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This article is about Lucina's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Lucina.
Lucina
in Super Smash Bros. Ultimate
Lucina SSBU.png
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearance in SSB4


Availability Unlockable
Final Smash Critical Hit
LucinaHeadSSBU.png
Lucina is Marth's echo fighter, so she shares most of her standard and special attacks with Marth. However, while Marth's attacks are more powerful when made with the tip of his blade, Lucina's attacks just as powerful whether you use the tip or the base of the sword.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Lucina (ルキナ, Lucina) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character on June 12th, 2018. She is an Echo Fighter of Marth. Lucina is classified as fighter #21ε.

Laura Bailey's portrayal of Lucina from Smash 4 was repurposed for Ultimate.

Differences from Marth

Aesthetics

  •   As with all echo fighters, Lucina has different taunts and victory animations.
  •   Her No Contest animation and on-screen appearance are different as well.
  •   Lucina's Shield Breaker and Counter have different, though functionally identical, animations. This change is reflected in Lucina’s Kirby hat too.
  •   Lucina's victory theme is now different from Marth, being a remix of the Fire Emblem Awakening song, Id (Purpose).

Attributes

  •   The damage and knockback power of Lucina's sword is the same throughout her entire blade, having no sweet or sour spot like Marth's.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  •   As with all veterans returning from SSB4, Lucina's model features a more subdued color scheme. Her clothing now has simple detailing, her hair has been reshaped, and her face appears sharper.
  •   Lucina has several new basic animations. Her idle, crouch, and sidestep all have new animations, and her jump animations have all been changed as well, resembling (but not identical to) Roy's jumps in Smash 4.
  •   Lucina has a new voice clip for being hit with especially heavy knockback, where she makes a high-pitched whine.
  •   Lucina's victory theme is now a snippet of the Fire Emblem Awakening song, Id (Purpose). [1]

Attributes

  •   Like all characters, Lucina's jumpsquat animation now takes three frames to complete (down from 5).
  •   Lucina dashes much faster.
  •   Lucina’s height has been changed to match Marth’s

Ground attacks

  •   Jab's animation has been altered to swing in a more horizontal arc. This appears to lower its vertical range.
    •   Jab cannot be connected into tilts or forward smash anymore, even at higher percents.
  •   Dash attack has had its animation updated.
    •   Dash attack deals more damage.

Aerial attacks

  •   All aerials have less landing lag.

Throws/other attacks

  •   Standing grab has reduced startup.
    •   Standing grab and dash grab have increased ending lag.
  •   Lucina has a new forward throw animation, a quick elbow strike to the chest.
    •   Lucina's forward throw deals more damage.
  •   Down throw's animation has been changed slightly, with Lucina slamming the opponent onto the ground with a more exaggerated throw.
    •   Down throw has altered knockback.

Special Moves

  •   Shield Breaker can now be manually angled.
    •   Shield Breaker now only has the Parallel Falchion glow purple instead of Lucina's whole body.
  •   Dancing Blade is significantly faster. Thus, the hits now transition to the next attack much faster than before and can be buffered, making it harder to escape from.
    •   Dancing Blade's neutral inputs have all altered animations, except for the third. The first input is now an outward swing similar to her forward tilt, the second is an inward swing instead of a stab and the final swing no longer has Lucina spinning before she slashes the opponent.
    •   Dancing Blade's first swing is slower.
    •   Dancing Blade's downwards fourth swing now hits four times instead of five.
  •   Dolphin Slash now leaves multiple afterimages of Lucina during the leap.
  •   Counter now causes a large yellow flash if an attack is countered, and plays the noise from Critical Hit if the counterattack successfully lands.

Classic Mode: A Path of Heroes

All of Lucina's opponents are Fire Emblem characters.

Round Opponent Stage
1 Male and Female Corrin Find Mii
2 Chrom Arena Ferox
3 Male and Female Robin Reset Bomb Forest
4 Ike Castle Siege
5 Roy Norfair
6 Marth Coliseum
Bonus Stage
Final Master Hand Final Destination

Note: Every stage plays a track from the Fire Emblem universe, no matter what universe the stage originates from.

Role in World of Light

Although Lucina does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Alternate costumes

 

Gallery

Character Showcase Video

<youtube>vQqvKaCne4k</youtube>

Trivia

  • Lucina and Dark Pit are the first and only full clones to keep their full clone status for multiple games in a row.
  • At least two of Lucina's screenshots on the Ultimate site allude to events from Fire Emblem Awakening.
    • The screenshot depicting her alongside Marth alludes to their kinship as descendant and ancestor, respectively.
    • The screenshot of her taunting defensively in front of Charizard alludes to "The Threat of Silence" paralogue from Awakening, in which the Shepherds must protect the draconic Tiki.
  • Lucina is the only Echo Fighter to not be the same gender as the character she's based on. In this case Marth, the character she is based on, is male, and Lucina is female.