Not to be confused with Shield break jump, or jump out of shield.
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King Dedede breaking his shield, causing a shield jump in Brawl.

A shield jump occurs when a fighter's shield is broken in any Super Smash Bros. game. The fighter is sent a short distance upward before falling back down. Fighters cannot be controlled during their shield jump or the stun they suffer afterward.

Shield jumps cannot be canceled or interrupted, as the character is intangible during the shield jump (except in Brawl). If a fighter's shield breaks near a ledge, they may fall off the stage and be unable to recover.

Shield jump height valuesEdit

Super Smash Bros. 4Edit

Rank Character Shield jump height
1   Jigglypuff 936.83905
2   Falco 61.303986
3   Greninja 55.884041
4   Bayonetta 53.641396
4   Zero Suit Samus
6   Luigi 50.114208
7   Diddy Kong 50.01783
8   Rosalina & Luma 48.520573
9   Sheik 47.378315
10   R.O.B. 46.106945
11   Lucario 45.646511
N/A Mega Lucario
12   Captain Falcon 45.298752
13   Samus 44.899666
14-17   Dr. Mario 44.1
  Mario
  Mii Brawler
  Ryu
N/A   Mii Brawler (Multi-Man Smash)
18   Yoshi 43.80624
19   Palutena 43.590145
20   Donkey Kong 43.487122
21   Wii Fit Trainer 43.21534
22   Sonic 42.488163
23   Duck Hunt 42.367996
24   Shulk 42.241882
25   Ness 41.843109
26   Bowser Jr. 41.762489
27   Fox 41.616199
28   Pac-Man 41.382965
29   Toon Link 41.0252
30-31   Lucina 40.849941
  Marth
N/A   Mii Gunner (Multi-Man Smash) 40.67
32   Mii Gunner 40.668427
33   Olimar 40.652481
34   Robin 40.316494
35   King Dedede 40.315399
36   Mega Man 39.83392
N/A Giga Bowser
N/A Warioman
37   Bowser 39.607784
38   Villager 39.44894
39   Lucas 39.15
40   Charizard 38.853573
41   Zelda 38.295349
42-43   Dark Pit 37.633354
  Pit
44   Wario 37.033981
45   Peach 36.442474
46   Pikachu 36.197403
47-49   Cloud 35.679428
  Corrin
  Ike
50   Meta Knight 35.135567
51   Mr. Game & Watch 33.404976
52   Mewtwo 32.5
53   Roy 32
54   Little Mac 31.572279
N/A Giga Mac
N/A   Mii Swordfighter (Multi-Man Smash) 31.06
55-56   Link 31.059187
  Mii Swordfighter
57   Ganondorf 30.969843
58   Kirby 28.716846

Super Smash Bros. UltimateEdit

Rank Character Shield jump height
1   Jigglypuff 936.84
2   Fox 58
3   Greninja 52
  Mii Brawler
5   Sheik 47.5
6   Pichu 47
7   Bayonetta 46
  Diddy Kong
  Falco
10   Ryu 45.5
11   Captain Falcon 45.3
12   Joker 45
  Young Link
  Zero Suit Samus
15   Inkling 44.1
  Ken
  Mario
18   Incineroar 44
  Wolf
20   Palutena 43.59
21   Donkey Kong 43.5
  Hero
23   Terry 42.6
24   Sephiroth 42.5
25   Sora 42.4
26   Shulk 42.24
27   Ice Climbers 42.11
28   Chrom 42
  Kazuya
  Lucario
  Mega Man
  Roy
33   Bowser Jr. 41.76
34   Banjo & Kazooie 41.2
35   Link 41
  Piranha Plant
  R.O.B.
38   Lucina 40.85
39   Mii Gunner 40.67
40   King Dedede 40.32
  Robin
42   Corrin 40
  Dr. Mario
  Duck Hunt
  Ganondorf
  Ridley
  Toon Link
  Wario
  Wii Fit Trainer
50   Bowser 39.61
  King K. Rool
52   Cloud 39.5
  Richter
  Simon
55   Lucas 39.15
56   Byleth 39
  Meta Knight
  Mii Swordfighter
  Snake
  Sonic
61   Charizard 38.85
62   Luigi 38
  Marth
  Mythra
  Pyra
66   Dark Pit 37.63
  Pit
68   Little Mac 37
  Mewtwo
  Min Min
  Ness
  Villager
  Yoshi
74   Daisy 36.44
  Peach
76   Pikachu 36.2
77   Dark Samus 36
  Pac-Man
  Samus
  Zelda
81   Ike 35.68
  Ivysaur
  Squirtle
84   Steve 35.6
85   Isabelle 35
  Mr. Game & Watch
  Olimar
88   Kirby 34
89   Rosalina & Luma 33

Jigglypuff's shield jumpEdit

 
Jigglypuff's high shield jump.

Jigglypuff has the most notable shield jump out of every character. In every Smash Bros. title, breaking Jigglypuff's shield makes it shield jump extremely high, due to a large amount of knockback from the break. Under most circumstances, Jigglypuff passes the upper blast line and gets KOed. This can only be prevented by an overhead obstruction or if another character inflicts knockback on Jigglypuff as it flies.

Due to changes with the upper blast line's behaviour in Smash 4, Jigglypuff can only be Blast KO'd, unless it is tiny on a large stage like Palutena's Temple. Star KOs or Screen KOs are mostly ineffective against Jigglypuff from a shield jump because of its jumping speed. This appears to have been reverted in Ultimate.

It is never officially explained within the games why Jigglypuff has a high shield jump.

AdvantagesEdit

The first noticeable advantage is in Melee's Adventure Mode, when the player has to escape the exploding Brinstar. This stage consists of a vertical climb, which can be completed a lot faster from shield jumping. However, as this technique requires shield breaking, the Shield Stupidity bonus, worth -2000 points, is awarded to the player. The shield jump enables Jigglypuff to reach areas in Brawl's Subspace Emissary that few others could, and complete stages, such as Glacial Peak, in record time.

Custom stages in BrawlEdit

Brawl's introduction of custom stages created a new use for shield jumping: a platform high above the main battlefield can provide Jigglypuff a spot that few other characters can reach or hit with ranged attacks. Only Pit and R.O.B. can reach a similar height normally. Jigglypuff can be potentially threatened by Meta Knight and Kirby's throws, and other characters can use the bomb jump.

The Super Jiggly JumpEdit

When Jigglypuff's shield breaks, it flies upward with its hitstun animation for a period of time. During this period, Jigglypuff can be KOed from the upper blast zone. If Jigglypuff does not reach the upper blast line until after this period, it continues to fly upwards and beyond the blast line as if it had simply jumped very high. This move is easiest to perform on a ceiling that Jigglypuff only gets stuck on for a short period of time, or with accurate timing as it is pushed away from the ceiling.

One easy way of doing this is on the Brawl stage New Pork City. For this to be executed, Jigglypuff must stand along the right side of the floating structure closest to the middle and shield until it jumps. If Jigglypuff is close enough to the right wall, it skims the wall and continues to be KOed. If a character uses either the Mushroom or the Poison Mushroom, it may possibly escape the stun as it reverts to normal size. This enables the player to move freely during the fall.

It can also be performed underneath certain blocks in the Mushroomy Kingdom stage.

TriviaEdit

  • In Smash 64, Kirby, Pikachu, and Jigglypuff use their Star KO voice clips when their shield is broken; all other characters use one of their voice clips for taking heavy knockback.
  • In Melee and Ultimate, voice clips when shields are broken will repeat rather than playing once.
  • If a shield is broken in the last 5 seconds of a match, the intangibility is not given.

GalleryEdit

VideosEdit

Smash 64Edit

MeleeEdit