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This article is about Pac-Man's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Pac-Man.
Pac-Man
in Super Smash Bros. Ultimate
Pac-Man SSBU.png
PacManSymbol.svg
Universe Pac-Man
Other playable appearance in SSB4


Availability Unlockable
Final Smash Super Pac-Man
Pac-ManHeadSSBU.png
This fighter appears in both his classic form and his form with hands and legs. He has many unique special moves, such as using a trampoline or a fire hydrant. For his Final Smash, he grows into a giant Super PAC-MAN, chomping and launching his opponents!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Pac-Man (パックマン, Pac-Man) is an unlockable playable character in Super Smash Bros. Ultimate. He was confirmed on June 12, 2018. Pac-Man is classified as fighter #55.

Changes from Super Smash Bros. 4

Aesthetics

  •   As with all veterans returning from SSB4, Pac-Man's model features a more subdued color scheme.
  •   Pac-Man's boots now have well-defined soles on the bottom.
  •   Like most of the cast, Pac-Man is more expressive, now not being limited to simply smiling and surprised expressions. He now shows an angry look when using smash attacks, and no longer smiles while drowning.
  •   Pac-Man's on-screen appearance has been slightly altered, now doing a slow chomp in his 8-bit form, before jumping into his modern form. In Smash 4, the chomp is quicker and stops once Pac-Man opens his mouth once.
  •   Pixelated fairies from Pac-Land appear during Pac-Man's down taunt in place of Blinky and Pinky. One also appears in his Pac-Land-inspired victory animation.
  •   Namco Roulette's animation is faster. Its roster includes the exclusive characters from both the Wii U and 3DS versions. Additionally, Heihachi Mishima and The Prince of All Cosmos from Katamari Damacy have been added.

Attributes

  •   Like all characters, Pac-Man's jumpsquat animation now takes three frames to complete (down from 5).
  •   Pac-Man walks faster (1.045 → 1.097)
  •   Pac-Man dashes faster (1.52 → 1.672).
  •   Pac-Man's initial dash is faster (1.6 → 1.87).
  •   Pac-Man's air speed is faster (1.04 → 1.092).

Ground attacks

  •   Neutral attack transition is faster.
  • Up tilt:
    •   Up tilt has been changed, it is now a quick upwards punch.
    •   Up tilt has more vertical range.
    •   Up tilt has less horizontal reach.
  • Down tilt:
    •   Down tilt now sends Pac-Man forward then back to where he started.
      •   This makes the move significantly more safe in terms of positioning.
      •   This means down tilt can no longer make him pseudo-crawl.
  •   Dash attack now hits four times instead of three.

Aerial attacks

  •   All aerials have less landing lag (Neutral: frame 12 → 7, Forward: 16 → 10, Back: 22 → 13, Up: 16 → 10, Down: 20 → 12).
  •   Neutral aerial has noticeably lower knockback, allowing it to combo.
  •   Forward aerial has stronger knockback, causing tumble at earlier percents.
  •   Back aerial has increased knockback.
  •   Up aerial has an altered ending animation.
  •   Down aerial's hits connect significantly better.
  •   Down aerial deals considerably more damage.

Throws/other attacks

  •   If the grab misses, Pac-Man will look disappointed.
  •   Pac-Man's grab has significantly less endlag.
  •   Dead zones on Pac-Man's grab have been removed.
  •   Pummel is faster.
  •   Pummel deals less damage.
  •   Down throw is performed significantly faster making it better for tech chases.

Special Moves

  • Bonus Fruit
    •   Bonus Fruit cycles significantly faster.
    •   When Z-dropped, Bonus Fruit's Bell can now stun the opponent.
    •   If Pac-Man grabs a fruit he's previously thrown or dropped, Bonus Fruit is now able to be recycled through the items again.[1]
    •   Bonus Fruit's items can now only be Z-dropped once before being unable to recatch.
    •   The sprites used during Bonus Fruit have been redrawn with thinner outlines.
  • Power Pellet
    •   Power Pellet has less endlag when colliding with a wall.
    •   Pac-Man's afterimages when using Power Pellet now go from yellow to orange and then red. Pac-Man also flashes white and red after eating the power pellet.
  • Pac-Jump
    •   Pac-Jump's trampoline now has a hurtbox.
    •   Pac-Jump's trampoline now turns green whenever it is attacked.
    •   Pac-Jump's trampoline, once attacked, now forces a helpless state. This can be used in or against Pac-Man's favor.
    •   Pac-Man's afterimages when using Pac-Jump are more visible and now go from yellow to white.
  • Fire Hydrant
    •   The blobs of water fired by Fire Hydrant can now be attacked and destroyed, even by Pac-Man himself. While this allows Pac-Man to avoid making careless mistakes while maneuvering around the Hydrant, it also allows opponents to disrupt water-based setups.
  •   Super Pac-Man has been changed. Pac-Man still transforms into a two-dimensional sprite to launch enemies, but now automatically moves forward and loops around the screen, slowly building up speed. His trajectory can be adjusted by aiming him up or down. Aesthetically, the move resembles Pac-Man Championship Edition 2, featuring pulsating lights in the background and rising pitch with each consecutive enemy eaten.

Role in World of Light

Although Pac-Man does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Alternate costumes

 

Gallery

Character Showcase Video

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Trivia

  • Pac-Man's stock icon, alongside that of the three different Mii Fighter types, is among the few ones that do not depict the character's head. Instead, it takes on the look of Pac-Man's original arcade sprite, which also served as a life counter in the arcade game.
  • Pac-Man's artwork in Ultimate resembles his artwork in Pac-Man Vs., albeit with Pac-Man angled differently.