World of Trophies: Difference between revisions

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== Flags and Crowns ==
== Flags and Crowns ==


Both flags and crowns are proof that the player has cleared a stage. A flag means that the player didn’t get every [[orange cubes]] or didn't go in all the doors for that stage. A crown means that the stage has been completely cleared. Te only way to get 100 % is to have crowns for every stage and no flag.
Both flags and crowns are proof that the player has cleared a stage. A flag means that the player didn’t get every [[orange cube]]s or didn't go in all the doors for that stage. A crown means that the stage has been completely cleared. Te only way to get 100 % is to have crowns for every stage and no flag.


== Clear % ==
== Clear % ==

Revision as of 01:33, November 15, 2008

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File:WorldofTrophies.jpg
A map showing a part of this world.

The World of Trophies (called This World on the Smash Bros. DOJO!! website and on the trophies) is the world in which the Subspace Emissary takes place. The area is quite diverse in terrain, going from forests to deserts. There is a Floating Island of the Ancients in the middle of a long ocean, where the Subspace Army holds its base of operations. All the characters of Smash live in different areas in the World. The Ancient Minister's trophy description states he was once the ruler of 'this world' who lived on The Floating Island of the Ancients with the R.O.B.s. Tabuu wanted the R.O.B.s to work constructing Subspace bombs, and forced the Minister to order them to do this and lead the Subspace Army.

In the World of Trophies, Trophies that depict various Nintendo characters hold fights. Fighting is their sole existence. When defeated, instead of dying, the character is turned into a trophy. When a character is 'Trophified', he or she must be revived by another character or a Dedede Badge. Bosses, such as Petey Pirahna or Master Hand actually die when defeated. This is shown when Master Hand tried to strike Tabuu, but was defeated with little effort, and Master Hand lay motionless. Of course, this doesn't stop the characters to have the personalities and memories of the "real" characters. For example, King Dedede recognizes Kirby and gives him a mighty hug, and Link and Zelda recognize Ganondorf in the Subspace and revive him to help defeat Tabuu. Some characters from the same universe actually are friends or enemies in this world too, like Donkey Kong and Diddy Kong, Mario and Peach, Fox and Falco, and even Samus and Ridley.

Flags and Crowns

Both flags and crowns are proof that the player has cleared a stage. A flag means that the player didn’t get every orange cubes or didn't go in all the doors for that stage. A crown means that the stage has been completely cleared. Te only way to get 100 % is to have crowns for every stage and no flag.

Clear %

The Clear % tells how much of The Subspace Emissary the player has completed. There are more than one way to increase the Clear %. First of all, the player has to enter every place he/she can, including hidden doors. Clearing the Stages is the biggest way to increase the clear percentage. Getting all the orange cube items is another way to increase the clear percentage. These cubes contain valuable items, such as character trophies and will not reappear once you get them. Some items that are different from orange cubes occasionally appear, these also affect the clear percentage. To make sure to have 100 %, the player's map must have crowns everywhere and no flags.

Trivia

  • The Trophies seen in the Subspace Emissary are different than most of the ones you collect when you complete Classic Mode, meaning that the other modes are not canon to the main storyline.