List of updates (SSBU)/3.0.0 changelog: Difference between revisions

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(→‎Universal: Official terms is perfect shield, not parry.)
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=={{SSBU|Pichu}}==
=={{SSBU|Pichu}}==
*{{nerf|[[Thunder Jolt]] deals less shield damage.}}
*{{nerf|[[Thunder Jolt]] deals less shield damage.}}
*{{nerf|Pichu has altered animations during aerial hitstun and when landing, making it easier to be hit.}}
*{{bugfix|Adjusted hurtbox positioning during aerial hitstun and landing animations. This makes multihit attacks link better, whereas he previously would fall out.}}


=={{SSBU|Marth}}==
=={{SSBU|Marth}}==
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=={{SSBU|Ganondorf}}==
=={{SSBU|Ganondorf}}==
*{{nerf|Ganondorf has altered animations during aerial hitstun, making him easier to be hit.}}
*{{bugfix|Adjusted hurtbox positioning of Ganondorf's legs during aerial hitstun animation. This makes multihit attacks link better, whereas he previously would fall out.}}


=={{SSBU|Mewtwo}}==
=={{SSBU|Mewtwo}}==

Revision as of 15:14, April 18, 2019

An icon for denoting incomplete things.

This is a list of known changes in version 3.0.0 of Super Smash Bros. Ultimate.

Universal

The new update brings new features on the general gameplay side:

  • Change Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.
  • Nerf Dodges are more punishable when staled.
  • Buff Perfect shielding against a projectile has less ending lag.

Mario

  • Buff At the start of Mario Finale, nearby opponents will be slowed more, and for longer.
  • Nerf Fireball deals less shield damage.

Donkey Kong

  • Buff Giant Punch has more range, no longer missing opponents up close.

Link

Samus

  • Nerf Charge Shot deals less shield damage.
  • Buff Charge Shot deals more hitlag, making it safer when shielded (Advantage: -20 → -13) and perfect shielded (Advantage: -19 → -15).

Dark Samus

  • Nerf Charge Shot deals less shield damage.
  • Buff Charge Shot deals more hitlag, making it safer when shielded (Advantage: -20 → -13) and perfect shielded (Advantage: -19 → -15).

Yoshi

Kirby

  • Buff Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead (frame 12 (strong)/13-14 (mid)/15-17 (late) → 12-14/15-16/17).
  • Buff Neutral aerial has less ending lag (FAF 63 → 55) and auto-cancels earlier (frame 56 → 51).
  • Buff The first 9 hits of down throw deal more damage (0.8% → 1%, total: 10.2% → 12%).
  • Buff Kirby is less likely to lose Copy Abilities received by Inhale when getting hit.
  • Buff Final Cutter can snap to the ledge earlier (frame 36 → 33).

Pikachu

Ness

  • Buff PK Flash has more range.
  • Nerf Ness's yo-yo Smash Attacks have less charging time, a shorter duration while charging and are no longer capable of breaking opponents' shields at the edge of the stage.

Jigglypuff

  • Buff Puff Up is easier to push enemies with.

Peach

  • Nerf Toad no longer stalls continuously in the air after the first use.
  • Nerf Vegetable deals less shield damage.
  • Nerf Peach Blossom has a reduced sleep time period.

Daisy

  • Nerf Toad no longer stalls continuously in the air after the first use.
  • Change Vegetable's knockback values match those of Peach's Vegetable (30 (base), 35 (scaling) → 25/45).
  • Nerf Vegetable deals less shield damage.
  • Nerf Daisy Blossom has a reduced sleep time period.

Bowser

Ice Climbers

  • Buff Iceberg via the FS Meter has higher knockback.

Sheik

  • Buff The neutral infinite's finisher has less ending lag.
  • Buff Down tilt's tipper hitbox is easier to land.
  • Buff Forward aerial has more range.
  • Buff Needle Storm can be charged faster.
  • Buff Charged Needle Storm is much harder to perfect shield, as each needle must be manually perfect shielded.

Zelda

Dr. Mario

  • Nerf Megavitamin deals less shield damage.
  • Buff At the start of Doctor Finale, nearby opponents will be slowed more, and for longer.

Pichu

  • Nerf Thunder Jolt deals less shield damage.
  • Bug fix Adjusted hurtbox positioning during aerial hitstun and landing animations. This makes multihit attacks link better, whereas he previously would fall out.

Marth

  • Buff Dash grab has more range.

Lucina

  • Buff Dash grab has more range.

Young Link

Ganondorf

  • Bug fix Adjusted hurtbox positioning of Ganondorf's legs during aerial hitstun animation. This makes multihit attacks link better, whereas he previously would fall out.

Mewtwo

  • Change Mewtwo's weight has been increased.
  • Buff Neutral attack 1 is faster.
  • Buff Forward tilt deals 1% more damage, with knockback compensated.
  • Buff Up tilt deals 1% more damage, with knockback compensated.
  • Change Up tilt's tip hitbox has an altered angle.
  • Buff Forward smash has increased range.
  • Buff Up aerial deals 1% more damage, with knockback compensated.
  • Buff Edge roll grants more intangibility.
  • Buff Edge attack has increased range.
  • Buff Shadow Ball deals more knockback.
  • Nerf Shadow Ball deals less shield damage.

Roy

  • Buff Dash grab has more range.

Chrom

  • Bug fix Chrom's victory theme was corrected to Id - Purpose, matching Lucina and Robin's themes.
  • Buff Dash grab has more range.

Mr. Game & Watch

  • Buff Octopus via FS Meter now traps enemies for longer.

Pit

Dark Pit

Wario

  • Buff Chomp can eat projectiles more easily.

Snake

  • Nerf Up smash has more ending lag, lowering the mortar fire rate.
  • Buff Back aerial has more knockback growth.
  • Nerf Hand Grenade deals less shield damage.
  • Nerf Remote Missile lingers shorter.

Ivysaur

Charizard

  • Buff Grounded Flare Blitz can more easily hit enemies below it.

Diddy Kong

  • Buff Dash attack has less startup lag (frame 9 → 8).
  • Buff Forward tilt has a longer duration.
  • Buff Down smash deals more knockback.
  • Buff Neutral aerial has more range.
  • Buff Up aerial deals more damage (6% → 7%), with its knockback compensated.

Sonic

  • Buff Super Sonic has more range.
  • Buff Super Sonic via the FS meter has more range and has higher knockback.
  • Bug fix Spin Charge no longer loses his double jump when performed on platforms.

King Dedede

Olimar

  • Bug fix Olimar's smash attacks now properly have their damage scale when charged.
  • Nerf Forward smash deals less shield damage.
  • Nerf Pikmin Throw deals less shield damage.

Lucario

R.O.B.

  • Nerf Robo Beam deals less shield damage.
  • Nerf Gyro deals less shield damage.

Toon Link

Wolf

  • Nerf Down smash has less knockback.
  • Nerf Blaster deals less shield damage.

Villager

  • Nerf Slingshot attacks (forward and back aerials) deal less shield damage.
  • Nerf Lloid Rocket deals less shield damage.

Mega Man

  • Nerf Neutral attack 1 deals less shield damage.
  • Nerf Neutral aerial deals less shield damage.
  • Nerf Forward tilt deals less shield damage.
  • Buff Up smash deals more knockback.
  • Nerf Metal Blade deals less shield damage.
  • Nerf Leaf Shield has more startup and ending lag, and Mega Man can no longer throw items during it.

Wii Fit Trainer

  • Buff Neutral attack's finisher has more bury range.
  • Nerf Sun Salutation deals less shield damage.
  • Nerf Header deals less shield damage.
  • Nerf The interaction of Header's soccer ball with stage collision was fixed, removing several setups.
  • Buff Deep Breathing's effect lasts longer when successful (9.8 seconds → 13).

Rosalina & Luma

  • Buff If Luma is close, Luma will move in front of Rosalina when using a reversed down tilt or forward tilt.
  • Nerf Luma Shot deals less shield damage.
  • Nerf Star Bits deal less shield damage.
  • Buff At the start of Grand Star, nearby opponents will be slowed more, and for longer.

Greninja

Mii Swordfighter

Mii Gunner

Palutena

Pac-Man

  • Nerf Bonus Fruit deals less shield damage.
  • Buff Fire Hydrant has more range when it is falling.
  • Nerf Fire Hydrant deals less shield damage.

Robin

  • Nerf Thunder and Elthunder deal less shield damage.
  • Nerf Arcfire deals less shield damage.

Bowser Jr.

  • Buff Neutral attack 2 deals more hitstun, allowing it to connect into the rapid jab more easily.

Duck Hunt

  • Nerf Trick Shot deals less shield damage.
    • Buff However, this also makes it safer for Duck Hunt to shield the can himself (after the opponent hits it back for example).
  • Nerf Clay Shooting deals less shield damage.

Ryu

  • Nerf Edge attack deals less hitstun.

Ken

  • Nerf Edge attack deals less hitstun.

Cloud

Corrin

  • Buff Forward smash's charging loop hits connect more reliably.
  • Buff Up smash has a longer duration (frames 13-15 → 13-17) and the sweetspot has more range.
  • Buff Down aerial's looping hits connect more reliably against lightweight characters.
  • Buff Uncharged Dragon Fang Shot travels more distance before disappearing (61 frames → 71).
  • Buff Dragon Ascent grants more intangibility (frames 10-17 → 7-17), connects more reliably and the final hit deals more knockback.

Bayonetta

Inkling

Ridley

Simon

  • Buff Edge attack has more range.
  • Nerf Cross deals less shield damage.

Richter

  • Buff Edge attack has more range.
  • Nerf Cross deals less shield damage.

King K. Rool

  • Buff Forward aerial has a longer sweetspot duration.
  • Buff Forward tilt has a longer sweetspot duration.
  • Change Up throw is no longer affected by windboxes during the throw.
  • Nerf Crownerang deals less shield damage.
  • Buff Gut Check has less ending lag, both when failing and succeeding the counter .
  • Buff Up aerial has less ending lag (FAF 82 → 52).

Isabelle

  • Nerf Slingshot attacks (forward and back aerials) deal less shield damage.

Piranha Plant

  • Buff Edge attack has more range.
  • Buff Ptooie has a larger hitbox.