Super Smash Bros. series

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{{redirect|SH|the ''Smash 4'' player|Smasher:SH}}
[[Image:Smalljump.jpg|200px|right|thumbnail|{{SSBB|Sheik}}'s short hop (right) compared to her normal jump (left).]]
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[[Image:Shorthopexample.jpg|200px|right|thumbnail|An example of where short hops are useful. {{SSBB|Link}} dodges {{SSBB|Meta Knight}}'s forward smash by short hopping over him, then using a down aerial to [[punish]].]]
[[File:Smalljump.jpg|200px|thumb|{{SSBB|Sheik}}'s short hop (right) compared to her normal jump (left).]]
A '''short hop''', officially a '''short jump''' ({{ja|ショートジャンプ}}, ''short jump''), '''small jump''' ({{ja|小ジャンプ}}, ''small jump''), or '''low jump''' in ''[[Super Smash Bros. 4]]''<!--http://i.imgur.com/vlUmSBS.png-->, is the act of pressing the jump button or pushing the control stick upward (easier if control stick isn't pushed all the way) and letting go before the character leaves the ground. This will result in a jump that is lower than a normal [[jump]]. This technique can be performed in all ''{{b|Super Smash Bros.|series}}'' games thus far.
[[File:Shorthopexample.jpg|200px|thumb|An example of where short hops are useful. {{SSBB|Link}} dodges {{SSBB|Meta Knight}}'s forward smash by short hopping over him, then using a down aerial to [[punish]].]]
A '''short hop''', or '''low jump''' in ''[[Super Smash Bros. 4]]'', is the act of inputting a jump command and letting go of the appropriate button or control stick during a character's jump squat. This will result in a jump height that is lower than that of a normal [[jump]]. This technique can be performed in all ''{{b|Super Smash Bros.|series}}'' games.


The short hop technique is an essential move in [[competitive play]], allowing the user to perform aerial attacks closer to the ground. This is useful for [[spam]]ming [[aerial]]s, especially with the [[SHFFL]] technique in ''[[Melee]]'', as the aerials can be done closer to the ground and possibly hit targets who are still on the ground, with other techniques such as [[double jump cancelling]] allowing even lower aerials. Hitting grounded targets is great for characters whose aerials play a significant part of their [[metagame]], such as {{SSB|Ness}}, who can perform deadly [[double jump cancel]] combos in conjunction with other moves such as his up tilt in ''Smash 64''. Characters who have strong aerial attacks, such as [[Captain Falcon]], benefit from this greatly. Short hopped aerials are also very useful for aerial [[approach]]es and [[spacing]], especially for characters such as [[Marth]].
==Mechanics==
A short hop can be performed using any controller and configured control scheme, including button-jump and control-stick-jump methods, although exactly how it functions depends on the game. In the original ''[[Super Smash Bros.]]'', characters have a different full jump height depending on the input type; a jump using the C buttons has a different height from a jump using the control stick. A short hop in ''Smash 64'' refers to an input from lightly tapping the C button to jump. Every character in ''Smash 64'' has a 3 [[frame]] window to perform a short hop, regardless of the length of their '''jumpsquat'''. If the jump button is still held after the third frame of a character's jumpsquat, they will perform a full hop. The height of a short hop in ''Smash 64'' also depends to the horizontal position of the control stick. If the player is holding the stick fully forwards or backwards for example, they will perform a lower short hop than if they do not hold the control stick at all.  


Jumping speed can affect the timing of the short hop. In ''Melee'', for instance, a {{SSBM|Fox}} player must release the jump button within 2 [[frame]]s to short hop. {{SSBM|Bowser}}, by contrast, requires 7 frames and so his short hops are much easier. The height of a short hop varies from character to character as well. Short hopping is also used during [[wavedashing]], to an extreme degree. For frame data, refer to [[Jumping#Jump_timing|Jumping]].
Starting from ''Super Smash Bros Melee'', the window to perform a short hop is now based on the length of a character's jumpsquat, with longer jumpsquats leading to more lenient timing to perform a short hop. In addition to this, the jump buttons and the control stick have the exact same effect on jumping, so it is now possible to perform a short hop with the control stick. In ''[[Super Smash Bros. Melee]]'', the window to perform a short hop is one frame shorter than the length of the character's jumpsquat. {{SSBM|Fox}} for example has a 3 frame jumpsquat, so the player must release the jump button before the 3rd [[frame]] of jumpsquat to achieve a short hop, giving the player a 2 frame window to jumpsquat. {{SSBM|Bowser}} on the other hand has an 8 frame jumpsquat, so the player has a 7 frame window to short hop with Bowser. The horizontal position of the control stick also no longer affects the height of the short hop, with a short hop granting the player a consistent amount of height in all situations.


In ''Brawl'', it's much easier to short hop than in ''Melee'' due to the slower speed of the gameplay. However, in the [[Subspace Emissary]], the time frame to input a short hop is reduced by 2 frames, increasing the difficulty of short hops.
In ''[[Super Smash Bros. Brawl]]'', the window to short hop is still based on the length of a character's jumpsquat but the window is now active until the character is airborne, rather than until the last frame of the character's jumpsquat, making short hopping easier to perform overall. Bowser for example still has an 8 frame jumpsquat but the player now has an 8 frame window to short hop with Bowser rather than a 7 frame window due to this change. It is also now possible to [[buffer]] a jump starting from ''Brawl'' and when a jump is buffered, a short hop will occur as long as the player lets go of jump before the character becomes airborne from the jump. This naturally gives the player up to 10 frames more leniency to perform a short hop in some situations, making a buffered short hop very lenient.


Short hopping can also be used for [[Bat dropping]].
Additionally, in ''Brawl's'' [[Subspace Emissary]] mode, every character's jumpsquat is 2 frames shorter, which naturally makes performing a short hop more difficult.
 
Short hop functionality remained identical in ''[[Super Smash Bros. 4]]'' but in ''[[Super Smash Bros. Ultimate]]'', the standardized 3-frame jumpsquat makes it more difficult to perform short hops with any character (with the exception of {{SSBU|Kazuya}} who has a 7 frame jumpsquat, making it much easier to short hop with him than any other character). To compensate, players now have the ability to input both a jump and attack button at the same time to perform a short hop aerial (officially known as a "short hop attack" in English and {{ja|小ジャンプ攻撃|Ko janpu kōgeki}} ''small jump attack'' in Japanese). Short hop aerials have a 0.85× damage modifier applied to them, which, in turn, also makes them deal slightly less knockback. Additionally, update 2.0.0 notably added the ability to perform a regular short hop without attacking by pressing two jump buttons simultaneously, further compensating for the 3-frame jumpsquat.
 
==In competitive play==
The short hop technique is an essential move in [[competitive play]], allowing the user to perform aerial attacks close to the ground and connect with grounded opponents. This can allow for a wider variety of options from a grounded neutral position.
 
In ''Super Smash Bros.'', short hops can be used in conjunction with [[L-canceling#In_SSB|Z-cancels]] and [[double jump cancel]]s to cause perfect shield pressure, [[Shield#Shield_breaking|shield breaks]], or grab confirms.
 
In ''Melee'', short hops are used as part of the [[SHFFL]] technique to aid in aerial approaches and pressure. ''Melee'' also features the ability to combine short hops with double jump cancels, but it is not nearly as powerful as it is in ''Super Smash Bros.'' Short hopping is also used during [[wavedashing]].
 
In ''Brawl'', ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'', short hops can be combined with a [[reverse aerial rush]] for characters to approach with back aerials close to the ground. Short hops can also be combined with [[b-reverse]]s and [[wavebounce]]s for tricky and unusual momentum changes.
 
Outside of its applications in competitive play, short hopping can also be used for [[bat dropping]] in the [[Home-Run Contest]].
 
==Short hop heights==
{{incomplete|Values needed for SSBB}}
===''[[Super Smash Bros.]]''===
''Smash 64'' doesn't have short hops in the same sense as later games. Jump heights are controller in part by the [[control stick]]'s vertical position ('''v'''), being a range from 53 to 80 (53 being the minimum amount required to register a jump). Jumps also depend on jump multiplier ('''m''') and the jump base ('''b'''). Unlike later games, a character's gravity ('''g''') is also applied on the same frame as a grounded jump. The resulting jump force formula is <code>(v×m)+b-g</code>. The listed heights use a vertical stick posistion of 53&mdash;the closest analogue to later games in the series.
 
<center>
{|class="wikitable sortable" style="text-align:center; display:inline-table;"
|+JPN
|-
!Rank!!Character!!Jump multiplier!!Jump base!!Min height!!{{rollover|Difference|Compared to normal jump height|y}}
|-
|'''1'''||{{CharHead|Luigi|SSB|hsize=15px}}||0.7||30||1038.5||60.44%
|-
|'''2'''||{{CharHead|Donkey Kong|SSB|hsize=15px}}||0.47||55||1024.66||74.08%
|-
|'''3'''||{{CharHead|Samus|SSB|hsize=15px}}||0.5||36||996.8||67.26%
|-
|'''4'''||{{CharHead|Captain Falcon|SSB|hsize=15px}}||1||25||855.8||54.54%
|-
|'''5'''||{{CharHead|Pikachu|SSB|hsize=15px}}||0.67||37||840.24||63.51%
|-
|'''6'''||{{CharHead|Link|SSB|hsize=15px}}||0.7||36||798.6||62.54%
|-
|'''7'''||{{CharHead|Mario|SSB|hsize=15px}}||0.7||26||798.2||58.69%
|-
|'''8'''||{{CharHead|Jigglypuff|SSB|hsize=15px}}||0.7||20||786.8||55.96%
|-
|'''9'''||{{CharHead|Kirby|SSB|hsize=15px}}||0.6||30||765||62.25%
|-
|'''10'''||{{CharHead|Yoshi|SSB|hsize=15px}}||0.7||27.5||740.6||59.27%
|-
|'''11'''||{{CharHead|Ness|SSB|hsize=15px}}||0.7||26||706.1||58.62%
|-
|'''12'''||{{CharHead|Fox|SSB|hsize=15px}}||1||23||684||53.64%
|-
|n/a||{{CharHead|Metal Mario|SSB|hsize=15px}}||0.7||38||?<!--formula shaked up to be 70.3-->||?%
|-
|n/a||{{Head|Donkey Kong|g=SSB|s=15px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||0.85||65||?<!--formula shaked up to be 106.05-->||?%
|}
 
{|class="wikitable sortable" style="text-align:center; display:inline-table;"
|+NA/PAL/AUS
|-
!Rank!!Character!!Jump multiplier!!Jump base!!Min height!!{{rollover|Difference|Compared to normal jump height|y}}
|-
|'''1'''||{{CharHead|Luigi|SSB|hsize=15px}}||0.7||30||1038.5||60.44%
|-
|'''2'''||{{CharHead|Donkey Kong|SSB|hsize=15px}}||0.47||55||1024.66||74.08%
|-
|'''3'''||{{CharHead|Samus|SSB|hsize=15px}}||0.5||36||996.8||67.26%
|-
|'''4'''||{{CharHead|Pikachu|SSB|hsize=15px}}||0.67||37||840.24||63.51%
|-
|'''5'''||{{CharHead|Captain Falcon|SSB|hsize=15px}}||1||24||833.8||54.17%
|-
|'''6'''||{{CharHead|Mario|SSB|hsize=15px}}||0.7||26||798.2||58.69%
|-
|'''7'''||{{CharHead|Jigglypuff|SSB|hsize=15px}}||0.7||20||786.8||55.96%
|-
|'''8'''||{{CharHead|Kirby|SSB|hsize=15px}}||0.6||30||765||62.25%
|-
|'''9'''||{{CharHead|Link|SSB|hsize=15px}}||0.7||36||749.7||62.53%
|-
|'''10'''||{{CharHead|Yoshi|SSB|hsize=15px}}||0.7||27.5||713||59.24%
|-
|'''11'''||{{CharHead|Ness|SSB|hsize=15px}}||0.7||26||706.1||58.62%
|-
|'''12'''||{{CharHead|Fox|SSB|hsize=15px}}||1||23||684||53.64%
|-
|n/a||{{CharHead|Metal Mario|SSB|hsize=15px}}||0.7||38||?<!--formula shaked up to be 70.3-->||?%
|-
|n/a||{{Head|Donkey Kong|g=SSB|s=15px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||0.85||65||?<!--formula shaked up to be 106.05-->||?%
|}--
</center>
 
===''[[Super Smash Bros. Melee]]''===
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!date-sort-type="number"|Rank!!Character!!Jump force!!Jump height!!{{rollover|Difference|Compared to normal jump height|y}}
|-
|'''1'''||{{CharHead|Samus|SSBM|hsize=20px}}||1.7||21.05218939||65.041%
|-
|'''2'''||{{CharHead|Sheik|SSBM|hsize=20px}}||2.14||18.02666667||57.627%
|-
|'''n/a'''||[[Male Wire Frame]]||1.8||17.11125||51.104%
|-
|'''3'''||{{CharHead|Zelda|SSBM|hsize=20px}}||1.6||16.74337158||57.410%
|-
|'''n/a'''||[[Female Wire Frame]]||1.6||16.74337158||57.410%
|-
|'''4'''||{{CharHead|Yoshi|SSBM|hsize=20px}}||1.8||16.53097984||51.079%
|-
|'''5'''||{{CharHead|Peach|SSBM|hsize=20px}}||1.6||15.21||52.160%
|-
|'''6'''||{{CharHead|Ganondorf|SSBM|hsize=20px}}||2.0||14.40086538||58.265%
|-
|'''7'''||{{CharHead|Luigi|SSBM|hsize=20px}}||1.4||13.51152355||33.322%
|-
|'''8'''||{{CharHead|Kirby|SSBM|hsize=20px}}||1.5||13.3225||55.487%
|-
|'''9'''||{{CharHead|Captain Falcon|SSBM|hsize=20px}}||1.9||12.95086538||36.556%
|-
|'''10'''||{{CharHead|Marth|SSBM|hsize=20px}}||1.5||12.49591912||38.222%
|-
|'''11-12'''||{{CharHead|Pikachu|SSBM|hsize=20px}}||1.7||12.30011364||41.779%
|-
|'''11-12'''||{{CharHead|Pichu|SSBM|hsize=20px}}||1.7||12.30011364||41.779%
|-
|'''13'''||{{CharHead|Donkey Kong|SSBM|hsize=20px}}||1.6||12.0125||34.211%
|-
|'''14'''||{{CharHead|Ness|SSBM|hsize=20px}}||1.5||11.76125||35.126%
|-
|'''15'''||{{CharHead|Mewtwo|SSBM|hsize=20px}}||1.4||11.26146951||36.191%
|-
|'''16'''||{{CharHead|Falco|SSBM|hsize=20px}}||1.9||9.688897059||20.435%
|-
|'''17-19'''||{{CharHead|Mario|SSBM|hsize=20px}}||1.4||9.627664474||36.053%
|-
|'''17-19'''||{{CharHead|Dr. Mario|SSBM|hsize=20px}}||1.4||9.627664474||36.053%
|-
|'''17-19'''||{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}||1.4||9.627664474||36.053%
|-
|'''20-21'''||{{CharHead|Link|SSBM|hsize=20px}}||1.5||9.491022727||34.928%
|-
|'''20-21'''||{{CharHead|Young Link|SSBM|hsize=20px}}||1.5||9.491022727||31.737%
|-
|''' 22'''||{{CharHead|Roy|SSBM|hsize=20px}}||1.5||9.132671053||32.199%
|-
|'''23'''||{{CharHead|Ice Climbers|SSBM|hsize=20px}}||1.4||9.1125||28.028%
|-
|'''24'''||{{CharHead|Bowser|SSBM|hsize=20px}}||1.6||9.062403846||31.499%
|-
|'''25'''||{{CharHead|Fox|SSBM|hsize=20px}}||2.1||8.565706522||31.003%
|-
|'''26'''||{{CharHead|Jigglypuff|SSBM|hsize=20px}}||1.05||8.09628125||42.151%
|-
|'''n/a'''||{{CharHead|Giga Bowser|SSBM|hsize=20px}}||1.6||4.35125||13.102%
|}
 
===''[[Super Smash Bros. Brawl]]''===
{{technical data|Need short hop heights for all Brawl characters}}
 
===''[[Super Smash Bros. 4]]''===
{| class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!date-sort-type="number"| Rank !! Character !! Full Hop !! Short Hop
|-
| '''1''' || {{CharHead|Greninja|SSB4|hsize=20px}} || 46 || 22.114738
|-
| '''2''' || {{CharHead|Zero Suit Samus|SSB4|hsize=20px}} || 44.5 || 21.354742
|-
| '''3''' || {{CharHead|Bayonetta|SSB4|hsize=20px}} || 39 || 21.354742
|-
| '''4''' || {{CharHead|Luigi|SSB4|hsize=20px}} || 44 || 19.984556
|-
| '''5''' || {{CharHead|Diddy Kong|SSB4|hsize=20px}} || 41.208694 || 19.897078
|-
| '''6''' || {{CharHead|Rosalina|SSB4|hsize=20px}} || 40 || 19.370632
|-
| '''7''' || {{CharHead|Sheik|SSB4|hsize=20px}} || 39 || 18.752533
|-
| '''8''' || {{CharHead|R.O.B.|SSB4|hsize=20px}} || 38 || 18.378603
|-
| '''9''' || {{CharHead|Lucario|SSB4|hsize=20px}} || 37.619999 || 18.193617
|-
| '''10''' || {{CharHead|Samus|SSB4|hsize=20px}} || 37 || 18
|-
| '''11''' || {{CharHead|Captain Falcon|SSB4|hsize=20px}} || 37.306652 || 17.980684
|-
| '''12-13''' || {{CharHead|Mario|SSB4|hsize=20px}} || 36.331814 || 17.539339
|-
| '''12-13''' || {{CharHead|Dr. Mario|SSB4|hsize=20px}} || {{rollover|36.331814|Stored in-game as the same as Mario's, then affected by a negative multiplier.|?}} || {{rollover|17.539339|Stored in-game as the same as Mario's, then affected by a negative multiplier.|?}}
|-
| '''14''' || {{CharHead|Mii Gunner|SSB4|hsize=20px}} || 32 || 17.539339
|-
| '''15''' || {{CharHead|Mewtwo|SSB4|hsize=20px}} || 31.110001 || 17.5
|-
| '''16''' || {{CharHead|Yoshi|SSB4|hsize=20px}} || 36.094189 || 17.434723
|-
| '''17''' || {{CharHead|Falco|SSB4|hsize=20px}} || 50.506073 || 17.34
|-
| '''18''' || {{CharHead|Palutena|SSB4|hsize=20px}} || 35.900002 || 17.303881
|-
| '''19''' || {{CharHead|Donkey Kong|SSB4|hsize=20px}} || 34 || 17.297209
|-
| '''20''' || {{CharHead|Wii Fit Trainer|SSB4|hsize=20px}} || 35.599998 || 17.179214
|-
| '''21''' || {{CharHead|Pikachu|SSB4|hsize=20px}} || 35.5 || 17.123371
|-
| '''22''' || {{CharHead|Mii Brawler|SSB4|hsize=20px}} || 35 || 17
|-
| '''23''' || {{CharHead|Cloud|SSB4|hsize=20px}} || 32.5 || 17
|-
| '''24''' || {{CharHead|Sonic|SSB4|hsize=20px}} || 35 || 16.887465
|-
| '''25''' || {{CharHead|Shulk|SSB4|hsize=20px}} || 34.799999 || 16.887465
|-
| '''26''' || {{CharHead|Ness|SSB4|hsize=20px}} || 34.476265 || 16.652296
|-
| '''27''' || {{CharHead|Bowser Jr.|SSB4|hsize=20px}} || 34.400002 || 16.592869
|-
| '''28''' || {{CharHead|Pac-Man|SSB4|hsize=20px}} || 34.099998 || 16.477137
|-
| '''29''' || {{CharHead|Duck Hunt|SSB4|hsize=20px}} || 34 || 16.477137
|-
| '''30''' || {{CharHead|Fox|SSB4|hsize=20px}} || 35 || 16.403395
|-
| '''31''' || {{CharHead|Toon Link|SSB4|hsize=20px}} || 33.799999 || 16.320242
|-
| '''32-33''' || {{CharHead|Marth|SSB4|hsize=20px}} || 33.660133 || 16.263107
|-
| '''32-33''' || {{CharHead|Lucina|SSB4|hsize=20px}} || 33.660133 || 16.263107
|-
| '''34''' || {{CharHead|Olimar|SSB4|hsize=20px}} || 33.5 || 16.191645
|-
| '''35''' || {{CharHead|King Dedede|SSB4|hsize=20px}} || 32.849998 || 16.019524
|-
| '''36''' || {{CharHead|Robin|SSB4|hsize=20px}} || 33.208813 || 16.018034
|-
| '''37''' || {{CharHead|Corrin|SSB4|hsize=20px}} || 33 || 16
|-
| '''38''' || {{CharHead|Ike|SSB4|hsize=20px}} || 29.9 || 16
|-
| '''39''' || {{CharHead|Bowser|SSB4|hsize=20px}} || 33 || 15.699792
|-
| '''40''' || {{CharHead|Villager|SSB4|hsize=20px}} || 32.5 || 15.689452
|-
| '''41''' || {{CharHead|Charizard|SSB4|hsize=20px}} || 32 || 15.42625
|-
| '''42''' || {{CharHead|Zelda|SSB4|hsize=20px}} || 31.552761 || 15.239396
|-
| '''43''' || {{CharHead|Mii Swordfighter|SSB4|hsize=20px}} || 28.299999 || 15
|-
| '''44''' || {{CharHead|Ryu|SSB4|hsize=20px}} || 26 || 15
|-
| '''45-46''' || {{CharHead|Pit|SSB4|hsize=20px}} || 31 || 14.955608
|-
| '''45-46''' || {{CharHead|Dark Pit|SSB4|hsize=20px}} || 31 || 14.955608
|-
| '''47''' || {{CharHead|Wario|SSB4|hsize=20px}} || 30.5 || 14.699989
|-
| '''48''' || {{CharHead|Peach|SSB4|hsize=20px}} || 30.025824 || 14.501237
|-
| '''49''' || {{CharHead|Meta Knight|SSB4|hsize=20px}} || 32 || 13.915902
|-
| '''50''' || {{CharHead|Link|SSB4|hsize=20px}} || 27.799999 || 13.380496
|-
| '''51''' || {{CharHead|Mr. Game & Watch|SSB4|hsize=20px}} || 27.511969 || 13.261467
|-
| '''52''' || {{CharHead|Roy|SSB4|hsize=20px}} || 30.969999 || 13
|-
| '''53''' || {{CharHead|Lucas|SSB4|hsize=20px}} || 29.41 || 13
|-
| '''54''' || {{CharHead|Little Mac|SSB4|hsize=20px}} || 26 || 12.526741
|-
| '''55''' || {{CharHead|Ganondorf|SSB4|hsize=20px}} || 25.488228 || 12.244264
|-
| '''56''' || {{CharHead|Kirby|SSB4|hsize=20px}} || 25.368114 || 12.241816
|-
| '''57''' || {{CharHead|Mega Man|SSB4|hsize=20px}} || 32.799999 || 11.492068
|-
| '''58''' || {{CharHead|Jigglypuff|SSB4|hsize=20px}} || 19.786329 || 11.260982
|}
 
===''[[Super Smash Bros. Ultimate]]''===
{| class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!date-sort-type="number"| Rank !! Character !! Full Hop !! Short Hop
|-
| '''1''' || {{CharHead|Greninja|SSBU|hsize=20px}} || 46 || 22.11
|-
| '''2-3''' || {{CharHead|Zero Suit Samus|SSBU|hsize=20px}} || 44.5 || 21.35
|-
| '''2-3''' || {{CharHead|Bayonetta|SSBU|hsize=20px}} || 39 || 21.35
|-
| '''4''' || {{CharHead|Luigi|SSBU|hsize=20px}} || 44 || 19.98
|-
| '''5''' || {{CharHead|Diddy Kong|SSBU|hsize=20px}} || 41.21 || 19.9
|-
| '''6''' || {{CharHead|Rosalina & Luma|SSBU|hsize=20px}} || 40 || 19.37
|-
| '''7''' || {{CharHead|Sheik|SSBU|hsize=20px}} || 39 || 18.75
|-
| '''8''' || {{CharHead|R.O.B.|SSBU|hsize=20px}} || 38 || 18.38
|-
| '''9''' || {{CharHead|Lucario|SSBU|hsize=20px}} || 37.62 || 18.19
|-
| '''10-13''' || {{CharHead|Samus|SSBU|hsize=20px}} || 37 || 18
|-
| '''10-13''' || {{CharHead|Dark Samus|SSBU|hsize=20px}} || 37 || 18
|-
| '''10-13''' || {{CharHead|Simon|SSBU|hsize=20px}} || 30 || 18
|-
| '''10-13''' || {{CharHead|Richter|SSBU|hsize=20px}} || 30 || 18
|-
| '''14''' || {{CharHead|Captain Falcon|SSBU|hsize=20px}} || 37.31 || 17.98
|-
| '''15''' || {{CharHead|Banjo & Kazooie|SSBU|hsize=20px}} || 29.8 || 17.8
|-
| '''16-17''' || {{CharHead|Mario|SSBU|hsize=20px}} || 36.33 || 17.54
|-
| '''16-17''' || {{CharHead|Inkling|SSBU|hsize=20px}} || 33 || 17.54
|-
| '''18-19''' || {{CharHead|Piranha Plant|SSBU|hsize=20px}} || 37.4 || 17.5
|-
| '''18-19''' || {{CharHead|Mewtwo|SSBU|hsize=20px}} || 31.11 || 17.5
|-
| '''20''' || {{CharHead|Pichu|SSBU|hsize=20px}} || 36.75 || 17.43
|-
| '''21''' || {{CharHead|Falco|SSBU|hsize=20px}} || 50.51 || 17.34
|-
| '''22-23''' || {{CharHead|Palutena|SSBU|hsize=20px}} || 35.9 || 17.3
|-
| '''22-23''' || {{CharHead|Donkey Kong|SSBU|hsize=20px}} || 34 || 17.3
|-
| '''24''' || {{CharHead|Sora|SSBU|hsize=20px}} || 30 || 17.2
|-
| '''25''' || {{CharHead|Wii Fit Trainer|SSBU|hsize=20px}} || 35.6 || 17.18
|-
| '''26''' || {{CharHead|Pikachu|SSBU|hsize=20px}} || 35.5 || 17.12
|-
| '''27''' || {{CharHead|Squirtle|SSBU|hsize=20px}} || 35.35 || 17.03
|-
| '''28-29''' || {{CharHead|Mii Brawler|SSBU|hsize=20px}} || 35 || 17
|-
| '''28-29''' || {{CharHead|Cloud|SSBU|hsize=20px}} || 32.5 || 17
|-
| '''30''' || {{CharHead|Sonic|SSBU|hsize=20px}} || 35 || 16.89
|-
| '''31''' || {{CharHead|Shulk|SSBU|hsize=20px}} || 33.5 || 16.8
|-
| '''32''' || {{CharHead|Ice Climbers|SSBU|hsize=20px}} || 34.69 || 16.75
|-
| '''33''' || {{CharHead|Ness|SSBU|hsize=20px}} || 34.48 || 16.65
|-
| '''34''' || {{CharHead|Bowser Jr.|SSBU|hsize=20px}} || 34.4 || 16.59
|-
| '''35-36''' || {{CharHead|Pac-Man|SSBU|hsize=20px}} || 34.1 || 16.48
|-
| '''35-36''' || {{CharHead|Duck Hunt|SSBU|hsize=20px}} || 34 || 16.48
|-
| '''37''' || {{CharHead|Fox|SSBU|hsize=20px}} || 35 || 16.4
|-
| '''38''' || {{CharHead|Toon Link|SSBU|hsize=20px}} || 33.8 || 16.32
|-
| '''39-41''' || {{CharHead|Marth|SSBU|hsize=20px}} || 33.66 || 16.26
|-
| '''39-41''' || {{CharHead|Lucina|SSBU|hsize=20px}} || 33.66 || 16.26
|-
| '''39-41''' || {{CharHead|Young Link|SSBU|hsize=20px}} || 33.66 || 16.26
|-
| '''42''' || {{CharHead|Olimar|SSBU|hsize=20px}} || 33.5 || 16.19
|-
| '''43-44''' || {{CharHead|Robin|SSBU|hsize=20px}} || 33.21 || 16.02
|-
| '''43-44''' || {{CharHead|King Dedede|SSBU|hsize=20px}} || 32.85 || 16.02
|-
| '''45-47''' || {{CharHead|Corrin|SSBU|hsize=20px}} || 33 || 16
|-
| '''45-47''' || {{CharHead|Min Min|SSBU|hsize=20px}} || 30.7 || 16
|-
| '''45-47''' || {{CharHead|Ike|SSBU|hsize=20px}} || 29.9 || 16
|-
| '''48''' || {{CharHead|Bowser|SSBU|hsize=20px}} || 33 || 15.7
|-
| '''49-50''' || {{CharHead|Isabelle|SSBU|hsize=20px}} || 32.5 || 15.69
|-
| '''49-50''' || {{CharHead|Villager|SSBU|hsize=20px}} || 32.5 || 15.69
|-
| '''51''' || {{CharHead|Mythra|SSBU|hsize=20px}} || 33 || 15.6
|-
| '''52''' || {{CharHead|Ivysaur|SSBU|hsize=20px}} || 32.25 || 15.58
|-
| '''53''' || {{CharHead|Hero|SSBU|hsize=20px}} || 29 || 15.5
|-
| '''54''' || {{CharHead|Charizard|SSBU|hsize=20px}} || 32 || 15.43
|-
| '''55''' || {{CharHead|Wolf|SSBU|hsize=20px}} || 32.02 || 15.38
|-
| '''56''' || {{CharHead|Zelda|SSBU|hsize=20px}} || 31.55 || 15.24
|-
| '''57-58''' || {{CharHead|Terry|SSBU|hsize=20px}} || 27 || 15.2
|-
| '''57-58''' || {{CharHead|Pyra|SSBU|hsize=20px}} || 26.3 || 15.2
|-
| '''59-60''' || {{CharHead|Ryu|SSBU|hsize=20px}} || 26 || 15
|-
| '''59-60''' || {{CharHead|Ken|SSBU|hsize=20px}} || 26 || 15
|-
| '''61-62''' || {{CharHead|Pit|SSBU|hsize=20px}} || 31 || 14.96
|-
| '''61-62''' || {{CharHead|Dark Pit|SSBU|hsize=20px}} || 31 || 14.96
|-
| '''63''' || {{CharHead|Wario|SSBU|hsize=20px}} || 30.5 || 14.7
|-
| '''64''' || {{CharHead|Mii Gunner|SSBU|hsize=20px}} || 30.9 || 14.6
|-
| '''65-66''' || {{CharHead|Peach|SSBU|hsize=20px}} || 30.03 || 14.5
|-
| '''65-66''' || {{CharHead|Daisy|SSBU|hsize=20px}} || 30.03 || 14.5
|-
| '''67''' || {{CharHead|Yoshi|SSBU|hsize=20px}} || 36.09 || 14.43
|-
| '''68''' || {{CharHead|Incineroar|SSBU|hsize=20px}} || 31.6 || 14.4
|-
| '''69-70''' || {{CharHead|Ridley|SSBU|hsize=20px}} || 34 || 14.2
|-
| '''69-70''' || {{CharHead|Joker|SSBU|hsize=20px}} || 32.5 || 14.2
|-
| '''71''' || {{CharHead|Byleth|SSBU|hsize=20px}} || 26.5 || 14
|-
| '''72''' || {{CharHead|Meta Knight|SSBU|hsize=20px}} || 32 || 13.92
|-
| '''73''' || {{CharHead|Snake|SSBU|hsize=20px}} || 21.62 || 13.69
|-
| '''74''' || {{CharHead|King K. Rool|SSBU|hsize=20px}} || 33 || 13.5
|-
| '''75''' || {{CharHead|Dr. Mario|SSBU|hsize=20px}} || 30.8805 || {{rollover|13.414592|Stored in-game as the same as Mario's, then affected by a negative multiplier.|?}}
|-
| '''76''' || {{CharHead|Link|SSBU|hsize=20px}} || 27.8 || 13.38
|-
| '''77''' || {{CharHead|Mr. Game & Watch|SSBU|hsize=20px}} || 27.51 || 13.26
|-
| '''78-80''' || {{CharHead|Roy|SSBU|hsize=20px}} || 30.97 || 13
|-
| '''78-80''' || {{CharHead|Chrom|SSBU|hsize=20px}} || 30.97 || 13
|-
| '''78-80''' || {{CharHead|Lucas|SSBU|hsize=20px}} || 29.41 || 13
|-
| '''81''' || {{CharHead|Little Mac|SSBU|hsize=20px}} || 26 || 12.53
|-
| '''82''' || {{CharHead|Mii Swordfighter|SSBU|hsize=20px}} || 28.3 || 12.3
|-
| '''83-84''' || {{CharHead|Ganondorf|SSBU|hsize=20px}} || 25.49 || 12.24
|-
| '''83-84''' || {{CharHead|Kirby|SSBU|hsize=20px}} || 25.37 || 12.24
|-
| '''85''' || {{CharHead|Kazuya|SSBU|hsize=20px}} || 18 || 12
|-
| '''86''' || {{CharHead|Mega Man|SSBU|hsize=20px}} || 32.8 || 11.49
|-
| '''87''' || {{CharHead|Jigglypuff|SSBU|hsize=20px}} || 19.79 || 11.26
|-
| '''88-89''' || {{CharHead|Sephiroth|SSBU|hsize=20px}} || 30.5 || 10
|-
| '''88-89''' || {{CharHead|Steve|SSBU|hsize=20px}} || 16.5 || 10
|}


[[Category:Techniques]]
[[Category:Techniques]]
{{AllGames|Techniques}}
{{AllGames|Techniques}}
[[Category:Terms]]
[[Category:Terms]]

Latest revision as of 14:51, January 25, 2024

"SH" redirects here. For the Smash 4 player, see Smasher:SH.
Sheik performing a small jump.
Sheik's short hop (right) compared to her normal jump (left).
An example of what short hops are used for
An example of where short hops are useful. Link dodges Meta Knight's forward smash by short hopping over him, then using a down aerial to punish.

A short hop, or low jump in Super Smash Bros. 4, is the act of inputting a jump command and letting go of the appropriate button or control stick during a character's jump squat. This will result in a jump height that is lower than that of a normal jump. This technique can be performed in all Super Smash Bros. games.

MechanicsEdit

A short hop can be performed using any controller and configured control scheme, including button-jump and control-stick-jump methods, although exactly how it functions depends on the game. In the original Super Smash Bros., characters have a different full jump height depending on the input type; a jump using the C buttons has a different height from a jump using the control stick. A short hop in Smash 64 refers to an input from lightly tapping the C button to jump. Every character in Smash 64 has a 3 frame window to perform a short hop, regardless of the length of their jumpsquat. If the jump button is still held after the third frame of a character's jumpsquat, they will perform a full hop. The height of a short hop in Smash 64 also depends to the horizontal position of the control stick. If the player is holding the stick fully forwards or backwards for example, they will perform a lower short hop than if they do not hold the control stick at all.

Starting from Super Smash Bros Melee, the window to perform a short hop is now based on the length of a character's jumpsquat, with longer jumpsquats leading to more lenient timing to perform a short hop. In addition to this, the jump buttons and the control stick have the exact same effect on jumping, so it is now possible to perform a short hop with the control stick. In Super Smash Bros. Melee, the window to perform a short hop is one frame shorter than the length of the character's jumpsquat. Fox for example has a 3 frame jumpsquat, so the player must release the jump button before the 3rd frame of jumpsquat to achieve a short hop, giving the player a 2 frame window to jumpsquat. Bowser on the other hand has an 8 frame jumpsquat, so the player has a 7 frame window to short hop with Bowser. The horizontal position of the control stick also no longer affects the height of the short hop, with a short hop granting the player a consistent amount of height in all situations.

In Super Smash Bros. Brawl, the window to short hop is still based on the length of a character's jumpsquat but the window is now active until the character is airborne, rather than until the last frame of the character's jumpsquat, making short hopping easier to perform overall. Bowser for example still has an 8 frame jumpsquat but the player now has an 8 frame window to short hop with Bowser rather than a 7 frame window due to this change. It is also now possible to buffer a jump starting from Brawl and when a jump is buffered, a short hop will occur as long as the player lets go of jump before the character becomes airborne from the jump. This naturally gives the player up to 10 frames more leniency to perform a short hop in some situations, making a buffered short hop very lenient.

Additionally, in Brawl's Subspace Emissary mode, every character's jumpsquat is 2 frames shorter, which naturally makes performing a short hop more difficult.

Short hop functionality remained identical in Super Smash Bros. 4 but in Super Smash Bros. Ultimate, the standardized 3-frame jumpsquat makes it more difficult to perform short hops with any character (with the exception of Kazuya who has a 7 frame jumpsquat, making it much easier to short hop with him than any other character). To compensate, players now have the ability to input both a jump and attack button at the same time to perform a short hop aerial (officially known as a "short hop attack" in English and 小ジャンプ攻撃 small jump attack in Japanese). Short hop aerials have a 0.85× damage modifier applied to them, which, in turn, also makes them deal slightly less knockback. Additionally, update 2.0.0 notably added the ability to perform a regular short hop without attacking by pressing two jump buttons simultaneously, further compensating for the 3-frame jumpsquat.

In competitive playEdit

The short hop technique is an essential move in competitive play, allowing the user to perform aerial attacks close to the ground and connect with grounded opponents. This can allow for a wider variety of options from a grounded neutral position.

In Super Smash Bros., short hops can be used in conjunction with Z-cancels and double jump cancels to cause perfect shield pressure, shield breaks, or grab confirms.

In Melee, short hops are used as part of the SHFFL technique to aid in aerial approaches and pressure. Melee also features the ability to combine short hops with double jump cancels, but it is not nearly as powerful as it is in Super Smash Bros. Short hopping is also used during wavedashing.

In Brawl, Super Smash Bros. 4 and Super Smash Bros. Ultimate, short hops can be combined with a reverse aerial rush for characters to approach with back aerials close to the ground. Short hops can also be combined with b-reverses and wavebounces for tricky and unusual momentum changes.

Outside of its applications in competitive play, short hopping can also be used for bat dropping in the Home-Run Contest.

Short hop heightsEdit

 

Super Smash Bros.Edit

Smash 64 doesn't have short hops in the same sense as later games. Jump heights are controller in part by the control stick's vertical position (v), being a range from 53 to 80 (53 being the minimum amount required to register a jump). Jumps also depend on jump multiplier (m) and the jump base (b). Unlike later games, a character's gravity (g) is also applied on the same frame as a grounded jump. The resulting jump force formula is (v×m)+b-g. The listed heights use a vertical stick posistion of 53—the closest analogue to later games in the series.

JPN
Rank Character Jump multiplier Jump base Min height Difference
1   Luigi 0.7 30 1038.5 60.44%
2   Donkey Kong 0.47 55 1024.66 74.08%
3   Samus 0.5 36 996.8 67.26%
4   Captain Falcon 1 25 855.8 54.54%
5   Pikachu 0.67 37 840.24 63.51%
6   Link 0.7 36 798.6 62.54%
7   Mario 0.7 26 798.2 58.69%
8   Jigglypuff 0.7 20 786.8 55.96%
9   Kirby 0.6 30 765 62.25%
10   Yoshi 0.7 27.5 740.6 59.27%
11   Ness 0.7 26 706.1 58.62%
12   Fox 1 23 684 53.64%
n/a   Metal Mario 0.7 38 ? ?%
n/a   Giant Donkey Kong 0.85 65 ? ?%
NA/PAL/AUS
Rank Character Jump multiplier Jump base Min height Difference
1   Luigi 0.7 30 1038.5 60.44%
2   Donkey Kong 0.47 55 1024.66 74.08%
3   Samus 0.5 36 996.8 67.26%
4   Pikachu 0.67 37 840.24 63.51%
5   Captain Falcon 1 24 833.8 54.17%
6   Mario 0.7 26 798.2 58.69%
7   Jigglypuff 0.7 20 786.8 55.96%
8   Kirby 0.6 30 765 62.25%
9   Link 0.7 36 749.7 62.53%
10   Yoshi 0.7 27.5 713 59.24%
11   Ness 0.7 26 706.1 58.62%
12   Fox 1 23 684 53.64%
n/a   Metal Mario 0.7 38 ? ?%
n/a   Giant Donkey Kong 0.85 65 ? ?%
--

Super Smash Bros. MeleeEdit

Rank Character Jump force Jump height Difference
1   Samus 1.7 21.05218939 65.041%
2   Sheik 2.14 18.02666667 57.627%
n/a Male Wire Frame 1.8 17.11125 51.104%
3   Zelda 1.6 16.74337158 57.410%
n/a Female Wire Frame 1.6 16.74337158 57.410%
4   Yoshi 1.8 16.53097984 51.079%
5   Peach 1.6 15.21 52.160%
6   Ganondorf 2.0 14.40086538 58.265%
7   Luigi 1.4 13.51152355 33.322%
8   Kirby 1.5 13.3225 55.487%
9   Captain Falcon 1.9 12.95086538 36.556%
10   Marth 1.5 12.49591912 38.222%
11-12   Pikachu 1.7 12.30011364 41.779%
11-12   Pichu 1.7 12.30011364 41.779%
13   Donkey Kong 1.6 12.0125 34.211%
14   Ness 1.5 11.76125 35.126%
15   Mewtwo 1.4 11.26146951 36.191%
16   Falco 1.9 9.688897059 20.435%
17-19   Mario 1.4 9.627664474 36.053%
17-19   Dr. Mario 1.4 9.627664474 36.053%
17-19   Mr. Game & Watch 1.4 9.627664474 36.053%
20-21   Link 1.5 9.491022727 34.928%
20-21   Young Link 1.5 9.491022727 31.737%
22   Roy 1.5 9.132671053 32.199%
23   Ice Climbers 1.4 9.1125 28.028%
24   Bowser 1.6 9.062403846 31.499%
25   Fox 2.1 8.565706522 31.003%
26   Jigglypuff 1.05 8.09628125 42.151%
n/a   Giga Bowser 1.6 4.35125 13.102%

Super Smash Bros. BrawlEdit

  This article or section may require additional technical data.
The editor who added this tag elaborates: Need short hop heights for all Brawl characters
You can discuss this issue on the talk page or edit this page to improve it.

Super Smash Bros. 4Edit

Rank Character Full Hop Short Hop
1   Greninja 46 22.114738
2   Zero Suit Samus 44.5 21.354742
3   Bayonetta 39 21.354742
4   Luigi 44 19.984556
5   Diddy Kong 41.208694 19.897078
6   Rosalina 40 19.370632
7   Sheik 39 18.752533
8   R.O.B. 38 18.378603
9   Lucario 37.619999 18.193617
10   Samus 37 18
11   Captain Falcon 37.306652 17.980684
12-13   Mario 36.331814 17.539339
12-13   Dr. Mario 36.331814 17.539339
14   Mii Gunner 32 17.539339
15   Mewtwo 31.110001 17.5
16   Yoshi 36.094189 17.434723
17   Falco 50.506073 17.34
18   Palutena 35.900002 17.303881
19   Donkey Kong 34 17.297209
20   Wii Fit Trainer 35.599998 17.179214
21   Pikachu 35.5 17.123371
22   Mii Brawler 35 17
23   Cloud 32.5 17
24   Sonic 35 16.887465
25   Shulk 34.799999 16.887465
26   Ness 34.476265 16.652296
27   Bowser Jr. 34.400002 16.592869
28   Pac-Man 34.099998 16.477137
29   Duck Hunt 34 16.477137
30   Fox 35 16.403395
31   Toon Link 33.799999 16.320242
32-33   Marth 33.660133 16.263107
32-33   Lucina 33.660133 16.263107
34   Olimar 33.5 16.191645
35   King Dedede 32.849998 16.019524
36   Robin 33.208813 16.018034
37   Corrin 33 16
38   Ike 29.9 16
39   Bowser 33 15.699792
40   Villager 32.5 15.689452
41   Charizard 32 15.42625
42   Zelda 31.552761 15.239396
43   Mii Swordfighter 28.299999 15
44   Ryu 26 15
45-46   Pit 31 14.955608
45-46   Dark Pit 31 14.955608
47   Wario 30.5 14.699989
48   Peach 30.025824 14.501237
49   Meta Knight 32 13.915902
50   Link 27.799999 13.380496
51   Mr. Game & Watch 27.511969 13.261467
52   Roy 30.969999 13
53   Lucas 29.41 13
54   Little Mac 26 12.526741
55   Ganondorf 25.488228 12.244264
56   Kirby 25.368114 12.241816
57   Mega Man 32.799999 11.492068
58   Jigglypuff 19.786329 11.260982

Super Smash Bros. UltimateEdit

Rank Character Full Hop Short Hop
1   Greninja 46 22.11
2-3   Zero Suit Samus 44.5 21.35
2-3   Bayonetta 39 21.35
4   Luigi 44 19.98
5   Diddy Kong 41.21 19.9
6   Rosalina & Luma 40 19.37
7   Sheik 39 18.75
8   R.O.B. 38 18.38
9   Lucario 37.62 18.19
10-13   Samus 37 18
10-13   Dark Samus 37 18
10-13   Simon 30 18
10-13   Richter 30 18
14   Captain Falcon 37.31 17.98
15   Banjo & Kazooie 29.8 17.8
16-17   Mario 36.33 17.54
16-17   Inkling 33 17.54
18-19   Piranha Plant 37.4 17.5
18-19   Mewtwo 31.11 17.5
20   Pichu 36.75 17.43
21   Falco 50.51 17.34
22-23   Palutena 35.9 17.3
22-23   Donkey Kong 34 17.3
24   Sora 30 17.2
25   Wii Fit Trainer 35.6 17.18
26   Pikachu 35.5 17.12
27   Squirtle 35.35 17.03
28-29   Mii Brawler 35 17
28-29   Cloud 32.5 17
30   Sonic 35 16.89
31   Shulk 33.5 16.8
32   Ice Climbers 34.69 16.75
33   Ness 34.48 16.65
34   Bowser Jr. 34.4 16.59
35-36   Pac-Man 34.1 16.48
35-36   Duck Hunt 34 16.48
37   Fox 35 16.4
38   Toon Link 33.8 16.32
39-41   Marth 33.66 16.26
39-41   Lucina 33.66 16.26
39-41   Young Link 33.66 16.26
42   Olimar 33.5 16.19
43-44   Robin 33.21 16.02
43-44   King Dedede 32.85 16.02
45-47   Corrin 33 16
45-47   Min Min 30.7 16
45-47   Ike 29.9 16
48   Bowser 33 15.7
49-50   Isabelle 32.5 15.69
49-50   Villager 32.5 15.69
51   Mythra 33 15.6
52   Ivysaur 32.25 15.58
53   Hero 29 15.5
54   Charizard 32 15.43
55   Wolf 32.02 15.38
56   Zelda 31.55 15.24
57-58   Terry 27 15.2
57-58   Pyra 26.3 15.2
59-60   Ryu 26 15
59-60   Ken 26 15
61-62   Pit 31 14.96
61-62   Dark Pit 31 14.96
63   Wario 30.5 14.7
64   Mii Gunner 30.9 14.6
65-66   Peach 30.03 14.5
65-66   Daisy 30.03 14.5
67   Yoshi 36.09 14.43
68   Incineroar 31.6 14.4
69-70   Ridley 34 14.2
69-70   Joker 32.5 14.2
71   Byleth 26.5 14
72   Meta Knight 32 13.92
73   Snake 21.62 13.69
74   King K. Rool 33 13.5
75   Dr. Mario 30.8805 13.414592
76   Link 27.8 13.38
77   Mr. Game & Watch 27.51 13.26
78-80   Roy 30.97 13
78-80   Chrom 30.97 13
78-80   Lucas 29.41 13
81   Little Mac 26 12.53
82   Mii Swordfighter 28.3 12.3
83-84   Ganondorf 25.49 12.24
83-84   Kirby 25.37 12.24
85   Kazuya 18 12
86   Mega Man 32.8 11.49
87   Jigglypuff 19.79 11.26
88-89   Sephiroth 30.5 10
88-89   Steve 16.5 10