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'''100-Man Melee''' and '''100-Man Brawl''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. They challenge the player to defeat one hundred opponents ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'') without falling from the [[stage]] or [[Self-destruct|self-destructing]]. In 100-Man Brawl, playable [[character]]s appear as every twenty-fifth opponent. These usually take a few minutes for players to clear.
{{articleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
[[File:100ManMelee2.jpeg|thumb|250px|100-Man Melee.]]
[[File:MultiManBrawl.png|thumb|250px|100-Man Brawl.]]
'''100-Man Melee,''' '''100-Man Brawl,''' '''100-Man Smash,''' and '''Century Smash''' are [[Multi-Man mode]]s in ''[[Super Smash Bros. Melee]],''  ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'', respectively. They challenge the player to defeat one hundred opponents ([[Fighting Wire Frames]] in ''Melee'', [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'', and [[Fighting Mii Team]] in ''SSB4'' and ''Ultimate'') without getting [[KO]]'d or [[Self-destruct]]ing. In all variations except 100-Man Melee, playable [[character]]s appear as every twenty-fifth opponent. Unlike the regular opponents, these characters are able to take advantage of any [[item]]s that may appear. This mode usually takes a few minutes for players to defeat.
 
Items spawn periodically to help the player defeat the opponents. In ''Melee'' and ''Brawl'', these items and their appearances are random; in ''SSB4'' and ''Ultimate'', the items appear on an extra moving platform and have a fixed sequence (in ''SSB4'': [[Pow Block]], [[Ray Gun]], [[Smart Bomb]], Pow Block, [[Killer Eye]], Smart Bomb; in ''Ultimate'': Pow Block, [[X Bomb]], [[Fire Bar]], Smart Bomb, [[Rage Blaster]]), but different intervals of appearance (''SSB4'' has the items brought into the screen every 30 seconds; the time interval is more randomized in ''Ultimate'')


==Checkpoints==
==Checkpoints==
A certain level of difficulty is programmed into four different checkpoints of 100-Man Melee and 100-Man Brawl. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The amount at which the opponents are released will also increase. These checkpoints are shown by either a short pause in the spawning of Fighting Wire Frames or by a spike in the amount at which they are spawned.
A certain level of difficulty is programmed into four different checkpoints of 100-Man mode. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The rate at which the opponents are spawned will also increase. These checkpoints are shown by either a short pause in the spawning of opponents, or by a spike in the number spawned. The opponents' heightened knockback modifiers remain consistent at all stages of difficulty.


===Beginning===
===Beginning (0 opponents defeated)===
From the beginning of the match, two to three opponents spawn and will gradually increase to between four and five. However they are behave at a very low level, that of a level 1 [[Computer Player]]. There will be a short pause after defeating the first 25.
At the beginning of the match, two to three opponents spawn and they will gradually increase to between four and five. However, they are at a very low level, that of a level 1 [[Computer Player]]. There will be a short pause after defeating the first 25.


===25 opponents defeated===
===25 opponents defeated===
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===50 opponents defeated===
===50 opponents defeated===
After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly [[approach]] the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges.
After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly [[approach]] the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges. In ''Smash 4'', the fiftieth foe will be in [[Super Mushroom|giant]] form.


===90 opponents defeated===
===90 opponents defeated===
At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents will [[shield]] [[dodge]] and use [[smash attack]]s much more often. After these final opponents are defeated, there will be one short, last pause before the final challenger appears.
At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents will [[shield]], [[dodge]], and use [[smash attack]]s much more often.  


===99 opponents defeated===
===99 opponents defeated===
After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much [[Weight|heavier]] than any of the previous foes and as a result is slightly harder to defeat. In Brawl, the last foe is your own character (always player one, if you are playing co-op).
Right before the final challenger, there is one last pause. After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much [[Weight|heavier]] than any of the previous foes, and as a result, is slightly harder to defeat. In ''Brawl'', the last foe is the player's character (always player one if playing co-op). In ''Smash 4'', the last foe will additionally be in [[Super Mushroom|giant]] form. In ''Ultimate'', the last foe will instead be in normal size form.


==Known Strategies==
==Rewards==
===Donkey Kong===
===In ''[[Super Smash Bros. Melee]]''===
Playing as [[Donkey Kong (SSBM)|Donkey Kong]] in ''Super Smash Bros. Melee'', situate him in the middle of the stage. When the Fighting Wire Frames begin approaching Donkey Kong, use his [[Down Special Move]], the [[Hand Slap]]. Any Fighting Wire Frames in the radius of this move should be [[Knock-out|knocked out]] instantly. It is also recommended to ignore any kind of [[item]], especially those which are explosive.
* Clearing 100-Man Melee will challenge the player to defeat {{SSBM|Falco}}, where victory will result in [[unlockable character|unlocking]] the character.
 
* Clearing 100-Man Melee in under 4 minutes gives the Male Wire Frame [[trophy]].
===Mario===
Keep using the [[Super Jump Punch]] on the Fighting Wire Frames. They'll be KO'd very quickly, requiring only one or two hits. Try not to hit any explosive item (such as [[Bob-omb|Bob-Ombs]] or even [[Capsule|Capsules]], since they can explode as well) and avoid to use it near the edge, because it can result in a [[self-destruct]].
 
===Roy===
Keep using [[Blazer]] on the Fighting Wire Frames. Similar with Mario, one hit should be enough to KO each of them. As usual, avoid explosives.
 
===Bowser===
Stay in the middle of the stage and use his [[Whirling Fortress]] as the Fighting Wire Frames approach. They should be KO'd with one hit each. If a [[Bob-omb]] spawns in the lowest platform, grab it and throw it away, then keep on spinning.
 
===Young Link===
Stay in the middle of the stage and spin attack. One hit kills them.
 
===Pikachu===
Simply stand underneath any spawn location and spam [[Thunder]]. One hit should [[KO]].
 
==100-Man Brawl==
 
*'''[[Mario (SSBB)|Mario]]'''
Down Aerial
 
[[Super Jump Punch]]
 
*'''[[Luigi (SSBB)|Luigi]]'''
Down Aerial
 
[[Luigi Cyclone]]
 
*'''[[Peach (SSBB)|Peach]]'''
Forward Aerial
 
Up Tilt
 
[[Peach Bomber]]
 
[[Parasol]]
 
*'''[[Bowser (SSBB)|Bowser]]'''
Up Tilt
 
Down Tilt
 
[[Whirling Fortress]]
 
[[Bowser Bomb]]
 
*'''[[Donkey Kong (SSBB)|Donkey Kong]]'''
 
[[Spinning Kong]]
 
[[Hand Slap]]
 
*'''[[Diddy Kong (SSBB)|Diddy Kong]]'''
Mainly Aerials
 
[[Banana Peel]]
 
*'''[[Yoshi (SSBB)|Yoshi]]'''
All Specials
 
*'''[[Wario (SSBB)|Wario]]'''
Up Tilt
 
Up Aerial
 
[[Wario Bike]]
 
[[Wario Waft]]
 
*'''[[Link (SSBB)|Link]]'''
 
Side Smash
 
All Aerials
 
[[Link's Bomb]]
 
*'''[[Toon Link (SSBB)|Toon Link]]'''
Same as above
 
*'''[[Zelda (SSBB)|Zelda]]'''
Down Smash
 
All Aerials
 
[[Din's Fire]]
 
[[Farore's Wind]]
 
*'''[[Shiek (SSBB)|Shiek]]''' (Zelda and Shiek are counted as the same character)
Down Aerial
 
[[Vanish]]
 
*'''[[Ganondorf (SSBB)|Ganondorf]]'''
 
Natural Combo
 
[[Wizard's Foot]]
 
*'''[[Samus (SSBB)|Samus]]'''
Down Tilt
 
All Specials
 
*'''[[Zero Suit Samus (SSBB)|Zero Suit Samus]]''' (Samus with and without armor are counted as the same character)
 
Side Smash
 
Up Smash
 
Down Aerial
 
[[Plasma Whip]]
 
[[Plasma Wire]]
 
*'''[[Pit (SSBB)|Pit]]'''
Up Smash
 
Side Smash
 
Neutral Aerial
 
Up Aerial
 
*'''[[Ice Climbers (SSBB)|Ice Climbers]]'''
Up Smash
 
Side Smash
 
[[Squall Hammer]]
 
*'''[[R.O.B. (SSBB)|R.O.B.]]'''
Down Smash
 
Neutral Aerial
 
All Specials
*'''[[Kirby (SSBB)|Kirby]]'''
All Aerials
 
[[Final Cutter]]
 
[[Stone]]
 
*'''[[Meta Knight (SSBB)|Meta Knight]]'''
 
All Aerials and Specials
 
*'''[[King Dedede (SSBB)|King Dedede]]'''
Up Tilt
 
Side Smash
 
Vertical Aerials
 
[[Waddle Dee Toss]]
 
[[Super Dedede Jump]]
 
*'''[[Olimar (SSBB)|Olimar]]'''
Up Tilt
 
All Smashes and Aerials
 
[[Pikmin Chain]]
 
*'''[[Fox (SSBB)|Fox]]'''
 
All Aerials
 
Spam [[Fox Illusion]]
 
*'''[[Falco (SSBB)|Falco]]'''
 
Same as above
 
*'''[[Wolf (SSBB)|Wolf]]'''
 
All Specials
 
*'''[[Pikachu (SSBB)|Pikachu]]'''
Down Smash
 
[[Thunder]]
 
*'''[[Pokémon Trainer (SSBB)|Pokémon Trainer]]''' (Use Squirtle first, then changing every 1 and half minutes or so)
[[Squirtle (SSBB)|Squirtle's]] Up Smash
 
Down Smash
 
All Aerials
 
[[Withdraw]]
 
[[Waterfall]]
 
[[Ivysaur (SSBB)|Ivysaur's]] Tilts
 
Neutral Aerial
 
Forward Aerial
 
[[Vine Whip]]
 
[[Charizard (SSBB)|Charizard's]] Up Smash
 
Down Smash
 
Forward Aerial
 
[[Rock Smash]]
 
[[Fly]]
 
*'''[[Lucario (SSBB)|Lucario]]'''
 
Down Aerial
 
All Specials
 
*'''[[Jigglypuff]]'''
 
Up Tilt
 
Mainly Aerials
 
[[Rollout]]
 
[[Pound]]
 
*'''[[Marth (SSBB)|Marth]]'''
 
Up Tilt
 
Up Smash
 
All Specials
 
*'''[[Ike (SSBB)|Ike]]'''
 
Up Tilt
 
All Specials
 
*'''[[Ness (SSBB)|Ness]]'''
 
All Smashes
 
Up Tilt
 
All Aerials and Specials
 
*'''[[Lucas (SSBB)|Lucas]]'''
 
Same as above
 
*'''[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
 
All Aerials


[[Fire]]
===In ''[[Super Smash Bros. Brawl]]''===
* Clearing 100-Man Brawl will challenge the player to defeat {{SSBB|Falco}}, where victory will result in [[unlockable character|unlocking]] the character.
* Clearing 100-Man Brawl for the first time gives the [[Pitfall]] trophy.
* Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives the Ryuta Ippongi [[sticker]].
* Clearing 100-Man Brawl in under 4 minutes gives the [[List of SSBB Music (Super Smash Bros. series)|Multi-Man Melee 1 (Melee)]] CD.
* Clearing 100-Man Brawl with all characters gives the Blue Alloy trophy.


[[Oil Panic]]
===In {{for3ds}}===
* Clearing 100-Man Smash will challenge the player to defeat {{SSB4|Wario}}, where victory will result in [[unlockable character|unlocking]] the character and the [[WarioWare, Inc.]] stage.
* Simply playing 100-Man Smash once will result in unlocking [[Victini]] to appear in [[Poké Ball]]s and [[Master Ball]]s.
* Clearing 100-Man Smash for the first time gives the Auto-Healer Brawn Badge [[Equipment]].
* Clearing 100-Man Smash in under 3 minutes gives the custom move [[Dancing Blade|Effortless Blade]] for [[Marth]].
* Clearing 100-Man Smash with all characters gives the [[Shadow the Hedgehog|Shadow]] trophy.


*'''[[Sonic the Hedgehog (SSBB)|Sonic]]
===In {{forwiiu}}===
* Clearing 100-Man Smash will challenge the player to defeat {{SSB4|Wario}}, where victory will result in [[unlockable character|unlocking]] the character.
* Clearing 100-Man Smash for the first time gives the [[List of SSB4 Music (Nintendo series)|Tetris: Type B]] CD.
* Clearing 100-Man Smash in under 3 minutes gives the [[List of SSB4 Music (Wii Fit series)|Wii Fit Plus Medley]] CD.
* Clearing Solo 100-Man Smash as a {{SSB4|Mii Swordfighter}} in under 3 minutes gives the [[List of SSB4 Music (Super Smash Bros. series)|Multi-Man Melee 2 (Melee)]] CD.
* Clearing Solo 100-Man Smash as {{SSB4|Sonic}} in under 3 minutes gives the Speed Skater Shoes [[Equipment]].


All Smashes, Aerials, and Specials, usually [[Spring Jump]]ing and using Down Aerial
===In ''[[Super Smash Bros. Ultimate]]''===
* Clearing Century Smash alone under four minutes gives the Masked Lumen Spirit.
* Clearing Century Smash alone as Ken using only special moves gives 3 Classic Tickets.
* Clearing Century Smash alone on Great Plateau Tower within five minutes gives the Champion's Wig Mii headgear.
* Clearing Century Smash alone as Wolf under five minutes gives 2500 Gold.


*'''[[Snake (SSBB)|Snake]]'''
==Names in other languages==
{{langtable
|ja={{ja|百人組み手|Hyakunin Kumi-te|?}}
|jaM=
|en=100-Man Melee {{GameIcon|SSBM|20px}}<br/>100-Man Brawl {{GameIcon|SSBB|20px}}<br/>100-Man Smash {{GameIcon|SSB4|20px}}<br/>Century Smash {{GameIcon|Ultimate}}
|fr=Smash contre 100
|frM=
|es=Asalto contra 100
|esM=
|de=100er-Smash
|deM=
|it=Mischia contro 100
|itM=
|nl=Smash tegen 100
|nlM=
|ru={{rollover|Битва века|Bitva veka|?}}
|ruM=
|ko={{rollover|100인 스매시|Baegin Seumaesi|?}}
|koM=
|zh_cn={{rollover|百人对打|Bǎirén Duìdǎ|?}}
|zh_cnM=
|zh_tw={{rollover|百人對打|Bǎirén Duìdǎ|?}}
|zh_twM=
}}


Natural Combo
==Trivia==
[[File:ChangeFighter.jpg|thumb|The "Change Fighter" option, appearing in the last few frames where it would normally say "Quit".]]
*In {{for3ds}}, if the player gets a Failure and presses "Quit", occasionally, during the last few frames of the transition from the mode to the menu, the option will change to the standard "Change Fighter" option.
*Due to ''[[Ultimate]]'' having more unlockable characters than [[starter character]]s and its resultant streamlining of character unlock conditions, it is the first installment in the ''{{b|Super Smash Bros.|series}}'' series for which completing 100-Man Smash does not directly reward the player with an unlockable character.


Up Tilt
{{SSBMMenus}}
 
{{SSBBMenus}}
Side Tilt
{{SSB4-3Menus}}
 
{{SSB4-UMenus}}
Up Smash
{{SSBUMenus}}
 
Down Smash
 
Up Aerial
 
Side Aerials
 
All Specials
 
'''Pikachu'''
Stand on any platform and spam Thunder (Down-Special). The alloys should come over to you and die when even close to the thunder on lower difficulties. This method is relatively useful on unlocking timed 100 Multi-Man Brawl [[Challenges]] (many records shown this tactic can easily be done under three minutes).
 
'''Meta Knight'''
Use Mach Tornado. It should KO the Alloys quickly. Alternatively, you can use his Up-Smashin the center of the main platform.
 
===Ike===
Stand in the center of the stage and use Eruption. This may not work on the first try.
 
===Lucario===
Stand at either edge of the main platform and use Aura Sphere. All the alloys should die on the first hit. Those who jump behind you will be KO'd (except Green Alloys).
 
===Samus===
Stand at either edge of the main platform and use Charge Beam. All the alloys should die on the first hit. Those who jump behind you will be KO'd (except Green Alloys).
 
===Donkey Kong===
Use Hand Slap in the center of the main platform.
 
===Bowser===
Use his Up Special, Whirling Fortress
 
===Other Characters===
For most other characters, use their Up-Smash. Alternatively, grab a [[Bumper]] and/or [[Beam Sword]] for an easier win.
 
==Rewards==
* Clearing 100-Man Melee/Brawl will challenge the player to defeat [[Falco Lombardi|Falco]], where victory will result in [[unlockable character|unlocking]] the character.
* Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives you the Ryuta Ippongi Sticker.
* Clearing 100-Man Brawl in under 4 minutes gives you the Multi-Man Melee (Melee) CD.
* Clearing 100-Man Brawl with all characters grants you the Blue Alloy Trophy.
* Clearing 100-Man Brawl with any character gives you the Pitfall Trophy.


[[Category:Co-op Modes]]
[[Category:Co-op modes]]
[[Category:Multi-Man Melees]]
[[Category:Multi-Man modes]]
[[Category:Single Player Modes]]
[[Category:Single-player modes]]
[[Category:SSBB modes]]
[[Category:Modes (SSBM)]]
[[Category:SSBM modes]]
[[Category:Modes (SSBB)]]
[[Category:Modes (SSB4-3DS)]]
[[Category:Modes (SSB4-Wii U)]]
[[Category:Modes (SSBU)]]

Latest revision as of 10:17, April 12, 2023

100-Man Melee.
100-Man Brawl.

100-Man Melee, 100-Man Brawl, 100-Man Smash, and Century Smash are Multi-Man modes in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate, respectively. They challenge the player to defeat one hundred opponents (Fighting Wire Frames in Melee, Fighting Alloys in Brawl, and Fighting Mii Team in SSB4 and Ultimate) without getting KO'd or Self-destructing. In all variations except 100-Man Melee, playable characters appear as every twenty-fifth opponent. Unlike the regular opponents, these characters are able to take advantage of any items that may appear. This mode usually takes a few minutes for players to defeat.

Items spawn periodically to help the player defeat the opponents. In Melee and Brawl, these items and their appearances are random; in SSB4 and Ultimate, the items appear on an extra moving platform and have a fixed sequence (in SSB4: Pow Block, Ray Gun, Smart Bomb, Pow Block, Killer Eye, Smart Bomb; in Ultimate: Pow Block, X Bomb, Fire Bar, Smart Bomb, Rage Blaster), but different intervals of appearance (SSB4 has the items brought into the screen every 30 seconds; the time interval is more randomized in Ultimate)

Checkpoints[edit]

A certain level of difficulty is programmed into four different checkpoints of 100-Man mode. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The rate at which the opponents are spawned will also increase. These checkpoints are shown by either a short pause in the spawning of opponents, or by a spike in the number spawned. The opponents' heightened knockback modifiers remain consistent at all stages of difficulty.

Beginning (0 opponents defeated)[edit]

At the beginning of the match, two to three opponents spawn and they will gradually increase to between four and five. However, they are at a very low level, that of a level 1 Computer Player. There will be a short pause after defeating the first 25.

25 opponents defeated[edit]

After 25 opponents are defeated, the amount at which they spawn will reset, but will gradually increase again. They are aggressive and slightly more dangerous than the first 25 foes.

50 opponents defeated[edit]

After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly approach the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges. In Smash 4, the fiftieth foe will be in giant form.

90 opponents defeated[edit]

At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents will shield, dodge, and use smash attacks much more often.

99 opponents defeated[edit]

Right before the final challenger, there is one last pause. After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much heavier than any of the previous foes, and as a result, is slightly harder to defeat. In Brawl, the last foe is the player's character (always player one if playing co-op). In Smash 4, the last foe will additionally be in giant form. In Ultimate, the last foe will instead be in normal size form.

Rewards[edit]

In Super Smash Bros. Melee[edit]

  • Clearing 100-Man Melee will challenge the player to defeat Falco, where victory will result in unlocking the character.
  • Clearing 100-Man Melee in under 4 minutes gives the Male Wire Frame trophy.

In Super Smash Bros. Brawl[edit]

  • Clearing 100-Man Brawl will challenge the player to defeat Falco, where victory will result in unlocking the character.
  • Clearing 100-Man Brawl for the first time gives the Pitfall trophy.
  • Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives the Ryuta Ippongi sticker.
  • Clearing 100-Man Brawl in under 4 minutes gives the Multi-Man Melee 1 (Melee) CD.
  • Clearing 100-Man Brawl with all characters gives the Blue Alloy trophy.

In Super Smash Bros. for Nintendo 3DS[edit]

  • Clearing 100-Man Smash will challenge the player to defeat Wario, where victory will result in unlocking the character and the WarioWare, Inc. stage.
  • Simply playing 100-Man Smash once will result in unlocking Victini to appear in Poké Balls and Master Balls.
  • Clearing 100-Man Smash for the first time gives the Auto-Healer Brawn Badge Equipment.
  • Clearing 100-Man Smash in under 3 minutes gives the custom move Effortless Blade for Marth.
  • Clearing 100-Man Smash with all characters gives the Shadow trophy.

In Super Smash Bros. for Wii U[edit]

In Super Smash Bros. Ultimate[edit]

  • Clearing Century Smash alone under four minutes gives the Masked Lumen Spirit.
  • Clearing Century Smash alone as Ken using only special moves gives 3 Classic Tickets.
  • Clearing Century Smash alone on Great Plateau Tower within five minutes gives the Champion's Wig Mii headgear.
  • Clearing Century Smash alone as Wolf under five minutes gives 2500 Gold.

Names in other languages[edit]

Language Name
Japan Japanese 百人組み手
UK English 100-Man Melee Super Smash Bros. Melee
100-Man Brawl Super Smash Bros. Brawl
100-Man Smash Super Smash Bros. 4
Century Smash Super Smash Bros. Ultimate
France French Smash contre 100
Germany German 100er-Smash
Spain Spanish Asalto contra 100
Italy Italian Mischia contro 100
China Chinese (Simplified) 百人对打
Taiwan Chinese (Traditional) 百人對打
South Korea Korean 100인 스매시
Netherlands Dutch Smash tegen 100
Russia Russian Битва века

Trivia[edit]

The "Change Fighter" option, appearing in the last few frames where it would normally say "Quit".
  • In Super Smash Bros. for Nintendo 3DS, if the player gets a Failure and presses "Quit", occasionally, during the last few frames of the transition from the mode to the menu, the option will change to the standard "Change Fighter" option.
  • Due to Ultimate having more unlockable characters than starter characters and its resultant streamlining of character unlock conditions, it is the first installment in the Super Smash Bros. series for which completing 100-Man Smash does not directly reward the player with an unlockable character.