off the stage, which cancels the shield break stun, and they will immediately regain consciousness, allowing them to move much sooner than normal.
  • This is the only new stage from one of the Mario sub-universes in Brawl not to be banned from any tournaments, and is the only Mario-related stage to be considered "neutral" - that is, can be used anytime (Delfino Plaza is almost always a counter-pick, Luigi's Mansion and Melee's Yoshi's Island and Rainbow Cruise are either banned or counter-picks depending on the region (though the former has been banned more often in recent times), and all the others are usually banned).
  • There is an extra track that can play in this stage. The Obstacle Course that is listed in My Music and in the Sound Test is the variation that plays in the spring and summer seasons. There is another variation that plays during autumn and winter, but it is not available in the Sound Test, though it is available in the OST rip. However, in Super Smash Bros. for Nintendo 3DS, both versions of Obstacle Course are in the sound test, as Obstacle Course (Spring / Summer) and Obstacle Course (Autumn / Winter).
  • On the Ω form of the stage in Super Smash Bros. for Nintendo 3DS, the stage will cycle through the seasons as normal; however, no sound effects will play, and only the Spring/Summer mix of the music will be heard.

External links