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Luigi (SSBB): Difference between revisions

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(Luigi is one of the buffed veterans from Melee to Brawl. Please don't undo my edit.)
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===Changes from ''Melee'' to ''Brawl''===
===Changes from ''Melee'' to ''Brawl''===
Luigi got some good [[buff]]s from ''Melee'' to ''Brawl'', although got some bad nerfs mainly due to the change in physics. His slow air speed has been slightly increased. His [[traction]] has also been slightly improved. Luigi is also stronger overall in terms of knockback (especially his back throw and side smash). The final hit of his [[dash attack]] has slightly greater knockback, which makes it not as easily punished. Luigi's forward aerial and down aerial have much less knockback (forward aerial and down aerial's non meteor smash hitbox cannot KO until opponents's damage is around 150% unless edgeguarding and down aerial's meteor smash hitbox can still KO opponents at high percentage when edgeguarding), but the former is even faster and the latter is easier to meteor smash with.
Luigi got several good [[buff]]s from ''Melee'' to ''Brawl'', although he also got a few bad nerfs mainly due to the change in physics. His slow air speed has been slightly increased. His [[traction]] has also been slightly improved. Luigi is also stronger overall in terms of knockback (especially his back throw and side smash). The final hit of his [[dash attack]] has slightly greater knockback, which makes it not as easily punished. Luigi's forward aerial and down aerial have much less knockback (forward aerial and down aerial's non meteor smash hitbox cannot KO until opponents's damage is around 150% unless edgeguarding and down aerial's meteor smash hitbox can still KO opponents at high percentage when edgeguarding), but the former is even faster and the latter is easier to meteor smash with.


Luigi's returning taunt (down taunt) has greater set knockback and deals 2% damage instead of 1%. Luigi is one of the few ''Brawl'' veterans who has gained the ability to [[crawling|crawl]]. His Green Missile can now be charged infinitely and its misfire travels less distance. Thus, it is harder to [[self-destruct]] with it. Luigi's Super Jump Punch moves much more horizontal and can be controlled while rising. On the downside, Luigi's Super Jump Punch has more ending lag and Fireball's range is shorter. The Luigi Cyclone has more slippery controls, but it does more than two hits and travels faster on the ground. It's also easier to gain height with. The only major nerf that Luigi had from ''Melee'' to ''Brawl'' was the removal of his wavedash move, which nerfs his ability to approach. The result of this nerf causes Luigi to do very poorly against camping, makes his traction more of a negative thing than a positive (Mainly due to camping), and makes his ground game worse.
Luigi's returning taunt (down taunt) has greater set knockback and deals 2% damage instead of 1%. Luigi is one of the few ''Brawl'' veterans who has gained the ability to [[crawling|crawl]]. His Green Missile can now be charged infinitely and its misfire travels less distance. Thus, it is harder to [[self-destruct]] with it. Luigi's Super Jump Punch moves much more horizontal and can be controlled while rising. On the downside, Luigi's Super Jump Punch has more ending lag and Fireball's range is shorter. The Luigi Cyclone has more slippery controls, but it does more than two hits and travels faster on the ground. It's also easier to gain height with. The only major nerf that Luigi had from ''Melee'' to ''Brawl'' was the removal of his wavedash move, which nerfs his ability to approach. The result of this nerf causes Luigi to do very poorly against camping, makes his traction more of a negative thing than a positive (Mainly due to camping), and makes his ground game worse.

Revision as of 17:10, July 27, 2012

This article is about Luigi's appearance in Super Smash Bros. Brawl. For the character in other contexts, see Luigi.
Luigi
in Super Smash Bros. Brawl
Luigi
MarioSymbol.svg
Universe Mario
Other playable appearances in SSB
in Melee

Availability Unlockable
Final Smash Negative Zone
Tier F (29)
LuigiHeadSSBB.png

Luigi (ルイージ, Ruīji) is an unlockable character in Super Smash Bros. Brawl, who is also unlockable in Super Smash Bros. Melee and the original Super Smash Bros.. He is the brother of Mario, and the two originate from the Super Mario series, from which Princess Peach, Bowser, and Wario also hail. While his Melee voice is a higher pitched version of Mario's set of Super Mario 64 voice clips, Luigi's voice in Brawl is lower pitched, and is made up of a separate, unique set of sound clips voiced by Charles Martinet. Luigi's Brawl moveset has no major differences to that of Melee, except that the final hit of his dash attack now deals some knockback.

Luigi is ranked 29th on the current tier list. Luigi has a great air game, along with very fast attacks and great KO power (notably his forward smash and Super Jump Punch). However, his recovery is slow and punishable, his air speed is terrible, the general reach of his attacks are among the worst in Brawl, his very low traction prevents him from punishing out of shield, and he has a very hard time approaching, due to his very poor movement speed and low traction. This results in unfavorable matchups, especially against characters with disjointed hitboxes and strong camping abilities, such as Meta Knight.

How to Unlock

If the player does any of these things except for #3, the player will have to defeat him in a Brawl to unlock him.

Attributes

Luigi is a surprisingly strong middleweight with very quick attack speed (almost no slow attacks), yet slow mobility and short range. While many consider Luigi a clone or semi-clone of Mario, there are some important differences between them. Like Mario, his Fireballs are spammable and help his approach, but Luigi’s travel less distance and are not affected by gravity, which can be good or bad depending on the situation. Luigi has the second highest initial jump in the game (second only to Falco's), which helps his air game. Luigi is also a good juggler due to his very fast up tilt, neutral aerial, and up aerial. Luigi's neutral aerial is a powerful sex kick and can often KO at high damage percentages on most characters. He is able to use his down throw to set up his juggles on many characters when they are at low percentages, but Luigi himself is a candidate for King Dedede's infinite chaingrab without a wall (Luigi is the only character that can be infinited by King Dedede without a wall but can't be chain grabbed by the normal way), a major issue as King Dedede is a very common character in tournament-level play and has a massive grab. Luigi has the ability to crawl, which can help him dodge certain projectiles. His smashes, like most of his attacks, are considered fast and unusually strong, especially his forward smash. His specials are also considered to be good overall and great for recovery. If one keeps pressing the special attack button during Luigi Cyclone while moving upward (as the movement is momentum based), Luigi will rise up, greatly aiding his recovery. His side special, the Green Missile, can be used for horizontal recovery to make up for the lack of horizontal recovery from his Super Jump Punch. However, the Green Missile requires charging and can be stopped with projectiles normally, but if he gets a misfire (which happens 12.5% of the time), it's an extremely powerful attack. A green missile misfire can be good in some situations because it has more power and covers more distance than normally, but it can also be bad because it can cause Luigi to self-destruct. His Super Jump Punch is unique in the fact that if sweetspotted, it will become the Fire Jump Punch, a much stronger version that deals fire damage and can KO at very low percentages (about 50%). However, if Luigi's Super Jump Punch does not sweetspot, it only does 1% with almost no knockback and is very punishable unless he grabs a ledge.

Luigi's main problems revolve around his unusual mobility and his poor reach. Luigi has slow falling speed (although this also has its advantages, such as preventing certain chain grabs and Kirby's throw combos, as well as aiding his overall aerial game), the second-slowest lateral air speed, slow dash speed, and the lowest traction (but low traction also has advantages, such as preventing Diddy Kong's banana follow-ups), all of which make approaching with Luigi a chore. His moves are quick, but short-ranged, so characters that can keep Luigi away with their speed and range (like Marth and Lucario) fare well.

Overall, Luigi is a character who tends to run hot and cold. If he's able to get within close distance of an opponent so that he can land his blows, he's extremely dangerous. But his abysmal approach and his poor reach leave him at a clear disadvantage if opponents can time their attacks to keep him out of range. He operates well on both the ground and in the air, but Luigi's issues with range and his overall shaky defensive game make him tough to deploy successfully.

Luigi's taunt is also unique in the sense that it can hit opponents and deal 2% of damage, but if it is used when the opponent is on the ledge or in the air, it is a meteor smash.

Changes from Melee to Brawl

Luigi got several good buffs from Melee to Brawl, although he also got a few bad nerfs mainly due to the change in physics. His slow air speed has been slightly increased. His traction has also been slightly improved. Luigi is also stronger overall in terms of knockback (especially his back throw and side smash). The final hit of his dash attack has slightly greater knockback, which makes it not as easily punished. Luigi's forward aerial and down aerial have much less knockback (forward aerial and down aerial's non meteor smash hitbox cannot KO until opponents's damage is around 150% unless edgeguarding and down aerial's meteor smash hitbox can still KO opponents at high percentage when edgeguarding), but the former is even faster and the latter is easier to meteor smash with.

Luigi's returning taunt (down taunt) has greater set knockback and deals 2% damage instead of 1%. Luigi is one of the few Brawl veterans who has gained the ability to crawl. His Green Missile can now be charged infinitely and its misfire travels less distance. Thus, it is harder to self-destruct with it. Luigi's Super Jump Punch moves much more horizontal and can be controlled while rising. On the downside, Luigi's Super Jump Punch has more ending lag and Fireball's range is shorter. The Luigi Cyclone has more slippery controls, but it does more than two hits and travels faster on the ground. It's also easier to gain height with. The only major nerf that Luigi had from Melee to Brawl was the removal of his wavedash move, which nerfs his ability to approach. The result of this nerf causes Luigi to do very poorly against camping, makes his traction more of a negative thing than a positive (Mainly due to camping), and makes his ground game worse.

Luigi's purely cosmetic changes include new animations for his back aerial (similar to that of his forward aerial from Super Smash Bros.) and down smash. Luigi has been graphically updated, with the most noticeable change being a triangular, rather than round, face. He has his own voice now as well, instead of a recycled Mario voice sped up (although his voice actor is the same as in Melee). Luigi also has new costumes (purple and orange). His overalls have been changed back to purple in dark areas, and they are rolled up a bit.

Moveset

For a visual representation of Luigi's attack hitboxes, see this page.
  Move Description Segment Damage Angle Hit Frames BKB KBG WBKB Type
Neutral attack Punch/Punch/Butt Punches twice with opposing hands and then turns, thrusting his buttocks out. The first hit is extremely quick. Can jab lock by jab canceling and can also be followed up by a Fire Jump Punch. Hit 1 Fist 3% AngleIcon90.png 2 3 0 100 20 TypeIcon(Hand).png EffectIcon(Normal).png
Arm AngleIcon65.png
Shoulder AngleIcon50.png
Hit 2 Fist 2% AngleIcon70.png 9 10 0 100 16
Arm AngleIcon60.png 20
Hit 3 5% Sakurai angle 17 18 30 80 0 TypeIcon(Butt).png EffectIcon(Normal).png
Forward tilt Power Kick Luigi does a roundhouse kick. Can be tilted in different directions. 9% Sakurai angle 5 10 2 100 0 TypeIcon(Foot).png EffectIcon(Normal).png
Up tilt Upper Swipe Luigi does an upwards kittenswipe that is great for juggling and it can KO at very high percentages. Hands 9% AngleIcon100.png 5 9 30 127 0 TypeIcon(Hand).png EffectIcon(Normal).png
Arms 125
Body 123
Down tilt Crouch Kick Luigi does a tripping kick for minimal damage. Acts as a meteor smash, but the largest hitbox (Luigi's foot) only does this to grounded opponents. The other two (smaller) hitboxes (the leg portion) are much more difficult to connect with. Non-meteor 9% Sakurai angle 5 8 30 50 0 TypeIcon(Foot).png EffectIcon(Normal).png
Meteor AngleIcon270.png
Dash attack Frenzy Punches Luigi flails his fists as he slows to a stop. The last hit has more knockback than Melee. Hits 1-6 1% Sakurai angle 4, 10, 16, 22, 29, 37 1 80 0 TypeIcon(Hand).png EffectIcon(Normal).png
Hit 7 2% 48 50 50 100
Up smash Head Snap Luigi does an upwards headbutt similar to Mario's Up Smash, but it has higher knockback and sends foes on a more diagonal trajectory behind him. Can slide if dashes and few frames after charge it, which slides slower than Mario, but slides farther. Head Template:DamageWhenCharged AngleIcon110.png 9 13 35 98 0 TypeIcon(Head).png EffectIcon(Normal).png
Body Template:DamageWhenCharged
Down smash Breakdance Kick Luigi does a twisting breakdancing sweepkick with decent vertical knockback that pulls victim behind him if sweetspotted (the first hit). Hit 1 Feet Template:DamageWhenCharged AngleIcon120.png 5 6 40 80 0 TypeIcon(Foot).png EffectIcon(Normal).png
Legs Template:DamageWhenCharged
Hit 2 Feet Template:DamageWhenCharged AngleIcon70.png 14 15
Legs Template:DamageWhenCharged
Forward smash Palm Poke Luigi does a spearhand that can be tilted KOing in percentages as low as 75% when angled upwards. Very fast, but has poor range and CPUs can shield easily - however, the attack does 5 extra shield damage. It is notable for its extremely high knockback scaling, being the forward smash with the third highest knockback scaling in the game. This, along with its diagonal trajectory, makes momentum canceling not very effective on it. Can be angled; angling up causes IASA frames to occur much sooner, making it a great move. Angled up Template:DamageWhenCharged AngleIcon65.png 12 13 20 135 0 TypeIcon(Hand).png EffectIcon(Slash).png
Angled side Template:DamageWhenCharged AngleIcon55.png
Angled down Template:DamageWhenCharged AngleIcon45.png
Neutral aerial Drop Kick Luigi does a sex kick that has great vertical knockback. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some chain throws, like Falco and Pikachu's chain throws. Unusual for a sex kick, it has pure vertical knockback. It is Luigi's most powerful aerial, capable of KOing most grounded characters under 125% when at full power and it is one of the strongest sex kicks in the game. Clean 14% AngleIcon90.png 3 6 20 100 0 TypeIcon(Foot).png EffectIcon(Normal).png
Late 6% 7 31
Forward aerial Karate Chop Luigi does a quick karate chop that has below average horizontal knockback and can be used in succession due to it having low start up and very little ending lag. This is Luigi's fastest aerial, duration-wise. However, this attack cannot KO until opponent is at around 150%, unless edgeguarding. 10% Sakurai angle 7 10 30 80 0 TypeIcon(Hand).png EffectIcon(Normal).png
Back aerial Rear Kick Luigi does a backwards kick similar Mario's with similar knockback. Luigi's new back aerial is similar to his forward aerial in the original Super Smash Bros.. Clean 12% Sakurai angle 6 10 12 100 0 TypeIcon(Foot).png EffectIcon(Normal).png
Late 8% 11 16
Up aerial Flip Kick Luigi does a flip kick that is great for juggling due to its speed and vertical knockback. Like his other aerials, it has almost no start-up and ending lag. It has more vertical knockback than Mario's up aerial. Part 1 13% AngleIcon55.png 5 7 0 100 0 TypeIcon(Foot).png EffectIcon(Normal).png
Part 2 7% 8 11
Down aerial Drill Kick Luigi does a quick down spin kick. It usually has average horizontal knockback, but one of the hitboxes is a meteor smash - it's rather difficult to hit with this part of the attack. The hitbox's largest portion is just off of Luigi's right hip/below his right elbow. If hit with the wrong hitbox, this attack cannot KO until opponent is at around 150%, unless edgeguarding. Non-meteor 11% Sakurai angle 10 14 20 100 0 TypeIcon(Foot).png EffectIcon(Normal).png
Meteor AngleIcon270.png
Pummel Nosebutt Luigi headbutts the opponent once. A slow pummel. 3% Sakurai angle 16 0 100 40 TypeIcon(Head).png EffectIcon(Normal).png
Forward throw Spin Chuck Luigi spins once with his victim and throws them forward. 9% AngleIcon45.png 13 60 65 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Back throw Spin Throw Luigi spins three times and throws the target behind him, reminiscent of Mario throwing Bowser in Super Mario 64. This is one of the strongest throws in the game, being capable of KOing some characters under 150% from the center of neutral stages. But being such a slow throw causes it to be very easy to DI. Throw 12% AngleIcon45.png 44 80 65 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Swing Collision 8% Sakurai angle   20 100
Up throw Vertical Hurl Luigi tosses the enemy upward. It is a throw that is inferior to the down throw for setting up due to its higher knockback. 8% AngleIcon90.png 18 70 72 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Down throw Ground Slam Luigi slams his opponent on the ground. This move is a great combo starter, as it allows him to easily follow up with a up tilt, up smash, neutral aerial, forward aerial, or up aerial at very low to medium percentages. 6% AngleIcon80.png 18 75 30 0 TypeIcon(Throwing).png EffectIcon(Normal).png
Floor (back) Sweep Kick Does a sweeperkick similar to his Down Smash. Hit 1 6% Sakurai angle 20 21 80 50 0 TypeIcon(Foot).png EffectIcon(Normal).png
Hit 2 24 25
Floor (front) Double Punch Two punches to either side. Hit 1 6% Sakurai angle 19 20 80 50 0 TypeIcon(Hand).png EffectIcon(Normal).png
Hit 2 25 26
Floor (trip) Double Kick Kicks behind him, then in front of him while getting up. Hit 1 5% Sakurai angle 19 20 60 50 0 TypeIcon(Foot).png EffectIcon(Normal).png
Hit 2 31 32
Edge <100% Quick Kick Flips over the edge, kicking the opponent during the flip. Legs 8% AngleIcon45.png 24 26 0 100 110 TypeIcon(Foot).png EffectIcon(Normal).png
Body 6%
Edge 100%+ Slow Kick Slowly gets up and kicks. 10% Sakurai angle 40 44 0 100 110 TypeIcon(Foot).png EffectIcon(Normal).png
Neutral special move Fireball A small, weak projectile. Isn't affected by gravity. 6% Sakurai angle 17   5 25 0 TypeIcon(Typeless).png EffectIcon(Flame).png
Side special move Green Missile Charges up and flies sideways. A 12.5% chance of misfiring. Uncharged 5% Sakurai angle 12   20 80 0 TypeIcon(Head).png EffectIcon(Flame).png
Fully charged 26%
Misfire 25% 100
Up special move Super Jump Punch Soars upwards, hitting enemies a bit. If the target is in the perfect spot, it becomes a Fire Jump Punch. Clean (ground) 25% AngleIcon90.png 6 70 73 0 TypeIcon(Hand).png EffectIcon(Flame).png
Clean (air) 20% 58 72
Late 1% AngleIcon80.png 7 25 1 1 TypeIcon(Hand).png EffectIcon(Coin).png
Down special move Luigi Cyclone Spins around, hitting haphazardly. Hit 1 (ground) Fist 1 2% AngleIcon160.png 7 33 20 60 0 TypeIcon(Spin).png EffectIcon(Normal).png
Fist 2 AngleIcon20.png
Arm 1 AngleIcon160.png
Arm 2 AngleIcon20.png
Hit 2 (ground) 4% AngleIcon90.png 44 60 115
Hit 1 (air) Fist 1 2% AngleIcon160.png 7 30 50 80
Fist 2 AngleIcon20.png
Body AngleIcon90.png
Hit 2 (air) 4% 44 60 115
Final Smash Negative Zone Causes all kinds of status effects on opponents.  
Down Taunt Heel Scuff A powerful meteor smash. 2% AngleIcon270.png 45 0 100 180 TypeIcon(Foot).png EffectIcon(Normal).png

Taunts

  • Up: Does a variety of humorous poses very quickly in a set order: Faces the screen with one hand on his waist, the other giving the peace symbol, next he turns to the right slightly, pointing his hands that direction. Then, he places his right hand just below his nose, as if he is thinking. Then he turns away from the screen, crouching, as if he's sad, and finally, he faces the screen once more, with both hands on his face, giving a frightened look, reminiscent to the box art of the Nintendo GameCube game Luigi's Mansion. The switch between each expression is so fast, it can't be seen unless the game speed is slowed down a bit. He also makes a sound during each expression: Hoh! Hah! Hee! Hey! Hoo! The last pose is his trophy pose in the Subspace Emissary.
  • Side: Stands straight up with hands on hips, falls forward stiff on the floor, then seems to balance himself back up again (similar to his victory pose in Melee and Brawl). He says something that resembles "Pow pow".
  • Down: Kicks at the ground while uttering a bashful "Hm." This is the meteor smash with the highest base knockback in Brawl, strong enough to OHKO a recovering opponent, but with pitiful reach, it can typically only be landed on opponents hanging on an edge. Landing the attack is farther complicated by its slow start-up lag. It resembles the action Luigi would perform when he "missed" in certain minigames of Mario Party 2.

Idle poses

  • Rubs the back of his head sheepishly.
  • Pulls on his nose, stretching it and snapping it back.

Cheer

Lu i gi! (male voices)

Matchups

Role in Adventure Mode: The Subspace Emissary

Luigi in the Subspace Emissary

Luigi first appears in a green meadow, where he pretends to threaten and attack on-coming Waddle Dees. They are harmless, and make no move to attack him, but he is frightened by them, nonetheless. Then, out of nowhere, he is attacked from behind by King Dedede, who slams Luigi with his mallet, sending him flying into the air. After he comes back down, he becomes a trophy (making him the only character to become a trophy in the same cut scene in which he is introduced). Luigi's trophy in Subspace Emissary is different from his collectible trophy. Instead of adjusting his hat, Luigi holds his hands to his face making a surprised expression, which is the last of the poses from his up taunt. This distinction is unique to Luigi. King Dedede places him on the road as bait for Wario, who is coming down the road. Wario takes the bait, and Dedede manages to steal Peach/Zelda, Ness, and Luigi's trophy along with Wario's Cargo.

Dedede places a special badge on Luigi, Ness, and Peach/Zelda, though Peach/Zelda's badge is knocked off when Bowser flies off with the princess in his Koopa Clown Car and is later swallowed by Kirby. Later, when Tabuu turns everyone into trophies, the badges turn Luigi and Ness back into living fighters. The badges had the power to bring trophies back to life. Luigi and Ness afterward turned King Dedede back to life. The unlikely trio set off to help out Mario, Donkey Kong, Samus, Fox, Link, Yoshi, Pikachu, Captain Falcon, Marth, Mr. Game & Watch, Falco, Pit, Olimar, Lucas, Diddy Kong, the Pokémon Trainer, Ike, Snake, Lucario and Meta Knight. Luigi, along with Ness, then watched as Dedede fought Bowser, and later helped him convince Wario to join them. After they turned everyone back to normal, they all fought Tabuu.

Using Stickers

Since Luigi's primary attacks are kicks and punches, Arm and Leg stickers have the widest effect. Using a Head sticker will only affect Luigi's up smash and Green Missile (since pummels cannot be used against most enemies), while a Fire one will affect his Fireball, the Green Missile, and the Fire Jump Punch. The Luigi Cyclone is considered a Spin attack, but seeing as it's his only Spin attack, there is minimal benefit to using a Spin sticker. Similarly, the final hit of Luigi's neutral attack is a Body attack, so applying a Body sticker will have only limited benefits.

Costumes

File:Alt-luigi3.jpg
Luigi's changeable clothing in Brawl

Trophy Gallery

Trophy

Luigi
Mario's younger brother. He's shy and quiet and overshadowed by his sibling, but he's actually quite talented. His jumping ability surpasses Mario's, and his all- around skills let him overcome any problem. He's a bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was charged with cleaning up a whole house full of spirits.

NES: Mario Bros.
GameCube: Luigi's Mansion

Trivia

  • Luigi is one of only three characters in Brawl able to perform four aerials in one short hop.
  • Luigi is the only character in Brawl that can string two of any of his aerials in a single short hop.
  • The sparsity of Luigi's crowd chant (which sounds like only two or three people are cheering) and the announcer's tone of voice when announcing him (implying surprise) both appear to contribute to the running joke in the Mario series in which no one can remember who Luigi is.
  • In the Home-Run Contest, Luigi's forward smash is notable for being able to send the Sandbag farther than the Warlock Punch at extreme percentages (above 250%). This is not because it produces stronger knockback at this percentage (as it has lower base knockback and knockback scaling, thus it is never stronger than the Warlock Punch), but because its extremely high knockback scaling combined with its much more vertical trajectory allows it to send the Sandbag so far at these percentages.
    • Despite this, Ganondorf still holds the solo world record at 10,499 feet (3200.1 meters). Luigi is in second place at 9,637.14 feet (2937.4 meters), as seen in this video [1].
  • Luigi, Bowser, Link, Toon Link, and Yoshi are the only characters to wear their default costumes in team battles when they are on the green team.
  • The fact that Luigi is unlocked at 22 Brawls is a reference to the fact that he's always number 2 to Mario.
  • Luigi and Zelda are the only characters in the SSE that, when turned into a trophy, have a different pose than the 'real' trophy.
  • Despite that Mario can't crawl, Luigi can, although he rarely crawls in the actual series of their origin while Mario does.

External links