Crazy Hand: Difference between revisions

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[[Image:Crazy hand trophy.jpg|right|thumb]]
{{Boss|
Crazy Hand is a secret boss in [[Super Smash Bros. Melee]] and [[Super Smash Bros. Brawl]]. It can be fought during [[Event Match]] 50 or in [[Classic mode]] if the difficulty is at least set to Normal and less than 18 minutes have passed by the time the [[Master Hand]] is faced and has only half HP. He is unlockable as a [[Trophy]] too by beating Adventure mode on at least Hard difficulty with no continues.
| name        = Crazy Hand|
| image        =
| boss        = ''[[SSBM]], [[SSBB]]''|
| universe    = [[Super Smash Bros. (universe)|Super Smash Bros.]]|}}


In Brawl, he's a boss in the Subspace Emissary controlled by taboo.
'''Crazy Hand''' (Japanese: {{ja|クレイジーハンド}}, ''Kureijī Hando'') is [[Master Hand]]'s left hand counterpart. While Master Hands movements are very mature and easy going, Crazy Hand moves in disfunctional and irratic ways. To fight him in Melee, you have to clear Normal level Classic Mode in 18 minutes or less and reduce Master Hand's health by half. He also appears in [[Event 50: Final Destination Match]].


Crazy Hand looks exactly the same as Master Hand (apart from being a left-hand), but it acts more erratic and chaotic in general. He is impulsive, destructive, and consumed with a hollow feeling which comes from destroying one’s own creations. When preparing for an attack, Crazy hands movements are also different. When joined with Master Hand, they can preform several combined attacks.
In ''[[Super Smash Bros. Brawl]]'', he appears as a [[boss]] of [[the Subspace Emissary]] (See [http://www.youtube.com/watch?v=HDOpKpCHZmo YouTube: SSB - All bosses]. Crazy Hand can be seen from 2:54 to 3:05 and Master from 3:43 to 4:00, distinguished by their mirrored thumbs.)
==Moveset==
Note that none of the names are official. Crazy Hand can only be played via hacking with an [[Action Replay]]. All directions are pressed on the [[D-Pad]], not the [[Control Stick]]. Lastly, Crazy Hand can only be controlled by Player 4.
===Solo Moves===
[[Image:Crazy_Hand.jpg|right|thumb]]
{| border="1" cellpadding="5" cellspacing="0"
| '''Input''' || '''Name''' || '''Notes'''
|-
| A^ || Rocket Punch || Crazy Hand flies from behind the stage and punches.
|-
| A< || Rocket Drill || Crazy Hand flies from behind the stage and spins around.
|-
| A> || Slap || Crazy Hand slaps the ground.
|-
| Av || Rocket Drill || Crazy Hand flies from behind the stage and spins around (identical to A<)
|-
| B^ || Laser || Crazy Hand shoots lasers from its fingertips. Only the endpoints do damage.
|-
| B> || Laser || Crazy Hand shoots lasers from its fingertips. Only the endpoints do damage. (identical to B^)
|-
| Bv || Bomb || Crazy Hand drops several bombs.
|-
| B< || Laser || Crazy Hand shoots lasers from its fingertips. Only the endpoints do damage. (identical to B^)
|-
| L^ || Sweep || Crazy Hand sweeps across the stage.
|-
| Lv || Seizure || Crazy Hand lies on the ground and has violent spasms.
|-
| L< || Crawl || Crazy Hand "crawls" across the stage using its fingers.
|-
| L> || Sweep || Crazy Hand sweeps across the stage. (identical to L^)
|-
| R^ || Punch || Crazy Hand punches the ground.
|-
| Rv || Poke || Crazy Hand pokes three times. The third poke causes [[Frozen|freezing]].
|-
| R< || Drill || Crazy Hand drills into the ground.
|-
| R> || Slap || Crazy Hand slaps the ground. (identical to A>)
|-
| Y< || Spark || Crazy Hand emits sparks. This move is purely decorative.
|-
| Z^ || Grab || Crazy Hand grabs another character.
|-
| Z> || Grab || Crazy Hand grabs another character. (identical to Z^)
|-
| Z< || Grab || Crazy Hand grabs another character. (identical to Z^)
|-
|}
===Moves used in Conjunction with Master Hand===
MH Input is the command that Master Hand must use, while CH Input is Crazy Hand's command.
MH (Master Hand) and CH (Crazy Hand) must both press the input shown to trigger the combination attack.
{| border="1" cellpadding="5" cellspacing="0"
| '''CH input''' || '''MH input''' || '''Move''' || '''Notes'''
|-
| Y> || Y< || Applaud || A shockwave is released that puts the player to sleep, then the two hands clap together five times.
|-
| Y^ || Y^ || Double Punch || The two hands punch together.
|-
| Y^ || Yv || Catch || Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact.
|}
{{SubspaceArmy}}
{{Bosses}}
{{Smash universe}}
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:NPCs]]
[[Category:Characters]]
[[Category:Characters (SSBM)]]
[[Category:Characters (SSBB)]]
[[Category:Super Smash Bros. universe]]
[[Category:Unplayable characters]]

Revision as of 16:02, February 25, 2008

Crazy Hand

Crazy Hand (Japanese: クレイジーハンド, Kureijī Hando) is Master Hand's left hand counterpart. While Master Hands movements are very mature and easy going, Crazy Hand moves in disfunctional and irratic ways. To fight him in Melee, you have to clear Normal level Classic Mode in 18 minutes or less and reduce Master Hand's health by half. He also appears in Event 50: Final Destination Match.

Crazy Hand looks exactly the same as Master Hand (apart from being a left-hand), but it acts more erratic and chaotic in general. He is impulsive, destructive, and consumed with a hollow feeling which comes from destroying one’s own creations. When preparing for an attack, Crazy hands movements are also different. When joined with Master Hand, they can preform several combined attacks.

In Super Smash Bros. Brawl, he appears as a boss of the Subspace Emissary (See YouTube: SSB - All bosses. Crazy Hand can be seen from 2:54 to 3:05 and Master from 3:43 to 4:00, distinguished by their mirrored thumbs.)

Moveset

Note that none of the names are official. Crazy Hand can only be played via hacking with an Action Replay. All directions are pressed on the D-Pad, not the Control Stick. Lastly, Crazy Hand can only be controlled by Player 4.

Solo Moves

Input Name Notes
A^ Rocket Punch Crazy Hand flies from behind the stage and punches.
A< Rocket Drill Crazy Hand flies from behind the stage and spins around.
A> Slap Crazy Hand slaps the ground.
Av Rocket Drill Crazy Hand flies from behind the stage and spins around (identical to A<)
B^ Laser Crazy Hand shoots lasers from its fingertips. Only the endpoints do damage.
B> Laser Crazy Hand shoots lasers from its fingertips. Only the endpoints do damage. (identical to B^)
Bv Bomb Crazy Hand drops several bombs.
B< Laser Crazy Hand shoots lasers from its fingertips. Only the endpoints do damage. (identical to B^)
L^ Sweep Crazy Hand sweeps across the stage.
Lv Seizure Crazy Hand lies on the ground and has violent spasms.
L< Crawl Crazy Hand "crawls" across the stage using its fingers.
L> Sweep Crazy Hand sweeps across the stage. (identical to L^)
R^ Punch Crazy Hand punches the ground.
Rv Poke Crazy Hand pokes three times. The third poke causes freezing.
R< Drill Crazy Hand drills into the ground.
R> Slap Crazy Hand slaps the ground. (identical to A>)
Y< Spark Crazy Hand emits sparks. This move is purely decorative.
Z^ Grab Crazy Hand grabs another character.
Z> Grab Crazy Hand grabs another character. (identical to Z^)
Z< Grab Crazy Hand grabs another character. (identical to Z^)

Moves used in Conjunction with Master Hand

MH Input is the command that Master Hand must use, while CH Input is Crazy Hand's command. MH (Master Hand) and CH (Crazy Hand) must both press the input shown to trigger the combination attack.

CH input MH input Move Notes
Y> Y< Applaud A shockwave is released that puts the player to sleep, then the two hands clap together five times.
Y^ Y^ Double Punch The two hands punch together.
Y^ Yv Catch Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact.