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Music (SSBM): Difference between revisions

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
{{cleanup|inaccurate credits, overly flowery descriptions, page needs lots of work}}
The '''music''' in ''[[Super Smash Bros. Melee]]'' was composed and arranged by Hirokazu Ando, Shogo Sakai, Tadashi Ikegami, and Takuto Kitsuta. Among other sources, most of the orchestral music was sequenced using two sound libraries called Peter Siedlaczek's Advanced Orchestra and Quantum Leap Brass, while other songs were sequenced using the Roland Sound Canvas.<ref>[https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit#gid=854550438 NEWER VGM Sound Sources - Google Sheets]</ref> A select few tracks are also recorded with a live orchestra referred to as "Orchestra Melee", who later performed the ''[[Smashing...Live!]]'' soundtrack suite. The tracks as they are presented in the game's [[Sound Test]] are listed and described here. Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.
The '''music of ''[[Super Smash Bros. Melee]]''''' was performed by a group credited as ''Orchestra Melee''. The tracks as they are presented in the game's [[Sound Test]] are listed and described here. Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.


==Opening==
==Opening==
{{Infobox Music
{{Infobox Music
|name=Opening
|name=Opening
|title=Opening
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
Line 12: Line 11:
}}
}}
===Origin===
===Origin===
''Opening'' is an original music track for ''Melee''.  Part of the track has been derived from the track ''{{SSBBMusicLink|Kirby|Butter Building}}'' from the {{uv|Kirby}} game ''[[Kirby's Adventure]]''. Also, the opening notes of the main theme bear a resemblance to the credits music from the original ''Star Fox''. Many other music tracks in ''Melee'' are remixes of ''Opening''.
''Opening'' is an original music track for ''Melee''; many other music tracks in ''Melee'' are remixes of ''Opening''.
===Usage===
===Usage===
This track plays when ''Melee''{{'}}s [[Opening movie|Opening Sequence]] plays, prior to the [[title screen]].
This track plays when ''Melee''{{'}}s [[Opening movie|Opening Sequence]] plays, prior to the [[title screen]]. At the end of the track, the [[announcer]] shouts the game's title.
 
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement Supervisor: Kentaro Ishizaka
Original Composer: Shogo Sakai


Composer: HAL Laboratory, Inc.
Japanese title: {{ja|オープニング|Ōpuningu}}, ''Opening''
 
{{clr}}
Arranger: HAL Laboratory, Inc.
 
Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai


==Princess Peach's Castle==
==Princess Peach's Castle==
{{Infobox Music
{{Infobox Music
|name=Princess Peach's Castle
|name=Princess Peach's Castle
|title=Princess Peach's Castle
 
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''[[supermariowiki:Super Mario Bros.|Super Mario Bros.]]''
|debut=''{{s|mariowiki|Super Mario Bros.}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Princess Peach's Castle]]
|stage=[[Princess Peach's Castle]]
|link={{YouTube|pKbX1liH3l8}}
|link={{YouTube|pKbX1liH3l8}}
}}
}}
===Origin===
===Origin===
This track serves as an overlapping arrangement of two popular music tracks from ''[[supermariowiki:Super Mario Bros.|Super Mario Bros.]]'' The first of which is the [[List of SSBB Music (Super Mario Bros. series)#Ground Theme (Super Mario Bros.)|Ground Theme]], which would play on the overworld levels. The second sub-track is the [[List of SSBB Music (Super Mario Bros. series)#Underground Theme (Super Mario Bros.)|Underground Theme]], which would originally play on any level that took place underground, often the second level within a [[supermariowiki:World|World]].
This track is an overlapping arrangement of two music tracks from ''{{s|mariowiki|Super Mario Bros.}}'': the ''Ground Theme'' and the ''Underground Theme''.
===Usage===
===Usage===
This track plays on the [[Princess Peach's Castle]] stage and the first part of the [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]] stage in [[Adventure Mode]]. It also plays when fighting against a team of {{SSBM|Mario}} and {{SSBM|Bowser}} on {{SSBM|Battlefield}} in {{SSBM|Classic Mode}}. Is {{SSBM|Bowser}}'s [[Credits]] theme.
This track plays on the [[Princess Peach's Castle]] stage and the first part of the [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]] stage in [[Adventure Mode]]. It also plays when fighting against a team of {{SSBM|Mario}} and {{SSBM|Bowser}} on {{SSBM|Battlefield}} in {{SSBM|Classic Mode}}. The track is {{SSBM|Bowser}}'s [[Credits]] theme.


===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shōgo Sakai
Original Arranger: Shogo Sakai


Original Composer: Kōji Kondō
Original Composer: Koji Kondo
 
Japanese title: {{ja|ピーチ城|Pīchi-jō}}, ''Peach Castle''
{{clr}}


==Rainbow Cruise==
==Rainbow Cruise==
{{Infobox Music
{{Infobox Music
|name=Rainbow Cruise
|name=Rainbow Cruise
|title=Rainbow Cruise
 
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''[[supermariowiki:Super Mario 64|Super Mario 64]]'', ''Super Mario Bros.''
|debut=''{{s|mariowiki|Super Mario 64}}'', ''Super Mario Bros.''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Rainbow Cruise]]
|stage=[[Rainbow Cruise]]
|link={{YouTube|wc4uwpOINJo}}
|link={{YouTube|wc4uwpOINJo}}
}}
}}
===Origin===
===Origin===
This track is an arrangement of two popular music pieces from the ''Mario'' series. The first of these is a remix of ''[[supermariowiki:Super Mario 64|Super Mario 64]]''<nowiki>'s</nowiki> ''Slider'' theme, which would play when Mario was attempting a slide-based bonus area; racing [[supermariowiki:Koopa the Quick|Koopa the Quick]]; or adventuring through [[supermariowiki:Tower of the Wing Cap|Tower of the Wing Cap]], [[supermariowiki:Vanish Cap Under the Moat|Vanish Cap Under the Moat]], [[supermariowiki:Tick Tock Clock|Tick Tock Clock]], [[supermariowiki:Rainbow Ride|Rainbow Ride]] (the level that the [[Rainbow Cruise]] stage is based upon), and [[supermariowiki:Wing Mario Over the Rainbow|Wing Mario Over the Rainbow]]. The second sub-track within this overall piece is a remix of the ''[[List of SSBB Music (Super Mario Bros. series)#Underwater Theme (Super Mario Bros.)|Underwater Theme]]'' from ''Super Mario Bros.'', a track that would play on any level of ''Super Mario Bros.'' where Mario was required to [[swim]].
This track is a medley of two music pieces from the ''Mario'' series. The first track is the ''Slider'' theme from ''Super Mario 64'', which plays on {{s|mariowiki|Rainbow Ride}} (the level that [[Rainbow Cruise]] is based upon). The second track is the ''Underwater Theme'' from ''Super Mario Bros.''
===Usage===
===Usage===
This track plays on the [[Rainbow Cruise]] stage and the battle with Mario/Luigi and Peach in [[Adventure Mode]]. Is {{SSBM|Peach}}'s [[Credits]] theme.
This track plays on the [[Rainbow Cruise]] stage and the battle with Mario/Luigi and Peach on [[Princess Peach's Castle]] in [[Adventure Mode]]. It is also {{SSBM|Peach}}'s [[Credits]] theme.


===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shōgo Sakai
Original Arranger: Shogo Sakai
 
Original Composer: Koji Kondo


Original Composer: Kōji Kondō
Japanese title: {{ja|レインボークルーズ|Reinbō Kurūzu}}, ''Rainbow Cruise''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Kongo Jungle
|name=Kongo Jungle
|title=Kongo Jungle
 
|universe={{uv|Donkey Kong}}
|universe={{uv|Donkey Kong}}
|debut=''[[dkwiki:Donkey Kong 64|Donkey Kong 64]]''
|debut=''{{s|mariowiki|Donkey Kong 64}}''
|arrangement=''Super Smash Bros. Melee''
|stage={{SSBM|Kongo Jungle}}
|stage={{SSBM|Kongo Jungle}}
|link={{YouTube|xk8kg7eTdv8}}
|link={{YouTube|xk8kg7eTdv8}}
}}
}}
===Origin===
===Origin===
This track is a cover band re-performance of the [[dkwiki:DK Rap|DK Rap]], originating from ''[[dkwiki:Donkey Kong 64|Donkey Kong 64]]'' with largely the same lyrics, but more advanced instruments and rhythms, as well as featuring a new vocalist, James W. Norwood Jr.
This track is a reprise of the {{s|mariowiki|DK Rap}} from ''{{s|mariowiki|Donkey Kong 64}}'' with a more varied backing track, as well as a new vocalist, James W. Norwood Jr..
===Usage===
===Usage===
This track plays on the {{SSBM|Kongo Jungle}} stage. It also plays on [[Fourside]] during [[Event 25: Gargantuans]]. Is one of {{SSBM|Donkey Kong}}'s [[Credits]] themes.
This track plays on the {{SSBM|Kongo Jungle}} stage. It also plays on [[Fourside]] during [[Event 25: Gargantuans]]. It also plays on [[Jungle Japes]] when fighting Team Donkey Kong in [[Classic Mode]]. It is one of {{SSBM|Donkey Kong}}'s [[Credits]] themes.
 
===Composition & Arrangements===
===Composition & Arrangements===
Vocals: James W. Norwood Jr.
Vocals: James W. Norwood Jr.


Original Arranger: Hirokazu Andō
Original Arranger: Hirokazu Ando


Original Composer: Grant Kirkhope
Original Composer: Grant Kirkhope
Japanese title: {{ja|コンゴジャングル|Kongo Janguru}}, ''Kongo Jungle''
===Trivia===
===Trivia===
*While the lyrics to this track are otherwise the same as its original version, this re-performance of the DK Rap alters the line "But this Kong's one ''hell'' of a guy" (the last line of the fifth verse, which refers to Chunky Kong) into "But this Kong's one ''heck'' of a guy", to avoid potential offense.
*While the lyrics to this track are mostly the same as its original version, this re-performance of the DK Rap alters three lines:
*In {{forwiiu}}, Lanky and Chunky Kong's sections of the song have been removed. Additionally, Tiny Kong's section is in fast motion.
**The first line of the fourth verse (which refers to [[Diddy Kong]]) has "it's" added to it.
**The second line of the fifth verse (which refers to {{s|mariowiki|Chunky Kong}}) starts with "He's" instead of "It's".
**The line "But this Kong's one ''hell'' of a guy" (the last line of Chunky's verse) is changed to "But this Kong's one ''heck'' of a guy".
*As an additional change from the original, before looping back to Donkey Kong's verse, a spoken version of the intro can be heard.
*This is the first track with vocals in the ''Super Smash Bros.'' series, and the only one to appear in ''Melee''.
{|class="wikitable" style="margin:1em auto 1em auto; text-align:left"
!Lyrics
|-
|He-he-here we go
 
So they're finally here, performing for you
 
If you know the words, you can join in too
 
Put your hands together, if you want to clap
 
As we take you through this monkey rap
 
Huh
 
DK
 
Donkey Kong
 
He's the leader of the bunch, you know him well
 
He's finally back to kick some tail
 
His coconut gun can fire in spurts
 
If he shoots ya, it's gonna hurt
 
He's bigger, faster, and stronger too
 
He's the first member of the DK crew
 
DK
 
Donkey Kong
 
DK
 
Donkey Kong is here
 
This Kong's got style, so listen up dudes
 
She can shrink in size, to suit her mood
 
She's quick and nimble when she needs to be
 
She can float through the air and climb up trees
 
If you choose her, you'll not choose wrong
 
With a skip and a hop, she's one cool Kong
 
DK
 
Donkey Kong
 
He has no style, he has no grace
 
Th-this Kong has a funny face
 
He can handstand when he needs to
 
And stretch his arms out, just for you
 
Inflate himself just like a balloon
 
This crazy Kong just digs this tune
 
DK DK
 
Donkey Kong
 
DK DK
 
Donkey Kong is here
 
He's back again and it's about time too
 
And this time he's in the mood
 
He can fly real high with his jetpack on
 
With his pistols out, he's one tough Kong
 
He'll make you smile when he plays his tune
 
But Kremlings beware 'cause he's after you
 
DK
 
Donkey Kong
 
DK
 
Haha, Donkey Kong
 
DK
 
Donkey Kong
 
DK
 
Donkey Kong
 
Finally, he's here for you
 
He's the last member of the DK crew
 
This Kong's so strong, it isn't funny
 
Can make a Kremling cry out for mummy
 
Can pick up a boulder with relative ease
 
Makes crushing rocks seem such a breeze
 
He may move slow, he can't jump high
 
But this Kong's one heck of a guy
 
C'mon Cranky, take it to the fridge
 
Walnuts, peanuts, pineapple smells
 
Grapes, melons, oranges and coconut shells
 
Walnuts, peanuts, pineapple smells
 
Grapes, melons, oranges and coconut shells
 
Aww yeah
|}
{{clr}}


==Jungle Japes==
==Jungle Japes==
{{Infobox Music
{{Infobox Music
|name=Jungle Japes
|name=Jungle Japes
|title=Jungle Japes
 
|universe={{uv|Donkey Kong}}
|universe={{uv|Donkey Kong}}
|debut=''[[dkwiki:Donkey Kong Country|Donkey Kong Country]]''
|debut=''{{s|mariowiki|Donkey Kong Country}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Jungle Japes]]
|stage=[[Jungle Japes]]
|link={{YouTube|dTVXOthfoVQ}}
|link={{YouTube|dTVXOthfoVQ}}
}}
}}
===Origin===
===Origin===
This track is a calm and atmospheric remix of the popular music piece from ''[[dkwiki:Donkey Kong Country|Donkey Kong Country]]'', ''DK Island Swing,'' referred to by ''[[Super Smash Bros. Brawl]]'' as ''[[List of SSBB Music (Donkey Kong series)#Jungle Level|Jungle Level]]''. In ''Donkey Kong Country'', this track served as somewhat of a main theme, as it played in many levels, particularly those with a sunset jungle theme.
This track is a jazz-based remix of ''DK Island Swing'' from ''{{s|mariowiki|Donkey Kong Country}}'', which was also used as the theme of the {{s|mariowiki|Jungle Japes}} stage in ''Donkey Kong 64''.
===Usage===
===Usage===
This track plays on the [[Jungle Japes]] stage. Is one of {{SSBM|Donkey Kong}}'s [[Credits]] themes.
This track plays on the [[Jungle Japes]] stage. It is one of {{SSBM|Donkey Kong}}'s [[Credits]] themes.
 
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Arranger: Shogo Sakai


Original Composer: David Wise
Original Composer: David Wise
Japanese title: {{ja|ジャングルガーデン|Janguru Gāden}}, ''Jungle Garden''
{{clr}}
===Trivia===
*This arrangement of the song would later be used as a playable song in the Japanese version of ''{{s|mariowiki|Donkey Konga 2}}'' under the name "Super Donkey Kong Theme".


==Great Bay==
==Great Bay==
{{Infobox Music
{{Infobox Music
|name=Great Bay
|name=Great Bay
|title=Great Bay
 
|universe={{uv|The Legend of Zelda}}
|universe={{uv|The Legend of Zelda}}
|debut=''[[zeldawiki:The Legend of Zelda (game)|The Legend of Zelda]]''
|debut=''{{iw|zeldawiki|The Legend of Zelda|game}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Great Bay]]
|stage=[[Great Bay]]
|link={{YouTube|sPegm_sIf0U}}
|link={{YouTube|fN_mDX4O8pk}}
}}
}}
===Origin===
===Origin===
An orchestrated remix of the main theme of the [[nwiki:NES|NES]] game ''[[The Legend of Zelda]]'', which then became a recurring theme in the ''Zelda'' franchise, being the base for music pieces such as ''Credits 2'' (''[[The Legend of Zelda: Ocarina of Time]]''), ''{{SSBBMusicLink|The Legend of Zelda|Tal Tal Heights}}'' and ''{{SSBBMusicLink|The Legend of Zelda|Termina Field}}''. In ''The Legend of Zelda'', this track played when [[Link]] explored the overworld of [[Hyrule]].
This track is an orchestrated remix of the ''Overworld Theme'' from ''[[The Legend of Zelda]]'', a recurring theme in the ''Zelda'' franchise.
===Usage===
===Usage===
This track plays on the [[Great Bay]] stage. It also plays on the [[Temple]] stage in [[Adventure Mode]], [[Event 29: Triforce Gathering]] and the {{SSBM|Final Destination}} stage while [[Unlockable character|unlocking]] {{SSBM|Ganondorf}}. It is one of {{SSBM|Link}}'s, {{SSBM|Zelda}}'s, and {{SSBM|Sheik}}'s [[Credits]] themes, and Ganondorf's only Credits theme.
This track plays on the [[Great Bay]] stage. It also plays on the [[Temple]] stage in [[Adventure Mode]], [[Event 29: Triforce Gathering]] and the {{SSBM|Final Destination}} stage while fighting {{SSBM|Ganondorf}} in [[Event 49: All-Star Match Deluxe]] and when [[Unlockable character|unlocking]] him. It is one of {{SSBM|Link}}'s, {{SSBM|Zelda}}'s, and {{SSBM|Sheik}}'s [[Credits]] themes, and Ganondorf's only Credits theme.


===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Takuto Kitsuta  
Original Arranger: Takuto Kitsuta  


Original Composer: Kōji Kondō
Original Composer: Koji Kondo
 
Japanese title: {{ja|グレートベイ|Gurēto Bei}}, ''Great Bay''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Temple
|name=Temple
|title=Temple
 
|universe={{uv|The Legend of Zelda}}
|universe={{uv|The Legend of Zelda}}
|debut=''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: Adventure of Link]]''
|debut=''{{s|zeldawiki|Zelda II: The Adventure of Link}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Temple]]
|stage=[[Temple]]
|link={{YouTube|XD2Il7Ys0us}}
|link={{YouTube|zZyoIJdn3bs}}
}}
}}
===Origin===
===Origin===
This track is an atmospheric remix of the dungeon theme from ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''.
This track is an atmospheric remix of the ''Dungeon Theme'' from ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''.
===Usage===
===Usage===
This track plays on the [[Temple]] stage and in the [[Underground Maze]]. Is one of {{SSBM|Link}}'s [[Credits]] themes.
This track plays on the [[Temple]] stage and in the [[Underground Maze]]. It is one of {{SSBM|Link}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shōgo Sakai
Original Arranger: Shogo Sakai


Original Composer: Akito Nakatsuka  
Original Composer: Akito Nakatsuka  
Japanese title: {{ja|神殿|Shinden}}, ''Temple''
===Trivia===
*In [https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0118/kokaon.html an interview] on the original ''Super Smash Bros. Melee'' website, Shogo Sakai stated that the arrangement was [https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0118/shrin_botsu.wav originally going to sound more eerie and ominous], a choice that was inspired by the tone of the ''Dungeon Theme'' from the first ''Legend of Zelda'' game and ''Yotsuya Kaidan'', a famous Japanese ghost story. Realizing that few would understand the reference, the arrangement was revised.
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Brinstar
|name=Brinstar
|title=Brinstar
 
|universe={{uv|Metroid}}
|universe={{uv|Metroid}}
|debut=''[[metroidwiki:Metroid (game)|Metroid]]''
|debut=''{{iw|metroidwiki|Metroid|game}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Brinstar]]
|stage=[[Brinstar]]
|link={{YouTube|GR47lpQoPc8}}
|link={{YouTube|t5WrAI4zONU}}
}}
}}
===Origin===
===Origin===
This track is a medley of three music pieces from [[nwiki:NES|NES]] game ''[[metroidwiki:Metroid (game)|Metroid]]'', though the majority consists of one sub-track. This track is a remix of the music that would play in the [[Brinstar]] area. This is then followed by the ''Game Start'' soundbyte, which played in ''Metroid'' upon first entering [[Planet Zebes]]. The third sub-track is a remix of the low-key and hollow ''Title Screen Theme'' of ''Metroid''.
This track is a rock-based remix of the ''Brinstar'' theme from ''{{iw|metroidwiki|Metroid|game}}''; it also includes segments of the ''Game Start'' and ''Title Screen'' themes.
 
===Usage===
===Usage===
This track plays on the [[Brinstar]] stage. Is one of {{SSBM|Samus}}'s [[Credits]] themes.
This track plays on the [[Brinstar]] stage. It is one of {{SSBM|Samus}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shōgo Sakai
Original Arranger: Shogo Sakai


Original Composer: Hirokazu Tanaka
Original Composer: Hirokazu Tanaka
Japanese title: {{ja|ブリンスタ|Burinsuta}}, ''Brinstar''
{{clr}}


==Brinstar Depths==
==Brinstar Depths==
{{Infobox Music
{{Infobox Music
|name=Brinstar Depths
|name=Brinstar Depths
|title=Brinstar Depths
 
|universe={{uv|Metroid}}
|universe={{uv|Metroid}}
|debut=''Metroid''
|debut=''Metroid''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Brinstar Depths]]
|stage=[[Brinstar Depths]]
|link={{YouTube|eGsNKWAEArw}}
|link={{YouTube|kQd6NdBrLHA}}
}}
}}
===Origin===
===Origin===
This track is a synth, techno remix of the music from Kraid's Lair in [[Planet Zebes]], combined with the music that would play within a room containing a new [[item]].
This track is a techno remix of ''Kraid's Lair'' from ''Metroid'', as well as the ''Secret Room'' music from the same game.
 
===Usage===
===Usage===
This track plays on the [[Brinstar Depths]] stage. Is one of {{SSBM|Samus}}'s [[Credits]] themes.
This track plays on the [[Brinstar Depths]] stage. It is one of {{SSBM|Samus}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shōgo Sakai
Original Arranger: Shogo Sakai


Original Composer: Hirokazu Tanaka
Original Composer: Hirokazu Tanaka
Japanese title: {{ja|ブリンスタ深部|Burinsuta-shinbu}}, ''Brinstar Depths''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Yoshi's Story
|name=Yoshi's Story
|title=Yoshi's Story
 
|universe={{uv|Yoshi}}
|universe={{uv|Yoshi}}
|debut=''[[supermariowiki:Yoshi's Story|Yoshi's Story]]''
|debut=''{{s|mariowiki|Yoshi's Story}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Yoshi's Story]]
|stage=[[Yoshi's Story]]
|returns=[[Super Smash Bros. for Wii U]]
|link={{YouTube|uDciFzdDQNw}}
|link={{YouTube|EcHiSeA57TU}}
}}
}}
===Origin===
===Origin===
This track is an upbeat remix of the main theme of the [[Nintendo 64]] game ''[[supermariowiki:Yoshi's Story|Yoshi's Story]]'', also being more fast-paced in the process. In ''Yoshi's Story'', this track played on some levels of the game, typically those that are greenlands. This track also formed the basis of other music pieces in ''Yoshi's Story''.
This track is an uptempo, samba-based remix of ''Yoshi's Song'', the main motif of ''{{s|mariowiki|Yoshi's Story}}''.
===Usage===
===Usage===
This track plays on the [[Yoshi's Story]] stage. Is one of {{SSBM|Yoshi}}'s [[Credits]] themes.
This track plays on the [[Yoshi's Story]] stage. It is one of {{SSBM|Yoshi}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō
Original Arranger: Hirokazu Ando


Original Composer: Kazumi Totaka
Original Composer: Kazumi Totaka
Japanese title: {{ja|ヨッシーストーリー|Yosshī Sutōrī}}, ''Yoshi Story''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Yoshi's Island
|name=Yoshi's Island
|title=Yoshi's Island
 
|universe={{uv|Mario}}/{{uv|Yoshi}}
|universe={{uv|Mario}}/{{uv|Yoshi}}
|debut=''[[supermariowiki:Super Mario World|Super Mario World]]''
|debut=''{{s|mariowiki|Super Mario World}}''
|arrangement=''Super Smash Bros. Melee''
|stage={{SSBM|Yoshi's Island}}
|stage={{SSBM|Yoshi's Island}}
|link={{YouTube|ZSeXmMf0dgk}}
|link={{YouTube|WB1blJdnA6s}}
}}
}}
===Origin===
===Origin===
This track is a banjo-based remix of a music piece originating in ''[[mariowiki:Super Mario World|Super Mario World]]'', which played on overworld levels. Later on in this remix, a woodblock beat is added. This is derived from how a woodblock beat would be added to the background music whenever [[Mario]] rode [[Yoshi]] in ''Super Mario World'' and following games.
This track is a banjo-based remix of the ''Athletic Theme'' from ''{{s|mariowiki|Super Mario World}}''. Later on in this remix, a woodblock beat is added, similar to the woodblock beat heard when riding [[Yoshi]] in ''Super Mario World''.


===Usage===
===Usage===
This track plays on the {{SSBM|Yoshi's Island}} stage. Is one of {{SSBM|Yoshi}}'s [[Credits]] themes.
This track plays on the {{SSBM|Yoshi's Island}} stage. It is one of {{SSBM|Yoshi}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō
Original Arranger: Hirokazu Ando


Original Composer: Kōji Kondō
Original Composer: Koji Kondo
 
Japanese title: {{ja|ヨースター島|Yōsutā-to}}, ''Yoster Island''
{{clr}}


==Fountain of Dreams==
==Fountain of Dreams==
{{Infobox Music
{{Infobox Music
|name=Fountain of Dreams
|name=Fountain of Dreams
|title=Fountain of Dreams
 
|universe={{uv|Kirby}}
|universe={{uv|Kirby}}
|debut=''[[wikirby:Kirby Super Star|Kirby Super Star]]''
|debut=''{{s|wikirby|Kirby Super Star}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Fountain of Dreams]]
|stage=[[Fountain of Dreams]]
|link={{YouTube|pz3BQFXjEOI}}
|link={{YouTube|s_WuTzb2nBc}}
}}
}}
===Origin===
===Origin===
This track is an orchestrated and atmospheric remix of the popular ''[[List of SSBB Music (Kirby series)#Gourmet Race|Gourmet Race]]'' music from the ''Kirby'' games, starting with ''[[wikirby:Kirby Super Star|Kirby Super Star]]''. ''Gourmet Race'''s music track would play in ''Kirby Super Star'' when [[Kirby]] challenged [[King Dedede]] to a [[wikirby:Gourmet Race|Gourmet Race]], where the two would race to the finish line while trying to eat as many pieces of [[food]] as possible. The track was later used a year later in ''[[wikirby:Kirby: Nightmare in Dream Land|Kirby: Nightmare in Dream Land]]'' (a Game Boy Advance remake of the Nintendo Entertainment System classic ''[[wikirby:Kirby's Adventure|Kirby's Adventure]]''), during the penultimate boss fight against King Dedede at the Fountain of Dreams (note that the track is exclusive to the GBA version; the NES version simply uses the normal boss theme). The only difference is that the music is compressed so that it may be properly handled by the Game Boy Advance's inferior sound capabilities.
This track is a dramatic, orchestrated remix of the ''Gourmet Race'' music from ''{{s|wikirby|Kirby Super Star}}'', which is a recurring melody in the ''Kirby'' series. Arrangements based on this one would later go on to be used in several future ''Kirby'' games, like ''{{s|wikirby|Kirby: Nightmare in Dream Land}}'' (which also redesigned the Fountain of Dreams to resemble its appearance in ''Melee'') and ''{{s|wikirby|Kirby Air Ride}}''.


===Usage===
===Usage===
This track plays on the [[Fountain of Dreams]] stage. It can also play on the [[Green Greens]] stage during [[Adventure Mode]]. Is one of {{SSBM|Kirby}}'s [[Credits]] themes.
This track plays on the [[Fountain of Dreams]] stage. It can also play on the [[Green Greens]] stage during [[Adventure Mode]]. It is one of {{SSBM|Kirby}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Tadashi Ikegami
Original Arranger: Tadashi Ikegami


Original Composer: Jun Ishikawa
Original Composer: Jun Ishikawa
Japanese title: {{ja|夢の泉|Yume no Izumi}}, ''Fountain of Dreams''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Green Greens
|name=Green Greens
|title=Green Greens
 
|universe={{uv|Kirby}}
|universe={{uv|Kirby}}
|debut=''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]'', ''Kirby Super Star''
|debut=''{{s|wikirby|Kirby's Dream Land}}'', ''Kirby Super Star''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Green Greens]]
|stage=[[Green Greens]]
|link={{YouTube|ZNmzmnSzZEg}}
|link={{YouTube|hPL1LxVL5KU}}
}}
}}
===Origin===
===Origin===
The majority of this track serves as a lightly orchestral remix of the music that would play when [[Kirby]] ventured through any [[Green Greens]]-themed level in ''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]''. However, the ending segment to this track is an excerpt of the music that would play when the ''Kirby Super Star'' sub-game [[wikirby:Milky Way Wishes|''Milky Way Wishes'']] was drawing to a close.
The track is an orchestral remix of the ''Green Greens'' theme from ''{{s|wikirby|Kirby's Dream Land}}'', as well as the ending theme, ''Kirby's Triumphant Return'', from  ''Kirby Super Star''.
===Usage===
===Usage===
This track plays on the [[Green Greens]] stage. Is one of {{SSBM|Kirby}}'s [[Credits]] themes.
This track plays on the [[Green Greens]] stage. It is one of {{SSBM|Kirby}}'s [[Credits]] themes. It also plays on [[Corneria]] during [[Event 16: Kirby's Air-raid]].
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō
Original Arranger: Hirokazu Ando


Original Composer: Jun Ishikawa  
Original Composer: Jun Ishikawa
 
Japanese title: {{ja|グリーングリーンズ|Gurīn Gurīnzu}}, ''Green Greens''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Corneria
|name=Corneria
|title=Corneria
 
|universe={{uv|Star Fox}}
|universe={{uv|Star Fox}}
|debut=''[[lylatwiki:Star Fox (game)|Star Fox]]''
|debut=''{{iw|lylatwiki|Star Fox|game}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Corneria]]
|stage=[[Corneria]]
|link={{YouTube|5KKoo_5v8rM}}
|link={{YouTube|ivIfFDStROw}}
}}
}}
===Origin===
===Origin===
This track is an orchestral remix of the music that would play when Team Star Fox flew through the [[lylatwiki:Venom|Venom]] area in ''[[lylatwiki:Star Fox|Star Fox]]'', with small excerpts of The Map Screen music inserted.
This track is an orchestral remix of ''{{s|lylatwiki|Venom}}'' from ''{{iw|lylatwiki|Star Fox|game}}'', with small excerpts of the ''Map Screen'' music and the ''Space Armada'' stage theme inserted.
===Usage===
===Usage===
This track plays on the [[Corneria]] stage. Is one of {{SSBM|Fox}}'s and {{SSBM|Falco}}'s [[Credits]] themes.
This track plays on the [[Corneria]] stage. It also plays when unlocking Falco on {{SSBM|Battlefield}}. It is one of {{SSBM|Fox}}'s and {{SSBM|Falco}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō
Original Arranger: Hirokazu Ando


Original Composer: Hajime Hirasawa
Original Composer: Hajime Hirasawa
Japanese title: {{ja|惑星コーネリア|Wakusei Kōneria}}, ''Planet Corneria''


===Trivia===
===Trivia===
*The fact that a remix of the ''Venom'' music track from ''Star Fox'' would play on the [[Corneria]] stage is ironic, as ''Melee'' features its own [[Venom]] stage which does not feature this music piece as an option.
*The fact that a remix of the ''Venom'' music track from ''Star Fox'' would play on the [[Corneria]] stage is ironic, as ''Melee'' features its own [[Venom]] stage which does not feature this music piece as an option.
*This music also plays on the hacked stage, [[TEST]].
*This music also plays on the unused stage, [[TEST]].
{{clr}}


==Venom==
==Venom==
{{Infobox Music
{{Infobox Music
|name=Venom
|name=Venom
|title=Venom
 
|universe={{uv|Star Fox}}
|universe={{uv|Star Fox}}
|debut=''[[lylatwiki:Star Fox 64|Star Fox 64]]''
|debut=''{{s|lylatwiki|Star Fox 64}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Venom]]
|stage=[[Venom]]
|link={{YouTube|haVRYmV2IUs}}
|link={{YouTube|r_ADfo6THx4}}
}}
}}
===Origin===
===Origin===
This track is an orchestral remix of the [[List of SSBB Music (Star Fox series)#Main Theme (Star Fox 64)|''Main Theme'' of ''Star Fox 64'']], which would originally play in circumstances such as on the [[title screen]], or at the completion of a mission.
This track is an orchestral remix of the ''Main Theme'' from ''Star Fox 64''.


===Usage===
===Usage===
This track plays on the [[Venom]] stage. It also plays during the first battle on the [[Corneria]] stage during [[Adventure Mode]]. Is one of {{SSBM|Fox}}'s and {{SSBM|Falco}}'s [[Credits]] themes.
This track plays on the [[Venom]] stage. It also plays during the first battle on the [[Corneria]] stage during [[Adventure Mode]]. It is one of {{SSBM|Fox}}'s and {{SSBM|Falco}}'s [[Credits]] themes.


===Composition & Arrangements===
===Composition & Arrangements===
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Original Composer: Koji Kondo
Original Composer: Koji Kondo
Japanese title: {{ja|惑星ベノム|Wakusei Benomu}}, ''Planet Venom''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Pokémon Stadium
|name=Pokémon Stadium
|title=Pokémon Stadium
 
|universe={{uv|Pokémon}}
|universe={{uv|Pokémon}}
|debut=''[[bulbapedia:Pokémon Red and Blue Versions|Pokémon Red, Green & Blue Versions]]''
|debut=''{{s|bulbapedia|Pokémon Red and Blue Versions}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Pokémon Stadium]]
|stage=[[Pokémon Stadium]]
|link={{YouTube|mS8-zZ9EZCA}}
|link={{YouTube|_aVEpMsWqok}}
}}
}}
===Origin===
===Origin===
This track is an orchestral remix of the [[List of SSBB Music (Pokémon series)#Pokémon Main Theme|''Main Theme'' of ''Pokémon'']], a track that typically plays on the title screen or introductory movie of a [[Pokémon (universe)|''Pokémon'']] game. This track is actually a port of the Pokémon anime's main theme. This is the first time that ''Smash Bros.'' ported music from an anime.
This track is an orchestral remix of the ''Main Theme'' from ''Pokémon'', a track that typically plays on the title screen of most {{uv|Pokémon}} games. This arrangement is reminiscent of [https://youtu.be/CHASXCJpECg the version of the song] that often plays in early seasons of the ''Pokémon'' anime series.


===Usage===
===Usage===
This track plays on the [[Pokémon Stadium]] stage. Is one of {{SSBM|Pikachu}}'s and {{SSBM|Jigglypuff}}'s [[Credits]] themes.
This track plays on the [[Pokémon Stadium]] stage. It is one of {{SSBM|Pikachu}}'s and {{SSBM|Jigglypuff}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shōgo Sakai  
Original Arranger: Shogo Sakai  


Original Composer: Jun'ichi Masuda
Original Composer: Junichi Masuda
 
Japanese title: {{ja|ポケモンスタジアム|Pokemon Sutajiamu}}, ''Pokémon Stadium''  
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Poké Floats
|name=Poké Floats
|title=Poké Floats
 
|universe={{uv|Pokémon}}
|universe={{uv|Pokémon}}
|debut=''Pokémon Red, Green & Blue Versions''
|debut=''Pokémon Red, Green and Blue Versions''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Poké Floats]]
|stage=[[Poké Floats]]
|link={{YouTube|HS5OGrmE8j0}}
|link={{YouTube|9FOtWZEgJXA}}
}}
}}
===Origin===
===Origin===
This track is a synthesized medley of three popular music pieces from the first generation of ''[[Pokémon (universe)|Pokémon]]'', consisting of [[bulbapedia:Pokémon Red and Blue Versions|''Pokémon Red, Green and Blue Versions'']]. The first of these is the standard ''Trainer Battle Theme'', which would play whenever [[Pokémon Trainer|Red]] fought a regular trainer, that being a trainer that is not the player's [[bulbapedia:Gary|rival]], a [[bulbapedia:Gym Leader|Gym Leader]], or a member of the [[bulbapedia:Elite 4|Elite 4]]. The second music piece within the ''Poké Floats'' track is a remix of the ''Gym Leader Theme'', a music piece that originally played when the player fought a Gym Leader, and the third sub-track is a remix of the standard ''[[List of SSBB Music (Pokémon series)#Wild Pokémon Battle! (Diamond / Pearl)|Wild Pokémon Battle Theme]]'', which would play when a Pokémon Trainer encountered a wild [[Pokémon]] in tall grass, within a cave, on the water's surface, by fishing, or by a predetermined encounter.
This track is a synthesized medley of three battle themes from the first generation of ''Pokémon'': ''Battle! Trainer'', ''Battle! Gym Leader'', and ''Battle! Wild Pokémon''.
===Usage===
===Usage===
This track plays on the [[Poké Floats]] stage. It also plays on the {{SSBM|Battlefield}} stage when fighting {{SSBM|Mewtwo}} in [[All-Star Mode]], on the {{SSBM|Final Destination}} stage when fighting it in [[Event 40: All-Star Match 4]] and while [[Unlockable character|unlocking]] it, and on the [[Pokémon Stadium]] and {{SSBM|Final Destination}} stages when fighting it in {{SSBM|Classic Mode}}. It is one of {{SSBM|Pikachu}}'s [[Credits]] themes, and {{SSBM|Mewtwo}}'s only [[Credits]] theme.
This track plays on the [[Poké Floats]] stage. It also plays on the {{SSBM|Battlefield}} stage when fighting {{SSBM|Mewtwo}} in [[All-Star Mode]], on the {{SSBM|Final Destination}} stage when fighting it in [[Event 40: All-Star Match 4]] and while [[Unlockable character|unlocking]] it, and on the [[Pokémon Stadium]] and {{SSBM|Final Destination}} stages when fighting it in {{SSBM|Classic Mode}}. It is one of {{SSBM|Pikachu}}'s [[Credits]] themes, and {{SSBM|Mewtwo}}'s only [[Credits]] theme.


===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō
Original Arranger: Hirokazu Ando
 
Original Composer: Junichi Masuda


Original Composer: Jun'ichi Masuda
Japanese title: {{ja|ポケモン亜空間|Pokemon Akūkan}}, ''Pokémon Subspace''
{{clr}}


==Mute City==
==Mute City==
{{Infobox Music
{{Infobox Music
|name=Mute City
|name=Mute City
|title=Mute City
 
|universe={{uv|F-Zero}}
|universe={{uv|F-Zero}}
|debut=''F-Zero''
|debut=''{{iw|fzerowiki|F-Zero|game}}''
|arrangement=''Super Smash Bros. Melee''
|stage={{SSBM|Mute City}}
|stage={{SSBM|Mute City}}
|link={{YouTube|HidFV5XLugs}}
|link={{YouTube|bz6LzewXOQE}}
}}
}}
===Origin===
===Origin===
This track is a rock-based remix of the music that would play when a character was racing through the {{SSBM|Mute City}} race course in ''[[F-Zero (game)|F-Zero]]'' for the SNES, and ''F-Zero X''; the latter version is named "Endless Challenge" on the official soundtrack, which serves as the basis of ''Melee'''s arrangement of the theme. Mute City was the first racetrack in both of these games.
This track is a rock-based remix of the ''Mute City'' theme from ''{{b|F-Zero|game}}'' and ''F-Zero X''; this remix is based on the ''F-Zero X'' version. The guitars were performed by Hiroaki Yoshida (also known as MARO),<ref>'''Tadashi Ikegami:''' [...]The same thing happened during the recording for Mute City's guitar parts.<br>
'''Masahiro Sakurai:''' Oh, is that so? How did that go?<br>
'''Shogo Sakai:''' It was done by a guitarist named "MARO," from Data East, also of Gamadelic.<br>—[https://sourcegaming.info/2016/05/29/melee-music-developer-roundtable-monkey-rap/ Melee Music Developer Roundtable: Monkey Rap (translated by Source Gaming)]</ref> and the drums were performed by Takuto Kitsuta, the arranger of the piece.<ref>Only Kitsuta is credited in the [[List of staff (SSBM)|staff credits]].</ref>


===Usage===
===Usage===
This track plays on the {{SSBM|Mute City}} stage. It is also one of {{SSBM|Captain Falcon}}'s [[Credits]] themes.
This track plays on the {{SSBM|Mute City}} stage. It also plays on [[Jungle Japes]] during [[Event 17: Bounty Hunters]].  It is also one of {{SSBM|Captain Falcon}}'s [[Credits]] themes.


===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Takuto Kitsuta
Original Arranger: Takuto Kitsuta


Original Composer: Naoto Ishida, Yumiko Kanki
Original Composer: Yumiko Kanki
 
Japanese title: {{ja|ミュートシティ|Myūto Shiti}}, ''Mute City''
{{clr}}
{{clr}}


Line 364: Line 563:
{{Infobox Music
{{Infobox Music
|name=Big Blue
|name=Big Blue
|title=Big Blue
 
|universe={{uv|F-Zero}}
|universe={{uv|F-Zero}}
|debut=''F-Zero''
|debut=''F-Zero''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Big Blue]]
|stage=[[Big Blue]]
|link={{YouTube|B3jzYwX-pa0}}
|link={{YouTube|NHHjdr-feOU}}
}}
}}
===Origin===
===Origin===
This track is a rock-based remix of the music that would play in ''F-Zero'' for the SNES when a character raced on a course situated on the [[Big Blue]] planet. The music piece was also used in ''F-Zero X'' named as "Decide in the Eyes".
This track is a rock-based remix of the ''Big Blue'' theme from ''F-Zero'' and ''F-Zero X''; this remix is based on the ''F-Zero X'' version.
 
===Usage===
===Usage===
This track plays on the [[Big Blue]] stage. It is also one of the tracks that can play in the [[F-Zero Grand Prix]] level in [[Adventure Mode]]. Is one of {{SSBM|Captain Falcon}}'s [[Credits]] themes.
This track plays on the [[Big Blue]] stage. It is also one of the tracks that can play in the [[F-Zero Grand Prix]] level in [[Adventure Mode]]. It is one of {{SSBM|Captain Falcon}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō
Original Arranger: Hirokazu Ando
 
Original Composer: Naoto Ishida


Original Composer: Naoto Ishida, Yumiko Kanki
Japanese title: {{ja|ビッグブルー|Bigguburū}}, ''Big Blue''
{{clr}}
{{clr}}


Line 383: Line 586:
{{Infobox Music
{{Infobox Music
|name=Mother
|name=Mother
|title=Mother
 
|universe={{uv|EarthBound}}
|universe={{uv|EarthBound/Mother}}
|debut=''EarthBound Beginnings''
|debut=''{{s|wikibound|EarthBound Beginnings}}/Mother''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Onett]]
|stage=[[Onett]]
|link={{YouTube|NgAdgZguFSw}}
|link={{YouTube|eSf_oh2zUkk}}
}}
}}
===Origin===
===Origin===
This track is somewhat of a medley of music tracks from the original ''EarthBound Beginnings'' game for the [[nwiki:NES|NES]]. The first of these is named ''[[wikibound:Bein' Friends|Bein<nowiki>'</nowiki> Friends]]'', which is chronologically the second track that would play when [[wikibound:Ninten|Ninten]] explored the overworld after he gains his first ally, Lloyd, as well as when he escorts Pippi home from the Podunk Cemetery. The second track is a remix of the ''[[wikibound:Eight Melodies|Eight Melodies]]'' theme, the music piece that ''EarthBound Beginnings'' revolved around, as the whole objective of the game was that Ninten needed to collect all eight pieces of this track. The piece then transitions into the theme heard on the title screen, ''[[wikibound:Mother 1+2 (soundtrack)|Mother Earth]]'', before quickly playing the final track, which is the standard ''Enemy Encounter Theme'', which would play when Ninten and his friends encountered any standard enemy that is not a boss.
This track is a medley of music tracks from ''EarthBound Beginnings'', otherwise known as ''Mother''. The main track is ''{{s|wikibound|Bein' Friends}}'', the theme that plays when {{s|wikibound|Ninten}} has one partner accompanying him. The second track is the ''[[wikibound:Eight Melodies#In Mother|Eight Melodies]]'', the main theme of ''EarthBound Beginnings'' as a whole. The final portion of the work is the game's title screen theme, ''Mother Earth'', as well as a brief sample of the standard ''Enemy Encounter Theme''.


===Usage===
===Usage===
This track plays on the [[Onett]] stage. Is one of {{SSBM|Ness}}'s [[Credits]] themes.
This track plays on the [[Onett]] stage. It is one of {{SSBM|Ness}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shōgo Sakai
Original Arranger: Shogo Sakai


Original Composer: Keiichi Suzuki, Hirokazu Tanaka
Original Composer: Keiichi Suzuki, Hirokazu Tanaka
Japanese title: {{ja|マザー|Mazā}}, ''Mother''
{{clr}}


==EarthBound==
==EarthBound==
{{Infobox Music
{{Infobox Music
|name=EarthBound
|name=EarthBound
|title=EarthBound
 
|universe={{uv|EarthBound}}
|universe={{uv|EarthBound}}
|debut=''[[wikibound:EarthBound|EarthBound]]''
|debut=''{{s|wikibound|EarthBound}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Fourside]]
|stage=[[Fourside]]
|link=[http://youtu.be/Rl29TKZDh3c]
|link={{YouTube|DIfU0mzvpJo}}
}}
}}
===Origin===
===Origin===
This track is somewhat of a medley of music tracks from the sequel to ''Mother'': ''EarthBound'' for the SNES (''Mother 2'' in Japan). This track is mainly from the track "Because I Love You", which plays in the city of {{s|wikibound|Fourside}}. This track also consists of the first half of the "{{s|wikibound|Eight Melodies}}" from ''EarthBound'' (called "Smiles and Tears"), and a small remixed excerpt from the theme played in {{s|wikibound|Fire Spring}}, which consists mostly of drum beats. There are also the sound effects of caves and strange locations from ''EarthBound'' in the track.
This track is a techno-based remix of the theme for {{s|wikibound|Fourside}} and ''Because I Love You'' in ''{{b|EarthBound|game}}''. There are also portions of the ''[[wikibound:Eight Melodies#In EarthBound|Eight Melodies]]'' and sound effects taken from ''EarthBound''.


===Usage===
===Usage===
This track plays on the [[Fourside]] stage. It also plays on [[Battlefield]] when fighting {{SSBM|Falco}} and {{SSBM|Captain Falcon}} during [[Event 36: Space Travelers]]. Is one of {{SSBM|Ness}}'s [[Credits]] themes.
This track plays on the [[Fourside]] stage. It also plays on [[Battlefield]] when fighting {{SSBM|Falco}} and {{SSBM|Captain Falcon}} during [[Event 36: Space Travelers]]. It is one of {{SSBM|Ness}}'s [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Arranger: Hirokazu Ando
Original Composer: Keiichi Suzuki, Hirokazu Tanaka
Original Composer: Keiichi Suzuki, Hirokazu Tanaka


===Trivia===
Japanese title: {{ja|マザー2|Mazā 2}}, ''Mother 2''
This track is sometimes mistakenly titled "Fourside" online.
{{clr}}


==Mushroom Kingdom==
==Mushroom Kingdom==
{{Infobox Music
{{Infobox Music
|name=Mushroom Kingdom
|name=Mushroom Kingdom
|title=Mushroom Kingdom
 
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''Super Mario Bros.''
|debut=''Super Mario Bros.''
|stage={{SSBM|Mushroom Kingdom}}
|stage={{SSBM|Mushroom Kingdom}}
|link={{YouTube|x95FUkk0aGw}}
|link={{YouTube|C_KtFgmiU8c}}
}}
}}
===Origin===
===Origin===
This track is a direct 8-bit port of the classic music that would play in ''Super Mario Bros.'' when [[Mario]] or [[Luigi]] ventured through an overworld level.
This track is an emulation of the original chiptune ''Overworld Theme'' from ''Super Mario Bros.''
===Usage===
===Usage===
This track plays on the [[Mushroom Kingdom]] stage.
This track plays on the [[Mushroom Kingdom]] stage.
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Original Composer: Koji Kondo
 
Japanese title: {{ja|いにしえの王国|Inishie no Ōkoku}}, ''Ancient Kingdom''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Mushroom Kingdom (Finale)
|name=Mushroom Kingdom (Finale)
|title=Mushroom Kingdom (Finale)
 
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''Super Mario Bros.''
|debut=''Super Mario Bros.''
|stage={{SSBM|Mushroom Kingdom}}
|stage={{SSBM|Mushroom Kingdom}}
|link={{YouTube|dJmmkJKCISo}}
|link={{YouTube|3pHnNOsEBcU}}
}}
}}
===Origin===
===Origin===
In ''Super Mario Bros.'', when the time limit on a level came close to running out, the background music (sometimes known as ''Hurry Up! Theme'') would drastically speed up. This track is a direct port of said ''Hurry Up! Theme''.
In ''Super Mario Bros.'', when the time limit on a level came close to running out, a ''Hurry Up!'' jingle would play and the background music would speed up. This track is an emulation of said ''Hurry Up!'' theme.
===Usage===
===Usage===
In a timed [[Vs. Mode]] match on the {{SSBM|Mushroom Kingdom}} stage, this track will take over from the ''Mushroom Kingdom'' music track when the match time limit depletes to 30 remaining seconds. This track will also play when a match goes to [[Sudden Death]].
In a timed [[Vs. Mode]] match on the {{SSBM|Mushroom Kingdom}} stage, this track will take over from the ''Mushroom Kingdom'' music track when the [[match timer]] reaches 20 seconds. This track will also play when a match goes to [[Sudden Death]].


===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Original Composer: Koji Kondo
 
Japanese title: {{ja|いにしえの王国 (ラスト)|Inishie no Ōkoku (Rasuto)}}, ''Ancient Kingdom (Last)''
{{clr}}


==Mushroom Kingdom II==
==Mushroom Kingdom II==
{{Infobox Music
{{Infobox Music
|name=Mushroom Kingdom II
|name=Mushroom Kingdom II
|title=Mushroom Kingdom II
 
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''Doki Doki Panic''
|debut=''Super Mario Bros. 2''
|stage=[[Mushroom Kingdom II]]
|stage=[[Mushroom Kingdom II]]
|link={{YouTube|eCDsowdPt1g}}
|link={{YouTube|fpEeuvy9UgM}}
}}
}}
===Origin===
===Origin===
This track is a direct port of the 8-bit music that would play in Japanese NES game ''Doki Doki Panic'', and ''Mario''-themed remake ''[[Super Mario Bros. 2]]'', whenever the player character ventured through an overworld level.
This track is a recording of the original chiptune ''Overworld Theme'' from ''[[Super Mario Bros. 2]]''.
===Usage===
===Usage===
This track plays on the [[Mushroom Kingdom II]] stage. Is {{SSBM|Luigi}}'s [[Credits]] theme.
This track plays on the [[Mushroom Kingdom II]] stage. It is {{SSBM|Luigi}}'s [[Credits]] theme.
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Original Composer: Koji Kondo
 
Japanese title: {{ja|いにしえの王国II|Inishie no Ōkoku II}}, ''Ancient Kingdom II''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Mushroom Kingdom II (Finale)
|name=Mushroom Kingdom II (Finale)
|title=Mushroom Kingdom II (Finale)
 
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''Doki Doki Panic''
|debut=''Super Mario Bros. 2''
|stage=[[Mushroom Kingdom II]]
|stage=[[Mushroom Kingdom II]]
|link={{YouTube|71wzcLRgpGc}}
|link={{YouTube|ntIRW2ueewU}}
}}
}}
===Origin===
===Origin===
In ''Doki Doki Panic'' and ''Super Mario Bros. 2'', this track would play whenever the player fought as boss, such as [[supermariowiki:Birdo|Birdo]]. This 8-bit piece has been directly ported for ''Super Smash Bros. Melee''.
This track is a recording of the original chiptune ''Boss Theme'' from ''Super Mario Bros. 2''.
===Usage===
===Usage===
In a timed [[Vs. Mode]] match on the [[Mushroom Kingdom II]] stage, this track will take over from the ''Mushroom Kingdom II'' music track when the match time limit depletes to 30 remaining seconds. This track will also play when a match goes to [[Sudden Death]].
In a timed [[Vs. Mode]] match on the [[Mushroom Kingdom II]] stage, this track will take over from the ''Mushroom Kingdom II'' music track when the match timer reaches 20 seconds. This track will also play when a match goes to [[Sudden Death]].


===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Original Composer: Koji Kondo
 
Japanese title: {{ja|いにしえの王国II (ラスト)|Inishie no Ōkoku II (Rasuto)}}, ''Ancient Kingdom II (Last)''
{{clr}}


==Icicle Mountain==
==Icicle Mountain==
{{Infobox Music
{{Infobox Music
|name=Icicle Mountain
|name=Icicle Mountain
|title=Icicle Mountain
 
|universe={{uv|Ice Climber}}
|universe={{uv|Ice Climber}}
|debut=''Ice Climber''
|debut=''Ice Climber''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Icicle Mountain]]
|stage=[[Icicle Mountain]]
|link={{YouTube|EUChBiDcccY}}
|link={{YouTube|3cyv7ynXV5c}}
}}
}}
===Origin===
===Origin===
This track is a synthesized arrangement of two music tracks from ''[[Ice Climber (game)|Ice Climber]]''. The first of these is the ''Bonus Stage Theme'', a track that would play when Popo or the [[Ice Climbers]] reached the [[summit]] of a mountain and triggered a bonus stage, which would involve the player climbing as high as they can, trying to collect vegetables along the way. The second sub-track is a remix of the standard ''Mountain Theme'', a track that would play on any level of gameplay prior to the Bonus Stage.
This track is a synthesized, jazz-inspired arrangement of two music tracks from ''{{b|Ice Climber|game}}'': the ''Bonus Stage Theme'' and the ''Stage Theme''.
===Usage===
===Usage===
This track plays on the [[Icicle Mountain]] stage, and the Icicle Mountain level in [[Adventure Mode]]. Is one of {{SSBM|Ice Climbers}}' [[Credits]] themes.
This track plays on the [[Icicle Mountain]] stage, and the Icicle Mountain level in [[Adventure Mode]]. It is one of {{SSBM|Ice Climbers}}' [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shōgo Sakai
Original Arranger: Shogo Sakai


Original Composer: Akito Nakatsuka
Original Composer: Akito Nakatsuka
Japanese title: {{ja|アイシクルマウンテン|Aishikuru Maunten}}, ''Icicle Mountain''
{{clr}}


==Flat Zone==
==Flat Zone==
{{Infobox Music
{{Infobox Music
|name=Flat Zone
|name=Flat Zone
|title=Flat Zone
 
|universe={{uv|Game & Watch}}
|universe={{uv|Game & Watch}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=[[Flat Zone]]
|stage=[[Flat Zone]]
|link={{YouTube|DMWyIqpguNc}}
|link={{YouTube|PQEq-trmsfk}}
}}
}}
===Origin===
===Origin===
This track is an original composition designed for ''[[Super Smash Bros. Melee]]''. Overlapping the track are "Game & Watch Bleeps", noises that a Game & Watch system would typically make.
This track, an original composition for ''[[Super Smash Bros. Melee]]'', is a techno-based theme that includes various Game & Watch sound effects.
===Usage===
===Usage===
This track plays on the [[Flat Zone]] stage. Is {{SSBM|Mr. Game & Watch}}'s [[Credits]] theme.
This track plays on the [[Flat Zone]] stage. It is {{SSBM|Mr. Game & Watch}}'s [[Credits]] theme.
===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Hirokazu Andō
Original Composer: Hirokazu Ando
 
Japanese title: {{ja|フラットゾーン|Furattozōn}}, ''Flat Zone''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Kongo Jungle N64
|name=Kongo Jungle N64
|title=Kongo Jungle N64
 
|universe={{uv|Donkey Kong}}
|universe={{uv|Donkey Kong}}
|debut=''Donkey Kong Country''
|debut=''Donkey Kong Country''
|arrangement=''Super Smash Bros.''
|stage=[[Kongo Jungle (SSB)|Kongo Jungle 64]]
|stage=[[Kongo Jungle (SSB)|Kongo Jungle 64]]
|link={{YouTube|zUWhQSgxMYg}}
|link={{YouTube|x-y9BrgYKjk}}
}}
}}
===Origin===
===Origin===
Like ''[[Music (SSBM)#Jungle Japes|Jungle Japes]]'', this track is a remix of the popular ''DK Island Swing'' theme from ''Donkey Kong Country'', also known as ''Jungle Level'', which played on many jungle levels of the game. This music has been directly ported from the [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it would play on the [[Congo Jungle]] stage, where it in turn, also plays in ''Melee'', which features Kongo Jungle as a returning stage.
Like ''Jungle Japes'', this track is a remix of ''DK Island Swing'' from ''Donkey Kong Country''. This music is recorded from the [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it likewise plays on the [[Congo Jungle]] stage.
===Usage===
===Usage===
This track plays on the [[Kongo Jungle N64]] stage.
This track plays on the [[Kongo Jungle N64]] stage.
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Original Arranger: Hirokazu Ando
===Trivia===
 
''Kongo Jungle 64'', when it appeared in ''[[Super Smash Bros.]]'', was the pioneer of three other ''Jungle Level'' remixes to come afterwards, those being ''Jungle Japes'' in ''Melee'', and both ''{{SSBBMusicLink|Donkey Kong|Jungle Level Ver.2}}'' and ''{{SSBBMusicLink|Donkey Kong|Jungle Level}}'' in ''[[Super Smash Bros. Brawl]]''.
Original Composer: David Wise
 
Japanese title: {{ja|コンゴジャングル (旧)|Kongo Janguru (Kyū)}}, ''Kongo Jungle (Old)''
{{clr}}


==Yoshi's Island N64==
==Yoshi's Island N64==
{{Infobox Music
{{Infobox Music
|name=Yoshi's Island N64
|name=Yoshi's Island N64
|title=Yoshi's Island N64
 
|universe={{uv|Yoshi}}
|universe={{uv|Yoshi}}
|debut=''[[supermariowiki:Yoshi's Story|Yoshi's Story]]''
|debut=''{{s|mariowiki|Yoshi's Story}}''
|arrangement=''Super Smash Bros.''
|stage=[[Yoshi's Island 64]]
|stage=[[Yoshi's Island 64]]
|link={{YouTube|Z7OjB3UB7TU}}
|link={{YouTube|LaU-Mg8hvfo}}
}}
}}
===Origin===
===Origin===
This track serves as another remix of the main theme of ''Yoshi's Story'', alongside the fittingly titled [[Music (SSBM)#Yoshi's Story|''Yoshi's Story'' music track]]. This music has been directly ported from the [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it would play on the {{SSB|Yoshi's Island}} stage, where it in turn, also plays in ''Melee'', which features Yoshi's Island as a returning stage.
This track is another remix of ''Yoshi's Song'' from ''Yoshi's Story''. This music is recorded from the [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it likewise plays on the {{SSB|Yoshi's Island}} stage.
===Usage===
===Usage===
This track plays on the [[Yoshi's Island N64]] stage.
This track plays on the [[Yoshi's Island N64]] stage. This can also play as [[alternate music]] in {{SSBM|Classic Mode}} on the [[Yoshi's Story]] while fighting {{SSBM|Yoshi}}.
 
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Original Arranger: Hirokazu Ando
 
Original Composer: Kazumi Totaka
 
Japanese title: {{ja|ヨッシーアイランド (旧)|Yosshī Airando (Kyū)}}, ''Yoshi Island (Old)''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Dream Land N64
|name=Dream Land N64
|title=Dream Land N64
 
|universe={{uv|Kirby}}
|universe={{uv|Kirby}}
|debut=''Kirby Super Star''
|debut=''Kirby Super Star''
|stage=[[Dream Land 64]]
|arrangement=''Super Smash Bros.''
|link={{YouTube|40SjNtbuNYU}}
|stage={{SSB|Dream Land}}
|link={{YouTube|flkfDNrN6ZE}}
}}
}}
===Origin===
===Origin===
Like ''[[Music (SSBM)#Fountain of Dreams|Fountain of Dreams]]'', this track is also a remix of the well-known {{SSBBMusicLink|Kirby|Gourmet Race}} theme. However, unlike ''Fountain of Dreams'', this remix is more faithful to the original theme, being very upbeat and chirpy. This track has been directly ported from the [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it would play on the {{SSB|Dream Land}} stage, where it in turn, also plays in ''Melee'', which features Dream Land as a returning stage.
Like ''Fountain of Dreams'', this track is also a remix of the ''Gourmet Race'' theme, though significantly more faithful to the original. This music is recorded from the [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it likewise plays on the {{SSB|Dream Land}} stage.
===Usage===
===Usage===
This track plays on the {{SSB|Dream Land}} stage. It also plays during the [[Giant Kirby]] fight in [[Adventure Mode]].
This track plays on the {{SSB|Dream Land}} stage. It also plays during the [[Giant Kirby]] fight in [[Adventure Mode]].
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Original Arranger: Hirokazu Ando
 
Original Composer: Jun Ishikawa
 
Japanese title: {{ja|プププランド (旧)|Pupupurando (Kyū)}}, ''Pupupu Land (Old)''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Super Mario Bros. 3  
|name=Super Mario Bros. 3  
|title=Super Mario Bros. 3
 
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''[[supermariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]''
|debut=''{{s|mariowiki|Super Mario Bros. 3}}''
|stage=[[Yoshi's Island (SSBM)|Yoshi's Island]]
|arrangement=''Super Smash Bros. Melee''
|link={{YouTube|cuj4gcUQ1MA}}
|stage={{SSBM|Yoshi's Island}}
|link={{YouTube|CrOUZwhoq6Q}}
}}
}}
===Origin===
===Origin===
This track is a rock-based arrangement of two music tracks from ''[[mariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]'', the first of which being the music that plays on most athletic levels, such as the very first level. The second sub-track is a remix of the music that would play when [[Mario]] or [[Luigi]] traveled across the [[mariowiki:World Map|World Map]] of [[mariowiki:Grass Land|Grass Land]].
This track is a reggae-based arrangement of two music tracks from ''{{s|mariowiki|Super Mario Bros. 3}}'': the ''Overworld Theme'' and the ''{{s|mariowiki|Grass Land}}'' map theme.


===Usage===
===Usage===
This track can play on the {{SSBM|Yoshi's Island}} stage. It also plays when fighting {{SSBM|Bowser}} in [[All-Star Mode]], and can play in the [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]] stage in [[Adventure Mode]]. Is {{SSBM|Mario}}'s [[Credits]] theme.
This track can play on the {{SSBM|Yoshi's Island}} stage. It also plays when fighting {{SSBM|Bowser}} in [[All-Star Mode]], and can play in the [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]] stage in [[Adventure Mode]]. It is {{SSBM|Mario}}'s [[Credits]] theme.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shōgo Sakai
Original Arranger: Shogo Sakai
 
Original Composer: Kōji Kondō
Original Composer: Koji Kondo
 
Japanese title: {{ja|スーパーマリオ3|Sūpā Mario 3}}, ''Super Mario 3''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Saria's Theme
|name=Saria's Theme
|title=Saria's Theme
 
|universe={{uv|The Legend of Zelda}}
|universe={{uv|The Legend of Zelda}}
|debut=''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''
|debut=''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Great Bay]]
|stage=[[Great Bay]]
|link={{YouTube|5XK4Qot9OBk}}
|link={{YouTube|sLvyblot9F4}}
}}
}}
===Origin===
===Origin===
This track is an ocarina/flute-based remix of the music that would play when [[Link]] ventured through the [[zeldawiki:Lost Woods|Lost Woods]] in ''[[The Legend of Zelda: Ocarina of Time]]''. This same piece was also composed into a melody Link could play on his ocarina, named ''Saria's Song'', as it was Link's friend [[zeldawiki:Saria|Saria]] that teaches Link how to play ''Saria's Song''. The melody can then be used to contact Saria from afar. The version Link could play on his ocarina would typically only play very briefly, but certain points of the game can trigger the full piece to be played on Link's ocarina.
This track is an airy remix of ''{{s|zeldawiki|Saria's Song}}'', the theme of the {{s|zeldawiki|Lost Woods}} from ''[[The Legend of Zelda: Ocarina of Time]]''.


===Usage===
===Usage===
This track can play on the [[Great Bay]] stage. It plays when fighting {{SSBM|Young Link}} on [[Jungle Japes]] in [[All-Star Mode]], and in [[Event 49: All-Star Match Deluxe]]. It also plays when fighting Young Link on the [[Temple]] stage in {{SSBM|Classic Mode}}. Is one of {{SSBM|Zelda}}'s and {{SSBM|Sheik}}'s [[Credits]] themes, and {{SSBM|Young Link}}'s only [[Credits]] theme.
This track can play on the [[Great Bay]] stage. It plays when fighting {{SSBM|Young Link}} on [[Jungle Japes]] in [[All-Star Mode]], and in [[Event 49: All-Star Match Deluxe]]. It also plays when fighting Young Link on the [[Temple]] stage in {{SSBM|Classic Mode}}. It is one of {{SSBM|Zelda}}'s and {{SSBM|Sheik}}'s [[Credits]] themes, and {{SSBM|Young Link}}'s only [[Credits]] theme. It can also play on Young Link's [[Break the Targets]] stage.


===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Original Arranger: Hirokazu Ando
 
Original Composer: Koji Kondo
 
Japanese title: {{ja|サリアの歌|Saria no Uta}}, ''Saria's Song''
===Trivia===
===Trivia===
In [[PAL]] versions of ''Super Smash Bros. Melee'', the track is named after its title in ''The Legend of Zelda: Ocarina of Time'', that being '''''Saria's Song'''''.
In [[PAL]] versions of ''Super Smash Bros. Melee'', the track is named after its title in ''The Legend of Zelda: Ocarina of Time'', that being ''Saria's Song''.
{{clr}}


==Battle Theme==
==Battle Theme==
{{Infobox Music
{{Infobox Music
|name=Battle Theme
|name=Battle Theme
|title=Battle Theme
 
|universe={{uv|Pokémon}}
|universe={{uv|Pokémon}}
|debut=''[[bulbapedia:Pokémon Gold and Silver Versions|Pokémon Gold & Silver Versions]]''
|debut=''{{s|bulbapedia|Pokémon Gold and Silver Versions}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Pokémon Stadium]]
|stage=[[Pokémon Stadium]]
|link={{YouTube|L9vKYgCvHAw}}
|link={{YouTube|2TXosvc83PY}}
}}
}}
===Origin===
===Origin===
This track is a synthesized medley of three music pieces from ''[[bulbapedia:Pokémon Gold and Silver Versions|Pokémon Gold and Silver Versions]]''. The first of these is the standard [[List of SSBB Music (Pokémon series)#Wild Pokémon Battle! (Diamond / Pearl)|Wild Pokémon Battle!]] theme, based upon its ''Gold & Silver'' incarnation. the sub-track from which this overall music piece takes its name. In ''Pokémon Gold and Silver Versions'', this would play whenever the [[Pokémon Trainer]] encountered a wild Pokémon that is not classed as [[bulbapedia:Legendary Pokémon|legendary]]. The second sub-track is the ''Johto Gym Leader Theme''. The final sub-track is a remixed excerpt of the music that would play when the player fought [[bulbapedia:Lance|Lance]] or [[bulbapedia:Red (character)|Red]].
This track is a synthesized medley of three battle themes from the second generation of {{uv|Pokémon}}: ''Battle! Johto Wild Pokémon'', ''Battle! Johto Gym Leader'', and ''Battle! Champion''.
===Usage===
===Usage===
This track can play on the [[Pokémon Stadium]] stage. It also plays when fighting {{SSBM|Pichu}} on [[Fourside]] in [[All-Star Mode]] and [[Event 49: All-Star Match Deluxe]], and when fighting {{SSBM|Jigglypuff}} on [[Poké Floats]] in [[Event 40: All-Star Match 4]]. Is one of {{SSBM|Jigglypuff}}'s [[Credits]] themes, and {{SSBM|Pichu}}'s only [[Credits]] theme.
This track can play on the [[Pokémon Stadium]] stage. It also plays when fighting {{SSBM|Pichu}} on [[Fourside]] in [[All-Star Mode]] and [[Event 49: All-Star Match Deluxe]], and when fighting {{SSBM|Jigglypuff}} on [[Poké Floats]] in [[Event 40: All-Star Match 4]]. It is one of {{SSBM|Jigglypuff}}'s [[Credits]] themes, and {{SSBM|Pichu}}'s only [[Credits]] theme.
 
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō
Original Arranger: Hirokazu Ando


Original Composer: Gō Ichinose, Jun'ichi Masuda
Original Composer: Junichi Masuda
 
Japanese title: {{ja|ポケモンスタジアム金銀|Pokemon Sutajiamu Kingin}}, ''Pokémon Stadium Gold and Silver''
{{clr}}


==Fire Emblem==
==Fire Emblem==
{{Infobox Music
{{Infobox Music
|name=Fire Emblem
|name=Fire Emblem
|title=Fire Emblem
 
|universe={{uv|Fire Emblem}}
|universe={{uv|Fire Emblem}}
|debut=''[[fireemblemwiki:Fire Emblem: Shadow Dragon and the Blade of Light|Fire Emblem: Shadow Dragon and the Blade of Light]]''
|debut=''{{s|fireemblemwiki|Fire Emblem: Shadow Dragon and the Blade of Light}}''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Temple]]
|stage=[[Temple]]
|link={{YouTube|75VzljdUE-s}}
|link={{YouTube|60WA6net5iE}}
}}
}}
===Origin===
===Origin===
This track is an arrangement of two music tracks from across the ''[[Fire Emblem (universe)|Fire Emblem]]'' series. The first of these is a track now widely known as ''Together We Ride!'' or ''Come, Let's Go Together'', a track debuting in ''[[fireemblemwiki:Fire Emblem: Shadow Dragon and the Blade of Light|Fire Emblem: Shadow Dragon and the Blade of Light]]'' that would play whenever [[fireemblemwiki:Recruitment|a new recruit]] joined Marth's army. The second sub-track is a remix of the ''[[List of SSBB Music (Fire Emblem series)#Fire Emblem Theme|Fire Emblem Main Theme]]''.
This track is an arrangement of two recurring ''Fire Emblem'' music tracks that debuted in ''{{s|fireemblemwiki|Fire Emblem: Shadow Dragon and the Blade of Light}}'': the ''Meeting Theme'' (variously known as "Come, Join Us" or "Together, We Ride!") and the ''Main Theme''. Both songs, particularly the former, are more based on their arrangements from ''{{s|fireemblemwiki|Fire Emblem: Mystery of the Emblem}}'' than the original Famicom versions.
 
===Usage===
===Usage===
This track can play on the [[Temple]] stage. It can also play in the [[Underground Maze]]. It also plays when fighting {{SSBM|Marth}} on the [[Great Bay]] in {{SSBM|Classic Mode}}, and when fighting him on [[Fountain of Dreams]] and {{SSBM|Roy}} on {{SSBM|Final Destination}} in [[All-Star Mode]]. Lastly, it plays on [[Fountain of Dreams]] when unlocking {{SSBM|Marth}}. Is {{SSBM|Marth}}'s and {{SSBM|Roy}}'s [[Credits]] theme.
This track can play on the [[Temple]] stage. It can also play in the [[Underground Maze]]. It also plays when fighting {{SSBM|Marth}} on the [[Great Bay]] in {{SSBM|Classic Mode}}, and when fighting him on [[Fountain of Dreams]] and {{SSBM|Roy}} on {{SSBM|Final Destination}} in [[All-Star Mode]]. Lastly, it plays on [[Fountain of Dreams]] when unlocking {{SSBM|Marth}}, and on [[Temple]] when unlocking {{SSBM|Roy}}. It is {{SSBM|Marth}} and {{SSBM|Roy}}'s [[Credits]] theme.


===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shōgo Sakai
Original Arranger: Shogo Sakai


Original Composition: Yuka Tsujiyoko
Original Composer: Yuka Tsujiyoko
 
Japanese title: {{ja|ファイアーエムブレム|Faiā Emuburemu}}, ''Fire Emblem''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Mach Rider
|name=Mach Rider
|title=Mach Rider
 
|universe={{uvm|Mach Rider}}
|universe={{uvm|Mach Rider}}
|debut=''[[wikipedia:Mach Rider|Mach Rider]]''
|debut=''[[wikipedia:Mach Rider|Mach Rider]]''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Big Blue]]
|stage=[[Big Blue]]
|link={{YouTube|lxqNd_qDl4Q}}
|link={{YouTube|gs7QNsxkIMg}}
}}
}}
===Origin===
===Origin===
This track is a medley of songs from the NES game ''Mach Rider''. The track begins with the Title Screen before transitioning to the Course theme that played during actual gameplay. The next two sub-tracks are the Course Select theme, followed by the jingle that played when a course is selected. The medley finishes off with the Game Over jingle before looping back to the Title Screen.
This track is a medley of pieces from the NES game ''Mach Rider''. The track begins with the ''Title Screen'' theme, before transitioning to the ''Course Theme''. The next two tracks are the ''Course Select'' theme, followed by the jingle that plays when a course is selected. The medley finishes with the ''Game Over'' jingle.
===Usage===
===Usage===
This track can play on the [[Big Blue]] stage, and the Big Blue level in [[Adventure Mode]].
This track can play on the [[Big Blue]] stage, and the [[F-Zero Grand Prix]] level in [[Adventure Mode]].
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō
Original Arranger: Hirokazu Ando
 
Original Composer: Hideki Kanazashi


Original Composition: Hirokazu Andō
Japanese title: {{ja|マッハライダー|Mahha Raidā}}, ''Mach Rider''
{{clr}}


==Mother 2==
==Mother 2==
{{Infobox Music
{{Infobox Music
|name=Mother 2
|name=Mother 2
|title=Mother 2
 
|universe={{uv|EarthBound}}
|universe={{uv|EarthBound}}
|debut=''EarthBound Beginnings''
|debut=''EarthBound Beginnings''
|arrangement=''Super Smash Bros. Melee''
|stage=[[Onett]]
|stage=[[Onett]]
|link={{YouTube|Ij0HptqoBxI}}
|link={{YouTube|GaCfBXatWyg}}
}}
}}
===Origin===
===Origin===
This track is a quaint, soft rock remix of [[wikibound:Pollyanna|''Pollyanna (I Believe in You)'']], from the 1989 game ''EarthBound Beginnings''. The music piece first played on any overworld area while [[wikibound:Ninten|Ninten]] was outside and on his own. As soon as Ninten gains an ally to walk with, the music will change to ''[[wikibound:Bein' Friends|Bein' Friends]]''. The track also played in [[Ness]]'s house in the 1995 SNES game ''[[wikibound:EarthBound|EarthBound]]'' (following Buzz Buzz's death), known as ''MOTHER 2'' in Japan, hence the name. The music later made one last appearance in the Japan-only 2006 Game Boy Advance game ''[[wikibound:Mother 3|MOTHER 3]]'', where it played in [[Porky]]'s "Hall of Memories" (a small hallway containing numerous memorabilia from the events of ''EarthBound''). There, it was remixed and renamed ''[[wikibound:A Certain Someone's Memories|A Certain Someone's Memories]]''.
This track is a soft rock remix of [[wikibound:Pollyanna|''Pollyanna (I Believe in You)'']] from ''EarthBound Beginnings'', where it plays as the overworld theme when no one is accompanying Ninten. The music reappears in ''EarthBound'' and ''Mother 3''. The layout is mainly based on the vocal version by Catherine Warwick from the CD.
 
This particular remix of ''Pollyanna'' appears to be based on the cover of it in [[wikibound:Mother (soundtrack)|the vocalized soundtrack]], as seen {{YouTube|7xvVkfAuNN8|here}}.


===Usage===
===Usage===
This track can play on the [[Onett]] stage.
This track can play on the [[Onett]] stage.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Hirokazu Andō
Original Arranger: Hirokazu Ando
 
Original Composer: Keiichi Suzuki


Original Composition: Keiichi Suzuki
Japanese title: {{ja|マザー裏|Mazā Ura}}, ''Mother Alternate''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Dr. Mario
|name=Dr. Mario
|title=Dr. Mario
 
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''[[supermariowiki:Dr. Mario (game)|Dr. Mario]]''
|debut=''{{iw|mariowiki|Dr. Mario|game}}''
|arrangement=''Super Smash Bros. Melee''
|stage={{SSBM|Mushroom Kingdom}}<br>[[Mushroom Kingdom II]]
|stage={{SSBM|Mushroom Kingdom}}<br>[[Mushroom Kingdom II]]
|link={{YouTube|XyPivh5SGT4}}
|link={{YouTube|dECGEeuZDl8}}
}}
}}
===Origin===
===Origin===
In ''[[supermariowiki:Dr. Mario (game)|Dr. Mario]]'' for the NES and following games, the player had a choice of two music tracks that could play during gameplay. One of these was ''[[List of SSBB Music (Nintendo series)#Chill (Dr. Mario)|Chill]]'', while the other was ''Fever''. This track is a remix of the ''Fever'' theme.
In the ''{{iw|mariowiki|Dr. Mario|series}}'' series, the player can select which track to play during the game. This track is a remix of the default music, ''Fever''. It is specifically based on the version heard in the Game Boy and SNES ports, which has an extra bridge segment at the end that is missing from the original NES theme.
 
===Stage===
===Stage===
This track can play on the [[Mushroom Kingdom]] and [[Mushroom Kingdom II]] stages. It also plays on [[Princess Peach's Castle]] when unlocking {{SSBM|Dr. Mario}}. Is {{SSBM|Dr. Mario}}'s [[Credits]] theme.
This track can play on the [[Mushroom Kingdom]] and [[Mushroom Kingdom II]] stages. It also plays on [[Princess Peach's Castle]] when unlocking {{SSBM|Dr. Mario}}. It is {{SSBM|Dr. Mario}}'s [[Credits]] theme.
===Composition & Arrangements===
===Composition & Arrangements===
Original Arranger: Shōgo Sakai
Original Arranger: Shogo Sakai
 
Original Composer: Hirokazu Tanaka


Original Composition: Hirokazu Tanaka
Japanese title: {{ja|ドクターマリオ|Dokutā Mario}}, ''Dr. Mario''


===Trivia===
===Trivia===
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{{Infobox Music
{{Infobox Music
|name=Balloon Fight
|name=Balloon Fight
|title=Balloon Fight
 
|universe={{uv|Balloon Fight}}
|universe={{uv|Balloon Fight}}
|debut=''Balloon Fight''
|debut=''Balloon Fight''
|stage=[[Icicle Mountain]]
|stage=[[Icicle Mountain]]
|link={{YouTube|Rv10snOJ3-w}}
|link={{YouTube|ywTtcvLOg9U}}
}}
}}
===Origin===
===Origin===
This track is a direct 8-bit port of the music that would play in [[nwiki:NES|NES]] game ''Balloon Fight'' during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round.
This track is a recording of the ''Balloon Trip'' music from ''Balloon Fight''.
 
===Usage===
===Usage===
This track can play on the [[Icicle Mountain]] stage, as well as the Icicle Mountain level in [[Adventure Mode]]. Is one of {{SSBM|Ice Climbers}}' [[Credits]] themes.
This track can play on the [[Icicle Mountain]] stage, as well as the Icicle Mountain level in [[Adventure Mode]]. It is one of {{SSBM|Ice Climbers}}' [[Credits]] themes.
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Original Composer: Hirokazu Tanaka
 
Japanese title: {{ja|バルーンファイト|Barūn Faito}}, ''Balloon Fight''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Metal Battle
|name=Metal Battle
|title=Metal Battle
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage={{SSBM|Battlefield}} <small>(Adventure and Classic Mode only)</small>
|stage={{SSBM|Battlefield}} <small>(Adventure and Classic Mode only)</small>
|link={{YouTube|Fo_OCQouUbE}}
|link={{YouTube|NrIhnR39JTg}}
}}
}}
===Usage===
===Usage===
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===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
Composition and arrangements copyright Nintendo.
Japanese title: {{ja|メタルバトル|Metaru Batoru}}, ''Metal Battle''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Battlefield
|name=Battlefield
|title=Battlefield
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage={{SSBM|Battlefield}}<br />[[Race to the Finish]]
|stage={{SSBM|Battlefield}}<br/>{{SSBM|Race to the Finish}}
|link={{YouTube|u72SLGULM8A}}
|link={{YouTube|UhcLQdHLkJg}}
}}
}}
===Usage===
===Usage===
This track will usually play when a player participates in a standard [[Vs. mode|Melee]] on the {{SSBM|Battlefield}} stage, fights on the Battlefield stage during {{SSBM|Classic Mode}}, or when battling the [[Fighting Wire Frames]] during [[Adventure Mode]]. ''Battlefield'' will also play during [[Race to the Finish]].
This track plays on {{SSBM|Battlefield}} in standard matches and [[Classic Mode]], and while battling the [[Fighting Wire Frames]] during [[Adventure Mode]]. ''Battlefield'' also plays during {{SSBM|Race to the Finish}}.
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|戦場|Senjō}}, ''Battlefield''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Final Destination
|name=Final Destination
|title=Final Destination
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
|arrangement=''Super Smash Bros. Melee''
|stage={{SSBM|Final Destination}}
|stage={{SSBM|Final Destination}}
|link={{YouTube|L8EfpcF9rRc}}
|link={{YouTube|z_tc_P3SIKU}}
}}
}}
===Origin===
===Origin===
This track is a climactic, orchestral remix of [[List of SSBB Music (Super Smash Bros. series)#Credits (Super Smash Bros.)|The Credits theme of ''Super Smash Bros.'']]
This track is a climactic, orchestral remix of [[Music (SSB)#45: Staff Roll|the Credits theme of ''Super Smash Bros.'']]. In the middle of the track, it switches to an ambient tune, with the main menu theme from the aforementioned game playing in a small piece.
===Usage===
This track plays on {{SSBM|Final Destination}} outside of battles involving [[Giga Bowser]].
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|終点|Shūten}}, ''Endpoint''
{{clr}}
 
==Menu 1==
{{Infobox Music
|name=Menu 1
 
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=None (Can be played on the menu)
|link={{YouTube|J1cbMbrHDg4}}
}}
===Usage===
===Usage===
This track will usually play whenever the {{SSBM|Final Destination}} stage is being used outside of battles involving [[Giga Bowser]].
''Menu 1'' plays on the game's [[Modes|main menu]] by default.
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Original Composer: Hirokazu Ando
 
Japanese title: {{ja|メニュー|Menyū}}, ''Menu''
{{clr}}


==Menu==
==Menu 2==
{{Infobox Music
{{Infobox Music
|name=Menu 1, 2
|name=Menu 2
|title=Menu 1, 2
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None (Can be played on the menu)
|stage=None (Can be played on the menu)
|link={{YouTube|qG_w5blNoy8}}, {{YouTube|XbOqFrTrFR0}}
|link={{YouTube|srGbze9Hixc}}
}}
}}
===Usage===
===Usage===
Both of the tracks ''Menu 1'' and ''Menu 2'' would be available music pieces that would play on the game's main [[Modes|menu]] system.
''Menu 2'' is a remix of the opening theme that is unlocked after obtaining every character and stage, after which point it has a random chance of playing on the game's [[Modes|main menu]].
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Original Composer: Shogo Sakai
 
Japanese title: {{ja|新メニュー|Shin Menyū}}, ''New Menu''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=How to Play
|name=How to Play
|title=How to Play
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=[[Pokémon Stadium]] <small>(How to Play movie only)</small>
|stage=[[Pokémon Stadium]] <small>(How to Play movie only)</small>
|link={{YouTube|CAnIZbWT4nY}}
|link={{YouTube|BZJfPy1C-b4}}
}}
}}
===Usage===
===Usage===
''How to Play'' will play when the player is viewing the tutorial movie that can be seen by waiting on the [[title screen]] for a short length of time, or by accessing it through [[Movies|Archives]].
''How to Play'' is used when the player is viewing the tutorial movie that can be seen by waiting on the [[title screen]] for a short length of time, or by accessing it through [[Movies|Archives]].
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Composition and arrangements copyright Nintendo.
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Targets!
|name=Targets!
|title=Targets!
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=[[Break the Targets!]]
|stage=[[Break the Targets!]]<br>[[Home-Run Stadium]]
|link={{YouTube|waMXTrx4SGw}}
|link={{YouTube|JIpcNFZRH5I}}
}}
}}
===Usage===
===Usage===
''Targets!'' will play when the player participates in the [[Target Smash!!|Break The Targets!]] mode.
''Targets!'' plays when the player participates in the [[Target Smash!!|Break The Targets!]] or the [[Home-Run Contest]] mode.
 
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|ターゲットをこわせ!|Tāgetto o kowase!}}, ''Break the Targets!''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Multi-Man Melee 1
|name=Multi-Man Melee 1
|title=Multi-Man Melee 1
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage={{SSBM|Battlefield}}
|stage={{SSBM|Battlefield}}
|link={{YouTube|1W9OBTfioHI}}
|link={{YouTube|_OwuSIKJmKU}}
}}
}}
===Origin===
===Origin===
This track was an original creation for ''Super Smash Bros. Melee'', being a synthesized rock remix of ''Opening (Super Smash Bros. Melee)''.
This track is original to ''Super Smash Bros. Melee'', being a synthesized rock remix of ''Opening''.
===Usage===
===Usage===
This track could play whenever the player participated in [[Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 2''. It is also the alternate music track that may play on {{SSBM|Battlefield}}.
This track can play whenever the player participates in [[Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 2''. It is also the alternate music track that may play on {{SSBM|Battlefield}}.
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|百人組み手1|Hyaku-ri Kumi-te 1}}, ''Hundred-Man Group Combat 1''
{{clr}}


==Multi-Man Melee 2==
==Multi-Man Melee 2==
{{Infobox Music
{{Infobox Music
|name=Multi-Man Melee 2
|name=Multi-Man Melee 2
|title=Multi-Man Melee 2
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage={{SSBM|Battlefield}} <small>(Multi-Man Melee only)</small><br />{{SSBM|Final Destination}}
|stage={{SSBM|Battlefield}} <small>(Multi-Man Melee only)</small><br />{{SSBM|Final Destination}}
|link={{YouTube|KLND_im2gks}}
|link={{YouTube|G1AHaSzTALA}}
}}
}}
===Usage===
===Usage===
This track could play whenever the player participated in a [[Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 1''. Just like ''Multi-Man Melee 1'', this is a rock remix of the opening theme, yet is more upbeat and more faithful to the opening theme. It is also the alternate music track that may play on {{SSBM|Final Destination}}. Additionally, it plays during [[Event 1: Trouble King]] and [[Event 51: The Showdown]].
This track can play whenever the player participates in a [[Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 1''. Just like ''Multi-Man Melee 1'', this is a rock remix of the opening theme, yet is more upbeat and more faithful to the opening theme. It is also the alternate music track that may play on {{SSBM|Final Destination}}. Additionally, it plays during [[Event 1: Trouble King]] and [[Event 51: The Showdown]].


===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|百人組み手2|Hyaku-ri Kumi-te 2}}, ''Hundred-Man Group Combat 2''
{{clr}}
{{clr}}


==All-Star==
==All-Star Intro==
{{Infobox Music
{{Infobox Music
|name=All-Star
|name=All-Star Intro
|title=All-Star
 
|universe={{uv|Super Smash Bros.}}/{{uv|Kirby}}
|universe={{uv|Super Smash Bros.}}/{{uv|Kirby}}
|debut=''Kirby Super Star''
|debut=''Kirby Super Star''
|arrangement=''Super Smash Bros. Melee''
|stage=[[All-Star Rest Area]]
|stage=[[All-Star Rest Area]]
|link={{YouTube|J6ZdLr4AY1g}}
|link={{YouTube|Wp6Bm26fMxE}}
}}
}}
===Origin===
===Origin===
This track is a remix of the music that would play when [[Kirby]] rested in a Save Cottage in ''The Great Cave Offensive'' of ''[[wikirby:Kirby Super Star|Kirby Super Star]]'', itself an excerpt of the theme of the [[wikirby:Float Islands|Float Islands]] level in ''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]''.
This track is a remix of the ''Save Area'' music from ''{{s|wikirby|Kirby Super Star}}'', itself an excerpt of ''{{s|wikirby|Float Islands}}''{{'}}s music from ''{{s|wikirby|Kirby's Dream Land}}''.


===Usage===
===Usage===
''All-Star'' plays whenever the player's character is in the [[All-Star Rest Area]], which is only accessable in [[All-Star Mode]], inbetween battles.
''All-Star Intro'' plays whenever the player's character is in the [[All-Star Rest Area]], which is only accessible in [[All-Star Mode]], in between battles.
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Original Composer: Jun Ishikawa
 
Japanese title: {{ja|オールスター休憩所|Ōrusutā Kyūkeisho}}, ''All-Star Rest Area''
{{clr}}


==Tournament==
==Tournament==
{{Infobox Music
{{Infobox Music
|name=Tournament 1, 2
|name=Tournament 1, 2
|title=Tournament 1, 2
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None
|stage=None
|link={{YouTube|VhSWVgKV7vY}}, {{YouTube|GR1YAEu6Z8w}}
|link={{YouTube|rQAu2qvmBK0}}, {{YouTube|4G6TBZqDriQ}}
}}
}}
===Usage===
===Origin===
Both ''Tournament 1'' and ''Tournament 2'' may randomly play when the player is viewing the tournament grid in [[Tournament Mode]].
Between {{SSBM|Tournament Mode}} matches, two songs have an equal chance of playing.
 
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|トーナメント|Tōnamento}}, ''Tournament''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Trophy
|name=Trophy
|title=Trophy
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=[[Trophy]]
|stage=[[Trophy]]
|link={{YouTube|cU_QuldpVG0}}
|link={{YouTube|5TIYsXq9FTY}}
}}
}}
===Usage===
===Usage===
''Trophy'' will play when the player participates in game modes that can result in attaining trophies, namely [[Lottery]] and [[Trophy Collector]]. It also plays in [[Trophy Tussle]] stages.
''Trophy'' plays in events related to trophies, such as the [[Lottery]], [[Snag the Trophies]], and the [[Trophy Tussle]] stages.


===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|フィギュア|Figyua}}, ''Figure''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Classic Intro
|name=Classic Intro
|title=Classic Intro
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None
|stage=None
|link={{YouTube|PRbkeOBNtwo}}
|link={{YouTube|rjOPC7i2tB4}}
}}
}}
===Usage===
===Usage===
''Classic Intro'' will play during {{SSBM|Classic Mode}} when the player's next opponent is being revealed, just before the battle begins.
''Classic Intro'' will play during {{SSBM|Classic Mode}} when the player's next opponent is being revealed, just before the battle begins.
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|シンプルイントロ|Shinpuru Intoro}}, ''Simple Intro''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Adventure Intro
|name=Adventure Intro
|title=Adventure Intro
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None
|stage=None
|link={{YouTube|vZG9krIeZeY}}
|link={{YouTube|dC3zhGMgcGo}}
}}
}}
===Usage===
===Usage===
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===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|アドベンチャーイントロ|Adobenchā Intoro}}, ''Adventure Intro''
{{clr}}
{{clr}}
==Stage Clear==
==Stage Clear==
{{Infobox Music
{{Infobox Music
|name=Stage Clear 1, 2
|name=Stage Clear 1, 2
|title=Stage Clear 1, 2
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None
|stage=None
|link={{YouTube|7rrsjVteQNQ}}, {{YouTube|_Uqf3MEXJN0}}
|link={{YouTube|ZIRmAn2RRPE}}, {{YouTube|Xs0tyQlETOI}}
}}
}}
===Usage===
===Usage===
''Stage Clear 1'' and ''Stage Clear 2'' both have an even chance of playing when the player completes a stage during {{SSBM|Classic Mode}} or [[Adventure Mode]], including bonus stages.
Upon clearing a stage in {{SSBM|Classic Mode}} or [[Adventure Mode]], one of two songs can play, with both having an equal chance.
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|ステージクリア|Sutējikuria}}, ''Stage Clear''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Continue
|name=Continue
|title=Continue
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None
|stage=None
|link={{YouTube|TcJkINT4KWQ}}
|link={{YouTube|-UyhQ1nhbXg}}
}}
}}
===Usage===
===Usage===
''Continue'' will play when the player's character loses all of their [[stock]] during {{SSBM|Classic Mode}} or [[Adventure Mode]], and is given the option to [[continue]] the mode at the expense of [[Coins (collectable)|coins]].
''Continue'' will play when the player's character loses all of their [[stock]] during {{SSBM|Classic Mode}} or [[Adventure Mode]], and is given the option to [[continue]] the mode at the expense of [[Coins (collectable)|coins]]. This fanfare is also rearranged in ''[[Brawl]]'' for the same purpose, and is also reused in ''[[Smash 4]]'' and ''[[Ultimate]]''.
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|コンティニュー|Kontinyū}}, ''Continue''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Game Over
|name=Game Over
|title=Game Over
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None
|stage=None
|link={{YouTube|JKdYWeMQwsI}}
|link={{YouTube|OC30_ec0A-Y}}
}}
}}
===Usage===
===Usage===
''Game Over'' plays when the player loses all of their [[stock]] in {{SSBM|Classic Mode}} or [[Adventure Mode]] and either does not have enough coins to [[continue]] the mode, or chooses "No" on the continue screen if they decide to exit.
''Game Over'' plays when the player loses all of their [[stock]] in {{SSBM|Classic Mode}} or [[Adventure Mode]] and either does not have enough coins to [[continue]] the mode, or chooses "No" on the continue screen if they decide to exit. This fanfare is also rearranged in ''[[Brawl]]'' for the same purpose.


===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|ゲームオーバー|Gēmuōbā}}, ''Game Over''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=New Trophy
|name=New Trophy
|title=New Trophy
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
Line 994: Line 1,318:
''New Trophy'' plays whenever the player collects a randomly obtainable trophy via methods such as [[Lottery]] and [[Snag the Trophies]]. The fanfare is also used in ''[[Brawl]]'' and ''[[Smash 4]]''.
''New Trophy'' plays whenever the player collects a randomly obtainable trophy via methods such as [[Lottery]] and [[Snag the Trophies]]. The fanfare is also used in ''[[Brawl]]'' and ''[[Smash 4]]''.
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|フィギュアゲット|Figyua Getto}}, ''Figure Get''
{{clr}}
{{clr}}


Line 1,000: Line 1,326:
{{Infobox Music
{{Infobox Music
|name=Rare Trophy
|name=Rare Trophy
|title=Rare Trophy
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
Line 1,007: Line 1,333:
}}
}}
===Usage===
===Usage===
''Rare Trophy'' plays when the player uses the [[Lottery]] to get their 250th trophy.
''Rare Trophy'' plays when the player uses the [[Lottery]] to get their 250th trophy.  
 
===In later games===
*This fanfare is also used in ''[[Super Smash Bros. Brawl]]'' for {{SSBB|Luigi}}, {{SSBB|Ness}} and {{SSBB|Captain Falcon}}'s unlock [[notice]].
*In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', whenever a character is unlocked, downloaded, or when the game is booted after a character's release date in case of being purchased DLC characters via Fighters Pass in the latter game, a "[Character] Joins the battle!" screen is displayed while playing this fanfare, before archiving their corresponding milestones.
 
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|レアフィギュアゲット |Rea Figyua Getto}}, ''Rare Figure Get''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Challenger!
|name=Challenger!
|title=Challenger!
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None
|stage=None
|link={{YouTube|1sX_B1lw-50}}
|link={{YouTube|dxJL14l3Ndg}}
}}
}}
===Usage===
===Usage===
''Challenger!'' played on the Challenger Approaching screen prior to a character unlock battle.
''Challenger!'' plays on the Challenger Approaching screen prior to a character unlock battle.
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|チャレンジャー登場|Charenjā tōjō}}, ''Challenger Appearance''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=New Feature 1, 2, 3
|name=New Feature 1, 2, 3
|title=New Feature 1, 2, 3
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None
|stage=None
|link={{YouTube|HmwdGDlAJPM}}, {{YouTube|i1lnOy0O2JM}}, {{YouTube|buI4UXhoPGc}}
|link={{YouTube|VM0HzfXu51I}}, {{YouTube|i1lnOy0O2JM}}, {{YouTube|buI4UXhoPGc}}
}}
}}
===Usage===
===Usage===
One of ''New Feature 1'', ''New Feature 2'' and ''New Feature 3'' would play at random when the player unlocked a significant new feature such as a playable [[character]] or [[stage]].
When unlocking a significant new feature, such as a playable [[character]] or [[stage]], one of three tracks can play at random.
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|新要素お知らせ|Shin Yōso Oshirase}}, ''New Feature Notice''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Hammer
|name=Hammer
|title=Hammer
 
|universe={{uv|Donkey Kong}}
|universe={{uv|Donkey Kong}}
|debut=''[[dkwiki:Donkey Kong (game)|Donkey Kong]]''
|debut=''{{iw|mariowiki|Donkey Kong|game}}''
|stage=None
|stage=None
|link={{YouTube|3Q5A-D09USc}}
|link={{YouTube|CH3iyNWT1H4}}
}}
}}
===Origin===
===Origin===
In ''[[Donkey Kong (game)|Donkey Kong]]'', whenever [[Mario|Jumpman]] grabbed the {{b|Hammer|item}}, the music track ''Hammer'' would play as Jumpman swung it repeatedly.
In ''[[Donkey Kong (game)|Donkey Kong]]'', whenever [[Mario]] grabbed the {{b|Hammer|item}}, the music track ''Hammer'' would play as Mario swung it repeatedly.
 
===Usage===
===Usage===
In homage to the usage of the hammer item in ''Donkey Kong'', this track will play when a character uses the hammer item in ''Melee''.
In homage to the usage of the hammer item in ''Donkey Kong'', this track will play when a character uses the hammer item in ''Melee''.
===Composition & Arrangements===
===Composition & Arrangements===
Composition & arrangements copyright Nintendo.
Original Composer: Yukio Kaneoka
 
Japanese title: {{ja|ハンマー状態|Hanmā jōtai}}, ''Hammer Condition''
{{clr}}


==Starman==
==Starman==
{{Infobox Music
{{Infobox Music
|name=Starman
|name=Starman
|title=Starman
 
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''Super Mario Bros.''
|debut=''Super Mario Bros.''
|arrangement=''Super Smash Bros.''
|stage=None
|stage=None
|link={{YouTube|-9HQo5s-Hh8}}
|link={{YouTube|xWLFOmmQUhs}}
}}
}}
===Origin===
===Origin===
This short, looping track debuted in ''[[supermariowiki:Super Mario Bros.|Super Mario Bros.]]'', where it would play whenever [[Mario]] or [[Luigi]] obtained the [[Starman (item)|Starman]] power-up.
In the ''Mario'' series, this track plays when using the [[Super Star]] power-up. This particular arrangement is recorded from the [[Nintendo 64]] game ''[[Super Smash Bros.]]''
===Usage===
===Usage===
Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.
Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.
===Composition & Arrangements===
===Composition & Arrangements===
Composition & arrangements copyright Nintendo.
Original Arranger: Hirokazu Ando


Original Composer: Koji Kondo
Japanese title: {{ja|無敵状態|Muteki jōtai}}, ''Invincible Condition''
{{clr}}
==Warning Siren==
==Warning Siren==
{{Infobox Music
{{Infobox Music
|name=Warning Siren
|name=Warning Siren
|title=Warning Siren
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=[[Brinstar Escape Shaft]]
|stage=[[Brinstar Escape Shaft]]
|link={{YouTube|Vl-Ko9gVdbA}}
|link={{YouTube|c1kMqRVfanY}}
}}
}}
===Usage===
===Usage===
''Warning Siren'' plays exclusively in [[Adventure Mode]], specifically during [[Adventure Mode#Part 2: Escape Zebes|Escape Zebes]] on the [[Brinstar Escape Shaft]] stage.
''Warning Siren'' plays exclusively in [[Adventure Mode]], specifically during [[Adventure Mode#Part 2: Escape Zebes|Escape Zebes]] on the [[Brinstar Escape Shaft]] stage.
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|サイレン|Sairen}}, ''Siren''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Ending
|name=Ending
|title=Ending
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage=None
|stage=None
|link={{YouTube|L8BqnXOBJHg}}
|link={{YouTube|Kx5tagI5veg}}
}}
}}
===Usage===
===Usage===
This short piece will serve as a victory theme when the player completes {{SSBM|Classic Mode}}, [[Adventure Mode]] or [[All-Star Mode]].
This short piece serves as a victory theme when the player completes {{SSBM|Classic Mode}}, [[Adventure Mode]] or [[All-Star Mode]].
===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Composition and arrangements copyright Nintendo.
 
Japanese title: {{ja|エンディング|Endingu}}, ''Ending''
{{clr}}
{{clr}}


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{{Infobox Music
{{Infobox Music
|name=Giga Bowser
|name=Giga Bowser
|title=Giga Bowser
 
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|debut=''Super Smash Bros. Melee''
|stage={{SSBM|Final Destination}}
|stage={{SSBM|Final Destination}}
|link={{YouTube|XHpXEfa1kzk}}
|link={{YouTube|sM0aAre16nU}}
}}
}}
===Origin===
===Origin===
This track is a distorted techno remix of ''Final Destination (Melee)''. It plays whenever the player fights [[Giga Bowser]] during [[Adventure Mode]].
This track is a distorted, techno remix of ''Final Destination''.


===Usage===
===Usage===
As stated in the origin, this track exclusively plays when fighting [[Giga Bowser]] in [[Adventure Mode]]. It is the only major track not available in the [[Sound Test]].
This track exclusively plays when fighting [[Giga Bowser]] in [[Adventure Mode]]. It is the only major track not available in the [[Sound Test]].


===Composition & Arrangements===
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
Copyright HAL Laboratory, Inc.
Japanese title: {{ja|ギガクッパ|Giga Kuppa}}, ''Giga Koopa''
{{clr}}


==Other music tracks==
==Other music tracks==
The sound room features 80 entries in its Music list (if counting the victory themes), but this would not be the full selection of music in the game. In addition to the "Giga Bowser" battle music being missing, in the debug menu, one can find several unused short pieces as well.
The [[Sound Test]] features 80 entries <!--00-79--> in its music list (if counting short pieces including victory themes), but this is not the full selection of music in the game. However, many might identify the ''Giga Bowser'' battle music as the 81st track (for a total of 81 songs). In addition to the ''Giga Bowser'' battle music being not available in the Sound Test, several short unused pieces can be found in the [[debug sound test menu]].<ref>[https://tcrf.net/Super_Smash_Bros._Melee/Unused_Audio Super Smash Bros. Melee/Unused Audio - The Cutting Room Floor]</ref>


==Unlocking Method==
==Unlocking Method==
[[Alternate music|Alternate tracks]] can only be unlocked when the player has unlocked a certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after {{SSBM|Marth}} and {{SSBM|Young Link}} are unlocked). Track #55 only plays when the [[Sound Test (SSBM)|Sound Test]] is unlocked.
[[Alternate music|Alternate tracks]] can only be unlocked when the player has unlocked a certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after {{SSBM|Marth}} and {{SSBM|Young Link}} are unlocked). Track #55 only plays when the [[Sound Test]] is unlocked.


==Trivia==
==Trivia==
*{{SSBM|Luigi}}'s introduction in [[Adventure Mode]] features the music from [[Peach's Castle]] in the original ''[[Super Smash Bros.]]'' This track, along with [[Giga Bowser]]'s theme, cannot be played in the Sound Test.
*{{SSBM|Luigi}}'s introduction in [[Adventure Mode]] features the music from [[Peach's Castle]] in the original ''[[Super Smash Bros.]]'' This track, along with [[Giga Bowser]]'s theme, cannot be played in the Sound Test.
==References==
{{reflist}}


{{Music}}
{{Music}}
[[Category:Super Smash Bros. Melee]]
[[Category:Super Smash Bros. Melee]]
[[Category:Music (SSBM)| ]]
[[Category:Music (SSBM)| ]]
[[es:Música (SSBM)]]

Latest revision as of 18:34, May 16, 2024

The music in Super Smash Bros. Melee was composed and arranged by Hirokazu Ando, Shogo Sakai, Tadashi Ikegami, and Takuto Kitsuta. Among other sources, most of the orchestral music was sequenced using two sound libraries called Peter Siedlaczek's Advanced Orchestra and Quantum Leap Brass, while other songs were sequenced using the Roland Sound Canvas.[1] A select few tracks are also recorded with a live orchestra referred to as "Orchestra Melee", who later performed the Smashing...Live! soundtrack suite. The tracks as they are presented in the game's Sound Test are listed and described here. Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.

Opening[edit]

Opening
Track title Opening
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Link [1]

Origin[edit]

Opening is an original music track for Melee; many other music tracks in Melee are remixes of Opening.

Usage[edit]

This track plays when Melee's Opening Sequence plays, prior to the title screen. At the end of the track, the announcer shouts the game's title.

Composition & Arrangements[edit]

Original Composer: Shogo Sakai

Japanese title: オープニング, Opening

Princess Peach's Castle[edit]

Princess Peach's Castle
Track title Princess Peach's Castle
Universe Mario
Debut game Super Mario Bros.
Arrangement debut Super Smash Bros. Melee
Stage of usage Princess Peach's Castle
Link [2]

Origin[edit]

This track is an overlapping arrangement of two music tracks from Super Mario Bros.: the Ground Theme and the Underground Theme.

Usage[edit]

This track plays on the Princess Peach's Castle stage and the first part of the Mushroom Kingdom stage in Adventure Mode. It also plays when fighting against a team of Mario and Bowser on Battlefield in Classic Mode. The track is Bowser's Credits theme.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Japanese title: ピーチ城, Peach Castle

Rainbow Cruise[edit]

Rainbow Cruise
Track title Rainbow Cruise
Universe Mario
Debut game Super Mario 64, Super Mario Bros.
Arrangement debut Super Smash Bros. Melee
Stage of usage Rainbow Cruise
Link [3]

Origin[edit]

This track is a medley of two music pieces from the Mario series. The first track is the Slider theme from Super Mario 64, which plays on Rainbow Ride (the level that Rainbow Cruise is based upon). The second track is the Underwater Theme from Super Mario Bros.

Usage[edit]

This track plays on the Rainbow Cruise stage and the battle with Mario/Luigi and Peach on Princess Peach's Castle in Adventure Mode. It is also Peach's Credits theme.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Japanese title: レインボークルーズ, Rainbow Cruise

Kongo Jungle[edit]

Kongo Jungle
Track title Kongo Jungle
Universe Donkey Kong
Debut game Donkey Kong 64
Arrangement debut Super Smash Bros. Melee
Stage of usage Kongo Jungle
Link [4]

Origin[edit]

This track is a reprise of the DK Rap from Donkey Kong 64 with a more varied backing track, as well as a new vocalist, James W. Norwood Jr..

Usage[edit]

This track plays on the Kongo Jungle stage. It also plays on Fourside during Event 25: Gargantuans. It also plays on Jungle Japes when fighting Team Donkey Kong in Classic Mode. It is one of Donkey Kong's Credits themes.

Composition & Arrangements[edit]

Vocals: James W. Norwood Jr.

Original Arranger: Hirokazu Ando

Original Composer: Grant Kirkhope

Japanese title: コンゴジャングル, Kongo Jungle

Trivia[edit]

  • While the lyrics to this track are mostly the same as its original version, this re-performance of the DK Rap alters three lines:
    • The first line of the fourth verse (which refers to Diddy Kong) has "it's" added to it.
    • The second line of the fifth verse (which refers to Chunky Kong) starts with "He's" instead of "It's".
    • The line "But this Kong's one hell of a guy" (the last line of Chunky's verse) is changed to "But this Kong's one heck of a guy".
  • As an additional change from the original, before looping back to Donkey Kong's verse, a spoken version of the intro can be heard.
  • This is the first track with vocals in the Super Smash Bros. series, and the only one to appear in Melee.
Lyrics
He-he-here we go

So they're finally here, performing for you

If you know the words, you can join in too

Put your hands together, if you want to clap

As we take you through this monkey rap

Huh

DK

Donkey Kong

He's the leader of the bunch, you know him well

He's finally back to kick some tail

His coconut gun can fire in spurts

If he shoots ya, it's gonna hurt

He's bigger, faster, and stronger too

He's the first member of the DK crew

DK

Donkey Kong

DK

Donkey Kong is here

This Kong's got style, so listen up dudes

She can shrink in size, to suit her mood

She's quick and nimble when she needs to be

She can float through the air and climb up trees

If you choose her, you'll not choose wrong

With a skip and a hop, she's one cool Kong

DK

Donkey Kong

He has no style, he has no grace

Th-this Kong has a funny face

He can handstand when he needs to

And stretch his arms out, just for you

Inflate himself just like a balloon

This crazy Kong just digs this tune

DK DK

Donkey Kong

DK DK

Donkey Kong is here

He's back again and it's about time too

And this time he's in the mood

He can fly real high with his jetpack on

With his pistols out, he's one tough Kong

He'll make you smile when he plays his tune

But Kremlings beware 'cause he's after you

DK

Donkey Kong

DK

Haha, Donkey Kong

DK

Donkey Kong

DK

Donkey Kong

Finally, he's here for you

He's the last member of the DK crew

This Kong's so strong, it isn't funny

Can make a Kremling cry out for mummy

Can pick up a boulder with relative ease

Makes crushing rocks seem such a breeze

He may move slow, he can't jump high

But this Kong's one heck of a guy

C'mon Cranky, take it to the fridge

Walnuts, peanuts, pineapple smells

Grapes, melons, oranges and coconut shells

Walnuts, peanuts, pineapple smells

Grapes, melons, oranges and coconut shells

Aww yeah

Jungle Japes[edit]

Jungle Japes
Track title Jungle Japes
Universe Donkey Kong
Debut game Donkey Kong Country
Arrangement debut Super Smash Bros. Melee
Stage of usage Jungle Japes
Link [5]

Origin[edit]

This track is a jazz-based remix of DK Island Swing from Donkey Kong Country, which was also used as the theme of the Jungle Japes stage in Donkey Kong 64.

Usage[edit]

This track plays on the Jungle Japes stage. It is one of Donkey Kong's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: David Wise

Japanese title: ジャングルガーデン, Jungle Garden

Trivia[edit]

  • This arrangement of the song would later be used as a playable song in the Japanese version of Donkey Konga 2 under the name "Super Donkey Kong Theme".

Great Bay[edit]

Great Bay
Track title Great Bay
Universe The Legend of Zelda
Debut game The Legend of Zelda
Arrangement debut Super Smash Bros. Melee
Stage of usage Great Bay
Link [6]

Origin[edit]

This track is an orchestrated remix of the Overworld Theme from The Legend of Zelda, a recurring theme in the Zelda franchise.

Usage[edit]

This track plays on the Great Bay stage. It also plays on the Temple stage in Adventure Mode, Event 29: Triforce Gathering and the Final Destination stage while fighting Ganondorf in Event 49: All-Star Match Deluxe and when unlocking him. It is one of Link's, Zelda's, and Sheik's Credits themes, and Ganondorf's only Credits theme.

Composition & Arrangements[edit]

Original Arranger: Takuto Kitsuta

Original Composer: Koji Kondo

Japanese title: グレートベイ, Great Bay

Temple[edit]

Temple
Track title Temple
Universe The Legend of Zelda
Debut game Zelda II: The Adventure of Link
Arrangement debut Super Smash Bros. Melee
Stage of usage Temple
Link [7]

Origin[edit]

This track is an atmospheric remix of the Dungeon Theme from Zelda II: The Adventure of Link.

Usage[edit]

This track plays on the Temple stage and in the Underground Maze. It is one of Link's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Akito Nakatsuka

Japanese title: 神殿, Temple

Trivia[edit]

  • In an interview on the original Super Smash Bros. Melee website, Shogo Sakai stated that the arrangement was originally going to sound more eerie and ominous, a choice that was inspired by the tone of the Dungeon Theme from the first Legend of Zelda game and Yotsuya Kaidan, a famous Japanese ghost story. Realizing that few would understand the reference, the arrangement was revised.

Brinstar[edit]

Brinstar
Track title Brinstar
Universe Metroid
Debut game Metroid
Arrangement debut Super Smash Bros. Melee
Stage of usage Brinstar
Link [8]

Origin[edit]

This track is a rock-based remix of the Brinstar theme from Metroid; it also includes segments of the Game Start and Title Screen themes.

Usage[edit]

This track plays on the Brinstar stage. It is one of Samus's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Japanese title: ブリンスタ, Brinstar

Brinstar Depths[edit]

Brinstar Depths
Track title Brinstar Depths
Universe Metroid
Debut game Metroid
Arrangement debut Super Smash Bros. Melee
Stage of usage Brinstar Depths
Link [9]

Origin[edit]

This track is a techno remix of Kraid's Lair from Metroid, as well as the Secret Room music from the same game.

Usage[edit]

This track plays on the Brinstar Depths stage. It is one of Samus's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Japanese title: ブリンスタ深部, Brinstar Depths

Yoshi's Story[edit]

Yoshi's Story
Track title Yoshi's Story
Universe Yoshi
Debut game Yoshi's Story
Arrangement debut Super Smash Bros. Melee
Stage of usage Yoshi's Story
Link [10]

Origin[edit]

This track is an uptempo, samba-based remix of Yoshi's Song, the main motif of Yoshi's Story.

Usage[edit]

This track plays on the Yoshi's Story stage. It is one of Yoshi's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

Japanese title: ヨッシーストーリー, Yoshi Story

Yoshi's Island[edit]

Yoshi's Island
Track title Yoshi's Island
Universe Mario/Yoshi
Debut game Super Mario World
Arrangement debut Super Smash Bros. Melee
Stage of usage Yoshi's Island
Link [11]

Origin[edit]

This track is a banjo-based remix of the Athletic Theme from Super Mario World. Later on in this remix, a woodblock beat is added, similar to the woodblock beat heard when riding Yoshi in Super Mario World.

Usage[edit]

This track plays on the Yoshi's Island stage. It is one of Yoshi's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Japanese title: ヨースター島, Yoster Island

Fountain of Dreams[edit]

Fountain of Dreams
Track title Fountain of Dreams
Universe Kirby
Debut game Kirby Super Star
Arrangement debut Super Smash Bros. Melee
Stage of usage Fountain of Dreams
Link [12]

Origin[edit]

This track is a dramatic, orchestrated remix of the Gourmet Race music from Kirby Super Star, which is a recurring melody in the Kirby series. Arrangements based on this one would later go on to be used in several future Kirby games, like Kirby: Nightmare in Dream Land (which also redesigned the Fountain of Dreams to resemble its appearance in Melee) and Kirby Air Ride.

Usage[edit]

This track plays on the Fountain of Dreams stage. It can also play on the Green Greens stage during Adventure Mode. It is one of Kirby's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Tadashi Ikegami

Original Composer: Jun Ishikawa

Japanese title: 夢の泉, Fountain of Dreams

Green Greens[edit]

Green Greens
Track title Green Greens
Universe Kirby
Debut game Kirby's Dream Land, Kirby Super Star
Arrangement debut Super Smash Bros. Melee
Stage of usage Green Greens
Link [13]

Origin[edit]

The track is an orchestral remix of the Green Greens theme from Kirby's Dream Land, as well as the ending theme, Kirby's Triumphant Return, from Kirby Super Star.

Usage[edit]

This track plays on the Green Greens stage. It is one of Kirby's Credits themes. It also plays on Corneria during Event 16: Kirby's Air-raid.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

Japanese title: グリーングリーンズ, Green Greens

Corneria[edit]

Corneria
Track title Corneria
Universe Star Fox
Debut game Star Fox
Arrangement debut Super Smash Bros. Melee
Stage of usage Corneria
Link [14]

Origin[edit]

This track is an orchestral remix of Venom from Star Fox, with small excerpts of the Map Screen music and the Space Armada stage theme inserted.

Usage[edit]

This track plays on the Corneria stage. It also plays when unlocking Falco on Battlefield. It is one of Fox's and Falco's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Hajime Hirasawa

Japanese title: 惑星コーネリア, Planet Corneria

Trivia[edit]

  • The fact that a remix of the Venom music track from Star Fox would play on the Corneria stage is ironic, as Melee features its own Venom stage which does not feature this music piece as an option.
  • This music also plays on the unused stage, TEST.

Venom[edit]

Venom
Track title Venom
Universe Star Fox
Debut game Star Fox 64
Arrangement debut Super Smash Bros. Melee
Stage of usage Venom
Link [15]

Origin[edit]

This track is an orchestral remix of the Main Theme from Star Fox 64.

Usage[edit]

This track plays on the Venom stage. It also plays during the first battle on the Corneria stage during Adventure Mode. It is one of Fox's and Falco's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Tadashi Ikegami

Original Composer: Koji Kondo

Japanese title: 惑星ベノム, Planet Venom

Pokémon Stadium[edit]

Pokémon Stadium
Track title Pokémon Stadium
Universe Pokémon
Debut game Pokémon Red and Blue Versions
Arrangement debut Super Smash Bros. Melee
Stage of usage Pokémon Stadium
Link [16]

Origin[edit]

This track is an orchestral remix of the Main Theme from Pokémon, a track that typically plays on the title screen of most Pokémon games. This arrangement is reminiscent of the version of the song that often plays in early seasons of the Pokémon anime series.

Usage[edit]

This track plays on the Pokémon Stadium stage. It is one of Pikachu's and Jigglypuff's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Junichi Masuda

Japanese title: ポケモンスタジアム, Pokémon Stadium

Poké Floats[edit]

Poké Floats
Track title Poké Floats
Universe Pokémon
Debut game Pokémon Red, Green and Blue Versions
Arrangement debut Super Smash Bros. Melee
Stage of usage Poké Floats
Link [17]

Origin[edit]

This track is a synthesized medley of three battle themes from the first generation of Pokémon: Battle! Trainer, Battle! Gym Leader, and Battle! Wild Pokémon.

Usage[edit]

This track plays on the Poké Floats stage. It also plays on the Battlefield stage when fighting Mewtwo in All-Star Mode, on the Final Destination stage when fighting it in Event 40: All-Star Match 4 and while unlocking it, and on the Pokémon Stadium and Final Destination stages when fighting it in Classic Mode. It is one of Pikachu's Credits themes, and Mewtwo's only Credits theme.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

Japanese title: ポケモン亜空間, Pokémon Subspace

Mute City[edit]

Mute City
Track title Mute City
Universe F-Zero
Debut game F-Zero
Arrangement debut Super Smash Bros. Melee
Stage of usage Mute City
Link [18]

Origin[edit]

This track is a rock-based remix of the Mute City theme from F-Zero and F-Zero X; this remix is based on the F-Zero X version. The guitars were performed by Hiroaki Yoshida (also known as MARO),[2] and the drums were performed by Takuto Kitsuta, the arranger of the piece.[3]

Usage[edit]

This track plays on the Mute City stage. It also plays on Jungle Japes during Event 17: Bounty Hunters. It is also one of Captain Falcon's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Takuto Kitsuta

Original Composer: Yumiko Kanki

Japanese title: ミュートシティ, Mute City

Big Blue[edit]

Big Blue
Track title Big Blue
Universe F-Zero
Debut game F-Zero
Arrangement debut Super Smash Bros. Melee
Stage of usage Big Blue
Link [19]

Origin[edit]

This track is a rock-based remix of the Big Blue theme from F-Zero and F-Zero X; this remix is based on the F-Zero X version.

Usage[edit]

This track plays on the Big Blue stage. It is also one of the tracks that can play in the F-Zero Grand Prix level in Adventure Mode. It is one of Captain Falcon's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Naoto Ishida

Japanese title: ビッグブルー, Big Blue

Mother[edit]

Mother
Track title Mother
Universe EarthBound/Mother
Debut game EarthBound Beginnings/Mother
Arrangement debut Super Smash Bros. Melee
Stage of usage Onett
Link [20]

Origin[edit]

This track is a medley of music tracks from EarthBound Beginnings, otherwise known as Mother. The main track is Bein' Friends, the theme that plays when Ninten has one partner accompanying him. The second track is the Eight Melodies, the main theme of EarthBound Beginnings as a whole. The final portion of the work is the game's title screen theme, Mother Earth, as well as a brief sample of the standard Enemy Encounter Theme.

Usage[edit]

This track plays on the Onett stage. It is one of Ness's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Keiichi Suzuki, Hirokazu Tanaka

Japanese title: マザー, Mother

EarthBound[edit]

EarthBound
Track title EarthBound
Universe EarthBound
Debut game EarthBound
Arrangement debut Super Smash Bros. Melee
Stage of usage Fourside
Link [21]

Origin[edit]

This track is a techno-based remix of the theme for Fourside and Because I Love You in EarthBound. There are also portions of the Eight Melodies and sound effects taken from EarthBound.

Usage[edit]

This track plays on the Fourside stage. It also plays on Battlefield when fighting Falco and Captain Falcon during Event 36: Space Travelers. It is one of Ness's Credits themes.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Keiichi Suzuki, Hirokazu Tanaka

Japanese title: マザー2, Mother 2

Mushroom Kingdom[edit]

Mushroom Kingdom
Track title Mushroom Kingdom
Universe Mario
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [22]

Origin[edit]

This track is an emulation of the original chiptune Overworld Theme from Super Mario Bros.

Usage[edit]

This track plays on the Mushroom Kingdom stage.

Composition & Arrangements[edit]

Original Composer: Koji Kondo

Japanese title: いにしえの王国, Ancient Kingdom

Mushroom Kingdom (Finale)[edit]

Mushroom Kingdom (Finale)
Track title Mushroom Kingdom (Finale)
Universe Mario
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [23]

Origin[edit]

In Super Mario Bros., when the time limit on a level came close to running out, a Hurry Up! jingle would play and the background music would speed up. This track is an emulation of said Hurry Up! theme.

Usage[edit]

In a timed Vs. Mode match on the Mushroom Kingdom stage, this track will take over from the Mushroom Kingdom music track when the match timer reaches 20 seconds. This track will also play when a match goes to Sudden Death.

Composition & Arrangements[edit]

Original Composer: Koji Kondo

Japanese title: いにしえの王国 (ラスト), Ancient Kingdom (Last)

Mushroom Kingdom II[edit]

Mushroom Kingdom II
Track title Mushroom Kingdom II
Universe Mario
Debut game Super Mario Bros. 2
Stage of usage Mushroom Kingdom II
Link [24]

Origin[edit]

This track is a recording of the original chiptune Overworld Theme from Super Mario Bros. 2.

Usage[edit]

This track plays on the Mushroom Kingdom II stage. It is Luigi's Credits theme.

Composition & Arrangements[edit]

Original Composer: Koji Kondo

Japanese title: いにしえの王国II, Ancient Kingdom II

Mushroom Kingdom II (Finale)[edit]

Mushroom Kingdom II (Finale)
Track title Mushroom Kingdom II (Finale)
Universe Mario
Debut game Super Mario Bros. 2
Stage of usage Mushroom Kingdom II
Link [25]

Origin[edit]

This track is a recording of the original chiptune Boss Theme from Super Mario Bros. 2.

Usage[edit]

In a timed Vs. Mode match on the Mushroom Kingdom II stage, this track will take over from the Mushroom Kingdom II music track when the match timer reaches 20 seconds. This track will also play when a match goes to Sudden Death.

Composition & Arrangements[edit]

Original Composer: Koji Kondo

Japanese title: いにしえの王国II (ラスト), Ancient Kingdom II (Last)

Icicle Mountain[edit]

Icicle Mountain
Track title Icicle Mountain
Universe Ice Climber
Debut game Ice Climber
Arrangement debut Super Smash Bros. Melee
Stage of usage Icicle Mountain
Link [26]

Origin[edit]

This track is a synthesized, jazz-inspired arrangement of two music tracks from Ice Climber: the Bonus Stage Theme and the Stage Theme.

Usage[edit]

This track plays on the Icicle Mountain stage, and the Icicle Mountain level in Adventure Mode. It is one of Ice Climbers' Credits themes.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Akito Nakatsuka

Japanese title: アイシクルマウンテン, Icicle Mountain

Flat Zone[edit]

Flat Zone
Track title Flat Zone
Universe Game & Watch
Debut game Super Smash Bros. Melee
Stage of usage Flat Zone
Link [27]

Origin[edit]

This track, an original composition for Super Smash Bros. Melee, is a techno-based theme that includes various Game & Watch sound effects.

Usage[edit]

This track plays on the Flat Zone stage. It is Mr. Game & Watch's Credits theme.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Japanese title: フラットゾーン, Flat Zone

Kongo Jungle N64[edit]

Kongo Jungle N64
Track title Kongo Jungle N64
Universe Donkey Kong
Debut game Donkey Kong Country
Arrangement debut Super Smash Bros.
Stage of usage Kongo Jungle 64
Link [28]

Origin[edit]

Like Jungle Japes, this track is a remix of DK Island Swing from Donkey Kong Country. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Congo Jungle stage.

Usage[edit]

This track plays on the Kongo Jungle N64 stage.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: David Wise

Japanese title: コンゴジャングル (旧), Kongo Jungle (Old)

Yoshi's Island N64[edit]

Yoshi's Island N64
Track title Yoshi's Island N64
Universe Yoshi
Debut game Yoshi's Story
Arrangement debut Super Smash Bros.
Stage of usage Yoshi's Island 64
Link [29]

Origin[edit]

This track is another remix of Yoshi's Song from Yoshi's Story. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Yoshi's Island stage.

Usage[edit]

This track plays on the Yoshi's Island N64 stage. This can also play as alternate music in Classic Mode on the Yoshi's Story while fighting Yoshi.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

Japanese title: ヨッシーアイランド (旧), Yoshi Island (Old)

Dream Land N64[edit]

Dream Land N64
Track title Dream Land N64
Universe Kirby
Debut game Kirby Super Star
Arrangement debut Super Smash Bros.
Stage of usage Dream Land
Link [30]

Origin[edit]

Like Fountain of Dreams, this track is also a remix of the Gourmet Race theme, though significantly more faithful to the original. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Dream Land stage.

Usage[edit]

This track plays on the Dream Land stage. It also plays during the Giant Kirby fight in Adventure Mode.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

Japanese title: プププランド (旧), Pupupu Land (Old)

Super Mario Bros. 3[edit]

Super Mario Bros. 3
Track title Super Mario Bros. 3
Universe Mario
Debut game Super Mario Bros. 3
Arrangement debut Super Smash Bros. Melee
Stage of usage Yoshi's Island
Link [31]

Origin[edit]

This track is a reggae-based arrangement of two music tracks from Super Mario Bros. 3: the Overworld Theme and the Grass Land map theme.

Usage[edit]

This track can play on the Yoshi's Island stage. It also plays when fighting Bowser in All-Star Mode, and can play in the Mushroom Kingdom stage in Adventure Mode. It is Mario's Credits theme.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Japanese title: スーパーマリオ3, Super Mario 3

Saria's Theme[edit]

Saria's Theme
Track title Saria's Theme
Universe The Legend of Zelda
Debut game The Legend of Zelda: Ocarina of Time
Arrangement debut Super Smash Bros. Melee
Stage of usage Great Bay
Link [32]

Origin[edit]

This track is an airy remix of Saria's Song, the theme of the Lost Woods from The Legend of Zelda: Ocarina of Time.

Usage[edit]

This track can play on the Great Bay stage. It plays when fighting Young Link on Jungle Japes in All-Star Mode, and in Event 49: All-Star Match Deluxe. It also plays when fighting Young Link on the Temple stage in Classic Mode. It is one of Zelda's and Sheik's Credits themes, and Young Link's only Credits theme. It can also play on Young Link's Break the Targets stage.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Japanese title: サリアの歌, Saria's Song

Trivia[edit]

In PAL versions of Super Smash Bros. Melee, the track is named after its title in The Legend of Zelda: Ocarina of Time, that being Saria's Song.

Battle Theme[edit]

Battle Theme
Track title Battle Theme
Universe Pokémon
Debut game Pokémon Gold and Silver Versions
Arrangement debut Super Smash Bros. Melee
Stage of usage Pokémon Stadium
Link [33]

Origin[edit]

This track is a synthesized medley of three battle themes from the second generation of Pokémon: Battle! Johto Wild Pokémon, Battle! Johto Gym Leader, and Battle! Champion.

Usage[edit]

This track can play on the Pokémon Stadium stage. It also plays when fighting Pichu on Fourside in All-Star Mode and Event 49: All-Star Match Deluxe, and when fighting Jigglypuff on Poké Floats in Event 40: All-Star Match 4. It is one of Jigglypuff's Credits themes, and Pichu's only Credits theme.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

Japanese title: ポケモンスタジアム金銀, Pokémon Stadium Gold and Silver

Fire Emblem[edit]

Fire Emblem
Track title Fire Emblem
Universe Fire Emblem
Debut game Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement debut Super Smash Bros. Melee
Stage of usage Temple
Link [34]

Origin[edit]

This track is an arrangement of two recurring Fire Emblem music tracks that debuted in Fire Emblem: Shadow Dragon and the Blade of Light: the Meeting Theme (variously known as "Come, Join Us" or "Together, We Ride!") and the Main Theme. Both songs, particularly the former, are more based on their arrangements from Fire Emblem: Mystery of the Emblem than the original Famicom versions.

Usage[edit]

This track can play on the Temple stage. It can also play in the Underground Maze. It also plays when fighting Marth on the Great Bay in Classic Mode, and when fighting him on Fountain of Dreams and Roy on Final Destination in All-Star Mode. Lastly, it plays on Fountain of Dreams when unlocking Marth, and on Temple when unlocking Roy. It is Marth and Roy's Credits theme.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Yuka Tsujiyoko

Japanese title: ファイアーエムブレム, Fire Emblem

Mach Rider[edit]

Mach Rider
Track title Mach Rider
Universe Mach Rider
Debut game Mach Rider
Arrangement debut Super Smash Bros. Melee
Stage of usage Big Blue
Link [35]

Origin[edit]

This track is a medley of pieces from the NES game Mach Rider. The track begins with the Title Screen theme, before transitioning to the Course Theme. The next two tracks are the Course Select theme, followed by the jingle that plays when a course is selected. The medley finishes with the Game Over jingle.

Usage[edit]

This track can play on the Big Blue stage, and the F-Zero Grand Prix level in Adventure Mode.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Hideki Kanazashi

Japanese title: マッハライダー, Mach Rider

Mother 2[edit]

Mother 2
Track title Mother 2
Universe EarthBound
Debut game EarthBound Beginnings
Arrangement debut Super Smash Bros. Melee
Stage of usage Onett
Link [36]

Origin[edit]

This track is a soft rock remix of Pollyanna (I Believe in You) from EarthBound Beginnings, where it plays as the overworld theme when no one is accompanying Ninten. The music reappears in EarthBound and Mother 3. The layout is mainly based on the vocal version by Catherine Warwick from the CD.

Usage[edit]

This track can play on the Onett stage.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Keiichi Suzuki

Japanese title: マザー裏, Mother Alternate

Dr. Mario[edit]

Dr. Mario
Track title Dr. Mario
Universe Mario
Debut game Dr. Mario
Arrangement debut Super Smash Bros. Melee
Stage of usage Mushroom Kingdom
Mushroom Kingdom II
Link [37]

Origin[edit]

In the Dr. Mario series, the player can select which track to play during the game. This track is a remix of the default music, Fever. It is specifically based on the version heard in the Game Boy and SNES ports, which has an extra bridge segment at the end that is missing from the original NES theme.

Stage[edit]

This track can play on the Mushroom Kingdom and Mushroom Kingdom II stages. It also plays on Princess Peach's Castle when unlocking Dr. Mario. It is Dr. Mario's Credits theme.

Composition & Arrangements[edit]

Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Japanese title: ドクターマリオ, Dr. Mario

Trivia[edit]

This is the only music track in Melee to play on more than one stage in regular matches.

Balloon Fight[edit]

Balloon Fight
Track title Balloon Fight
Universe Balloon Fight
Debut game Balloon Fight
Stage of usage Icicle Mountain
Link [38]

Origin[edit]

This track is a recording of the Balloon Trip music from Balloon Fight.

Usage[edit]

This track can play on the Icicle Mountain stage, as well as the Icicle Mountain level in Adventure Mode. It is one of Ice Climbers' Credits themes.

Composition & Arrangements[edit]

Original Composer: Hirokazu Tanaka

Japanese title: バルーンファイト, Balloon Fight

Victory themes[edit]

Main article: Victory theme

Metal Battle[edit]

Metal Battle
Track title Metal Battle
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield (Adventure and Classic Mode only)
Link [39]

Usage[edit]

This track will play when the player battles a metal character in Classic Mode, or Metal Mario (and Metal Luigi) in Adventure Mode on the Battlefield stage.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: メタルバトル, Metal Battle

Battlefield[edit]

Battlefield
Track title Battlefield
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield
Race to the Finish
Link [40]

Usage[edit]

This track plays on Battlefield in standard matches and Classic Mode, and while battling the Fighting Wire Frames during Adventure Mode. Battlefield also plays during Race to the Finish.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: 戦場, Battlefield

Final Destination[edit]

Final Destination
Track title Final Destination
Universe Super Smash Bros.
Debut game Super Smash Bros.
Arrangement debut Super Smash Bros. Melee
Stage of usage Final Destination
Link [41]

Origin[edit]

This track is a climactic, orchestral remix of the Credits theme of Super Smash Bros.. In the middle of the track, it switches to an ambient tune, with the main menu theme from the aforementioned game playing in a small piece.

Usage[edit]

This track plays on Final Destination outside of battles involving Giga Bowser.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: 終点, Endpoint

Menu 1[edit]

Menu 1
Track title Menu 1
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None (Can be played on the menu)
Link [42]

Usage[edit]

Menu 1 plays on the game's main menu by default.

Composition & Arrangements[edit]

Original Composer: Hirokazu Ando

Japanese title: メニュー, Menu

Menu 2[edit]

Menu 2
Track title Menu 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None (Can be played on the menu)
Link [43]

Usage[edit]

Menu 2 is a remix of the opening theme that is unlocked after obtaining every character and stage, after which point it has a random chance of playing on the game's main menu.

Composition & Arrangements[edit]

Original Composer: Shogo Sakai

Japanese title: 新メニュー, New Menu

How to Play[edit]

How to Play
Track title How to Play
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Pokémon Stadium (How to Play movie only)
Link [44]

Usage[edit]

How to Play is used when the player is viewing the tutorial movie that can be seen by waiting on the title screen for a short length of time, or by accessing it through Archives.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Targets![edit]

Targets!
Track title Targets!
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Break the Targets!
Home-Run Stadium
Link [45]

Usage[edit]

Targets! plays when the player participates in the Break The Targets! or the Home-Run Contest mode.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: ターゲットをこわせ!, Break the Targets!

Multi-Man Melee 1[edit]

Multi-Man Melee 1
Track title Multi-Man Melee 1
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield
Link [46]

Origin[edit]

This track is original to Super Smash Bros. Melee, being a synthesized rock remix of Opening.

Usage[edit]

This track can play whenever the player participates in Multi-Man Melee mode, with the other option being Multi-Man Melee 2. It is also the alternate music track that may play on Battlefield.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: 百人組み手1, Hundred-Man Group Combat 1

Multi-Man Melee 2[edit]

Multi-Man Melee 2
Track title Multi-Man Melee 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield (Multi-Man Melee only)
Final Destination
Link [47]

Usage[edit]

This track can play whenever the player participates in a Multi-Man Melee mode, with the other option being Multi-Man Melee 1. Just like Multi-Man Melee 1, this is a rock remix of the opening theme, yet is more upbeat and more faithful to the opening theme. It is also the alternate music track that may play on Final Destination. Additionally, it plays during Event 1: Trouble King and Event 51: The Showdown.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: 百人組み手2, Hundred-Man Group Combat 2

All-Star Intro[edit]

All-Star Intro
Track title All-Star Intro
Universe Super Smash Bros./Kirby
Debut game Kirby Super Star
Arrangement debut Super Smash Bros. Melee
Stage of usage All-Star Rest Area
Link [48]

Origin[edit]

This track is a remix of the Save Area music from Kirby Super Star, itself an excerpt of Float Islands's music from Kirby's Dream Land.

Usage[edit]

All-Star Intro plays whenever the player's character is in the All-Star Rest Area, which is only accessible in All-Star Mode, in between battles.

Composition & Arrangements[edit]

Original Composer: Jun Ishikawa

Japanese title: オールスター休憩所, All-Star Rest Area

Tournament[edit]

Tournament 1, 2
Track title Tournament 1, 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [49], [50]

Origin[edit]

Between Tournament Mode matches, two songs have an equal chance of playing.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: トーナメント, Tournament

Trophy[edit]

Trophy
Track title Trophy
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Trophy
Link [51]

Usage[edit]

Trophy plays in events related to trophies, such as the Lottery, Snag the Trophies, and the Trophy Tussle stages.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: フィギュア, Figure

Classic Intro[edit]

Classic Intro
Track title Classic Intro
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [52]

Usage[edit]

Classic Intro will play during Classic Mode when the player's next opponent is being revealed, just before the battle begins.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: シンプルイントロ, Simple Intro

Adventure Intro[edit]

Adventure Intro
Track title Adventure Intro
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [53]

Usage[edit]

Adventure Intro will play during Adventure Mode when the player's next level is being revealed, just before the stage begins.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: アドベンチャーイントロ, Adventure Intro

Stage Clear[edit]

Stage Clear 1, 2
Track title Stage Clear 1, 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [54], [55]

Usage[edit]

Upon clearing a stage in Classic Mode or Adventure Mode, one of two songs can play, with both having an equal chance.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: ステージクリア, Stage Clear

Continue[edit]

Continue
Track title Continue
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [56]

Usage[edit]

Continue will play when the player's character loses all of their stock during Classic Mode or Adventure Mode, and is given the option to continue the mode at the expense of coins. This fanfare is also rearranged in Brawl for the same purpose, and is also reused in Smash 4 and Ultimate.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: コンティニュー, Continue

Game Over[edit]

Game Over
Track title Game Over
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [57]

Usage[edit]

Game Over plays when the player loses all of their stock in Classic Mode or Adventure Mode and either does not have enough coins to continue the mode, or chooses "No" on the continue screen if they decide to exit. This fanfare is also rearranged in Brawl for the same purpose.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: ゲームオーバー, Game Over

New Trophy[edit]

New Trophy
Track title New Trophy
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [58]

Usage[edit]

New Trophy plays whenever the player collects a randomly obtainable trophy via methods such as Lottery and Snag the Trophies. The fanfare is also used in Brawl and Smash 4.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: フィギュアゲット, Figure Get

Rare Trophy[edit]

Rare Trophy
Track title Rare Trophy
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [59]

Usage[edit]

Rare Trophy plays when the player uses the Lottery to get their 250th trophy.

In later games[edit]

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: レアフィギュアゲット , Rare Figure Get

Challenger![edit]

Challenger!
Track title Challenger!
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [60]

Usage[edit]

Challenger! plays on the Challenger Approaching screen prior to a character unlock battle.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: チャレンジャー登場, Challenger Appearance

New Feature[edit]

New Feature 1, 2, 3
Track title New Feature 1, 2, 3
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [61], [62], [63]

Usage[edit]

When unlocking a significant new feature, such as a playable character or stage, one of three tracks can play at random.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: 新要素お知らせ, New Feature Notice

Hammer[edit]

Hammer
Track title Hammer
Universe Donkey Kong
Debut game Donkey Kong
Stage of usage None
Link [64]

Origin[edit]

In Donkey Kong, whenever Mario grabbed the Hammer, the music track Hammer would play as Mario swung it repeatedly.

Usage[edit]

In homage to the usage of the hammer item in Donkey Kong, this track will play when a character uses the hammer item in Melee.

Composition & Arrangements[edit]

Original Composer: Yukio Kaneoka

Japanese title: ハンマー状態, Hammer Condition

Starman[edit]

Starman
Track title Starman
Universe Mario
Debut game Super Mario Bros.
Arrangement debut Super Smash Bros.
Stage of usage None
Link [65]

Origin[edit]

In the Mario series, this track plays when using the Super Star power-up. This particular arrangement is recorded from the Nintendo 64 game Super Smash Bros.

Usage[edit]

Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.

Composition & Arrangements[edit]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Japanese title: 無敵状態, Invincible Condition

Warning Siren[edit]

Warning Siren
Track title Warning Siren
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Brinstar Escape Shaft
Link [66]

Usage[edit]

Warning Siren plays exclusively in Adventure Mode, specifically during Escape Zebes on the Brinstar Escape Shaft stage.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: サイレン, Siren

Ending[edit]

Ending
Track title Ending
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [67]

Usage[edit]

This short piece serves as a victory theme when the player completes Classic Mode, Adventure Mode or All-Star Mode.

Composition & Arrangements[edit]

Composition and arrangements copyright Nintendo.

Japanese title: エンディング, Ending

Giga Bowser[edit]

Giga Bowser
Track title Giga Bowser
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Final Destination
Link [68]

Origin[edit]

This track is a distorted, techno remix of Final Destination.

Usage[edit]

This track exclusively plays when fighting Giga Bowser in Adventure Mode. It is the only major track not available in the Sound Test.

Composition & Arrangements[edit]

Copyright HAL Laboratory, Inc.

Japanese title: ギガクッパ, Giga Koopa

Other music tracks[edit]

The Sound Test features 80 entries in its music list (if counting short pieces including victory themes), but this is not the full selection of music in the game. However, many might identify the Giga Bowser battle music as the 81st track (for a total of 81 songs). In addition to the Giga Bowser battle music being not available in the Sound Test, several short unused pieces can be found in the debug sound test menu.[4]

Unlocking Method[edit]

Alternate tracks can only be unlocked when the player has unlocked a certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after Marth and Young Link are unlocked). Track #55 only plays when the Sound Test is unlocked.

Trivia[edit]

References[edit]

  1. ^ NEWER VGM Sound Sources - Google Sheets
  2. ^ Tadashi Ikegami: [...]The same thing happened during the recording for Mute City's guitar parts.
    Masahiro Sakurai: Oh, is that so? How did that go?
    Shogo Sakai: It was done by a guitarist named "MARO," from Data East, also of Gamadelic.
    Melee Music Developer Roundtable: Monkey Rap (translated by Source Gaming)
  3. ^ Only Kitsuta is credited in the staff credits.
  4. ^ Super Smash Bros. Melee/Unused Audio - The Cutting Room Floor