Super Smash Bros. series

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A '''home stage''' is the stage that is most commonly associated with a character, by the game and/or by players. The subject of home [[stages]] can at times be somewhat confusing in the {{uv|Super Smash Bros.}} series. In all the ''{{b|Super Smash Bros.|series}}'' games, there are playable characters who do not have a stage belonging to their "[[universe]]". In addition, certain characters in ''Melee'' have more than one stage. As secret characters are fought on stages specific to each of those characters, and ''Melee's'' [[All-Star mode]] also gives each character a "home" stage, it's possible to determine which characters "own" which stages, even though the results may occasionally cause confusion.
A '''home stage''' is the stage that is most commonly associated with a character, by the game and/or by players. The subject of home [[stages]] can at times be somewhat confusing in the {{b|Super Smash Bros.|series}} series. In all the ''{{b|Super Smash Bros.|series}}'' games, there are playable characters who do not have a stage belonging to their "[[universe]]". In addition, certain characters in ''Melee'' have more than one stage. As secret characters are fought on stages specific to each of those characters, and ''Melee's'' [[All-Star mode]] also gives each character a "home" stage, it's possible to determine which characters "own" which stages, even though the results may occasionally cause confusion.


==''Super Smash Bros.''==
==''Super Smash Bros.''==

Revision as of 15:00, June 9, 2015

A home stage is the stage that is most commonly associated with a character, by the game and/or by players. The subject of home stages can at times be somewhat confusing in the Super Smash Bros. series. In all the Super Smash Bros. games, there are playable characters who do not have a stage belonging to their "universe". In addition, certain characters in Melee have more than one stage. As secret characters are fought on stages specific to each of those characters, and Melee's All-Star mode also gives each character a "home" stage, it's possible to determine which characters "own" which stages, even though the results may occasionally cause confusion.

Super Smash Bros.

In Super Smash Bros., each of the eight starter characters has their own stage. Of the four secret characters, two - (Luigi and Jigglypuff) - share their stages with the starter characters from their universe (Mario and Pikachu, sharing Peach's Castle and Saffron City, respectively). The remaining two characters (Captain Falcon and Ness) have their home stages defined by where they are fought when they are unlocked.There is another stage from the Mario series, Mushroom Kingdom, which is sometimes considered both Mario's and Luigi's stage.

Character Home stage
Donkey Kong Congo Jungle
Fox Sector Z
Kirby
Ness
Dream Land
Link Hyrule Castle
Mario
Luigi
Peach's Castle
Mushroom Kingdom
Pikachu
Jigglypuff
Saffron City
Samus
Captain Falcon
Planet Zebes
Yoshi Yoshi's Island

Super Smash Bros. Melee

In Super Smash Bros. Melee, the situation is somewhat more complicated. While secret characters all have a stage of their own for the purpose of unlocking them, all characters have a stage associated with them for the purposes of All-Star Mode, as listed below. However, for series origin purposes, Marth and Roy technically have no home stages, despite appearing in Fountain of Dreams and Final Destination respectively. They are the only characters not to have one.

Character Home stage
Bowser Yoshi's Island
Captain Falcon Mute City
Dr. Mario Kingdom II
Donkey Kong Kongo Jungle
Falco Venom
Fox Corneria
Ganondorf Brinstar Depths
Ice Climbers Icicle Mountain
Jigglypuff Poké Floats
Kirby Green Greens
Link Great Bay
Luigi Mushroom Kingdom
Mario Rainbow Cruise
Marth Fountain of Dreams
Mewtwo Battlefield
Mr. Game & Watch Flat Zone
Ness Onett
Peach Princess Peach's Castle
Pichu Fourside
Pikachu Pokémon Stadium
Roy Final Destination
Samus Brinstar
Yoshi Yoshi's Story
Young Link Jungle Japes
Zelda/Sheik Temple

Super Smash Bros. Brawl

In Super Smash Bros. Brawl, stages and characters are not matched one-to-one like they are in Melee. What follows is a list of home stages based on where characters are fought in Classic Mode and All-Star Mode, almost always based on a character's universe. The only exception is R.O.B., who has no stage from his universe. Because of this, he has no true home stage, though as he is fought at Mario Bros in Classic Mode and All-Star Mode, while characters from the Super Mario franchise are never fought there, that stage can be considered his.

Character(s) Home stage(s)

Mario
Luigi
Peach
Bowser

Mushroomy Kingdom
Delfino Plaza
Luigi's Mansion
Mario Circuit
Yoshi Yoshi's Island
Donkey Kong
Diddy Kong
Rumble Falls
75m
Captain Falcon Port Town Aero Dive
Link
Zelda/Sheik
Ganondorf
Toon Link
Bridge of Eldin
Pirate Ship
Samus/Zero Suit Samus Norfair
Frigate Orpheon
Kirby
Meta Knight
King Dedede
Halberd
Ness
Lucas
New Pork City
Ice Climbers Summit
Fox
Falco
Wolf
Lylat Cruise

Pikachu
Pokémon Trainer (Squirtle/Ivysaur/Charizard)
Lucario
Jigglypuff

Pokémon Stadium 2
Spear Pillar
Mr. Game & Watch Flat Zone 2
Marth
Ike
Castle Siege
Pit Skyworld
Wario WarioWare, Inc.
Olimar Distant Planet
Snake Shadow Moses Island
Sonic Green Hill Zone
R.O.B. Mario Bros.*

*R.O.B.'s home stage is Delfino Plaza in Classic Mode and All-Star Mode when Mario Bros. is not unlocked.

As was the case with the Past Stages in Melee, stages returning from that game are never seen in Classic or All-Star Mode. This leads to the fact that Halberd is always seen in Classic Mode, no matter what, since that is the Kirby series' only Brawl stage, and the Kirby series is always fought in Classic Mode.

Super Smash Bros. 4

Super Smash Bros. for Nintendo 3DS

The following stages are used for characters in Classic Mode. Unlike in previous games, familiar stages also act as home stages, as some of these familiar stages are the only stages available for their respective universes. Characters from series without a stage instead use stages from series with no characters such as the Living Room.

Character(s) Home stage(s)

Mario
Luigi
Dr. Mario
Peach
Bowser
Rosalina
Bowser Jr.

3D Land
Golden Plains
Rainbow Road
Paper Mario
Mushroomy Kingdom
Yoshi Yoshi's Island
Donkey Kong
Diddy Kong
Jungle Japes
Captain Falcon Mute City
Link
Zelda
Sheik
Ganondorf
Toon Link
Spirit Train
Gerudo Valley
Samus
Zero Suit Samus
Brinstar
Kirby
Meta Knight
King Dedede
Dream Land
Battlefield[note 1]
Ness Magicant
Fox
Falco
Corneria
Pikachu
Charizard
Lucario
Jigglypuff
Greninja
Mewtwo (DLC)
Unova Pokémon League
Prism Tower
Mr. Game & Watch Flat Zone 2
Marth
Ike
Robin
Lucina
Arena Ferox
Pit
Palutena
Dark Pit
Reset Bomb Forest
Wario WarioWare, Inc.
Olimar Distant Planet
Little Mac Boxing Ring
Villager Tortimer Island
Shulk Gaur Plain
Sonic Green Hill Zone
Mega Man Wily Castle
Pac-Man Pac-Maze
R.O.B.
Duck Hunt
Wii Fit Trainer
PictoChat 2
Balloon Fight
Living Room
Find Mii
Tomodachi Life
Mii Fighter Battlefield
  1. ^ As of version 1.0.6.; may be a glitch.

Super Smash Bros. for Wii U

Character(s) Home stage(s)

Mario
Luigi
Dr. Mario
Peach
Bowser
Rosalina
Bowser Jr.

Mario Galaxy
Mushroom Kingdom U
Mario Circuit
Mario Circuit (Brawl)
Delfino Plaza
Luigi's Mansion
Yoshi Woolly World
Yoshi's Island
Donkey Kong
Diddy Kong
Jungle Hijinxs
Kongo Jungle 64
75m
Captain Falcon Port Town Aero Dive
Link
Zelda
Sheik
Ganondorf
Toon Link
Skyloft
Temple
Bridge of Eldin
Samus
Zero Suit Samus
Pyrosphere
Norfair
Kirby
Meta Knight
King Dedede
The Great Cave Offensive
Halberd
Ness Onett
Fox
Falco
Orbital Gate Assault
Lylat Cruise
Pikachu
Charizard
Lucario
Jigglypuff
Greninja
Mewtwo (DLC)
Kalos Pokémon League
Pokémon Stadium 2
Mr. Game & Watch Flat Zone X
Marth
Ike
Robin
Lucina
Coliseum
Castle Siege
Pit
Palutena
Dark Pit
Palutena's Temple
Skyworld
Wario Gamer
Olimar Garden of Hope
R.O.B. Wrecking Crew
Villager Town and City
Smashville
Wii Fit Trainer Wii Fit Studio
Little Mac Boxing Ring
Shulk Gaur Plain
Duck Hunt Duck Hunt
Sonic Windy Hill Zone
Mega Man Wily Castle
Pac-Man Pac-Land
Mii Fighter Battlefield

Theory of "home advantage"

There is no clear or consistent benefit to a character fighting on their "home stage." Any advantages that certain characters have over others on stages happen across the entire stage list and are situational; they are not affected by the universes in which the characters originate from (for example, Fox and Pikachu dominate on Temple, even though they do not originate from the Zelda universe.) In some cases, it may be to a character's disadvantage to be fighting on their home stage; for example, Ness is unable to use his recovery move when knocked between buildings in Fourside. Additionally, Final Destination, which acts as the home stage for Roy, is disadvantageous for him against nearly every character (except for arguably Fox and Falco) as he is much more vulnerable to combos without any platforms to escape to. In Brawl, the ledges of the Lylat Cruise stage are thinner than most other stages, causing Fox, Falco, and most notably Wolf to curve underneath the stage more frequently when using their respective recovery moves instead of directly grabbing the edge. Additionally, in Skyworld, Pit's Centurions in his Final Smash will crash into the breakable platforms when they aim for opponents, quickly destroying the stage and temporarily removing all ledges; this consequently removes Pit's ability to plank and makes him much easier to gimp.

However, in contrast, some stages do offer advantages to some characters; as mentioned before, any such advantages are non-circumstantial, but these certain stages may have been the origination for the "home advantage" theory. In Melee, Fountain of Dreams serves as Marth's home stage, and is frequently cited as one of his best stages in the entire game, even at high-level tournament play. The stage's small size allows him to control space more efficiently, and the extended bottom blast line allows him more room to recover with Dolphin Slash, which travels purely vertically. In Brawl, on Bridge of Eldin, Zelda and Sheik's Light Arrow, Ganondorf's Beast Ganon, and Toon Link and Link's Triforce Slash are much easier to use, and harder to dodge; the frequent absence of a lower blast-line also acts as a benefit to Link, Ganondorf and Sheik, who normally have relatively poor recoveries. The low blastline of Shadow Moses Island acts as a benefit to Snake, as most of his attacks (especially his special moves) have mostly upward knockback; his high weight and falling speed make him more resistant to vertical KOs, so he is not as affected.

On other stages, character can receive neither a clear advantage nor disadvantage. On Summit, for instance, all the characters slide around, except for the Ice Climbers, who experience no change in their friction when walking on the stage. Like other characters, however, they are still unable to grab onto the ledges in the stage; this trait causes Belay to more frequently cause Nana to be KO'd, as while Popo could jump back onto the stage, Nana has no ledge to grab.