Super Smash Bros. Ultimate

Simon (SSBU): Difference between revisions

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*A whip crack [[forward smash]]. Outranges {{SSBU|Corrin}}'s forward smash, making it the longest uncharged forward smash in the entire game.
*A whip crack [[forward smash]]. Outranges {{SSBU|Corrin}}'s forward smash, making it the longest uncharged forward smash in the entire game.
*A vertical whip [[up smash]], boasting impressive vertical range but poor horizontal hitboxes.
*A vertical whip [[up smash]], boasting impressive vertical range but poor horizontal hitboxes.
*A [[down smash]] where he spins his whip around his body, with great range on both sides.
*A whip twirl [[neutral air]] around Simon's body.
*A whip twirl [[neutral air]] around Simon's body.
*Whip swing aerials similar to the directional whip in ''Super Castlevania IV''. The [[forward aerial]] can be angled slightly upward and downward at roughly a 20 degree angle.
*Whip swing aerials similar to the directional whip in ''Super Castlevania IV''. The [[forward aerial]] can be angled slightly upward and downward at roughly a 20 degree angle.
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<!--Simon amiibo.png|Simon's [[amiibo]].-->
<!--Simon amiibo.png|Simon's [[amiibo]].-->
SSBUWebsiteSimon1.jpg|Simon on [[Palutena's Temple]].
SSBUWebsiteSimon1.jpg|Simon on [[Palutena's Temple]].
SSBUWebsiteSimon2.jpg|Simon [[crouching]] on the [[Great Plateau Tower]].
SSBUWebsiteSimon2.jpg|Simon using his down smash on the [[Great Plateau Tower]].
SSBUWebsiteSimon3.jpg|Simon in his ''{{s|wikipedia|Super Castlevania IV}}''-inspired costume next to {{SSBU|Richter}} on [[Coliseum]].
SSBUWebsiteSimon3.jpg|Simon in his ''{{s|wikipedia|Super Castlevania IV}}''-inspired costume next to {{SSBU|Richter}} on [[Coliseum]].
SSBUWebsiteSimon4.jpg|Simon about to throw his [[Axe]] at {{SSBU|Bowser}} on [[Hyrule Castle]].
SSBUWebsiteSimon4.jpg|Simon about to throw his [[Axe]] at {{SSBU|Bowser}} on [[Hyrule Castle]].

Revision as of 16:18, November 1, 2018

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This article is about Simon's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Simon Belmont.
Simon
in Super Smash Bros. Ultimate
Simon
CastlevaniaSymbol.svg
Universe Castlevania
Availability Unlockable
Final Smash Grand Cross
Simon (SSBU)
Simon Lashes Out!
—Introduction Tagline
The protagonist of Castlevania. He uses his holy whip, Vampire Killer, to perform a smash attack with long reach. He also uses projectiles like an axe, holy water and cross.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Simon (シモン, Simon) is a playable character in Super Smash Bros. Ultimate. He was announced as a newcomer alongside Richter, Chrom, Dark Samus, and King K. Rool during a Nintendo Direct on August 8th, 2018.

Attributes

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Simon's design is based on his appearance from the older Castlevania games, most noticeably on the X68000 release of Castlevania Chronicles with some elements from Super Castlevania IV, such as his shoulder pad and the spiked bracelet he wears on his upper arm. His idle animation, walk, and jump are all inspired from the original Castlevania, though his backwards jump is taken from Richter's backflip animation.
  • Simon's main weapon is his fully upgraded "Vampire Killer" whip which he uses in the Castlevania games, giving him tremendous reach for many moves, but noticeable startup lag as a result. As in Super Castlevania IV, he can hold out his whip and spin it to attack foes, similar to Sheik's old Chain. He can also use it as a tether to latch onto ledges.
  • Some of Simon's attacks have unique sound effects taken from his original series. His whip uses the lashing and striking sounds from some of the old Castlevania games, while his uppercut attack uses the sound effect from Symphony of the Night.

Known moveset

  • A whip twirl based on the ability introduced in Super Castlevania IV. It is freely controllable and is able to destroy weak projectiles, such as Metal Blade and Missile.
  • A swing neutral attack with very long range but notable startup. Based on the iconic whip strike introduced in the first Castlevania.
  • A strike with the whip coiled and Simon holding the whip lengthwise with both hands, likely as his forward tilt.
  • A quick swing up tilt that covers his head.
  • A whip crack forward smash. Outranges Corrin's forward smash, making it the longest uncharged forward smash in the entire game.
  • A vertical whip up smash, boasting impressive vertical range but poor horizontal hitboxes.
  • A down smash where he spins his whip around his body, with great range on both sides.
  • A whip twirl neutral air around Simon's body.
  • Whip swing aerials similar to the directional whip in Super Castlevania IV. The forward aerial can be angled slightly upward and downward at roughly a 20 degree angle.
  • A down aerial divekick, similar to the ones performed by most protagonists upon obtaining the ability to double jump. Simon and Richter both obtained this ability in Harmony of Despair. It appears to meteor smash in its earlier frames.
  • An upward whip up throw, a slamming down throw, and a knee strike pummel. Notably, while he can use his whip as a tether recovery, he does not use it to grab opponents.
  • Simon's specials use various items from the Castlevania series:
    • Axe, an arching projectile that pierces through opponents.
    • Holy Water, a short-ranged projectile that creates a pillar of flames, similar to Arcfire.
    • Cross, a straight boomerang that pierces through opponents.
  • Simon also borrows some moves from Richter Belmont in Castlevania: Symphony of the Night:
    • Uppercut, based on Richter's High Jump as his up special move.
    • Blade Dash, presumably as his dash attack.
    • A combo of Slide and Jumping Slide, presumably as his down tilt. Simon is capable of jumping off of platforms and edges with the follow-up.
    • Grand Cross, his Final Smash, based on the Item Crash performed when wielding the Cross sub-weapon.


Reveal trailer

<youtube>3VrbkoWUyIg</youtube>

Gallery

Character showcase video

<youtube>RY7WL-n1atg</youtube>

Trivia

  • Simon's render is based off of the boxart of the original Castlevania, now turned to face the side and with the Vampire Killer in front of him.
    • It also slightly resembles Mario's render pose in Brawl, albeit mirrored horizontally.
  • Simon is the first character to be introduced in the same installment as his clone since Melee, where Marth was added to the roster along with his clone, Roy.
    • He is also the first third party character to ever have a clone.
  • The screenshot of Simon holding an axe in front of Bowser is a reference to Super Mario Bros., where the axe is often the key to defeating Bowser and his imposters in castle levels.
  • In the direct, the words: "Richter originated some of these moves. So, Simon also echoes Richter!" are seen on the bottom. Sakurai also mentions that because some of Simon's moves originate from Richter, it's "hard to say who's really echoing who".