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Luigi (SSB4): Difference between revisions

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*Early in development, Luigi could [[wall jump]], but not in final release.
*Early in development, Luigi could [[wall jump]], but not in final release.
*He has a different expression while jumping in the Wii U version of the game.
*He has a different expression while jumping in the Wii U version of the game.
*If one is to use his normal side B against a wall, Luigi will get his head stuck in the wall and pull himself out.


==References==
==References==

Revision as of 18:36, January 12, 2015

This article is about Luigi's appearance in Super Smash Bros. 4. For the character in other contexts, see Luigi.
Luigi
in Super Smash Bros. 4
Luigi
MarioSymbol.svg
Universe Mario
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Poltergust 5000
Luigi's stock icon in Super Smash Bros. for Wii U.

Luigi (ルイージ, Luigi) is a playable character in Super Smash Bros. 4. He was announced during the Nintendo Direct on August 7, 2013, as part of Nintendo's "Year of Luigi".[1] Charles Martinet provides his voice as well as Mario's and Wario's, although through the same voice clips that were used in Super Smash Bros. Brawl.[2]

Traditionally, Luigi has always been an unlockable character revealed after the game's release. This installment is the first to break that tradition,[1]as he was both revealed before release and is a starter now.

Changes from Brawl

Luigi has undergone many visual changes to his attacks, as well as some buffs and nerfs, though he received more buffs. He has a few new animations, and has also gained a new Final Smash.

Aesthetics

Like Mario, Luigi has a more cartoonish and sleeker appearance instead of the more realistic look he had in Brawl, which is more inline with his appearance in the Mario games. Like King Dedede and several other characters, his facial expressiveness has been exaggerated even further to reflect his characteristic cowardliness. His sound effects are also more cartoonist to emphasize their silliness. Unlike previous installments, Luigi's chest will always be facing the foreground, just like Mario.

Attributes

  • Buff Luigi dashes faster.
  • Nerf Luigi's air speed is slightly slower.
  • Buff Luigi jumps higher.
  • Change Luigi has a new jumping animation where he scuttles, similar to what he does in certain Mario games.

Ground attacks

  • Change Neutral attack's first two jabs appear to have new animations.
  • Buff The final hit of neutral attack now sends Luigi forward, increasing its range.
  • Nerf All tilts deal less damage.
  • Buff Up tilt does less knockback, and more hitsun, making it much better at juggling, and a better combo starter; therefore, it's considered to have much more utility overall.
  • Change Down tilt now knocks opponent upwards and to the side a bit.
  • Buff Dash attack's first hits link together better, and its last hit has much more knockback.
  • Nerf Sweetspotted up smash deals 1% less damage.
  • Nerf Down smash deals 2% less damage throughout.
  • Buff Down smash is slightly faster.

Aerial attacks

  • Nerf Neutral air and back air can no longer be performed twice in a short hop.
  • Nerf Neutral air does less damage and has much lower knockback growth, being unable to KO in the early 100%s.
  • Buff Neutral air's lower power makes it a better combo starter.
  • Buff Forward aerial appears to have greater range and knockback.
  • Nerf Forward air deals 1% less damage.
  • Nerf Up air deals 2% less damage.
  • Buff Back air deals 2% more damage.
  • Nerf Back air has more ending lag.
  • Buff Down aerial has been sped up, and appears to have a slightly larger hitbox. It is much easier to meteor smash with.
  • Nerf Down aerial deals less damage.

Throws/other attacks

  • Buff His grab has less ending lag.
  • Change Luigi now grabs with one hand as opposed to two.
  • Nerf Back throw deals 2% less damage throughout. It's also weaker, KO'ing about 30-40% later.
  • Buff Down throw appears to have less ending lag and lower knockback growth, allowing Luigi more follow up options.
  • Change Down throw has a new animation, where Luigi throws the opponent on the ground and Ground Pounds the opponent, similar to Peach and Wario's down throws.
  • Change During his up taunt, Luigi's facial expressions are different than in Brawl.

Special moves

  • Buff Green Missile deals more damage when uncharged, dealing 10% uncharged as opposed to 5%.
  • Change Charging Green Missile past a certain point will cancel the move, instead of being able to hold the charge indefinitely.
  • Nerf Super Jump Punch doesn't go as far horizontally after ascent. It also gains less vertical distance.
  • Buff Luigi Cyclone is stronger.
  • Nerf Luigi Cyclone gains much less altitude when used in the air.

Moveset

  Name Damage Description
Neutral attack   3% Luigi does a combo that involves punching twice and hitting with his behind.
2%
5%
Forward tilt   8% Luigi performs a spinning kick. This move can be angled.
Up tilt   6% Luigi swipes over his head with his fist. Great combo starter.
Down tilt   8% Luigi couches, turns around, and kicks his heel out behind him.
Dash attack   1% (hits 1-6), 2% (hit 7) Luigi begins to rapidly swing his arms towards the opponent, then launching them away.
Forward smash   15% Luigi bends his elbow and thrusts his arm out with an open hand stab.
Up smash   14% (head), 12% (body) Luigi performs a hard-hitting headbutt.
Down smash   15% (legs), 14% (feet) Luigi swings along the floor and does devastating kicks to both sides.
Neutral aerial   12% (clean), 6% (late) Luigi does a powerful sex kick.
Forward aerial   9% Luigi raises his hand up and brings it down with a karate chop.
Back aerial   14% (clean feet), 8% (clean legs, late) Luigi turns around and does a powerful dropkick.
Up aerial   11% Luigi performs a somersault and kicks backward.
Down aerial   10% (clean), 8% (late) Luigi kicks his feet below him dealing a power strike. This moves has a sweet spot that meteor smashes the opponent; unlike previous games, it is timing-based instead of position-based, making it much easier to control.
Grab   Luigi's grab range is relatively short.
Pummel   3.2% Headbutts opponent.
Forward throw   9% Luigi spins his opponent around once and tosses the opponent forward.
Back throw   10% (throw), 6% (collateral) A powerful throw that has Luigi spinning the opponent several times and throwing the opponent in the opposite direction grabbed. Originates from Super Mario 64.
Up throw   8% Luigi throws his opponent high into the air with both hands.
Down throw   6% Luigi shoves his opponent under him and sits on them. Great combo starter and can be followed up by any other aerial.
Floor attack (front)   7% Gets up then kicks behind him, then in front of him.
Floor attack (back)   7% Gets up then punches behind him, then in front of him.
Floor attack (trip)   5% Kicks behind him, then in front of him while getting up.
Edge attack   7% Does a somersault and then kicks upwards, from a laying down position.
Neutral special Default Fireball 6% Luigi fires a weak, green ball of flame that ignores gravity.
Custom 1 Bouncing Fireball 6% (clean), 5% (mid), 4% (late) Luigi fires a fireball that bounces similar to Mario's. However, the bouncing arc is more vertical. This move weakens with distance.
Custom 2 Ice Ball 4% Luigi fires a slow-moving iceball that freezes enemies at higher percents.
Side special Default Green Missile 10% (uncharged), ~19.8% (fully charged) 25% (misfire) Luigi charges up and shoots forward like a missile. If used on the ground for to long, it cancels the charge. This move has a 1/10 chance to misfire, which has greater damage, knockback, and always go the same distance no matter the charge.
Custom 1 Floating Missile ~4.3% (uncharged), ~18% (fully charged), 23% (misfire) This only goes straight, which can be more accurate to hitting enemies and getting back on stage. However, it deals less damage.
Custom 2 Quick Missile ~5.15% (uncharged), ~20% (fully charged), 20% (misfire) Luigi flies farther, but missing causes him to slide across the ground and be open for an attack.
Up special Default Super Jump Punch 25% (ground sweetspot), 20% (air sweetspot), 1% (otherwise) Luigi performs a super jump that deals massive amounts of damage if sweetspotted and pitiful damage otherwise.
Custom 1 Fiery Jump Punch 18% (ground sweetspot), 15% (air sweetspot), 1% (otherwise) Makes it easier to hit the sweetspot at the expense of its power and the move's height.
Custom 2 Burial Header 8% (descent), 8% (landing), 1% (otherwise) Instead of a fiery sweetspot, Luigi deals burying damage as he falls.
Down special Default Luigi Cyclone 1.5% (loop hits), 3% (last hit) Luigi rapidly spins around dealing damage the opponent before sending them flying.
Custom 1 Mach Cyclone 6% Pushes back opponents who are close, and can rise a great amount compared to the other variations. However, only the ending does any damage.
Custom 2 Clothesline Cyclone 8% Slower, and only hits once, but is stronger.
Final Smash Poltergust 5000 30% (captured), 10% (throw) The Poltergust 5000 from Luigi's Mansion: Dark Moon suddenly appears on Luigi's back. He then proceeds to suck up nearby opponents. Then, he will shoot them out and potentially K.O. them.

Taunts

  • Initiates a variety of poses. In order: he faces the screen with one hand on his waist, the other giving the V sign; he turns to the right slightly, pointing his hands that direction, and what's new in this installment is the look of terror on his face while in this pose. Then, he places his right hand just below his nose, as seen in his artwork for Mario & Luigi: Superstar Saga. Then he turns away from the screen, crouching, as if he's sad, just like his Bogey animation in Mario Golf and finally, he faces the screen once more, with both hands on his face, giving a frightened look from the cover of Luigi's Mansion.
  • Luigi has his arms straight down and his body fully erect. The pose causes Luigi to gently fall forward and briefly balance on his belly. He says "pow pow". It is based off of one of his victory poses from Super Smash Bros. Melee.
  • He bashfully kicks the ground like in Mario Party 2 and sighs deeply. If it contacts with an opponent, Luigi can perform a powerful meteor smash.

On-Screen Appearance

A green Warp Pipe appears. Luigi leaps out with his hands on his head and hesitantly says "Let's-a go!"[2]

Victory Fanfare

A flourished remix directly from Brawl based on the sound clip that would play when Luigi reaches the end of a level in Super Mario Bros. It is shared with Mario, Dr. Mario, and Peach.

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Buff Forward smash damage: 14%15%
  • Change Forward smash side angle: 55 → 53
  • Change Down smash angle: 70 → 60
  • Buff Down smash knockback scaling: 80 → 100
  • Buff Forward aerial hand hitbox radius: 4.8 → 5.6
  • Change Order of hitboxes of forward aerial reversed (no practical effect).
  • Buff Super Jump Punch (default) ground sweetspot radius: 1.6 → 1.7
  • Change Super Jump Punch (default) ground sweetspot z-offset: 6.1 → 7.0
  • Buff Super Jump Punch (default) air sweetspot radius: 2.1 → 2.2
  • Change Super Jump Punch (default) air sweetspot z-offset: 4.7 → 5.5

Trophies

Luigi's regular trophy can be obtained by completing Classic Mode as him and his alternative trophy can be obtained by completing All-Star mode as him in Super Smash Bros. for Nintendo 3DS.

Luigi

North America (3DS) Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique.
North America (Wii U) Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros. (as in life), Luigi tends to follow his brother's lead, but he adds his own flair to moves like Super Jump Punch. His taunts, however, are 100% Weegee.
Europe With the Year of Luigi long gone now, it's up to you to prove to everyone that Mario's cowardly co-star is still awesome. He may share a lot of moves with his brother, but he still puts his own spin on things. When you Super Jump Punch a foe just right, for example, the noise he makes is epic. His taunts are pretty funny too. Try them!
Appears In
Mario Bros. 1983
3DS: Luigi's Mansion: Dark Moon 03/2013

Luigi (Alt.)

North America Luigi may sulk when his down taunt is used, but his little dejected kick can actually hurt a nearby enemy fighter. It can even trigger a meteor smash! Notice an enemy leisurely hanging from the edge? Run over and pout on the edge—that foe will be the one with something to pout about!
Europe Luigi might look a bit sulky when you use his down taunt, but when he does it next to another fighter, it can get in a little hit - well, a "little hit" that can also sometimes be a meteor smash! Say you spot a fighter hanging off the edge of the stage. Just give them a pout and a kick with this taunt, and they'll fall to their doom.
Appears In
Mario Bros. 1983
3DS: Luigi's Mansion: Dark Moon 03/2013

Alternate costumes

Luigi Palette (SSB4).png
LuigiHeadSSB4-3.png LuigiHeadOrangeSSB4-3.png LuigiHeadPinkSSB4-3.png LuigiHeadCyanSSB4-3.png LuigiHeadWhiteSSB4-3.png LuigiHeadPurpleSSB4-3.png LuigiHeadBlueSSB4-3.png LuigiHeadYellowSSB4-3.png

Gallery

Trivia

  • His official artwork is based on his side taunt.
  • Early in development, Luigi could wall jump, but not in final release.
  • He has a different expression while jumping in the Wii U version of the game.
  • If one is to use his normal side B against a wall, Luigi will get his head stuck in the wall and pull himself out.

References