User:Nyargleblargle/Smash 5 Ideas/Characters
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Mario[edit]
Mario is more expressive and has new voice clips.
Up tilt now makes Mario jump up slightly, making it more difficult to combo with.
Neutral aerial comes out slightly slower, reducing its combo ability.
Up aerial deals more knockback, reducing its ability to rack up damage.
Up aerial consistently deals 5% damage.
Down aerial can no longer lock.
Standing and pivot grab startup: 5/7 frames → 7/9 frames
Down throw launches opponents at a less favorable angle.
Holding down the special button to use Fireball will now produce a stronger but less ranged Hammer.
Cape has one more frame of startup.
Cape damage multiplier: 1.5x → 1.35x
Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.
Luigi[edit]
Up and down tilts launch opponents at a less favorable angle.
New neutral aerial, which resembles the lost life animation from Super Mario Bros., has more range.
New neutral aerial is slightly weaker.
Old neutral aerial moved to forward aerial.
Grab, pummel, and throws modified to utilize the Poltergust.
Neutral special now involves Luigi shining a flashlight on opponents, paralyzing them more the closer they are to him.
Up special now uses the Propeller Mushroom, granting Luigi a slower fall and more horizontal range.
Up special no longer does damage.
Bowser[edit]
Bowser has his voice actor from the Mario games.
Bowser's first jump is slightly higher.
Air speed: 1.0 → 1.03
Bowser's rolls generally have more invincibility.
Up smash is faster at the cost of being weaker.
Forward air landing lag: 24 frames → 21 frames
Back air landing lag: 40 frames → 33 frames
Up air landing lag: 28 frames → 23 frames
Down air damage: 16% → 16.5%
Bowser's Final Smash now uses Meowser. The buffs to attacks and increase in size are much more minor, but a second Meowser exists.
Peach[edit]
Second four costumes change Peach's parasol to Perry.
Peach can float for a shorter period of time.
Forward air knockback decreased.
Neutral special changed to Rage from Super Princess Peach, which has high range but leaves Peach vulnerable.
Down special changed to Calm, which heals Peach at the cost of vulnerability.
Final Smash changed to Joy, briefly allowing Peach to move and rise freely in the air while surrounding her with a powerful tornado.
Dr. Mario[edit]
Multiplier of speed difference to Mario: 0.82x → 0.875x
Multiplier of damage compared to Mario: 1.12x → 1.15x
Multiplier of knockback compared to Mario: 1.12x → 1.1x
Super Sheet stalls Dr. Mario when first used.
Final Smash is now Stack, where Dr. Mario matches three small viruses sand a Supervitamin. This sends the viruses flying, KOing anyone who touches them.
Bowser Jr.[edit]
Air acceleration: 0.07 → .085
Neutral infinite adjusted to be more difficult to escape.
Dash attack deals fixed knockback for initial hits.
Up aerial has slightly more endlag.
Grab made slightly faster.
Up throw's knockback adjusted to allow aerial combos at higher percentages.
Mechakoopa damage: 2%/7% → 3%/10%
Rosalina & Luma[edit]
Weight: 77 → 76
Luma respawn time: 13 seconds → 14 seconds
Luma can be paralyzed.
Rosalina's forward smash, down smash, up tilt, and up aerial all have less range.
Luma's aerials have more auto-cancel frames towards the beginning of the attack, making Lunar Landing more difficult.
Donkey Kong[edit]
Arcade DK is a new alternate costume, which has victory poses and an entrance animation that run at 15 FPS.
Now has his voice from the Donkey Kong Country games.
Weight: 122 → 119
Air acceleration: 0.05 → 0.053
Final Smash is now the rapid-hits that can be performed on bosses in the newer Donkey Kong Country games.
Diddy Kong[edit]
Diddy Kong is voiced by his usual voice actor.
Air speed: 0.88 → 0.85
Midair jump height decreased.
Forward tilt has less reach.
Forward smash is easier to hit with both times.
Up aerial deals less knockback.
Monkey Flip travels less distance and is weaker.
Rocketbarrel Boost is less steerable.
Banana Peel has slightly more endlag.
Dixie Kong[edit]
| Dixie Kong (Donkey Kong universe) | ||
|---|---|---|
| Special Attack | Name | Description |
| Neutral Special | Bubblegum Popgun | Similar to Peanut Popgun, but applies a unique Bubblegum effect, turning opponents pink and holding them in place with the pose for being frozen. |
| Up Special | Ponytail Spin | Dixie Kong spins her ponytail, gaining altitude and decreasing her falling speed. |
| Down Special | Guitar | Dixie Kong strums on an electric guitar, pushing opponents back. |
| Side Special | Ponytail Rush | Dixie Kong spins her ponytail and rushes forward, tossing nearby opponents upwards. |
| Final Smash | Kong Pow | Opponents are knocked up in the air and healing items are spawned in their former location. |
Most of Dixie Kong's standard attacks use her hair. | ||
Link[edit]
Running speed: 1.3944 → 1.5
Walking speed: 1.188 → 1.185
Air speed: 1.88 → 1.95
Falling speed: 1.6 → 1.66
Startup of dash attack decreased.
Final Smash is now Triforce of Courage, which increases Link's speed and decreases startup of special moves temporarily.
Zelda[edit]
Zelda dashes much faster (1.3 → 1.5).
Zelda walks faster (0.87 → 0.99).
Zelda's air speed is slightly faster (1.04 → 1.09).
Zelda falls faster (1.35 → 1.45).
All tilts have more range.
Down smash does more damage.
Din's Flare no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.
Din's Flare goes slightly less far when fully charged.
Sheik[edit]
Fall speed: 1.75 → 1.65
Up smash damage: 15%/11% → 13%/9%
Forward aerial has slightly more endlag.
Up aerial deals less knockback and has more startup.
Down aerial damage: 8%,2% → 7%,2%
Needle Storm has less range and lacks transcendent priority.
Burst Grenade no longer puts Sheik into special fall.
Vanish damage: 12%/5% → 8%/4%
Bouncing Fish damage: 12% → 10.5%
Bouncing Fish covers considerably less horizontal distance.
Ganondorf[edit]
Air speed: 0.79 → 0.9
New up and down smashes added that use the Wind Waker swords.
Side smash now uses Ganondorf's Twilight Princess sword and is slightly slower.
Down aerial now uses the classic trident, comes out much faster, and has slightly more range.
Pummel damage: 3% → 4%
Knockback of forward and back throws increased.
Neutral special now involves the energy ball from Ocarina of Time, giving him a projectile that has very little startup compared to Warlock Punch.
Trajectory of up special can be angled slightly.
Down special is Dead Man's Volley, a reflecting move that has significant endlag but can be held indefinitely like Fox's reflector.
Toon Link[edit]
Dash speed: 1.7325 → 1.75
Air speed: 0.94 → 0.93
Up air damage: 14%/11% → 13%/10.5%
Down air damage: 16%/12%/5% → 14%/10%/8%
Up Special is now Deku Leaf. It creates a windbox and reflects projectiles on the ground while giving Toon Link a small boost then acting as a parachute in midair, similarly to Peach's parasol. The move itself deals no damage.
Final Smash is now a trapping attack involving the King of Red Lions, similar to the Blue Falcon.
Impa[edit]
| Impa (The Legend of Zelda universe) | ||
|---|---|---|
| Special Attack | Name | Description |
| Neutral Special | Slowdown | Impa slams a Giant Blade on the ground, temporarily slowing opponents in front of her. Similar to Witch Time, but lasts for a shorter period of time. |
| Up Special | Spear Leap | Impa leaps up a high distance, summoning blue spears that fall from the sky and spike opponents. |
| Down Special | Naginata Blast | Impa uses the Scorching Naginata to create a burst of fire in front of her. |
| Side Special | Naginata Sweep | Impa spins her Naginata in front of her, knocking opponents upwards. Can be button mashed for more spins and to push Impa diagonally upwards for recovery. |
| Final Smash | Naginata Trap | Basically Impa's Naginata combo that ends with the Sheikah eye on top of a red circle. |
Samus[edit]
Fusion Suit is a new alternate costume.
Samus is slightly shorter.
Weight: 108 → 110
Forward tilt now has two damage tiers, with the upper leg taking the body's damage and the lower leg taking the foot's damage.
Forward tilt, up tilt, and dash attack have transcendent priority.
Zero Suit Samus[edit]
Jump height decreased.
Forward air knockback decreased.
Back air damage: 12%/10% → 10%/9%
Pummel is somewhat slower.
Back throw can no longer combo into Flip Jump.
Paralyzer takes longer to charge.
Ridley[edit]
| Ridley (Metroid universe) | ||
|---|---|---|
| Special Attack | Name | Description |
| Neutral Special | Fire Launch | Ridley breathes out five small fireballs that home in on the nearest opponent but move slowly. |
| Up Special | Flight Grip | Ridley flies up in one of three directions (depending on if the control stick is held diagonally) while grabbing an opponent below him to drop them at the peak of the flight. |
| Down Special | Tail Maneuver | Ridley blocks attacks from ahead with his invulnerable tail, including unshieldable attacks and grabs. Has virtually no lag, but leaves Ridley vulnerable from behind. Can be angled once the move begins. |
| Side Special | Fire Blast | Ridley unleashes a blast of fire on opponents. Very powerful, but has a high amount of startup. |
| Final Smash | Stage Scrape | Ridley flies into the background, then rushes at nearby opponents. If the Final Smash hits, Ridley drags the victims across the stage before meteor smashing them when offstage. |
Appearance and size are based primarily on Super Metroid, though some attacks, such as Fire Blast, are inspired by Other M. | ||
Yoshi[edit]
Weight: 104 → 98
Dash speed: 1.86 → 1.81
Egg Lay requires 65% of the usual time to break out of while in midair.
The B button can now be held during Egg Throw to stall the throw; This allows more precise targeting at the cost of the vertical boost.
Down air damage reduced by ~9% overall and is somewhat slower.
Kirby[edit]
Down tilt is now a sliding attack.
Air speed: 0.8 → 0.95
Up tilt now causes Kirby to summon a tall beanstalk, increasing the attack's range significantly.
Dash attack is faster.
Down smash now involves Kirby ringing two bells.
Kirby now pummels opponents with a beach ball for his down throw, recalling his Circus ability from Triple Deluxe.
Kirby's copy abilities now use his opponent's most well-known special move as opposed to simply their neutral special (for example, Link's copy ability grants Kirby Spin Attack as a neutral special).
Final Smash is now Hypernova Kirby, an OHKO for opponents that get trapped in Kirby's automatic Inhale.
King Dedede[edit]
Face slightly altered to resemble modern appearance further.
Air speed: 0.63 → 0.8
Height of jumps 4 and 5 increased.
King Dedede's moveset is already perfect
Down and up tilts are faster overall.
Forward tilt has slightly less endlag.
Dash attack has slightly less startup.
All grabs have slightly more range.
Inhale has more range.
Meta Knight[edit]
Design somewhat simplified to resemble Planet Robobot appearance.
Attacks generally have low hitstun multipliers, moreso than virtually any other character.
Midair jump height increased.
Bandana Dee[edit]
| Bandana Dee (Kirby universe) | ||
|---|---|---|
| Special Attack | Name | Description |
| Neutral Special | Archer | Bandana Dee fires a bow. Cannot be angled, and the arrow lacks range, but can be done in succession somewhat rapidly. |
| Up Special | Parasol Float | Bandana Dee pulls out a parasol, gaining a small vertical boost, then floats in the air slowly. Similar to Peach's up special, but the parasol cannot be cancelled. |
| Down Special | Swing | Bandana Dee swings back and forth on a rope that appears above. Can be cancelled into a jump or kick. |
| Side Special | Spike Thrust | Bandana Dee carries a spike column forward slowly until the move is cancelled or it reaches a ledge. Predictable but powerful. |
| Final Smash | Mecha Suit | Bandana Dee boards a yellow mech suit. This grants it super armor below its face and from behind and allows missiles to be fired with the attack button. |
Fox[edit]
Now based on Star Fox Zero appearance.
Walk speed: 1.45 → 1.4
Fall speed decreased slightly.
Jab knockback slightly increased.
Up smash damage: 16%/11% → 13%/12%
Up air knockback decreased.
Falco[edit]
Now based on Star Fox Zero appearance.
Fall speed: 1.8 → 1.65
Air speed: 0.96 → 1.05
Back air has more range.
Blaster can be fired more rapidly.
Up special renamed Takeoff and has a windbox at the cost of dealing damage.
Final Smash now uses an Arwing and is more similar to Super Dragon in function.
Wolf[edit]
Air speed: 1.222 → 1.075
Jump height: 2.95 → 2.8
Final Smash now involves Wolf calling on Star Wolf to attack opponents from the sky.
Pikachu[edit]
Jump height increased.
Quick Attack has been repurposed as a short, horizontal dash attack.
Skull Bash can now be angled for vertical recovery.
Thunder input: Down special → Up special
Down special is now Tail Whip, which temporarily increases the damage that nearby opponents take.
Jigglypuff[edit]
Jigglypuff has new voice clips.
Walk speed: 0.7 → 0.8
Dash speed: 1.155 → 1.35
Forward throw launches at a more favorable angle for combos.
Forward smash has less endlag.
Sing has less lag and cannot be countered.
Rest KO's earlier (at 50% to a character with a weight of 100.
Final Smash is now Moonblast, which covers the screen and weakens opponents' attacks while it is active, but has weak knockback.
Mewtwo[edit]
Mewtwo has an English voice actor.
Weight: 74 → 76
Running speed reduced to 1.85.
Walking speed reduced to 1.15.
Forward smash range increased.
Down special has less endlag and knockback, making it more reliable as a combo throw.
Two custom down specials added: Me First, which temporarily gives all of Mewtwo's attacks transcendent priority, and Mist, an attack that surrounds Mewtwo in an icy aura.
Charizard[edit]
Several animations tweaked to make Charizard stand more upright.
Fall speed: 1.4 → 1.35