SSBU Icon.png

Roy (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 25: Line 25:
*{{buff|Roy's hilt sweetspots have been increased in size.}}
*{{buff|Roy's hilt sweetspots have been increased in size.}}
*{{buff|Roy's [[air acceleration]] has been increased.}}
*{{buff|Roy's [[air acceleration]] has been increased.}}
*{{nerf|Roy´s double jump covers less distance.}}


===Ground Attacks===
===Ground Attacks===

Revision as of 14:12, November 5, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Roy's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Roy.
Roy
in Super Smash Bros. Ultimate
Roy
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in SSB4

Availability Unlockable
Final Smash Critical Hit
RoyHeadSSBU.png

Roy (ロイ, Roy) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018. Roy is now voiced by Ray Chase in the overseas version of the game while Jun Fukuyama reprises his role in the Japanese version, albeit with recycled voice clips from Super Smash Bros. 4

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Roy's model features a more subdued color scheme.
  • Change Roy's dashing animation has been altered.
  • Change Some of Roy's moves, such as his down aerial, have fire effects added to them.
  • Change Roy's sweetspotted moves now use the sound effects from Ike's sword, Ragnell.

Attributes

  • Buff Roy benefits significantly from Ultimate's mechanics, as the general faster pace of the game and reduction in lag allow him to play more aggressively and makes him more mobile.
  • Buff Like all characters, Roy’s jumpsquat animation now takes three frames to complete.
  • Buff Roy's hilt sweetspots have been increased in size.
  • Buff Roy's air acceleration has been increased.
  • Nerf Roy´s double jump covers less distance.

Ground Attacks

  • Buff Roy's neutral attack appears to have an altered animation, granting it more vertical range.
  • Buff Dash attack has less ending lag.

Aerial Attacks

  • Buff All aerials have less landing lag.
  • Buff Forward aerial's autocancel window has been restored, meaning it now autocancels in a short hop.
  • Buff Up aerial is stronger.
  • Change Down aerial now deals flame damage and ignites the Sword of Seal during the move.

Throws/other attacks

Special Moves

  • Buff As with Marth and Lucina's Dancing Blade, Double-Edge Dance transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.
  • Buff Like with most non-storeable charge moves, Roy can now turn Flare Blade to the opposite direction while charging the move.
  • Change Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in Critical Hit.
  • Change Critical Hit now causes a flaming background to appear once the main hit is unleashed.


Gallery

Character Showcase Video

<youtube>FtDn6HBn_Qk</youtube>

Trivia

  • Roy's pose in his official artwork resembles his forward tilt.
  • Roy is the first fighter to be introduced as a clone and later have an echo of their own in a later installment.