User:Nyargleblargle/Smash 5 Ideas/Characters

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

Mario[edit]

  • Change Mario is more expressive and has new voice clips.
  • Nerf Up tilt now makes Mario jump up slightly, making it more difficult to combo with.
  • Nerf Neutral aerial comes out slightly slower, reducing its combo ability.
  • Nerf Up aerial deals more knockback, reducing its ability to rack up damage.
  • Buff Up aerial consistently deals 5% damage.
  • Nerf Down aerial can no longer lock.
  • Nerf Standing and pivot grab startup: 5/7 frames → 7/9 frames
  • Nerf Down throw launches opponents at a less favorable angle.
  • Buff Holding down the special button to use Fireball will now produce a stronger but less ranged Hammer.
  • Nerf Cape has one more frame of startup.
  • Nerf Cape damage multiplier: 1.5x → 1.35x
  • Change Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.

Luigi[edit]

  • Nerf Up and down tilts launch opponents at a less favorable angle.
  • Buff New neutral aerial, which resembles the lost life animation from Super Mario Bros., has more range.
  • Nerf New neutral aerial is slightly weaker.
  • Change Old neutral aerial moved to forward aerial.
  • Change Grab, pummel, and throws modified to utilize the Poltergust.
  • Change Neutral special now involves Luigi shining a flashlight on opponents, paralyzing them more the closer they are to him.
  • Buff Up special now uses the Propeller Mushroom, granting Luigi a slower fall and more horizontal range.
  • Nerf Up special no longer does damage.

Bowser[edit]

  • Change Bowser has his voice actor from the Mario games.
  • Buff Bowser's first jump is slightly higher.
  • Buff Air speed: 1.0 → 1.03
  • Buff Bowser's rolls generally have more invincibility.
  • Change Up smash is faster at the cost of being weaker.
  • Buff Forward air landing lag: 24 frames → 21 frames
  • Buff Back air landing lag: 40 frames → 33 frames
  • Buff Up air landing lag: 28 frames → 23 frames
  • Buff Down air damage: 16% → 16.5%
  • Change Bowser's Final Smash now uses Meowser. The buffs to attacks and increase in size are much more minor, but a second Meowser exists.

Peach[edit]

  • Change Second four costumes change Peach's parasol to Perry.
  • Nerf Peach can float for a shorter period of time.
  • Nerf Forward air knockback decreased.
  • Change Neutral special changed to Rage from Super Princess Peach, which has high range but leaves Peach vulnerable.
  • Change Down special changed to Calm, which heals Peach at the cost of vulnerability.
  • Change Final Smash changed to Joy, briefly allowing Peach to move and rise freely in the air while surrounding her with a powerful tornado.

Dr. Mario[edit]

  • Buff Multiplier of speed difference to Mario: 0.82x → 0.875x
  • Buff Multiplier of damage compared to Mario: 1.12x → 1.15x
  • Buff Multiplier of knockback compared to Mario: 1.12x → 1.1x
  • Buff Super Sheet stalls Dr. Mario when first used.
  • Change Final Smash is now Stack, where Dr. Mario matches three small viruses sand a Supervitamin. This sends the viruses flying, KOing anyone who touches them.

Bowser Jr.[edit]

  • Buff Air acceleration: 0.07 → .085
  • Buff Neutral infinite adjusted to be more difficult to escape.
  • Buff Dash attack deals fixed knockback for initial hits.
  • Nerf Up aerial has slightly more endlag.
  • Buff Grab made slightly faster.
  • Buff Up throw's knockback adjusted to allow aerial combos at higher percentages.
  • Buff Mechakoopa damage: 2%/7% → 3%/10%

Rosalina & Luma[edit]

  • Nerf Weight: 77 → 76
  • Nerf Luma respawn time: 13 seconds → 14 seconds
  • Nerf Luma can be paralyzed.
  • Nerf Rosalina's forward smash, down smash, up tilt, and up aerial all have less range.
  • Nerf Luma's aerials have more auto-cancel frames towards the beginning of the attack, making Lunar Landing more difficult.

Donkey Kong[edit]

  • Change Arcade DK is a new alternate costume, which has victory poses and an entrance animation that run at 15 FPS.
  • Change Now has his voice from the Donkey Kong Country games.
  • Nerf Weight: 122 → 119
  • Buff Air acceleration: 0.05 → 0.053
  • Change Final Smash is now the rapid-hits that can be performed on bosses in the newer Donkey Kong Country games.

Diddy Kong[edit]

  • Change Diddy Kong is voiced by his usual voice actor.
  • Nerf Air speed: 0.88 → 0.85
  • Nerf Midair jump height decreased.
  • Nerf Forward tilt has less reach.
  • Buff Forward smash is easier to hit with both times.
  • Nerf Up aerial deals less knockback.
  • Nerf Monkey Flip travels less distance and is weaker.
  • Nerf Rocketbarrel Boost is less steerable.
  • Nerf Banana Peel has slightly more endlag.

Dixie Kong[edit]

Dixie Kong (Donkey Kong universe)
Special Attack Name Description
Neutral Special Bubblegum Popgun Similar to Peanut Popgun, but applies a unique Bubblegum effect, turning opponents pink and holding them in place with the pose for being frozen.
Up Special Ponytail Spin Dixie Kong spins her ponytail, gaining altitude and decreasing her falling speed.
Down Special Guitar Dixie Kong strums on an electric guitar, pushing opponents back.
Side Special Ponytail Rush Dixie Kong spins her ponytail and rushes forward, tossing nearby opponents upwards.
Final Smash Kong Pow Opponents are knocked up in the air and healing items are spawned in their former location.
Notes: Not a Diddy Kong clone. Dixie Kong only shares Gumball Popgun, neutral aerial, and up throw with him.
Most of Dixie Kong's standard attacks use her hair.

Link[edit]

  • Buff Running speed: 1.3944 → 1.5
  • Nerf Walking speed: 1.188 → 1.185
  • Buff Air speed: 1.88 → 1.95
  • Buff Falling speed: 1.6 → 1.66
  • Buff Startup of dash attack decreased.
  • Change Final Smash is now Triforce of Courage, which increases Link's speed and decreases startup of special moves temporarily.

Zelda[edit]

  • Buff Zelda dashes much faster (1.3 → 1.5).
  • Buff Zelda walks faster (0.87 → 0.99).
  • Buff Zelda's air speed is slightly faster (1.04 → 1.09).
  • Buff Zelda falls faster (1.35 → 1.45).
  • Buff All tilts have more range.
  • Buff Down smash does more damage.
  • Buff Din's Flare no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.
  • Nerf Din's Flare goes slightly less far when fully charged.

Sheik[edit]

  • Nerf Fall speed: 1.75 → 1.65
  • Nerf Up smash damage: 15%/11% → 13%/9%
  • Nerf Forward aerial has slightly more endlag.
  • Nerf Up aerial deals less knockback and has more startup.
  • Nerf Down aerial damage: 8%,2% → 7%,2%
  • Nerf Needle Storm has less range and lacks transcendent priority.
  • Buff Burst Grenade no longer puts Sheik into special fall.
  • Nerf Vanish damage: 12%/5% → 8%/4%
  • Nerf Bouncing Fish damage: 12% → 10.5%
  • Nerf Bouncing Fish covers considerably less horizontal distance.

Ganondorf[edit]

  • Buff Air speed: 0.79 → 0.9
  • Change New up and down smashes added that use the Wind Waker swords.
  • Nerf Side smash now uses Ganondorf's Twilight Princess sword and is slightly slower.
  • Buff Down aerial now uses the classic trident, comes out much faster, and has slightly more range.
  • Buff Pummel damage: 3% → 4%
  • Buff Knockback of forward and back throws increased.
  • Buff Neutral special now involves the energy ball from Ocarina of Time, giving him a projectile that has very little startup compared to Warlock Punch.
  • Buff Trajectory of up special can be angled slightly.
  • Change Down special is Dead Man's Volley, a reflecting move that has significant endlag but can be held indefinitely like Fox's reflector.

Toon Link[edit]

  • Buff Dash speed: 1.7325 → 1.75
  • Nerf Air speed: 0.94 → 0.93
  • Nerf Up air damage: 14%/11% → 13%/10.5%
  • Change Down air damage: 16%/12%/5% → 14%/10%/8%
  • Change Up Special is now Deku Leaf. It creates a windbox and reflects projectiles on the ground while giving Toon Link a small boost then acting as a parachute in midair, similarly to Peach's parasol. The move itself deals no damage.
  • Change Final Smash is now a trapping attack involving the King of Red Lions, similar to the Blue Falcon.

Impa[edit]

Impa (The Legend of Zelda universe)
Special Attack Name Description
Neutral Special Slowdown Impa slams a Giant Blade on the ground, temporarily slowing opponents in front of her. Similar to Witch Time, but lasts for a shorter period of time.
Up Special Spear Leap Impa leaps up a high distance, summoning blue spears that fall from the sky and spike opponents.
Down Special Naginata Blast Impa uses the Scorching Naginata to create a burst of fire in front of her.
Side Special Naginata Sweep Impa spins her Naginata in front of her, knocking opponents upwards. Can be button mashed for more spins and to push Impa diagonally upwards for recovery.
Final Smash Naginata Trap Basically Impa's Naginata combo that ends with the Sheikah eye on top of a red circle.
Notes: Standard attacks are bits and pieces of Hyrule Warriors combos.

Samus[edit]

  • Change Fusion Suit is a new alternate costume.
  • Change Samus is slightly shorter.
  • Buff Weight: 108 → 110
  • Buff Forward tilt now has two damage tiers, with the upper leg taking the body's damage and the lower leg taking the foot's damage.
  • Buff Forward tilt, up tilt, and dash attack have transcendent priority.

Zero Suit Samus[edit]

  • Nerf Jump height decreased.
  • Nerf Forward air knockback decreased.
  • Nerf Back air damage: 12%/10% → 10%/9%
  • Nerf Pummel is somewhat slower.
  • Nerf Back throw can no longer combo into Flip Jump.
  • Nerf Paralyzer takes longer to charge.

Ridley[edit]

Ridley (Metroid universe)
Special Attack Name Description
Neutral Special Fire Launch Ridley breathes out five small fireballs that home in on the nearest opponent but move slowly.
Up Special Flight Grip Ridley flies up in one of three directions (depending on if the control stick is held diagonally) while grabbing an opponent below him to drop them at the peak of the flight.
Down Special Tail Maneuver Ridley blocks attacks from ahead with his invulnerable tail, including unshieldable attacks and grabs. Has virtually no lag, but leaves Ridley vulnerable from behind. Can be angled once the move begins.
Side Special Fire Blast Ridley unleashes a blast of fire on opponents. Very powerful, but has a high amount of startup.
Final Smash Stage Scrape Ridley flies into the background, then rushes at nearby opponents. If the Final Smash hits, Ridley drags the victims across the stage before meteor smashing them when offstage.
Notes: Ridley is extremely agile and fast in the air, but has somewhat laggy attacks on the ground.
Appearance and size are based primarily on Super Metroid, though some attacks, such as Fire Blast, are inspired by Other M.

Yoshi[edit]

  • Nerf Weight: 104 → 98
  • Nerf Dash speed: 1.86 → 1.81
  • Nerf Egg Lay requires 65% of the usual time to break out of while in midair.
  • Buff The B button can now be held during Egg Throw to stall the throw; This allows more precise targeting at the cost of the vertical boost.
  • Nerf Down air damage reduced by ~9% overall and is somewhat slower.

Kirby[edit]

  • Change Down tilt is now a sliding attack.
  • Buff Air speed: 0.8 → 0.95
  • Buff Up tilt now causes Kirby to summon a tall beanstalk, increasing the attack's range significantly.
  • Buff Dash attack is faster.
  • Change Down smash now involves Kirby ringing two bells.
  • Change Kirby now pummels opponents with a beach ball for his down throw, recalling his Circus ability from Triple Deluxe.
  • Change Kirby's copy abilities now use his opponent's most well-known special move as opposed to simply their neutral special (for example, Link's copy ability grants Kirby Spin Attack as a neutral special).
  • Change Final Smash is now Hypernova Kirby, an OHKO for opponents that get trapped in Kirby's automatic Inhale.

King Dedede[edit]

  • Change Face slightly altered to resemble modern appearance further.
  • Buff Air speed: 0.63 → 0.8
  • Buff Height of jumps 4 and 5 increased.

King Dedede's moveset is already perfect

  • Buff Down and up tilts are faster overall.
  • Buff Forward tilt has slightly less endlag.
  • Buff Dash attack has slightly less startup.
  • Buff All grabs have slightly more range.
  • Buff Inhale has more range.

Meta Knight[edit]

  • Change Design somewhat simplified to resemble Planet Robobot appearance.
  • Nerf Attacks generally have low hitstun multipliers, moreso than virtually any other character.
  • Buff Midair jump height increased.

Bandana Dee[edit]

Bandana Dee (Kirby universe)
Special Attack Name Description
Neutral Special Archer Bandana Dee fires a bow. Cannot be angled, and the arrow lacks range, but can be done in succession somewhat rapidly.
Up Special Parasol Float Bandana Dee pulls out a parasol, gaining a small vertical boost, then floats in the air slowly. Similar to Peach's up special, but the parasol cannot be cancelled.
Down Special Swing Bandana Dee swings back and forth on a rope that appears above. Can be cancelled into a jump or kick.
Side Special Spike Thrust Bandana Dee carries a spike column forward slowly until the move is cancelled or it reaches a ledge. Predictable but powerful.
Final Smash Mecha Suit Bandana Dee boards a yellow mech suit. This grants it super armor below its face and from behind and allows missiles to be fired with the attack button.
Notes: Virtually all of Bandana Dee's normal attacks use its spear, with the exception of its grab and pummel, which are similar to Kirby's.

Fox[edit]

  • Change Now based on Star Fox Zero appearance.
  • Nerf Walk speed: 1.45 → 1.4
  • Change Fall speed decreased slightly.
  • Change Jab knockback slightly increased.
  • Nerf Up smash damage: 16%/11% → 13%/12%
  • Nerf Up air knockback decreased.

Falco[edit]

  • Change Now based on Star Fox Zero appearance.
  • Change Fall speed: 1.8 → 1.65
  • Buff Air speed: 0.96 → 1.05
  • Buff Back air has more range.
  • Buff Blaster can be fired more rapidly.
  • Change Up special renamed Takeoff and has a windbox at the cost of dealing damage.
  • Change Final Smash now uses an Arwing and is more similar to Super Dragon in function.

Wolf[edit]

  • Nerf Air speed: 1.222 → 1.075
  • Nerf Jump height: 2.95 → 2.8
  • Change Final Smash now involves Wolf calling on Star Wolf to attack opponents from the sky.

Pikachu[edit]

  • Buff Jump height increased.
  • Nerf Quick Attack has been repurposed as a short, horizontal dash attack.
  • Buff Skull Bash can now be angled for vertical recovery.
  • Change Thunder input: Down special → Up special
  • Change Down special is now Tail Whip, which temporarily increases the damage that nearby opponents take.

Jigglypuff[edit]

  • Change Jigglypuff has new voice clips.
  • Buff Walk speed: 0.7 → 0.8
  • Buff Dash speed: 1.155 → 1.35
  • Buff Forward throw launches at a more favorable angle for combos.
  • Buff Forward smash has less endlag.
  • Buff Sing has less lag and cannot be countered.
  • Buff Rest KO's earlier (at 50% to a character with a weight of 100.
  • Change Final Smash is now Moonblast, which covers the screen and weakens opponents' attacks while it is active, but has weak knockback.

Mewtwo[edit]

  • Change Mewtwo has an English voice actor.
  • Buff Weight: 74 → 76
  • Nerf Running speed reduced to 1.85.
  • Nerf Walking speed reduced to 1.15.
  • Buff Forward smash range increased.
  • Buff Down special has less endlag and knockback, making it more reliable as a combo throw.
  • Change Two custom down specials added: Me First, which temporarily gives all of Mewtwo's attacks transcendent priority, and Mist, an attack that surrounds Mewtwo in an icy aura.

Charizard[edit]

  • Change Several animations tweaked to make Charizard stand more upright.
  • Change Fall speed: 1.4 → 1.35