Super Smash Bros. series
This article's title is unofficial.

Shield jump: Difference between revisions

(this is not actually a glitch, there is a simple explanation for this which i discovered in testing.)
 
(28 intermediate revisions by 22 users not shown)
Line 1: Line 1:
{{ArticleIcons|series=y|unofficial=y}}
{{ArticleIcons|series=y|unofficial=y}}
:''Not to be confused with [[Shield break jump]], or jump [[out of shield]].''
:''Not to be confused with [[Shield break jump]], or jump [[out of shield]].''
{{technical data|Needs values for 64, Melee, and Brawl}}
[[File:King Dedede Shield Jump Brawl.png|thumb|250px|{{SSBB|King Dedede}} breaking his shield, causing a shield jump in ''Brawl''.]]
[[File:King Dedede Shield Jump Brawl.png|thumb|250px|{{SSBB|King Dedede}} breaking his shield, causing a shield jump in ''Brawl''.]]
A '''shield jump''' occurs when a fighter's [[shield]] is broken in any ''{{b|Super Smash Bros.|series}}'' game. The fighter is sent a short distance upward before falling back down. Fighters cannot be controlled during their shield jump or the [[stun]] they suffer afterward.


'''Shield jump''' is an aspect of every [[character]]'s [[shield]] in each ''{{b|Super Smash Bros.|series}}'' game.
Shield jumps cannot be canceled or interrupted, as the character is [[intangible]] during the shield jump (except in ''Brawl''). If a fighter's shield breaks near a ledge, they may fall off the stage and be unable to recover.


==Overview==
==Shield jump height values==
[[File:ShieldDeath.jpg|thumb|{{SSB4|Falco}} has been pushed off an edge.]]
===''[[Super Smash Bros. 4]]''===
Every attack in the ''Super Smash Bros.'' series can damage a shield. As the shield gets attacked, its size is gradually reduced until the shield eventually breaks, after which a shield jump occurs. The character is sent a small distance upward, then falls back to the ground; upon getting up, the character is also [[stun]]ned for some time, leaving them completely vulnerable to any and all attacks. Shield break jumps cannot be cancelled out of in any capacity. Furthermore, if a character stands close to a ledge when their shield breaks, it is also possible for them to fall off the stage as they fall back down, leaving them completely [[helpless]].
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!data-sort-type="number"|Rank!!Character!!Shield jump height
|-
|'''1'''||{{CharHead|Jigglypuff|SSB4|hsize=20px}}||936.83905
|-
|'''2'''||{{CharHead|Falco|SSB4|hsize=20px}}||61.303986
|-
|'''3'''||{{CharHead|Greninja|SSB4|hsize=20px}}||55.884041
|-
|'''4'''||{{CharHead|Bayonetta|SSB4|hsize=20px}}||rowspan="2"|53.641396
|-
|'''4'''||{{CharHead|Zero Suit Samus|SSB4|hsize=20px}}
|-
|'''6'''||{{CharHead|Luigi|SSB4|hsize=20px}}||50.114208
|-
|'''7'''||{{CharHead|Diddy Kong|SSB4|hsize=20px}}||50.01783
|-
|'''8'''||{{CharHead|Rosalina & Luma|SSB4|hsize=20px}}||48.520573
|-
|'''9'''||{{CharHead|Sheik|SSB4|hsize=20px}}||47.378315
|-
|'''10'''||{{CharHead|R.O.B.|SSB4|hsize=20px}}||46.106945
|-
|'''11'''||{{CharHead|Lucario|SSB4|hsize=20px}}||rowspan="2"|45.646511
|-
|'''N/A'''||[[Mega Lucario]]
|-
|'''12'''||{{CharHead|Captain Falcon|SSB4|hsize=20px}}||45.298752
|-
|'''13'''||{{CharHead|Samus|SSB4|hsize=20px}}||44.899666
|-
|rowspan="4"|'''14-17'''||{{CharHead|Dr. Mario|SSB4|hsize=20px}}||rowspan="5"|44.1
|-
|{{CharHead|Mario|SSB4|hsize=20px}}
|-
|{{CharHead|Mii Brawler|SSB4|hsize=20px}}
|-
|{{CharHead|Ryu|SSB4|hsize=20px}}
|-
|'''N/A'''||{{CharHead|Mii Brawler|SSB4|hsize=20px}} (Multi-Man Smash)
|-
|'''18'''||{{CharHead|Yoshi|SSB4|hsize=20px}}||43.80624
|-
|'''19'''||{{CharHead|Palutena|SSB4|hsize=20px}}||43.590145
|-
|'''20'''||{{CharHead|Donkey Kong|SSB4|hsize=20px}}||43.487122
|-
|'''21'''||{{CharHead|Wii Fit Trainer|SSB4|hsize=20px}}||43.21534
|-
|'''22'''||{{CharHead|Sonic|SSB4|hsize=20px}}||42.488163
|-
|'''23'''||{{CharHead|Duck Hunt|SSB4|hsize=20px}}||42.367996
|-
|'''24'''||{{CharHead|Shulk|SSB4|hsize=20px}}||42.241882
|-
|'''25'''||{{CharHead|Ness|SSB4|hsize=20px}}||41.843109
|-
|'''26'''||{{CharHead|Bowser Jr.|SSB4|hsize=20px}}||41.762489
|-
|'''27'''||{{CharHead|Fox|SSB4|hsize=20px}}||41.616199
|-
|'''28'''||{{CharHead|Pac-Man|SSB4|hsize=20px}}||41.382965
|-
|'''29'''||{{CharHead|Toon Link|SSB4|hsize=20px}}||41.0252
|-
|rowspan="2"|'''30-31'''||{{CharHead|Lucina|SSB4|hsize=20px}}||rowspan="2"|40.849941
|-
|{{CharHead|Marth|SSB4|hsize=20px}}
|-
|'''N/A'''||{{CharHead|Mii Gunner|SSB4|hsize=20px}} (Multi-Man Smash)||40.67
|-
|'''32'''||{{CharHead|Mii Gunner|SSB4|hsize=20px}}||40.668427
|-
|'''33'''||{{CharHead|Olimar|SSB4|hsize=20px}}||40.652481
|-
|'''34'''||{{CharHead|Robin|SSB4|hsize=20px}}||40.316494
|-
|'''35'''||{{CharHead|King Dedede|SSB4|hsize=20px}}||40.315399
|-
|'''36'''||{{CharHead|Mega Man|SSB4|hsize=20px}}||rowspan="3"|39.83392
|-
|'''N/A'''||[[Giga Bowser]]
|-
|'''N/A'''||[[Warioman]]
|-
|'''37'''||{{CharHead|Bowser|SSB4|hsize=20px}}||39.607784
|-
|'''38'''||{{CharHead|Villager|SSB4|hsize=20px}}||39.44894
|-
|'''39'''||{{CharHead|Lucas|SSB4|hsize=20px}}||39.15
|-
|'''40'''||{{CharHead|Charizard|SSB4|hsize=20px}}||38.853573
|-
|'''41'''||{{CharHead|Zelda|SSB4|hsize=20px}}||38.295349
|-
|rowspan="2"|'''42-43'''||{{CharHead|Dark Pit|SSB4|hsize=20px}}||rowspan="2"|37.633354
|-
|{{CharHead|Pit|SSB4|hsize=20px}}
|-
|'''44'''||{{CharHead|Wario|SSB4|hsize=20px}}||37.033981
|-
|'''45'''||{{CharHead|Peach|SSB4|hsize=20px}}||36.442474
|-
|'''46'''||{{CharHead|Pikachu|SSB4|hsize=20px}}||36.197403
|-
|rowspan="3"|'''47-49'''||{{CharHead|Cloud|SSB4|hsize=20px}}||rowspan="3"|35.679428
|-
|{{CharHead|Corrin|SSB4|hsize=20px}}
|-
|{{CharHead|Ike|SSB4|hsize=20px}}
|-
|'''50'''||{{CharHead|Meta Knight|SSB4|hsize=20px}}||35.135567
|-
|'''51'''||{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}||33.404976
|-
|'''52'''||{{CharHead|Mewtwo|SSB4|hsize=20px}}||32.5
|-
|'''53'''||{{CharHead|Roy|SSB4|hsize=20px}}||32
|-
|'''54'''||{{CharHead|Little Mac|SSB4|hsize=20px}}||rowspan="2"|31.572279
|-
|'''N/A'''||[[Giga Mac]]
|-
|'''N/A'''||{{CharHead|Mii Swordfighter|SSB4|hsize=20px}} (Multi-Man Smash)||31.06
|-
|rowspan="2"|'''55-56'''||{{CharHead|Link|SSB4|hsize=20px}}||rowspan="2"|31.059187
|-
|{{CharHead|Mii Swordfighter|SSB4|hsize=20px}}
|-
|'''57'''||{{CharHead|Ganondorf|SSB4|hsize=20px}}||30.969843
|-
|'''58'''||{{CharHead|Kirby|SSB4|hsize=20px}}||28.716846
|}


In ''Melee'', having one's shield broken by an opponent will reward them with the  [[List of bonuses|Shattered Shield]] bonus, worth −1000 points, while breaking their own shield will reward them the Shield Stupidity bonus, worth −2000 points. Breaking another opponent's shield will reward the character the Shield Buster bonus, worth 2500 points. All of these bonuses can stack, and performing the required tasks multiple times will proportionally increase their value.
===''[[Super Smash Bros. Ultimate]]''===
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!data-sort-type="number"|Rank!!Character!!Shield jump height
|-
|'''1'''||{{CharHead|Jigglypuff|SSBU|hsize=20px}}||936.84
|-
|'''2'''||{{CharHead|Fox|SSBU|hsize=20px}}||58
|-
|rowspan="2"|'''3'''||{{CharHead|Greninja|SSBU|hsize=20px}}||rowspan="2"|52
|-
|{{CharHead|Mii Brawler|SSBU|hsize=20px}}
|-
|'''5'''||{{CharHead|Sheik|SSBU|hsize=20px}}||47.5
|-
|'''6'''||{{CharHead|Pichu|SSBU|hsize=20px}}||47
|-
|rowspan="3"|'''7'''||{{CharHead|Bayonetta|SSBU|hsize=20px}}||rowspan="3"|46
|-
|{{CharHead|Diddy Kong|SSBU|hsize=20px}}
|-
|{{CharHead|Falco|SSBU|hsize=20px}}
|-
|'''10'''||{{CharHead|Ryu|SSBU|hsize=20px}}||45.5
|-
|'''11'''||{{CharHead|Captain Falcon|SSBU|hsize=20px}}||45.3
|-
|rowspan="3"|'''12'''||{{CharHead|Joker|SSBU|hsize=20px}}||rowspan="3"|45
|-
|{{CharHead|Young Link|SSBU|hsize=20px}}
|-
|{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}
|-
|rowspan="3"|'''15'''||{{CharHead|Inkling|SSBU|hsize=20px}}||rowspan="3"|44.1
|-
|{{CharHead|Ken|SSBU|hsize=20px}}
|-
|{{CharHead|Mario|SSBU|hsize=20px}}
|-
|rowspan="2"|'''18'''||{{CharHead|Incineroar|SSBU|hsize=20px}}||rowspan="2"|44
|-
|{{CharHead|Wolf|SSBU|hsize=20px}}
|-
|'''20'''||{{CharHead|Palutena|SSBU|hsize=20px}}||43.59
|-
|rowspan="2"|'''21'''||{{CharHead|Donkey Kong|SSBU|hsize=20px}}||rowspan="2"|43.5
|-
|{{CharHead|Hero|SSBU|hsize=20px}}
|-
|'''23'''||{{CharHead|Terry|SSBU|hsize=20px}}||42.6
|-
|'''24'''||{{CharHead|Sephiroth|SSBU|hsize=20px}}||42.5
|-
|'''25'''||{{CharHead|Sora|SSBU|hsize=20px}}||42.4
|-
|'''26'''||{{CharHead|Shulk|SSBU|hsize=20px}}||42.24
|-
|'''27'''||{{CharHead|Ice Climbers|SSBU|hsize=20px}}||42.11
|-
|rowspan="5"|'''28'''||{{CharHead|Chrom|SSBU|hsize=20px}}||rowspan="5"|42
|-
|{{CharHead|Kazuya|SSBU|hsize=20px}}
|-
|{{CharHead|Lucario|SSBU|hsize=20px}}
|-
|{{CharHead|Mega Man|SSBU|hsize=20px}}
|-
|{{CharHead|Roy|SSBU|hsize=20px}}
|-
|'''33'''||{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||41.76
|-
|'''34'''||{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}}||41.2
|-
|rowspan="3"|'''35'''||{{CharHead|Link|SSBU|hsize=20px}}||rowspan="3"|41
|-
|{{CharHead|Piranha Plant|SSBU|hsize=20px}}
|-
|{{CharHead|R.O.B.|SSBU|hsize=20px}}
|-
|'''38'''||{{CharHead|Lucina|SSBU|hsize=20px}}||40.85
|-
|'''39'''||{{CharHead|Mii Gunner|SSBU|hsize=20px}}||40.67
|-
|rowspan="2"|'''40'''||{{CharHead|King Dedede|SSBU|hsize=20px}}||rowspan="2"|40.32
|-
|{{CharHead|Robin|SSBU|hsize=20px}}
|-
|rowspan="8"|'''42'''||{{CharHead|Corrin|SSBU|hsize=20px}}||rowspan="8"|40
|-
|{{CharHead|Dr. Mario|SSBU|hsize=20px}}
|-
|{{CharHead|Duck Hunt|SSBU|hsize=20px}}
|-
|{{CharHead|Ganondorf|SSBU|hsize=20px}}
|-
|{{CharHead|Ridley|SSBU|hsize=20px}}
|-
|{{CharHead|Toon Link|SSBU|hsize=20px}}
|-
|{{CharHead|Wario|SSBU|hsize=20px}}
|-
|{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}
|-
|rowspan="2"|'''50'''||{{CharHead|Bowser|SSBU|hsize=20px}}||rowspan="2"|39.61
|-
|{{CharHead|King K. Rool|SSBU|hsize=20px}}
|-
|rowspan="3"|'''52'''||{{CharHead|Cloud|SSBU|hsize=20px}}||rowspan="3"|39.5
|-
|{{CharHead|Richter|SSBU|hsize=20px}}
|-
|{{CharHead|Simon|SSBU|hsize=20px}}
|-
|'''55'''||{{CharHead|Lucas|SSBU|hsize=20px}}||39.15
|-
|rowspan="5"|'''56'''||{{CharHead|Byleth|SSBU|hsize=20px}}||rowspan="5"|39
|-
|{{CharHead|Meta Knight|SSBU|hsize=20px}}
|-
|{{CharHead|Mii Swordfighter|SSBU|hsize=20px}}
|-
|{{CharHead|Snake|SSBU|hsize=20px}}
|-
|{{CharHead|Sonic|SSBU|hsize=20px}}
|-
|'''61'''||{{CharHead|Charizard|SSBU|hsize=20px}}||38.85
|-
|rowspan="4"|'''62'''||{{CharHead|Luigi|SSBU|hsize=20px}}||rowspan="4"|38
|-
|{{CharHead|Marth|SSBU|hsize=20px}}
|-
|{{CharHead|Mythra|SSBU|hsize=20px}}
|-
|{{CharHead|Pyra|SSBU|hsize=20px}}
|-
|rowspan="2"|'''66'''||{{CharHead|Dark Pit|SSBU|hsize=20px}}||rowspan="2"|37.63
|-
|{{CharHead|Pit|SSBU|hsize=20px}}
|-
|rowspan="6"|'''68'''||{{CharHead|Little Mac|SSBU|hsize=20px}}||rowspan="6"|37
|-
|{{CharHead|Mewtwo|SSBU|hsize=20px}}
|-
|{{CharHead|Min Min|SSBU|hsize=20px}}
|-
|{{CharHead|Ness|SSBU|hsize=20px}}
|-
|{{CharHead|Villager|SSBU|hsize=20px}}
|-
|{{CharHead|Yoshi|SSBU|hsize=20px}}
|-
|rowspan="2"|'''74'''||{{CharHead|Daisy|SSBU|hsize=20px}}||rowspan="2"|36.44
|-
|{{CharHead|Peach|SSBU|hsize=20px}}
|-
|'''76'''||{{CharHead|Pikachu|SSBU|hsize=20px}}||36.2
|-
|rowspan="4"|'''77'''||{{CharHead|Dark Samus|SSBU|hsize=20px}}||rowspan="4"|36
|-
|{{CharHead|Pac-Man|SSBU|hsize=20px}}
|-
|{{CharHead|Samus|SSBU|hsize=20px}}
|-
|{{CharHead|Zelda|SSBU|hsize=20px}}
|-
|rowspan="3"|'''81'''||{{CharHead|Ike|SSBU|hsize=20px}}||rowspan="3"|35.68
|-
|{{CharHead|Ivysaur|SSBU|hsize=20px}}
|-
|{{CharHead|Squirtle|SSBU|hsize=20px}}
|-
|'''84'''||{{CharHead|Steve|SSBU|hsize=20px}}||35.6
|-
|rowspan="3"|'''85'''||{{CharHead|Isabelle|SSBU|hsize=20px}}||rowspan="3"|35
|-
|{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}
|-
|{{CharHead|Olimar|SSBU|hsize=20px}}
|-
|'''88'''||{{CharHead|Kirby|SSBU|hsize=20px}}||34
|-
|'''89'''||{{CharHead|Rosalina & Luma|SSBU|hsize=20px}}||33
|}


==Jigglypuff's shield jump==
==Jigglypuff's shield jump==
[[Jigglypuff]] has the most notable shield jump of all the characters in the series. In all four of its appearances, breaking Jigglypuff's shield will cause it to shield jump extremely high, due to incurring a large amount of knockback from the break. Under most circumstances, Jigglypuff will invariably pass the upper blast line and be KO'd. The only way to prevent this is to either have a ceiling stop Jigglypuff's shield jump or for another character to inflict knockback as it is being sent flying away; the extreme speed of Jigglypuff's jump, however, makes the former a more likely possibility for stopping the self-destruct. If the shield jump is stopped by a ceiling, it cannot be [[tech]]ed.
[[File:Jigglypuff Shield Break.gif|thumb|200px|[[Jigglypuff]]'s high shield jump.]]
[[Jigglypuff]] has the most notable shield jump out of every character. In every ''Smash Bros.'' title, breaking Jigglypuff's shield makes it shield jump extremely high, due to a large amount of knockback from the break. Under most circumstances, Jigglypuff passes the upper blast line and gets [[KO]]ed. This can only be prevented by an overhead obstruction or if another character inflicts knockback on Jigglypuff as it flies.


Due to changes the upper blast line's behaviour in ''Smash 4'', Jigglypuff cannot be Star KO'd or Screen KO'd by a shield jump due to its speed when jumping and is instead always Blast KO'd.
Due to changes with the upper blast line's behaviour in ''Smash 4'', Jigglypuff can only be Blast KO'd, unless it is [[Poison Mushroom|tiny]] on a large stage like [[Palutena's Temple]]. Star KOs or Screen KOs are mostly ineffective against Jigglypuff from a shield jump because of its jumping speed. This appears to have been reverted in ''Ultimate''.


The reason for Jigglypuff's high shield jump has never been explained within the games or related material.
It is never officially explained within the games why Jigglypuff has a high shield jump.


===Advantages===
===Advantages===
The first noticeable advantage became clear in ''[[Melee]]''{{'}}s [[Adventure Mode]], when the player has to escape the [[Brinstar Escape Shaft|exploding Brinstar]]. Consisting of a vertical climb, the time taken to complete the level can be reduced greatly by using the shield jump. However, as this technique requires shield breaking, the Shield Stupidity [[List of bonuses|bonus]], worth -2000 points, is awarded to the player. The shield jump can also allow {{SSBB|Jigglypuff}} to reach places in ''[[Brawl]]'''s [[Subspace Emissary]] few others could, and complete stages, such as [[Glacial Peak]], in record time.
The first noticeable advantage is in ''[[Super Smash Bros. Melee|Melee]]''{{'}}s [[Adventure Mode]], when the player has to escape the [[Brinstar Escape Shaft|exploding Brinstar]]. This stage consists of a vertical climb, which can be completed a lot faster from shield jumping. However, as this technique requires shield breaking, the Shield Stupidity [[List of bonuses|bonus]], worth -2000 points, is awarded to the player. The shield jump enables {{SSBB|Jigglypuff}} to reach areas in ''[[Super Smash Bros. Brawl|Brawl]]''{{'}}s [[Subspace Emissary]] that few others could, and complete stages, such as [[Glacial Peak]], in record time.


====[[Custom stage]]s in ''Brawl''====
====[[Custom stage]]s in ''Brawl''====
''Brawl'''s introduction of custom stages created a new use for shield jumping: a [[platform]] high above the main battlefield that provides Jigglypuff with a camping spot that few other characters can reach or even hit with ranged [[attack]]s. Only {{SSBB|Pit}} and {{SSBB|R.O.B.}} can reach a similar height normally, although {{SSBB|Meta Knight}} and {{SSBB|Kirby}}, using their [[throw]]s, and other characters, using [[bomb jump]]s can also potentially threaten Jigglypuff.
''Brawl''{{'}}s introduction of [[Stage Builder|custom stages]] created a new use for shield jumping: a [[platform]] high above the main battlefield can provide Jigglypuff a spot that few other characters can reach or hit with ranged [[attack]]s. Only {{SSBB|Pit}} and {{SSBB|R.O.B.}} can reach a similar height normally. Jigglypuff can be potentially threatened by {{SSBB|Meta Knight}} and {{SSBB|Kirby}}'s [[throw]]s, and other characters can use the [[bomb jump]].


===The Super Jiggly Jump===
===The Super Jiggly Jump===
When Jigglypuff's shield breaks, it flies upward with its hitstun animation for a period of time. During this period, Jigglypuff can be KOed from the upper blast zone. If Jigglypuff does not reach the upper blast line until after this period, it continues to fly upwards and beyond the blast line as if it had simply jumped very high. This move is easiest to perform on a ceiling that Jigglypuff only gets stuck on for a short period of time, or with accurate timing as it is pushed away from the ceiling.


When Jigglypuff's shield breaks, there is a period of time while it is flying upwards when it is in its hitstun animation, and it is during this period that Jigglypuff can be KOed from the upper blast zone. If, for any reason, Jigglypuff does not reach the upper blast line until after this period, it will continue flying upwards beyond the blast line as if it had simply jumped really high. This is easiest to do with a ceiling that Jigglypuff will only be stuck on for a short period of time, or by pushing it away from the ceiling at the right time.
One easy way of doing this is on the ''Brawl'' stage [[New Pork City]]. For this to be executed, Jigglypuff must stand along the right side of the floating structure closest to the middle and shield until it jumps. If Jigglypuff is close enough to the right wall, it skims the wall and continues to be KOed. If a character uses either the [[Mushroom]] or the [[Poison Mushroom]], it may possibly escape the stun as it reverts to normal size. This enables the player to move freely during the fall.


One easy way of doing this is on the ''Super Smash Bros. Brawl'' stage  [[New Pork City]]. For this to be executed, Jigglypuff must stand along the right side of the floating structure closest to the middle and shield until it jumps. If Jigglypuff is close enough to the right wall, it will skim the wall and continue flying without getting [[KO]]ed. If either mushroom is used during this time, escaping the stun when turning back to normal size is possible, thus enabling the player to move freely during the fall.
It can also be performed underneath certain blocks in the [[Mushroomy Kingdom]] stage.


It can also be performed while standing under certain blocks in the [[Mushroomy Kingdom]] stage.
==Trivia==
*In ''Smash 64'', {{SSB|Kirby}}, {{SSB|Pikachu}}, and {{SSB|Jigglypuff}} use their Star KO voice clips when their shield is broken; all other characters use one of their voice clips for taking heavy knockback.
*In ''Melee'' and ''Ultimate'', voice clips when shields are broken will repeat rather than playing once.
*If a shield is broken in the last 5 seconds of a match, the intangibility is not given.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Mario Sheild break SSBM.gif|thumb|250px|{{SSBM|Mario}} in [[SSBM]] shield jumping before getting stunned.
Mario Sheild break SSBM.gif|thumb|250px|{{SSBM|Mario}} shield jumps before he gets stunned in ''Melee''.
File:SSB64 Jigglypuff Shield Break.gif|thumb|{{SSB|Captain Falcon}} breaks {{SSB|Jigglypuff}}'s shield in ''Smash 64'', causing it to do an extremely high jump and get [[Star KO]]'d.
SSB64 Jigglypuff Shield Break.gif|thumb|{{SSB|Captain Falcon}} breaks {{SSB|Jigglypuff}}'s shield in ''Smash 64'', causing it to do an extremely high jump and get [[Star KO]]'d.
File:Jigglypuff shield jump camping stage.jpg|thumb|Jigglypuff can be seen in the top-right corner, high above the other fighters.
Jigglypuff shield jump camping stage.jpg|thumb|Jigglypuff can be seen in the top-right corner, high above the other fighters.
File:Shieldjumper.gif|thumb|200px|Jigglypuff's shield jump's usefulness in the [[Brinstar Escape Shaft]] in ''[[Super Smash Bros. Melee]]''{{'}}s [[Adventure Mode]].
Shieldjumper.gif|thumb|200px|Jigglypuff's shield jump's usefulness in the [[Brinstar Escape Shaft]] in ''Melee''{{'}}s [[Adventure Mode]].
File:Mario_Shield_Jump_SSB4.jpg|thumb|250px|{{SSB4|Mario}} in [[SSB4]], having just broken his shield.
Mario_Shield_Jump_SSB4.jpg|thumb|250px|{{SSB4|Mario}} in ''SSB4'', having just broken his shield.
</gallery>
</gallery>


===Videos===
===Videos===
====''Smash 64''====
====''Smash 64''====
<youtube>4D1_V6Y2s2k</youtube>
{{#widget:YouTube|id=4D1_V6Y2s2k}}


====''Melee''====
====''Melee''====
<youtube>cMYxIIE4vWc</youtube>
{{#widget:YouTube|id=cMYxIIE4vWc}}


[[Category:Game controls]]
[[Category:Game controls]]
[[Category:Techniques (SSB)]]
{{AllGames|Techniques}}
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Character-specific terminology]]
[[Category:Character-specific terminology]]

Latest revision as of 23:56, January 17, 2024

Not to be confused with Shield break jump, or jump out of shield.
Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs values for 64, Melee, and Brawl
You can discuss this issue on the talk page or edit this page to improve it.
King Dedede breaking his shield, causing a shield jump in Brawl.

A shield jump occurs when a fighter's shield is broken in any Super Smash Bros. game. The fighter is sent a short distance upward before falling back down. Fighters cannot be controlled during their shield jump or the stun they suffer afterward.

Shield jumps cannot be canceled or interrupted, as the character is intangible during the shield jump (except in Brawl). If a fighter's shield breaks near a ledge, they may fall off the stage and be unable to recover.

Shield jump height valuesEdit

Super Smash Bros. 4Edit

Rank Character Shield jump height
1   Jigglypuff 936.83905
2   Falco 61.303986
3   Greninja 55.884041
4   Bayonetta 53.641396
4   Zero Suit Samus
6   Luigi 50.114208
7   Diddy Kong 50.01783
8   Rosalina & Luma 48.520573
9   Sheik 47.378315
10   R.O.B. 46.106945
11   Lucario 45.646511
N/A Mega Lucario
12   Captain Falcon 45.298752
13   Samus 44.899666
14-17   Dr. Mario 44.1
  Mario
  Mii Brawler
  Ryu
N/A   Mii Brawler (Multi-Man Smash)
18   Yoshi 43.80624
19   Palutena 43.590145
20   Donkey Kong 43.487122
21   Wii Fit Trainer 43.21534
22   Sonic 42.488163
23   Duck Hunt 42.367996
24   Shulk 42.241882
25   Ness 41.843109
26   Bowser Jr. 41.762489
27   Fox 41.616199
28   Pac-Man 41.382965
29   Toon Link 41.0252
30-31   Lucina 40.849941
  Marth
N/A   Mii Gunner (Multi-Man Smash) 40.67
32   Mii Gunner 40.668427
33   Olimar 40.652481
34   Robin 40.316494
35   King Dedede 40.315399
36   Mega Man 39.83392
N/A Giga Bowser
N/A Warioman
37   Bowser 39.607784
38   Villager 39.44894
39   Lucas 39.15
40   Charizard 38.853573
41   Zelda 38.295349
42-43   Dark Pit 37.633354
  Pit
44   Wario 37.033981
45   Peach 36.442474
46   Pikachu 36.197403
47-49   Cloud 35.679428
  Corrin
  Ike
50   Meta Knight 35.135567
51   Mr. Game & Watch 33.404976
52   Mewtwo 32.5
53   Roy 32
54   Little Mac 31.572279
N/A Giga Mac
N/A   Mii Swordfighter (Multi-Man Smash) 31.06
55-56   Link 31.059187
  Mii Swordfighter
57   Ganondorf 30.969843
58   Kirby 28.716846

Super Smash Bros. UltimateEdit

Rank Character Shield jump height
1   Jigglypuff 936.84
2   Fox 58
3   Greninja 52
  Mii Brawler
5   Sheik 47.5
6   Pichu 47
7   Bayonetta 46
  Diddy Kong
  Falco
10   Ryu 45.5
11   Captain Falcon 45.3
12   Joker 45
  Young Link
  Zero Suit Samus
15   Inkling 44.1
  Ken
  Mario
18   Incineroar 44
  Wolf
20   Palutena 43.59
21   Donkey Kong 43.5
  Hero
23   Terry 42.6
24   Sephiroth 42.5
25   Sora 42.4
26   Shulk 42.24
27   Ice Climbers 42.11
28   Chrom 42
  Kazuya
  Lucario
  Mega Man
  Roy
33   Bowser Jr. 41.76
34   Banjo & Kazooie 41.2
35   Link 41
  Piranha Plant
  R.O.B.
38   Lucina 40.85
39   Mii Gunner 40.67
40   King Dedede 40.32
  Robin
42   Corrin 40
  Dr. Mario
  Duck Hunt
  Ganondorf
  Ridley
  Toon Link
  Wario
  Wii Fit Trainer
50   Bowser 39.61
  King K. Rool
52   Cloud 39.5
  Richter
  Simon
55   Lucas 39.15
56   Byleth 39
  Meta Knight
  Mii Swordfighter
  Snake
  Sonic
61   Charizard 38.85
62   Luigi 38
  Marth
  Mythra
  Pyra
66   Dark Pit 37.63
  Pit
68   Little Mac 37
  Mewtwo
  Min Min
  Ness
  Villager
  Yoshi
74   Daisy 36.44
  Peach
76   Pikachu 36.2
77   Dark Samus 36
  Pac-Man
  Samus
  Zelda
81   Ike 35.68
  Ivysaur
  Squirtle
84   Steve 35.6
85   Isabelle 35
  Mr. Game & Watch
  Olimar
88   Kirby 34
89   Rosalina & Luma 33

Jigglypuff's shield jumpEdit

 
Jigglypuff's high shield jump.

Jigglypuff has the most notable shield jump out of every character. In every Smash Bros. title, breaking Jigglypuff's shield makes it shield jump extremely high, due to a large amount of knockback from the break. Under most circumstances, Jigglypuff passes the upper blast line and gets KOed. This can only be prevented by an overhead obstruction or if another character inflicts knockback on Jigglypuff as it flies.

Due to changes with the upper blast line's behaviour in Smash 4, Jigglypuff can only be Blast KO'd, unless it is tiny on a large stage like Palutena's Temple. Star KOs or Screen KOs are mostly ineffective against Jigglypuff from a shield jump because of its jumping speed. This appears to have been reverted in Ultimate.

It is never officially explained within the games why Jigglypuff has a high shield jump.

AdvantagesEdit

The first noticeable advantage is in Melee's Adventure Mode, when the player has to escape the exploding Brinstar. This stage consists of a vertical climb, which can be completed a lot faster from shield jumping. However, as this technique requires shield breaking, the Shield Stupidity bonus, worth -2000 points, is awarded to the player. The shield jump enables Jigglypuff to reach areas in Brawl's Subspace Emissary that few others could, and complete stages, such as Glacial Peak, in record time.

Custom stages in BrawlEdit

Brawl's introduction of custom stages created a new use for shield jumping: a platform high above the main battlefield can provide Jigglypuff a spot that few other characters can reach or hit with ranged attacks. Only Pit and R.O.B. can reach a similar height normally. Jigglypuff can be potentially threatened by Meta Knight and Kirby's throws, and other characters can use the bomb jump.

The Super Jiggly JumpEdit

When Jigglypuff's shield breaks, it flies upward with its hitstun animation for a period of time. During this period, Jigglypuff can be KOed from the upper blast zone. If Jigglypuff does not reach the upper blast line until after this period, it continues to fly upwards and beyond the blast line as if it had simply jumped very high. This move is easiest to perform on a ceiling that Jigglypuff only gets stuck on for a short period of time, or with accurate timing as it is pushed away from the ceiling.

One easy way of doing this is on the Brawl stage New Pork City. For this to be executed, Jigglypuff must stand along the right side of the floating structure closest to the middle and shield until it jumps. If Jigglypuff is close enough to the right wall, it skims the wall and continues to be KOed. If a character uses either the Mushroom or the Poison Mushroom, it may possibly escape the stun as it reverts to normal size. This enables the player to move freely during the fall.

It can also be performed underneath certain blocks in the Mushroomy Kingdom stage.

TriviaEdit

  • In Smash 64, Kirby, Pikachu, and Jigglypuff use their Star KO voice clips when their shield is broken; all other characters use one of their voice clips for taking heavy knockback.
  • In Melee and Ultimate, voice clips when shields are broken will repeat rather than playing once.
  • If a shield is broken in the last 5 seconds of a match, the intangibility is not given.

GalleryEdit

VideosEdit

Smash 64Edit

MeleeEdit