User:Mariogeek2/Empty landing lag
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The landing lag from landing from an empty jump or during an aerial's autocancel window. It differs between characters and between games.
Landing lag in 64[edit]
Sources:
Every character in 64 has the exact same landing lag: 1 frame for a perfect landing/NIL, 4 frames for an empty non-fastfall landing, 8 frames for an empty heavy/fastfall landing.
Landing lag in Melee[edit]
Source: SSBM Statistics List by M2K
| Rank | Character | Frames |
|---|---|---|
| 1 | 2 | |
| 2-23 | 4 | |
| 24-25 | 5 | |
| 26 | 6 |
Landing lag in Brawl[edit]
Sources:
| Rank | Character | Frames |
|---|---|---|
| 1-29 | 3 | |
| 30-37 | 4 | |
| 38-39 | 5 | |
Landing lag in Sm4sh[edit]
Sources:
| Rank | Character | Frames |
|---|---|---|
| 1-46 | 4 | |
| 47-56 | 5 | |
| 57-58 | 6 | |
Landing lag in Ultimate[edit]
Sources: