User:Nyargleblargle/Smash 5 Ideas

A list of ideas I have for the next Smash game for Switch. Keep in mind that none of this has been confirmed, and indeed, no Smash 5 has been announced yet.

FightersEdit

  •   Attacks now have individual hitstun multipliers.
  •   Meteor smashes now bury grounded opponents.
  •   DI returns, but combined with a less extreme version of vectoring.
  •   L-canceling returns, having a 20-frame input window but only canceling 25% of the animation, to avoid a skill gap.
  •   Characters now fall more slowly against a wall, having a special pose.
  •   Characters may now have three unique custom moves for specific inputs. For further information on general changes to custom specials, see the Modes section.
Playable Characters
 
Mario
 
 
Luigi
 
 
Bowser
 
 
Peach
 
 
Dr. Mario
 
 
Rosalina and Luma
 
 
Bowser Jr.
 
 
Donkey Kong
 
 
Diddy Kong
 
 
Link
 
 
Zelda
 
 
Sheik
 
 
Ganondorf
 
 
Toon Link
 
 
Samus
 
 
Zero Suit Samus
 
 
Kirby
 
 
King Dedede
 
 
Meta Knight
 
 
Yoshi
 
 
Fox
 
 
Falco
 
 
Wolf
 
 
Pikachu
 
 
Jigglypuff
 
 
Mewtwo
 
 
Charizard
 
 
Lucario
 
 
Greninja
 
 
Ness
 
 
Lucas
 
 
Captain Falcon
 
 
Ice Climbers
 
 
Mr. Game & Watch
 
 
Marth
 
 
Roy
 
 
Ike
 
 
Robin
 
 
Corrin
 
 
Pit
 
 
Palutena
 
 
Dark Pit
 
 
Wario
 
 
Olimar
 
 
R.O.B.
 
 
Duck Hunt
 
 
Little Mac
 
 
Villager
 
 
Wii Fit Trainer
 
 
Shulk
 
 
Sonic
 
 
Pac-Man
 
 
Mega Man
 
 
Ryu
 
 
Dixie Kong
 
 
Impa
 
 
Ridley
 
 
Bandana Dee
 
 
Decidueye
 
 
Black Shadow
 
 
Ashley
 
 
Alph
 
 
Isabelle
 
 
Takamaru
 
 
Donbe & Hikari
 
 
Face Raider
 
 
Mallo
 
 
Inkling
 
 
Rayman
 
 
Steve?
 
 
Mii Fighters
 

StagesEdit

  • Each stage has three variations, including one Ω form variation without hazards.
  • Ω form stages may now have soft platforms.
  • Each stage has four songs, including at least one new remix. The song can be selected by holding an input on the D-Pad.


  NOTE: Most depictions of characters in the images below would not appear in the actual game.
Stages
 
Battlefield
 
 
Final Destination
 
 
Super Mario Maker 2
 
 
Shuffle City
 
150px-World_1-3_%28Mount_Beanpole%29.png
Mount Beanpole
 
 
Autumn Heights
 
 
Death Mountain
 
 
Clock Tower
 
earthtemple.jpg
Earth Temple
 
 
Temple of Time
 
 
Tourian
 
 
Sector 4
 
 
Clawdaddy Cove
 
 
Butter Building
 
 
Old Odyssey
 
 
Aquarosa
 
 
Route 1
 
150px-Pok%C3%A9mon_Hills.png
Pokémon Hills
 
 
Looker Bureau
 
 
Secret Base
 
 
Aether Paradise
 
 
Tazmily Village
 
 
Casino Palace
 
 
Parachute
 
 
Ice Tribe Village
 
 
Underworld
 
 
Stonecarving City
 
 
Boxing Ring X
 
 
Main Street
 
98066-xenoblade-chronicles-x_jpg_140x85_crop_upscale_q85.jpg
Neo Los Angeles
 
 
Metal Harbor
 
5_copy.jpg
Rolling Hills
 
 
Wood Man Stage
 
 
Murasame Castle
 
 
Ogre Island
 
 
Pushmo Park
 
 
Booyah Base
 
 
Castle Rock
 
 
Bridge
 
 
Super Samurai Slice
 
 
Tetris
 
 
  3D Land
 
 
  Rainbow Road
 
 
  Jungle Japes
 
 
  75m
 
 
  Pirate Ship
 
 
 Brinstar Depths
 
 
  Green Greens
 
 
  Corneria
 
 
  Prism Tower
 
 
  Kalos Pokémon League
 
 
  Summit
 
 
  Arena Ferox
 
 
  Coliseum
 
 
  Reset Bomb Forest
 
 
  WarioWare, Inc.
 
 
  Garden of Hope
 
 
  Town and City
 
 
  Duck Hunt
 
 
  Wii Fit Studio
 
 
  Wuhu Island
 
 
  Suzaku Castle
 

ItemsEdit

Traditional items
 
Smash Ball
 
 
Assist Trophy
 
 
Home-Run Bat
 
 
Capsule
 
 
Sandbag
 
 
Bumper
 
 
Beam Sword
 
 
Super Mushroom
 
 
Fire Flower
 
 
Shell
 
 
Super Star
 
 
Bob-omb
 
 
Hammer
 
 
Spring
 
 
Barrel Cannon
 
 
Heart Container
 
 
Bunny Hood
 
 
Deku Nut
 
 
Bombchu
 
 
Beetle
 
 
Screw Attack
 
 
EMP Grenade
 
 
Energy
 
 
Warp Star
 
 
Maxim Tomato
 
 
Superspicy Curry
 
 
Smart Bomb
 
 
Poké Ball
 
 
Master Ball
 
 
Potion
 
 
Rare Candy
 
 
Escape Rope
 
 
Mr. Saturn
 
 
Franklin Badge
 
 
Topi
 
 
Killing Edge
 
 
Miracle Ring
 
 
Geosphere
 
 
X Bomb
 
 
Back Shield
 
 
Daybreak
 
 
Garlic Bottle
 
 
Hocotate Bomb
 
 
Pitfall
 
 
Fishing Rod
 
 
Energy Tank
 
 
Rocket Belt
 
 
Unira
 
 
Lip's Stick
 
 
Motion-Sensor Bomb
 
 
Steel Diver
 
Assist Trophies
 
Lakitu and Spinies
 
 
Waluigi
 
 
Fawful
 
 
Sprixies
 
 
Birdo
 
 
Pauline
 
 
Cranky Kong
 
 
Rambi
 
 
Tingle
 
 
Skull Kid
 
 
Midna
 
 
Ghirahim
 
 
Great Fairy
 
 
Adam Malkovich
 
 
Metroid
 
 
Dark Samus
 
 
Geemer
 
 
Knuckle Joe
 
 
Nightmare
 
 
Prince Fluff
 
 
Adeleine
 
 
Baby Mario
 
 
Andross
 
 
Krystal
 
 
Samurai Goroh
 
 
Jeff
 
 
Lyn
 
 
Virion
 
 
Azura
 
 
Magnus
 
 
Phosphora
 
 
Medusa
 
 
Kat & Ana
 
 
Louie
 
 
Professor Hector
 
 
Mr. Resetti
 
 
Blathers
 
 
Kicks
 
 
Riki
 
 
Shadow
 
 
Elec Man
 
 
Barbara
 
 
Enderman
 
 
Dr. Wright
 
 
Isaac
 
 
Infantry and Tanks
 
 
Saki
 
 
Starfy
 
 
Sheriff
 
 
Dillon
 
 
Chibi-Robo
 
Poké Ball Pokemon
 
Meowth
 
Electrode
 
Chansey
 
Hitmonlee
 
Staryu
 
Magikarp
 
 
Snorlax
 
Mew
 
 
Chikorita
 
Togepi
 
 
Bellossom
 
Wobbuffet
 
Suicune
 
 
Lugia
 
 
Celebi
 
 
Blaziken
 
Mudkip
 
Gardevoir
 
Absol
 
Kyogre
 
 
Jirachi
 
 
Deoxys
 
 
Bonsly
 
Garchomp
 
Abomasnow
 
Palkia
 
 
Manaphy
 
 
Darkrai
 
 
Arceus
 
 
Victini
 
 
Snivy
 
Oshawott
 
Zoroark
 
Emolga
 
Kyurem
 
 
Meloetta
 
 
Chespin
 
Fennekin
 
Fletchling
 
Spewpa
 
Gogoat
 
Dedenne
 
Xerneas
 
 
Litten
 
Poppilo
 
Yungoos
 
Rockruff
 
Mimikyu
 
Solgaleo
 
 
Lunala
 
 
Magearna
 

ModesEdit

  • Camera can be set to be normal, zoomed in slightly on a fighter (single-player only), or to be zoomed out further. By default, the camera is set to normal in TV and tabletop mode and to zoomed in in handheld mode.

SmashEdit

  • Time, Stock, and Coin return.
  • Health can be switched between standard and stamina, with a stamina KO having the same consequences as a standard one (i.e. same respawn circumstances).

8-Player SmashEdit

  • Coin can be selected as the ruleset.
  • No stage limitations exist.

Special SmashEdit

  • Different teams and players can be given unique properties.

TournamentEdit

  • Returns offline as well as online.
  • Brackets can be set to best of 3.
  • Estimated duration of a given tournament is shown before confirming settings.
  • Players are no longer restricted to a single character under any circumstances, instead being denoted in brackets by Mii icons.
  • Players can no longer create lobbies online; However, various settings may be voted on for standard brackets, with the two sets of the most requested settings being used for tournaments every five minutes.

Character CustomizationEdit

  • Custom special moves are now available from the beginning of the game.
  • Most characters can now mix and match between up to two of four variations per move, or in some cases. Moves that have "opposite" effects can not be combined.
    • In the case that a character has three unique specials to an input, each special will only have two variations with "opposite" effects.
  • Equipment has been removed in favor of a strengths and weaknesses system, where players can select up to three buffs to their character (i.e. more speed, weight) and three nerfs (i.e. reduced power, jump height), which can be "stacked" like equipment effects. The number of buffs and nerfs must be equal.
  • A "quick" mode of customization has been added from the CSS, where players can select one variation per custom special move.

Mii FightersEdit

  • Players can now choose between three "sub-styles" per class, with different properties and a couple of unique standard attacks. For example, the Fencer style of Swordfighter has Marth's forward smash and down air, is faster, and deals less damage.
  • A universe symbol and victory theme can be selected individually for Mii Fighters among all existing ones, still defaulting to the Smash symbol and victory theme.
  • Up to eleven color swaps can be selected using the different default Mii colors.

Costume CreatorEdit

A new mode that allows players to create their own alternate costumes. Players start out by choosing an existing costume as a base. They can then create palette swaps that allow them to replace identical colors uniformly. Advanced options include modifying the shading of a costume and altering more minute details, such as eye color or stitches. Players can save up to four costumes per character. These costumes do not appear With Anyone online.

ClassicEdit

  • Now works similarly to how it does in Brawl, but with a single-path map shown between matches and the difficulty system of Smash 4.

Master CoreEdit

  • Final form on 8.5 difficulty or higher is now Shadow Tabuu, with most of the same attacks as the namesake had in Brawl.

TrainingEdit

  • Speed can be adjusted in intervals of 0.1x from 0.5x to 2x.
  • If the right control stick is pressed, the entire UI will be hidden and the camera will be able to be adjusted with the right control stick.

Special OrdersEdit

  • AI levels of metal and giant opponents increase slightly more rapidly.

Master OrdersEdit

  • Orders can be set to Stock-only.

Crazy OrdersEdit

  • More damage is healed between rounds.
  • Regular AI opponents don't spawn until round 15

All-StarEdit

  • Only unlocked once all fighters at the time are unlocked.
  • Stages go in order from newcomer unlockables to newcomer starters to Smash 4 unlockables to Smash 4 starters and so on.
    • Within stages, characters appear in reverse order of debut.
  • Two Maxim Tomatoes have been added to the available healing items.

Adventure ModeEdit

  • Similar to Melee's, but all "linear" levels with enemies instead take place on multiplayer stages.
  • Stages go in the following order:
  1. Mario enemies in 3D Land
  2. VS Bowser in Super Mario Maker 2
  3. VS "Team" of three Pokémon, one at a time, in a random Pokémon stage
    • Duplicates are allowed
  4. Zelda enemies in Pirate Ship
  5. VS Dark Link in Temple of Time
  6. Kirby enemies in Butter Building
  7. VS King Dedede in Old Odyssey
    • Meta Knight if stage reached within six minutes
  8. VS Donkey Kong in 75M
  9. Metroid enemies in Sector 4
  10. VS Ridley in Tourian
    • Time limit of one minute
  11. VS Robin in Ice Tribe Village
  12. Kid Icarus enemies in Underworld
  13. VS Villager and Isabelle in Main Street
  14. VS four Inklings in Booyah Base
  15. VS Shadow Tabuu on Final Destination
    • Giga Bowser if stage reached within fifteen minutes

EventsEdit

  • Very Easy and Very Hard difficulty settings added, with most events having an additional twist (darkness, opponent starts out giant, etc.) on Very Hard.

OnlineEdit

With AnyoneEdit

  • Players are now able to see the character their opponent(s) are selecting.
  • Custom specials allowed.

Action BlitzEdit

  • A new mode, designed to be a combination of Smash Run and Classic Mode.
  • The first portion involves fighting enemies from a specific universe on a stage from that universe (ie Mario enemies are fought on Mario stages).
    • Defeating enemies grants the player access to uses of Powers.
  • The second portion involves one randomly-generated round of Classic Mode. Stat boosts will be granted based on how the player plays during the match. The mode will then return to the first portion.
  • Players can save their character's progress and battle against others' characters online.

TrophiesEdit

Trophy GalleryEdit

  • 3D trophies can be bent at specific joints for posing.
  • The Appears In can now list up to three games, and trophies from the Super Smash Bros. universe have it removed entirely.

Trophy ShopEdit

  • More trophies (12) available at any time, but they refresh half as often.

Trophy HordeEdit

  • Arrangement of trophies can be adjusted by first appearance or alphabetical order.
  • Background can be changed.

StadiumEdit

Multi-Man SmashEdit

  • Rival Smash is replaced by Flower-Man Smash, which applies a flower to every player.
  • New rival team is the Fighting Shadow Team, which are entirely black clones of the playable characters with red eyes. Unlike past teams, they can use special attacks, but these will not spawn any projectiles or entities.

Home-Run ContestEdit

  • The platform is slightly smaller and does not curve slightly inward.

Target TestEdit

  • Stages are now based on modified actual stages.
  • Two difficulties are available, Classic and Challenge. Challenge mode has enemies and more spread-out targets.

VaultEdit

  • Album removed.
  • Game Boy Color games added to Masterpieces.

OptionsEdit

  • Controller options include dual Joy-Con (includes Handheld Mode), sideways Joy-Con, Pro Controller, and Fight Pad (for all wired controllers, including GameCube).
  • My Music and Show Support removed.