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Mr. Game & Watch (SSBU)

Revision as of 21:41, November 23, 2018 by 67.71.49.76 (talk) (→‎Attributes)
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This article is about Mr. Game & Watch's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mr. Game & Watch.
Mr. Game & Watch
in Super Smash Bros. Ultimate
Mr. Game & Watch SSBU.png
Game&WatchSymbol.svg
Universe Game & Watch
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Octopus
MrGame&WatchHeadSSBU.png

Mr. Game & Watch (Mr.ゲーム&ウォッチ, Mr. Game & Watch) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. The sound effects used for Mr. Game & Watch have been reused from Brawl and SSB4.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  •   Mr. Game & Watch's base model appears similar to the previous installment; however, the following moves temporarily alter his appearance to resemble the characters from the Game & Watch games they are based on:
    • Neutral attack (Greenhouse), Forward tilt (Lion), Up tilt (Flagman), Down tilt (Manhole), Forward smash (Fire Attack), Down smash (Vermin), Up aerial (Spitball Sparky), All throws (Ball), Chef, Judge, Oil Panic.
  •   Like in Melee, Mr. Game & Watch now makes a noise when getting KO'd.

Attributes

  •   Like all characters, Mr. Game & Watch's jumpsquat animation now takes three frames to complete.
  •   Like all characters, Mr. Game & Watch can now interrupt his taunts.

Ground attacks

  •   Jab no longer pushes Mr. Game & Watch as far back as previously.
  • Forward tilt:
    •   Forward tilt has increased knockback.
    •   Forward tilt deals slightly higher damage.
    •   Forward tilt can be interrupted earlier, and its startup has been reduced.
  • Up tilt:
    •   Up tilt not only has the 1 flag appear, but also the 2 flag; this increases its range and hits.
    •   Up tilt has less ending lag.
    •   Up tilt now connects consistently at mid to high percents.
  • Down tilt:
    •   Down tilt has more knockback and damage.
    •   Down tilt has reduced ending lag.
    •   Down tilt's windbox has been removed. This disallows for juggling with windboxes, and potential recovery interruptions (such as when used against Ike's Quick Draw).
  • Forward smash:
    •   Forward smash's sourspot hitbox has been made smaller.
    •   Forward smash's range has been slightly reduced, with a shorter handle.
      •   However, this move is now more disjointed, as Mr. Game & Watch's hitbox has been altered to no longer lean with the move.
    •   Forward smash has a lingering hitbox.
  • Up smash:
  •   Down smash now has the ability to bury opponents if the move is sweetspotted.

Aerial attacks

  • Neutral aerial:
    •   Neutral aerial now has drastically reduced landing lag.
    •   Neutral aerial's hitboxes linger for a significantly longer time.
    •   Neutral aerial now deals less overall damage.
  • Forward aerial:
    •   Mr. Game & Watch has a new forward aerial (based on the Game & Watch game Safebuster or "Bombsweeper") in which he holds a bomb in front of him and drops it downward shortly after execution. Uniquely, once activating the move, the previously mentioned bomb is used as a projectile, as it is sent directly downwards, exploding on a half a second afterwards or when it hits the stage. This significantly improves the move's range and gives another edgeguarding option.
      •   This significantly helps Mr. Game & Watch land.
      •   The bomb does not explode upon hitting an opponent, and any attack that hits it will cause it to disappear.
  •   Back aerial's loop hits trap opponents easier, and transition faster.
  • Up aerial:
    •   Up aerial has been reworked: it now functions as a projectile, similar to Mega Man's up aerial, Air Shooter, and hits six times. This improves its range, and also is only one puff of air, making it much easier to land than in Smash 4 where the opponent was usually juggled out of the second finishing hit.
    •   Up aerial is significantly weaker, no longer being a reliable KO move.
    •   Up aerial does less damage when all hits connect
  •   Down aerial now travels more slowly.

Throws/other attacks

  •   When a character is thrown by Mr. Game & Watch, they will turn into their respective stock icon for the duration of the juggle.
  •   Pummel is much faster.
  •   Up throw deals more damage.

Special Moves

  • Judge:
    •   Judge's numbers now appear in a jumble, before settling on the decided number.
    •   Judge 7 now spawns three apples instead of one, allowing him to heal significantly more health once using the move.
    •   Judge 9 now has a dramatic slow-mo effect.
  •   Fire's windbox has been replaced with a frame 2 hitbox.
    •   Fire's new frame 2 hitbox gives it more potential as a out of shield option and combo breaker than before.
  •   Oil Panic now reflects physical projectiles in addition to absorbing energy-based projectiles.
    •   Oil Panic has reduced ending lag.
  •   Octopus's use has been altered. The octopus now rears back and charges forward, grabs opponents who touch its tentacles, and drags them offscreen. The main body deals damage instead of the tentacles. While this increases its KO potential, it also reduces its range, mobility and duration. A greenish-beige backdrop similar to that of a Game & Watch game temporarily appears during this Final Smash.

Role in World of Light

Mr. Game & Watch was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (excluding Kirby) when Galeem unleashed its beams of light.

Alternate costumes

 

Gallery

Character Showcase Video

<youtube>Ic0xR07DhSY</youtube>

Trivia

File:G&W Feather.png
Mr. Game & Watch's forward smash, derived from Fire Attack, pre-release.
  • This is the first game in the series where Mr. Game & Watch is portrayed holding an object different than his signature bell in his official art, instead being shown holding the flag from Flagman (the same one as his up tilt).
    • In-game, however, Mr. Game & Watch changes his appearance to match the character in Flagman, rather than using his own appearance.
  • Mr. Game & Watch's render pose somewhat resembles his Smash 4 render, although mirrored, and the positioning of his legs has been mirrored.
    • It is also the first time in the series where his render pose shows him facing right instead of left.
  • During the launch of Ultimate's official website, Mr. Game & Watch's name was erroneously labeled as "Mr. GAME & WATACH" exclusively on the mobile variant of his fighter page. The typo was later corrected.
  • Mr. Game & Watch's stock icon in Ultimate bears a strong resemblance to his stock icon from Super Smash Bros. 4.
  • His official art, apart from looking like his old up tilt, also resembles his Alt. trophy in Super Smash Bros. for Nintendo 3DS.
  • In Pikachu's showcase trailer, Mr. Game & Watch is seen using his forward smash animation from Smash 4. However, it was later changed to reference its origin game (Fire Attack) like some of his other moves. This change attracted criticism for its portrayal of a Native American stereotype (itself sourced from the original version of Fire Attack); Nintendo of America responded to the criticism by apologizing for the outdated imagery and promising to alter it by removing the feather from Mr. Game & Watch's model,[1] matching a change seen in the Game & Watch Gallery 4 version of Fire Attack.
  • Although Mr. Game & Watch has no eyes in his neutral animation, the loading screen, which temporarily glows the selected character's eyes, makes Mr. Game & Watch to glow where his eyes would be. The same applies to his Final Smash activation picture, which focuses on where his eyes would be, as with other characters.

References