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Mario (SSB4)

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This article is about Mario's appearance in Super Smash Bros. 4. For the character in other contexts, see Mario.
Mario
in Super Smash Bros. 4
Mario
MarioSymbol.svg
Universe Mario
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Mario Finale
MarioHeadSSB4-U.png

Mario (マリオ, Mario) is a playable character in Super Smash Bros. 4. He was confirmed on June 11th, 2013 during the E3 2013 Nintendo Direct.[1] He was also one of the main subjects of the Developer's Direct for Smash Bros. later during E3 2013.[2] He was among the first wave of amiibo figurines for SSB4. Mario is once again voiced by Charles Martinet, who also reprises his long-time role as Luigi, Wario, and Waluigi, albeit mostly with the same voice clips from Super Smash Bros. Brawl. [3]

Moveset

  Name Damage Description
Neutral attack   2.5% Mario jabs with one fist, his other fist, and then finishes with a forward kick. Originates from Super Mario 64.
2.5%
4%
Forward tilt   7% Mario performs a roundhouse kick.
Up tilt   5.5% Mario performs a spinning uppercut from Super Mario RPG: Legend of the Seven Stars. Infamous for comboing into itself until around 50% and being very hard to escape.
Down tilt   5% (foot), 7% (body) Mario sweeps with his leg low to the ground.
Dash attack   8% (clean), 6% (late) Mario slides forward and kicks with both feet as done in Super Mario 64. Can combo into Up B at low %s.
Forward smash   17.85% (fire), 14.7% (arm) Mario thrusts his arm forward and produces a small blast of fire. It is larger than in previous installments. Angled up it K.O.s at 99% sweetspotted and 118% sour, unangled at 105% sweet and 124% sour, and angled down at 101% sweet and 120% sour.
17% (fire), 14% (arm)
17.51% (fire), 14.42% (arm)
Up smash   14% Mario performs a strong headbutt skyward. K.O.s at 123% and up from the middle of FD.
Down smash   10% (front), 12% (back) Mario performs a breakdance sweep that originated from Super Mario 64. Front hit K.O.s at 162% and up from the middle of FD. Back hit K.O.s at 133% and up from the middle of FD.
Neutral aerial   8% (clean), 5% (late) Mario does a sex kick similar to a move from Super Mario 64. K.O.s at the edge at 163%.
Forward aerial   12% (early), 14% (clean), 10% (late) Mario swings his fist forward and initiates a meteor smash upon impact. Sourspot can also K.O. horizontally near the edge at 140%.
Back aerial   10.5% (clean), 7% (late) Mario spins and kicks backward. It appears to be based on his original forward aerial from Super Smash Bros. for the Nintendo 64. K.O.s at 127% near the edge.
Up aerial   7% Mario performs a somersault and kicks backward. Great juggler and combo move, can K.O. near the upper blastline above 140%.
Down aerial Mario Tornado 1% (hits 1-5), 5% (hit 6), 2% (landing) Mario spins with both both fists outward. It was one of Mario's special moves up until Super Smash Bros. Brawl. Good combo and anti juggler move, can K.O. near the upper blastline above 140%.
Grab   Mario's grab range is relatively short.
Pummel   3.25% Headbutts opponent.
Forward throw   8% Mario spins his opponent around once and tosses the opponent forward.
Back throw   11% (throw), 8% (collateral) A powerful throw that has Mario spinning the opponent three times and throwing the opponent in the opposite direction grabbed. Originates from Super Mario 64. Can K.O. reliably below 150% near the edge.
Up throw   7% Mario throws his opponent high into the air with both hands. Good throw for fastfallers.
Down throw   5% Mario slams his opponent into the ground. This throw can be followed up with several options, most notably up tilt and up smash.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Gets up then kicks behind him, then in front of him.
Floor attack (back)
Floor getups (back)
  7% Gets up then punches behind him, then in front of him.
Floor attack (trip)
Floor getups (trip)
  5% Kicks behind him, then in front of him while getting up.
Edge attack
Edge getups
  7% Does a somersault and then kicks upwards from a laying down position.
Neutral special Default Fireball 5% (early), 4% (late) Mario fires a weak, bouncy ball of flames that is shot from his hand as a projectile.
Custom 1 Fast Fireball 3% (early), 2.3% (mid), 1.5% (late) Mario quickly fires a weak ball of flame directly forward, akin to a shot from the Ray Gun. It does not bounce on the ground.
Custom 2 Fire Orb 1.5% per hit A slow but large orb of fire is launched from Mario's hand in an arc. It will damage any opponent it hits in its predetermined path until it fades away, because unlike the other two variants of Fireball it does not disappear upon impact.
Side special Default Cape 7% Mario swings a defensive cape that reflects projectiles and enemies. It can also be used as a brief but continuously available recovery.
Custom 1 Shocking Cape 11.2% An offensive variant of Cape that shoots electricity. It cannot be used to reflect projectiles, although it can destroy them on contact.
Custom 2 Gust Cape 5% Mario shoots a small gust of wind from his cape, pushing his opponent back in addition to turning them around. The cape deals slightly less damage.
Up special Default Super Jump Punch 5% (hit 1), 1% (hits 2-5), 3% (hit 6) Mario performs a rising uppercut that releases aesthetic coins from those it hits.
Custom 1 Super Jump 0% A recovery giving more distance than the standard Super Jump Punch, at the cost of not having a hitbox.
Custom 2 Explosive Punch 8% (hit 1), 13% (hit 2) A much stronger recovery move that causes explosive fire damage instead of releasing star coins. However, it covers far less distance than the standard Super Jump Punch.
Down special Default F.L.U.D.D. 0% Mario pulls out F.L.U.D.D. from Super Mario Sunshine, which will blast jets of water to push back opponents, but not damage them. Mario can change the angle of the stream.
Custom 1 Scalding F.L.U.D.D. 1.2% per hit The jets of water fired are now extremely hot, and hence have steam emitting from them. It deals rapid fire damage that keep the enemy in place rather than pushing them back. It charges 40% faster at the expense of range.
Custom 2 High-Pressure F.L.U.D.D. 0% The water will push back foes further than the normal F.L.U.D.D. and does so with more force, but takes 60% longer to charge.
Final Smash Mario Finale 3% (bigger fireball), 2% (smaller fireball) Mario's final smash from Super Smash Bros. Brawl. He shoots a massive, continuous tornado of flames horizontally across the stage.

Taunts

  • Transforms into Super Mario as if he obtained a Super Mushroom. He immediately shrinks back to normal size afterwards. It is based on Super Mario Bros.
  • Takes off his hat, twirls around, and says "Hoo-hoo!" He then puts his hat back on. It is based on New Super Mario Bros., where he does the same pose after reaching the top of a level's flag.
  • Spins in the air and falls to the ground with his legs in the air. This is a referene to his dying animation from Donkey Kong.

On-Screen Appearance

A green Warp Pipe appears. Mario leaps out in an iconic pose and shouts "Let's-a go!".[4]

Idle Poses

  • Moves his head from left to right and holds his fist in front of his face.
  • Moves his hat.

Victory Fanfare

A flourished remix directly from Brawl based on the sound clip that would play when Mario reaches the end of a level in Super Mario Bros. It is shared with Luigi, Peach, and Dr. Mario.

Victory Poses

  • Makes fire explode from his palm and strikes a pose.
  • Winds up for a punch and steps forward while punching in front of the screen.
  • Does a short spin-jump and lands in a strong-man pose. It originates from his "character chosen" animation in Super Smash Bros..

In Competitive Play

Official Custom Moveset Project

Character Custom sets available
MarioHeadSSB4-U.png Mario 2312 2332 2212 2232 1312
1313 1332 1212 1213 2213

Notable players

Trophies

Mario
Ntsc As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He's got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he's a well-rounded fighter you can rely on. Say it with me: "It's-a me, Mario!"
Pal It's-a him! Maaario! Whether he's wearing one of his special outfits or just his normal blue dungarees, this running, jumping, Bowser-bashing, princess-saving hero is an all-round superstar. And in this game, he's got enough tricks up his sleeve to deal with anything. If you don't know which fighter to pick, Mario's a solid choice.
NES: Donkey Kong Classics 09/1988
NES: Super Mario Bros. 10/1985
Mario (Alt.)
Ntsc Super Smash Bros. for Nintendo 3DS Super Jump Punch is an up-special move that lets you leap high into the air, carrying any fighters you strike along with you. You'll be invincible for a moment after you launch this attack. The default side-special move, Cape, will flip a fighter around. Keep a foe from returning with this move!
Pal Mario's Super Jump Punch takes you high into the air, and if you catch an opponent with it, they'll go up with you. Try to hit them at the very start of the move to do the most damage. His default side special, Cape, can flip fighters around. If you're really crafty, you can even use it to keep someone from getting back on the stage!
NES: Donkey Kong Classics 09/1988
NES: Super Mario Bros. 10/1985
Mario Finale
Ntsc Break the Smash Ball and unleash Mario's Final Smash. Mario will fire a devastating blast of fire in the direction he's facing. The attack covers a wide range and travels far, so it's best to fire this from one side of the stage to the other. The damage is impressive, and it can actually carry foes right off the screen!
Pal When Mario gets his hands on a Smash Ball, he can activate this Final Smash. Flames spiral outwards in two intertwining stream, catching opponents in the wide blast with ease. It deals plenty of damage, and can also push foes off the screen entirely. Fire it from an elevated position to take full advantage of its vertical range!

In Event Matches

Solo Events

Co-op Events

Alternate costumes

Mario Palette (SSB4).png
MarioHeadSSB4-U.png MarioHeadWhiteSSB4-U.png MarioHeadBlueSSB4-U.png MarioHeadYellowSSB4-U.png MarioHeadBlackSSB4-U.png MarioHeadGreenSSB4-U.png MarioHeadStripedSSB4-U.png MarioHeadPurpleSSB4-U.png

Gallery


Trivia

  • Based on hitbox data, the Super Jump Punch making a different sound on the final hit seems to have been intended to be in all three previous games.
  • A glitch from 1.0.7 shows when Mario performs his side taunt, his hair is missing when taking off his cap, revealing the inside of his head.

References