Final Destination (SSBB): Difference between revisions

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==External Links==
==External Links==
* [http://www.smashbros.com/en_us/stages/stage25.html Final Destination on the DOJO.]
* [http://www.smashbros.com/en_us/stages/stage25.html Final Destination on the DOJO!!!.]
{{SSBBStages}}
{{SSBBStages}}
{{Smash universe}}
{{Smash universe}}

Revision as of 15:26, September 30, 2010

This article is about the Final Destination in its Super Smash Bros. Brawl form. For other uses, see Final Destination.
Final Destination
Final Destination
Symbol of the Smash Bros. series.
Universe Super Smash Bros.
Appears in SSBB
Availability Starter
Crate type Futuristic
Tournament legality
Brawl Singles: Starter/Counter
Doubles: Starter/Counter

Final Destination in Super Smash Bros. Brawl is a Special Stage. It has the feel of its Super Smash Bros. Melee counterpart (also called Final Destination), except Brawl's Final Destination is smaller, most notably it has a lower ceiling. It is a perfectly flat stage with no environmental hazards or background dangers. It functions exactly like the Melee version, but has updated graphics and a boxier bottom side. In Brawl, Final Destination flies through exquisitely detailed backgrounds such as a galaxy, a wormhole, a starry sky, and finally, a "lovely ocean view", among many in-between scenarios. It is possible to get caught under the ledge and be unable to recover, though it now is possible for characters with superb recoveries to fly under it from one end to the other.

Fighting on Final Destination is often quite straightforward, as there are no platforms or hazards on the stage. Projectile combat is often employed because it is always a straight shot at the opponent. Characters without projectiles are often forced to go on the offensive against those with projectiles to negate the range advantage that said projectiles give.

Given that the stage is, from a fighting perspective, the same as the one in Melee, the controversy that surrounded the old Final Destination will apply to this one. Like its Melee counterpart, its neutrality is disputed.

Final Destination is a starter stage in Brawl, unlike in Melee.

Master Hand (and, under certain conditions, Crazy Hand) will fight the player here when playing Classic Mode. Additionally, both Hands are fought here during Boss Battles Mode in separate battles.

The length of Final Destination is often used as a unit of measurement when describing attacks and/or techniques. For example, when comparing Link and Toon Link's Final Smashes, it is stated that Link's Final Smash covers the whole length of Final Destination while Toon Link's only covers half.

Features

  • No hazards or unusual features effecting the stage.
  • Large, but not too large, fighting area.
  • A flat area with no obstructions
  • Sections under each ledge has the properties of a wall, thus allowing players to Wall jump and Wall cling.
picture of Lucario wall clinging for the wall cling.
Lucario wall-clinging on the wall section underneath the right ledge of the stage.
  • Boxier bottom under edges do not always allow players that are beneath the ledge to ledge grab, causing deaths or SD's.

Songs in My Music

  • Final Destination
  • Credits (Super Smash Bros.)
  • Opening (Super Smash Bros. Melee)
  • Final Destination (Melee)
  • Giga Bowser (Melee)

Songs in bold must be unlocked

Trivia

  • The ocean section of the stage looks remarkably similar to the ocean in the World of Trophies from the end of the Subspace Emissary as well as the intro. It may even be the same ocean.
  • The Final Destination music is timed so that its style changes with the background animations.

External Links